It's the first of the final missions (not counting Cleopatra)! We encounter a number of bugs and weird map design quirks, but managed it in the end. Enjoy! Want to buy Pharaoh (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/pharaoh_cleopatra?as=1715648857
Ya know what GamerZakh? I’ve had one heck of a terrible news day today. I am so happy that you put up a Pharaoh video today I’m gonna go lay in my sad cocoon and be smiling :’) Thanks dude! You made a sad person smile!
Rewatching this after the first time two years ago as I've finally got to this stage of Pharoah myself! Just this one mission left and then I can say for the first time in a twenty-year history with this game, I've finished it! Finally going to get to see those Cleopatra missions :D
One observation, if you allow me. You rarely "align" your work camps with your flood plane farms, even though this is the original focus of work camps. If you put 1-2 Work Camps (not abbreviating it, for obvious reasons! LOL) close to each of your farming areas, your farms will ALWAYS have SOME employment, if not all they need. Spamming Work Camps to speed up monuments is one thing, building them solely for monuments and using the labor force for farms if and when there's downtime in monumental building is another - and by this I am NOT saying you do it like that, this is an extreme example to make a point. Yes, each work camp takes 20 people, so they're great to soak up unemployment. They're also very good to keep your food production functioning as it should! ;-) Brilliant way to tackle those OP ships, near the start. Way to go and keep it up!
The Sea Peoples historically led to the collapse of some Bronze Age civilizations. 36:26 Blockade. 40:40 Naval maneuvers. 1:18:25 Or Anno, for that matter. 2:34:24 Greek wine.
1:26:25 It kind of makes sense to have a longer warning for a small force and then getting another, short notice warning of a bigger force in Qadesh. IIRC the Egyptian army reached Qadesh in small marching divisions because they were completely unaware that the enemy Hittite army was already there. The Hittites used this to quickly scatter the first division before the Egyptians realized they were there and fought the battle proper the next day. I'd be surprised if this was the reason for the short notice, but it lines up.
Yeah I've heard it before but it's always amazing when you hear that Cleopatra is as far back in time from today as the pyramids are far back in time for Cleopatra. Watched the Mrs play Assassin's Creed Origins and the pyramids are already falling apart and you remember how old the Old Kingdom really is.
Yeah, I finished it on very hard, but I did not knew that my ships can shoot :-) They always lost against enemy ships so I did not build any of them. I used my towers to hold invasions and then shoot ships safely from the distance. It was doable and not that hard. But I had to restart several times until I realized that I cant hold them on water.
You can also skip naval battle completely. Build 2 forts at each of the 3 main islands (excluding the left-most island) and your 2 chariots can defeat any of their land armies.
1:21:22 the same thing happened to me too that the game suddenly hacked up there when I tried to lure the enemy ships into the place where the reeds are. I do not like when it happens so that it suddenly chops up for me that way. I can probably imagine that there is probably some "Bug" there, when you try to lure the enemy ships into the reeds. But when I was about to restart the game, there was an upgrade of the game, because I have this on my Steam. Then when I played about this mission and tricked the enemy ships into the place where the reeds grow, it did not hack up at all for me those times. It was probably thanks to the upgrade of this that fixed that bug, I would probably think.
I really don't understand why are you not using festivals for gods (I've watched many of your missions and haven't seen it anywhere)! They will give you a lot, and I mean a LOT of blessings with the constructions - managed to get over 10000db savings on it. I even managed one mission to get it done at 90% only with those festivals (can't remember which one right now)! The money you'll use on festivals will be back 3x more on savings. You keep gods happy all times and you get savings as well - can't be better :). Also, why didn't you use towers on the cliffs, exactly behind the warships yards? They will constantly attack any near warships, if you set yours (all of them) docked near towers (6, 7 would be enough). I've got all enemies struck down without losing anything and much faster. Yes, this would have a bad influence on the near houses/city, but you can raise them up with gardens and statues. The monuments would have been finished on the easter coast. Qadesh is a f*****g nightmare, a trap for losing kingdom rating - it doesn't bring anything on trading. I even had 4 chariots and 2 archers forts, using them only to help others, even Mycenae (Greece), Kerma and Itjtawy. Yes, took me longer time. However, I have to say, the way you're building the city is a masterpiece! Absolutely brilliant.
Question; when you're importing two or more types of luxury goods, how does the game track which ones are stored where? If we stored 1600 units of jewelery, 800 units of wine, and 800 units of ivory in the same storage yard, how does the game know which one the market ladies collected? Does it matter if they collect one of each, or is just importing the goods enough to trick the game into thinking you've delivered the goods to the houses?
It's a little silly but once you're importing 2 types of luxury goods it automatically counts all luxury goods as 2 types. Even the ones in your houses already. That means that if you evolve houses to the point of it asking for a second luxury good, just opening a trade route and setting it to import will immediately evolve the houses, even if no new luxury goods have actually been imported.
Yeah you can even set the trade route to "import to 0" and it still counts. This was sort of fixed in Caesar IV, where you need up to 6, actually different exotic goods
That can happen if there's a road issue. When it happened to me, there was a road touching the northern part of a house that was completely inaccessible, like using a plaza for decoration in the middle of houses. The game tries to send the immigrant to the northern part of the house first if that's an option but can't find a path so the immigrant never spawns.
It's the first of the final missions (not counting Cleopatra)! We encounter a number of bugs and weird map design quirks, but managed it in the end. Enjoy! Want to buy Pharaoh (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/pharaoh_cleopatra?as=1715648857
Love that floodplain battle with the Egyptian Fellowship of a magistrate, a dancer and a cart pusher
Middle of an invasion.
"You know, I think I need another bazaar."
Priorities
Ya know what GamerZakh? I’ve had one heck of a terrible news day today. I am so happy that you put up a Pharaoh video today I’m gonna go lay in my sad cocoon and be smiling :’) Thanks dude! You made a sad person smile!
Hey hope you're feeling better! Hope the cocoon worked too, that always helps me haha.
Man, you really made my evening. It's always a pleasure to watch such a great and nostalgic gameplay
I hope those soldiers and those hippos learned to put aside their differences and live together peacefully!
Always a pleasure to see a Pharaoh upload
I started to play Pharaon because of you... thanks
Hey, glad I could get you into the game!
Wow I used to love playing Pharaoh and Caesar{?} way back when.. Hmm I think I am going to enjoy checking out your videos. :)
I love the music from this game. I used to play it so much I swear I could here the music at school
I always think the music of old games sticks to you the most. For me it was Morrowind music.
Rewatching this after the first time two years ago as I've finally got to this stage of Pharoah myself! Just this one mission left and then I can say for the first time in a twenty-year history with this game, I've finished it!
Finally going to get to see those Cleopatra missions :D
Congrats! It's a great feeling finally finishing the main campaign.
One observation, if you allow me. You rarely "align" your work camps with your flood plane farms, even though this is the original focus of work camps. If you put 1-2 Work Camps (not abbreviating it, for obvious reasons! LOL) close to each of your farming areas, your farms will ALWAYS have SOME employment, if not all they need. Spamming Work Camps to speed up monuments is one thing, building them solely for monuments and using the labor force for farms if and when there's downtime in monumental building is another - and by this I am NOT saying you do it like that, this is an extreme example to make a point.
Yes, each work camp takes 20 people, so they're great to soak up unemployment. They're also very good to keep your food production functioning as it should! ;-)
Brilliant way to tackle those OP ships, near the start. Way to go and keep it up!
The Sea Peoples historically led to the collapse of some Bronze Age civilizations.
36:26 Blockade.
40:40 Naval maneuvers.
1:18:25 Or Anno, for that matter.
2:34:24 Greek wine.
1:26:25 It kind of makes sense to have a longer warning for a small force and then getting another, short notice warning of a bigger force in Qadesh. IIRC the Egyptian army reached Qadesh in small marching divisions because they were completely unaware that the enemy Hittite army was already there. The Hittites used this to quickly scatter the first division before the Egyptians realized they were there and fought the battle proper the next day.
I'd be surprised if this was the reason for the short notice, but it lines up.
Your pyramid block looks fantastic! Well done.
Put a few towers along the river, they will shoot at the ships, also make a small village and tower/walls on the small island in the middle
I'm obviously way behind, but the gods are only happy when local deities have the same as the other and the patron god has one more than anybody else
only now were at the bronze age collapse,damm ancent egypt lasted a long time
Yeah I've heard it before but it's always amazing when you hear that Cleopatra is as far back in time from today as the pyramids are far back in time for Cleopatra. Watched the Mrs play Assassin's Creed Origins and the pyramids are already falling apart and you remember how old the Old Kingdom really is.
Woo, I've been looking forward to some more Pharaoh!
Any chance you'll be doing the Cleopatra missions too when you're done with the main game?
Eventually yes, but I'd like to get a bit further in Emperor and finish the new Caesar 3 playthrough first.
This misions actually becomes easy when you learn your boats can kite the sea peoples boats indefinetly.
Yeah, I finished it on very hard, but I did not knew that my ships can shoot :-) They always lost against enemy ships so I did not build any of them. I used my towers to hold invasions and then shoot ships safely from the distance. It was doable and not that hard. But I had to restart several times until I realized that I cant hold them on water.
You can also skip naval battle completely. Build 2 forts at each of the 3 main islands (excluding the left-most island) and your 2 chariots can defeat any of their land armies.
1:21:22 the same thing happened to me too that the game suddenly hacked up there when I tried to lure the enemy ships into the place where the reeds are. I do not like when it happens so that it suddenly chops up for me that way. I can probably imagine that there is probably some "Bug" there, when you try to lure the enemy ships into the reeds. But when I was about to restart the game, there was an upgrade of the game, because I have this on my Steam. Then when I played about this mission and tricked the enemy ships into the place where the reeds grow, it did not hack up at all for me those times. It was probably thanks to the upgrade of this that fixed that bug, I would probably think.
YESSS. Thank you.
53:06 you sure it wasn't the hippo getting revenge?
Careful, the sea people might ally with the hippos and then you’re in for a world of hurt
Those hippos do wreck soldiers
I really don't understand why are you not using festivals for gods (I've watched many of your missions and haven't seen it anywhere)! They will give you a lot, and I mean a LOT of blessings with the constructions - managed to get over 10000db savings on it. I even managed one mission to get it done at 90% only with those festivals (can't remember which one right now)! The money you'll use on festivals will be back 3x more on savings. You keep gods happy all times and you get savings as well - can't be better :). Also, why didn't you use towers on the cliffs, exactly behind the warships yards? They will constantly attack any near warships, if you set yours (all of them) docked near towers (6, 7 would be enough). I've got all enemies struck down without losing anything and much faster. Yes, this would have a bad influence on the near houses/city, but you can raise them up with gardens and statues. The monuments would have been finished on the easter coast. Qadesh is a f*****g nightmare, a trap for losing kingdom rating - it doesn't bring anything on trading. I even had 4 chariots and 2 archers forts, using them only to help others, even Mycenae (Greece), Kerma and Itjtawy. Yes, took me longer time. However, I have to say, the way you're building the city is a masterpiece! Absolutely brilliant.
Question: how can i move all ships togheder with One click or shortcut?
Zakh do you even know that god blessings can boost your monument building
4 years late lol but i would have put a few towers on the islands where they spawn
great game!
13:32 ''It is only one shield of each''. What do the shields mean? thanks in advance!
I think they're technically coins haha, but each icon there indicates how much of that can be traded each year.
One coin corresponds to a maximum of 15 units of the given resource traded, two coins correspond to 25 and three coins to 40.
Yup that's right. I always forget the amounts for some reason haha. Also, I call them shields because they're shields in Caesar 3.
Question; when you're importing two or more types of luxury goods, how does the game track which ones are stored where? If we stored 1600 units of jewelery, 800 units of wine, and 800 units of ivory in the same storage yard, how does the game know which one the market ladies collected? Does it matter if they collect one of each, or is just importing the goods enough to trick the game into thinking you've delivered the goods to the houses?
It's a little silly but once you're importing 2 types of luxury goods it automatically counts all luxury goods as 2 types. Even the ones in your houses already. That means that if you evolve houses to the point of it asking for a second luxury good, just opening a trade route and setting it to import will immediately evolve the houses, even if no new luxury goods have actually been imported.
Yeah you can even set the trade route to "import to 0" and it still counts. This was sort of fixed in Caesar IV, where you need up to 6, actually different exotic goods
I had a bug earlier today on this map where there were no migrants coming in.
That can happen if there's a road issue. When it happened to me, there was a road touching the northern part of a house that was completely inaccessible, like using a plaza for decoration in the middle of houses. The game tries to send the immigrant to the northern part of the house first if that's an option but can't find a path so the immigrant never spawns.
I was stuck on this stupid mission
It's a tough one!
This scenario was impossible for me
seth is angry,and decide to send anubis into your home😠
This game looks like shit.
ok