You would either win by decking them out, or by using your removal on all their threats and eventually youd just kill them with the Chronosavant. Decks back then couldnt run infinite answers like they do now, so usually after 3 or 4 Wraths and some spot removal you were in the clear to swing.
@@ChouRaiyuki You only did it against decks you knew werent heavy on creatures, but you didnt have to use Chronosavant every time it was up. Youd let them take all the turns they needed to get a decent board state, Wrath of God, give them a minute, then if the coast looked clear you'd throw two or three of your Chronosavants out at the the same time. Ruling at the time said that, even with 3 instances of 'you skip your next turn' on the stack, you only lost 1 turn to put out 2 or 3 5/5s. Long story short, slow roll the combo, store a spot removal or two in your hand, dump out 2+ Chronosavants, 2 turn kill with protection.
It hurts my soul a bit when I see an "old school" combo that features all cards in the new border style that were printed long, long after I stopped playing. I say this in jest, I love Cardmarket and Toffel and I especially love janky combos like this :D
@@armitroner Mate I use stifle because its the first card of that kind and probably most known :). If you want to be more specific, Trickbind which was released in Time Spiral the very same set as Chronosavant (the giant that let you skip the turn) is stifle, but with split second. So that should be very much legal at the same time... Though granted I was playing extended in 2000s when I faced that there.
I run this in my Kenrith group hug deck as a combo w Teferi's Protection. Throw in a Chandra, Awakened Inferno for the emblem and you can just go and grab a sandwich
You play a monowhite control shell that uses the Martyr and Proclamation of Rebirth to gain stupid amounts of life, while using board wipes to keep things clear and keep your opponent from winning the game. Then you simply use the ability to bring back Chronosavant to skip a bunch of turns and your opponent decks themself while chipping away at your life total. The deck was called Martyr Proc
@spencerschmidt-rundell1612 So it's NOT a combo? I can understand an exaggeration between two things that likely don't have a functional difference (i.e. 1,000 squirrel tokens and a million) but 15-18 life per turn for several turns before giving your opponent infinite turns doesn't seem functionally the same as 100 billion.
Am I missing something….. wouldn’t you also need infinite mana during your upkeep too as it’s a 7 mana per use combo that needs 2 mana after that even?
I remember gaining 100+ life with this deck, then my opponent managed to break my combo and proceeded to beat down all that life with some 5/5 creatures. Can't remember the details anymore but I learned that day that having "a lot of life" is not always enough.
@@felixstoll5359 It's a bad exaggeration imo when it's in a game where gaining 100 million life from infinite combos is a common thing to happen in weird combos, rather than it being an obvious exaggeration it feels more like something missing from the vid. Especially with a grindy lifegain mechanism like this that needs you to churn 6 mana each time that doesn't even go exponential or anything. It'd be hard to even hit 1000 with that.
I want to see the math how you want to get to these absurd life totals with martyr of sands. I'm not buying it, even if you would have like all white cards from your deck in your hand, it's barely above 100 life per activation (which obviously doesn't happen since your hand won't be this full), so arbitrary life must be gained elsewise.
Considering that two of the three critical cards do their thing from your hand and graveyard, and that the last does virtually nothing in isolation, I don't think that could possibly be a concern. (edit - typo
Ahh, the extra turns to deck out you opponent first?
You would either win by decking them out, or by using your removal on all their threats and eventually youd just kill them with the Chronosavant. Decks back then couldnt run infinite answers like they do now, so usually after 3 or 4 Wraths and some spot removal you were in the clear to swing.
@@shrekthenoob or in tournaments you would often draw of He does Not concede cause playing out 40 turns can become a long time
@@shrekthenoob Wait how would you swing without turns? Or did you not actually go infinite but just skip turns according to board state?
@@ChouRaiyuki You only did it against decks you knew werent heavy on creatures, but you didnt have to use Chronosavant every time it was up. Youd let them take all the turns they needed to get a decent board state, Wrath of God, give them a minute, then if the coast looked clear you'd throw two or three of your Chronosavants out at the the same time. Ruling at the time said that, even with 3 instances of 'you skip your next turn' on the stack, you only lost 1 turn to put out 2 or 3 5/5s.
Long story short, slow roll the combo, store a spot removal or two in your hand, dump out 2+ Chronosavants, 2 turn kill with protection.
'punishing' an opponent with a million extra turns is a really cool win condition
god I love these old school "deck techs" of old combos and such :D
"i remember a time..."
Hey Timespiral isn't that old! it's from....2006... fuck
Exactly... we're old.
Oh damn!
DON'T
Coldsnap / Time Spiral / Ravnica / Lorwyn was a special time in Magic.
It hurts my soul a bit when I see an "old school" combo that features all cards in the new border style that were printed long, long after I stopped playing.
I say this in jest, I love Cardmarket and Toffel and I especially love janky combos like this :D
at 0:33 its wrong information. Forecast can be countered, its just not a spell, but rather activated ability. So you need card like stiffle.
This is talking about a Standard combo in 2006. Stifle came out in 2004 so would have been out of standard when this deck existed.
@@armitroner Mate I use stifle because its the first card of that kind and probably most known :).
If you want to be more specific, Trickbind which was released in Time Spiral the very same set as Chronosavant (the giant that let you skip the turn) is stifle, but with split second. So that should be very much legal at the same time...
Though granted I was playing extended in 2000s when I faced that there.
@@MunetsuguTakeno This. Trickbind was/is stifle on crack.
Nowadays you can also watch 20 youtube shorts in the time you need to read and understand one magic card.
Another fun combo deck that won in a similar fashion used Chronatog + Stasis 😁
I run this in my Kenrith group hug deck as a combo w Teferi's Protection. Throw in a Chandra, Awakened Inferno for the emblem and you can just go and grab a sandwich
Basically white mill through life gain wtf
Martyr is still a fringe deck with abiding grace very fun.
i don't understand how that combo works so i'd like to see gameplay with that deck
You play a monowhite control shell that uses the Martyr and Proclamation of Rebirth to gain stupid amounts of life, while using board wipes to keep things clear and keep your opponent from winning the game. Then you simply use the ability to bring back Chronosavant to skip a bunch of turns and your opponent decks themself while chipping away at your life total.
The deck was called Martyr Proc
You gain like 15-18 life every turn with Martyr and Proclomation
@@MagicalMasterMindSo where does the mana come from to combo to get 100 billion life??
@@thechestrockfield It's an exaggeration.
@spencerschmidt-rundell1612 So it's NOT a combo? I can understand an exaggeration between two things that likely don't have a functional difference (i.e. 1,000 squirrel tokens and a million) but 15-18 life per turn for several turns before giving your opponent infinite turns doesn't seem functionally the same as 100 billion.
I didn't know what the "proc" was in martyr proc before today, neat
Thoralfservant?...looks alot like you!
That is thoralf hahaha
Am I missing something….. wouldn’t you also need infinite mana during your upkeep too as it’s a 7 mana per use combo that needs 2 mana after that even?
It's not truly infinite, you just gain a bunch of life every turn
@@MagicalMasterMindok but how are you getting your turn if you skip it all the time
U don't skip It all the time, Just when u bring back cronosavant
In the long run it's enough turns for your opponent to automill
@@Metha_59 The thing that skips your turn is more of a finisher, and won't be activated every turn
Nooo! We love grandpoffel!
Don't you need infinite mana first?
I call this Diddy my infinite combo
So... i play blighsteel with haste, game?
I'll cast Condemn on it. cheer up, you get to gain 11 life!
nice game.
And I attack for 10 poison.
Won't you need infinite mana to do that?
You do it in multiple turns, it's not an Infinite Combo
I remember gaining 100+ life with this deck, then my opponent managed to break my combo and proceeded to beat down all that life with some 5/5 creatures. Can't remember the details anymore but I learned that day that having "a lot of life" is not always enough.
@@felixstoll5359 doubt you'll get in the millions of life then, let alone billions. Thoralf seemed to mean you could though.
@@ComDenox that was just exaggeration bro
@@felixstoll5359 It's a bad exaggeration imo when it's in a game where gaining 100 million life from infinite combos is a common thing to happen in weird combos, rather than it being an obvious exaggeration it feels more like something missing from the vid. Especially with a grindy lifegain mechanism like this that needs you to churn 6 mana each time that doesn't even go exponential or anything. It'd be hard to even hit 1000 with that.
I want to see the math how you want to get to these absurd life totals with martyr of sands. I'm not buying it, even if you would have like all white cards from your deck in your hand, it's barely above 100 life per activation (which obviously doesn't happen since your hand won't be this full), so arbitrary life must be gained elsewise.
Imagine doing this vs Ragavan, enemy gets infinite turns steals your deck gets themselves also infinite life and infinite skips and you die...
Considering that two of the three critical cards do their thing from your hand and graveyard, and that the last does virtually nothing in isolation, I don't think that could possibly be a concern.
(edit - typo
❤
Infect
37:56 you can only concede on your turn. Rules say so.
This yugioh??
idk why but im just a hater. This guy pisses me off by just being on screen
ironic name
@@85inexact definitely not of him