Lessons from Escape Rooms: Designing for the Real World and VR
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- Опубліковано 16 вер 2024
- In this 2017 GDC session, escape room designer Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players in order to understand how "physical play" can be a foundation for virtual reality design and beyond.
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We also create escape rooms all over the world. It's really a difficult work - to plan everything, create a story and puzzles for it so that everything works together.
Great talk and still relevant 4 years on!
sorry to be so off topic but does anybody know a method to log back into an Instagram account?
I was stupid forgot my login password. I would love any help you can offer me!
@Eden Ronald Thanks for your reply. I got to the site through google and Im waiting for the hacking stuff atm.
Seems to take quite some time so I will reply here later when my account password hopefully is recovered.
@Eden Ronald it worked and I actually got access to my account again. I am so happy!
Thank you so much, you really help me out :D
@Samuel Lionel glad I could help =)
That stamps puzzle is genius
I really wish this video had closed captioning :-(
dude I've seen a lot of chicks giving wonderful talks about game design here in gdc but laura its surreal . bravo! mega thumbs up
Great talk! Next time though, please check the sound to avoid the feedback...
Interesting.
12 hour constant game on VR?
Didn't he have to pee? Wasn't he thirsty? or he was an android....