Space Engineers - S1E49 'Large Ship Printer'
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- Опубліковано 10 вер 2024
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Computer Specs:
AMD Ryzen 9 3900x 12-Core
NIVIDIA GeForce RTX 2080
32 GB Ram
@Kanajashi
My print machine tips (YMMV)
For the big stuff, lay a row of blocks under the printer path with a 3x3 wheel assembly that will run on it (Power at zero, friction at zero, suspension strength at max, height offset as required) to keep it steady.
Include your starting block/s in the blueprint
Set welders to "Help others"
The second, and my preferred, option, (requires less materials, less time and is more stable) is to have the projector be the mobile component and have the welder wall stationary.
considering most ships being relatively flat you could even build it top down, will take a sh*t ton more welders, but the ship should overall be printed quicker
It would be cool to see a speed up time-lapse of when the whole ship prints :D
Sure, but why speed it up?! :)
@@franktibbitts3117 Do you want to see a 2-3 hour long video of a ship *SLOWLY* being built?
Yes
Yes please. Moving round different angles
i guess I am kinda randomly asking but do anybody know a good website to stream newly released series online?
I've had an instance where the nanite control facility was saying it required something like 6000 superconductors, though nothing being constructed or repaired actually needed them. It was a bug that hung around in my game for quite a long time. I had to disable the nanites' ability to use the assemblers because they just kept queuing thousands upon thousands of superconductors.
Same happened to me. If it can't find enough of something, the numbers just goes up and up and never resets.
Now I prefer to use Isy's Inventory script and always have a minimum set to everything.
thats why i dont let the nanites use my assemblers... they still tell me what they need "even if they dont need it" but i control the assemblers and therefore the resources and time/power
Might be time to reconfigure the shield so it covers you new ship. It'll get shot up with the arrival of the next wave of drones.
Get rid of the power reduction upgrades on the nanite factory & start adding the construction, projection & speed upgrades or it'll *never* get anything done.
Yeah.
2 things, time lapse of both the printer and the grinder pit. its fun to watch things get built/destroyed
second you should construct a second facility with its own shield. it should be connected to this facility via conveyor but the second facility should be designed specifically for printing out ships. you could set up control panels with buttons for activating welders as needed. you could even set up a switch board control panel so all you gotta do is hit a button and it turns on a projector with the desired ship then hit the start button to start construction
Consider mounting the projector on pistons instead. Less of a headache.
Why set piston speed to zero to pause, why not just turn them off?
You don’t need a beacon. Connect via connector or merge block and the nanites treat it like pat of the base.
landing gear works too.. if landing gear is locked to the base...
Concerning your ship printer.
For all the pointy projections at the start, maybe at the start you should build a frame connecting all these points to make them buildable by the printer. If you have to wait for it to progress two or three blocks in to get a connection then it may have already moved out of reach of the end block.
If you projected the ships up vertically, you wouldn't need such a large piston stack, and would make the footprint much smaller. Sure the projection would protrude out the shield but printing time would be greatly reduced as well. You'd be printing along the Z-axis instead of the X-axis. Generally this is more effective for such a large ship.
Must be nice to have an endless supply of ice that you can leave your engines idle when parked.
That was my thought too 😆
Someone correct me if im wrong. Couldn't you have the projector and the one connecting starting block on a piston set with the blueprint vertical, rising up with a floor of stationary welders?
I'm thinking it would look like the ship is coming out of the ground while being built and the ship just gets taller and taller till it's done
You should make a moon surface printer pad base that you can make it larger as needed.
Especially with a large ship to print.
Hmm, if you made the starting wall of welders, and then the wall of welders pulling away, you might not need to worry so much about "pausing" the ship printer.
How incredibly fantasmical. I can't imagine myself progressing to the same level. Like, Nanites, really!? It brings to mind one thing... "This is a lovely [wall] of death. Take care now, buy buy then." Ace Ventura 2, '94. 😅
Left a like for use of beacons! 😋
I want to see that busted dropship in the pit. :D
I think you need to do an episode or maybe off camera some clean up and complete the stuff you keep saying "I will do that another time" Get the floor done remove the left over crust around your base because that list is just growing so clear the stuff that needs doing already please. lol
Wait sp youre telling me in order to mass produce ships all you have to do is make a wall of welders and conveyors the size of your desired ship with a projection of it and boom you have a ship printer
No you need the materials for a ship aswell
No timelapse at the end 😭
Maybe you could just build a tiny arm out of the side of the welder panel, where u can place a controlseat with toggle pistons on the hotbar. then u can afk in the seat while watching netflix (or sth. like dat) and just toggle the pistons in one click when you see its going a bit too fast :D
Finally he takes our advice lmao
Next time he might even add landing lights to his ship
1:34 I was just thinking about this instead of moving the welders why don't you just move the projector ?
Because it would have run into the walkway. it still needs to extend the length of the ship. Unless you set the projector to move instead of the welders.
Why move the welders when you can move the projector?
why don't you make your welder vertically you got no vertical limit so it would make you able to pretty much print any ship
0:26 grinder pit: Am i joke to you?
Another great video thanks mate i cant get enough of your space engineers videos
Thanks for the hard work
Use a sensor for the grinder pit to detect large and small grids, once it detects the grids set it to turn the grinders on :D
This game has 1 flaw....
You build bigger, so you have the ability to build bigger. without purpose.
I get the "make your own purpose" argument, but still... game needs NPCs
Like, if i invade a station... should be NPCs firing at me. like wise, NPCs in neutral ones that walk around.
This is why I always build printers vertically, have them start at the top and pull down. Also you should have just built it with the front where the thrusters are so it had a central starting point
Nicely done, I'm always impressed with how you nest the pistons. Couple suggestions though. One, turn your groups to hide in terminal. It will stop you from picking up other random blocks and reduce the lag when opening the control panel. Two, you can turn the pistons on and off to stop them rather than changing the velocity to 0. Three, you could connect it back with two conveyor junctions and two merge ocks rather than the rotor if that starts giving you trouble. Also, might I suggest the armored conveyors mod? It's nice because they have attachment points on all sides. Using pure junctions causes more lag.
Not every blueprint can be built in every direction. Things might be attached in ways that run against the direction of the welders, so that by the time you've printed a thing's attachment point the welders have already withdrawn past the thing itself. You can test a blueprint for this by building it without the nanites running, then turning on the nanites to find out whether they find anything to do. If they do, then the blueprint/build direction combo is problematic. (of course, if you have the nanites mod running, that will fix the missing bits too, but it would be nice to be able to say a welder-wall build works when you put the blueprint up).
you should look into replacing your nanites with a much faster one. aka Nanobot Build and Repair System
That's too OP, thats why he doesn't use it.
if he wants faster nanite building, he simply needs to start replacing the power nodes with build nodes.. he will use more power yes, but have more nanites doing things
yes and not something that insta welds stuff, for no power basically.
Seems like a LOT of materials to build a ship. Can't you just use a ship with several welders, a connector to load parts, with a sorter, and save a lot of material? 🤔. Don't get me wrong its a neat idea and cool.
Year old and maaaybe even mentioned already. For printers, you might want to put windows infront of the welders. For two reasons, to prevent some blocks getting snatched up the welders and extend the welders' area of influence. 3x3 windows are the best for this.
Ok so im really bugged. I built this pretty much to the exact scale. But when i try to extend or reverse the pistons, they dont move at all. Well apart from a little jump n the whole lot bounces back n forth. Can someone PLEEAASSEE help me.
You can still dig out more ground under your large printer so the printing head is below your turrets
hi new sud here!
i was wondering could you find a old crashed ship and revamp it in to defense drone. i I think it would be cool to have a drone ship circling the base or the planet even and and have it defending the whole bass or planet. Plus I think it'd be cool to find a old crashed ship and see you repurpose it instead of scrapping it. i hope you do this. consider how awesome it will be!
how in the world did you make your cluster nice and compacted? ive never built one of those and jsut tried it, its massive
any tips? please and thank you
How do you type a specific Numbers on Pistons instead of using the slider?
I think you need to hold CTRL, and then it's either left or right click...
@@MiregalForges You use left click.
Finally caught up to the videos all the way from episode 1 haha, took me a few days lol
@16:50 thats why my permanent blueprints have a "sprue"
I AM IN SPACE AND I CAN NOT GET 6 PISTONS BEFORE THEY ALL BREAK. IS THERE A CERTAIN WAY TO STACK THEM
I know this was a year ago. But its bad practice to have all those junctions. Every time a component is passed through the game has to calculate 6 possible routes. Slows things down.
So basically. This is not possible on Official Servers as of right now.
You will run out of PCU well before building half of this stuff.
how do you get so many enemies at the start of the seriese
dod yo can make a space stashing to buld,park and store your things if you build it
why not just build pistons in a row vs all that conveyor mumbo itd work the same
WOW where do you get a nanite? is this a mod?
Got all parts to print that ship ?
Put the projector on the pistons instead of a gazillion welders?
Nanobots......🤔......don't nanities build as well? There are scripts now to connect nanobots to assemblers and projectors to have them just build your ship.
timelapse that print please
Good video but I was expecting more magical editing at the end, with a shiny new ship to gawk at.
Cool video I like how you explain things
and wut mods r u useing
Is there a way to design the ship first in the projector, and then use the wielding blocks to build it?
so the ship is a replicator ship? time to blow it up...
Neat....but ummm.....you know you could gave done a wall of welders then put the projector on a piston and just moved that or even a floor of welders and just raised the projector instead of moving a huge thing
Why you giving your comp a hard time ??
Nanitte uses
1- the nanitte comes with 3 differents beacon to tell it what you want to do
2-use the nanitte beacon (projection build) to build a BP ship
3-use the nanitte beacon and put it on ship you don'T want and the nanittes will deconstruct it by themselfs.
Grinder pit is fun to watch but it's useless when you have nanitte that can do it with less CPU usage on your comp and less lag.
All these people saying make the welders stationary and the projector the mobile aspect of the printer... WHERE IS YOUR VIDEO??? if its such a great idea put up a video... if not shut up and let people play the way they want to... you watch peoples content to see how they do it not how you would do it... humans suck
Just wondering would you need any help
👎wrong way to build the welder wall... there are TOOOOO many junctions do it a bit like how you made the grinder pit because all those junctions would be making the game slow down a lot due to every conveyor connection = more lag from how the conveyors work. They check every connection every time the game updates and it slows down each update time which creates lag...
Hmmm I think you may be right. My other option would be to have a static wall and slowly pull a blueprint through it
All you need is a row of junctions and the welders will pull from the welders connected to each other and by having the wall of junctions is just unnecessary lag and a waste of some resources
16.000 subs yaayyy
Congrats
so you cut out all the building at around the 20 minute mark and instead we watch you mess with the control panel, you know, if i wanted to watch showcases i would. If i wanted to watch control panel work I'd just stick to watching me play the game, literally 5 minutes of messing in control panel but you cut out the build, come on man. people come for the designing, building and struggle there within, not panel work and minor troubleshooting after the build, which fyi you cut out as well. I'm sure you don't care about me or my one opinion, but if you aren't going to actually show anything, pretty sure my watching this series ends on the next episode. I've already started skipping through them because it's 90% panel work and trouble shooting the in the end that much like this video all the actual action is cut out
37 mins
Bruh
plz help