Sub Surface Scattering In Fusion16

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 19

  • @alexybogomolov
    @alexybogomolov 4 роки тому +4

    Each time I see a notification for your tuts I go check them immediately. Then, since it is not processed by UA-cam, and I can only enjoy it in gorgeous 360p, I go check some of your previous tuts. And there's always something to learn from, even if I saw them couple of times. Great work, thank you so much.

    • @millolab
      @millolab 4 роки тому

      Thanks man ❤️

  • @chahbounix
    @chahbounix 4 роки тому +2

    You're the best, nice tuts, On youtube we can count the true fusion artists fingerstips and you are part of the best og them. hope to see more and more excelent tuts from you. it's only me or the max resolution of the video is just 360p???

  • @luxyAAA
    @luxyAAA 2 роки тому

    Man, I really enjoy your tutorials.

  • @MeinVideoStudio
    @MeinVideoStudio 3 роки тому

    Out of this world.
    I would use Blender for subsurf 3D stuff. But this is impressive

  • @NCHEstudio
    @NCHEstudio 4 роки тому

    Terrific!!!!

  • @HoneyJamTesla
    @HoneyJamTesla 4 роки тому

    Thank you for the tutorial!

  • @bowserlm
    @bowserlm 4 роки тому

    You're a mad man!

  • @Cloutboifx
    @Cloutboifx Рік тому

    HOW DID YOU GET RSMB AND TWITCH IN DAVINCI?? Please I've been searching for years!!!

  • @naifox1
    @naifox1 Рік тому

    Sir ! i wanna know please where the hell, did you learn all that node combination, for God Sake

  • @peterash9375
    @peterash9375 4 роки тому

    Great tutorial. Didn't think that this is possible outside of Blender or AE !
    Will this work with DavinciResolve Studio also? (with the REACTOR macros installed of course)

    • @MillolabTuts
      @MillolabTuts  4 роки тому

      Sure. It works in Davinci Fusion also.

  • @suatsekil
    @suatsekil 3 роки тому

    thnaks great

  • @chahbounix
    @chahbounix 4 роки тому

    Video back to normal.

  • @SugarTouch
    @SugarTouch 3 роки тому

    Thank you for sharing ! But why with lights? SSS usually is just additive falloff ramp from edges (mostly). Why don't use falloff instead ? If you need it in 3D. Or just fine-tuned blur/mask combo later in 2D to fake the same look? :) If it's just for training purposes - it's great ! But it seems so useless :)

    • @millolab
      @millolab 3 роки тому +2

      SSS is a shader that simulates lights penetrating the surface of a translucent object. No interaction with lights = not SSS. For sure it's not an additive falloff ramp.