The reason I don't like Nobody May Cry completely is because it's babyfood easy. The combat it's self is going in the right direction but it doesnt take into consideration sweeping balance changes of the enemies in the game themselves to bring real challenge to this new system in the way DMC has unique challenges for its characters. So it just feels like always on God Mode which isn't stylish. Sure Dante and Vergil in universe could do that but the gameplay basically minimizes that to narrow in on a more satisfying gameplay scope. It's on the right track but enemies should get the same technical increase and also magic AoE is too big every attack has a massive hitbox it should be smaller to force more precision like DMC. Skill and substance over flashyness.
Enemy overhauling literally just started recently. Idk if you know this or not, but in order to balance enemies and bosses around the player, you have to know what the player can do first. Lol. Idk what timeframe you expect things in, but things take time. Years even.
Where did this revolution came out of a sudden? I think becuase of FFXVI. Kh was just a fun rpg but people making it dmc ish. I also started playing kh after trying ffxvi as its from the dmc combat director.
The burst movement after those firaga finishers is actually mad crazy. Sick stuff my guy.
Roxas showing how he’s the strongest organization member
Bro just straight up turned Xaldin into a punching bag lmao
God this is INSANELY raw. Please do more bro
Very nice! Playing around with Xaldin's Jumps to extend combos is a really neat idea.
That heat
Nice.
yooo its me 😭
Your track was my personal favorite on that bomb rush cyberfunk collab album
@@GaijinController thank you
Great combos bro! Whats the music for the vid?
yo, what are ur pcsx2 settings?
SAUCEEEEE
The reason I don't like Nobody May Cry completely is because it's babyfood easy. The combat it's self is going in the right direction but it doesnt take into consideration sweeping
balance changes of the enemies in the game themselves to bring real challenge to this new system in the way DMC has unique challenges for its characters. So it just feels like always
on God Mode which isn't stylish. Sure Dante and Vergil in universe could do that but the gameplay basically minimizes that to narrow in on a more satisfying gameplay scope. It's on the right track but enemies should get the same technical increase and also magic AoE is too big every attack has a massive hitbox it should be smaller to force more precision like DMC.
Skill and substance over flashyness.
Enemy overhauling literally just started recently. Idk if you know this or not, but in order to balance enemies and bosses around the player, you have to know what the player can do first. Lol. Idk what timeframe you expect things in, but things take time. Years even.
Where did this revolution came out of a sudden? I think becuase of FFXVI. Kh was just a fun rpg but people making it dmc ish. I also started playing kh after trying ffxvi as its from the dmc combat director.
People have been playing KH games like DMC long before FF16 came out