"is that a bad guy or a lens flare" is the best summary of how overzealous people and companies are of "good graphics" yeah it can look gorgeous at times but how does that serve the gameplay if it actually makes it harder to play or enjoy the game?
@@gannielukks1811 More challenge doesn't always means more fun. If you can't see the enemies, player will feel that they lost because of the game's fault. That would make the game more annoying rather than more fun. Instead they could use well made levels which are harder and better AI to give the player more challenge. Anyway, I don't think the state of graphics is the result of trying to make the game harder. They were probably trying to make the game "look better" because there is all these things in the screen.
@@gannielukks1811 Your point is totally valid. But I was replying to your last sentence. Because the objective of the game and enemies are not to beat you but to give you some fun time. Challenge is just a way to achieve that objective.
@@febinthomas1133 just throwing more enemies at the player or making the a.i. more accurate isnt inherently any more fun than requiring heightened alertness and ability to quickly identify targets. Its perfectly legitimate to have the enemy use stealth to increase the difficulty, theres no reason that the enemy *has* to always be dressed up in bright vibrant colors just for your personal ease of play.All thats important is that it matches the style and tone of the game.
I feel like todays games will never have graphics that age poorly because of how realistic they are. But they'll definitely be forgotten as realistic graphics continue to improve.
I still love old school games that have absolutely atrocious graphics because everything else about the game is good. Graphics are not entirely mandatory
@@stanbrule9357 they somehow nailed he balance of camera cuts to default shoulder view in first two Mass Effects, then animated each dialogue by hand in 3, giving up on small talks (those are ingame without camera cuts), and I guess, burned out and decided to go back to KOTOR dialogue and one-NPC-model-per-race in Andromeda... I think Inquisition had the same issue? Still, alternative is reading a text box. I liked both Pillars and Greedfall. *shrugs* but I want another Mass Effect or KOTOR.
One thing I appreciate about the 3D Mario games is that Mario’s shadow is always directly below him as a point of reference to where you’ll land, even in Odyssey which has more realistic graphics and shadows.
i dont think dunkey has really played the game, but the close up camera works better with the predator and combat encounters, i dont think hes put hours into the game (which i wouldnt expect him to) theres no problem with the camera
One thing I still love about this video is that it kills Dunkey to give League of Legends a compliment, but he nonetheless gives credit where it's due on principle.
He did it to draw a comparison to Dota 2 in the most retarded way though. For Dota he picked a teamfight from years ago (the games graphical fidelity has vastly improved since 2011) with like 7-8 heroes on screen and then compares it to the laning stage from league with no spells being cast at all and 2 heroes on the screen. I'm sure Dota does have a little more visual clutter than league does, but the way this comparison was done was intentionally meant to portray Dota negatively for no reason other than to prove the point that visual clutter is a bad thing ( and this doesn't even apply to Dota really).
dota is also more unclear if you’ve played it less because it is an intrinsically more oblique game by design- the visuals reflect the fact that many of the /mechanics themselves/ aren’t even immediately represented to the player
@@g3intel Sorry dollface that statement doesn't make any sense. gfx aside, dota's sound design is so on point that you can track a team fight just from the sound-effects of the spells.
@@dee-wreck (note that i'm a dota player and think it's the only good MOBA) dota has a good few mechanics that just wouldn't occur to a player without it being explained, like creep stacking, or the "autoattacking w/ modifier vs casting modifier as spell" difference which would be referred to as orbwalking if that term wasn't very fundamentally unintuitive
I totally agree with your point regarding visual clarity from 0:20. So many modern games fail at this because they don't take into account the gameplay ramifications of their graphics. I often find myself preferring older games graphically because, although the fidelity is lower, none of the assets blend into the background and it's easy to take note of details in the environment.
Things blending into the background could make some games better. I play a game called Stalker Anomaly. A graphics setting can make the grass look like it’s well maintained and cut vs making it seem like it’s grown out of control. It’s 100% more terrifying if you can’t see the monsters because they blend into the tall grass.
0:25 I think that’s why even though I’m used to modern shooters, whenever I go back to play one of the classics like half life or Halo CE, I tend to have a more fun time. It’s less complicated and I can just focus on the shooting and puzzle solving rather than trying to figure out what things are. Same with TF2 come to think of it
One of the main things I love about valve's game design is that the background and foreground are very "black and white". You can ALWAYS tell what you're looking at because the background isn't super cluttered and over-detailed. Games like CSGO, TF2, portal, half life, etc still hold up and will stand the test of time forever. Unlike games like COD and Destiny with really messy artstyles that have no contrast where you can barely tell what you're supposed to be aiming at
3:04 It's not just that it's automated animation. It's the lazy, insipid camera over the shoulder shot of two characters talking to each other. If you go watch Red Letter Media's unparalleled deconstructions of the Star Wars prequels, Mr. Plinkett points out how insanely often they use that technique. No scene composition, just hours of characters talking to each with cameras over their shoulders.
It is surprising how much directing/editing can bring to something as simple as a back and forth conversation! It's something I'm unlikely to notice but can always feel.
It started when dialogue got animated: old games like Fallout 1/2 or Baldur's Gate had text boxes, sometimes talking heads. When doing 3D dialogue in games like KOTOR and Mass Effect, you get generic dialogue angle by default and then hand-tweak it later. In games done well like Mass Effect 2 or Dragon's Age Origins, you don't notice that, but it shows when there's too much dialogue and not enough work-hours on directing every cutscene.
@@colton.421 I'm not a fan of the high amount of light bloom they added to it. I preferred when everything was cell shaded as the style felt consistent.
A lot of older games hold up on the graphics department if they had good art direction and were not relying on the gimmick of shiny new tech to distract you
That feeling when you're in a very realistic gameworld but now you can't tell what's an object and what's just level geometry because there's no stylistic language other than "it look real"
It depends. Original Tomb Raider graphics were simplistic but objects were not highlighted: you had to explore and FIND where to go. The Anniversary remake, which is already old by modern standards, had modern graphics in the sense people didn't look like LEGO blocks. And I think they overdid with highlighting where you n eed to go and all climbable objects in white. Assassin's Creed (before they made everything climbable in Origins) had much better balance of not showing what you can climb without blending enemies into background (and also highlighting keys/interactive objects). But it depends on a genre. For action-adventure games you don't want too much railroading.
I'd say this mostly started in the late 2000's. I mean some of the CoD games were great, but holy shit it's like I'm playing a dusty, foggy greyscale because literally nothing has color. Now it can be like a JJ Abrams movie with 20 lens flares in 1 shot of gameplay and too many colors to count, but you still don't know what the fuck is the environment and what's shooting you.
This is one of the main reasons I don’t play modern games. Been replaying the Goldeneye Xbox remake recently and it’s reminded me what a good game should play like
Speaking on film grain and motion blur, The Last of Us Part II really overdid it. I'm glad you can turn off motion blur but you can't turn off the awful film grain. Pretty stupid considering you can turn it off in photo mode. The functionality is there, they just refuse to give us choice. Worst part of console gaming by far.
I mean, at least with motion blur, I can understand why they do that for 30 fps games; they want the camera movement to look smoother than it actually is. I obviously don't think it's a good idea, I would prefer to be able to move the camera without sacrificing a significant amount of visibility, but I can see why they do it. What benefit does a game get from having an artificial film grain effect? My only guess is maybe making it feel a little more like a campy B-movie if that was the intent, but otherwise, it doesn't really add anything.
at least with pc games there r mods to remove these effects but still... nobody wants to download a mod to change a setting that everbody hates tl begin with
@@hussy5289 As luck would have it they finally enabled the ability to turn off that blurry shit mess film grain, and the game is all the better for it. Still, it should have never been forced in the first place. Kinda wish I waited to play it after the patch, but by then the game would have been spoiled for anyone with an internet connection. Oh well, at least I still enjoyed the game enough to play it again.
_"How can I effectively create a visually appealing experience while conveying useful information to the player in a way that doesn't obstruct gameplay?"_ Asks the game designer. The answer is simple... *WE GO BACK TO TRIANGULAR POLYGONS BABBYYYYYYYY*
Point of the Video: Realistic graphics aren't important, good art direction, HUD clarity, and camera placement are! (Although, good graphics are still very pretty to look at.)
It's not that realistic graphics aren't important. It's entirely on the art direction. Uncharted has pretty realistic graphics and yet it still looks beautiful and clear. Graphics are important and sometimes detrimental to how you experience the video game.
+unkownada Realistic graphics aren't important. They mostly just age worse. I think a degree of surrealism is actually very much beneficial. Aside from the previously mentioned aging, I think it simply allows for more in the game itself. By aiming for realism you're also limiting how much you can do in the game world itself. The art director for Breath of the Wild said something along the lines off: "Try to aim for a degree of realism where you expect things to behave in a realistic manner buy where you wouldn't be surprised if they don't." Realism is far from a necessity to be immersed but it puts a lot of limitations of what you can with the art direction. +Manly O'ger is pretty right in my idea. Realism more than anything is a fairly straight forward degree to judge how good graphics are.
Again, it's on the art direction. Realistic graphics can age fine depending on how it's used. Uncharted and GTA might look a little dated today but they still work really well.
+uknowanda It IS on the art direction but there's just no absolute benefit to realism, as you said "It's not that realistic graphics aren't important." I do have to respond with that they aren't, and I do think there's an inherent advantage to have a degree of surrealism is just a straight up advantage, not necessarily in how a game looks but in what gameplay it allows and how that would work with visuals.
In the TF2 developer commentary, I remember that they tried hard to give each of the 9 classes a distinct silhouette so you could tell very quickly what kind of class you just encountered.
Lol. This is why I love Fromsoft games. The characters are barely animated yet they feel so alive, thanks to the impressive writings and art direction from the developer
Dunkey is extraordinarily skilled at saying a lot and making a fantastic, concise point in a very small amount of time. I walked away from this video with a new understanding of graphics in video games and it was only 4 fucking minutes
@@Baconator2558 okay so it’s from an interview with Jerry Rice about his Wii football game about his dog. Hope that helps. It’s really really fucking funny.
Listen to the developer commentary for Team Fortress 2. listen to all the thought and effort that went in to making the characters (who are almost the same color as the environment) pop out of the background and become effortlessly and instantly noticeable to the player. Not only that, but each class is instantly recognizable just from the silhouette and the colour and pose pulls the player's eye to the weapon they're holding allowing for so much information to be communicated in just a glance. Graphics are not just making the game look pretty, it's an important tool to convey important information and I'm glad Dunkster brought up the Halo example.
I'd say even crazy cosmetics can't hide what kind of class is hiding underneath, thanks to using both colour, silhouette and pose to differenciate them. Not like some more recent arena shooters (you know the ones) where enemies are harder to differenciate amid the profusion of particle effects, the big red "LOOK ITS AN ENEMEH SHOOT IT" border around their character model and the various skins that completely change said model.
modern triple-AAA graphics are also often too dark...can make playing an eye-straining chore: you end up increasing the gamma but then the shadows look broken.
No matter what you do in any CoD game 2008 onward, you'll never be able to tell what direction you're getting shot from or where the enemy actually is (sometimes it looks like bullets coming from literally just a bush with no gunman) because of how washed out things are, motion blur, high contrasts, shadows, etc.
there are sections of certain games that i just cannot play because i end up blindly stumbling into walls even with brightness and gamma at 100% Like i understand that you're very proud of your moody lighting but i ain't trying to play a blindness sim
I believe he's talking about the blur with cameras, because they can't process everything at once, usually unlike our eyes unless you're moving extremely fast.
I love that someone finally someone pointed out that games can feel to cluttered. There's just too much shit going on and you can't pay attention. For example - Alex legends
Yes! I loved that game when I was younger. Lots of people shit on it because Pacino didn't do the voice, but I loved the empire building aspect, and even the story was interesting. Honestly the best sequel to the film that could exist.
Finally someone that agrees with me with Motion Blur. Everyone hates film grain but my friends think I'm weird for always turning off motion blur if I can. It's literally just vaseline on the lens to replace the feel of speed. If the game is fast, my eyes will "motion blur" for me. F-Zero GX ain't got no motion blur and looks tight as hell with it's speed.
Both games have unrealistic driving. Gta 4 is like DRIVING ON ICE. And gta 5 is TOO FAST. you can drive with a broken TRACTOR and STILL go 30mph. Gta 4 has more realistic crashes and sounds, the car actually looks damaged. Gta 5 had less People working on the physics some say it Was 3 or 5 people.
back in the 90s me and my friends would joke around saying "omg it looks so real! we can really see the fear in their eyes! and sweat on his face!" Well now we can, and uh its not worth it.
I just got back into games during covid after about a decade. Found dunkey recently and watched many of his(your) newer vids. Amazing how consistent his narrations and humor has been over the years. Funny af..even though the level of humor is......well it doesnt matter, hes 30 something, I'm 30 something....
In my opinion, games with more cartoony graphics are more likely to age better than games that are trying to look as realistic as possible. Take Super Mario 64, for example. The graphics look primitive, sure, but they still hold up because making it look realistic wasn't a priority. Then you take something like the original Half Life games. Great games, but boy have they not aged well in terms of graphics. Not saying realistic graphics aren't welcome in gaming, but you have to at least pick an art style that isn't just "let's push the graphical limitations as much as we can to make it look as realistic as possible". It's style over substance, basically.
Yeah. Realism in video games has come a very long way in a very short time. It is constantly improving and they are constantly finding new ways to torture graphics cards with things like shading, anti-aliasing and whatever else. You can kind of take some shortcuts in graphical design if realism isn't an priority.
I just found your channel yesterday and I've got to say man I haven't been disappointed in one video I've watched so far you're absolutely 100% correct about everything you say you can tell you're passionate and know what you're talking about about video games
I haven't been able to articulate my thoughts since watching this video, but honestly it's so true. SO many new games prioritize high definition graphics, even when it comes at the expense of visibility and good gameplay. Breath of the wild is such a masterpiece when it comes to a balance between beautiful quality graphics and maintaining definition between the landscapes and the objects the player needs to focus on. I tried playing RoR2 recently and it was just so much shit flying everywhere I couldnt even get through a full run without having the worst dry eyes imaginable.
To be fair, that's sort of the point of Risk Of Rain 2. It's essentially a chaos simulator. But, I don't know if it's relevant in that argument when it comes to its graphical clarity. Compare individual enemy designs to the maps they're in. Often the maps are a single primary colour which rarely matches with the enemies placed in them. Stone golems, wisps and greater wisps are all stark black and contrast pretty well in most environments. Elites are all different colours and are easily distinguishable from great distances. Pretty much every enemy aside from one or two are often very distinct from the environment and most enemy attacks are very simple effects with very little random particle effects.
Games should strive for gameplay, story and good visibility not looking like real life, when we already live in it. Graphics sacrifice the time and effort put into the latter and people end up disliking the game even with the most realistic graphics for other reasons because it makes games unfair and not fun.
Super mario worlds the best mario game, the mario bros games were basic trash, so is the modern day marios, R.I.P the good old days of quality dood. :3
"Is that an enemy or a lens flare?" They should have tightened the graphics on Level 3. Seriously though, I hate lens flares. Maybe it's understandable when you character has a helmet with a visor or something, but it sucks when your character apparently has some sort of hallucination every time they look towards a light.
When I first heard that part "enemy or lens flare" I laughed but when I thought about it, I remembered lens flare made me think enemies were there too and I thought enemies were lens flare at one point in history as well. Without ReShade on PUBG, I have a lot of trouble seeing people.
i can understand a game having bad graphics and be fun but what i dont understand is how a game can have legendary graphics and shitty missions like assasins creed
They would be more fun if they aren't open-world. Like the open-world in AC games in really bland and lifeless (AC4 gets somewhat of a pass just because of sea shanties.)
SiriusTexra Witcher 3 is *most* certainly not an awful game. Although the dialogue animations can get stiff and robotic at times, the game does have like 80 hours of content, of course they can’t have motion capture for the face animations.
0:34 Dunkey is 100% right in this regard. I just finished Halo CE and 2 on the MCC and holy shit. The cutscenes look amazing in the new graphics, but gameplay with the Halo 4/5 graphics is a nightmare. The game is so much harder and is just a mess compared to the clarity of the original style.
Halo CE Anniversary for sure has this issue, but Halo 2 Anniversary 90% fixed it. Enemies have far more visual clarity, they enhanced the original art direction instead of fundamentally overhauling it. Only fault was that beam rifle shots were no longer as clear and easy to trace.
He used a clip of Dota from 2013 at the latest (old Storm Spirit and Venomancer models) in the middle of a teamfight, compared to a clip of two champs passively farming in League, which is also quite recent judging by that Lux skin
Seeing Tekken for the first time(or the second, or the tenth) in arcades was really a stunning experience. And i can never forget the first playstation commercials in 94 and 95, showing how smooth it animated tekken 2 and such.
@@flamingcat1101 I hope they focus on maintaining purity of gameplay, and instead focus on maintaining the original art style while improving the visuals. Even the funny glitches and quirks RE4 has, if they aren't in the remaster most fans will be upset.
3:04 as someone who completed horizon zero dawn 100% (and honestly,i can say it’s a really fun game for exploring),the faces are just bland. Characters literally DON’T BLINK. They had to put it in the DLC of frozen cave and even then the facial expressions are just numb.
If you want good graphics, just play bad rats, I believe it was made on the frostbite 12 engine and it's AI has even passed the Turing test. Truly a m a s t a p i e c e
You forgot to mention GTA 4. You make a 90 degree turn with a car and boom! You can't see for shit, you will hit three pedestrians, five cars and Roman before the camera have adjusted to look ahead of where you are going.
Gypsy more or less, yes but GTA 4 is by far the game that suffers most from this. It happens way less often in San Andreas for example, most of the time it works ok. In GTA 4 it happens all the time. My point is that the camera should not be something that adds difficulty to the game.
Well, the "Batman zone" is more of an artistic choice by Rocksteady. The camera shifts all the time in the Arkham games based on what you are doing. Walking : "Batman zone" Running : Camera pulls back a bit and Batman in in the centre of the screen Stealth : Same pull back of camera, bit more this time to have greater FOV Gliding : Camera shakes subtely while giving a wide view of the front Combat : Camera gives view of the entire battlefield and lets the fluid combat system show off the most
Motion blur was created back during the 5th generation (ps1, n64) to compensate for low frame rates, which happened as a result from the step from 16bit to 3D and its just stuck ever since.
it makes a bit more sense when it's a game like Ocarina of Time that runs at fucking 5 frames per second or some shit and without motion blur your eyes will fall out of your face but with modern games it's just horrible to look at
MutantManFish You're completely wrongly, it was implemented to mask shitty frame rates and to help enhance the illusion of speed in faster paced games.
It's not that the game doesn't render blured objects, it's that when the camera moves and objects are loaded in the framerate slows and/or is easily shown by the fast camera movement. Motion blur makes the choppiness harder to make out.
For me it would be anti aliasing. I rarely see an effect when it is off compared to when it is x16. And when I do, it is so laughable minor that I might aswell turn it off to play the game with 86 to 126 frames rather than 43. It takes a-fucking-lot of ressources and it puts out next to nothing.
If i remember you had to play as the fucking driver to kill people, also you had to do some button mash quicktime events to sell cocaine and smooth talk the cop. good times
We got too spoiled with these modern graphics, expecting every character to have their head attached to their body
B-but.... Isn't that...
WHAT ABOUT RAYMAN?!
Mr. Sarcastic I'm the like number 1000
I bought the PC version of scarface and boy it was a glitchfest, I had to get the ps2 version instead lol.
Username checks out
they say graphics in video games arent important but every game ive played had them
aren't*
I've*
@haseena badsha srsly?
@@haseenabadshah5381 lmfao you must be fun at parties
Well, I played games without them. And even made some. It was called text quests I believe.
Spends 1k$ on a pc:
"Oh boy i cant wait to see the motion blur!"
In racing games, they actually work well for the sense of speed, but for the rest of games it must be buried
@@stepladder3257 in racing games, it looks cool, unless the motion blur is so high that you can't even see where you're going lol
@@echelon1014 yeah, too much motion blur will always look bad
@@stepladder3257 Or you could, you know, use the speed of objects passing you for a sense of speed.
I like motion blur in 2D games like Ori
"is that a bad guy or a lens flare" is the best summary of how overzealous people and companies are of "good graphics" yeah it can look gorgeous at times but how does that serve the gameplay if it actually makes it harder to play or enjoy the game?
69 likes lmao
@@DemonSnacks He meant to mention 69 likes as a joke refering to 69, which is a sex position
@@gannielukks1811 More challenge doesn't always means more fun. If you can't see the enemies, player will feel that they lost because of the game's fault. That would make the game more annoying rather than more fun.
Instead they could use well made levels which are harder and better AI to give the player more challenge.
Anyway, I don't think the state of graphics is the result of trying to make the game harder. They were probably trying to make the game "look better" because there is all these things in the screen.
@@gannielukks1811 Your point is totally valid.
But I was replying to your last sentence. Because the objective of the game and enemies are not to beat you but to give you some fun time. Challenge is just a way to achieve that objective.
@@febinthomas1133 just throwing more enemies at the player or making the a.i. more accurate isnt inherently any more fun than requiring heightened alertness and ability to quickly identify targets. Its perfectly legitimate to have the enemy use stealth to increase the difficulty, theres no reason that the enemy *has* to always be dressed up in bright vibrant colors just for your personal ease of play.All thats important is that it matches the style and tone of the game.
batman has to take up 1/3 of the screen so the game can make you FEEL like batman
exactly robin
The game makes you feel like the SCREEN IS BATMAN
only way to feel the size of his ego
It can make you FEEL like shit
It was unnecessary because when Batman started running the camera would shift to the center.
Games sold on graphics alone will always age poorly. Style, however, is forever. Gameplay is forever. Story is forever
I feel like todays games will never have graphics that age poorly because of how realistic they are. But they'll definitely be forgotten as realistic graphics continue to improve.
FAX
I still love old school games that have absolutely atrocious graphics because everything else about the game is good. Graphics are not entirely mandatory
Crysis would like to speak with you.
@@cheekybananaboy3361 this comment will not age well when graphics become augmented hallucinations
I can’t believe the guy from videogamedunkey’s bad graphics video is in smash now
*KAZUYA*
_GETS READY_
_FOR THE_
_NEXT BATTLE_
LOL
Kazuya, now with good graphics!
@@Icetea-2000 You know what
*I’m sorry, I was being stupid, that smile was perfect*
@@Icetea-2000 Agreed
3:07 - 3:16
Dunkey made a nice detail in his editing to show us that the format of talking to an NPC is the exact same in those 3 games.
@@FANCYFRONTARCHIVE no you didnt
@@stanbrule9357 they somehow nailed he balance of camera cuts to default shoulder view in first two Mass Effects, then animated each dialogue by hand in 3, giving up on small talks (those are ingame without camera cuts), and I guess, burned out and decided to go back to KOTOR dialogue and one-NPC-model-per-race in Andromeda... I think Inquisition had the same issue? Still, alternative is reading a text box. I liked both Pillars and Greedfall. *shrugs* but I want another Mass Effect or KOTOR.
"Is that a bad guy, or a lens flare?"
Did you mean: _Star Trek Into Darkness_
Could be a gauge or part of a building. Wait until he kills you to know for sure.
Oh shit that that light bloom has a RPG that will kill you in one hit
Y E S .
Lens flares are the enemy. Fire at will
Why does Halo's new graphics remind me of those dreams where you can see, but you also can't really see either.
how can mirrors be real if our eyes arent real?
@senseisifu jaden smith trying to be woke 😂😂😂
I see... Well, not really...
Als,o don't steal my socks!
That's what it's like for people who wear glasses dude lol
"Note to self: don't drink the graphics at Scarface's house" - Gexphics
Underrated comment
Lmao
269 likes lmao
"Note to self don't drink at bill Cosby's house." Gex
One thing I appreciate about the 3D Mario games is that Mario’s shadow is always directly below him as a point of reference to where you’ll land, even in Odyssey which has more realistic graphics and shadows.
Arkham city really makes you feel like 1/3 of the screen, 9.5/10
It has a little something for everyone
@@MalamiteLtd it has 1/3 of something for everyone
i dont think dunkey has really played the game, but the close up camera works better with the predator and combat encounters, i dont think hes put hours into the game (which i wouldnt expect him to) theres no problem with the camera
@@emutv4100 Yeah it only takes that much space when he's walking, the camera's pretty balanced in City that way
It makes you feel like batman
One thing I still love about this video is that it kills Dunkey to give League of Legends a compliment, but he nonetheless gives credit where it's due on principle.
He did it to draw a comparison to Dota 2 in the most retarded way though. For Dota he picked a teamfight from years ago (the games graphical fidelity has vastly improved since 2011) with like 7-8 heroes on screen and then compares it to the laning stage from league with no spells being cast at all and 2 heroes on the screen.
I'm sure Dota does have a little more visual clutter than league does, but the way this comparison was done was intentionally meant to portray Dota negatively for no reason other than to prove the point that visual clutter is a bad thing ( and this doesn't even apply to Dota really).
@@Scroolewse you can have good graphics like dota and you can't see shit or you can have shit graphics like league
dota is also more unclear if you’ve played it less because it is an intrinsically more oblique game by design- the visuals reflect the fact that many of the /mechanics themselves/ aren’t even immediately represented to the player
@@g3intel Sorry dollface that statement doesn't make any sense. gfx aside, dota's sound design is so on point that you can track a team fight just from the sound-effects of the spells.
@@dee-wreck (note that i'm a dota player and think it's the only good MOBA) dota has a good few mechanics that just wouldn't occur to a player without it being explained, like creep stacking, or the "autoattacking w/ modifier vs casting modifier as spell" difference which would be referred to as orbwalking if that term wasn't very fundamentally unintuitive
I totally agree with your point regarding visual clarity from 0:20. So many modern games fail at this because they don't take into account the gameplay ramifications of their graphics. I often find myself preferring older games graphically because, although the fidelity is lower, none of the assets blend into the background and it's easy to take note of details in the environment.
Things blending into the background could make some games better. I play a game called Stalker Anomaly. A graphics setting can make the grass look like it’s well maintained and cut vs making it seem like it’s grown out of control. It’s 100% more terrifying if you can’t see the monsters because they blend into the tall grass.
0:25 I think that’s why even though I’m used to modern shooters, whenever I go back to play one of the classics like half life or Halo CE, I tend to have a more fun time. It’s less complicated and I can just focus on the shooting and puzzle solving rather than trying to figure out what things are. Same with TF2 come to think of it
Strong aesthetic and artstyle will always trump sheer visual fidelity.
BOTW is my favorite example of this. fucking gorgeous game but not realistic at all, except for things like shadows and water
Saying something is always true will always make you look stupid.... wait, fuck
Dragon and Avatar Fan The irony is strong here.
Read the comment again. He says Zelda BoTW looks good AND unrealistic to prove a point that realism=/= good.
@@bakuganlo I disagree, realism doesn't equal to how good a game is.
Team Fortress 2 mastered this with timeless graphics and an effective emphasis on class silhouettes.
Yep. Desaturation of background is also key. Modern day video game designers have no idea how figure ground even works, it seems
Indeed, literally just by looking at their black silhouettes, you can tell each class apart easily.
One of the main things I love about valve's game design is that the background and foreground are very "black and white". You can ALWAYS tell what you're looking at because the background isn't super cluttered and over-detailed. Games like CSGO, TF2, portal, half life, etc still hold up and will stand the test of time forever. Unlike games like COD and Destiny with really messy artstyles that have no contrast where you can barely tell what you're supposed to be aiming at
@@ethann9433 Maybe not half-life 1 if you're talking visually
@@unlimited8410 But you can still see everything clearly
"and... the graphics... thats- you know, thats really what this is all about"
~ pac
3:04 It's not just that it's automated animation. It's the lazy, insipid camera over the shoulder shot of two characters talking to each other. If you go watch Red Letter Media's unparalleled deconstructions of the Star Wars prequels, Mr. Plinkett points out how insanely often they use that technique. No scene composition, just hours of characters talking to each with cameras over their shoulders.
It is surprising how much directing/editing can bring to something as simple as a back and forth conversation! It's something I'm unlikely to notice but can always feel.
It started when dialogue got animated: old games like Fallout 1/2 or Baldur's Gate had text boxes, sometimes talking heads. When doing 3D dialogue in games like KOTOR and Mass Effect, you get generic dialogue angle by default and then hand-tweak it later. In games done well like Mass Effect 2 or Dragon's Age Origins, you don't notice that, but it shows when there's too much dialogue and not enough work-hours on directing every cutscene.
Congrats on your engagement Dunkey!!!!
He got engaged? That's awesome! Congrats man!
Honestly, so happy they're finally engaged!
congrats dunkey!!
Sentinel Roboguard Because why not congratulate him? It's a massive achievement for somebody's life. I apologise that you'll never find love.
Sentinel Roboguard you just got omega burned, pal!
Those graphics are a...
ᵐᵃˢᵗᵃ ᵖᶦᵉᶜᵉ
10/5 *K N A C K S T A P E E C E*
400
wow how u do dat
um god... how did Thy doeth that?
lelJosh good joke :^)
Thats why Wind Waker aged so well
And then they made Wind Waker HD, which makes the game look even better and more timeless than it already did
@@colton.421 also added the swift sail.
Games that don't try to replicate real life tend to age better.
@@colton.421 I'm not a fan of the high amount of light bloom they added to it. I preferred when everything was cell shaded as the style felt consistent.
A lot of older games hold up on the graphics department if they had good art direction and were not relying on the gimmick of shiny new tech to distract you
Case in point: Yoshi's Island.
Bejeweled Blitz is the top of the line example of great graphics
24 Frames Of Nick CandyCrush >>>> Bejeweled
tony go home
tony huwa bejeweled started it all
No Knack 2 is the top of the line best Graphics.😬
D! on PS One! Anyone remember that?
That feeling when you're in a very realistic gameworld but now you can't tell what's an object and what's just level geometry because there's no stylistic language other than "it look real"
We need to go back to the old Dragon Ball animation style where you immediately knew which rock was going to animate.
@@chaotickreg7024 On some games this still works to identify interactive objects because they don't take on the lighting of their environment lol
It depends. Original Tomb Raider graphics were simplistic but objects were not highlighted: you had to explore and FIND where to go. The Anniversary remake, which is already old by modern standards, had modern graphics in the sense people didn't look like LEGO blocks. And I think they overdid with highlighting where you n eed to go and all climbable objects in white. Assassin's Creed (before they made everything climbable in Origins) had much better balance of not showing what you can climb without blending enemies into background (and also highlighting keys/interactive objects). But it depends on a genre. For action-adventure games you don't want too much railroading.
I'd say this mostly started in the late 2000's. I mean some of the CoD games were great, but holy shit it's like I'm playing a dusty, foggy greyscale because literally nothing has color. Now it can be like a JJ Abrams movie with 20 lens flares in 1 shot of gameplay and too many colors to count, but you still don't know what the fuck is the environment and what's shooting you.
This is one of the main reasons I don’t play modern games. Been replaying the Goldeneye Xbox remake recently and it’s reminded me what a good game should play like
0:00
Hey, it’s the new smash character!
Speaking on film grain and motion blur, The Last of Us Part II really overdid it. I'm glad you can turn off motion blur but you can't turn off the awful film grain. Pretty stupid considering you can turn it off in photo mode. The functionality is there, they just refuse to give us choice. Worst part of console gaming by far.
I mean, at least with motion blur, I can understand why they do that for 30 fps games; they want the camera movement to look smoother than it actually is. I obviously don't think it's a good idea, I would prefer to be able to move the camera without sacrificing a significant amount of visibility, but I can see why they do it. What benefit does a game get from having an artificial film grain effect? My only guess is maybe making it feel a little more like a campy B-movie if that was the intent, but otherwise, it doesn't really add anything.
at least with pc games there r mods to remove these effects but still... nobody wants to download a mod to change a setting that everbody hates tl begin with
@@hussy5289 As luck would have it they finally enabled the ability to turn off that blurry shit mess film grain, and the game is all the better for it. Still, it should have never been forced in the first place. Kinda wish I waited to play it after the patch, but by then the game would have been spoiled for anyone with an internet connection. Oh well, at least I still enjoyed the game enough to play it again.
@@TheMGMfan some film grain can actually cover up aliasing without the performance hit of putting on anti aliasing
No, the worst part of the game by far, is that you don't play as the Giraffe.
Finally someone who hates motion blur and film grain as much as I do
budemawa even films don't want film grain
Charles Campuz motion blur makes me feel even more sick
I don't know what's worse about motion blur. The fact it makes everything look like you have a migraine or that it gives you a migraine.
budemawa mass effect
Because they're supposed to be games, not fucking movies.
_"How can I effectively create a visually appealing experience while conveying useful information to the player in a way that doesn't obstruct gameplay?"_ Asks the game designer.
The answer is simple...
*WE GO BACK TO TRIANGULAR POLYGONS BABBYYYYYYYY*
La Volpe Gearbox didn't ask themselves that question when they made Battleborn.
La Volpe
That's why the indie market is growing again baybee
equilinox uses that like crazy. looks amazing too.
La Volpe i
I think he's referring to the masterpiece known as KNACK 2 BABBEEYYYYYYYYY
Kazuya's reveal for SSBU had me coming back to this video for the occasional Tekken clips and holy shit dude these look. Terrifying
Dunkey predicted Smash
Graphics
@@AHorseThatIsARadish you know that's really what it's all about.
We've got dogs playing foot ball and what it's really all about is the graphics ya know the graphics
Ique That’s really what this is all about
and you can go to, uh, gamestop
When you can see every single strand of fur on that doggies body! *GRAPHICS*
I don't care about the graphics if dogs are playing football. C'mon man.
Ique what game is that dogs playing soccer game in the video
Point of the Video: Realistic graphics aren't important, good art direction, HUD clarity, and camera placement are! (Although, good graphics are still very pretty to look at.)
It's not that realistic graphics aren't important. It's entirely on the art direction. Uncharted has pretty realistic graphics and yet it still looks beautiful and clear.
Graphics are important and sometimes detrimental to how you experience the video game.
Aesthetics over fidelity.
+unkownada
Realistic graphics aren't important. They mostly just age worse.
I think a degree of surrealism is actually very much beneficial. Aside from the previously mentioned aging, I think it simply allows for more in the game itself. By aiming for realism you're also limiting how much you can do in the game world itself. The art director for Breath of the Wild said something along the lines off: "Try to aim for a degree of realism where you expect things to behave in a realistic manner buy where you wouldn't be surprised if they don't."
Realism is far from a necessity to be immersed but it puts a lot of limitations of what you can with the art direction.
+Manly O'ger is pretty right in my idea. Realism more than anything is a fairly straight forward degree to judge how good graphics are.
Again, it's on the art direction. Realistic graphics can age fine depending on how it's used. Uncharted and GTA might look a little dated today but they still work really well.
+uknowanda
It IS on the art direction but there's just no absolute benefit to realism, as you said "It's not that realistic graphics aren't important." I do have to respond with that they aren't, and I do think there's an inherent advantage to have a degree of surrealism is just a straight up advantage, not necessarily in how a game looks but in what gameplay it allows and how that would work with visuals.
In the TF2 developer commentary, I remember that they tried hard to give each of the 9 classes a distinct silhouette so you could tell very quickly what kind of class you just encountered.
Lol. This is why I love Fromsoft games. The characters are barely animated yet they feel so alive, thanks to the impressive writings and art direction from the developer
"Is that a bad guy or a lens flare"...
Genius writing
it's actually just evil cerc (pretty sure i spelled that wrong)
PlazmaBolt Cloud
In the new Star Trek movies, it can be both.
Dunkey is extraordinarily skilled at saying a lot and making a fantastic, concise point in a very small amount of time. I walked away from this video with a new understanding of graphics in video games and it was only 4 fucking minutes
he's not the best white black youtuber for nothing this guy is a genius
you know this is satire?
Fondlemore I don't think it is, he brought some good points.
Blizzic Oh brother
yeah but he is black
Welcome smash, good graphics guy
1:38 - "I think it's a great concept, the graphics look good, and you can go to... Uh... Gamestop."
I need to know what that’s from!!
@@radmilk73It's been stuck in my mind for so long.
@@Baconator2558 okay so it’s from an interview with Jerry Rice about his Wii football game about his dog. Hope that helps. It’s really really fucking funny.
Listen to the developer commentary for Team Fortress 2. listen to all the thought and effort that went in to making the characters (who are almost the same color as the environment) pop out of the background and become effortlessly and instantly noticeable to the player. Not only that, but each class is instantly recognizable just from the silhouette and the colour and pose pulls the player's eye to the weapon they're holding allowing for so much information to be communicated in just a glance.
Graphics are not just making the game look pretty, it's an important tool to convey important information and I'm glad Dunkster brought up the Halo example.
salmon taxi yeah then hats
unusual hat+unusual taunt+unusual professional killstreak weapon+confusing colored cosmetics=cancer
and then they fucking ruined everything they worked so hard for by adding crazy ass cosmetics
“What does that sniper’s hat do?!?”
I'd say even crazy cosmetics can't hide what kind of class is hiding underneath, thanks to using both colour, silhouette and pose to differenciate them.
Not like some more recent arena shooters (you know the ones) where enemies are harder to differenciate amid the profusion of particle effects, the big red "LOOK ITS AN ENEMEH SHOOT IT" border around their character model and the various skins that completely change said model.
Barbara: My textures never rendered, and for that reason... I'm out.
.
Dragon’s Den reference?
Shark Tank
Barbra: I'm calling to say that I'm not in today, and for that reason I'm out.
She's such a meme good lord
Im Barbara and for that reason im out
Man Halo Infinite developers were watching a lot of dunkey videos
modern triple-AAA graphics are also often too dark...can make playing an eye-straining chore: you end up increasing the gamma but then the shadows look broken.
No matter what you do in any CoD game 2008 onward, you'll never be able to tell what direction you're getting shot from or where the enemy actually is (sometimes it looks like bullets coming from literally just a bush with no gunman) because of how washed out things are, motion blur, high contrasts, shadows, etc.
there are sections of certain games that i just cannot play because i end up blindly stumbling into walls even with brightness and gamma at 100%
Like i understand that you're very proud of your moody lighting but i ain't trying to play a blindness sim
If you guys want good graphics on anything, just always put 0 brightness.
Wait...
That's illegal
@@jdogwoof66 did you use 2 accounts just for this?
@@winstonchurchill7822 no
@@winstonchurchill7822 i only have 1 account
"motion blur is more realistic" - some nerd who has had bad eyeball vision since birth and has also never been outside
That blur happens in real life only if you are spinning your head like a spaz
No one likes motion blur. The few that does are people who can't get a constant FPS and has to hide their low framerate with blur.
Realistic for cameras
For some reason, almost all games treated the viewpoint as a camera
I believe he's talking about the blur with cameras, because they can't process everything at once, usually unlike our eyes unless you're moving extremely fast.
"Motion blur sucks" - someone who has severe add
I guess they listened to Dunkey's remarks about Halo 5 graphics based on what was shown during the Halo Infinite preview.
After seeing the more recent gameplay screenshots it seems that they went with much more realistic graphics instead
I would rather have that than whatever Halo 5 is doing
I love that someone finally someone pointed out that games can feel to cluttered. There's just too much shit going on and you can't pay attention. For example - Alex legends
Not to be confused with Apex Legends
you should give respawns other game ago Titanfall 2 its much easier to pay attention to stuff in it
I like me some more denky
United Potatoes 391 likes and no replies...
Feelsbadman .. You never notice these things until you get a reply xD So thanks
No problem :D
United Potatoes VideoGaemDenky
Right :D
The scarface game was actually quite good despite the shitty glitches
Zoran Mihailovic *because of the shitty glitches
You got points for shooting testicles. That's priceless.
Honestly, it was. A cool “What-if” scenario where you become king of the world. Drug-world, that is.
Yes! I loved that game when I was younger. Lots of people shit on it because Pacino didn't do the voice, but I loved the empire building aspect, and even the story was interesting. Honestly the best sequel to the film that could exist.
Its one of my favorite games ever
2:39 indeed the graphics were better when the Donkey Kong Country Cave music played dunkey, totally agree.
☺3:13 that feeling when a song from Night In The Woods comes on
:3
dem grayhpheecsss
Cyranek 'Sup dude.
Cyranek jesus you’re everywhere. twomad, grandayyy, dunkey. wow
oh shiet what up my guy
Tigrao Sass he's God
top 10 dogs
Bad graphics is when you wake up in the morning and you look up to yourself in the mirror.
I see something like RTX 2080
@@poopyfart69 Listen Anime my boy, stop flexing
True
True
The average human eye can see at 32k resolution...
What? That only makes you uglier.
The ps1 Tekken, Tekken 2 graphics always freaked me out as a kid. Those face animations are just disturbing!😳
Ironic how when graphics get better it's harder to tell what the fuck you're looking at
Motion blur tortures my eyes. I can't even describe it with words how uncomfortable it is for me.
Motion blur makes me physically nauseous, I feel like throwing up just thinking about it. The fact that some people don't even notice it makes me sick
What, you don't like it when the world loses all concept of location when you move slightly?
"Nice, I've always wanted to play I'm On Acid simulator with schüt!"
i like it when im playing something like a singleplayer game, but when it is a multiplayer competitive thingy i dont like it
its as annoying on TV's as it is in games
Finally someone that agrees with me with Motion Blur. Everyone hates film grain but my friends think I'm weird for always turning off motion blur if I can.
It's literally just vaseline on the lens to replace the feel of speed. If the game is fast, my eyes will "motion blur" for me. F-Zero GX ain't got no motion blur and looks tight as hell with it's speed.
everyone I know knows that motion blur is the hell of graphics so I really just think you need new friends bruh
Aye your friends holding the next F-Zero game for hostage because it doesn't have motion blur?
Blink once for yes, twice for no
F-zero GX is gorgeous and doesn't need any artificial way to convey speed
Motion blur is needed in those games that run below 30 fps which usually happens on console.
Someone mentioning F-Zero GX in 2020 makes me very happy
It's been four years, I knew it was coming. And I still choked on my cake when the scarface part started.
Do a video about physics.
Gta IV: Realistic driving, harder to drive
Gta V: Unrealistic driving, easier to drive
What do you prefer.
@IDontEvenKnow your mom
@IDontEvenKnow no you
@@jraev5519 no u
Both games have unrealistic driving. Gta 4 is like DRIVING ON ICE. And gta 5 is TOO FAST. you can drive with a broken TRACTOR and STILL go 30mph. Gta 4 has more realistic crashes and sounds, the car actually looks damaged. Gta 5 had less People working on the physics some say it Was 3 or 5 people.
Both suck and so does Rdr2 controls. Rockstar needs to get their shitt together.
LMFAO the scarface game! I've never seen character models glitch that badly!
You clearly haven't played assasins creed...
@@Khalcetines lmao i remember black flag on launch... good times
Check out the new wwe
@Help Me what mate? End of which videos??
No actually scarface running well on old computee xp era.. glitch happen if you installed it in current os
I have to admit, Knack 2's graphics are superior to every other game
DragokillaHD game of the year!
DragokillaHD Except Super Mario Bros 2! BAYBEEEEEE!!!
DragokillaHD well, a 10/5 for the graphics alone says it all
I would really prefer if you'd be quiet
Knack 3 only on handheld with a crank
back in the 90s me and my friends would joke around saying "omg it looks so real! we can really see the fear in their eyes! and sweat on his face!" Well now we can, and uh its not worth it.
Stop making such photorealistic characters, well have some character in your style.
I just got back into games during covid after about a decade. Found dunkey recently and watched many of his(your) newer vids. Amazing how consistent his narrations and humor has been over the years. Funny af..even though the level of humor is......well it doesnt matter, hes 30 something, I'm 30 something....
In my opinion, games with more cartoony graphics are more likely to age better than games that are trying to look as realistic as possible. Take Super Mario 64, for example. The graphics look primitive, sure, but they still hold up because making it look realistic wasn't a priority. Then you take something like the original Half Life games. Great games, but boy have they not aged well in terms of graphics. Not saying realistic graphics aren't welcome in gaming, but you have to at least pick an art style that isn't just "let's push the graphical limitations as much as we can to make it look as realistic as possible". It's style over substance, basically.
pgj1997 What? The first one, not so much, but Half-Life 2 aged like wine.
Even the character models and animations look great, especially Alex when she's standing to talk to the player
Yeah. Realism in video games has come a very long way in a very short time. It is constantly improving and they are constantly finding new ways to torture graphics cards with things like shading, anti-aliasing and whatever else.
You can kind of take some shortcuts in graphical design if realism isn't an priority.
HL2 looks ok, but I guess that's only because I was there when it happened.
I mean I don't even think Jedi Outcast / Jedi Academy looks bad.
The 19th Fighter
I first played it two years ago and it looks good. It's pretty clear and sharp but that's also because of the update.
“I think it’s a great game and uh you can go to game stop”
not anymore
And, the graphics
GME 2DAMOOOOOOOONNNNNNN 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
@@theirongoomba1400 mmmhhHHHHHHHH not so sure about that
I'm glad they told me that because I wouldn't have been able to figure it out otherwise.
I just found your channel yesterday and I've got to say man I haven't been disappointed in one video I've watched so far you're absolutely 100% correct about everything you say you can tell you're passionate and know what you're talking about about video games
I haven't been able to articulate my thoughts since watching this video, but honestly it's so true. SO many new games prioritize high definition graphics, even when it comes at the expense of visibility and good gameplay. Breath of the wild is such a masterpiece when it comes to a balance between beautiful quality graphics and maintaining definition between the landscapes and the objects the player needs to focus on. I tried playing RoR2 recently and it was just so much shit flying everywhere I couldnt even get through a full run without having the worst dry eyes imaginable.
To be fair, that's sort of the point of Risk Of Rain 2. It's essentially a chaos simulator. But, I don't know if it's relevant in that argument when it comes to its graphical clarity. Compare individual enemy designs to the maps they're in. Often the maps are a single primary colour which rarely matches with the enemies placed in them. Stone golems, wisps and greater wisps are all stark black and contrast pretty well in most environments. Elites are all different colours and are easily distinguishable from great distances.
Pretty much every enemy aside from one or two are often very distinct from the environment and most enemy attacks are very simple effects with very little random particle effects.
Games should strive for gameplay, story and good visibility not looking like real life, when we already live in it. Graphics sacrifice the time and effort put into the latter and people end up disliking the game even with the most realistic graphics for other reasons because it makes games unfair and not fun.
Sorry I only play Super Mario Bros. 2 because it's the best graphics of All Time.
Super mario worlds the best mario game, the mario bros games were basic trash, so is the modern day marios, R.I.P the good old days of quality dood. :3
Shadow60f you don't watch dunkey that much do you
THE KING IS BACK BABAAAAYYYY
the Japanese one or the toki doki panic remake
I can't wait until Super Mario 2 gets a sequel.
"Is that an enemy or a lens flare?" They should have tightened the graphics on Level 3.
Seriously though, I hate lens flares. Maybe it's understandable when you character has a helmet with a visor or something, but it sucks when your character apparently has some sort of hallucination every time they look towards a light.
When I first heard that part "enemy or lens flare" I laughed but when I thought about it, I remembered lens flare made me think enemies were there too and I thought enemies were lens flare at one point in history as well. Without ReShade on PUBG, I have a lot of trouble seeing people.
Mgs5 ground zeroes has a lens flare fetish
Coming back to dunkey videos after years you recognize that they are timeless classics
Kazuya was the epitome of graphics
jerry rice dog football has the greatest graphics of all time
And the graphics...You know that's what it's really all about and uh
which Knack tho?
Brendan Roberts
KNACK 2 BABYYYYY
And you can go to GameStop.
I literally cannot see anything with motion blur on. When I see it, my eyes kinda lag behind with the scenery
bob manperson yea, fuck motion blur
Motion blur literally makes me ill; ruins my fucking day it does.
I love coming back to this video again and again. It's just so well made
Honestly I wish game developers saw dunkeys videos. Because holy fuck, I swear they don't even play their own games
i can understand a game having bad graphics and be fun but what i dont understand is how a game can have legendary graphics and shitty missions like assasins creed
tyler1 super say whatever you wanna say about assassin's Creed but it's a good franchise.
Or... have amazing graphics and be made by EA *cough* Battlefront 2 *cough*
Z1LL4 JR the franchise currently has more bad games than good ones.
First three games of AC is good story-wise, others are shit except AC4
They would be more fun if they aren't open-world. Like the open-world in AC games in really bland and lifeless (AC4 gets somewhat of a pass just because of sea shanties.)
I can agree that hand-animated scenes will always look better, automated animation doesn't have to look terrible. Look at The Witcher 3.
Witcher 3 is an awful game and the animations are just as robotic and shite as horizon are if not worse
kappa
SiriusTexra Witcher 3 is *most* certainly not an awful game. Although the dialogue animations can get stiff and robotic at times, the game does have like 80 hours of content, of course they can’t have motion capture for the face animations.
SiriusTexra Careful. Witcher fans who can't comprehend other people's opinions won't like you saying that.
SiriusTexra You're going to get fucking torn up by Witcher fans. Believe me, they can't accept that their favorite game isn't perfect
I always had trouble with modern graphics with the amount of light, totally agree with that part
0:34 Dunkey is 100% right in this regard. I just finished Halo CE and 2 on the MCC and holy shit. The cutscenes look amazing in the new graphics, but gameplay with the Halo 4/5 graphics is a nightmare. The game is so much harder and is just a mess compared to the clarity of the original style.
Halo CE Anniversary for sure has this issue, but Halo 2 Anniversary 90% fixed it. Enemies have far more visual clarity, they enhanced the original art direction instead of fundamentally overhauling it. Only fault was that beam rifle shots were no longer as clear and easy to trace.
dunkey praised league? he’s not fuckin around.
He's also still secretly playing
dunkey is coming back the year tyler1 gets unbanned
Kachulu weeb
Dota is a mess
He used a clip of Dota from 2013 at the latest (old Storm Spirit and Venomancer models) in the middle of a teamfight, compared to a clip of two champs passively farming in League, which is also quite recent judging by that Lux skin
Because you put that donkey kong music at the end, i now need to play all of the country games for the 18th time.
Did they make a motion blur patch yet?
JAK0B worth it dawg, dankey kush country is gud ass game.
Deus Ex, Planescape: Torment, Vampire: Bloodlines. Someone's going to play that shit now that I've mentioned it.
2:38 i think there is a tiny piece of country's ost there
Seeing Tekken for the first time(or the second, or the tenth) in arcades was really a stunning experience. And i can never forget the first playstation commercials in 94 and 95, showing how smooth it animated tekken 2 and such.
It's curious how after 15 years, Resident evil 4 still looks amazing in its own way
It's a GameCube and PS2 game, it's incredible how well that game holds up.
Hope the remaster will be on par
@@flamingcat1101 I hope they focus on maintaining purity of gameplay, and instead focus on maintaining the original art style while improving the visuals. Even the funny glitches and quirks RE4 has, if they aren't in the remaster most fans will be upset.
@@no-barknoonan1335 I'll need to check out those funny glitches for myself
Watch in 144p for the TRUE experience
Skim its likw watching an sfm in the 60s
Actually you're right, lowering the resolution of older game make them much smoother. We don't need 1080Px HD to see dem low polygon characters.
i watched it in 4k and it took me about half an hour to load this shit with my crappy internet
@@musik-ym8rk what is your speed
Is that a bad guy or a lense flare?
Both
BF3 in a nutshell
lens*
+Pergatroy :
The pre-nerf tactical flashlight was indeed, quite effective...
3:04 as someone who completed horizon zero dawn 100% (and honestly,i can say it’s a really fun game for exploring),the faces are just bland. Characters literally DON’T BLINK. They had to put it in the DLC of frozen cave and even then the facial expressions are just numb.
If dunkey started screaming a lot , he would become the Gordon Ramsay of games
If you want good graphics, just play bad rats, I believe it was made on the frostbite 12 engine and it's AI has even passed the Turing test. Truly a m a s t a p i e c e
Preston Garvey yep that’s right
You forgot to mention GTA 4.
You make a 90 degree turn with a car and boom! You can't see for shit, you will hit three pedestrians, five cars and Roman before the camera have adjusted to look ahead of where you are going.
and before you know it, you are bowling
sakarias88 every GTA game suffers from this
sakarias88 just use a pc
Gypsy more or less, yes but GTA 4 is by far the game that suffers most from this. It happens way less often in San Andreas for example, most of the time it works ok. In GTA 4 it happens all the time. My point is that the camera should not be something that adds difficulty to the game.
Well, the "Batman zone" is more of an artistic choice by Rocksteady. The camera shifts all the time in the Arkham games based on what you are doing.
Walking : "Batman zone"
Running : Camera pulls back a bit and Batman in in the centre of the screen
Stealth : Same pull back of camera, bit more this time to have greater FOV
Gliding : Camera shakes subtely while giving a wide view of the front
Combat : Camera gives view of the entire battlefield and lets the fluid combat system show off the most
Anyone else come back to Dunkey videos and realize they aren't as recent as you thought they were? This is 4 years old. wut
Motion blur was created back during the 5th generation (ps1, n64) to compensate for low frame rates, which happened as a result from the step from 16bit to 3D and its just stuck ever since.
Even then in Uncharted 4 in the side by side comparison you can see the choppyness from the low fps compared to the motion blur being on
it makes a bit more sense when it's a game like Ocarina of Time that runs at fucking 5 frames per second or some shit and without motion blur your eyes will fall out of your face but with modern games it's just horrible to look at
MutantManFish You're completely wrongly, it was implemented to mask shitty frame rates and to help enhance the illusion of speed in faster paced games.
It's not that the game doesn't render blured objects, it's that when the camera moves and objects are loaded in the framerate slows and/or is easily shown by the fast camera movement. Motion blur makes the choppiness harder to make out.
>prevent eye strain
Then why does it literally RAPE my eyes?
2:54 This is why Knack is the best, no ugly automated jumping animations, they made a cutscene for this so it's guaranteed to look good.
Who's here from the Kazuya reveal?
3:45 when you were 5, playing with your action figures
Seven things I hate:
Motion Blur, Bloom, Oversaturation, Ghosting, DoF, locked FOVs, and TXAA.
Let's make it eight:
Chromatic Aberration
You forgot LoL
Sounds like you're listing off games
For me it would be anti aliasing.
I rarely see an effect when it is off compared to when it is x16.
And when I do, it is so laughable minor that I might aswell turn it off to play the game with 86 to 126 frames rather than 43.
It takes a-fucking-lot of ressources and it puts out next to nothing.
What's wrong with Depth of Field?
Hey Dunkey dont u talk shit about that scarface game that was my jam.
If i remember you had to play as the fucking driver to kill people, also you had to do some button mash quicktime events to sell cocaine and smooth talk the cop. good times
u the bozo who unfollowed him?
ayy don't talk shit about scarface, especially when Supreme x Scarface coming out this week
I agree
Dunkey is just jealous he could never get a Left and Right Nutshot on a single enemy.
Very well then, I all most subcribed, keep up the good work!!!
I never noticed that part where Al Pacinos head wasn’t attached to his body til you pointed it out. Good eye!