Letter intercepted from the front line: Translated: June 1915 Dearest Mother, I hope this letter finds you well. I am writing to tell you about our brave and steadfast leader, Oberst Kris, who continues to defend our homeland with honor. Under his leadership, we have seen him grow into a true commander, inspiring us with his courage and determination. I still remember my first battle under his command, when we were woefully short of artillery and support. We had to huddle together in our trenches, our backs against the enemy, while bullets flew overhead. But since then, things have improved. Just yesterday, Kris led us in a remarkable defense against wave after wave of Tommies. Despite their overwhelming numbers, we held our ground and fought with every ounce of strength we had. The Tommies may come from a small island, but their fighting spirit knows no bounds. Although the enemy's artillery continues to rain down upon us day after day, our leader is constantly learning and improving. We remain resolute in holding our ground and defending our land with all our might. I miss you and long to see you and father and little Klaus once again. Please give them my love and tell them I am thinking of them always. Yours truly, Werner
What I have learned from trench building and defense is that it’s best to NOT put a communication trench linking 1st and 2nd line trenches. Instead build them between a 2nd and 3rd line trench’s. That way when enemy captures first line , they have to move out in open to attack second. Hence heavier casualties. Place your MGs on 2nd line.
Hi Just a couple of tips for u (1) upgrade the trenches cause with the upgrades will decrease the damage ur troops will toke. (2) research snipers they due increased damage to the enemy (3) upgrade the bobwire and place multi rows of them
Machine gun nests have really good range, longer than infantry even. You should be able to put the machine gun nests in the second trench line. Then they won't be so exposed, and they can help repel assaults on both the first and the second line.
This. The reason why that unit got out of the trenches at 30:52 is that the next trench section on its way to its destination was occupied by two infantry companies. That means it was full, and couldn't be moved through. The two "slots" on each trench section are for the firing line and the reserve line behind. Having two companies in a trench section doesn't give any extra firepower, just extra staying power against assaults.
Just a tip push the two sectors around verdun to cut it off. Those tiles are only two stars. When a sector is surrounded they cannot attack out of it so you can just leave one unit per til around it. Every turn after takes away one star til it falls. I did it successfully and it accelerated me winning.
Supply is so critical. Defensively if you can have enough artillery you can severely blunt the enemy attack. Generally this game is about national will, realistic. I’m at 707 yo the Allie’s 496 and I’ve literally taken two counties. Just repelling their attacks enough while my southern offensive tries to encircle Verdun
Just a heads up, only one company can fire at a time in the trenches (maybe there's an upgrade or research perk that changes that) and the company that can fire has a little target on the unit card. The other company is basically sitting in reserve to do melee combat. I noticed a lot of times you had full companies sitting in the reserve part of a trench while a largely depleted company manned the firing line, which obviously means you're not inflicting as much damage as you potentially could be. Just something to look out for! Definitely using what I'm learning from this series to progress my own game!
Don't forget to cycle out your depleted units, you get less of a penalty than if you loose them and alos in trenches, only 1 out of 2 units can fire, if the depleted unti is on the left side slot only the depleted unit will fire so not as many rifles can fire.
I would strongly recommend going hospital tents if pure defense as well as trench upgrades... and if you connect all the trenches the enemy will gladly use them to move through your lines ... best it seems to have multiple trench lines and don't connect them. That way they have to leave the trench to move forward... you get a massive amount of kills ... while not having as many plus the hospital tents help with losses and national will
Been playing the central powers and I rushed tanks it literally changed everything they destroy everything and mow down companies no matter where they were and there were few counters. The german tanks are definitely something to try out. Sending 6 tanks into a heavily fortified objective and just watching them clear it all out single-handedly without much damage is very satisfying. Also try to take Ypres it’ll free up a lot of your troops by taking that hex
Bought the game last night and took the french for my first run. I cannot stress enough how important supply is as your first move. Get the research and in your first two turns put a supply point on every single tile.
Only use one infantry per trench not two. If you use two the movement will be limited and some units will climb out if you order them to move through the trench system. Second tip is air wings are OP. They give 100 free supply per wing.
You are overusing communications trenches. Ideally you use them only to connect your rear trenches. By connecting your front trenches you are giving them easy access to the rest of your defences. Right now, you are doing more harm then good with them. Also, zig-zagging your trenches for those overlapping fields of fire. Straight lines are too easily suppressed and allow for the enemy to charge in with few casualties. Lastly, use primarily light field artillery on the defence. They are more effective in suppressing attackers in the open due to their larger target zone.
btw, keep in mind only the first unit in a trench fires. So if you have a weak and a strong unit in a trench, make sure it's your strong unit that is first.
Hello great video. I've been playing too and i highly recommend NOT connecting your first line trenches to your 2nd line via com trenches. When the 1st line gets overrun which it inevitably will, the enemy can use the com trenches to snake their way in and wipe out your troops. If you DO NOT connect the trenches, the enemy is forced to go over again and get shot to pieces. Also machine gun nests are highly suspect in this game some people say they aren't worth the supply and I tend to agree, i think the supply used to destroy them is cheaper than what they cost.
Love this series! Please ask the developers to add COOP. BTW I STRONGLY recommend to use light artillery to defend with ( larger area and you can fire it 3x/4x faster because the cool down is less than heavy. TY
That was an insane battle. Your tactics were sound! Although it was sad seeing so many British companies falling, but then I guess that's incredibly realistic
Comms trenches work both ways VTH. Make them rush over the trenches they captured. And next time, try to build a network of trenches, with different lines of defense. Love the series! Keep it up!
Great tip if you attack use forest as cover if available and always try for flanking moves. You take less losses and can easily over run enemy trenches, MG, and artillery positions.
I find artillery doesn't really help in defense. The suppression doesn't affect attacking infantry because they don't fire in attack. It is needed in attack. I bring about 6 or 7 total pieces into attack. Also just more trench lines! Rows and rows full of men. The AI usually only focuses on one flank and doesn't really touch the other. You can move most of your men to that flank once you know which one he is attacking.
I believe the elite infantry do actually attack on the move and the standard infantry can fire outside of trenches, but I think you're generally correct in terms of suppression. I've been able to throw back multiple waves of standard and elite infantry with conscripts just by having tons of cheap trenches that have overlapping fields of fire with a handful of machine gun positions.
Great series, although even with 2:1 KD ratio allies might just still out gun our Empire. The thing that did Germans in was that they were taking comparable loses even during Verdun the campaign dedicated to bleeding French dry they managed only 1,2:1 KD ratio, arguably, since opinions vary.
I was watching that battle and wondering "how can they STILL have men to throw at you?!?". I wonder if the Central powers generals were saying the same thing? Lol
the com trenches are nice to have but if you leave the front trenches unconnected then the enemy need to go "over the top" to get further and that leaves them in the firing line for the rear trenches usually i end up having max 2 trenches connected then 3 rows deep so they cant win ground by advancing thru the trenches
Renner to call in reinforcements when you lose company’s, when your 8 units down the enemy will overwhelm you, just remember units off map are useless, focus on keeping those trenches and always always have a second trench line to counter attack to reclaim your front trench’s and call your replacements to your second line
This first battle of wave after wave amazes me, so far I think the worst i have had to endure was 3 consecutive waves. Here again I think there is an issue with your trench placement. As my last fight after 2 waves the allies never got to my trenches. The issue with the trench placement I think is that the lines are not mutually supporting.
Honestly a valid strategy that I'm sure is going to be patched sometime in the future is to drive a straight line into the 2 star provinces until you encircle a good portion of troops and just let that happen for a national will victory.
Try to be quicker on reinforments. As soon as you move a unit, the next one should be filling its spot. This way, you're ready for the next wave because every unit the AI loses the next is already coming onto the field.
Your backup trenches are waaaay too far back. They need to be close enough to be able to provide coverage to the forward trenches. Communication trenches are a suicide because the enemy can walk through them, and now you can't shoot at them, only hand to hand combat. Put trenches 2 or 3 trenches wide deep behind the other one and machine-guns need to be connected to the trenches
Can I suggest you start calling in reinforcements when there’s like 4-6 enemy companies remaining from the initial waves even if the artillery is falling like when you say once I finish these guys I’ll take those trenches back like no you should’ve already called fresh troops there and let your depleted troops mop up what’s left you’re calling your reinforcements in to late and by the time they get there the position is already lost and they’re by themselves and get wiped out. Also the light artillery is better for offense because of the suppression but for defense suppression is unnecessary because you have the trenches go full on heavy artillery and inflict casualties before they reach the trench
They do. Every turn after an encirclement where they're cut off from the capital, the hex loses one star. After it loses all of the stars, all the troops in it disintegrate with the national will dropping badly. The encircled troops can't attack to break out, only the one's outside can.
This game is going to need a lot of work to make it worth playing. There are real problems with the basic premise (the hex areas), but just in this video there were opposing troops going past each other in a communications trench, troops ignoring unguarded enemy artillery, troops advancing backwards. If you’re in the second line, you don’t go back to attack some neighbouring slice of the first!
Letter intercepted from the front line: Translated: June 1915
Dearest Mother,
I hope this letter finds you well. I am writing to tell you about our brave and steadfast leader, Oberst Kris, who continues to defend our homeland with honor. Under his leadership, we have seen him grow into a true commander, inspiring us with his courage and determination.
I still remember my first battle under his command, when we were woefully short of artillery and support. We had to huddle together in our trenches, our backs against the enemy, while bullets flew overhead. But since then, things have improved.
Just yesterday, Kris led us in a remarkable defense against wave after wave of Tommies. Despite their overwhelming numbers, we held our ground and fought with every ounce of strength we had. The Tommies may come from a small island, but their fighting spirit knows no bounds.
Although the enemy's artillery continues to rain down upon us day after day, our leader is constantly learning and improving. We remain resolute in holding our ground and defending our land with all our might.
I miss you and long to see you and father and little Klaus once again. Please give them my love and tell them I am thinking of them always.
Yours truly,
Werner
Good letter so far you should continue when he uploads another one
Looks like a tw mala viewer
What I have learned from trench building and defense is that it’s best to NOT put a communication trench linking 1st and 2nd line trenches. Instead build them between a 2nd and 3rd line trench’s. That way when enemy captures first line , they have to move out in open to attack second. Hence heavier casualties. Place your MGs on 2nd line.
Yep. You'll see I made that change in tomorrow's episode. Definitely worked well.
Hi
Just a couple of tips for u
(1) upgrade the trenches cause with the upgrades will decrease the damage ur troops will toke.
(2) research snipers they due increased damage to the enemy
(3) upgrade the bobwire and place multi rows of them
Machine gun nests have really good range, longer than infantry even. You should be able to put the machine gun nests in the second trench line. Then they won't be so exposed, and they can help repel assaults on both the first and the second line.
Just a tip for future, if you only have one unit per trench section other units will be able to move through much easier and will stay in the trenches
This. The reason why that unit got out of the trenches at 30:52 is that the next trench section on its way to its destination was occupied by two infantry companies. That means it was full, and couldn't be moved through. The two "slots" on each trench section are for the firing line and the reserve line behind. Having two companies in a trench section doesn't give any extra firepower, just extra staying power against assaults.
Cheers, this is great to know. About to start my first campaign in about an hour, and this is good to know info from both of you.
Wave after wave!!
They've studied Zap Brannagins master work. Zap Brannagins Big Book of War!
Just a tip push the two sectors around verdun to cut it off. Those tiles are only two stars. When a sector is surrounded they cannot attack out of it so you can just leave one unit per til around it. Every turn after takes away one star til it falls. I did it successfully and it accelerated me winning.
Also rush tanks to help pushes
Supply is so critical. Defensively if you can have enough artillery you can severely blunt the enemy attack.
Generally this game is about national will, realistic. I’m at 707 yo the Allie’s 496 and I’ve literally taken two counties. Just repelling their attacks enough while my southern offensive tries to encircle Verdun
a couple of machine guns to defend artillery would be a idea in the future.
Just a heads up, only one company can fire at a time in the trenches (maybe there's an upgrade or research perk that changes that) and the company that can fire has a little target on the unit card. The other company is basically sitting in reserve to do melee combat. I noticed a lot of times you had full companies sitting in the reserve part of a trench while a largely depleted company manned the firing line, which obviously means you're not inflicting as much damage as you potentially could be. Just something to look out for! Definitely using what I'm learning from this series to progress my own game!
Yea, pause the game play more and move the guys in the rear to the front Pronto
I love your voice so much. I could have you talk to me all day every day, and I usually like silence lol
My god it's a barren waste land out there.
Freaking love this new series. Can’t wait to see ya finish it out! I’ll be here for every one haha
Don't forget to cycle out your depleted units, you get less of a penalty than if you loose them and alos in trenches, only 1 out of 2 units can fire, if the depleted unti is on the left side slot only the depleted unit will fire so not as many rifles can fire.
I would strongly recommend going hospital tents if pure defense as well as trench upgrades... and if you connect all the trenches the enemy will gladly use them to move through your lines ... best it seems to have multiple trench lines and don't connect them. That way they have to leave the trench to move forward... you get a massive amount of kills ... while not having as many plus the hospital tents help with losses and national will
Been playing the central powers and I rushed tanks it literally changed everything they destroy everything and mow down companies no matter where they were and there were few counters. The german tanks are definitely something to try out. Sending 6 tanks into a heavily fortified objective and just watching them clear it all out single-handedly without much damage is very satisfying. Also try to take Ypres it’ll free up a lot of your troops by taking that hex
Keep doing this series absolutely love this!!
Honestly loving your playthrough of this game
Bought the game last night and took the french for my first run. I cannot stress enough how important supply is as your first move. Get the research and in your first two turns put a supply point on every single tile.
Only use one infantry per trench not two. If you use two the movement will be limited and some units will climb out if you order them to move through the trench system.
Second tip is air wings are OP. They give 100 free supply per wing.
You are overusing communications trenches.
Ideally you use them only to connect your rear trenches. By connecting your front trenches you are giving them easy access to the rest of your defences. Right now, you are doing more harm then good with them.
Also, zig-zagging your trenches for those overlapping fields of fire. Straight lines are too easily suppressed and allow for the enemy to charge in with few casualties.
Lastly, use primarily light field artillery on the defence. They are more effective in suppressing attackers in the open due to their larger target zone.
btw, keep in mind only the first unit in a trench fires. So if you have a weak and a strong unit in a trench, make sure it's your strong unit that is first.
Hello great video. I've been playing too and i highly recommend NOT connecting your first line trenches to your 2nd line via com trenches. When the 1st line gets overrun which it inevitably will, the enemy can use the com trenches to snake their way in and wipe out your troops. If you DO NOT connect the trenches, the enemy is forced to go over again and get shot to pieces. Also machine gun nests are highly suspect in this game some people say they aren't worth the supply and I tend to agree, i think the supply used to destroy them is cheaper than what they cost.
Don't know if anyone has mentioned this but your troops are super vulnerable when they are shot at while in column formation.
Love this series! Please ask the developers to add COOP. BTW I STRONGLY recommend to use light artillery to defend with ( larger area and you can fire it 3x/4x faster because the cool down is less than heavy. TY
Loving this series!! Keep it up
You can use com trenches to place a MG in better positions behind the main trench line for example
That was an insane battle. Your tactics were sound!
Although it was sad seeing so many British companies falling, but then I guess that's incredibly realistic
Comms trenches work both ways VTH. Make them rush over the trenches they captured. And next time, try to build a network of trenches, with different lines of defense. Love the series! Keep it up!
Great tip if you attack use forest as cover if available and always try for flanking moves. You take less losses and can easily over run enemy trenches, MG, and artillery positions.
I find artillery doesn't really help in defense. The suppression doesn't affect attacking infantry because they don't fire in attack. It is needed in attack. I bring about 6 or 7 total pieces into attack. Also just more trench lines! Rows and rows full of men. The AI usually only focuses on one flank and doesn't really touch the other. You can move most of your men to that flank once you know which one he is attacking.
I believe the elite infantry do actually attack on the move and the standard infantry can fire outside of trenches, but I think you're generally correct in terms of suppression. I've been able to throw back multiple waves of standard and elite infantry with conscripts just by having tons of cheap trenches that have overlapping fields of fire with a handful of machine gun positions.
AHH so glad your next episode is today. I enjoyed yesterday's episode a lot and was wanting more!
Great series, although even with 2:1 KD ratio allies might just still out gun our Empire. The thing that did Germans in was that they were taking comparable loses even during Verdun the campaign dedicated to bleeding French dry they managed only 1,2:1 KD ratio, arguably, since opinions vary.
Make use of the upgraded trenches and read what they allow you to have later ones are virtually immune to arty
I was watching that battle and wondering "how can they STILL have men to throw at you?!?". I wonder if the Central powers generals were saying the same thing? Lol
Thanks for this video I enjoyed it but please don’t stop the ultimate admiral campaign yet
the com trenches are nice to have but if you leave the front trenches unconnected then the enemy need to go "over the top" to get further and that leaves them in the firing line for the rear trenches usually i end up having max 2 trenches connected then 3 rows deep so they cant win ground by advancing thru the trenches
Renner to call in reinforcements when you lose company’s, when your 8 units down the enemy will overwhelm you, just remember units off map are useless, focus on keeping those trenches and always always have a second trench line to counter attack to reclaim your front trench’s and call your replacements to your second line
I was hoping you would play this, please play it through to the end, regardless of the outcome.
I think the historical gamer said that if u put an airfield or planes on a hex it helps with supply.
This first battle of wave after wave amazes me, so far I think the worst i have had to endure was 3 consecutive waves.
Here again I think there is an issue with your trench placement. As my last fight after 2 waves the allies never got to my trenches. The issue with the trench placement I think is that the lines are not mutually supporting.
Honestly a valid strategy that I'm sure is going to be patched sometime in the future is to drive a straight line into the 2 star provinces until you encircle a good portion of troops and just let that happen for a national will victory.
Try to be quicker on reinforments. As soon as you move a unit, the next one should be filling its spot. This way, you're ready for the next wave because every unit the AI loses the next is already coming onto the field.
love this game
Your backup trenches are waaaay too far back. They need to be close enough to be able to provide coverage to the forward trenches.
Communication trenches are a suicide because the enemy can walk through them, and now you can't shoot at them, only hand to hand combat.
Put trenches 2 or 3 trenches wide deep behind the other one and machine-guns need to be connected to the trenches
Get Field Hospital Research! Also look at defense in depth and don't connect your front line trenches to your second line.
Also...light artillery is vastly superior when you want to suppress incomming troops
Can I suggest you start calling in reinforcements when there’s like 4-6 enemy companies remaining from the initial waves even if the artillery is falling like when you say once I finish these guys I’ll take those trenches back like no you should’ve already called fresh troops there and let your depleted troops mop up what’s left you’re calling your reinforcements in to late and by the time they get there the position is already lost and they’re by themselves and get wiped out. Also the light artillery is better for offense because of the suppression but for defense suppression is unnecessary because you have the trenches go full on heavy artillery and inflict casualties before they reach the trench
Until the AI is less OP and stops conveniently knowing exactly where your machine guns are even without balloons I will wait to buy this
i like this game, but it's kicking my ass hard
so one thing i noticed you drop arty on your own barbed wire try top not drop it on your wire you only cut it for the enemy
Do you know if encirclments work like in Hoi4?
They do. Every turn after an encirclement where they're cut off from the capital, the hex loses one star. After it loses all of the stars, all the troops in it disintegrate with the national will dropping badly. The encircled troops can't attack to break out, only the one's outside can.
@@justindieterich1773 Does that permanently get rid of the infantry when they disintegrate?
@@captainkitcat1385 Yep since they have surrendered.
Heck yeah
Move units out of artillery fire
I liked the game.
But utilmatly not my style of warring.
Sad.
Stop using comms trenches. They let the enemy move as easily as they let you do, and for defense doesn't help you more.
This game is going to need a lot of work to make it worth playing. There are real problems with the basic premise (the hex areas), but just in this video there were opposing troops going past each other in a communications trench, troops ignoring unguarded enemy artillery, troops advancing backwards. If you’re in the second line, you don’t go back to attack some neighbouring slice of the first!
Gotta stop connecting all your trenches