For a split second I thought that we'd figured out PS2 modding. SOME DAY... (Also, saw the comment you made on John's blogger page. If you get that interview, get him into contact with me as well, I'd love to interview the guy.)
Hey. Not sure if this is something you'd find intresting but I got in contact with Doug Boyes who composed one of the city track songs & the Dastardly and Muttley theme from the game. Was hoping to get the original recordings for those tracks but it seems the discs they were stored on corrupted/ became unreadable with time unfortunately meaning that piece of history may be lost unless someone else had a copy. What's cool though is we have a date written on the disc presumably giving us an idea of when he composed the tracks 02/03/01.
Also quick question. There's 59 map files in the game. I've been doing some math and I'm only counting 52 in the final game. Correct me if I'm forgetting something but 4 regular signs = 5 tracks each x 2 for mirror = 10 × 4 = 40 + 5 battle tracks = 45 + 3 boss tracks = 48 + 3 boss track mirrors = 51 + hub world = 52 Am I forgetting something? The battle tracks don't have mirrors, right?
@HammMann I see. Then we'll need to find a way to access them somehow. I've been trying a variety of tools, have been getting help from several different people but all without luck. For some reason it seems Wacky Races is just built differently from most PS2 games. I've figured out how to modify other PS2 games without issue. It seems like whatever is stopping us from editing the games files is unique to the game itself. I think we may know one of the unused tracks though. Since the original dreamcast tracks are still numbered the same presumably. It seems like one of the tracks is most likely the snow battle arena track exclusive to Dreamcast.
Nice video man you should play team 00 on the Red Max and Pat Pending boss stage with the exact same challenge team 00 battle chase
Sure. Might have to do that sometime
For a split second I thought that we'd figured out PS2 modding. SOME DAY...
(Also, saw the comment you made on John's blogger page. If you get that interview, get him into contact with me as well, I'd love to interview the guy.)
@@HammMann Sure. I'll let y'know if I hear back :)
Hey. Not sure if this is something you'd find intresting but I got in contact with Doug Boyes who composed one of the city track songs & the Dastardly and Muttley theme from the game. Was hoping to get the original recordings for those tracks but it seems the discs they were stored on corrupted/ became unreadable with time unfortunately meaning that piece of history may be lost unless someone else had a copy. What's cool though is we have a date written on the disc presumably giving us an idea of when he composed the tracks 02/03/01.
Also quick question. There's 59 map files in the game.
I've been doing some math and I'm only counting 52 in the final game.
Correct me if I'm forgetting something but 4 regular signs = 5 tracks each x 2 for mirror = 10 × 4 = 40
+ 5 battle tracks = 45
+ 3 boss tracks = 48
+ 3 boss track mirrors = 51
+ hub world = 52
Am I forgetting something? The battle tracks don't have mirrors, right?
@@rainyday9174 No, you're not missing a thing. I'm confident that the PS2 version had some leftover maps.
@HammMann I see. Then we'll need to find a way to access them somehow. I've been trying a variety of tools, have been getting help from several different people but all without luck. For some reason it seems Wacky Races is just built differently from most PS2 games. I've figured out how to modify other PS2 games without issue. It seems like whatever is stopping us from editing the games files is unique to the game itself.
I think we may know one of the unused tracks though. Since the original dreamcast tracks are still numbered the same presumably. It seems like one of the tracks is most likely the snow battle arena track exclusive to Dreamcast.