Setting up basic trim textures in Houdini tutorial.

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  • Опубліковано 21 сер 2024
  • I hope you all doing well today. Today I bring a simple setup for texturing objects with trim textures! Enjoy! Make sure you have side fx labs toolkit installed!
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КОМЕНТАРІ • 16

  • @yeemenfeng9768
    @yeemenfeng9768 28 днів тому

    this is very helpful. Thank you👍

  • @IMLFILMS
    @IMLFILMS 4 роки тому

    Awesome tutorials 🙌 📚 🙌

  • @EwanGate
    @EwanGate 3 роки тому

    Amazing! Thank you!

  • @ronaldsoelkner9994
    @ronaldsoelkner9994 4 роки тому

    Very good explaination, thank you!

    • @jaxongraysen2992
      @jaxongraysen2992 3 роки тому

      i guess I am kind of randomly asking but do anyone know of a good place to watch new movies online?

    • @arjunterrence4149
      @arjunterrence4149 3 роки тому

      @Jaxon Graysen flixportal :D

    • @jaxongraysen2992
      @jaxongraysen2992 3 роки тому

      @Arjun Terrence Thanks, signed up and it seems like they got a lot of movies there =) Appreciate it!

    • @arjunterrence4149
      @arjunterrence4149 3 роки тому

      @Jaxon Graysen glad I could help :D

  • @riyuanzhuang2486
    @riyuanzhuang2486 3 роки тому

    What version of the sidefx labs do u have? Mine is buggy for most of the time when I use the trim texture node. I tried your tips but still doesn't work

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 роки тому

    can we see an updated version of this video with a simple prop example using labs nodes > mixer > UE4? Also, may u try to recreate with houdini and mixer the double uv workflow seen on this video ua-cam.com/video/UdIgwfRZrYo/v-deo.html

    • @viktors_anfimovs
      @viktors_anfimovs  3 роки тому

      maybe. For the double uv workflow, it looks pretty straight forward. Make the tiled textures as your main UV attribute, then make your nice non-overlapping UV,s for the mask call them like uv1. transfer both UV attributes to the same geo. Now In UV view in Houdini you will see the option so switch between 2 UV layouts. I do want to make some tutorials on this, probably not this time tho.

  • @bugajification
    @bugajification 4 роки тому

    I cant see trim texture thumbnail in camera(viewport)

    • @viktors_anfimovs
      @viktors_anfimovs  4 роки тому

      If you could send me your file I could take a look.

    • @bugajification
      @bugajification 4 роки тому

      @@viktors_anfimovs Im sorry i cant send you the ffile, but it is ok
      i just cant make the trim sheet thumbnail apear consistently. sometimes when i click on node nothing happens. In those times the pane directly over the viewport(whats its name?) have the text saying "select", isntead of "labs trim texture". on other occasions it says "labs trim texture" but still no trim sheet is atached to camera. And then sometimes it appears

    • @bugajification
      @bugajification 4 роки тому

      @@viktors_anfimovs but the blue explanation how to use this node apears every time

    • @bugajification
      @bugajification 4 роки тому

      @@viktors_anfimovs I found it, it was the scale of the thumbnail. i fix it writing inn the trim sheet node, scale menu 50 intead of 0.5