Doom Eternal idStudio Tutorial: Simple Outdoor City

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 50

  • @void_official404
    @void_official404 2 місяці тому +42

    U could just see the amount of crazy shit people are gonna create with this💀
    The fact that ID Software literally said "Fuck it, here are the tools we used to create Doom Eternal have fun" is crazy💀💀💀💀
    Im so glad im living in crazy times :D

    • @darkwalker_rx1726
      @darkwalker_rx1726 2 місяці тому +1

      Bro 💀

    • @Delabane
      @Delabane Місяць тому

      @@darkwalker_rx1726 Shame they took 5 years. Doom, Doom II, Quake, Quake II were weeks after release.

  • @no_handleboy
    @no_handleboy 2 місяці тому +30

    it's so crazy that ID has released this to us. amazing stuff

    • @Nik-zm1gq
      @Nik-zm1gq 2 місяці тому +3

      Ikr it feels like when id software releases the source code of original doom

  • @shadowsciencesssf4717
    @shadowsciencesssf4717 2 місяці тому +13

    Id software actually cares, I love it.

  • @disintegrate2491
    @disintegrate2491 2 місяці тому +7

    The possibilities are going to be crazy!

  • @ShadesMan
    @ShadesMan 2 місяці тому +17

    It's Radiant, esentially. To be fair, I've grown used to Trenchbroom, and Radiant is clunky by comparison. And I used Radiant first back when I helped map for Hexen: Edge of Chaos TC for Doom 3... but I fly through Trenchbroom for some reason, just gotta get used to it.
    Besides a few issues - having to make a 'new' mod every time and trying to load the mod I intend in-editor causing it to not load up 9/10 times - and remembering to delete the excess 'new' mods - it's promising. Theres gotta be a workaround to that, though.

    • @justinmarshalltech
      @justinmarshalltech  2 місяці тому +9

      As I mentioned in the other post(just in case in someone misses it, its a bug in the editor) add +mod_editThis doom-mod-7953129

    • @indegoadult
      @indegoadult 2 місяці тому

      @@justinmarshalltech does selecting the use the mod in the launcher not work?

    • @MrToadio
      @MrToadio 2 місяці тому

      It always asks me what to name new mod, I dont see how to open existing mod, so I willl try this.

    • @Delabane
      @Delabane Місяць тому +1

      I used Worldcraft back when I did Quake/Quake II maps. Discovered Trenchbroom last year and love it. I am back making Quake stuff due to the remasters. Not sure I can be arsed with Doom Eternal now. They should have done this years ago.

    • @justinmarshalltech
      @justinmarshalltech  Місяць тому

      @@Delabane Trenchbroom workflow is vastly different then idStudio(which is closer to Radiant). Its something that youi can get into but it does take some time to learn it.

  • @CherryColaWizard
    @CherryColaWizard 2 місяці тому +6

    Doom Eternal will be eternal now that these modding tools are available.

  • @insaneOrbb
    @insaneOrbb 2 місяці тому +2

    Thanks for uploading these. Really helps at the beginning to find your bearings

  • @olo557
    @olo557 2 місяці тому +9

    h-doom eternnal will be crazy

  • @GlitzyBuckle191
    @GlitzyBuckle191 2 місяці тому +1

    How do you open campaign levels with this editor?

  • @jackoneill45
    @jackoneill45 2 місяці тому +6

    How do you get AI to work? When i place them down they just die a second after spawning

    • @justinmarshalltech
      @justinmarshalltech  2 місяці тому +6

      Watch my navmesh tutorial, if they die, its because you didn't setup the navmesh, check out that video.

    • @justinmarshalltech
      @justinmarshalltech  2 місяці тому +6

      ua-cam.com/video/NQecUyQu_7I/v-deo.html

    • @jackoneill45
      @jackoneill45 2 місяці тому +7

      @@justinmarshalltech thanks, somehow i glossed over this when looking, subbed to your channel. It's great how the map editor portion of this is just Radiant lol, makes this so easy to pick up

    • @papayer
      @papayer 2 місяці тому +4

      @@jackoneill45 Yeah it's insane how much easier to use it is than I expected. Like even custom maps for Doom 3 are worse lol.

    • @ShadesMan
      @ShadesMan 2 місяці тому +1

      I second that emotion! But having to create a 'new' mod every time? smh there's a better way!

  • @bioman1hazard607
    @bioman1hazard607 2 місяці тому

    Omg I'm gonna have an amazing time making maps in this lol

  • @CJ-jl6hf
    @CJ-jl6hf 2 місяці тому +2

    As a game dev that uses Unity, this looks so confusing to use for me 🤣💀 can't wait to see what people create... or re-create lol

  • @peet3449
    @peet3449 2 місяці тому +1

    As a layman, I can't follow the instructions. I could easly use snapmap but I'm completely lost. I woud love a tutorial for dummies like me

  • @Lenias7
    @Lenias7 2 місяці тому +1

    How can I make it so that the player starts with fully maxed weapons and abilities/runes?

  • @davidh3465
    @davidh3465 2 місяці тому

    Rage tool kit pretty much, but of course better, controls like move, rotate, scale are improved. So entity leaking is not a problem anymore?

  • @Naseem384
    @Naseem384 2 місяці тому +4

    theres no sound

  • @Mr.Coffee576
    @Mr.Coffee576 2 місяці тому

    Good. Now can someone please mod the Hell Knight into the OG design that we saw from Doom 2 instead of the design that they chose from Doom 3 onwards ?

  • @averageyoutubehandle497
    @averageyoutubehandle497 2 місяці тому

    how do you even open the menu at the bottom seen in 0:19?

  • @ashzRo
    @ashzRo 2 місяці тому

    Nice work. Since they've released this, Ive been wondering how challenging would it be to re-create Doom 3 (and maybe things like the heart artifact from doom3 roe)? Also, based off your experience, would this even be possible? Thanks

  • @Halv_Turken
    @Halv_Turken Місяць тому

    how do i acess the editor??

  • @James_Butler
    @James_Butler Місяць тому

    Why no sound?

  • @brainchamber99
    @brainchamber99 2 місяці тому

    Is there a way to load an entire campaign level? I want to make some slight modifications to pre-existing levels. Is there a way to do that?

    • @davidh3465
      @davidh3465 2 місяці тому

      you need to download level assets/resources for editor, every level is a separate package.

  • @replicaofandys
    @replicaofandys 2 місяці тому

    how do i make the moving up and down not snappy im talking about when you put the zombie you move him up and down smoothly and when i place mine he is snappy and clips into the floor

    • @replicaofandys
      @replicaofandys 2 місяці тому

      also how do i activate the rotate key

    • @kierandotc
      @kierandotc 2 місяці тому

      @@replicaofandys Its "E" and for scale I'm pretty sure its "R"

    • @indegoadult
      @indegoadult 2 місяці тому

      grid settings 0 turns the grid on and of 1-9 change the size of the grid snapping

  • @RyuJin-n6o
    @RyuJin-n6o 2 місяці тому

    Hello ^_^ May i kindly ask You if there is a limit number for monsters or did they delete it? It would be amazing fighting 1000 monsters at the same time hahah :D

  • @Foxtrop13
    @Foxtrop13 2 місяці тому

    looks like gtkradiant

  • @fabianrr
    @fabianrr 2 місяці тому

    WOW

  • @gaelromanet
    @gaelromanet 2 місяці тому

    This would have blown my mind a few years ago, but now it’s just too little, too late. By holding off for so long, they've stifled so much potential creativity. I’m deep into UE4/UE5 now, and there's no turning back. Fuck off id.