Q&A (will probs add to this as other interesting questions come up) Q: Can you use movement abilities like Stim & Grapple to get more speed out of snugglesliding in Apex? A: Kind of. Snugglesliding & Inverse Snugglesliding fundamentally just add the platform's velocity to your current speed. Increasing your speed coming onto the platform will net you more speed overall, but doesn't make the boost itself any bigger. Q: How would you know that the Titanfall engine is closest to the Portal 2 engine? A: While I couldn't find any direct official statement, Portal 2 came out in April of 2011 and development on Titanfall 1 began in the Summer of 2011 according to the funny Geoff Keighley book (Final Hours of Titanfall), so I'm basing it on that. Q: 🤓 A: yeah thats fair
titanfall devs have said in the past they forked portal 2's engine and even ran deathmatch with portal guns in early tf1 development, probably was said in a bunch of interviews but i know for a fact it's in this ua-cam.com/video/ZT9yVUDDUJg/v-deo.html nearer the start there's also a bunch of references to portal 2 engine stuff in titanfall binaries
@@ididntaskverified3663 no. Titanfall 2 was completely abandoned and is now overrun with hackers, in favor of a mediocre battle royal that brought in cash.
Holy damn that Thumbnail is so damn smart once you see your use of vectors in the video. Fantastic video once again. I shall devour your videos for enternity
There's so much depth to tf|2 movement tech it's always interesting to see new breakthroughs in speedruns. "So after you've converted your angular momentum to potential quantum superposition, you have about 0.2 nanoseconds to stab Poseidon in the foot and crash the stock market, BUT it gets weirder." Also it's nice to see so much new interest in this game since last year.
you actually matched this thumbnail with the previous video's thumbnail. I don't know what's most impressive: your ability to explain difficult concepts simply, your understanding of the game's mechanics, your editing, your production skills, your ability to go in depth without flustering the viewer, or your freaking thumbnails. you're talent stacked on talent
I can't even express how good this video's production value is. Add that to some extra clean explanations about a niche, but super interesting topic, and you get one of the best videos I've ever watched! Mach 3 GGs to you!
That inverse bridge boost was actually very intuitive to understand, thanks to your visuals. This is the first time I've seen your channel, I'm definitely going to check out more of your content!
I know this is super specific but every time I play titanfall 2’s campaign and get to this part (0:20) I always jump down to where the enemies are and wait for the next platform to turn on its side and move down the production line. Basically I wall run on the moving platform and jumping off as it stops for crazy speed and it’s to fun.
I have never played titanfall nor apex and this video was recommended to me, and I absolutely love it! The way you explained the mechanics using graphs and in-game image are perfect! I'd love to see more videos like that!
That was spectacular, made me think so much more about the small nuances of interactions of the character and environment that largely go unnoticed t under-appreciated. Titanfall and apex especially. I’ve always been on console but makes me want to get a pc just to have access to the better movement tech
Incredibly well explained and detailed information that is hard to find elsewhere aside, the presentation style, visual (and audio) gags and aids are incredibly good. Your channel is criminally underrated!
the fact i understood near exactly how the inverse snuggleslide worked in the tas run before you started explaining it was a genius level of teaching. You established every bit of knowledge of how that particular tech was gonna work before you even got to explaining it. brilliant video
Great video! The friendly quirky music mixed with timing and very well-explained coding and engine physics interactions made for an extremely digestible lecture. Thank you for your editing and explaining skills good sir.
I played through Titanfall 2 literally once about a year and a half ago, I don't keep up with speedruns, nor do I really plan to, but god damn these videos are entertaining as hell. This & the damage boost are some of the most polished and engaging pieces of content on youtube, and it's so interesting to learn about these ultimately useless skills to me, but seeing other people get excited about them makes me excited for what extra content Zweek can make. Keep it up lad
8:15 I think it makes sense to think about it using the bridge's acceleration. When it's at the max speed, it has 0 acceleration. When it's slowing down, it has to accelerate in the opposite direction. When you are touching it, as it is accelerating backwards, it applies that acceleration to you, giving you the extreme speed boost.
Burh i just sat through 2 hours of calc 3 where we were learning vector math in 3 dimensions and then boot up my computer and watch a 12 minute video about vectors without even thinking about it till the end
Gonna be honest; how is his channel so small Literally some of the best editing and “explaining” I’ve ever seen. He can make such a complex thing seem so simple and organized And yet there are channels with millions of subs where all they do is say INSANE GONR WRONG COPS CALLED GONE SEXUAL MUST WATCH
The main reason he makes it seem so simple is because it kinda is. Sure, vector arithmetic definitely requires more advanced mathematics than most people would have learned, but it's not like the SM64 TAS stuff where you need one of these ideas every couple minutes and it's hard to keep track of all of them.
holy shit this game just keeps on giving more and more ways to break its speed limit in speedruns, i cant wait to see if people will figure out how implement this into their own runs (other than sugglesliding at that bridge)
I just wanna say, your explanations were really intuitive and reasonable to follow, and largely comes down to "Jumping to ignore friction" and "Platform relative math is jank as fuck", thank you for this wonderful insanity
this will surely help the team fortress 2 community (I've never played Titanfall 2 but on the behalf of the other TF2 community, I'd like to say this was an excellent watch and I was able to follow along perfectly. I wish your side a prosperous future!)
At 9:30, I realized right before the arrow flip what was happening and that got me absolutely wide eyed. Vectors can be absolutely crazy, but compensating for them can be absolutely terrible...
ive never played titanfall 2 but still understood everything, good animations and a lot of effort in this i can tell. calling it right now, this will be a multi-million view video. this is going to take off massive.
Great video, i just love these videos who deeply explain the movement system. Honestly i would actually watch if it was you teaching games with math or vectors 👌
The jankyness of the Titanfall movement combined with how smooth it is the funniest thing to watch, I don’t think Titanfall speed runners get enough credit
For a guy who has definitely lost all his math skill, i understood your explanations really well. They were clear, eloquent, and to the point. also really like the editing style, almost feels like some built in dev video
This video in paper seems like it should be very confusing but you explain it in such a good way with very helpful animations that I actually understand it which is crazy because im not a very smart person.
great video buddy, i admit that i've never understood the mechanics of the movements in Titanfall 2, i just noticed that i died too often when platforms just slowed incredibly fast and i just kept my velocity and jumped off of it. And i also never got any interest in it because it wasn't affecting me this much, however, this is a very good video, very well explained and i will now go to bed with a bit more knowledge and im glad of it. Thank you, i may be using this knowledge next time :)
Just found your channel, amazingly high production value for a channel with less than 20k subs. Loved the Titanfall 2 campaign and multiplayer, definite sub!
Went to look at views and subs to see how big you were, and all im saying is you should be ATLEAST 10x your subs, this video was actually entertaining.
i am really happy that i watched this a year after its upload because i just learned this year vectors in physics class and it really helped me to understand this video!
Gosh, ever Titanfall video I watch makes me want Titanfall 3 even more. I love everything about Titanfall 2, form the movement to even the small intricate details of the campaign story. I have so much sadness still from BT's sacrifice, I wish to see him again in Titanfall 3 and reunite with Jack. I know he is alive, he has to be. I wont deny anything other than he still has some contact with Jack's helmet. They could download his AI from his helmet and make it back into a data core. I don't know man. I just really want him again. I think everyone thinks the same thing too.
You sir have just basicly gave me a understanding of how b hops work For that you have earned a sub and a notification bell ( I hate notifcations btw soo the bell is rare)
Q&A (will probs add to this as other interesting questions come up)
Q: Can you use movement abilities like Stim & Grapple to get more speed out of snugglesliding in Apex?
A: Kind of. Snugglesliding & Inverse Snugglesliding fundamentally just add the platform's velocity to your current speed. Increasing your speed coming onto the platform will net you more speed overall, but doesn't make the boost itself any bigger.
Q: How would you know that the Titanfall engine is closest to the Portal 2 engine?
A: While I couldn't find any direct official statement, Portal 2 came out in April of 2011 and development on Titanfall 1 began in the Summer of 2011 according to the funny Geoff Keighley book (Final Hours of Titanfall), so I'm basing it on that.
Q: 🤓
A: yeah thats fair
titanfall devs have said in the past they forked portal 2's engine and even ran deathmatch with portal guns in early tf1 development, probably was said in a bunch of interviews but i know for a fact it's in this ua-cam.com/video/ZT9yVUDDUJg/v-deo.html nearer the start
there's also a bunch of references to portal 2 engine stuff in titanfall binaries
This is amazing
Hot take: anyone who unironically says something like 🤓after anything well written just because it's math heavy didn't even pass middle school
is this exactly how movement boosts off wallbouncing off the big doors that open and close work?
*in apex legends
The more I learn about Titanfall code the sadder I become that it was almost all essentially dropped
Wdym? Everything was repurposed into apex since it’s a live service it needs all hands on deck
@@ididntaskverified3663 yeah, but Titanfall, as a concept, was dropped in favor of Apex
“essentially “????
@@ididntaskverified3663 no. Titanfall 2 was completely abandoned and is now overrun with hackers, in favor of a mediocre battle royal that brought in cash.
Cuz 30 iq twitch sweats can’t comprehend it and would just complain about it
Holy damn that Thumbnail is so damn smart once you see your use of vectors in the video. Fantastic video once again. I shall devour your videos for enternity
372 likes and no replies?
mans just said it all
there's not much to devour.
@@shayaharon5015 i hate these type of replies
@@That_Paperbag literal NPCs lmao
Pilots manipulating the fabric of reality so they can move faster than a motor vehicle
my teachings passed down for generations to come
Legendary lmfao
There's so much depth to tf|2 movement tech it's always interesting to see new breakthroughs in speedruns.
"So after you've converted your angular momentum to potential quantum superposition, you have about 0.2 nanoseconds to stab Poseidon in the foot and crash the stock market, BUT it gets weirder."
Also it's nice to see so much new interest in this game since last year.
tf2 or tf2?
@@DoYouSeeBananaManTH tf2
@@bokaxet1698 I prefer tf2 to be honest
@@DoYouSeeBananaManTH Ehhhh, but tf2 has some of the most amazing lore and characters ever
@@bokaxet1698 yeah but tf2 has epic controls
you actually matched this thumbnail with the previous video's thumbnail. I don't know what's most impressive: your ability to explain difficult concepts simply, your understanding of the game's mechanics, your editing, your production skills, your ability to go in depth without flustering the viewer, or your freaking thumbnails. you're talent stacked on talent
Insightful and high quality content, I love it
I can't even express how good this video's production value is. Add that to some extra clean explanations about a niche, but super interesting topic, and you get one of the best videos I've ever watched! Mach 3 GGs to you!
That inverse bridge boost was actually very intuitive to understand, thanks to your visuals. This is the first time I've seen your channel, I'm definitely going to check out more of your content!
Your videos are the highest quality and the most informative things I've ever watched about anything
I love watching this guy to see the fun jumpy pilot men breaking the sound barrier while I don't understand shit from what he is saying
I know this is super specific but every time I play titanfall 2’s campaign and get to this part (0:20) I always jump down to where the enemies are and wait for the next platform to turn on its side and move down the production line.
Basically I wall run on the moving platform and jumping off as it stops for crazy speed and it’s to fun.
definitely seeing the funke inspiration in the thumbnail & entire video in general
I have never played titanfall nor apex and this video was recommended to me, and I absolutely love it! The way you explained the mechanics using graphs and in-game image are perfect! I'd love to see more videos like that!
That was spectacular, made me think so much more about the small nuances of interactions of the character and environment that largely go unnoticed t under-appreciated. Titanfall and apex especially. I’ve always been on console but makes me want to get a pc just to have access to the better movement tech
Incredibly well explained and detailed information that is hard to find elsewhere aside, the presentation style, visual (and audio) gags and aids are incredibly good.
Your channel is criminally underrated!
never wouldve thought that hands down the most entertaining content maker who explains techy stuff would be about a game i found like a week ago
Super high quality, love it! Incredible thumbnail too. I'm just waiting for the day the algorithm blesses you with what you deserve.
Glad to see you getting some love after all of the hard work you put into this game and community!!!
The cat at the end was the cherry on top. Thanks for a great video!
the fact i understood near exactly how the inverse snuggleslide worked in the tas run before you started explaining it was a genius level of teaching. You established every bit of knowledge of how that particular tech was gonna work before you even got to explaining it.
brilliant video
Great video! The friendly quirky music mixed with timing and very well-explained coding and engine physics interactions made for an extremely digestible lecture. Thank you for your editing and explaining skills good sir.
*LOVE IT!* Best lecture about vector math yet xD
But seriously, love your production quality, learned something new, keep it up!
I played through Titanfall 2 literally once about a year and a half ago, I don't keep up with speedruns, nor do I really plan to, but god damn these videos are entertaining as hell. This & the damage boost are some of the most polished and engaging pieces of content on youtube, and it's so interesting to learn about these ultimately useless skills to me, but seeing other people get excited about them makes me excited for what extra content Zweek can make.
Keep it up lad
6:20 thank you for the extremely helpful diagram, i became an expert at all movement mechanics in every video game thanks to this clarification
3:38 The Fox death sound was so out of place, I lost it. Thank you very much
8:15 I think it makes sense to think about it using the bridge's acceleration. When it's at the max speed, it has 0 acceleration. When it's slowing down, it has to accelerate in the opposite direction. When you are touching it, as it is accelerating backwards, it applies that acceleration to you, giving you the extreme speed boost.
the reward for finishing the video was definitely worth it
Burh i just sat through 2 hours of calc 3 where we were learning vector math in 3 dimensions and then boot up my computer and watch a 12 minute video about vectors without even thinking about it till the end
idk why I clicked on the video but for me it was super interesting and both your voice and way of speaking made it even more fun to watch.
Gonna be honest; how is his channel so small
Literally some of the best editing and “explaining” I’ve ever seen. He can make such a complex thing seem so simple and organized
And yet there are channels with millions of subs where all they do is say INSANE GONR WRONG COPS CALLED GONE SEXUAL MUST WATCH
The main reason he makes it seem so simple is because it kinda is. Sure, vector arithmetic definitely requires more advanced mathematics than most people would have learned, but it's not like the SM64 TAS stuff where you need one of these ideas every couple minutes and it's hard to keep track of all of them.
The production quality is insane, and the content is amazing too
holy shit this game just keeps on giving more and more ways to break its speed limit in speedruns, i cant wait to see if people will figure out how implement this into their own runs (other than sugglesliding at that bridge)
I just wanna say, your explanations were really intuitive and reasonable to follow, and largely comes down to "Jumping to ignore friction" and "Platform relative math is jank as fuck", thank you for this wonderful insanity
this will surely help the team fortress 2 community
(I've never played Titanfall 2 but on the behalf of the other TF2 community, I'd like to say this was an excellent watch and I was able to follow along perfectly. I wish your side a prosperous future!)
damn what a super-well made video!
had me goblin drooling when the sweet info graphics showed up
I dont know why I love these channels and videos.. I WANNA LEARN. (Great video I learned a lot and you made it easy to understand)
Editing, music, pacing, everything in point GOAT vid
At 9:30, I realized right before the arrow flip what was happening and that got me absolutely wide eyed. Vectors can be absolutely crazy, but compensating for them can be absolutely terrible...
Your content is so polished, thank you for blessing us on this day
“A lecture on vector math” you say that like it’s a bad thing 😏
The five of us are hungry, you wouldn't mind treating us to a restaurant?
*Devilish grin*
ive never played titanfall 2 but still understood everything, good animations and a lot of effort in this i can tell.
calling it right now, this will be a multi-million view video. this is going to take off massive.
sweet mother of guacamole the amount of charm in this video is incredible
Great video, i just love these videos who deeply explain the movement system. Honestly i would actually watch if it was you teaching games with math or vectors 👌
can't wait for your channel to blow up.
I'm in love with the Pikuniku bits haha
(Pikuniku speedrunner here, getting my two favourite things served in one video)
Even though I only understood most of those words, I still love the content and the added Apex bit at the end. Liked and subscribed.
These videos are amazing and so fascinating. Please keep up the good work and don’t stop!!
Thank you for the cat I really appreciate it
The jankyness of the Titanfall movement combined with how smooth it is the funniest thing to watch, I don’t think Titanfall speed runners get enough credit
This is just so Well put together and in depth and easy to follow, it's great. Love to see it
For a guy who has definitely lost all his math skill, i understood your explanations really well. They were clear, eloquent, and to the point. also really like the editing style, almost feels like some built in dev video
This video in paper seems like it should be very confusing but you explain it in such a good way with very helpful animations that I actually understand it which is crazy because im not a very smart person.
Holy, this video is incredible and i love every single part of it. Keep up with this kind of stuff
great video buddy, i admit that i've never understood the mechanics of the movements in Titanfall 2, i just noticed that i died too often when platforms just slowed incredibly fast and i just kept my velocity and jumped off of it. And i also never got any interest in it because it wasn't affecting me this much, however, this is a very good video, very well explained and i will now go to bed with a bit more knowledge and im glad of it. Thank you, i may be using this knowledge next time :)
The editing is fantastic dude. Sick to see your name pop up in my recommended on YT
This was actually very helpful thank you I don’t like videos often but this deserves it and you explained it very well
thanks for bingus :)
Loved the video! This really inspires me to expand my movement system to be more complex than it already is
"Pilot. My analysis indicates a throw is our only option here. I can throw you across the g-"
Source spaghetti never stops being funny, how well the nickname fits
this video is so well made, congrats man
i love your animation style, you make these topics so interesting, thanks for the cat
1:07 Me about to go off on an hour long rant after someone asks a simple question about my favorite video game:
This was an awesome educational video!
Really appreciate the time spent and depth with which you covered everything.
Keep up the good work!
Just found your channel, amazingly high production value for a channel with less than 20k subs. Loved the Titanfall 2 campaign and multiplayer, definite sub!
Certainly the most interesting vector addition lecture I’ve ever attended
that's an incredible work for a single video, good job !
:( aww no mention of snuggle wall bounces using the momentum of the doors, GREAT video overall love learning how stuff works
Just found your videos and they are honestly some of the most interesting videos I've ever seen. Keep up the great work
I love the comical effect when one lengthens the x buzzer and changes the pitch and size, as on explains the no points. 5:33
banger quality. the editing, animation, broll, sound, all of it. #ZweekDiff
woah this is good. This video's editing is insane
Went to look at views and subs to see how big you were, and all im saying is you should be ATLEAST 10x your subs, this video was actually entertaining.
i am really happy that i watched this a year after its upload because i just learned this year vectors in physics class and it really helped me to understand this video!
you have explained this so well now I know how to use gondolas like a true pilot thanks alot man!
IMC soldier: Yeah yeah he’s mine
2 seconds later
Also IMC soldier: HOLY SH-
Just imagine your an IMC soldier just minding his own business, and then suddenly a pilot speeds past you at Mach 7. Without his Titan.
this is really great editing.
Great job zweek.
dude I just found your channel and this is simply amazing. Keep up the good work man I hope the best for you
Watched until the end and you got yourself a subscriber.
super cool way to explain something I would've never understood
a lecture on vector math? bro thats my favorite type of tech breakdown
Thanks for the cat, was a real treat after the vector maths lecture :)
That cat is definitely a war criminal
Thank you for explaining this to the ppl who cant understand the movement!
Came for the video game jank, stayed for the Newtonian physics lesson
i had some asumsaus vibes from this and i thought it mightve been coincidence, until i saw the fox sd effect lol great editing btw
Was pleased to hear the Pikinuku music. Nice taste
You're right at the end. The video did feel rather....Complex
OH MY GOD THE PIKUNIKU MUSIC I LOVE YOU
I don't have the word to express how much I enjoyed this video.
i adore your videos, they humble me when i think i’m smart
I love these vids, helps my brain to make sense of it all.
Gosh, ever Titanfall video I watch makes me want Titanfall 3 even more. I love everything about Titanfall 2, form the movement to even the small intricate details of the campaign story.
I have so much sadness still from BT's sacrifice, I wish to see him again in Titanfall 3 and reunite with Jack. I know he is alive, he has to be. I wont deny anything other than he still has some contact with Jack's helmet. They could download his AI from his helmet and make it back into a data core. I don't know man. I just really want him again. I think everyone thinks the same thing too.
You sir have just basicly gave me a understanding of how b hops work For that you have earned a sub and a notification bell ( I hate notifcations btw soo the bell is rare)
"Stop flying across the mountain bro"
"Lmao no"
How many times have I watched this? Yes. Will I watch it more? Also yes.
"Gondalas won't make you go at mach 17"
Literally the only thing I found funny in this entire thing!