Add REALISM to Your LUMION Scenes Using CUSTOM DECALS!!!

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  • Опубліковано 24 лип 2024
  • This tutorial is to demonstrate the two methods that I know of for bringing decals from companies like Substance and Quixel into your Lumion scenes using an opacity map. Tiling can be a large issue in Lumion that does not have many ways to fix inside of the software. Luckily decals are perfect for breaking up your materials! If you follow the steps in the tutorial you will be able to make it look like the decals are baked directly into your materials.
    If you want to download the scene I used from Sketchup follow the link here:
    drive.google.com/drive/folder...
    As I mention multiple times in the video, it would be best if you first watched the first tutorial I made how about to place opacity maps into the alpha channel of the color map to create a mask Lumion can use:
    • How to import GLOSS/RE...
    To make an epic games account here is the link:
    www.epicgames.com/id/register
    To make a Quixel account and download bridge or megascans, follow these links:
    quixel.com/bridge
    quixel.com/megascans
    I have also included below the links to the decals that I used from substance:
    Personal Stray Tag (Free):
    source.substance3d.com/allass...
    Man Hole Cover Decal (Paid):
    source.substance3d.com/allass...
    Large Pot Hole (Paid):
    source.substance3d.com/allass...
    The website for our business can be found at luminouslabs.ca/ , if there are any broken links or any other oddities, we apologize as we are currently in the process of upgrading and rearranging our site, however we have tried to avoid any issues as best as we can.
    Timestamps for the Video:
    Introduction 0:00
    Method #1 - Locked in Decal 1:26
    Quixel Bridge 2:07
    Use Photoshop to Place Opacity in Color Map 5:16
    Finishing Method #1 7:35
    Method #2 - Moving/Scaling/Rotating Decal 10:00
    Substance Player 12:25
    Scaling Moving Decal Correctly 13:45
    Height Maps and Rainfall in Lumion 15:00
    Example of How Decals are Reusable 15:35
    Read the Man Hole Cover Wisdom 16:30
    Showing How Tiling is Broken By Decals 20:15
    Placing Decals on Vertical Walls 20:45
    Conclusion 26:00
  • Наука та технологія

КОМЕНТАРІ • 51

  • @palyyoveloz
    @palyyoveloz 3 роки тому

    It's just what I was looking for, I really appreciate it. I will no longer have to wait for lumion to implement the use of decals.

  • @crisschan2463
    @crisschan2463 3 роки тому +3

    ive been using lumion for about 5 years and never thought of this (i always post process this on photoshop)
    this will save me a lot of time, great tutorial

    • @LuminousLabs
      @LuminousLabs  3 роки тому +1

      Post-process works no problem, but I personally like this only because you can organize and save them once they are set up. The decals on the road can really help break up some of the tiling and that's what originally lead me to making this video.

    • @crisschan2463
      @crisschan2463 3 роки тому

      @@LuminousLabs what i like about this is that i can have the same details in still images and video animation
      Kudos to this, ive tried this in one of my projects and its looking great

  • @nanatakyi8093
    @nanatakyi8093 2 роки тому

    I really needed this. Doing a decals folder tomorrow

    • @LuminousLabs
      @LuminousLabs  2 роки тому

      The new version of Lumion has a decal system now but they aren't custom. If you have the new version I would probably hold off until 12.3 when they make them customizable.

  • @LiMaDemi
    @LiMaDemi 3 роки тому

    Wonderful stuff. Great tutorials. Thanks

    • @LuminousLabs
      @LuminousLabs  3 роки тому

      Glad you like them! Let me know if you ever have any questions about a video or suggestions for future videos!

  • @maheshmalviya643
    @maheshmalviya643 3 роки тому

    Great tutorial, very helpfull for all the lumion creator. Keep it up.

    • @LuminousLabs
      @LuminousLabs  3 роки тому

      Thank you very much Mahesh! I'm glad that you found it helpful.

  • @reinescape9827
    @reinescape9827 2 роки тому

    Oh my god. This is so helpfulllll. You should be famous. Subscribed.

    • @LuminousLabs
      @LuminousLabs  2 роки тому

      Thank you :) I really appreciate it!

  • @angad59800
    @angad59800 Рік тому

    Hello thank you for your video !!!!! Do you have tutorial for decal windows?

  • @zamrehanstudio6986
    @zamrehanstudio6986 2 роки тому

    thank you tutorial....

  • @wayneseymour1
    @wayneseymour1 2 роки тому

    I'm learning a lot from this video for use in Lumion 11. One question, With the height map that you showed at 14:34 I see its a Targa file, what map was injected to produce the height map? I reviewed the video several times but never saw were you converted the height map. What was the other map used into the Displacement map? Sorry to see you leave teaching Lumion.

  • @user-pq2of9mh9j
    @user-pq2of9mh9j 2 роки тому

    I am glad to see this video of you. This kind of texture can solve some problems, I think. Specifically, you can try it in the actual slot. Substance is a good software, but the English tutorial seems to be more difficult for me because my English is very bad. The photos processed by PS are changed to PNG format to replace the lumion texture. This video is great

    • @LuminousLabs
      @LuminousLabs  2 роки тому

      Thank you! Don't worry about the English. You are free to post in your first language. I will just use Google Translate. I find that works well enough.

    • @user-pq2of9mh9j
      @user-pq2of9mh9j 2 роки тому

      @@LuminousLabs 谢谢~兄弟

    • @user-pq2of9mh9j
      @user-pq2of9mh9j 2 роки тому

      @@LuminousLabs 我可以加你 facebook?

  • @rednaxela_x
    @rednaxela_x 3 роки тому

    Wow thank u for this tutorial. Dont know that lumion can do this trick.

    • @LuminousLabs
      @LuminousLabs  3 роки тому +1

      You're more than welcome Vincent! Thanks for watching the video.
      I was happy when I first got the decals trick working! Is this the first time you've checked out the channel?

    • @rednaxela_x
      @rednaxela_x 3 роки тому

      @@LuminousLabs yeah already follow ur channel. 👍🏼👍🏼👍🏼 now im starting to like lumion more and more. the only downside for me is the way it renders the artificial light, i hope they will improved it in the future.

  • @1986ArtC
    @1986ArtC 2 роки тому

    Greetings, Since Lumion 12.3 adds the possibility to use custom decals, how could be the easest way, if any to add Quixel dacals directly to Lumion?
    Thank you in advance for tuts.

  • @tang3nt
    @tang3nt 3 роки тому +1

    I've never heard anyone pronounce "Decal" the way you do? is this a Canadian thing? Regional? Threw me off for a second. Thanks for the videos, watching them today as I work on my project.

    • @LuminousLabs
      @LuminousLabs  3 роки тому +1

      Quite a few people have commented on that, I actually never realized that we said it strangely. I think it is a Canadian thing but maybe it is more of an eastern Canada thing. One person commented how it is actually pronounced and I thought they were just joking

    • @tang3nt
      @tang3nt 3 роки тому

      @@LuminousLabs "One person commented how it is actually pronounced and I thought they were just joking" I am not saying there is a right or a wrong....its just different. I like it!

  • @awidesigns
    @awidesigns 3 роки тому +7

    Great video, only thing is its DE_____CAL as in "de"construct, and "cal"ifornia...haha Just messing with you, thanks for the tutorial.

    • @LuminousLabs
      @LuminousLabs  3 роки тому +1

      I'll keep that in mind for the next time! I am happy that you enjoyed the video

    • @seanfarrellsullivanhasemotions
      @seanfarrellsullivanhasemotions 3 роки тому +1

      I was thinking the same thing, but a professor once told me she had a student who was a brilliant artist. He wrote an entire essay spelling the word "metal" (dealing with a metal sculpture) with a D instead of a T, "medal". This kid is clearly beyond talented with renderings and he simply doesn't focus on small/low priority terms. Keep these videos coming, thank you!

    • @judsonbradley3852
      @judsonbradley3852 2 роки тому

      I guess im randomly asking but does anyone know a tool to log back into an Instagram account??
      I was stupid lost the login password. I would appreciate any help you can give me

    • @landynkaden2071
      @landynkaden2071 2 роки тому

      @Judson Bradley Instablaster :)

    • @judsonbradley3852
      @judsonbradley3852 2 роки тому

      @Landyn Kaden thanks for your reply. I got to the site on google and I'm in the hacking process atm.
      I see it takes quite some time so I will get back to you later when my account password hopefully is recovered.

  • @1986ArtC
    @1986ArtC 2 роки тому

    Greetings, Any idea how to add, create, make a puddle in Lumion? I do not mind a rain effect.
    Thank you in advance if any.
    PS
    I am using Sketchup with Lumion.

    • @LuminousLabs
      @LuminousLabs  2 роки тому

      There are a few ways! Do you mean you are okay if rain comes with it? There should be an a “precipitation” effect in lumion that will make everything have puddles and generate rain.
      The other option (I use this a lot) is go to the end of the asphalt selection and you will notice a grey material that has water built in. I take this texture and darken it by sliding the color slider up when it is set to black.
      From there the last option would be to theoretically draw the puddles on a plane and put glass or something on them!

    • @1986ArtC
      @1986ArtC 2 роки тому

      Thank you.
      I do not want to use a precipitation effect. And the surface around water jets is concret and pavers.
      My goal is to create some reflection around those small fountains to simulate surrounding puddles.
      In this case I intend to use a simple irregular surface around them and play with glass texture and flickering within Lumion.
      Alas I have no time to prepare this effect in Mixer.
      What do you think? To add some variation to the effect the Sketchup puddle surface could be a bit uneven.

    • @LuminousLabs
      @LuminousLabs  2 роки тому +1

      @@1986ArtC I am not sure of an easy way of doing that unfortunately. Sketchup doesn't really have great tools for doing it that I am aware of :/
      What my recommendation would is to make the shape you want the puddle to be in photoshop and then create a plane in sketchup. Make the edges of your photoshop image transparent (PNG format) then you should be able to make it glass or something reflective.
      It isn't perfect but that would probably be best. You can also adjust the relief and mapscale to get a wavy look.

    • @1986ArtC
      @1986ArtC 2 роки тому

      @@LuminousLabs I do thank you for your helpfulness.

  • @nunomota9838
    @nunomota9838 3 роки тому

    its possible to do that in sketchup with vray5?

    • @LuminousLabs
      @LuminousLabs  3 роки тому +1

      I don't see why not! You should be able to use transparency/opacity maps in Vray so this will work. Most softwares can do it, Lumion is just kind of a tricky one so I wanted to show it.

  • @stevebrown4812
    @stevebrown4812 3 роки тому

    at 8:35 what did you do to "flip the base".

    • @LuminousLabs
      @LuminousLabs  3 роки тому

      I think all I did was reverse the face in Sketchup! It seems most of the time when that happens you can flip the Sketchup face, or you can move "Map scale" off of "Imported". Once you do that most of the time the textures will play nicely.

  • @jcsfx710
    @jcsfx710 2 роки тому

    please pronunciate the word the way it should sound... dee • kalz and is not a height map is Displacement map.

    • @LuminousLabs
      @LuminousLabs  2 роки тому

      not in this part of the world skipper it's deck-als here ;) Height and displacement are close, but you are right the more correct one would have been to use displacement.

    • @jcsfx710
      @jcsfx710 2 роки тому

      @@LuminousLabs please don't take me as being a jerk I just don't know what part of this world you live in therefore I don't know if you are or not the pronunciation is correct but here in the states is the Dee*Kalz... tomatoes tomatos.. but displacement is what it is, a height map is what you can import in the landscape for the ground to be raised creating slopes, hills, mountains etc..