When i render interiors, i like to use the specular and the lighting map as it makes the lighting and the reflection more pronounced. The main renders usually comes out flat and i used these two maps to add depth but instead of putting it on overlay, i put both lighting and specular on soft light. Leave the lightings transparency and fill on 100% and the speculars on 50% on both maps
That depth of field pass trick makes senses. I’ll have to look deeper into that cuz I see people using the Overlay method and never really clicked with me. Thanks for the tip! Great video 🎉
The Bump Normal Render Element is useful for changing the appearance of lighting in a scene in a composite without the need for re-rendering. In the example below a lighting workflow is used at a composite level to change the lighting in the scene. Note that it does not create any extra shadowing. While the Bump Normal Render Element provides information about how lights affect each surface; the Point Position element passes the spatial location of each pixel. When used together it allows lights added in composite to react on the pixels as if they were the surface of the model.
Not a problem at all friend! If you follow this link ua-cam.com/video/N8dbw54pof8/v-deo.html you can see right away the blocks with the letters in them. The "additional output" is the extra maps you are looking for. Sorry for the late reponse!
Lumion's render passes can be helpful but I find they are still lacking in a few areas. For sky replacement I actually use the Sky Replacement feature built-in to photoshop since it color grades the rest of the photos.
When you hit render in Lumion you should see a bunch of little squares with letters in it. By clicking these you can tell Lumion to make render passes. They are called either render elements or render passes
Thanks for checking out the video Hekuran! I actually want to try to do that shortly. While I have a lot of tutorials for tricks I haven't had a chance to just do interior or exterior scenes so I want to get a few of those done.
Every time you said its ur 1st time ur not not sure ,may be so its a tutorial by seen ur video people learn to do but its seems ur confuse ur self so how can I learn ...
@@sharonrairai5479 I taught myself how to do it, I was a bit unsure at the time about a few things but it is correct. I don't think there are any other tutorials showing how to use Lumion's normal map or depth map render pass. If this is something you are interested in the tutorial should be enough to get you using all of the maps, from there it is up to you! I appreciate you checking out the video, let me know if there is anything I can help you with
When i render interiors, i like to use the specular and the lighting map as it makes the lighting and the reflection more pronounced. The main renders usually comes out flat and i used these two maps to add depth but instead of putting it on overlay, i put both lighting and specular on soft light. Leave the lightings transparency and fill on 100% and the speculars on 50% on both maps
Thanks for the comment! Sorry I took so long to reply! I will have to try this workflow :D
just wanted to say this is super educational, thankyou so much for your content, i love it!
That depth of field pass trick makes senses. I’ll have to look deeper into that cuz I see people using the Overlay method and never really clicked with me. Thanks for the tip! Great video 🎉
Great job. I really blew through these to check a box. This is much cleaner and more insightful.
Thanks Chris! It was pretty interesting to learn. What is nice about it is a lot of these tricks apply to all render engines, not just Lumion.
That great tools for those like me haven’t good enough gpu to edit in lumion !
Thank you for this great tutorial!
The Bump Normal Render Element is useful for changing the appearance of lighting in a scene in a composite without the need for re-rendering. In the example below a lighting workflow is used at a composite level to change the lighting in the scene. Note that it does not create any extra shadowing. While the Bump Normal Render Element provides information about how lights affect each surface; the Point Position element passes the spatial location of each pixel. When used together it allows lights added in composite to react on the pixels as if they were the surface of the model.
I found the normal map to be mind blowing! Even though it doesn't create shadows just the ability to tweak the lighting is so powerful.
Oh man can you please share that along.
I also hear were going to Boston pizza on Portland Street in Dartmouth
That’s amazingly helpful
Layer via copy you can do just with ctrl+j , faster way
Thank you very much Andrej! As I mentioned I am not that great at Photoshop so it's good to learn a thing or two.
Many many thanx bro!!!
Thanks Leonardo! I definitely learned some cool stuff while I was testing out the render passes for the video.
Great job.
Thanks Rhonda I appreciate it!
Hi... I have a question - my lumion 10 preview looks so much better than the final render...can you explain on that
This is maybe a stupid question but how did you made those color maps? (Specular, lightning…)
Not a problem at all friend! If you follow this link ua-cam.com/video/N8dbw54pof8/v-deo.html you can see right away the blocks with the letters in them. The "additional output" is the extra maps you are looking for.
Sorry for the late reponse!
Thank You!
You're welcome! Thank you for checking out the channel :)
vERY GOD
i used to render flat image and add lens flare...
now im goona try every render element to see the effect..
Lumion's render passes can be helpful but I find they are still lacking in a few areas. For sky replacement I actually use the Sky Replacement feature built-in to photoshop since it color grades the rest of the photos.
Thank you.
I hope it helps!
how did you take different type of color render multiple images?
How did I get the images?
@@LuminousLabs yes
When you hit render in Lumion you should see a bunch of little squares with letters in it. By clicking these you can tell Lumion to make render passes.
They are called either render elements or render passes
Do a complete interior scene from scratch!
Thanks for checking out the video Hekuran! I actually want to try to do that shortly. While I have a lot of tutorials for tricks I haven't had a chance to just do interior or exterior scenes so I want to get a few of those done.
again ur making so confusion u move ur mouse so fast and then click in one option and then normal again ...
your tutorial is good, but please explain it clearly, im a beginner, your explanation often interupt by your own comment...thanky you..
🙏👍👍👍
Man ur not sure what are you doing how can I make it work
Hey Sharon! I am a bit confused by the question. Are you stuck on a certain part?
Every time you said its ur 1st time ur not not sure ,may be so its a tutorial by seen ur video people learn to do but its seems ur confuse ur self so how can I learn ...
@@sharonrairai5479 I taught myself how to do it, I was a bit unsure at the time about a few things but it is correct. I don't think there are any other tutorials showing how to use Lumion's normal map or depth map render pass.
If this is something you are interested in the tutorial should be enough to get you using all of the maps, from there it is up to you!
I appreciate you checking out the video, let me know if there is anything I can help you with