Either patched or I did something wrong because the sand breaks when I turn it on and when the sand doesn’t break the kelp doesn’t duplicate and just breaks
Was having the same issue, but make sure you put the repeaters for both the clock and going to the bottom pistons to 2 tick delays which makes it stable, I missed that when rebuilding
make creeper farm near the spawner and connect it with autocrafter and make the sugarcane part near the chest of bonemeal and connect it with hopper connect the chest of sugarcane to 1st autocrafter and make paper flow the paper using water and connect it with the 2nd auto crafter and make fireworks simple😂😂😂 James of you make this farm please give me credit😂😂😂❤@by_James
@by_Jamesyes i think it is because the server was using some plugin for redstone i think to slow it idk the pistons were moving just as quick but the sand would still fall no matter what
I was having the same issue and seemingly found a solution: 1. Make sure the farm is chunk-aligned and all repeaters are set to what's shown in the video. (Should be obvious and I'm sure you did but it's the most important thing to be sure of so worth mentioning) 2. Reset the Redstone while the farm is stopped. You can do this by temporarily swapping out all of the sand that the kelp grows on with solid blocks (so no water leaks out and destroys Redstone), then breaking Redstone in the right place(s) so that every single piston retracts. Then, replace all of the Redstone properly and get the sand back in the right positions. Lastly, replace the temporary solid blocks with sand once again and plant your kelp back 3. Make sure you don't have any other high intensity farms with pistons running nearby After following all of those steps, the sand in my farm stopped randomly breaking and runs perfectly again. Hope this helps you too!
It happens when you leave the simulation distance. If it happens for you, I recommend using the farm while AFKing next to the farm, that way it always stays in your sim distance. Chunk aligning shouldn't be the problem.
Maybe Because of chunks it should be inside 16x16 something try using that Chunk base and make it inside that And I guess the Farm won't break same with stone and basalt generator as well.
Wtf dude. How can people in survival build this? It won't let me put the observer onto of the Redstone torch like you have it because I can't fly around like you. So this video is pointless to me. Grrrr
For those having some of their sand break occasionally, I was having the same issue and found a solution that works for me: 1. Make sure the farm is chunk-aligned and all repeaters are set to what's shown in the video. (Should be obvious but it's the most important thing to be sure of so worth mentioning) 2. Reset the Redstone while the farm is stopped. You can do this by temporarily swapping out all of the sand that the kelp grows on with solid blocks (so no water leaks out and destroys Redstone), then breaking Redstone in the right place(s) so that every single piston retracts. Next, replace all of the Redstone properly and get the lower two rows of sand back in the right positions. Lastly, replace the temporary solid blocks with sand once again and plant your kelp back. 3. Make sure you don't have any other high intensity farms with pistons running nearby. 4. Activate the farm. After following all of those steps, the sand in my farm stopped randomly breaking and it runs perfectly again. Hope this works for others too!
This is a very good farm. Only occasionally when you turn it off the sand falls out and takes some maintenance
Fact: It makes almost 2,000 canes of sugar per hour, or stack every two minutes
Thanks bro its very fast❤
Either patched or I did something wrong because the sand breaks when I turn it on and when the sand doesn’t break the kelp doesn’t duplicate and just breaks
I had the same problem but I kept just rebreaking the 2nd layer of sand and the blocks they were on and it just magically worked
Was having the same issue, but make sure you put the repeaters for both the clock and going to the bottom pistons to 2 tick delays which makes it stable, I missed that when rebuilding
Not patched mine is working great
I have a skeleton spawner and it generates loads of bone can u make a farm with it and add a creeper farm to with automatic crafter for fireworks
make creeper farm near the spawner and connect it with autocrafter and make the sugarcane part near the chest of bonemeal and connect it with hopper connect the chest of sugarcane to 1st autocrafter and make paper flow the paper using water and connect it with the 2nd auto crafter and make fireworks simple😂😂😂 James of you make this farm please give me credit😂😂😂❤@by_James
Sugar cane doesn’t wanna grow. No matter how much bone meal goes into it
every time i turn on the clock no matter how fast i have it the sand just falls it doesnt glitch back on the piston like in this video :(
Did you delay the 2 repeaters, as I've shown?
@by_Jamesyes i think it is because the server was using some plugin for redstone i think to slow it idk the pistons were moving just as quick but the sand would still fall no matter what
@by_Jamesi also couldent place a redstone torch on the side of the piston
I was wondering if we swap the sugar cane with Tree saplings, if that works
My sugarcane won’t fall into the hopper it will only stay on the dirt block
I put a hopper minecart under the dirt block and that worked
For some reason the bone meal doesn’t go into the dispenser, how do I fix this?
Having the same issue. It looks as if the dispenser isn't getting power
I moved the repeater for the dispenser back one and reconnected the lines and it works now.
Spoke too soon, the sugarcane isn't growing/producing.
This one has the same design as the Kelp farm as well.
Can you post an update where sand does not break because I cant figure it out
I was having the same issue and seemingly found a solution:
1. Make sure the farm is chunk-aligned and all repeaters are set to what's shown in the video. (Should be obvious and I'm sure you did but it's the most important thing to be sure of so worth mentioning)
2. Reset the Redstone while the farm is stopped. You can do this by temporarily swapping out all of the sand that the kelp grows on with solid blocks (so no water leaks out and destroys Redstone), then breaking Redstone in the right place(s) so that every single piston retracts. Then, replace all of the Redstone properly and get the sand back in the right positions. Lastly, replace the temporary solid blocks with sand once again and plant your kelp back
3. Make sure you don't have any other high intensity farms with pistons running nearby
After following all of those steps, the sand in my farm stopped randomly breaking and runs perfectly again. Hope this helps you too!
@@andrewman1how do you find out where it is chunk aligned on bedrock?
Can you connect two together cuz I’m trying and it’s not going so well
hey I built this farm and after some time the sand row under the kelp breaks and you have to rebuild everything
build it inside a chunk
@Joker-gq6rh ok thanks
kelp???
It happens when you leave the simulation distance. If it happens for you, I recommend using the farm while AFKing next to the farm, that way it always stays in your sim distance. Chunk aligning shouldn't be the problem.
Ya man the sand with my kelp keeps breaking
Maybe Because of chunks it should be inside 16x16 something try using that Chunk base and make it inside that And I guess the Farm won't break same with stone and basalt generator as well.
Wtf dude. How can people in survival build this? It won't let me put the observer onto of the Redstone torch like you have it because I can't fly around like you. So this video is pointless to me. Grrrr
Just use dirt or cobblestone to stack above it then destroy them afterwards
@MrDucky_Jr wait what u mean by that sir? I tried everything I could. The observers arrows won't face the right way no matter what I do.
Just stack yourself up using temporary blocks and you'll be able to get every facing needed.
I built everything right and only 4 of the middle kelps stay there and the rest dont?
OK, so that means some of the sand inside of the farm broke to prevent that make sure you build the entire farm inside of one singular chunk
For those having some of their sand break occasionally, I was having the same issue and found a solution that works for me:
1. Make sure the farm is chunk-aligned and all repeaters are set to what's shown in the video. (Should be obvious but it's the most important thing to be sure of so worth mentioning)
2. Reset the Redstone while the farm is stopped. You can do this by temporarily swapping out all of the sand that the kelp grows on with solid blocks (so no water leaks out and destroys Redstone), then breaking Redstone in the right place(s) so that every single piston retracts. Next, replace all of the Redstone properly and get the lower two rows of sand back in the right positions. Lastly, replace the temporary solid blocks with sand once again and plant your kelp back.
3. Make sure you don't have any other high intensity farms with pistons running nearby.
4. Activate the farm.
After following all of those steps, the sand in my farm stopped randomly breaking and it runs perfectly again. Hope this works for others too!
thanks it works good
Works in last uptade?
@ I have more than 5 chest full from afking it
does it work in the air?
Yeah, sure!
Yoo im first
GG
I’m 3rd
Noice