I got into this game last year and I’m still having a blast with a semi-active multiplayer community that’s still willing to help newbies, and a pretty active fandom. If you want, I can give you a link to a multiplayer discord server for it.
Great video. Didn't know Kid Icarus went this deep. I really wish for a follow-up game of the series imo. Great voice and commentary and music choice as well. Rare to see anyone talk about this game nowadays.
I really appreciate your time and effort to create a great video like this one. I'll try create a good weapon, but even after watched your guide I keep feeling dumb. 😟
I may as well post a comment requesting laymen's terms for this, because I'm actually trying to wade through the weapon fusion system, which is every bit as obnoxious as I imagine it would be. If you're wondering what my overall goal is, it would be to set up consistency in COMPLETELY isolating the above 44 Value modifiers, complete with the removal of any Stars, to make them viable fusion material for V100 base weapon creation to reduce grinding issues. First off, I need to note that getting rid of Mixed Stars is in fact possible, since certain combinations can allow for removing Melee or Range Stars. I actually managed this with Item ATK +4 (one of the modifiers that exceeds 44 Value): with a Modulo 4 Fusion, Item ATK +4 with only 1/2 Star in each category fuses with a 1R/Melee DEF +1 weapon to get rid of the Melee Stars while retaining the Item ATK+. Shot DEF +3 with the same mixed Stars can fuse with a simple 1/2 Range Star weapon to again get rid of the Melee Stars without losing the Shot DEF+. I feel the trick would be keeping the Stars as low as possible and fusing with low enough Value stuff, which I found would also allow for removing the Range Stars when isolating given mods. The problem I am having? Getting rid of the other side's Stars, especially when the modifiers refuse to pass on with lower Value weapons in general. If I could just get past that and have the modifiers, I could at least see if the isolated mods would indeed fuse with base weapons to create new base weapons. Hopefully without relying on fusion group numbers, which Item ATK +4 seems to avoid if the information I have to work with is reliable enough. I should cite now that there would be the obvious solution of gemming the Treasure Hunt Brawler Claws, the weapon with the Starless Overall DEF +8, particularly since some isolated low Value mod combinations with it actually allows for having completely isolated Overall DEF +8, but that crosses into the territory of unacceptable RL resource expenditure, especially at this point, UNLESS somebody could feasibly set up online Streetpass in a non-complicated manner to allow for better connected Gem trading, which considering I have every V100 weapon type other than Cursed Palm, Fairy (Flies) Orbitars, and End-All Arm in the first place, not to mention save editing is already a thing, would make trying to fuse for the V100 weapons redundant in general because people could just trade. So I'm hoping you're up for talking about this.
Great video! When i was in middle school when this game came out, I for some reason used to think the weapon’s value represented how strong it was rather than the stars, which i also thought just meant how far it could reach enemies (the closing in dash for melee and shooting obviously). I will always cherish this game but sometimes I still forget how fusing works, I’ll be sure to come back whenever I need it!
Nice. Was way more comprehensive then I expected. The only thing you missed was starless mod conversions, its possible to convert both positive and negative mods to starless. It takes alot of effort and cloning, but is doable if you really need to. The process for making modded 100V is also really easy if you follow a rule ground rules and prep the negative beforehand.
I covered getting rid of stars at 21:30. It was technically going from mixed to ranged/melee only, but the same process can be applied to going from ranged/melee to starless. Also I wish I went into more detail about 100v modded weapons, but I didn't have good example fodder at the time and only had results.
You know what would be cool... If all weapon types had "skills" that are picked randomly. Kind of like natures in pokemon. So people will look for mods that complement the "skills". Example a (multi-hit skill) with any (status effect) inflicting effect would be a beast of a weapon if the weapon has a fast shooting speed.
Dude amazing video 👍 I’ve made lots of progress on certain weapons, but would you mind also posting your save file for more fusion opportunities? I got 2 3d’s that can streetpass and would like to dupe some of your weapons and share them!
Wait why wouldn't you want a mixed weapon if both are 6 stars? I know for the magnus club ranged stars are a waste but what about something like a double 6 star blade or bow
I know it took you a loot of time to make this video thank so much though I was trying to figure out how the fusion system work and I end up trashing all my weapons
Dude i know I’m 3 years late but this game is amazing and i hear it might be making it’s way to the nintendo switch. Imagine more maps and game modes, do you mind if I feature you in my next video?
Making Shin Megami Tensei fusion look like baby letter blocks. Fantastic guide. If the stars align and we get a port or preferably a new game, hopefully fusion will be streamlined.
26:35 Just Imagine the length and damage escalation on a Magnus Club's backwards dash charge shot with shot range +3 the longer It lingers and one gets caught late . -.
Weapon fusion is so weird and complicated in this game... :'D I'm trying to beat boss battle on hard mode, but i have no good weapons. I try fusing my +8def/+3 evasion with other weapons, but it never turns out right :') Guess i need a LOT more weapons with only range stars ack, :'0 Thanks for the video; will definitely need to rewatch this when I need help or if something isn't right. Hopefully i can get my dream weapon and beat hard mode X'D
Solid guide! Two points I saw you fell short on though was not explaining that negative mods always carry over based on the value. When taking the last number of each weapon value and adding both together with 10 as the overflow point, 0-4 takes the negative of the lower value weapon while 5-9 takes the higher. ex: 295+327 is 5+7 so 12, meaning it's 2 and the low value weapon takes the negative. Maybe I missed but didn't see. Second point is the disregard of the incredible viability of mixed tanks in high end fusion. Making a balanced claw/blade/arm was incredibly potent near the end of the game's competitive life and was only picked by a few, so I can see why it was dropped as a deterrent for new players to be held back by mixed stars in basic fusion. Still, a note in the end level fusion parts would have been nice. Again, maybe I missed.
Thanks. I explained negative mods at 14:08 And it was a lot to cover in one video so I didn't really have time for mixed weapons. I also never made any serious mixed weapons myself so it would be difficult for me to show examples. With that said, everyone competitive pretty much runs evasion which shuts down melee weapons pretty bad. I would imagine mixed/melee weapons would be pretty good without evasion, but dodging around opponents is pretty broken.
@@weare6789nospaces Well, mixed tank doesn't exactly mean no evasion, especially considering the impact of it. Definitely a preferred mod in most high value fusion.
I love this game. I'm glad it's still being played. The characters are amazing, but I've never understood the fusion stuff. I've had this game since 2012 and just got back into it. Also what's the music?
i really want to make Artillery or Beam claws with 6 range, any melee with speed +3/4, Effect Duration +3/4, Shot Range +3/4, Heart Bonus +3, it's really not asking for much but for the past few days i've spend 6 hours trying to fuse it and it's not working the closest I have now is bear claws range 2.5 and 2 melee, 283 with speed +4, shot range +3, heart bonus +3, confusion +2. i wanna cry this is too grueling.... TToTT
Very interesting guide, I never though than this game could have such deep mechanics. I only have one question. How usefull can be this information to 100% the game?
~~Samurai Blade~~ fusions Aurum Club x Taurus Arm Cragalanche Cannon x Pudgy Palm Ancient Staff x ball cannon Hewdraw Club x End-All Arm Ninja Palm x Twinbellows Cannon Flintlock Staff x Cragalanche Cannon EZ Cannon x Cutter Palm Rose Staff x Poseidon Cannon Needle Palm x Poseidon Cannon
~~Burning Palm~~ fusions Paw Pad Orbs x End-All arm Optical Blade x Boom Orbs Guardian Orbs x Aurum Club Crusader Blade x Aurum Orbs Cragalanche cannon x ball cannon Crusader Blade x Aurum Orbs Kraken Arm x Shock Orbs Upperdash Arm x Eyetrack Orbs Centurion Orbs x Electroshock Arm Halo Club x Angel Bow
Are you still answering questions? I got into this game a few weeks ago and I'm have a hard time stacking 6 mods on a weapon.I'm able to stack 5 but not 6. 5 meaning 4 postive and 1 negative mod.Any advice would be nice thank you for make the guide videos and have a great day.
There can be several reasons but the most likely problem is the values of the weapons are not high enough. Getting 6 mods on a weapon usually puts the value too high (above 308) assuming the mods are maxed at +4. Another way to pass on more mods is to make sure you are fusing in groups 4 and 5. If you are just getting into the game, I would worry less about getting all mods filled out and instead just getting 3 or 4 good positive mods on a weapon with high stars.
This also strongly depends on how many stars you're working with. If you're keen on 6 mods, I'd recommend sticking at around 3 or 3.5 stars if you're making a ranged weapon
Not really unless you have two 3DS's with 2 digital copies. It's also more heart farming intensive as you have to buy copies of weapons straight, and send weapons back, or fuse materials and send a gem back taking 3 streetpasses total.
Other than keeping overall value low, and using the eject cartridge trick, there isn't much more I can say. Fusing off stars from negative mods is just a ton of trial and error for me. The higher value (more negative) the mod the less likely it is to drop stars. I spent an absurd amount of time to get overall defense-4 fused into a starless weapon but never got it to work. I think it might be impossible but can't prove it either way. If you are trying to get a low magnitude value mod (between -2 and -20) off of a mixed weapon to a ranged or melee only weapon you should get it eventually if you just keep trying. Otherwise it's probably best to just keep farming weapons till it drops randomly.
Yeah, mixed weapons are fine too. It will be more difficult to get optimized min maxed weapon when mixed but it should be more than enough for most single player content.
I don't know if you're still on this game, but I need help. I want to make a Viridi Palm with Speed +4, Shot Range +3, Evasion +4, and Freezing +4. I've tried to use your guide, and I managed to isolate my mods and fuse some together, but now I can't find a path to fuse THOSE together, and I'm just completely stumped... I don't want any mathematic statistical gibberish, I just want to know how to get a Viridi Palm with those mods, please. If you can help, of course.
No, I'm not sure what happened but I see a preview of it in my notifications but it doesn't seem to show up here. You said something about a fusion emulator though?
5 years more have passed... and yet this still has been useful to one person more, cheers
i'm relieved i looked into this before i sunk more time into weapon fusion, i just assumed more stars overall was a good thing hahaha
Ah, yes, time to get into a game that died years ago
here I go again
I got into this game last year and I’m still having a blast with a semi-active multiplayer community that’s still willing to help newbies, and a pretty active fandom. If you want, I can give you a link to a multiplayer discord server for it.
@@briangeer1024 I want to know that discord!
@@wastingtime2380 there’s a pinned link to it on the r/kidicarus subreddit
Great video. Didn't know Kid Icarus went this deep. I really wish for a follow-up game of the series imo. Great voice and commentary and music choice as well.
Rare to see anyone talk about this game nowadays.
I really appreciate your time and effort to create a great video like this one. I'll try create a good weapon, but even after watched your guide I keep feeling dumb. 😟
i know it is kind of randomly asking but do anyone know of a good place to stream newly released tv shows online?
@Pedro Julius Flixportal :D
@Billy Ellis thanks, I signed up and it seems to work :D Appreciate it !
@Pedro Julius you are welcome :)
Thank you for this! I’ve been playing for so long but never really understood how to actually get a good weapon. This was super helpful!!
I may as well post a comment requesting laymen's terms for this, because I'm actually trying to wade through the weapon fusion system, which is every bit as obnoxious as I imagine it would be. If you're wondering what my overall goal is, it would be to set up consistency in COMPLETELY isolating the above 44 Value modifiers, complete with the removal of any Stars, to make them viable fusion material for V100 base weapon creation to reduce grinding issues.
First off, I need to note that getting rid of Mixed Stars is in fact possible, since certain combinations can allow for removing Melee or Range Stars. I actually managed this with Item ATK +4 (one of the modifiers that exceeds 44 Value): with a Modulo 4 Fusion, Item ATK +4 with only 1/2 Star in each category fuses with a 1R/Melee DEF +1 weapon to get rid of the Melee Stars while retaining the Item ATK+. Shot DEF +3 with the same mixed Stars can fuse with a simple 1/2 Range Star weapon to again get rid of the Melee Stars without losing the Shot DEF+. I feel the trick would be keeping the Stars as low as possible and fusing with low enough Value stuff, which I found would also allow for removing the Range Stars when isolating given mods.
The problem I am having? Getting rid of the other side's Stars, especially when the modifiers refuse to pass on with lower Value weapons in general. If I could just get past that and have the modifiers, I could at least see if the isolated mods would indeed fuse with base weapons to create new base weapons. Hopefully without relying on fusion group numbers, which Item ATK +4 seems to avoid if the information I have to work with is reliable enough.
I should cite now that there would be the obvious solution of gemming the Treasure Hunt Brawler Claws, the weapon with the Starless Overall DEF +8, particularly since some isolated low Value mod combinations with it actually allows for having completely isolated Overall DEF +8, but that crosses into the territory of unacceptable RL resource expenditure, especially at this point, UNLESS somebody could feasibly set up online Streetpass in a non-complicated manner to allow for better connected Gem trading, which considering I have every V100 weapon type other than Cursed Palm, Fairy (Flies) Orbitars, and End-All Arm in the first place, not to mention save editing is already a thing, would make trying to fuse for the V100 weapons redundant in general because people could just trade.
So I'm hoping you're up for talking about this.
dead game and NOW a youtube fusion guide is made. Also MnK. That really takes me back
Bro I can't believe I'm still finding you around online, spare a discord?
I'm an old 3ds friend btw.
my goodness seeing this video popup brought me a ton of memories. I put like 900+ hours playing with MnK and the likes
@@Embrio4119 There are some discord groups that I'm in that still play this game. Granted they're not as active, but they still play.
@@ProxyHaxOO I'm just interested in talking to you, I no longer have a 3ds, I have a switch though.
This is a brilliantly detailed video. Very useful, even all these years on. Thanks for the hard work.
Great video! When i was in middle school when this game came out, I for some reason used to think the weapon’s value represented how strong it was rather than the stars, which i also thought just meant how far it could reach enemies (the closing in dash for melee and shooting obviously). I will always cherish this game but sometimes I still forget how fusing works, I’ll be sure to come back whenever I need it!
Midnight knights . man.. those were the days. Shitposting on gamefaqs and spending everyday on chatzy.
Thanks for the great info.
Gonna be referring to this video a TON from now on. Nicely done.
This is really helpful. Especially learning that you can pass weapon gems with only one game.
Hey thanks for the guide! Really enjoyed the music choices!
Looking good Joker
Tyvm for this guide, I start playing this game this week and this guide is very usefull xD
This was really helpful, your narration is great!
phenomenal video
This is a really cool video man. You should start doing more UA-cam stuff again.
My head hurts
time to hit the hyperbolic time chamber and level up to god level
F
Nice. Was way more comprehensive then I expected. The only thing you missed was starless mod conversions, its possible to convert both positive and negative mods to starless. It takes alot of effort and cloning, but is doable if you really need to. The process for making modded 100V is also really easy if you follow a rule ground rules and prep the negative beforehand.
I covered getting rid of stars at 21:30. It was technically going from mixed to ranged/melee only, but the same process can be applied to going from ranged/melee to starless.
Also I wish I went into more detail about 100v modded weapons, but I didn't have good example fodder at the time and only had results.
You know what would be cool... If all weapon types had "skills" that are picked randomly. Kind of like natures in pokemon.
So people will look for mods that complement the "skills".
Example a (multi-hit skill) with any (status effect) inflicting effect would be a beast of a weapon if the weapon has a fast shooting speed.
Dude amazing video 👍 I’ve made lots of progress on certain weapons, but would you mind also posting your save file for more fusion opportunities? I got 2 3d’s that can streetpass and would like to dupe some of your weapons and share them!
Wait why wouldn't you want a mixed weapon if both are 6 stars? I know for the magnus club ranged stars are a waste but what about something like a double 6 star blade or bow
I was thinking the same thing, but my guess is it's considered a waste of value points that could go into mods (or nothing, as that's also beneficial)
Epic guide! I am extremely grateful for your knowledge
I know it took you a loot of time to make this video thank so much though I was trying to figure out how the fusion system work and I end up trashing all my weapons
Really informative video. Main thing I learned is that I need more weapons to play around with, particularly ones that are not mixed in stars.
Great video. Loved how you used music from Persona 5. I love that game too.
I had that exact weapon 342 but it didn't know how rare it was T^T
Dude i know I’m 3 years late but this game is amazing and i hear it might be making it’s way to the nintendo switch. Imagine more maps and game modes, do you mind if I feature you in my next video?
Very cool video!
Making Shin Megami Tensei fusion look like baby letter blocks.
Fantastic guide. If the stars align and we get a port or preferably a new game, hopefully fusion will be streamlined.
26:35 Just Imagine the length and damage escalation on a Magnus Club's backwards dash charge shot with shot range +3 the longer It lingers and one gets caught late . -.
Using this in 2021 to get 9.0 on all missions....thank dude
Yo samee. Unfortunately I can't do the cartridge trick as my game is downloaded so that's been a big hinder
Weapon fusion is so weird and complicated in this game... :'D I'm trying to beat boss battle on hard mode, but i have no good weapons. I try fusing my +8def/+3 evasion with other weapons, but it never turns out right :')
Guess i need a LOT more weapons with only range stars ack, :'0 Thanks for the video; will definitely need to rewatch this when I need help or if something isn't right. Hopefully i can get my dream weapon and beat hard mode X'D
When i played the game originally I basically just fused everything. What is the fastest was to get a buch of weapons in bulk? I only have 3 weapons.
Solid guide!
Two points I saw you fell short on though was not explaining that negative mods always carry over based on the value. When taking the last number of each weapon value and adding both together with 10 as the overflow point, 0-4 takes the negative of the lower value weapon while 5-9 takes the higher. ex: 295+327 is 5+7 so 12, meaning it's 2 and the low value weapon takes the negative. Maybe I missed but didn't see.
Second point is the disregard of the incredible viability of mixed tanks in high end fusion. Making a balanced claw/blade/arm was incredibly potent near the end of the game's competitive life and was only picked by a few, so I can see why it was dropped as a deterrent for new players to be held back by mixed stars in basic fusion. Still, a note in the end level fusion parts would have been nice. Again, maybe I missed.
Thanks.
I explained negative mods at 14:08
And it was a lot to cover in one video so I didn't really have time for mixed weapons. I also never made any serious mixed weapons myself so it would be difficult for me to show examples. With that said, everyone competitive pretty much runs evasion which shuts down melee weapons pretty bad. I would imagine mixed/melee weapons would be pretty good without evasion, but dodging around opponents is pretty broken.
@@weare6789nospaces Well, mixed tank doesn't exactly mean no evasion, especially considering the impact of it. Definitely a preferred mod in most high value fusion.
I love this game. I'm glad it's still being played. The characters are amazing, but I've never understood the fusion stuff. I've had this game since 2012 and just got back into it.
Also what's the music?
He used stuff from Fire Emblem Awakening, Xenoblade Chronicles, Chronotrigger, and DKC2. He has good tastes
i really want to make Artillery or Beam claws with 6 range, any melee
with speed +3/4, Effect Duration +3/4, Shot Range +3/4, Heart Bonus +3, it's really not asking for much but for the past few days i've spend 6 hours trying to fuse it and it's not working the closest I have now is
bear claws range 2.5 and 2 melee, 283
with speed +4, shot range +3, heart bonus +3, confusion +2.
i wanna cry this is too grueling.... TToTT
i feel like i understand less
feels like you need to be good at advanced calculus to know how to make a good weapon
I have a Somewhat staff with 6 Star on Both and a Value of 348 and i didnt hack lol
Send imgur link now, this is beautiful
Very interesting guide, I never though than this game could have such deep mechanics. I only have one question. How usefull can be this information to 100% the game?
~~Samurai Blade~~ fusions
Aurum Club x Taurus Arm
Cragalanche Cannon x Pudgy Palm
Ancient Staff x ball cannon
Hewdraw Club x End-All Arm
Ninja Palm x Twinbellows Cannon
Flintlock Staff x Cragalanche Cannon
EZ Cannon x Cutter Palm
Rose Staff x Poseidon Cannon
Needle Palm x Poseidon Cannon
I’m gonna start a petition for this game to go on console
this is way more complicated than i thought holy sh¡t
~~Burning Palm~~ fusions
Paw Pad Orbs x End-All arm
Optical Blade x Boom Orbs
Guardian Orbs x Aurum Club
Crusader Blade x Aurum Orbs
Cragalanche cannon x ball cannon
Crusader Blade x Aurum Orbs
Kraken Arm x Shock Orbs
Upperdash Arm x Eyetrack Orbs
Centurion Orbs x Electroshock Arm
Halo Club x Angel Bow
Are you still answering questions? I got into this game a few weeks ago and I'm have a hard time stacking 6 mods on a weapon.I'm able to stack 5 but not 6. 5 meaning 4 postive and 1 negative mod.Any advice would be nice thank you for make the guide videos and have a great day.
There can be several reasons but the most likely problem is the values of the weapons are not high enough. Getting 6 mods on a weapon usually puts the value too high (above 308) assuming the mods are maxed at +4. Another way to pass on more mods is to make sure you are fusing in groups 4 and 5. If you are just getting into the game, I would worry less about getting all mods filled out and instead just getting 3 or 4 good positive mods on a weapon with high stars.
This also strongly depends on how many stars you're working with. If you're keen on 6 mods, I'd recommend sticking at around 3 or 3.5 stars if you're making a ranged weapon
This is amazing holy shit
is weapon cloning possible on a digital copy or no
Not really unless you have two 3DS's with 2 digital copies. It's also more heart farming intensive as you have to buy copies of weapons straight, and send weapons back, or fuse materials and send a gem back taking 3 streetpasses total.
do you have any tips for removing stars on a negative mod weapon? i just can't seem to get the stars to go down without losing the mod lol
Other than keeping overall value low, and using the eject cartridge trick, there isn't much more I can say. Fusing off stars from negative mods is just a ton of trial and error for me. The higher value (more negative) the mod the less likely it is to drop stars. I spent an absurd amount of time to get overall defense-4 fused into a starless weapon but never got it to work. I think it might be impossible but can't prove it either way. If you are trying to get a low magnitude value mod (between -2 and -20) off of a mixed weapon to a ranged or melee only weapon you should get it eventually if you just keep trying. Otherwise it's probably best to just keep farming weapons till it drops randomly.
Well done!
5:50 Lmao, this late now I learned about "star"ing them :/
nice guide
Isn't it good if u have 6 stars on both
If you're not interested in using a given weapon online, and just want to use it for hard mode single player content is it fine to keep mixed stars?
Yeah, mixed weapons are fine too. It will be more difficult to get optimized min maxed weapon when mixed but it should be more than enough for most single player content.
Sad this is kinda a useless guide now unless you're playing local with your friends. A lot of effort went into this guide.
I don't know if you're still on this game, but I need help. I want to make a Viridi Palm with Speed +4, Shot Range +3, Evasion +4, and Freezing +4. I've tried to use your guide, and I managed to isolate my mods and fuse some together, but now I can't find a path to fuse THOSE together, and I'm just completely stumped... I don't want any mathematic statistical gibberish, I just want to know how to get a Viridi Palm with those mods, please. If you can help, of course.
Te pesa el cerebro 7 kilos !
tankyumymann
Abonnemenated
Uh did you delete my comment...?
No, I'm not sure what happened but I see a preview of it in my notifications but it doesn't seem to show up here. You said something about a fusion emulator though?
8:21 no it equals George Bush