I'm very tired. Here's the vid on me reviewing every Booster in Helldivers 2 if you missed that: Here's my Review of Every Booster in Helldivers 2: ua-cam.com/video/LdpcR0K2UGU/v-deo.html now go blow things up
Booster vid was also great, Fallout. Loved your content since the Dust Rock Blues testing era, glad you're finding success in more games. Your variety tuber era has begun.
Something to add regarding the thermite, its main goal isnt actually to deal damage through armor (unlike the scorcher) but to decrease the armor class that its attached to, if it burns on heavy armor then it will degrade to medium + armor, a second thermite grenade will reduce it further to medium armor, and a third will reduce it to medium - armor, by that point it will have done enough damage to take out a hulk, but not enough to deal with a tank. note that the armor degradation will only affect the armor facing that it is attached to, so if you stick it to random parts of the armor it wont be very effective. This has incredible potential against the very heavily armored factory strider as well as things like tanks and hulks since support weapons like the autocannon suddenly have even more penetration power once you stick just one thermite into the front armor of a hulk, imagine what can be done against the factory strider?
The fact this warbonds armor didn’t have a fire reduction effect like the last warbonds armor with arc damaged really hurts especially when the reused old effects for these sets instead
Yeah the armor seems slapped together to fill the warbond out, very bog standard passives that we've had for 2 months already. I expected some kind of resistance passive.
Especially since the Groundbreaker set basically screams flametrooper aesthetics. Also, would have synergized very well with the new ship modul that buffs flamethrowers.
I disagree to an extent, even as Host it suffers. I feel like the grenade itself is bugged; We seen from the leaked testing that it was much better than what it is now, and it just isn't doing all the damage that its suppose to. Hopefully we'll get info on if its a bug or if they intended to ship it weak out of fear of it being meta. As of now, I'd can't recommend taking it over any other grenade, hell Id even say the smoke grenade is better, at least that gives you some utility. (Shame I have a very stubborn friend who won't take it off, literally had to use all 4 to kill one Hulk)
As another comment pointed out, it doesn't break armor, it debuffs it allowing other weapons to penetrate. It's niche but I'm sure with more testing there will be a good use for it.
you would have thought that arrowhead messed up and put the bughole/fabricator destruction on the wrong gun. fully expected the crossbow to be able to do that and not the eruptor.
From the leaks the crossbow can shutdown a fabricator and bughole. What's more amazing is that you can destroy a fabricator on any angle, no need to aim for its flap or the door. Unfortunately seems like it got tweaked before release.
I would have expected both to do the job. The eruptor is a massive weapon that only has 5 shots and its explosive, there's no reason it shouldn't do that job. The crossbow absolutely should though.
@@0verpwned yep. As it stands the eruptor is pretty good for sniping devastators and groups, but the crossbow has no purpose. it's too unwieldy and the AOE is too small to be good for crowd control, the Jar and scorcher do better single target damage while handling better.
@@miirico5398 Exactly, they showed the crossbow blowing up fabricators by just shooting bolts at the side of the building not even having to go through the vents.
Expert shuttle pilot should have been a 50% reduction in call in time to be even worth considering. I might run it one more time on a low level broadcast tower mission to get the whole thing done in less than 2 minutes, but other than that, just about every other booster will outclass it by a wide margin. Maybe not flexible reinforcement budget, which is also garbage.
The flexible reinforcement budget is kinda good. A lot of time is saved if a mission goes shitty. Those 10 seconds off have saved my teams from failing missions a few times honestly
@@itsGreyHat Unless you go through the whole timer 4 times, it is better to have just more reinforcements. More reinforcements is equivalent to a 100% timer reduction for the first 4 call ins. And even that isn't particularly good in my opinion, other boosters can help you die less which is almost always a better choice.
I was hoping it would at least be 30 seconds, but nope. 18 seconds. Only take it on those missions where you drop in, blow up the tower, and extract. 2 minute dive!
Extraction time needs to be reduced by 50% for me to even consider using that. 15% is a joke. You are taking a booster that helps make the 40 minute mission 18-30 seconds faster. Expert extraction pilot should also come with a pilot that has 3-4x the fire power for clearing enemies when it lands, it should essentially act as an extra eagle stratagem at the very end. Maybe make it have a gatling turret on the bottom/top of the ship. Having that could make this worth it, especially if you think you're going to extract after your ship leaves orbit and won't have any stratagems for a couple of minutes. In all honesty, if weak boosters like this are going to be given out in warbonds, they should just create a separate slot for them that is like a 5th bonus booster the team leader can select. There's literally no reason to ever select this booster in its current state over the ones that are already available.
Exactly, other boosters are present and help you throught the entirety of your mission whereas this one you only ever see the benefit at the very end and all it does it shave off 18-30 seconds on the extraction ship. Maybe they'll realize this and as you said, either 1. Buff the really weak boosters or 2. Create a 5th slot for the really weak boosters
I don’t think any primary weapon should. They are supposed to be bases not cardboard boxes. I feel it should take a rocket launcher, grenade, or stratagem.
@@Postpar Yes they should. Sure, definitely not in 1 shot, but pelting a fabricator enough times SHOULD still blow them up. It allows people to broaden their loadouts which is good for the game. Look at the Eruptor. Because that thing exists, people are now bringing different support weapons that they don't usually get to use. Like the machine guns or flamethrower.
@@Postpar they are already a cardboard box, especially for fabricators, where quasar/EAT/autocannon is probably the default choice for the support weapon. Bugholes are just annoying. For me, bases being weak is a good design choice, it's a side objective. Bug bases hold you long enough, so you need to deal with a swarm, bot bases are more about the positioning. You have the main base enemies, a bot drop and maybe a wandering patrol nearby. If you can carefully plan an assault, where you blow up the base and GTFO-great, but if, for example, you chose a very greedy angle with AC and you missed the vent-you are basically screwed, because repositioning takes some time and you don't really get a lot of it after the first shot. My rule of thumb is that one shot and GTFO is ideal, 2 shots with repositioning is you would need to clear some light units, 3 shots-death. One thing that bothers me, that it's way less punishing to die if your dedicated base punisher is your primary, because you would respawn with it, losing your autocannon is way more painful and makes gear retrieval much more important. ---- Note: I usually play solo or as an side objectives roamer, maybe from a team perspective it is very different
I saw a very starcraft-pilled japanese guy quick swapping between the eruptor and his sidearm to skip the bolt action and got full semi auto, dumping all 5 shots in 3 seconds. Its very fun.
@@gatzt3r Which is wild bc the uptime form that is only 10 percent which means whoever was loading it breech was on the top of their game considering..
He said something else where he didn’t use the terminology correctly but I don’t remember what it was. I was like “no way this guy called chambering the next round ‘kind of reloading’”
This is very common in the helldivers 2 community ive noticed. Alot of brainfarts that dont know anything about guns. Another youtuber and his 🫏 followers thought the Dominator was a shotgun 💀😑 But ye, atleast this guy just seemed unsure, instead of being wrong and refusing to be educated
@@Tenmo8life It’s not that deep, acting like people inherently NEED to have knowledge on firearms is cringe JROTC behavior. Especially on a YT channel not even dedicated to firearms in the first place.
That grenade pistol is the MVP here. The bolt action explosive also changes up build options interestingly. It will pair with arc throwers and machine guns very interestingly for almost a role reversal of sorts between primary and support weapon.
tested it myself and went, "oh, its got the same capabilitys as an AC pretty much" to then being 5 mins later, "oh, i need someting with more bullets if i wanna run this". Hence the loadout of Eruptor, Redeemer, Stalwart was discovered, the Stalwart being the "main" and Redeemer something u spawn with. Pretty much as you said, support and primary role swap for even more versatile builds.
@@TimHawk. Agreed, but in my personal case thats what i use my statagems for. Horde clear and Base demolition are both covered by this weapon setup meaning im free to use my strats on the big boys. i usualy pair this with a railstrike and either a 500kg or airstrike depending
The ammo economy is very very bad though. 2 shots per resupply. I do not think there is any good reason to use this gun, except if you really really wanna close bug holes.
The Thermite grenade isn't a real dmg option. The Grenade does debuff the targets armor. After hitting a hulks front, a teammate was able to dmg it shoting any part of its front with the auto cannon. Shoots vary from4-7 to kill after that. Multiple grenades don't stack the debuff. So throw it at the heavy armor targets to make the hard target more vulnerable to certain guns, can't say much there.
That's stupid on a conceptual level and on a gameplay level. It would've had a decent role if two grenades could kill most heavy armor enemies, but as it is you have to give up so much to take these things and all they do is debuff enemies so you can kill them in other ways. It's just so dumb.
@@aaronhumphrey3514 needs to kill with 1 grenade(even if that grenade has to be specifically to the face, otherwise 2 grenades anywhere else makes sense) but otherwise yeah, agree.
There are 5 armor tiers, even if the game only shows 3. The stats are consistent for each tier - light, semi-light, medium, semi-heavy and heavy. Also, anyone else noticed the bug where if you shoot a close by enemy and fall over, your character gets the sudden urge to hug the enemy (somebody screwed up with the physics and it pushes you the wrong way)? It's real obvious with the bolt-action rifle
Basic Weapon Terminology: Bolt action: has to be „reloaded“ after every shot like the eruptor Pump action: Typical shotgun you pump between each shot Semi Automatic: one trigger pull one shot Burst Fire: one trigger pull multiple shots Fully Automatic: keep the trigger pulled and its gonna fire until the mag is empty
Think they might've disabled the crossbow's ability to shutdown fabricator and holes. Because I've seen the leaks from reddit that it can destroy a fabricator on any angle and easily shutdown a bug hole. Thinking Arrowhead is a little worried it might be a little too OP or some shit.
Its weird how over time the original paid bp is becoming better and better and I would argue is eclipsing the value of the previous one and this one. At the end of the day shotgun is still the best in this game...
Just before the update, there was one module that had a level 4 slot saying something about certification for new stratagems. It was gone after the update and wasn't one of the new modules released but I feel its worth noting.
The extraction booster should just cut the time in half. All the other boosters work for the entire match while this one only works for the end of the match.
Agreed. Since completing the mission is possible without extracting, it only serves to boost experience gained and extraction of samples. Not very useful. Selecting which booster to bring with me should be a difficult choice, but there are clear terrible outliers.
I _think_ (from footage, haven't tried them yet) the point of the Thermite Grenades is to strip armor for other weapons to penatrate. I'll test, but that seems like what they're doing. If you can kill a charger with one stick and a magazine into the leg, that seems pretty legit.
Undersold the Eruptor tho, it's basically an auto cannon with less ammo and more damage, doesn't occupy the backpack space or a stratagem slot. Still closes fabricators and bug holes, and I've been told it takes down radio towers as well
A lotta the new gear seem like great combos for the "stalwart" playstyle; the idea of the playstyle is that you bring the stalwart and an ammo backpack, effectively giving you thousands of bullets before ammo is ever a concern--at the cost of your other tools needing to be better at dealing with armored targets/nests. It doesn't really work that well against bots, but it can let you do WORK against bugs. The Punisher Plasma was kind of the best-in-slot primary for that playstyle before, but this new warbond definitely adds a lot of new options for that setup.
I thought I was going crazy in regard to hulks. When I tried it this morning I thought I saw you could shoot them in the face, but I just tested in the shots kept deflecting. Not sure if its bugged or what, but doesn't seem consistent. Just glad someone else said its possible.
honestly, I've tried the WB and it feels underwhelming a bit. I expected more comfortable and powerful weapons. Also, no new armour buffs is sad. The booster is weird, and the grenade is kind of weak too.
The extraction booster has a very specific extra perk that we used it for, which is giving you just a bit extra wiggle room for the 360 second achievement if you need it
i like the new booster purely because my friends already run the ones for hellpod space and such and also because i remember how many times i lost a mission or a friend died trying to get into the ship with samples because we started to get overrun in my mind the time shaved off could mean getting more rewards or not
Honestly, would it really do much? Anything that tanks the first bomb would already be knocking on death's door, so the second would just save you a few shots at most.
the crossbow looks so dinky. What were they intending this weapon to be for? It looks like it doesn't excel at anything. It should either penetrate heavy armor or have a larger explosion effect.
I was expecting it to be something in-between the grenade pistol and launcher. Disappointed that doesn't appear to be the case. I suppose they are worried about it making the plasma shotgun pointless, which also already has a small niche. Not really sure what they think the best use case for the weapon is right now.
It shouldn't even exist in the first place. Why the heck would we bring a CROSSBOW to fight hordes of bugs or robots? Makes no sense no matter how well its balanced.
@@Revalopodi think a sci-fi aesthetic would merit its existence. right now it looks like little timmy's toy model and was too lazy to paint it so he spray painted it black
The eruptor's neat, because the way I run it with the Stalwart, it flips what you normally see on its head, with the support weapon being used against smaller enemies and the primary on larger targets rather than the other way around.
One thing I discovered about thermite grenades is if you heavily damage a big enemy (like calling a railgun on a bile titan) and it fails to kill it if you throw a couple of well-aimed nades onto it you can finish it off
Think there is a bug where if you shoot the eruptor to close to you, you get hurt from the explosion but get knocked forward into the blast instead of away from the blast... gotta love those new patch bugs
I’m 20 medals away from the grenade pistol and could not be happier to hear that its actually as good as I had hoped it would be. The Eruptor is just so much fun in the meantime.
The Eruptor is my new fave primary. Was a Slugger main, but this just has great utility especially after they nerfed the Slugger's stagger and door destructiveness. Something about the Eruptor I enjoy doing is the fade away shot. Leaping back or to the side as a melee unit is approaching (berserker, stalker, etc) you can hit them center mass or their feet and take little to no damage (though if you leap back into a wall then it's pretty much like firing the Scorcher at your feet).
Maybe not now, but they should probably let us bring two boosters along for missions jn the future, otherwise I don't see the point in some of them. Perhaps create two classifications like tactical boosters (e.g. stamina, health boosters), and support boosters (e.g. redeployment, extraction).
5:30 Correction: The CE-07 Demolition Specialist is not the most armored Light Engineering Kit, that would go to the CE-67(?) Titan armor, which has an armor rating of I believe 79. Despite that, its still the most unique armor set from this Warbond and in my opinion is the armor set to aim for. Anybody with Super Citizen or that got the first premium war bond will likely already have an alternative to the CE-27 Ground Breaker, and the base Warbond has 2 alternatives to the FS-55 Devestator, one of which is dirt cheap to acquire. Overall, Im disappointed with the armor we got in this Warbond, at least from a practical standpoint. The lack of any new armor passives is the main problem here, but the fact that 2/3 of the new armors are just reskins hurts alot.
@@itsGreyHat I concur, the closest we have for a default helmet variant(besides the one from Steeled Veterans) that has actual structural changes is the Trench Engineer helmet, which is so modified from the original design that I only noticed that they share the same platform by comparing the back of the helmets. We need to see more love given to it. As far as a kevlar armor set goes, only the Drone Master armor set comes to mind as something relatively close, but I'm pretty sure there's more. I do agree that we should see some more of that though, it would be nice.
Adjudicator is my new favorite rifle and to me it serves as a “jack of all trades” type of weapon. Semi auto from a distance and switch to full auto when they get too close, especially bots. More ammo in its mag gives you a lot of opportunities to land headshots (since you can magnify the scope it’s a lot easier to land them). Can’t tell you how many striders ive killed from a distance that were trying to swarm my teammates. IMO I think it’s a very solid rifle
This weapon is probably the worst or 1 of the worst weapons in the game rn sadly. It barely performs better than the liberator penetrator which was already a really disapointing weapon. Requires more than 1 shot (if not head shot) to kill the smallest automatons, has a really small ammo reserve both inside the mag and mag reserve. I got really disappointed at it honestly. It gets overshadowed by both the normal liberator and the (black) diligence. As both work better vs both light or medium armored targets. Remember that "medium armored" targets have always a clear visible weakspot outside the green fat bugs that spit. Devastators die in 1-5 hits in the face with any weapon and the hive guards die really easy when you hit them on the back. So in short the "medium armor penetration" trait again makes the weapon pretty underwelming. Ofc its just my opinion but I barely find people talking nicely about this weapon and I was expecting something more of it!
@@-Triumph it absolutely isn’t the worst gun in the game or one of the worst. I’ll admit it’s a little underwhelming but I’ve been head shooting automatons left and right and they’ve all died in one shot. Even devastators.
@@lowrider6217 Scopes are atm missaligned. And actually no, everytime I used this weapon I was looking at my ammo reserve as it is very easy to get it completly empty in 1 prolongued fight. Both the defender or the diligence are better at killing anything this weapon can kill. If it is gonna remain as it is "stats wise" It should have 10 magazines minimum and the liberator penetrator should have like 12. I am killing devastators with the sickle as easy as I am doing with this weapon the sickle has "infinite" ammo. Again I like this kind of weapons but arrow head don't seem to like them. They are just making the shotgun type weapons good and the others underwelming.
I've only every used the stalwart once in over 100hrs of mission time and that was for a personal order. Now, Eruptor + stalwart is my new favourite loadout. They work like PBJ together.
stalwart paired with dominator or now the eruptor is an S tier support weapon on bugs. up there with grenade launcher or autocannon imo. more than viable on level 9
@@basyoom and? one guy. also replace the eruptor with the dominator and its the exact same shit without all the cringe downsides. but people have shiny new toy syndrome so just like the quasar people are gonna jizz all over it for a few weeks till people realize its not some crazy amazing OP gun. lol.
@@TheCosmicAstro- I only play diff7-9 and yea no combo is perfectly suited for every possible scenario but it's a super fun and viable pairing in line with my other loadouts.
The Ship Module for "Rapid Launch System" changed. It used to be "Removes deployment time for Emplacement stratagems." But its bugged or something and is now replaced with 100 seconds CDR for some items.
1. They really had to re use "servo assist" as an armor bonus? Its trash and in my opinion just seems lazy, with a new warbond they couldnt come up with a new bonus?. 2. Theyve been saying the new heavy armor would be 90% resistance to explosive damage, which its not. I was hyping SO hard for that new armor bonus and figured since were going toe to toe with the bots it would come in handy, and was VERY disappointed to find out it was just the usual 50% i dont know if I just misheard, or if they changed it at the last minute because they realized it would be too OP 3. The damage on some of the new weapons is mediocre at best, the explosive crossbow and the grenade pistol are the best things to come out of rhe new warbond, everytjing else is trash. In my honest opinion the bugs (glitches, errors and latency problems) in this game have been really bad, missions not working properly, terrain glitches and even stratagems and weapons not working right. With the sheer amount of game breaking bugs, i was really hoping this new warbond would smooth things out, but honestly im not that impressed.
I’m a big fan of the eruptor. It feels properly balanced (as all things should be). It pairs well with a reliable support weapon like the machine gun and I use it to thin out hordes, bug holes, illegal broadcasts, spore spewers, and fabricators. The splash damage is great. I just wish that the bolt action animation was just a teeny bit faster.
4:14 Being a COD player and playing HD2 I knew the crossbow would be a let down in this game without unlocking it. Facing a team of 5 with one round at a time with explosive rounds in COD is manageable. When looking at the mag capacity and knowing there is more aggro now in HD2. The crossbow is useless. Facing a swarm of flying dragons, 3 hulks, 2 tanks, 3 bile titans, 5 chargers, 6 stalkers, 9 bile spewers, and crowded by the smaller bugs all at the same time during one match. Not to mention nonstop incoming dropship and bug beacons in helldive. You will be overwhelmed to have the same issue with other weapons with it comes to mag size and reload time. Noticing the crossbow trying to destroy the fabricator is the same thing as throwing the G-16 impact grenade. It will explode but doesn't get the job done. I am beginning to think not all weapons were meant to be played in for both bots and bugs. Just like there are games which separate weapons used between pve and PVP like destiny. Many of the weapons are good and fun to use for lower easier levels. When it comes to suicide mission thru helldive we need harder hitting heavy penetration weapons for primary and secondary weapons. I am glad the grenade pistol will replace the need to use the autocannon now.
Loving the new Sniper Rifle, I treat it as a strategem though, and use the flame thrower as my primary. The Grenade pistol is super fun to use and the thermite grenades are cool. The other two weapons are pretty arse though and the extraction booster will never be used, even if it reduced the time by 50% it won't get used.
1:51 you could also use Armor with Fortified, the 50% explosive resistance one. It has the same recoil bonus and a lot of people use that one for bots anyway so it wouldn’t be much of a change for bot missions.
i'd rather switch the LMG for laser cannon and pair it with stun grenades and you can kill turrets,tanks, and hulks without eagle/airstrikes and more importantly kill gunships without issue
@@MagikarpPower arc thrower is annoying and unfun to use imo because sometimes it just randomly misfires and doesn't hit anything for no reason. At least with Stalwart, it just works ;)
@@christianhodges685 ofc I mean that. The adjudicator should come with 10-12 clips if it remains as it is. Same problems than the liberator penetrator has sadly :(
Hey fellow hell divers. Is this a food build? Lazer diver.. Laser cannon, use the syth/sickle and use the guard dog or shield pack (guars dog preferable) and you csn use the laser cannon till it is almost max heat thrn seitch to sickle/sythe. Its oretty much cinstant laser damage. Orbital laser too. Then maybe side arm yoy coukd use magnum or new grenage gun. Uf yiu wanna go full laser you coukd use the laser dagger pistol but its trash. Stun grenades help too. Is this worth it?
One of the other major downsides I've found with the Eruptor: it has terrible aim down sight (ADS) speed. With other weapons, I can quickly ADS to deal with mid range or even close targets, but with the Eruptor, it feels like it takes another second or two to finally raise up to the point of allowing you to aim through it. I mean I understand it's probably a heavy rifle all things considered, but the bolt action firing system and the explosive damage (rendering it a poor choice for cqc) makes me wonder why it needs that extra challenge.
Honestly, Eruptor + Stalwart rules. You can use Eruptor to kill fabricators/holes and combine it with stun grenades for heavies. Then you use Stalwart for everything else and your backpack is free for something like shield/supply pack or guard dog for more add clear.
Eruptor and the grenade pistol are easily my favorites in this. Both for taking down spawners. Eruptor is perfect for bots and sniping fabricators, while pistol is perfect for dealing with bug holes. Both I feel give options to change up what your grenade option is which is where they really shine. Since you no longer need to carry around nades to destroy things, you can swap to utility grenades such as smoke or more likely, stun. I will say theres a weird downside to the Eruptor though, in that it doesn't seem to do much weakpoint damage. I tried sniping a turret's weakpoint, once with the QC and then shooting it with the Eruptor, and despite nailing it 3 times in the weakpoint, it did seemingly no damage. Vs shooting it with the slugger once to kill it.
Eruptor: Can kill charger the SAME way as Plasma Shotgun Shoot the ground under its belly to also hit its butt 6 shots do the job in a pinch Leg shot can work but even knowing when charge's leg armour does not work during some animations, its still not very reliable in my opinion
Eruptor can also destroy the illegal broadcast towers in a couple of shots so you can just snipe those from a very safe distance without ever needing to engage the enemy.
@@Jorasaurus I figured. I mean, for us, that stuff seems totally obvious, but some of these folks just didn’t grow up around firearms. My pet peeve is “clip” instead of magazine… 🤣🤣🤣 There were some hateful comments under this video, and I felt kinda bad for the guy since it’s not really his fault for not knowing.
After dealing with five bile titans and eight chargers back to back I've learned it doesn't hurt to have someone carry thermite to deal with the last titan
Well, I am happy to tell you, armor collars actually matter. Headshots will melt you, but just like mobs, you too have hitboxes. And guess what having a collar does? Reduces your headshot size by putting your armor collar in front of your head. Hits to the collar count as body hits, so yeah. Reduced headshots via the collar. Almost no one knows this though. Because this game has very jank mechanics at times.
@convergence1point aw man, that's great news! This is really one of two main reasons I don't ever run heavy armor, even if I think it looks so cool. I feel the stamina and speed are still a major issue as the sacrifice are too great for the defense buff, but with this knowledge I'll def wear this armor on smaller scale automaton maps like defense missions!! Thanks for the confirmation, makes this armor really worth it to me!!
Wish the thermite stripped armor on bots. Hucking a stick at a hulk & firing off a couple slugs to kill it would be nice. You can already kinda do that with stuns but then you gotta physically run behind them which isn't always possible.
grenade pistol is shit tbh, crossbow is even worse (no idea why the crossbow is a PRIMARY when it does such little damage, it should be a secondary), the new sniper should have been a strategem not a primary...
the Eruptor is INSANE, you can blast entire light bot patrols with a well placed shot and it does enough damage to vents that a quick follow-up from a support weapon deletes turrets and tanks
Considering all the early footage of the explosive crossbow, I wouldn't doubt that the crossbow is glitched. Even the adjudicator has a minor glitch where it doesn't remember my weapon settings, so there is the chance this warbond didn't release in perfect condition. Give it time and I'm sure Super Earth will make sure these mistakes are undone for maximum democratic efficiency. Or at least they'll clarify if the explosive crossbow was able to close bug holes or not.
I'm very tired. Here's the vid on me reviewing every Booster in Helldivers 2 if you missed that: Here's my Review of Every Booster in Helldivers 2: ua-cam.com/video/LdpcR0K2UGU/v-deo.html now go blow things up
go sleep bro
oh Fallout, 7:40 the packing methodology is bugged atm and just not working
Dude, I am super proud of you. I didn't hear you cuss a single time!!!
Booster vid was also great, Fallout. Loved your content since the Dust Rock Blues testing era, glad you're finding success in more games. Your variety tuber era has begun.
Something to add regarding the thermite, its main goal isnt actually to deal damage through armor (unlike the scorcher) but to decrease the armor class that its attached to, if it burns on heavy armor then it will degrade to medium + armor, a second thermite grenade will reduce it further to medium armor, and a third will reduce it to medium - armor, by that point it will have done enough damage to take out a hulk, but not enough to deal with a tank. note that the armor degradation will only affect the armor facing that it is attached to, so if you stick it to random parts of the armor it wont be very effective.
This has incredible potential against the very heavily armored factory strider as well as things like tanks and hulks since support weapons like the autocannon suddenly have even more penetration power once you stick just one thermite into the front armor of a hulk, imagine what can be done against the factory strider?
Fallout not knowing what a bolt action rifle is after years of No Land Beyond memes is a tragedy
it seriously hurts me so much
I don't know if it's funny or just sad
@@iamthereddemon20 definitely sad
you know uhh the the shoulder thing that goes up!
@@ion_force exact same energy
The fact this warbonds armor didn’t have a fire reduction effect like the last warbonds armor with arc damaged really hurts especially when the reused old effects for these sets instead
Its not like it would be difficult to implement either
Yeah the armor seems slapped together to fill the warbond out, very bog standard passives that we've had for 2 months already. I expected some kind of resistance passive.
Especially since the Groundbreaker set basically screams flametrooper aesthetics. Also, would have synergized very well with the new ship modul that buffs flamethrowers.
It's not a fire warbond.
@@malfeastial that’s my point it should of been
The Thermite Grenade seems to suffer from the current DOT bug. Only works for connection host.
even then its weak
This warbond suffers
@@epicwinningthat affects stratagems only
I disagree to an extent, even as Host it suffers. I feel like the grenade itself is bugged; We seen from the leaked testing that it was much better than what it is now, and it just isn't doing all the damage that its suppose to. Hopefully we'll get info on if its a bug or if they intended to ship it weak out of fear of it being meta. As of now, I'd can't recommend taking it over any other grenade, hell Id even say the smoke grenade is better, at least that gives you some utility. (Shame I have a very stubborn friend who won't take it off, literally had to use all 4 to kill one Hulk)
As another comment pointed out, it doesn't break armor, it debuffs it allowing other weapons to penetrate. It's niche but I'm sure with more testing there will be a good use for it.
you would have thought that arrowhead messed up and put the bughole/fabricator destruction on the wrong gun. fully expected the crossbow to be able to do that and not the eruptor.
From the leaks the crossbow can shutdown a fabricator and bughole. What's more amazing is that you can destroy a fabricator on any angle, no need to aim for its flap or the door. Unfortunately seems like it got tweaked before release.
I would have expected both to do the job. The eruptor is a massive weapon that only has 5 shots and its explosive, there's no reason it shouldn't do that job. The crossbow absolutely should though.
@@0verpwned yep. As it stands the eruptor is pretty good for sniping devastators and groups, but the crossbow has no purpose. it's too unwieldy and the AOE is too small to be good for crowd control, the Jar and scorcher do better single target damage while handling better.
@@christianhodges685this
@@miirico5398 Exactly, they showed the crossbow blowing up fabricators by just shooting bolts at the side of the building not even having to go through the vents.
Expert shuttle pilot should have been a 50% reduction in call in time to be even worth considering. I might run it one more time on a low level broadcast tower mission to get the whole thing done in less than 2 minutes, but other than that, just about every other booster will outclass it by a wide margin. Maybe not flexible reinforcement budget, which is also garbage.
The flexible reinforcement budget is kinda good. A lot of time is saved if a mission goes shitty. Those 10 seconds off have saved my teams from failing missions a few times honestly
@@itsGreyHat Unless you go through the whole timer 4 times, it is better to have just more reinforcements. More reinforcements is equivalent to a 100% timer reduction for the first 4 call ins. And even that isn't particularly good in my opinion, other boosters can help you die less which is almost always a better choice.
I was hoping it would at least be 30 seconds, but nope. 18 seconds.
Only take it on those missions where you drop in, blow up the tower, and extract. 2 minute dive!
Extraction time needs to be reduced by 50% for me to even consider using that. 15% is a joke. You are taking a booster that helps make the 40 minute mission 18-30 seconds faster.
Expert extraction pilot should also come with a pilot that has 3-4x the fire power for clearing enemies when it lands, it should essentially act as an extra eagle stratagem at the very end. Maybe make it have a gatling turret on the bottom/top of the ship. Having that could make this worth it, especially if you think you're going to extract after your ship leaves orbit and won't have any stratagems for a couple of minutes.
In all honesty, if weak boosters like this are going to be given out in warbonds, they should just create a separate slot for them that is like a 5th bonus booster the team leader can select. There's literally no reason to ever select this booster in its current state over the ones that are already available.
Couldn’t agree more
Exactly, other boosters are present and help you throught the entirety of your mission whereas this one you only ever see the benefit at the very end and all it does it shave off 18-30 seconds on the extraction ship. Maybe they'll realize this and as you said, either 1. Buff the really weak boosters or 2. Create a 5th slot for the really weak boosters
It's still one of the better boosters to bring in when you enter at the tail end of a mission regardless.
The crossbow not destroying fabricators and bug holes makes me depressed
Seems like such an oversight
I don’t think any primary weapon should. They are supposed to be bases not cardboard boxes. I feel it should take a rocket launcher, grenade, or stratagem.
@@Postparan explosion primary weapon definitely should it makes no sense if it doesn’t
@@Postpar Yes they should. Sure, definitely not in 1 shot, but pelting a fabricator enough times SHOULD still blow them up. It allows people to broaden their loadouts which is good for the game. Look at the Eruptor. Because that thing exists, people are now bringing different support weapons that they don't usually get to use. Like the machine guns or flamethrower.
@@Postpar they are already a cardboard box, especially for fabricators, where quasar/EAT/autocannon is probably the default choice for the support weapon.
Bugholes are just annoying.
For me, bases being weak is a good design choice, it's a side objective. Bug bases hold you long enough, so you need to deal with a swarm, bot bases are more about the positioning. You have the main base enemies, a bot drop and maybe a wandering patrol nearby. If you can carefully plan an assault, where you blow up the base and GTFO-great, but if, for example, you chose a very greedy angle with AC and you missed the vent-you are basically screwed, because repositioning takes some time and you don't really get a lot of it after the first shot.
My rule of thumb is that one shot and GTFO is ideal, 2 shots with repositioning is you would need to clear some light units, 3 shots-death.
One thing that bothers me, that it's way less punishing to die if your dedicated base punisher is your primary, because you would respawn with it, losing your autocannon is way more painful and makes gear retrieval much more important.
----
Note: I usually play solo or as an side objectives roamer, maybe from a team perspective it is very different
I saw a very starcraft-pilled japanese guy quick swapping between the eruptor and his sidearm to skip the bolt action and got full semi auto, dumping all 5 shots in 3 seconds. Its very fun.
I love that the sentry protection solution is packing peanuts.
The bomb expansion for Eagle is removing safety features like fire suppression, ejector seats etc.
One of the older upgrades for the orbitals is them not loading the guns by pushing the rounds through the front of the barrel...
@@gatzt3r Which is wild bc the uptime form that is only 10 percent which means whoever was loading it breech was on the top of their game considering..
Lol right.
@@gatzt3r They deserve a raise, but that would be undemocratic as it would pull from the war chest.
Fallout not to be that guy, but the erupter is BOLT ACTION RIFLE, you don't cock the gun, your diver is pulling the bolt back on the rifle
He said something else where he didn’t use the terminology correctly but I don’t remember what it was. I was like “no way this guy called chambering the next round ‘kind of reloading’”
The bolt is too far forward. Looks like a charging handle on an assault rifle, not a bolt.
Weird design choice
This is very common in the helldivers 2 community ive noticed.
Alot of brainfarts that dont know anything about guns.
Another youtuber and his 🫏 followers thought the Dominator was a shotgun 💀😑
But ye, atleast this guy just seemed unsure, instead of being wrong and refusing to be educated
@@Tenmo8life It’s not that deep, acting like people inherently NEED to have knowledge on firearms is cringe JROTC behavior. Especially on a YT channel not even dedicated to firearms in the first place.
I got annoyed when the dude said “one bullet at a time mode” for semi auto.
That grenade pistol is the MVP here. The bolt action explosive also changes up build options interestingly. It will pair with arc throwers and machine guns very interestingly for almost a role reversal of sorts between primary and support weapon.
tested it myself and went, "oh, its got the same capabilitys as an AC pretty much" to then being 5 mins later, "oh, i need someting with more bullets if i wanna run this". Hence the loadout of Eruptor, Redeemer, Stalwart was discovered, the Stalwart being the "main" and Redeemer something u spawn with. Pretty much as you said, support and primary role swap for even more versatile builds.
@@kampradooka5024 Except the eruptor is useless for anything beyond devastators/guards so good luck dealing with a hulk or titan wave
@@TimHawk. Agreed, but in my personal case thats what i use my statagems for. Horde clear and Base demolition are both covered by this weapon setup meaning im free to use my strats on the big boys. i usualy pair this with a railstrike and either a 500kg or airstrike depending
@@kampradooka5024 Yeah that would work in most diffs. Gonna need more than stratagems for 8-9 though.
The ammo economy is very very bad though. 2 shots per resupply. I do not think there is any good reason to use this gun, except if you really really wanna close bug holes.
The Thermite grenade isn't a real dmg option. The Grenade does debuff the targets armor. After hitting a hulks front, a teammate was able to dmg it shoting any part of its front with the auto cannon. Shoots vary from4-7 to kill after that. Multiple grenades don't stack the debuff. So throw it at the heavy armor targets to make the hard target more vulnerable to certain guns, can't say much there.
That's stupid on a conceptual level and on a gameplay level. It would've had a decent role if two grenades could kill most heavy armor enemies, but as it is you have to give up so much to take these things and all they do is debuff enemies so you can kill them in other ways. It's just so dumb.
That could be handy for big targets like Bile Titans
@@aaronhumphrey3514 needs to kill with 1 grenade(even if that grenade has to be specifically to the face, otherwise 2 grenades anywhere else makes sense) but otherwise yeah, agree.
Managed to throw the Thermite on the front leg of a charger. It did not take off the armour. I didn't bother throwing a second one.
@@aaronhumphrey3514 this is actually how it works. if you place two thermites in the same place on a charger or tank it kills it
There are 5 armor tiers, even if the game only shows 3. The stats are consistent for each tier - light, semi-light, medium, semi-heavy and heavy.
Also, anyone else noticed the bug where if you shoot a close by enemy and fall over, your character gets the sudden urge to hug the enemy (somebody screwed up with the physics and it pushes you the wrong way)? It's real obvious with the bolt-action rifle
Basic Weapon Terminology:
Bolt action: has to be „reloaded“ after every shot like the eruptor
Pump action: Typical shotgun you pump between each shot
Semi Automatic: one trigger pull one shot
Burst Fire: one trigger pull multiple shots
Fully Automatic: keep the trigger pulled and its gonna fire until the mag is empty
I just want to point out that the "Explosive Absorption" ship upgrade is LITERALLY STYROFOAM PACKING PEANUTS. 😂 That is all.
Think they might've disabled the crossbow's ability to shutdown fabricator and holes. Because I've seen the leaks from reddit that it can destroy a fabricator on any angle and easily shutdown a bug hole. Thinking Arrowhead is a little worried it might be a little too OP or some shit.
Its weird how over time the original paid bp is becoming better and better and I would argue is eclipsing the value of the previous one and this one.
At the end of the day shotgun is still the best in this game...
@@sentryion3106 I am legit sure that in the future theres a possibility of them going on sale. I love unlocking new things though.
@@sentryion3106 Just like the first game, the breaker is one of the most reliable weapons.
At least this fire buff is only for dealing damage to enemies.
I hate the constant fire buffs because they just make us die quicker to it.
HULK scorcher literally just look at ur direction for 0,1s and you instantly die is just freaking annoying.
Ah yes “one bullet at a time mode”
Man, it has multiple bullet at a time mode, but not three bullet at a time mode?
Just before the update, there was one module that had a level 4 slot saying something about certification for new stratagems. It was gone after the update and wasn't one of the new modules released but I feel its worth noting.
The extraction booster should just cut the time in half. All the other boosters work for the entire match while this one only works for the end of the match.
Agreed. Since completing the mission is possible without extracting, it only serves to boost experience gained and extraction of samples. Not very useful. Selecting which booster to bring with me should be a difficult choice, but there are clear terrible outliers.
I was just about to go and test the new booster just now. This literally could not have come at a better time.
I _think_ (from footage, haven't tried them yet) the point of the Thermite Grenades is to strip armor for other weapons to penatrate. I'll test, but that seems like what they're doing. If you can kill a charger with one stick and a magazine into the leg, that seems pretty legit.
Undersold the Eruptor tho, it's basically an auto cannon with less ammo and more damage, doesn't occupy the backpack space or a stratagem slot. Still closes fabricators and bug holes, and I've been told it takes down radio towers as well
A lotta the new gear seem like great combos for the "stalwart" playstyle; the idea of the playstyle is that you bring the stalwart and an ammo backpack, effectively giving you thousands of bullets before ammo is ever a concern--at the cost of your other tools needing to be better at dealing with armored targets/nests. It doesn't really work that well against bots, but it can let you do WORK against bugs.
The Punisher Plasma was kind of the best-in-slot primary for that playstyle before, but this new warbond definitely adds a lot of new options for that setup.
Heartbroken that they didn't add a flame-resistant armor 😢
EDIT: OMG NVM THE NEW FIRE DAMAGE SHIP MODULE
i think its not added because hulk flamethrower would do nothing to you than XD
@@mr.goochthethird1222 probably
@@mr.goochthethird1222 Even if it's 90% resist, that means dying in 1 second instead of 0.1 second so it wouldn't really do much anyway
I thought I was going crazy in regard to hulks. When I tried it this morning I thought I saw you could shoot them in the face, but I just tested in the shots kept deflecting. Not sure if its bugged or what, but doesn't seem consistent. Just glad someone else said its possible.
i tried and couldn't down hulks with the eruptor also. It's good enough against everything else that i don't think that really matters
honestly, I've tried the WB and it feels underwhelming a bit. I expected more comfortable and powerful weapons. Also, no new armour buffs is sad.
The booster is weird, and the grenade is kind of weak too.
The extraction booster has a very specific extra perk that we used it for, which is giving you just a bit extra wiggle room for the 360 second achievement if you need it
i like the new booster purely because my friends already run the ones for hellpod space and such and also because i remember how many times i lost a mission or a friend died trying to get into the ship with samples because we started to get overrun in my mind the time shaved off could mean getting more rewards or not
The only way that booster will ever be viable is if they make it like a 50% reduction.
Imagine if the hangar upgrade worked on the 500KG 💀
We already got a upgrade that lets us have 2 500kgs before cooldown... 4 would be INSANE
@@Revalopod exactly! We need EVERYTHING at our disposal to spread true freedom and managed democracy
Honestly, would it really do much? Anything that tanks the first bomb would already be knocking on death's door, so the second would just save you a few shots at most.
@@friendlycanadian3150 more boom boom
I just KNEW they were gonna put the hand held grenade launcher in the 3rd page. I was hoping to pair this with Sickle and Stun Grenades. Sooner.
“One bullet at a time mode” If only we had a word for that.
Those new ship upgrades are hella expensive
Man, I’m loving the zero time limit on the warbonds, there’s always something to work towards.
“One bullet at a time mode” 😭
the crossbow looks so dinky. What were they intending this weapon to be for?
It looks like it doesn't excel at anything. It should either penetrate heavy armor or have a larger explosion effect.
I was expecting it to be something in-between the grenade pistol and launcher. Disappointed that doesn't appear to be the case.
I suppose they are worried about it making the plasma shotgun pointless, which also already has a small niche.
Not really sure what they think the best use case for the weapon is right now.
It should be pretty good vs bugs.
It shouldn't even exist in the first place. Why the heck would we bring a CROSSBOW to fight hordes of bugs or robots? Makes no sense no matter how well its balanced.
@@Revalopodi think a sci-fi aesthetic would merit its existence. right now it looks like little timmy's toy model and was too lazy to paint it so he spray painted it black
Or be a secondary..
The eruptor's neat, because the way I run it with the Stalwart, it flips what you normally see on its head, with the support weapon being used against smaller enemies and the primary on larger targets rather than the other way around.
One thing I discovered about thermite grenades is if you heavily damage a big enemy (like calling a railgun on a bile titan) and it fails to kill it if you throw a couple of well-aimed nades onto it you can finish it off
eruptor = bolt action autocannon
very fun, would recommend
Think there is a bug where if you shoot the eruptor to close to you, you get hurt from the explosion but get knocked forward into the blast instead of away from the blast... gotta love those new patch bugs
I’m 20 medals away from the grenade pistol and could not be happier to hear that its actually as good as I had hoped it would be.
The Eruptor is just so much fun in the meantime.
"We wont go quietly, the Legion can count on that"
Honestly, Atmospheric Monitoring is really damn decent, it makes 380 useable. Confined enough to work around and know you're not gonna die
The Eruptor is my new fave primary. Was a Slugger main, but this just has great utility especially after they nerfed the Slugger's stagger and door destructiveness. Something about the Eruptor I enjoy doing is the fade away shot. Leaping back or to the side as a melee unit is approaching (berserker, stalker, etc) you can hit them center mass or their feet and take little to no damage (though if you leap back into a wall then it's pretty much like firing the Scorcher at your feet).
Maybe not now, but they should probably let us bring two boosters along for missions jn the future, otherwise I don't see the point in some of them.
Perhaps create two classifications like tactical boosters (e.g. stamina, health boosters), and support boosters (e.g. redeployment, extraction).
5:30 Correction: The CE-07 Demolition Specialist is not the most armored Light Engineering Kit, that would go to the CE-67(?) Titan armor, which has an armor rating of I believe 79. Despite that, its still the most unique armor set from this Warbond and in my opinion is the armor set to aim for. Anybody with Super Citizen or that got the first premium war bond will likely already have an alternative to the CE-27 Ground Breaker, and the base Warbond has 2 alternatives to the FS-55 Devestator, one of which is dirt cheap to acquire.
Overall, Im disappointed with the armor we got in this Warbond, at least from a practical standpoint. The lack of any new armor passives is the main problem here, but the fact that 2/3 of the new armors are just reskins hurts alot.
Id love the original Helldivers helmet with a hood, or maybe some more tactical looking gear with Kevlar instead of just shiny armour plates
@@itsGreyHat I concur, the closest we have for a default helmet variant(besides the one from Steeled Veterans) that has actual structural changes is the Trench Engineer helmet, which is so modified from the original design that I only noticed that they share the same platform by comparing the back of the helmets. We need to see more love given to it.
As far as a kevlar armor set goes, only the Drone Master armor set comes to mind as something relatively close, but I'm pretty sure there's more. I do agree that we should see some more of that though, it would be nice.
"just wait for me to get out of the way first"
That's what the electrical resist armor is for. 😏
Adjudicator is my new favorite rifle and to me it serves as a “jack of all trades” type of weapon.
Semi auto from a distance and switch to full auto when they get too close, especially bots. More ammo in its mag gives you a lot of opportunities to land headshots (since you can magnify the scope it’s a lot easier to land them). Can’t tell you how many striders ive killed from a distance that were trying to swarm my teammates. IMO I think it’s a very solid rifle
This weapon is probably the worst or 1 of the worst weapons in the game rn sadly. It barely performs better than the liberator penetrator which was already a really disapointing weapon. Requires more than 1 shot (if not head shot) to kill the smallest automatons, has a really small ammo reserve both inside the mag and mag reserve. I got really disappointed at it honestly. It gets overshadowed by both the normal liberator and the (black) diligence. As both work better vs both light or medium armored targets.
Remember that "medium armored" targets have always a clear visible weakspot outside the green fat bugs that spit. Devastators die in 1-5 hits in the face with any weapon and the hive guards die really easy when you hit them on the back.
So in short the "medium armor penetration" trait again makes the weapon pretty underwelming.
Ofc its just my opinion but I barely find people talking nicely about this weapon and I was expecting something more of it!
@@-Triumph it absolutely isn’t the worst gun in the game or one of the worst. I’ll admit it’s a little underwhelming but I’ve been head shooting automatons left and right and they’ve all died in one shot. Even devastators.
@@lowrider6217 Scopes are atm missaligned. And actually no, everytime I used this weapon I was looking at my ammo reserve as it is very easy to get it completly empty in 1 prolongued fight. Both the defender or the diligence are better at killing anything this weapon can kill. If it is gonna remain as it is "stats wise" It should have 10 magazines minimum and the liberator penetrator should have like 12. I am killing devastators with the sickle as easy as I am doing with this weapon the sickle has "infinite" ammo.
Again I like this kind of weapons but arrow head don't seem to like them. They are just making the shotgun type weapons good and the others underwelming.
I've only every used the stalwart once in over 100hrs of mission time and that was for a personal order. Now, Eruptor + stalwart is my new favourite loadout. They work like PBJ together.
when you get to difficulty 7+ youll understand why its not a good combo.
But for low level missions yeah it deals with everything you need it to.
@@TheCosmicAstro-funny considering how another guy in the comments ran a similar loadout and said it made helldive missions easy
stalwart paired with dominator or now the eruptor is an S tier support weapon on bugs. up there with grenade launcher or autocannon imo. more than viable on level 9
@@basyoom and? one guy.
also replace the eruptor with the dominator and its the exact same shit without all the cringe downsides.
but people have shiny new toy syndrome so just like the quasar people are gonna jizz all over it for a few weeks till people realize its not some crazy amazing OP gun. lol.
@@TheCosmicAstro- I only play diff7-9 and yea no combo is perfectly suited for every possible scenario but it's a super fun and viable pairing in line with my other loadouts.
okay, you are a good content creator. thank you
The Ship Module for "Rapid Launch System" changed. It used to be "Removes deployment time for Emplacement stratagems." But its bugged or something and is now replaced with 100 seconds CDR for some items.
and yet emplacements still take like 5 seconds to come down.....
So... the eruptor is a lowkey autocannon?
1. They really had to re use "servo assist" as an armor bonus? Its trash and in my opinion just seems lazy, with a new warbond they couldnt come up with a new bonus?.
2. Theyve been saying the new heavy armor would be 90% resistance to explosive damage, which its not. I was hyping SO hard for that new armor bonus and figured since were going toe to toe with the bots it would come in handy, and was VERY disappointed to find out it was just the usual 50% i dont know if I just misheard, or if they changed it at the last minute because they realized it would be too OP
3. The damage on some of the new weapons is mediocre at best, the explosive crossbow and the grenade pistol are the best things to come out of rhe new warbond, everytjing else is trash.
In my honest opinion the bugs (glitches, errors and latency problems) in this game have been really bad, missions not working properly, terrain glitches and even stratagems and weapons not working right. With the sheer amount of game breaking bugs, i was really hoping this new warbond would smooth things out, but honestly im not that impressed.
I’m a big fan of the eruptor. It feels properly balanced (as all things should be). It pairs well with a reliable support weapon like the machine gun and I use it to thin out hordes, bug holes, illegal broadcasts, spore spewers, and fabricators. The splash damage is great. I just wish that the bolt action animation was just a teeny bit faster.
4:14 Being a COD player and playing HD2 I knew the crossbow would be a let down in this game without unlocking it. Facing a team of 5 with one round at a time with explosive rounds in COD is manageable. When looking at the mag capacity and knowing there is more aggro now in HD2. The crossbow is useless. Facing a swarm of flying dragons, 3 hulks, 2 tanks, 3 bile titans, 5 chargers, 6 stalkers, 9 bile spewers, and crowded by the smaller bugs all at the same time during one match. Not to mention nonstop incoming dropship and bug beacons in helldive. You will be overwhelmed to have the same issue with other weapons with it comes to mag size and reload time. Noticing the crossbow trying to destroy the fabricator is the same thing as throwing the G-16 impact grenade. It will explode but doesn't get the job done. I am beginning to think not all weapons were meant to be played in for both bots and bugs. Just like there are games which separate weapons used between pve and PVP like destiny. Many of the weapons are good and fun to use for lower easier levels. When it comes to suicide mission thru helldive we need harder hitting heavy penetration weapons for primary and secondary weapons. I am glad the grenade pistol will replace the need to use the autocannon now.
Loving the new Sniper Rifle, I treat it as a strategem though, and use the flame thrower as my primary.
The Grenade pistol is super fun to use and the thermite grenades are cool.
The other two weapons are pretty arse though and the extraction booster will never be used, even if it reduced the time by 50% it won't get used.
1:51 you could also use Armor with Fortified, the 50% explosive resistance one. It has the same recoil bonus and a lot of people use that one for bots anyway so it wouldn’t be much of a change for bot missions.
Followed you from your D2 vids, glad to see you make content for this kick ass game too.
That new riffle is a gem.
Eruptor, EAT, Stalwart/LMG (Bugs/bots respectively) and 500kg bomb tore thru helldives just now. Nothing this setup couldnt handle
The HMG? Is it good?
@@jondavidsenn5012 not really
i'd rather switch the LMG for laser cannon and pair it with stun grenades and you can kill turrets,tanks, and hulks without eagle/airstrikes and more importantly kill gunships without issue
this but arc thrower instead of LMG/EAT, with the new upgrade :D
@@MagikarpPower arc thrower is annoying and unfun to use imo because sometimes it just randomly misfires and doesn't hit anything for no reason. At least with Stalwart, it just works ;)
Thanks for doing Helldiver 2 content. Keep up the great work !
It should be noted the Grenade Pistol only has a max of 8 rounds and supply boxes only refill 2 ammo at a time.
I'm surprised that the adjudicator is considered a marksman rifle and the eruptor isn't
One has explosive bullets and one doesn’t
@@AlexanderAF31 More like 1 is a good weapon and the other 1 isn't.
The Eruptor is a sniper rifle. Definitely not a DMR
@@-Triumph If you mean the Eruptor is good and adjudicator isn't, then yes.
The new DMR is ASS.
@@christianhodges685 ofc I mean that. The adjudicator should come with 10-12 clips if it remains as it is. Same problems than the liberator penetrator has sadly :(
Fallout, whenever I need you, you always have a new video
The eruptor can close bug holes and fabricators at a distance which is a big plus
The fact that we have a crossbow and a bolt action weapon in a sci-fi fantasy universe really says a lot about how absurd this universe is.
An explosive bolt action that has a nice shrapnel spread makes a lot of sense to take as a weapon against bugs or robots. A crossbow, not so much.
Hey fellow hell divers. Is this a food build? Lazer diver..
Laser cannon, use the syth/sickle and use the guard dog or shield pack (guars dog preferable) and you csn use the laser cannon till it is almost max heat thrn seitch to sickle/sythe. Its oretty much cinstant laser damage. Orbital laser too. Then maybe side arm yoy coukd use magnum or new grenage gun. Uf yiu wanna go full laser you coukd use the laser dagger pistol but its trash. Stun grenades help too. Is this worth it?
One of the other major downsides I've found with the Eruptor: it has terrible aim down sight (ADS) speed.
With other weapons, I can quickly ADS to deal with mid range or even close targets, but with the Eruptor, it feels like it takes another second or two to finally raise up to the point of allowing you to aim through it. I mean I understand it's probably a heavy rifle all things considered, but the bolt action firing system and the explosive damage (rendering it a poor choice for cqc) makes me wonder why it needs that extra challenge.
"One bullet at a time mode" - Fallout Plays
The Thermite Grenade must:
- Kill Hulk/Chargers with 2 grenades.
- Kill Titan/Tank with 4 grenades.
Honestly, Eruptor + Stalwart rules. You can use Eruptor to kill fabricators/holes and combine it with stun grenades for heavies. Then you use Stalwart for everything else and your backpack is free for something like shield/supply pack or guard dog for more add clear.
This. Just don't have the stun grenade yet, but that's next on my list to get!
Eruptor and the grenade pistol are easily my favorites in this. Both for taking down spawners. Eruptor is perfect for bots and sniping fabricators, while pistol is perfect for dealing with bug holes. Both I feel give options to change up what your grenade option is which is where they really shine. Since you no longer need to carry around nades to destroy things, you can swap to utility grenades such as smoke or more likely, stun.
I will say theres a weird downside to the Eruptor though, in that it doesn't seem to do much weakpoint damage. I tried sniping a turret's weakpoint, once with the QC and then shooting it with the Eruptor, and despite nailing it 3 times in the weakpoint, it did seemingly no damage. Vs shooting it with the slugger once to kill it.
He sums up the new warbond perfectly at 2:58
You woke up before the sun came up? That's quite impressive. I'm lucky if I go to bed before the sun comes up :)
I'm going to be that nerd: but the term you are looking for with the Eruptor is rechamber time.
0:08 must be why you’re out of medals too 😂
Awesome info, very helpful. Looks like the only real goal is the grenade pistol, but that's ok as sidearms have been lacking.
Eruptor: Can kill charger the SAME way as Plasma Shotgun
Shoot the ground under its belly to also hit its butt
6 shots do the job in a pinch
Leg shot can work but even knowing when charge's leg armour does not work during some animations, its still not very reliable in my opinion
I feel like the really slow speed and dramatic drop of the eruptor rounds is worth mentioning. It's velocity is like firing a paintball it's so slow.
That's because the projectile is so CHONKY. It bursts into shrapnel like a frag grenade.
the word you were looking for when reviewving R-36 is rechamber, not reloading or recocking.
Eruptor can also destroy the illegal broadcast towers in a couple of shots so you can just snipe those from a very safe distance without ever needing to engage the enemy.
R-36 is bolt action. "Reload after each shot" lmao
Its a mag fed bolt action. Its "rechamber after each shot and reload when the mags dry"
I get you, but not everyone knows guns, bro.
@@crewthief1431 I swear I don't mean it to be mean. It simply gave me a laugh.
@@Jorasaurus I figured. I mean, for us, that stuff seems totally obvious, but some of these folks just didn’t grow up around firearms. My pet peeve is “clip” instead of magazine… 🤣🤣🤣
There were some hateful comments under this video, and I felt kinda bad for the guy since it’s not really his fault for not knowing.
After dealing with five bile titans and eight chargers back to back I've learned it doesn't hurt to have someone carry thermite to deal with the last titan
7:15
Just to clarify that won't happen again where we will have a 100% increase to call in time. The 100% was reduced to the 50% we have now.
These videos are a lifesaver for my unlocks since I can only deliver Managed Democracy (tm) once or twice a week
Can confirm, bro was up streaming at 6:30 this morning....it was a little weird.. But fun!
Help. Which of the warbonds should I get? I'm only level 7
Somehow the first video on this warbond that was simple and to the point.
The devastator armor should def reduce chanced of head shots to your person with how the armor goes over half your face... right? Does it? Please?
Well, I am happy to tell you, armor collars actually matter. Headshots will melt you, but just like mobs, you too have hitboxes. And guess what having a collar does? Reduces your headshot size by putting your armor collar in front of your head. Hits to the collar count as body hits, so yeah. Reduced headshots via the collar. Almost no one knows this though. Because this game has very jank mechanics at times.
@convergence1point aw man, that's great news! This is really one of two main reasons I don't ever run heavy armor, even if I think it looks so cool. I feel the stamina and speed are still a major issue as the sacrifice are too great for the defense buff, but with this knowledge I'll def wear this armor on smaller scale automaton maps like defense missions!! Thanks for the confirmation, makes this armor really worth it to me!!
The crossbow will be great for stealth. Thats the hidden pro of the cross bow. Quiet, and the explosive onnit will cause distractions elsewhere
The Eruptor is what is called a Bolt-Action rifle my guy. You're racking the bolt after every shot, not "cocking" the weapon.
Wish the thermite stripped armor on bots. Hucking a stick at a hulk & firing off a couple slugs to kill it would be nice.
You can already kinda do that with stuns but then you gotta physically run behind them which isn't always possible.
grenade pistol is shit tbh, crossbow is even worse (no idea why the crossbow is a PRIMARY when it does such little damage, it should be a secondary), the new sniper should have been a strategem not a primary...
the Eruptor is INSANE, you can blast entire light bot patrols with a well placed shot and it does enough damage to vents that a quick follow-up from a support weapon deletes turrets and tanks
Going to love the grenade pistol. Never really used my side arm at all.
"One bullet at a time-mode" 😊
Did this man say "One bullet at a time mode" for a gun?
I'm going to have to purge that sentence from my memory
Considering all the early footage of the explosive crossbow, I wouldn't doubt that the crossbow is glitched. Even the adjudicator has a minor glitch where it doesn't remember my weapon settings, so there is the chance this warbond didn't release in perfect condition.
Give it time and I'm sure Super Earth will make sure these mistakes are undone for maximum democratic efficiency.
Or at least they'll clarify if the explosive crossbow was able to close bug holes or not.