GameGuru Max Tutorial - Player Peek Behavior Explained

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  • Опубліковано 7 лют 2025
  • Learn how to use the Player Peek behavior in GameGuru Max to add a tactical edge to your game!
    This versatile behavior allows players to peek around corners or over obstacles by angling the camera left, right, or up. In this tutorial, I'll walk you through setting up the behavior, adjusting its parameters, and integrating it into your scenes.
    Whether you're creating a stealth game, a tactical shooter, or just want to give players a unique perspective, this feature is a great addition. Watch now to see it in action and learn how to implement it step-by-step
    Credits:
    Walla of brazilian jail - 01 by jmbphilmes -- freesound.org/... -- License: Creative Commons 0
    "Get me out of here" voiced by C4Ever08
    "Blood Moon Interactive" character t-shirt provided by That Model Guy

КОМЕНТАРІ • 13

  • @MrSanches222
    @MrSanches222 7 днів тому +3

    Hello. Great video. I wanted to find out if there is a behavior that is responsible for life. I mean, the level of hunger and the level of water in the body. They must be maintained (by eating and drinking) or the player will die when the level drops to zero. (sorry, I don't know English well, so I'm writing through a translator)

    • @Sagar_Tales
      @Sagar_Tales 7 днів тому +1

      yes there are ways to do this in gameguru max

    • @MrSanches222
      @MrSanches222 6 днів тому

      @@Sagar_Tales Thank you. Will there be a video on this topic, or is there already?

    • @bloodmooninteractive
      @bloodmooninteractive  5 днів тому +1

      I will work on getting a video up for this soon.

    • @MrSanches222
      @MrSanches222 5 днів тому

      @@bloodmooninteractive Thanks!!! You are the best!!! I will be waiting for this video, I hope it will be useful to many people.

  • @acevlt
    @acevlt 7 днів тому

    Hi I love your videos can you do one on making a VR game in max.

    • @bloodmooninteractive
      @bloodmooninteractive  7 днів тому

      VR is pretty early and rudimentary atm. I haven't even tried it myself. Let me see what I can do but no promises - not even sure how that would come over on a video

  • @СергейЛазарев-д1ш
    @СергейЛазарев-д1ш 6 днів тому +2

    It's strange that the developers didn't add this to the behavior of the main character, why complicate everything so much?

    • @bloodmooninteractive
      @bloodmooninteractive  6 днів тому

      Can't speak for them I'm afraid, but I'd tend to agree should be part of basic movement imo

    • @hnester6707
      @hnester6707 6 днів тому

      I agree, this seems janky the way you have to engage with the wall and then release to move freely again, very cumbersome gameplay. FPS Creator had peeking mechanics built into the player controls from day 1, so why was it removed?

    • @bloodmooninteractive
      @bloodmooninteractive  5 днів тому

      @@hnester6707 Well again I can't speak for TGC. Just remember that the behaviors we all enjoy and I explain on this channel don't come from them, they come from Necrym who volunteers his time and expertise to provide for us all. Without him we would be on our own to supply a lot of this functionality. So I try to look on the bright side. I'm glad he's there for us.

  • @dazaren
    @dazaren 6 днів тому

    Is there multiplayer in ggmax?