Not sure if you'll see this, but when it comes to Valor, if you avoid an attack with the sheathe you will not take damage from that same attack. Say Khezu does his electric aura thing, you can dodge via the Valor Sheathe and walk right back into his electricity aura and it won't hurt you, provided it's still the same attack you dodged.
This is actually true of most attacks with long effect times generally, they only count as one hitbox so as soon as you dodge/block that hitbox, you are exempt from any further collisions with the same attack. Khezu's forcefield, Ukanlos's digging, etc. Note there ARE exceptions -- attacks like the Yian Kut-Ku's (and Gypceros's) multi-peck attack do contain multiple hitboxes even if you dodge/block that first hit.
If you want to gain distance with guild dual blades, A (round slash) -> X quickly. You'll do a forward moving slash that has the distance of a roll. Do not underestimate guild DB, it's a super simple but effective weapon. Hope this helps!
I feel this is the case with GL too. This situation occurs more often than you’d think, that the forward X to the side will allow you to get out of range more effectively than the shield hops
Aerial Duel Blades is the way to go! For me at least. having to learn when to time the jump against each monster, narrowly avoiding death/big damage is an adrenaline rush each time. My favorite moments where timing the Glavenus tail slices! Me n Him had a rivalry through it all!
@@LacTose90 Sure, but the valor counter on LS has one of the highest motion values in the game i.e biggest damage and can be pretty much spammed against some monsters to the point it breaks them.
@zeomatrix3 yeah but only if your good at countering the monsters and for new players I'd say adept is a good start you still have to time your dodge similar to how you have to pull off the counters; it's just when I started in mh generations I used adept so much I was cutting down monsters so when mhgu came out valor wasn't to different, but I do agree with you though.
Hey Jay (😅), if you see this, just want to give you a brief summary description of alchemy style. For every weapon it has simplified moves, but the items you get can upgrade sp mode which give increasing bonuses that are INCREDIBLE at level 3 and 4. Maybe experiment it on a longer hunt (multi monster or a big tanky monster) and you'll see the benefits if you plan your inventory to use what it gives you. My recommandations is choose a weapon you like the arts for, make the quickest to charge sp mode, and use the lvl 3 item to hasten your alchemy gauge. Then make a wetstone, use it and see how it develop from there. Highlights for alchemy items: lvl 5 cheer (fills arts gauge of everyone), wetstone (fills hunter arts faster) and earplugs once you use slick alchemy item to make multiples in combine menu. Anyways, sorry for long message but hope it helps!! 😊😊
One tip about Aerial Style: When you vault off the monster, you can alter your jump trajectory with the left stick. So, letting your stick in neutral will make you go straight up instead of slightly forward because you push the stick up
a few tips that will make you feel in love with adept and aerial more adept: dodge adept into camera repotition when monster charge at you, you will charging back to the monster while saying "why are you running" aerial: theres this tiny little window of invulnerability frame when your backflip that if you time it properly on monster attack its looks like you step in their attack and use it to jump its so cool and so anime. you see that big sword slash from glavenus? yeah you can step on it also try these style on glavenus, its such a good monster to learn this 2 style
Jay for the guard point on charge blade, there's a little white flash telling you when a guard point can be executed. It happens very fast so you need to have good timing to get it right.
sns main here, and just putting it out there that striker style is great for it! all you lose is the backhop, but in return you get to use 3 of sns' hunter arts, all of which are really good (striker also increases HA buildup, so for cases like round force and absolute evasion you will almost always have them available!). round force has i-frames out of the ass and is basically an absolute evasion that deals damage, shoryugekki is ofc shoryugekki, insane ko damage. blade dance is great for a burst of damage, and once you hit village high rank chaos oil applies ALL of your oils at once (though with a lesser effect until you get lv 3, which. have fun if you want to do that lmao). you can even stack another oil on top of the buff!
With Valor, I see it as build up the gauge and it gives you a gimmick specific to that weapon, then you usually spam that gimmick. ex: With Switch Axe it gives you new switch attacks that are stronger and chain into eachother, and basically your new combo would be to constantly press R. For Sword and Shield, it would be to use the backflip attack to be constantly moving in and out, making it very agile. For Charge Blade it would be the powered up phial attacks that (sort of) give you an infinite phial combo (at least until you run out of phials). With Hammer, it makes your charge attacks charge faster so you usually spam those. Also, I find Alchemy to be a slow burn, it's really good for long hunts with multiple monsters, you get more usage out of it that way.
yo sharpnes is important its a multiplier for both Raw and Elemental damge. Even worse tho any sharpness that is yellow or lower get the "low sharpness modifyer" that determens your damge by the portion of the animation the move connected: 70%early, 100% mid, 30% late ontop of your motion values. (meaning just raw damage numbers without sharpness or affinity doesn't say much)
Listen man, I’m telling you right now, do not let yourself get completely carried in the hub quest, I did that, got carried through online almost all the way, I was only hr 43 when I beat the final boss, the more you do as a hunter will boost your true hr after the final boss, do the work yourself, do more, bc you can’t fight bloodbath until hr100, I’m 15 hr away and I’ve played consistently for 2 years and I consistently for 5, even tho it was my first mh game ever
Some more tips, play dual blades with adept, EVERYTIME you adept dodge, you attack while you dodge, also in demon mode, you second attack or the minus button is a forward spinning attack, as well as in normal mode just not the spinning, it’s way better for movement, just go under the monsters legs or along the body, also with valor ls, when you go into valor mode, press both attack buttons and you’ll fade slash
A little interesting thing is that you met the Fated Four(except Glavenous) similarly how you met the flagships of the previous games. (Rathalos, Tigrex and Zinogre) in the same quest and locale. And the opening of Generations(un-expanded ver) kinda shows they're rivals.
For Momentum for Duals, usually its the X combo it shuffles you forwards a bit. The A combo really is just to reach high places. There's also the Spin attack move you can access with A>X. Everything else should be gap closed with Demon Dash, there's a reason it there. A tip for the Lance, Guild is the worse style according to the community since the Charge Poke makes you too vulnerable to counter attacks, its best to try to avoid the move when fighting fast monsters. For Valor GL, the waving reload while in Valor Mode is also a GuardPoint! MH4U CB Guard points are actually very finnicky! Guard Pointing from a standstill has less guard frames then Guard Pointing after an attack, the reason its easier in GU is that they removed the GP that has less frames so all GP now have Uniform timing. Really glad you're having fun on MHGU!
About a year ago, I started a new profile to play through the village again with a fresh new experience. I went with Alchemy SnS and I had so much fun!
About the Gunlance types: - Normal shot means you have several shells, you'll want to use them all at once to do max damage. The animation for this is when you slam your GL down to the ground, that's when you pull the trigger to fire all of your shells, think of it as Fatalis's Cone of Fire, needs to be on the ground when unleashed. Long Shot means your shell reaches a longer distance, it's great if your play style is to use a shot between melee hits for a longer combo (poke poke shoot poke poke shoot etc) or if you like using it to close your distance to a monster after you block (I don't remember the input but you move forward to shoot and that makes you close your distance without putting the weapon away or walking slowly). Wide Shelling is the strongest type of shelling, but it's at it's best when you charge your shot instead of just doing quick shots. Hope this helps, I recommend Gaijin's video on Gunlance for a visual representation of what I just shared, good luck!
So, the 3 different types of Gunlances. They each actually have different damage scaling on certain moves, encouraging different play styles with the weapon. Normal shot has normal scaling on every attack except the full-burst which has a buff to damage. Even if you’re full-bursting with less loaded shells; it’s still stronger than the other categories. This category encourages armor destruction and big damage bursts by utilizing full-burst often. Long shot: this category has a debuff on full-burst damage, but it deals normal damage with single shells and it gets a buff to Wyvern Fire damage. This category encourages players to poke/shell until you break parts and then blast away with Wyvern Fire as often as possible to deal maximum damage by taking advantage of the weak spots you’ve made. Wide shot: this category gets a debuff to both Wyvern Fire damage and full-burst damage, but gets a buff to regular shell damage. This style encourages playing like a Lance, poking and shelling without moving much (you don’t have the Lance’s dodge for mobility). It’s very slow and ineffective, encouraging an elemental damage or status build with Gunlance, which in my experience is completely ineffective. Normal shot and long shot are very good for their own reasons and both allow you to use the Gunlance for its intended play style, while not restricting you from being more reckless or trying to turtle. Wide shot specifically restricts you in what you can reasonably do with the weapon and is an overall less fun and effective experience as you will almost always be doing less damage and breaking parts less often, while also having the least opportunities in a fight to deal damage with the weapon.
@@HeyJayOfficial I was too. I played 4U before GU and I was really hoping none of the Fated 4 would have a Wide Lance. Thankfully though, deviants have different gear… so look forward to that.
Not sure if you've tried it yet but Striker CB is great. It removes the yellow shield charge state and lets you skip straight to red now matter how you charge it. Plus you get an extra 5% damage in axe mode when the shield is charged and a guard point on the draw slash (which is really fun to use). The only move you lose is the shield bash in SnS mode. It's definitely the most simple way to play CB in this game.
The reason Guard Points are so difficult in 4U compared to other games is because in 4U, doing a morph from a guard does not have a guard point, so if you hit R just a bit earlier than X, you will do a morph without a guard point. You have to hit R+X at the exact same time, or buffer it first with a different attack. In MHGU (and later games) meanwhile, doing a morph from a guard does a Guard Point as well, which means you cannot accidentally misinput and thus miss out on getting a guard point.
Oils is something alot of sns people want back, sadly the closest you will get to it post gu is in risebreak, the sns gets a silkbind skill that mimics destroyer oil.
I tend to run alchemy on hunting horn when I play online with friends Along with my songs, it allows me to support my friends with items and SP mode Those same things also increase my damage, plus I get access to a ranged option in the fireball
If you're liking the parry of the Valor LS, you'll love Adept Lance and GunLance, also give an opportunity to Adept CB cuz it has the Adept Block and Evade depending if you are in Sword or Axe mode.
adept ls is really fun! i think it just takes a bit to get into but i really recommend you give it another go its one of the most fun ways to fight monsters who's movesets you know well
To an aerial style user everything is a springboard, explosive barrels, your pet cat, other players rathalos's tail when it's in flight, you just have to operate on that premise also I'm a insect glaive main and only used aerial style in generations I own gens ultimate but haven't gotten around to playing it yet
Heads up for the HBG: the Kushala HBG is the best one through G-rank Craft it when you can and you don't have to worry about any other HBG as long as you keep it upgraded.
As a Lance main, I salute your learning positioning while using it. Singlehandedly the most important aspect of Lance. As for Gunlance being the "worst" weapon currently? It doesn't help that Gunlance in GU is arguably the worst iteration of it...
I feel like this is a less important for lance than most other weapons. I find utilising counters and hops to stay in a monsters face while it attacks was the biggest improvement I ever received when learning it
@@enemystand2981 "stay in a monster's face" is the important part. And optimizing how well you can stay in the monster's face is dependent on positioning. In MHGU, part of that is learning what attacks you should counter and what attacks you should Absolute Evasion/Readiness to keep up the poking. In World/Iceborne, it's learning when to normal counter, power guard counter, guard dash, or counter clutch claw which specific attacks to stick to the monster as much as possible. In Rise/Sunbreak, it's honestly a lot less thinking because of the Wirebug moves.
@@moldyshishkabob suppose there is the evasion and readiness to think about. I’m playing GU again rn, but only using guild style (striker for lance) without arts so it genuinely slipped my mind
@@moldyshishkabob Iv had a ton of fun with the whackier styles over the years and the arts are incredibly fun for some builds, but I just wanted a stripped back experience for a change of pace (and difficulty!). I definitely miss them at points but overall it’s a great breath of fresh air into a game Iv played several times
Hey jay! When using switch axe its much better to use demon hunter art instead of trance slash since despite being flashy and alot of combos its unreliable since in order to release all of its combos the monster needs to be down or trapped or else you wont complete the combos in it becoz the monster will attack you interrupting the animation or you might miss entirely
Gunlance Shell Type Breakdown (specifically for GU, motherhubbards change the mechanics a LOT in subsequent games): -*Normal Shell* (5 Shot) Increased damage on Full Bursts, decrease damage to individual shells. *Go for Lance Slams.* -*Long Shell* (3 shot) Balanced damage on shells and increased effective range (still not a projectile). Increased power on Wyvern Fire. *Balanced Damage, you can do ok with just about anything.* -*Wide Shell* (2 Shot) Decreased damage on Full Burst. Increased power on individual shell attacks and charged shells. Bigger hitbox when popping a shot. *Go for Poke-shell-poke-shell-poke.* I was originally recommended the Long Shell, since being able to do okay with anything is good for practice. Still, I recognize that a lot of styles favor the lance slam, so Normal *might* be optimal if you’re clever with your Full Bursts. Wide is great with GL’s that have high raw, since the Poke-Shell combo gets spicy with more powerful individual shots. Watch out for multiplayer.
Follow-Up for Valor. Normal shells *technically* have the most powerful rapid fire shot, but that means shelling 5 times in a row (or more with Load Up). Monsters rarely stand still long enough for it to matter. Long shell is arguably better (my personal bias aside) for decent power-per-shot without being locked into a 5-shot combo, load-up skill implemented or otherwise. Wide shot is…disappointing for Valor shelling. You’re better off using it for the Raw GL shell-less moveset as opposed to the rapid fire.
Aerial charge blade is so fun, if you watch a tutorial I think is call "an aerial charge blade tutorial noone asked for" it's is just so fun and easier to aim and hit once you get it down
For LS, don't focus on charging your gauge. Just do damage normally and periodically look at your gauge. Eventually ull learn how many strikes it takes to charge it and your gameplay will flow nicely.
I would have done every 4 or 5 hunts, but if it works for you, then swapping every 3 is fine, will be interesting to see how the end numbers will be by the end though
We did a similar idea on world with my squad, our aim was to get a 100 quests done with each weapon, i was the Only one to do It the rest of the squad aré still finishing It
...Yeah playing these games with weapons you're not used to, it's...something. Started over in Rise and I made myself the condition that I'll never touch the Gunlance during this playthrough, so I've been experimenting with new weapons, still hate the Bow....Hunting Horn is OKAY, I guess...same with Dual Blades. I feel like I could get into the Light Bowgun, though. (I'm also using the Insect Glaive again but I prefer that weapon during Master Rank in this game after unlocking some abilities. lol)
@@Reymax164 There wasn’t big English-speaking community when the game first came out (other than Gaining Hunter) since the it wasn’t released worldwide until a year and a half after the Japanese 3DS version. I’m not the type to test out mechanics in depth myself like Gaijin Hunter, so I miss a lot of little things unless I go out of my way to look them up.
um, remind me again, what happen if you fail a hunt? Do you have to try again with the same weapon? or can you do other quests until the weapon rotates? Also, will you do the arena quest? I think that's a good way to test your skill I have no idea what it looks like in GU, though oh, and kudos for Mr. Raul for the fun edit
you should try aerial rapid pellet HBG the play style is so fun and you'll rain down those pellet like rain strom just dont play online with it because it will hinder blademaster player lol
Not sure if you'll see this, but when it comes to Valor, if you avoid an attack with the sheathe you will not take damage from that same attack. Say Khezu does his electric aura thing, you can dodge via the Valor Sheathe and walk right back into his electricity aura and it won't hurt you, provided it's still the same attack you dodged.
I see everything. Thanks for the tip, someone else just told me this today too! Great tip
This is actually true of most attacks with long effect times generally, they only count as one hitbox so as soon as you dodge/block that hitbox, you are exempt from any further collisions with the same attack. Khezu's forcefield, Ukanlos's digging, etc.
Note there ARE exceptions -- attacks like the Yian Kut-Ku's (and Gypceros's) multi-peck attack do contain multiple hitboxes even if you dodge/block that first hit.
@@Stratelier Me valor dodging Glavenus' fireball only to immediately get blown up by the puddle. Every hunt.
Works with Lagi also
MHGU's version of Lagiacrus basically just inherited the full Ivory Lagicrus moveset (yes, it had most of those same AOE's in MH3U).
If you want to gain distance with guild dual blades, A (round slash) -> X quickly. You'll do a forward moving slash that has the distance of a roll. Do not underestimate guild DB, it's a super simple but effective weapon.
Hope this helps!
I feel this is the case with GL too. This situation occurs more often than you’d think, that the forward X to the side will allow you to get out of range more effectively than the shield hops
I like seeing you start with world and exploring the MH series. Good stuff.
It sounds like you are having a lot of fun learning all this new stuff, and that's great to see!
Alchemy Sword and Shield is fun, and I love adept Hunting Horn.
Aerial Duel Blades is the way to go! For me at least. having to learn when to time the jump against each monster, narrowly avoiding death/big damage is an adrenaline rush each time.
My favorite moments where timing the Glavenus tail slices! Me n Him had a rivalry through it all!
Bro was posing like he’s the Honored One in the thumbnail
Valor longsword slaps hard, probably the style to go with overall for that weapon
Adept is also pretty decent if you know how to reposition and timing the finishing slash.
@@LacTose90 Sure, but the valor counter on LS has one of the highest motion values in the game i.e biggest damage and can be pretty much spammed against some monsters to the point it breaks them.
@zeomatrix3 yeah but only if your good at countering the monsters and for new players I'd say adept is a good start you still have to time your dodge similar to how you have to pull off the counters; it's just when I started in mh generations I used adept so much I was cutting down monsters so when mhgu came out valor wasn't to different, but I do agree with you though.
Hey Jay (😅), if you see this, just want to give you a brief summary description of alchemy style. For every weapon it has simplified moves, but the items you get can upgrade sp mode which give increasing bonuses that are INCREDIBLE at level 3 and 4. Maybe experiment it on a longer hunt (multi monster or a big tanky monster) and you'll see the benefits if you plan your inventory to use what it gives you. My recommandations is choose a weapon you like the arts for, make the quickest to charge sp mode, and use the lvl 3 item to hasten your alchemy gauge. Then make a wetstone, use it and see how it develop from there. Highlights for alchemy items: lvl 5 cheer (fills arts gauge of everyone), wetstone (fills hunter arts faster) and earplugs once you use slick alchemy item to make multiples in combine menu. Anyways, sorry for long message but hope it helps!! 😊😊
One tip about Aerial Style:
When you vault off the monster, you can alter your jump trajectory with the left stick. So, letting your stick in neutral will make you go straight up instead of slightly forward because you push the stick up
The defated four joke was a 4/10
As it was meant to be XD
And that's generous
I reckon it's a 4/4
nah it was 6/10😂
a few tips that will make you feel in love with adept and aerial more
adept: dodge adept into camera repotition when monster charge at you, you will charging back to the monster while saying "why are you running"
aerial: theres this tiny little window of invulnerability frame when your backflip that if you time it properly on monster attack its looks like you step in their attack and use it to jump its so cool and so anime. you see that big sword slash from glavenus? yeah you can step on it
also try these style on glavenus, its such a good monster to learn this 2 style
i love how you slowly became the monster hunter
Jay for the guard point on charge blade, there's a little white flash telling you when a guard point can be executed. It happens very fast so you need to have good timing to get it right.
sns main here, and just putting it out there that striker style is great for it! all you lose is the backhop, but in return you get to use 3 of sns' hunter arts, all of which are really good (striker also increases HA buildup, so for cases like round force and absolute evasion you will almost always have them available!). round force has i-frames out of the ass and is basically an absolute evasion that deals damage, shoryugekki is ofc shoryugekki, insane ko damage. blade dance is great for a burst of damage, and once you hit village high rank chaos oil applies ALL of your oils at once (though with a lesser effect until you get lv 3, which. have fun if you want to do that lmao). you can even stack another oil on top of the buff!
With Valor, I see it as build up the gauge and it gives you a gimmick specific to that weapon, then you usually spam that gimmick.
ex: With Switch Axe it gives you new switch attacks that are stronger and chain into eachother, and basically your new combo would be to constantly press R. For Sword and Shield, it would be to use the backflip attack to be constantly moving in and out, making it very agile. For Charge Blade it would be the powered up phial attacks that (sort of) give you an infinite phial combo (at least until you run out of phials). With Hammer, it makes your charge attacks charge faster so you usually spam those.
Also, I find Alchemy to be a slow burn, it's really good for long hunts with multiple monsters, you get more usage out of it that way.
yo sharpnes is important its a multiplier for both Raw and Elemental damge. Even worse tho any sharpness that is yellow or lower get the "low sharpness modifyer" that determens your damge by the portion of the animation the move connected: 70%early, 100% mid, 30% late ontop of your motion values. (meaning just raw damage numbers without sharpness or affinity doesn't say much)
Listen man, I’m telling you right now, do not let yourself get completely carried in the hub quest, I did that, got carried through online almost all the way, I was only hr 43 when I beat the final boss, the more you do as a hunter will boost your true hr after the final boss, do the work yourself, do more, bc you can’t fight bloodbath until hr100, I’m 15 hr away and I’ve played consistently for 2 years and I consistently for 5, even tho it was my first mh game ever
Inconsistently*
Some more tips, play dual blades with adept, EVERYTIME you adept dodge, you attack while you dodge, also in demon mode, you second attack or the minus button is a forward spinning attack, as well as in normal mode just not the spinning, it’s way better for movement, just go under the monsters legs or along the body, also with valor ls, when you go into valor mode, press both attack buttons and you’ll fade slash
A little interesting thing is that you met the Fated Four(except Glavenous) similarly how you met the flagships of the previous games.
(Rathalos, Tigrex and Zinogre) in the same quest and locale.
And the opening of Generations(un-expanded ver) kinda shows they're rivals.
Aerial style is THE way to fight Najarala and a few other monsters in this game, it's not good in every matchup but when its good it's GREAT
For Momentum for Duals, usually its the X combo it shuffles you forwards a bit. The A combo really is just to reach high places.
There's also the Spin attack move you can access with A>X. Everything else should be gap closed with Demon Dash, there's a reason it there.
A tip for the Lance, Guild is the worse style according to the community since the Charge Poke makes you too vulnerable to counter attacks, its best to try to avoid the move when fighting fast monsters.
For Valor GL, the waving reload while in Valor Mode is also a GuardPoint!
MH4U CB Guard points are actually very finnicky! Guard Pointing from a standstill has less guard frames then Guard Pointing after an attack, the reason its easier in GU is that they removed the GP that has less frames so all GP now have Uniform timing.
Really glad you're having fun on MHGU!
Jay sleeping on Alchemy style like most of the Monster Hunter community
Indeed, free earplugs and boosters are really underrated and having Alchemy Cheer makes it easy to spam Arts like no tomorrow.
About a year ago, I started a new profile to play through the village again with a fresh new experience. I went with Alchemy SnS and I had so much fun!
Especially on sns it was so fun also buffing people with other weapons that are the hunting horn( my 5th favorite weapon).
Dunking monsters with the blast is so satisfying though 😂
I was an absolute hunter art DEMON with alchemy cheer spam sns in late game Grank random lobbies, almost perma chaos oil is disgusting.
I really don't think chat should handicap you when you're still D-rank with most weapons
Could be a good rule to only allow handicaps on b rank weapons
About the Gunlance types:
- Normal shot means you have several shells, you'll want to use them all at once to do max damage. The animation for this is when you slam your GL down to the ground, that's when you pull the trigger to fire all of your shells, think of it as Fatalis's Cone of Fire, needs to be on the ground when unleashed.
Long Shot means your shell reaches a longer distance, it's great if your play style is to use a shot between melee hits for a longer combo (poke poke shoot poke poke shoot etc) or if you like using it to close your distance to a monster after you block (I don't remember the input but you move forward to shoot and that makes you close your distance without putting the weapon away or walking slowly).
Wide Shelling is the strongest type of shelling, but it's at it's best when you charge your shot instead of just doing quick shots.
Hope this helps, I recommend Gaijin's video on Gunlance for a visual representation of what I just shared, good luck!
18:28 Glavenus theme in Generations just goes hard
So, the 3 different types of Gunlances. They each actually have different damage scaling on certain moves, encouraging different play styles with the weapon.
Normal shot has normal scaling on every attack except the full-burst which has a buff to damage. Even if you’re full-bursting with less loaded shells; it’s still stronger than the other categories. This category encourages armor destruction and big damage bursts by utilizing full-burst often.
Long shot: this category has a debuff on full-burst damage, but it deals normal damage with single shells and it gets a buff to Wyvern Fire damage. This category encourages players to poke/shell until you break parts and then blast away with Wyvern Fire as often as possible to deal maximum damage by taking advantage of the weak spots you’ve made.
Wide shot: this category gets a debuff to both Wyvern Fire damage and full-burst damage, but gets a buff to regular shell damage. This style encourages playing like a Lance, poking and shelling without moving much (you don’t have the Lance’s dodge for mobility). It’s very slow and ineffective, encouraging an elemental damage or status build with Gunlance, which in my experience is completely ineffective.
Normal shot and long shot are very good for their own reasons and both allow you to use the Gunlance for its intended play style, while not restricting you from being more reckless or trying to turtle. Wide shot specifically restricts you in what you can reasonably do with the weapon and is an overall less fun and effective experience as you will almost always be doing less damage and breaking parts less often, while also having the least opportunities in a fight to deal damage with the weapon.
I’m now really sad about my astalos gunlance
@@HeyJayOfficial I was too. I played 4U before GU and I was really hoping none of the Fated 4 would have a Wide Lance. Thankfully though, deviants have different gear… so look forward to that.
Not sure if you've tried it yet but Striker CB is great. It removes the yellow shield charge state and lets you skip straight to red now matter how you charge it. Plus you get an extra 5% damage in axe mode when the shield is charged and a guard point on the draw slash (which is really fun to use). The only move you lose is the shield bash in SnS mode. It's definitely the most simple way to play CB in this game.
The reason Guard Points are so difficult in 4U compared to other games is because in 4U, doing a morph from a guard does not have a guard point, so if you hit R just a bit earlier than X, you will do a morph without a guard point. You have to hit R+X at the exact same time, or buffer it first with a different attack. In MHGU (and later games) meanwhile, doing a morph from a guard does a Guard Point as well, which means you cannot accidentally misinput and thus miss out on getting a guard point.
Laggi Cruise
Yes, join me as a 14 weapon user!
SnS oil memes we're so funny during this era. def recommend trying to find them if you can.
MH4U is still my favorite mh game but GU really is something special, the amount of weapon variety you can dive into is crazy
This as well as transmog and sheer amount of content keeps coming back to start new files in this game every couple of years
NEW JOURNALLLLLLLL!!!!
Oils is something alot of sns people want back, sadly the closest you will get to it post gu is in risebreak, the sns gets a silkbind skill that mimics destroyer oil.
I tend to run alchemy on hunting horn when I play online with friends
Along with my songs, it allows me to support my friends with items and SP mode
Those same things also increase my damage, plus I get access to a ranged option in the fireball
If you're liking the parry of the Valor LS, you'll love Adept Lance and GunLance, also give an opportunity to Adept CB cuz it has the Adept Block and Evade depending if you are in Sword or Axe mode.
He averaged a D+ to start. But he's improving. He did an amazing job on Tuesday's stream!
adept ls is really fun! i think it just takes a bit to get into but i really recommend you give it another go its one of the most fun ways to fight monsters who's movesets you know well
It took me like 3 games to be able to use every weapon well so I think the effort alone is impressive
17:31 this is going to be a very long journey
Thumbnail hard af 🗣️💯🔥🔥
To an aerial style user everything is a springboard, explosive barrels, your pet cat, other players rathalos's tail when it's in flight, you just have to operate on that premise also I'm a insect glaive main and only used aerial style in generations I own gens ultimate but haven't gotten around to playing it yet
Heads up for the HBG: the Kushala HBG is the best one through G-rank
Craft it when you can and you don't have to worry about any other HBG as long as you keep it upgraded.
As a Lance main, I salute your learning positioning while using it. Singlehandedly the most important aspect of Lance.
As for Gunlance being the "worst" weapon currently? It doesn't help that Gunlance in GU is arguably the worst iteration of it...
I feel like this is a less important for lance than most other weapons. I find utilising counters and hops to stay in a monsters face while it attacks was the biggest improvement I ever received when learning it
@@enemystand2981 "stay in a monster's face" is the important part.
And optimizing how well you can stay in the monster's face is dependent on positioning.
In MHGU, part of that is learning what attacks you should counter and what attacks you should Absolute Evasion/Readiness to keep up the poking.
In World/Iceborne, it's learning when to normal counter, power guard counter, guard dash, or counter clutch claw which specific attacks to stick to the monster as much as possible.
In Rise/Sunbreak, it's honestly a lot less thinking because of the Wirebug moves.
@@moldyshishkabob suppose there is the evasion and readiness to think about. I’m playing GU again rn, but only using guild style (striker for lance) without arts so it genuinely slipped my mind
@@enemystand2981 Eyy, Guild and Striker gang
I still use the Hunter Arts but I can absolutely respect the mindset.
@@moldyshishkabob Iv had a ton of fun with the whackier styles over the years and the arts are incredibly fun for some builds, but I just wanted a stripped back experience for a change of pace (and difficulty!). I definitely miss them at points but overall it’s a great breath of fresh air into a game Iv played several times
OMG jay , did u see the swag axe trailer from wilds already? Insanely good.
I have :)
Hey jay! When using switch axe its much better to use demon hunter art instead of trance slash since despite being flashy and alot of combos its unreliable since in order to release all of its combos the monster needs to be down or trapped or else you wont complete the combos in it becoz the monster will attack you interrupting the animation or you might miss entirely
This man is juggling 14 weapons and is doing average 10 min per hunt
Sir I salute you
If you go on gathering quests you can just get a bunch of ores (specifically the volcano)
Gunlance Shell Type Breakdown (specifically for GU, motherhubbards change the mechanics a LOT in subsequent games):
-*Normal Shell* (5 Shot)
Increased damage on Full Bursts, decrease damage to individual shells. *Go for Lance Slams.*
-*Long Shell* (3 shot)
Balanced damage on shells and increased effective range (still not a projectile). Increased power on Wyvern Fire. *Balanced Damage, you can do ok with just about anything.*
-*Wide Shell* (2 Shot)
Decreased damage on Full Burst. Increased power on individual shell attacks and charged shells. Bigger hitbox when popping a shot. *Go for Poke-shell-poke-shell-poke.*
I was originally recommended the Long Shell, since being able to do okay with anything is good for practice. Still, I recognize that a lot of styles favor the lance slam, so Normal *might* be optimal if you’re clever with your Full Bursts. Wide is great with GL’s that have high raw, since the Poke-Shell combo gets spicy with more powerful individual shots. Watch out for multiplayer.
Follow-Up for Valor.
Normal shells *technically* have the most powerful rapid fire shot, but that means shelling 5 times in a row (or more with Load Up). Monsters rarely stand still long enough for it to matter.
Long shell is arguably better (my personal bias aside) for decent power-per-shot without being locked into a 5-shot combo, load-up skill implemented or otherwise.
Wide shot is…disappointing for Valor shelling. You’re better off using it for the Raw GL shell-less moveset as opposed to the rapid fire.
IT's TIE-grex! 19:54
Aerial charge blade is so fun, if you watch a tutorial I think is call "an aerial charge blade tutorial noone asked for" it's is just so fun and easier to aim and hit once you get it down
Striker Duel Blades is a thing you can do if you like arts spam and no demon guadge
Oh no, he's got a taste of Valor LS.
Valor Dual blades guard point also sharpens. But aerial dual blade is super fun
You can cut tails with hammer, just use a boomerang after bashing it a bunch
Lance is great once you learn to use reverse back hops to do your movement when the weapon is drawn.
Hope you learn how to sprinting charge with your lance! One of the most fun things about it.
For LS, don't focus on charging your gauge. Just do damage normally and periodically look at your gauge. Eventually ull learn how many strikes it takes to charge it and your gameplay will flow nicely.
Just as a side note, my all time favorite hammer is the astalos axe. Sucks that it still cant cut tails.
Try adept style Hunting horn, you can instantly play songs!
I was a little afraid that GU would get a little boring to watch, but the pledge makes it really entertaining, kudos !
Glad to hear it!
Wait until he unlocks Tempest axe get a dose of actually fast Axe mode Swaxe.
I would have done every 4 or 5 hunts, but if it works for you, then swapping every 3 is fine, will be interesting to see how the end numbers will be by the end though
We did a similar idea on world with my squad, our aim was to get a 100 quests done with each weapon, i was the Only one to do It the rest of the squad aré still finishing It
...Yeah playing these games with weapons you're not used to, it's...something. Started over in Rise and I made myself the condition that I'll never touch the Gunlance during this playthrough, so I've been experimenting with new weapons, still hate the Bow....Hunting Horn is OKAY, I guess...same with Dual Blades. I feel like I could get into the Light Bowgun, though. (I'm also using the Insect Glaive again but I prefer that weapon during Master Rank in this game after unlocking some abilities. lol)
I’ve been playing this game since MHXX launch on 3DS and I never knew about the LS valor guard point until now 😂
Happy to highlight more insights!
*_How?!_*
@@Reymax164 There wasn’t big English-speaking community when the game first came out (other than Gaining Hunter) since the it wasn’t released worldwide until a year and a half after the Japanese 3DS version. I’m not the type to test out mechanics in depth myself like Gaijin Hunter, so I miss a lot of little things unless I go out of my way to look them up.
Call Tigrex whatever feels right! People will yell at you regardless! :)
Completely agree, they ruined Lagi without the water 😢
um, remind me again, what happen if you fail a hunt?
Do you have to try again with the same weapon? or can you do other quests until the weapon rotates?
Also, will you do the arena quest?
I think that's a good way to test your skill
I have no idea what it looks like in GU, though
oh, and kudos for Mr. Raul for the fun edit
A fail counts towards the rotation, so 3 fails would lead to a weapon rotation
YOU CANNOT ESCAPE ALCHEMY SWAXE JAAAAAAAY ❤
Now that you’ve fought every fated four member in there original game wich one is you’re favorite in GU?
you should try aerial rapid pellet HBG
the play style is so fun and you'll rain down those pellet like rain strom
just dont play online with it because it will hinder blademaster player lol
U forgot the spreadsheat dude
added
@@HeyJayOfficialgood
he really shoudnt switch weapons so often. he will never actually master them.
First baby
4/10 joke do better
tough crowd
Longsword=cringe and trash