In Unreal Tournament one of the functions of our Anti Cheat was to spawn bots in on the map at random that were toggled invisible, no normal player could see them outside of some very specific circumstance in spectator mode. These bots would either stand still or move around the map, trigger bots would pick up on the collision box of the bot and fire the players weapon giving those away... and any kind of ESP and straight aim cheat was so blatant it was comical. caught a huge number of players, even pro's. But it still involved someone needing to watch for it and/or verify by watching the recorded demos.
In my opinion: You did NOT ruin g0at's video! You boosted it very well and explained what is in the video, without spoiling the video. Great Job! And extremely great job g0at!
@@psycoldabsolutely agree, speaking as a Chinese grow up playing competitive shooter at asian(Chinese) difficulty lol. U know here in china, ppl wants to play eft normally will try to escape form Asian server, but sadly cheaters are already everywhere. Coop is the way to go, still hoping for the Stalker2 to come out, and get heavily modded like stalker gamma.
the multiplayer scene was better 10 years ago, before social media and all that clout, people barely knew each other, it was all about the skill, almost nobody was trying to make money of it, money ruins everything sadly, once it becomes a business, the magic disappears (talking from a player perspective ofc, a lot of teenagers wanna become steamers or pro players), but that's life I guess, also corps are more focused on skins and casino style packs and digital loot, it became a digital identity and status, more than a game for fun and enjoyment, competition is good, no question, but in the end of the day, if you are not making money or enjoying, what's really the point? It's just an addiction or a distraction, not even a relaxing one.
The radar hacks are even more insane. They run off a separate computer and read packets from your router to display a fully interactive map of everything on your 2nd PC. All the loot on the map, all the peoples real time location and direction, absolutely everything. It's insane. And no software is being run on the main PC.
Bro. Thats how they (we) used to hack in Ever Quest back in the day. Modem to another computer that runs the software and then that computer dials out to the internet. They brought back the EverQuest hack box method. Wild
There's also a seperate pcie card you can insert in your pc which allows you to run it on a second computer. It used to be a lot easier than this thought to be fair
dma access is noticeable so thats not what he is talking about. Look for deepbluesea (debuglog blog) there is some blog posts about it, its because packets are unencrypted.
Strange setup but I need to dig down there. I thought online games are using End-to-End encryption. Would be interesting to see how these setup are working (like packe interception with encryption, but how is session key shared? Questions over questions).
It's not about the developers making the game uncheatable because that's literally impossible, if they can build a wall someone else can break it down. It's about making a real effort to fight against cheating and accepting that if you want your competitive online game to survive you're going to have to fight this as hard as you can forever.
I mean there are some stuff that you can do that can't be bypassed by cheaters. If you don't send the information they can't exploit it. Why is the server telling the location, stuff etc of a player that is on the other side of the map? Hell why would you need to give information about a player that is not in your line of sight (CS:GO does it AFAIK. But with sluggish server it may be difficult). Same for the loot, no need to load it before you are close or open it. These are basics steps that are not even done in a game where it matters a lot.
@@MrNoziv Yep, server side computations would solve cheating in an instant. All anticheat does is invade your pc and ban you if you use an ingame seesaw.
@@MrNoziv Exactly the only data that should be shared are players positions if they can be visualy seen on screen and the data needed to play the right hit animation and which player did it. No need to know what's his stuff is, this should be done only if you are in a trading mode. But mostly the servers just don't filter the datas and this is lame, the developers just buy an anti-cheat system mostly as a marketing fact to say "look we are doing something". Those anti-cheats are well known by hackers and cheaters so using them is making cheating easy.
Tarkov has big, complex maps with a lot of cover and transparent/semi-transparent surfaces. I would imagine that running the ray tracing or w/e needed to determine if any part of a player is in your line of sight would be too computationally costly to do real time. Also, even if someone was fully occluded from your POV, their shadow might be visible. I think this idea is a non-starter for Tarkov, others have discussed this previously, but I could be wrong.
If we could just get an authenticator with some phone numbers needing to be added, I really doubt people are going to change through more than a few phone numbers after getting banned.
PVP games need to be fair, especially the appearance of it being fair and balanced. When it feels like there is no penalty for cheaters, then you lose all sense of enjoyment.
@Tazdingo it's definitely not a cultural difference. Americans, British, German, Chinese, all cheat and it's a problem everywhere. I've played games that are regoion locked with the same number of cheaters.
@Tazdingo While I do agree that some cultures have a lot more cheaters than others, these are basically all NA people, you can listen to their accents over VOIP.
It is so hard to talk about because I know, from pubg report, that MANY people think people are cheating who are not. So whenever this comes up, I don't know if the person is just bad, or the game actually has out of control cheaters.
I feel your pain, because I've quit PVP games and prefer Co-Op/PVE games. P.S Dedicated Community Servers with admin tools would save this game, and how about mod tools to boot.
Community Servers work for something like DayZ or Rust which are persistent on a single map, but as long as Tarkov is Raid based (which I've personally be keen on, despite BSG's plans for open-world) across multiple maps, I don't see how it is feasible for it.
Tarkov actually has a pretty big modding community but the private server thing doesnt really exist cuz they ban and threaten to sue everyone associated with it (it is technically possible tho you just have to mess with it for days and search the depths of random comments on reddit and stuff to find how to)
Here's my obligatory Deep Rock Galactic referral since you mentioned co-op/PVE games. Great game and community and like $15 ($7.50 on sale for the lowest price I've seen).
Man there's so many games I've wanted to enjoy and wish had a PvE mode; Tarkov, PUBG, Fortnite (which released as PvE but had a Battle Royale spinoff that they abandoned the original for) and a bunch of other, smaller games.
Community servers wouldn't really work for a game like Tarkov. You'd inevitably end up with people modifying the server code to make servers that just give away high level loot.
This is exactly why I won't buy a game that doesn't have a dedicated single player campaign. In most online multiplayer games it often takes just one cheater to completely ruin a match, and the moment you make something competitive, you guarantee someone low skill wants to be on top no matter what.
I always feel like when players do that with games is to basically kill it from the inside and pushing the devs to fix stuff, from what I'm hearing is that Tarkov basically need an Overwatch system just like CSGO and a heavy anti cheat system
Overwatch system isn't very fruitful in CS and I don't see anyone ever watching a tarkov raid to see if someone is cheating. This game is enough of a time sink without this. Not only that, the devs basically said they don't see a replay system as something they can do or do well and overwatch system is basically a fancier replay system...
@@tropicalfruit4571 I'd Overwatch system from CSGO its a way for the community to find people who are blatantly cheating, we also gotta give credit to CSGO devs who actually use an AI based algorithm to move cases to OW and others to directly ban users.
It's a tough one. I have thousands of hours in Tarkov. I've seen like maybe five cheaters in the past year. I genuinely don't understand how these content creators are seeing them as often as they are, to the point that I've started questioning whether they're staging this stuff for views. Because there's one thing that basically guarantees you views in the Tarkov community; complaining about hackers. So they have a huge financial incentive to promote hacking essentially. I'm perfectly happy playing Tarkov right now. I rarely if ever see hackers. I've had well over 1500 raids in the past two wipes and yeah, five questionable instances. I understand the video tries to explain that many of the hackers aren't out there trying to kill people, but, I dunno. I'm extremely skeptical of all the drama. Some people will claim it's copium, but, I've been making this argument for the past year because the community realllllly hypes up the amount of hackers. And the icing on the cake is I can log on CSGO and find a hacker in a half hour. Literal Esports titles made by one of the largest game devs to ever exist, and it's dirt simple to find blatant hackers. Yet with Tarkov I've seen five in a year? It just... it doesn't make any sense to me.
@Defiance there is a skill to not being noticed playing with cheats. And games like tarkov that give so little info like kill feeds, hit markets, etc, make it very difficult to know if someone is cheating from the players perspective. So you're either just bad at detecting cheating or you are a cheater trying to downplay the issue.
The tarkov situation is so sad because I have nearly 2k hours in the game at this point and you get pretty good at telling when stuff is off. This wipe me and my friends all noticed how it was just so much more rampant. We realized how bad it was when we started on purpose looking away in fights and every time we would suddenly get pushed like clockwork. It was so consistent. We would use keys on rare loot rooms and more times than not it would be empty because someone sucked it all up. You would check the flea market and 50 graphics cards just up for sale in a bundle. It was too much and even though it was my most successful wipe it was also the most soulless and I quit
i ONLY play on central servers so the amount of blatant cheaters ive run into is less than some others... This wipe HOWEVER early wipe (like every wipe) the cheaters this wipe were REALLY bad. Its getting worse every wipe the cheaters come back in DROVES for the first few months get bored then leave but its lame as fuck getting killed during the only time when deaths matter early wipe.
There isn't even cheat software, it's all built into the game. Anybody can turn on developer mode and have walls, no recoil, infinite stamina and carry weight, god mode, etc.
i've said this for years. It is easy to detect cheaters when they are being blatant, but almost impossible if they try to play legitimate. And if a game won't ban the obvious cheaters, how on earth will it detect the sneaky ones?
@L. Ron Hoyabembe how would you detect a robot controlling a mouse? I feel like external cheats like this would be really hard to detect... talking to some actual game devs working on catching cheaters, some things are near or undetectable. i dont have high hopes for future pvp games imho.
@@GamersLounge22 You analyze behavior, because you don't have to necessarily detect the program doing the cheating (sure it helps deterring the amateur cheaters, but unfortunately there are plenty of determined bastards whom are willing to pay serious money on a monthly basis for cheats). If it does 360 no scope headshots all day long with 0,00001s reaction times, that's easy, but some of these things have a feature called "natural aim" where it moves the mouse as a person would, but here comes the second type of detection: accuracy (how many of your actual shots landed). Even if you set up these tools to not to do headshots all the time your accuracy will be way to high because the program will try to control the recoil and also try to stick to the target it will really stand out if you have historical data and you see an average of below average player suddenly become very good because you won't become an aim god overnight regardless how many hours you have spent in aim lab/kovaak's/etc. So tl;dr: over time it's possible to find most of the cheaters just based on behavior/stats (the ones you won't really catch are the really crafty ones, but those are the least harmful ones as they don't go destroying everyone in the lobby like a terminator on steroids, they will just seem to be really good players). The downside is that you will need to set your parameters very carefully otherwise you will either catch no one or catch too many innocents, and you will need humans doing the reviewing and banning. This is not a 100% method and you have to combine it with other types of anti-cheat measures.
G0at uploaded an update video and I'm still giggling about a point he made in it. He points out that the cheat creators actually advise that players running them uninstall Valorant and Vanguard because Vangaurd actually catches their cheats... I found that utterly hilarious, Riots own anti cheat Vanguard for a totally different game is catching some of these cheats while on it's tea break 🤣 There was way more in it so well worth a watch 🤗
The way i understand it. And im happy to be corrected. But vanguard goes kernal level, and the reason a lot of anti cheats like Valves, tarkovs, maybe battlefields etc etc are not as good, is because they dont. The problem is, people dont want a software company like vanguard having that much power/ control over their computer. So unfortunately a lot of anti cheat systems can only do so much.
@@Chilledoutredhead that's a very good point. Vanguard does go deeper which is more effective but concerning. The likes of Valves takes advantage of some windows security feature that have been around for a while so not as fool proof but not half blind. Battleye(or at least the one BSG implement) does none of that.
@@Chilledoutredhead Battleye is kernel level and from my understanding, the reason why cheats for tarkov get detected by Vanguard and not Battleye is simply because they have no reason to try to evade Vanguard.
.... I find it funny people dont play/install Valorant because of how Vanguard works, I cannot imagine people being happy with "Russians" have direct accesses to their computer if they implmented an anti cheat like Vanguard.
It was nuts seeing Luke show up in g0at's video and everything he said about the problems with Tarkov are 100%. However I think there's something important that he left out (most likely because he wasn't aware) about Nikita, the project lead of Tarkov and the COO of BSG: he is on record saying that cheaters are good for business. His previous project was a F2P shooter riddled with MTX's and P2W stuff and he's talked about how constantly banning cheaters was good for a game because they'll "buy more copies". This is why nobody trusts BSG when they talk about cheaters.
I played contract wars and I know the same Devs also made hired ops as a sort of CW2.not sure how many of them left to make E. F. Tarkov but all these game have shit netcode compared to good online FPS games. This feels like the biggest evidence nobody ever improves their netcode. And nbody notices this, it has to be bad enough that you can see and smell the garbage.
Still, that would imply that they would have a VERY powerful and prolific banning system. If they just let the cheaters play on with no recourse then they aren't exactly paying for more accounts
I've been saying it for a while: Clearly Tarkov as a genre is great. It combines the best of modern FPS and survival games like DayZ. Why no one has tried to make an alternative considering all the problems people constantly have with Tarkov is beyond me.
@@DarkSwordsman because Tarkov isn't as popular as people think it is and it's a game that more people enjoy watching than they do playing. It has some serious design flaws that keep it from actually being great and is hamstrung by developer incompetence.
@@scottwatrous Not really. It actually implies they have almost NO banning system. They have no proactive efforts to stop new cheats, no real RnD, downloading cheats and pulling them apart, to catch them in advance. They're just letting the player base fill up with cheaters, and then banning people using one or two of the most popular cheats. The hard part of anticheat is not banning people, in fact, the more lax you are to begin with, the easier it is to ban a large amount of people at once later. It's working to stay ahead of the cheat makers, it's working to create ingame tools for documenting and reporting cheats, and having metrics for what you're expecting in terms of cheats, of course zero cheaters is impossible, but if players are experiencing cheaters regularly, like once every 2 or 3 games, they're going to be upset, which means for say, Tarkov, that only 2% of the people you play with have to be obviously cheating for you to have a bad day that you'd blame on cheaters. An Overwatch style system would massively improve on this. Putting a larger team on checking reports would improve on this. Waiting around to drop a ban wave for the latest cheats, won't.
Cheating is why I don't play multiplayer fps games anymore, I already get frustrated because each year I'm becoming slower and slower that I don't want to deal with cheaters on top of that!
that wasnt good. he singlehandly killed the game under the pretense of saving it. he gave so much advertisement to the cheats they dev actually said hes rolling in cash now. the game had issues before but it wasnt unplayable. now it is
@@C0mmanderX He ruined everyone's fun by saying that the emperor indeed has no clothes? As someone who has already checked out of any PvP game, regardless of how you view the experience, the only thing he has ruined is people's willful ignorance towards this. Like Luke said at the beginning, _cheating is rampant._ The fact that major televised eSports tournaments can feature players who still try to get away with cheating should say how commonplace it is. G0at hasn't done anything but inform, and if it ruins things for you, that's entirely on you.
@@C0mmanderX The way Luke is talking about it, it was pretty unplayable already. The only people who still play Tarkov are the diehards who enjoy the game in spite of the rampant cheaters and game-breaking bugs. If anything, this is a wake-up call to the Tarkov devs that if they don't get their shit together, their days are numbered. And really, the only aspect of the game this video "ruined" is that now the cheaters have to play against other cheaters more often, effectively leveling the playing field once more.
I just started playing Rainbow Six Siege for the first time in 2 years. I quit because of the amount of cheaters even in the casual matches and Ubisofts’ seeming unwillingness to do anything to actually combat them.
Very much so. You just want to play a game and legitimately do well and then people here dropping god level hacks beacuse... they're terrible human beings.
I feel the same Luke. Played Tarkov for several years, around 3K hours. I quit it completely now because of the the cheaters BUT also because of BSG REALLY SHITTY actions and behavior!!
@@longnamedude3947 I wouldn't necessarely put it That way, Tarkov in itself is or maybe, was, a really great game. BSG just lost sight of themselfs? Idfk what they're thinking these days but they really f'ed up this time. Probably for the last time.
@@longnamedude3947 So Valve is also terrible then right? Because I can get on CSGO and find hackers in a half hour. This is why I cant take this shit seriously. BSG are an indie developer. They do more to combat hacking than Valve does in my experiences. I've seen five hackers in over 1500 raids in Tarkov. I can find a hacker in CSGO very quickly. Oh and by the way, the content creators have a financial incentive to hype this stuff up. I personally believe they just stage this shit for views.
@@DefianceOrDishonor Where exactly did I mention Valve? IDGAF about CS:GO, I am talking about Tarkov, Stick to the subject matter which is "Hackers in TARKOV"....
I run a small tight-knit gaming community that always focused on playing CSGO, and with the ease of cheating in the game we always had a very strict no cheating rule. If you were caught cheating (and when suspicious we would review the games we played with them), we would ban you from the server, regardless of how nice you were as a person. The shame and being shunned socially really affected these people and after a year or two we would allow a second chance with scrutiny. This system, similar to the LAN party suggestion works well on a personal scale.
I made this decision 2 years ago, its the same issue with Star Citizen, they keep adding guns, content but not fixing the base game, and as soon as the game went mainstream the cheating we clear for years. I used to enjoy getting a keycard for Labs until every single game you go in you have to deal with cheaters.
Same. I haven't played after 5 raids this wipe. The sound, the memory leaks, the jitter, the net code, the cheaters make it not worth it right now. Post raid replay is the only thing that will save the game. This is easy to implement with a raid log and the offline engine already implemented in Tarkov.
Linus actually had a good point and a lot of people don't understand this. Whenever I get a blatant cheater in any of my games I just go afk until the game ends and my friends are always like "Cmon man! We can totally beat them!" and 95% of the time you can't. There have been some times where I've beat cheaters because of how bad they are at the game but that almost never happens. My philosophy is that if someone is compromising the integrity of the game then why give them the satisfaction of playing? Cheaters get enjoyment out of beating legitimate players that are trying very hard to win. If everyone just went afk in spawn then it would be no different than if the cheater was killing bots in an offline game and they would stop getting enjoyment from cheating.
This is why I miss servers with admins on it that was some random player. They could be toxic sure, but you can favorite servers that you liked. And most of them could view a player anytime during the match and kick them or ban them depending on the situation. It was like a forum administration of a small company that is a super fan of them doing it for free. Which in the gaming community happens very often when there is 100-1,000+ players. I never played Valorant as I heard even being AFK can get you banned/temp banned or even quitting in the middle of a match.
Cheating was much less of an issue when we could host our own servers. I ran Day of Defeat Source, Team Fortress 2, and Red Orchestra 2 servers for quite a few years. It was labour intensive, but we had a good community that we could rely on and know that our matches would be fair and enjoyable for all.
No kidding, during Battlefield 3/4 days....I had 20 servers and donated to at least 10 of them to keep them operational. Those games were never complete blowouts, victory was always decided by no more than 10-20 points. The funny part was, if you played enough you got to know who were the good players and people on both sides actively hunted them down to make them a non-factor in fights often leading to someone going on a 30kill tear....or seeing the said guy run around in a tank just to not die every time they popped their head out.
@@grygaming5519 disagree. i played alot of BF4. most servers owners were pretty fair on who were good players that dominated those servers... as long as they were playing legitimately. there were always a good portion of ''badmins'' that would kick legitimate high-skilled players out of servers due to them being well...''bad'', and got salty over being farmed over and over again. Most guys I played with (including myself) would not get kicked out of servers or have issues on servers when on super high killstreaks.
nothing gonna happen if you leave a game here and there or be afk, you get 30min bann. Only if you leave multiple times a day and stuff like that you get longer banns and maybe even perma bann. But its the same in csgo.
There is a need for laws to deal with cheaters in online games since cheaters are essentially slandering the game company. If a game becomes known for having a lot of cheaters then it will cause a financial loss to that business. I'm surprised that existing slander/defamation laws are not applicable in this case but I'm no lawyer.
@@jaredschroeder7555 even that can be fun sometimes. Still remember my ban on a custom cod4 server after my best round ever :D Got unbanned the same day after I spoke with the other admins, it was a new guy who banned me ^^
I built my first PC about 2 years ago. I signed up for Apex Legends and Battlefield 5. Played for a day and the next day EA banned me for life. I literally played for one night. I had no idea why and they wouldn’t tell me. I didn’t talk to anyone and I could just about load the game let alone cheat as it was the first time I had played a game in 15 years. I stick to single player games now.
THE SOLUTION Games need to do exactly what Crypto sites do you cannot play unless you sign up with your real name and with your id and yourself holding your id in a picture. This is the ONLY SOLUTION.
I remember a video from the late 90s where a cheater was caught at a LAN and they not only kicked him out, they threw his computer into the parking lot after him.
I remember back in the day when the original MW2 came out, there were some cheaters but it wasn't enough to ruin the game for me. Then the next game came out and MW2 just got flooded with cheaters. It was fun at first since some of the hacked lobbies were custom game modes and low gravity, but it got to a point where every single match someone had a UAV cheat and made it impossible to have fun unless you were cheating as well. At a certain point, if you let the cheaters get out of hand, there is no going back.
Yeah I just played games like mw2 on console. Its why console players never want platform sharing with PC. Its always been that PC FPS shooters are full of cheaters. I remember cheaters being in like unreal tournament way back in the day. PC is and has always been too easy to cheat on unless the developer goes above and beyond to moderate.
This is why many games are returning to more oldschool forms. Like we used to play a lot of games even five years ago, purely online in these mass lobbies with millions. But recently me and my own friends group/community of like 20 video game enjoyers, have started to just host our own events or play coop games. Like these days we have our own private GTA online lobbies where we just mess around. We host our own discord server CoD MW2 lobbies. And nobody will cheat because we all respect each other. If someone cheats, the social consequences are insanely high. They would betray their closest friend group. It's social suicide. And I have seen this trend elsewhere too. More and more people are abandoning mass online FPS games due to poor quality and rampant cheating. More and more people are gravitating towards single player, coop, and private hosted games.
I feel you brother I've left a few of my favourite games over the years because of cheating and now almost always play single player One good thing about it is that you can play at your own pace, explore and take in small details that you miss. It's given me a different appreciation for games Hopefully they figure something out about cheaters...
Fighting games are pretty clean, it's not really fun to cheat in those. There is just no point beyond wasting your and your opponents time. You could say the same for any game of course, but for whatever reason it's just not something you see in 1v1 fighting games. Maybe it's the speed of the matches, maybe it's the fact that the games are only fun because of the challenge of beating another real person but I never see or even really hear about cheaters in fighting games outside of paranoid new players who don't understand how to block a low attack.
@@no_nameyouknow I think you got it right, the 1v1 competitive nature of fighting games makes cheating a big waste of time for you and your opponent. Plus, its much harder to cheat at local tournaments and especially at majors since they're in person and usually will have spectators. I think its more of an issue with online games in general since there will always be easy ways to cheat as long as the game doesn't have a rootkit installed (like riot vanguard), and the incentive to cheat is much higher when you're stomping entire teams as opposed to one person.
@@no_nameyouknowall fighting games online have a lot of macro rats, input readers, lagswitchers, or worse: such as ggStrive, that spent months held hostage by 1 random spastic who could force disconnect anyone at anytime w/o even being in the same match as them.
I stopped playing tarkov about 6 months ago because I felt there were so many cheaters. My friends all thought I was crazy but the amount of times I would be in a fight or just moving around the map and have someone run up on our group silently and mow us down.
This was me playing Rust. I didn't understand no matter how stealthy I was it didn't matter. Everyone is using ESP and watching each other through their bases and terrain. I came to Tarkov and figured it would be the same but at least the cheaters leave me alone for the most part. I always felt that they saw my solo bambi ass and gave me a pass and now I know its true. At least I get most of my enjoyment from looting and selling more than PvP so I haven't taken the game too serious. I normally dont chad out and avoid high-stake areas looting caches. Also I enjoy the hideout and task/trader progression. I'll probably stick to Factory to PvP geared. At least I have a chance there.
you gotta admit at times like i have a friend who is like me not super tech savy but we get down on pc gaming and then our hyper elite nerd friend....who claims we are pus for leaving tarkov...meanwhile dude has been vac banned from 4 games in the past 3 years and streams tarkov and sucks..then goes offline and comes back on stream decked out and leveled up when i called him out my buddies thought i was being a bully as im ex mma fighters and the nerdy friend is like a twinky guy but then i reminded them how much smack he talks and calling us all lame for leaving a a game...that he is cheating in lol
THE SOLUTION Games need to do exactly what Crypto sites do you cannot play unless you sign up with your real name and with your id and yourself holding your id in a picture. This is the ONLY SOLUTION.
The cheating is was made me stop trying to even pick up tarkov. None of my friends play it so I was essentially learning the game solo, but the amount of times I died to obvious cheaters was insane. So I just quit, less than 30 hours into the game and I had to quit cause of cheaters. Edit: based on the number of people commenting about how I probably haven’t been killed by cheaters but rather just good players I can firmly say that although most of my time in game was fine I can say with certainty that I’ve been killed by cheaters a few times. The reason I pointed out the amount of hours I’ve played wasn’t meant as a “ I have lots of hours in the game.” More so, that I quit less than 30 hours in because of the amount of times I’ve died to cheaters. Believe me, I have hundreds if not close to a thousand hours in other tactical/survival and fps shooters. Games that are similar and completely different to Tarkov like DayZ, The Cycle: Frontier, Valorant, CSGO and Apex. I don’t deny that Tarkov is a completely different to other games and has a big learning curve (which I love) but I wouldn’t go so far as to say that I’m being ignorant or jumping to conclusions by saying I’ve died multiple times to cheaters. I wasn’t dying to cheaters every other game or so often but I had a minimum of 10 runs or so of dying to people I could visually see “speed” hacking. I’m not ignorant to peoples tactics in this game as I’ve seen many streamers play it, which is what got me into the game in the first place.
The game has a cheating problem but there are insanely good players too as well the servers really lie to you. I’m sure you maybe got killed by a few cheaters but I can tell you not many cheaters are seeking out to kill a new players.
@L. Ron Hoyabembe it's takes like the OP that makes me roll my eyes at everyone who say this. I'm bad an do stupid things and love to snipe laying in the open ie sniper rock on woods... I have a 72% Sur rate....
@@HarryANuis-gi9hz Doesn't even have to be insanely good players, just people with map knowledge, who understand the sketchy audio, etc etc. In my past 1500 raids I've had five questionable situations occur. I'm perfectly happy playing Tarkov as is. My personal take is that these 'content creators' know they get free views when they talk about hackers, so they hype it up. When money is involved I don't blindly trust them. I'm personally at the point where I believe that a lot of it is staged by the content creators. Goat for instance wasn't showing full raids. The only thing that would really make me believe him is if he was showing full unedited raids, showed him loading in, everything... But we don't get to see that, he could be joining lobbies with friends who also downloaded hacks like Goat did.
I was invited to Tarkov by some friends, they were openly, blatantly cheating, everyone else they were playing against were also cheating the same way, they had map hacks, which showed where everyone was, and watching it, I saw that every single player was looking directly at other players through walls, which I guess makes it fair, no one's cheating if everyone is, cause then it's equal again, but I just stopped playing, I had less than 20 hours in game, but that just killed my will to play, forever.
What's surprising to me about this is that it has been known for YEARS that every match in Tarkov has cheaters. There was a guy who went on Reddit a while back and came clean about cheating and revealed this information. There was always someone in the lobby with some form of cheat according to them. They had a whole spreadsheet of their raids and how many cheaters were in each one if I remember correctly
Tarkov players: "Oh no, people are using wall hacks, I'm leaving the game." GTA Online players: "I managed to play for 10 minutes without being harassed by a crowd of cheaters. Today was a good day."
Yea but, you lose all your stuff if you die, and about 60% of the tasks cant be completed unless you survive a raid. And if you lose all your stuff.. you basically have to reset your account. So yea of course we are going to be pissed. I got stuck for about a month because i couldnt find stupid Flash drives.. im fucking rage uninstalling if i find one at last then die to a cheater. Lol
One of the main hooks of games like Tarkov is there's more riding on each "life" so to speak. And the increased realism puts more emphasis on player skill rather than in-game gimmicks like radar etc So as Luke mentioned it's that the cheating breaks that the premise completely and entirely removes the enjoyment. A lot of Tarkov is the build up before a fight not the fight itself, hell you could even do a raid and never fight another player and it could still feel successful because you went in to get certain items and extracted successfully.
@@ThatCK i love the thrill of making it through a raid without shooting PMCs, yea im not a great shot, so i lose a lot of fights 1v1 so thats part of it, but also i love sneaking past players, or have players run past not knowing im there. Its certainly not a play style for everyone though, my usual playing partner is super offensive and hates my slow style . Haha.
I feel a very overlooked solution is providing the player base with tools to host their own servers in order to create private clubs or semiprivate clubs for multiplayer games. Making everything so public that you play with everyone in the world really makes it impossible to have fair matches.
Considering that g0at's sub count went from 27k to over 60k in under a week after this WAN show, I think that you did well for g0at's channel and video haha.
I remember all the meme's from Tarkov mocking CoD's cheating situation. lol. I told them that it doesn't matter WHICH game it is or which DEV, that if the game was famous enough, cheaters will break it. lol. I think we need more of these fake bait cheats that not only mess with cheaters "hacks" but also fuck up cheaters computers.
Hold on there. First of all, no, you can't just wreck a person's computer because they're cheating. Second of all, imagine a completely innocent person got caught up by that. That would be so massively wrong, no matter who it was. The honeypot flag was a great idea. I hope more games follow up with that technique. I wish more devs spent more time coming up with tracking techniques to give better indicators of cheating, like someone looking at another player through walls for significant amounts of time. There's so many things you could track to build a profile of who cheats and who doesn't. Sure, it's a lot of work, but it's worth it.
@@gamingbud926 "Completely innocent" "cheater" my dude, fk these cheaters. They genuinely ruin the experience for everyone and deserve whatever punishment comes their way.
The downside to game streaming as a counter measure to cheating, is it would drastically increase the bandwidth requirements to play online, increasing the bar for entry past what some (maybe a most if my friend groups are much to go by) players have access to in their area.
I'd say an acceptable level of cheating in multiplayer games is any amount low enough that it feels like a rare occurrence to run into a cheater, and that most people's default reaction to someone claiming to have been owned by a cheater is just "no, they were probably just better than you".
The invisible player thing is interesting because it sounds like a moderator/admin function. Like something someone would use to monitor players for cheating without getting in the way of the game. Identical functions have been put in other online games for this exact reason. If for some reason that's the case, that there is some mod/admin privileges being given randomly to players, then it could be a pretty big security flaw.
I kinda love how the futher along we move in the gaming space, the best ways to fix issues is either the old school LAN option or the hyper expensive route of streaming only
This sort of thing happened a ton in Dark Ages of Camelot back in the day, but we didn't have dedicated content creators exposing how bad it was, so we never knew exactly how bad it got. No one ever believed me, for instance, when I said I was keeping an eye on a warband from outside of render distance - while also being at the very edge of the zone and behind a tree - and then as soon as they got within render distance the whole warband turned on a dime and came straight for me. Up a hill, through a forest, around the huge tree I was behind and smashed me, then they returned to their original heading. (In DAoC you could zoom out REALLY far. Like almost all the way to render distance for objects.) After that, I questioned EVERYTHING, that happened. How much were people cheating? Was it just radar? What else were they doing? Had no way of knowing and very few people even agreed that it was possible.
I love how Tarkov is the game that gets everyone talking about cheats. Everything shown in the video has been around since the beginning of time, we're talking 1999 Counter-Strike Beta 1.0 era. It's a problem, a massive problem and it'll never be solved - only mitigated like what Riot does with VALORANT. It's very similar to the "War on Drugs" lmao
I had over 500+ hours, they got to the point where they are just banning people left and right... Even randoms like my friend whos never cheated. Also you will run into a hacker almost like 80% of the games your in because their anti cheat software is crap, but they wanna charge an arm and a leg for each edition
they havent had too many false bans. there has only been like 3 cases in the past few years. its most likely your friends are boosting or getting boosted by a cheater
@@gadgetshark6479 that’s what I’m thinking because he won’t admit it or say anything. He’s not known for cheating. It’s just upsetting either way that 80% of it has Cheaters and last patch doesn’t help with the invisible players and everything that Luke states. The game isn’t fun anymore….
I also did a lot of breaks over the years while playing tarkov, not only because my hardware isnt the best or it can be insanely stressful, but I always felt like everyone is either cheating or completely cracked at the game. They really need a replay system so i can at least figure out what I can do to get better or if the guy was just cheating.
@@literallyhuman5990 So many great memories! I once fried a video card at one. Back in the days when there weren't limiters on the video cards and I pushed it just a little too hard. By hard I mean when I switched to the higher resolution it ran about 3-4 frames over a minute or so and then poofed. Half-Life multi-player, just before CS was released.
I play a game set in the BattleTech universe that has NO anti cheat software 20:18 and yes, before the cheating epidemic, the fair games that came down to ten seconds were absolutely amazing. I remember some epic matches in rising storm 1
shadow banning is really the only way. Even if they get a new account, it'll take them a while to realise they've been shadow banned. Taking them out of the rotation for just that little bit longer
Cheating in games has been a problem for a long time and it does feel like the only thing you can do is not play. Which is what I ended up doing. I gave up on the multiplayer community. There are many chill players out there, but the cheaters just ruined it for me. There is no game where they aren't cheating.
Linus brings up a very good point; higher stakes act as better deterrence and filters against cheaters. Now, for example, some twitch streamers have a shared list of banned users, where each banned user from one channel, is simultaneously banned from every other channel that shares that list. The lists cite the bannable offence, and the streamers can decide which offences from other channels they too will act on. Devs/Publishers can implement this too, and ban cheaters from other games they developed/published, or that belong to a list partner company. This not only serves as a better deterrent, but as a filter so that said cheaters can't just migrate to another game.
It's even worse than its out to be considering the amount of blatant cheaters is absurd, meaning the number of silent cheaters using soft aim, radars, walls, etc are even more common.
Luke's conclusion is the same as mine but back when I played Starcraft 1 and Counterstrike 1.6. Back then, it was real common to see cheaters in seemingly every game using obvious means but with no way from my point of view to combat it. From my memory, Starcraft 1 cheaters would use invincible cheap units (zerglings and marines for example) and Counterstrike 1.6 cheaters would use obvious aimbots (aim snapping and 100% perfect recoil/bullet spread). Those were ones I could detect just from playing the game. It's why I nowadays don't really pay attention to competitive online games presently because the chance of getting a fair match is just way too low. I share your pain Luke.
"I am now deeply questioning every single engagement I ever have, win or lose doesn't matter"..... I can just imagine Luke getting so confused he gets killed and say's "that guy cheated" and then next game he gets a kill and his face goes confused and he starts thinking "omg what I have done, am I a cheater now?" 🤣
Not only is there a cheating problem, but Escape From Tarkov currently has the absolute worst FPS sound code of any FPS game I have played competitively since Wolf 3D came out. It is embarrassing for BSG that every 3D game beginning with Quake 1 has had better positional audio and more consistent sound.
It's nuts. I've had at least 5-10 instances where I knew that I had gotten within earshot without them hearing me, like they were sprinting while I was sneaking. I'd be trying to wait for them to leave. And then for no reason they come in my direction, a direction they realistically should have never gone, they walked straight up to me and mag dumped me... I was certain he was going to walk on by. To be clear. I once had to take a phone call in the middle of a match on customs. I went prone in a bush on the side of old gas. I was on the phone for 10-20 minutes of the raid, I watched 6 players walk within 15 feet of me, and continued on, they had plain sight visuals of the bush I was laid prone in and not one shot me. I then went on to safely extract, and then to be on a map like woods, hiding in one of the thousands of bushes on the map, and then having a guy come straight to me and shoot me, it legitimately is a near 0 chance that they would have been able to identify me in a bush when being even decently stealthy.
facts ive streamed in which i have a sick gun i took off a dead PMC then ill go to woods right away hide in a bush thats near by and withiin 20 mins i have a snipers shooting me even tho the bush covers me head to toe lol
Been playing Tarkov for a similar amount, roughly 6 years. Back when there was no face hitbox and barely any armors. The game was funnnnn, like really fun. I was one of the better players, since I spent entire days playing it. There was one problem though, each wipe I felt I was getting worse at the game. With recently being the worst. I then thought about it and realized, that people are just cheating, not just like a few, but about 10-20% OF ALL PLAYERS, which means u have at least 1 cheater in every game. I always blamed myself for my deaths, chose routes to avoid others, but somehow would catch that 1 bullet. I quit tarkov now, as with the introduction of inertia, if they only use ESP and you can't even AD peak them, you have no chance anymore. Other reasons include just the horrible implementation of inertia, the flea market (the game was better without it), face hitbox (it honestly was very fun to have extended fights without taking a mosin onetap back in the day) and just having to redo these stupidly boring quests that force me to play a map like customs.
Hey, console peasant here 🖐🏼 - one of the reasons I enjoy playing certain games on console is because I know the people I’m playing against aren’t/can’t hack (unless I’m cross-playing with PC) Yes, I’m aware of Cronus/Xim but in my opinion they’re way less of a problem than someone directly aim-botting/wall-hacking.
linus, I think we need a badminton tournament between your staffs let them train for a few months and I really wanna see him destroying everyone with badminton ..
If I am playing against other players, winning close games are the most satisfying as long as everyone is trying and playing their best at that time. If I am playing against bots (Cheaters that aren't actually playing or actual bots), I want to dominate as much as possible to shame those losers or just move on from the A.I.
This is basically why I had to quit Rust, but it's even worse in Rust because they can see the exact layout of your base and see if you're online, so they don't have to fight you and they can see the best way to infiltrate your base. Only way to play it now is to play on a well regulated private server.
I find it so strange that I think I've only run into, like, 4 known cheaters ever. And most of the "sus" deaths I had were probably just good shots. I rarely die when I do random raids anymore and always have decent fights, even if I lose.
Yeah, same here. Meanwhile these content creators have a financial incentive to hype this stuff up and potentially even stage it. I have over 1500 raids in the past two wipes, and I've seen at most 5 hackers in that time. Yet I can hop on CSGO and find hackers almost immediately. I don't understand it. Doesn't make any sense. I can trust my personal experiences, I don't trust "content creators". Especially ones that openly download hacks lol.
Same here but its supeeer easy to hide radar/esp especially against a player that doesn't camp and moves a lot. And esp or radar isn't just an instant win like aimbot is, you still have to be decent at gunplay to win
@@DarkSwordsman No, but I guess that shows how bad those players are. My boys and I kill almost everyone we run into, if 1/10 or 1/5 of them are cheating then they must be absolutely terrible at the game. I just think its funny to have cheats and still die
I found out in a game called vrchat that cheater/ modder can obtain what client other people are using and can even have an ingame flag that will notify you someone in the game to either avoid or attack by crashing their game or get them booted from the world. They do this to make sure world creator dont attempt to fight back.
I think the big mistake the clones do is trying to copy Tarkov's raid mode rather than copying it's amazing weapon manipulation. I would kill for a PvE Stalker-like game with Tarkov's weapon and medical details. And never feel the need to apologize for liking guns Luke, guns are awesome.
Yes cheaters are a reason to quit a game, even if it is your favorite game... cheaters just ruin the whole experience, the fun, the community just everything!
Tarkov's mp system is client based. This is either maliciously deliberate by the devs to make it easier to cheat (and resell keys to the big cheating community) or incompetence. You can pick one of those two or both, or you can think of any other excuse that makes you content still playing it.
Even if they 100% stopped cheating tomorrow, the desync issues would still make you feel like you're getting hacked on. Both need to get fixed to make any progress.
I would absolutely love a way for anti-cheat to work without being creepy about it, as well as instead of making the cheaters get banned or something, instead just have it so they cannot see most of the rooms that don’t have any cheaters in them currently so they can just end up playing rounds entirely amongst themselves.
Upper Echelon Gaming covered this over a year ago. The short version is that the devs are making money off the cheating. Cheaters who get banned just buy new accounts and there is some shenanigan's cheaters use to sell accounts and so both the developers and the cheaters are making money.
he finally escaped from Tarkov
Guys! He said the thing!
папа?
This
I do to, that *** game is so deep and addictive.
after all, sometimes the only winning move is not to play
In Unreal Tournament one of the functions of our Anti Cheat was to spawn bots in on the map at random that were toggled invisible, no normal player could see them outside of some very specific circumstance in spectator mode. These bots would either stand still or move around the map, trigger bots would pick up on the collision box of the bot and fire the players weapon giving those away... and any kind of ESP and straight aim cheat was so blatant it was comical. caught a huge number of players, even pro's. But it still involved someone needing to watch for it and/or verify by watching the recorded demos.
In my opinion: You did NOT ruin g0at's video! You boosted it very well and explained what is in the video, without spoiling the video. Great Job! And extremely great job g0at!
Also it was Linus fault
GAME IS DEAD NOW
no kidding. 1M views and 40k subs gained in less than a week, good stuff for g0at
g0at also posted it a bit earlier than he intended to cause of the WAN show leak, but it all worked out
its currently on 1,1 mil views
Cheaters are a large part of why I've been moving toward singleplayer and non-competitive experiences lately.
And all the other people not fun to play with
co-op with people you know is the only way to go if you want to play multiplayer.
@@psycoldabsolutely agree, speaking as a Chinese grow up playing competitive shooter at asian(Chinese) difficulty lol.
U know here in china, ppl wants to play eft normally will try to escape form Asian server, but sadly cheaters are already everywhere.
Coop is the way to go, still hoping for the Stalker2 to come out, and get heavily modded like stalker gamma.
Look up SPTarkov and just play singleplayer. You can easily mod it too. My tarkov looks like Ghost recon
the multiplayer scene was better 10 years ago, before social media and all that clout, people barely knew each other, it was all about the skill, almost nobody was trying to make money of it, money ruins everything sadly, once it becomes a business, the magic disappears (talking from a player perspective ofc, a lot of teenagers wanna become steamers or pro players), but that's life I guess, also corps are more focused on skins and casino style packs and digital loot, it became a digital identity and status, more than a game for fun and enjoyment, competition is good, no question, but in the end of the day, if you are not making money or enjoying, what's really the point? It's just an addiction or a distraction, not even a relaxing one.
The radar hacks are even more insane. They run off a separate computer and read packets from your router to display a fully interactive map of everything on your 2nd PC. All the loot on the map, all the peoples real time location and direction, absolutely everything. It's insane. And no software is being run on the main PC.
Like a physical middle man, right?
Bro. Thats how they (we) used to hack in Ever Quest back in the day. Modem to another computer that runs the software and then that computer dials out to the internet.
They brought back the EverQuest hack box method. Wild
There's also a seperate pcie card you can insert in your pc which allows you to run it on a second computer. It used to be a lot easier than this thought to be fair
dma access is noticeable so thats not what he is talking about. Look for deepbluesea (debuglog blog) there is some blog posts about it, its because packets are unencrypted.
Strange setup but I need to dig down there. I thought online games are using End-to-End encryption. Would be interesting to see how these setup are working (like packe interception with encryption, but how is session key shared? Questions over questions).
It's not about the developers making the game uncheatable because that's literally impossible, if they can build a wall someone else can break it down. It's about making a real effort to fight against cheating and accepting that if you want your competitive online game to survive you're going to have to fight this as hard as you can forever.
I mean there are some stuff that you can do that can't be bypassed by cheaters. If you don't send the information they can't exploit it. Why is the server telling the location, stuff etc of a player that is on the other side of the map? Hell why would you need to give information about a player that is not in your line of sight (CS:GO does it AFAIK. But with sluggish server it may be difficult). Same for the loot, no need to load it before you are close or open it. These are basics steps that are not even done in a game where it matters a lot.
@@MrNoziv Yep, server side computations would solve cheating in an instant. All anticheat does is invade your pc and ban you if you use an ingame seesaw.
@@MrNoziv Exactly the only data that should be shared are players positions if they can be visualy seen on screen and the data needed to play the right hit animation and which player did it. No need to know what's his stuff is, this should be done only if you are in a trading mode.
But mostly the servers just don't filter the datas and this is lame, the developers just buy an anti-cheat system mostly as a marketing fact to say "look we are doing something". Those anti-cheats are well known by hackers and cheaters so using them is making cheating easy.
Tarkov has big, complex maps with a lot of cover and transparent/semi-transparent surfaces. I would imagine that running the ray tracing or w/e needed to determine if any part of a player is in your line of sight would be too computationally costly to do real time. Also, even if someone was fully occluded from your POV, their shadow might be visible. I think this idea is a non-starter for Tarkov, others have discussed this previously, but I could be wrong.
If we could just get an authenticator with some phone numbers needing to be added, I really doubt people are going to change through more than a few phone numbers after getting banned.
PVP games need to be fair, especially the appearance of it being fair and balanced. When it feels like there is no penalty for cheaters, then you lose all sense of enjoyment.
@Vani Gaming 💖😘 xddddd
@Tazdingo it's definitely not a cultural difference. Americans, British, German, Chinese, all cheat and it's a problem everywhere. I've played games that are regoion locked with the same number of cheaters.
@Tazdingo While I do agree that some cultures have a lot more cheaters than others, these are basically all NA people, you can listen to their accents over VOIP.
It is so hard to talk about because I know, from pubg report, that MANY people think people are cheating who are not. So whenever this comes up, I don't know if the person is just bad, or the game actually has out of control cheaters.
time for a game where cheats are provided by the game?
I really love how when you mentioned the AK-74, someone immediately thought you just didn't know what an AK-47 is.
Made me respect Luke more. AK74 is the best AK.
@@Thorkitty19 na, ak47 with the dong is best
@@crss6846 na, milled ak with dong and side mount kobra sight
I'm just gonna sit here quietly with my AK-103
@@Tacticalll 101 enjoyer would like to shake hands
I feel your pain, because I've quit PVP games and prefer Co-Op/PVE games. P.S Dedicated Community Servers with admin tools would save this game, and how about mod tools to boot.
Community Servers work for something like DayZ or Rust which are persistent on a single map, but as long as Tarkov is Raid based (which I've personally be keen on, despite BSG's plans for open-world) across multiple maps, I don't see how it is feasible for it.
Tarkov actually has a pretty big modding community but the private server thing doesnt really exist cuz they ban and threaten to sue everyone associated with it (it is technically possible tho you just have to mess with it for days and search the depths of random comments on reddit and stuff to find how to)
Here's my obligatory Deep Rock Galactic referral since you mentioned co-op/PVE games. Great game and community and like $15 ($7.50 on sale for the lowest price I've seen).
Man there's so many games I've wanted to enjoy and wish had a PvE mode; Tarkov, PUBG, Fortnite (which released as PvE but had a Battle Royale spinoff that they abandoned the original for) and a bunch of other, smaller games.
Community servers wouldn't really work for a game like Tarkov. You'd inevitably end up with people modifying the server code to make servers that just give away high level loot.
This is exactly why I won't buy a game that doesn't have a dedicated single player campaign. In most online multiplayer games it often takes just one cheater to completely ruin a match, and the moment you make something competitive, you guarantee someone low skill wants to be on top no matter what.
I always feel like when players do that with games is to basically kill it from the inside and pushing the devs to fix stuff, from what I'm hearing is that Tarkov basically need an Overwatch system just like CSGO and a heavy anti cheat system
Overwatch system isn't very fruitful in CS and I don't see anyone ever watching a tarkov raid to see if someone is cheating. This game is enough of a time sink without this. Not only that, the devs basically said they don't see a replay system as something they can do or do well and overwatch system is basically a fancier replay system...
@@tropicalfruit4571 I'd Overwatch system from CSGO its a way for the community to find people who are blatantly cheating, we also gotta give credit to CSGO devs who actually use an AI based algorithm to move cases to OW and others to directly ban users.
It's a tough one. I have thousands of hours in Tarkov. I've seen like maybe five cheaters in the past year. I genuinely don't understand how these content creators are seeing them as often as they are, to the point that I've started questioning whether they're staging this stuff for views. Because there's one thing that basically guarantees you views in the Tarkov community; complaining about hackers. So they have a huge financial incentive to promote hacking essentially.
I'm perfectly happy playing Tarkov right now. I rarely if ever see hackers. I've had well over 1500 raids in the past two wipes and yeah, five questionable instances.
I understand the video tries to explain that many of the hackers aren't out there trying to kill people, but, I dunno. I'm extremely skeptical of all the drama. Some people will claim it's copium, but, I've been making this argument for the past year because the community realllllly hypes up the amount of hackers.
And the icing on the cake is I can log on CSGO and find a hacker in a half hour. Literal Esports titles made by one of the largest game devs to ever exist, and it's dirt simple to find blatant hackers. Yet with Tarkov I've seen five in a year? It just... it doesn't make any sense to me.
Tarkov needs Jesus
@Defiance there is a skill to not being noticed playing with cheats. And games like tarkov that give so little info like kill feeds, hit markets, etc, make it very difficult to know if someone is cheating from the players perspective. So you're either just bad at detecting cheating or you are a cheater trying to downplay the issue.
The tarkov situation is so sad because I have nearly 2k hours in the game at this point and you get pretty good at telling when stuff is off. This wipe me and my friends all noticed how it was just so much more rampant. We realized how bad it was when we started on purpose looking away in fights and every time we would suddenly get pushed like clockwork. It was so consistent. We would use keys on rare loot rooms and more times than not it would be empty because someone sucked it all up. You would check the flea market and 50 graphics cards just up for sale in a bundle. It was too much and even though it was my most successful wipe it was also the most soulless and I quit
lol 2k? :'D
i ONLY play on central servers so the amount of blatant cheaters ive run into is less than some others... This wipe HOWEVER early wipe (like every wipe) the cheaters this wipe were REALLY bad. Its getting worse every wipe the cheaters come back in DROVES for the first few months get bored then leave but its lame as fuck getting killed during the only time when deaths matter early wipe.
There isn't even cheat software, it's all built into the game. Anybody can turn on developer mode and have walls, no recoil, infinite stamina and carry weight, god mode, etc.
@@haydentravis3348 lol wtf are you talking about
@@brazy6491 Ignore him he hasn’t taken his meds
i've said this for years. It is easy to detect cheaters when they are being blatant, but almost impossible if they try to play legitimate. And if a game won't ban the obvious cheaters, how on earth will it detect the sneaky ones?
you're only just saying this now after seeing this video
@@jeccdog7584 no, i've literally said it for years in various games. lol. thanks though.
@L. Ron Hoyabembe how would you detect a robot controlling a mouse? I feel like external cheats like this would be really hard to detect... talking to some actual game devs working on catching cheaters, some things are near or undetectable. i dont have high hopes for future pvp games imho.
@@GamersLounge22 You analyze behavior, because you don't have to necessarily detect the program doing the cheating (sure it helps deterring the amateur cheaters, but unfortunately there are plenty of determined bastards whom are willing to pay serious money on a monthly basis for cheats). If it does 360 no scope headshots all day long with 0,00001s reaction times, that's easy, but some of these things have a feature called "natural aim" where it moves the mouse as a person would, but here comes the second type of detection: accuracy (how many of your actual shots landed). Even if you set up these tools to not to do headshots all the time your accuracy will be way to high because the program will try to control the recoil and also try to stick to the target it will really stand out if you have historical data and you see an average of below average player suddenly become very good because you won't become an aim god overnight regardless how many hours you have spent in aim lab/kovaak's/etc. So tl;dr: over time it's possible to find most of the cheaters just based on behavior/stats (the ones you won't really catch are the really crafty ones, but those are the least harmful ones as they don't go destroying everyone in the lobby like a terminator on steroids, they will just seem to be really good players).
The downside is that you will need to set your parameters very carefully otherwise you will either catch no one or catch too many innocents, and you will need humans doing the reviewing and banning. This is not a 100% method and you have to combine it with other types of anti-cheat measures.
If you start to ban all the cheaters you will soon get no one to play your game ! 😁
G0at uploaded an update video and I'm still giggling about a point he made in it.
He points out that the cheat creators actually advise that players running them uninstall Valorant and Vanguard because Vangaurd actually catches their cheats...
I found that utterly hilarious, Riots own anti cheat Vanguard for a totally different game is catching some of these cheats while on it's tea break 🤣
There was way more in it so well worth a watch 🤗
The way i understand it. And im happy to be corrected. But vanguard goes kernal level, and the reason a lot of anti cheats like Valves, tarkovs, maybe battlefields etc etc are not as good, is because they dont. The problem is, people dont want a software company like vanguard having that much power/ control over their computer. So unfortunately a lot of anti cheat systems can only do so much.
@@Chilledoutredhead that's a very good point. Vanguard does go deeper which is more effective but concerning. The likes of Valves takes advantage of some windows security feature that have been around for a while so not as fool proof but not half blind. Battleye(or at least the one BSG implement) does none of that.
@@Chilledoutredhead Battleye is kernel level and from my understanding, the reason why cheats for tarkov get detected by Vanguard and not Battleye is simply because they have no reason to try to evade Vanguard.
.... I find it funny people dont play/install Valorant because of how Vanguard works, I cannot imagine people being happy with "Russians" have direct accesses to their computer if they implmented an anti cheat like Vanguard.
Lol no thanks, those games are viruses
It was nuts seeing Luke show up in g0at's video and everything he said about the problems with Tarkov are 100%. However I think there's something important that he left out (most likely because he wasn't aware) about Nikita, the project lead of Tarkov and the COO of BSG: he is on record saying that cheaters are good for business. His previous project was a F2P shooter riddled with MTX's and P2W stuff and he's talked about how constantly banning cheaters was good for a game because they'll "buy more copies". This is why nobody trusts BSG when they talk about cheaters.
I played contract wars and I know the same Devs also made hired ops as a sort of CW2.not sure how many of them left to make E. F. Tarkov but all these game have shit netcode compared to good online FPS games. This feels like the biggest evidence nobody ever improves their netcode. And nbody notices this, it has to be bad enough that you can see and smell the garbage.
Still, that would imply that they would have a VERY powerful and prolific banning system. If they just let the cheaters play on with no recourse then they aren't exactly paying for more accounts
I've been saying it for a while: Clearly Tarkov as a genre is great. It combines the best of modern FPS and survival games like DayZ. Why no one has tried to make an alternative considering all the problems people constantly have with Tarkov is beyond me.
@@DarkSwordsman because Tarkov isn't as popular as people think it is and it's a game that more people enjoy watching than they do playing. It has some serious design flaws that keep it from actually being great and is hamstrung by developer incompetence.
@@scottwatrous Not really. It actually implies they have almost NO banning system. They have no proactive efforts to stop new cheats, no real RnD, downloading cheats and pulling them apart, to catch them in advance. They're just letting the player base fill up with cheaters, and then banning people using one or two of the most popular cheats. The hard part of anticheat is not banning people, in fact, the more lax you are to begin with, the easier it is to ban a large amount of people at once later. It's working to stay ahead of the cheat makers, it's working to create ingame tools for documenting and reporting cheats, and having metrics for what you're expecting in terms of cheats, of course zero cheaters is impossible, but if players are experiencing cheaters regularly, like once every 2 or 3 games, they're going to be upset, which means for say, Tarkov, that only 2% of the people you play with have to be obviously cheating for you to have a bad day that you'd blame on cheaters.
An Overwatch style system would massively improve on this. Putting a larger team on checking reports would improve on this. Waiting around to drop a ban wave for the latest cheats, won't.
Cheating is why I don't play multiplayer fps games anymore, I already get frustrated because each year I'm becoming slower and slower that I don't want to deal with cheaters on top of that!
Bro he has genuinely over doubled his sub count, I love seeing this type of good in the world
He's at 71k now
that wasnt good. he singlehandly killed the game under the pretense of saving it. he gave so much advertisement to the cheats they dev actually said hes rolling in cash now. the game had issues before but it wasnt unplayable. now it is
@@C0mmanderX He ruined everyone's fun by saying that the emperor indeed has no clothes?
As someone who has already checked out of any PvP game, regardless of how you view the experience, the only thing he has ruined is people's willful ignorance towards this. Like Luke said at the beginning, _cheating is rampant._
The fact that major televised eSports tournaments can feature players who still try to get away with cheating should say how commonplace it is. G0at hasn't done anything but inform, and if it ruins things for you, that's entirely on you.
@@C0mmanderX The way Luke is talking about it, it was pretty unplayable already. The only people who still play Tarkov are the diehards who enjoy the game in spite of the rampant cheaters and game-breaking bugs. If anything, this is a wake-up call to the Tarkov devs that if they don't get their shit together, their days are numbered.
And really, the only aspect of the game this video "ruined" is that now the cheaters have to play against other cheaters more often, effectively leveling the playing field once more.
tripled now
I just started playing Rainbow Six Siege for the first time in 2 years. I quit because of the amount of cheaters even in the casual matches and Ubisofts’ seeming unwillingness to do anything to actually combat them.
I've never identified with LInus more than with his take of how it feels to be a 'normie' playing EFT.
Very much so. You just want to play a game and legitimately do well and then people here dropping god level hacks beacuse... they're terrible human beings.
you guys popped that vid to 1.3 mil its been on my recommended all week and I knew what you were talking about the second I watched
this
I feel the same Luke. Played Tarkov for several years, around 3K hours. I quit it completely now because of the the cheaters BUT also because of BSG REALLY SHITTY actions and behavior!!
BSG are just a horrible company.
I refuse to support them or their game.
I am ashamed for having ever purchased the game.
@@longnamedude3947 thats a little overdramatic
@@longnamedude3947 I wouldn't necessarely put it That way, Tarkov in itself is or maybe, was, a really great game. BSG just lost sight of themselfs? Idfk what they're thinking these days but they really f'ed up this time. Probably for the last time.
@@longnamedude3947 So Valve is also terrible then right? Because I can get on CSGO and find hackers in a half hour.
This is why I cant take this shit seriously. BSG are an indie developer. They do more to combat hacking than Valve does in my experiences. I've seen five hackers in over 1500 raids in Tarkov. I can find a hacker in CSGO very quickly.
Oh and by the way, the content creators have a financial incentive to hype this stuff up. I personally believe they just stage this shit for views.
@@DefianceOrDishonor Where exactly did I mention Valve?
IDGAF about CS:GO, I am talking about Tarkov, Stick to the subject matter which is "Hackers in TARKOV"....
I run a small tight-knit gaming community that always focused on playing CSGO, and with the ease of cheating in the game we always had a very strict no cheating rule.
If you were caught cheating (and when suspicious we would review the games we played with them), we would ban you from the server, regardless of how nice you were as a person. The shame and being shunned socially really affected these people and after a year or two we would allow a second chance with scrutiny. This system, similar to the LAN party suggestion works well on a personal scale.
So basically, you won the game...you have escaped finally.
I made this decision 2 years ago, its the same issue with Star Citizen, they keep adding guns, content but not fixing the base game, and as soon as the game went mainstream the cheating we clear for years. I used to enjoy getting a keycard for Labs until every single game you go in you have to deal with cheaters.
The Green/Red box is often referred to as a Cham Hack (Chameleon) because it changes color according to "surroundings". We are with Luke 1000000%
Same. I haven't played after 5 raids this wipe. The sound, the memory leaks, the jitter, the net code, the cheaters make it not worth it right now.
Post raid replay is the only thing that will save the game. This is easy to implement with a raid log and the offline engine already implemented in Tarkov.
As a firearms enthusiast I find it cool to learn that about Luke.
same. its nice to see in the tech youtube community.
It'a nice to see. Also gives context for why they havent been weird to GunTubers trying to stay afloat on floatplane.
@@thatradioboy I mean I’m Canadian. There are lots of firearms enthusiasts in Canada.
Linus actually had a good point and a lot of people don't understand this. Whenever I get a blatant cheater in any of my games I just go afk until the game ends and my friends are always like "Cmon man! We can totally beat them!" and 95% of the time you can't. There have been some times where I've beat cheaters because of how bad they are at the game but that almost never happens. My philosophy is that if someone is compromising the integrity of the game then why give them the satisfaction of playing? Cheaters get enjoyment out of beating legitimate players that are trying very hard to win. If everyone just went afk in spawn then it would be no different than if the cheater was killing bots in an offline game and they would stop getting enjoyment from cheating.
This is why I miss servers with admins on it that was some random player. They could be toxic sure, but you can favorite servers that you liked. And most of them could view a player anytime during the match and kick them or ban them depending on the situation. It was like a forum administration of a small company that is a super fan of them doing it for free. Which in the gaming community happens very often when there is 100-1,000+ players. I never played Valorant as I heard even being AFK can get you banned/temp banned or even quitting in the middle of a match.
Cheating was much less of an issue when we could host our own servers.
I ran Day of Defeat Source, Team Fortress 2, and Red Orchestra 2 servers for quite a few years.
It was labour intensive, but we had a good community that we could rely on and know that our matches would be fair and enjoyable for all.
No kidding, during Battlefield 3/4 days....I had 20 servers and donated to at least 10 of them to keep them operational. Those games were never complete blowouts, victory was always decided by no more than 10-20 points. The funny part was, if you played enough you got to know who were the good players and people on both sides actively hunted them down to make them a non-factor in fights often leading to someone going on a 30kill tear....or seeing the said guy run around in a tank just to not die every time they popped their head out.
@@grygaming5519 disagree. i played alot of BF4. most servers owners were pretty fair on who were good players that dominated those servers... as long as they were playing legitimately. there were always a good portion of ''badmins'' that would kick legitimate high-skilled players out of servers due to them being well...''bad'', and got salty over being farmed over and over again. Most guys I played with (including myself) would not get kicked out of servers or have issues on servers when on super high killstreaks.
nothing gonna happen if you leave a game here and there or be afk, you get 30min bann. Only if you leave multiple times a day and stuff like that you get longer banns and maybe even perma bann. But its the same in csgo.
There is a need for laws to deal with cheaters in online games since cheaters are essentially slandering the game company. If a game becomes known for having a lot of cheaters then it will cause a financial loss to that business. I'm surprised that existing slander/defamation laws are not applicable in this case but I'm no lawyer.
the best part is being called a cheater when you're not actually cheating. always makes my day.
It is gratifying as long as the person accusing can't act on their accusation and ban you.
@@jaredschroeder7555 even that can be fun sometimes. Still remember my ban on a custom cod4 server after my best round ever :D
Got unbanned the same day after I spoke with the other admins, it was a new guy who banned me ^^
Always makes me worried that I'm going to get banned even though I know most games do have systems in place to avoid false banning.
I built my first PC about 2 years ago. I signed up for Apex Legends and Battlefield 5. Played for a day and the next day EA banned me for life. I literally played for one night.
I had no idea why and they wouldn’t tell me. I didn’t talk to anyone and I could just about load the game let alone cheat as it was the first time I had played a game in 15 years. I stick to single player games now.
I got called a cheater after a match I didn't even do that good in.
I’ve never played Tarkov and probably never will, but man Luke can tell a story here. That was pretty cool.
It's a really good RPG, disguised and sold as a competive pvp shooter. SPT fixes everything.
@@haydentravis3348 it was never meant to be pvp this is why they are releasing arena
THE SOLUTION
Games need to do exactly what Crypto sites do you cannot play unless you sign up with your real name and with your id and yourself holding your id in a picture.
This is the ONLY SOLUTION.
Cheating is ridiculous these days.
@Vani Gaming 💖😘 go away scammer.
I remember a video from the late 90s where a cheater was caught at a LAN and they not only kicked him out, they threw his computer into the parking lot after him.
I remember back in the day when the original MW2 came out, there were some cheaters but it wasn't enough to ruin the game for me. Then the next game came out and MW2 just got flooded with cheaters. It was fun at first since some of the hacked lobbies were custom game modes and low gravity, but it got to a point where every single match someone had a UAV cheat and made it impossible to have fun unless you were cheating as well. At a certain point, if you let the cheaters get out of hand, there is no going back.
Yeah I just played games like mw2 on console. Its why console players never want platform sharing with PC. Its always been that PC FPS shooters are full of cheaters. I remember cheaters being in like unreal tournament way back in the day. PC is and has always been too easy to cheat on unless the developer goes above and beyond to moderate.
This is why many games are returning to more oldschool forms. Like we used to play a lot of games even five years ago, purely online in these mass lobbies with millions.
But recently me and my own friends group/community of like 20 video game enjoyers, have started to just host our own events or play coop games. Like these days we have our own private GTA online lobbies where we just mess around. We host our own discord server CoD MW2 lobbies. And nobody will cheat because we all respect each other. If someone cheats, the social consequences are insanely high. They would betray their closest friend group. It's social suicide.
And I have seen this trend elsewhere too. More and more people are abandoning mass online FPS games due to poor quality and rampant cheating. More and more people are gravitating towards single player, coop, and private hosted games.
I feel you brother
I've left a few of my favourite games over the years because of cheating and now almost always play single player
One good thing about it is that you can play at your own pace, explore and take in small details that you miss. It's given me a different appreciation for games
Hopefully they figure something out about cheaters...
Stopped myself recently too, just garbage for so many reasons at this point.
I had to do the same thing. Every game seems to be filled with cheaters sadly, if you cant play just get good and don't cheat.
Fighting games are pretty clean, it's not really fun to cheat in those. There is just no point beyond wasting your and your opponents time. You could say the same for any game of course, but for whatever reason it's just not something you see in 1v1 fighting games. Maybe it's the speed of the matches, maybe it's the fact that the games are only fun because of the challenge of beating another real person but I never see or even really hear about cheaters in fighting games outside of paranoid new players who don't understand how to block a low attack.
@@no_nameyouknow I think you got it right, the 1v1 competitive nature of fighting games makes cheating a big waste of time for you and your opponent. Plus, its much harder to cheat at local tournaments and especially at majors since they're in person and usually will have spectators. I think its more of an issue with online games in general since there will always be easy ways to cheat as long as the game doesn't have a rootkit installed (like riot vanguard), and the incentive to cheat is much higher when you're stomping entire teams as opposed to one person.
War Thunder is hard to cheat on, only wallhacks
@@no_nameyouknowall fighting games online have a lot of macro rats, input readers, lagswitchers, or worse: such as ggStrive, that spent months held hostage by 1 random spastic who could force disconnect anyone at anytime w/o even being in the same match as them.
@@no_nameyouknow I play sc2 1v1 when I need a break from cheaters cause they are in every online game. The hotter it is the more there are.
Luke plays Tarkov for YEARS and thinks the invisible player bug was first seen in this wipe? XD
It's time for Luke to get into Hunt: Showdown now
I was just about to write a comment recommending the same.
Go try Hunt Luke it is also a tense extraction shooter.
Toxicity at it's finest
Isn't hunt a non-gunporn game? tarkov is a gunporn at finest
Jesus, he just quit crack for some people, don’t try to get him on Meth.
and marauders.
I stopped playing tarkov about 6 months ago because I felt there were so many cheaters. My friends all thought I was crazy but the amount of times I would be in a fight or just moving around the map and have someone run up on our group silently and mow us down.
This was me playing Rust. I didn't understand no matter how stealthy I was it didn't matter. Everyone is using ESP and watching each other through their bases and terrain. I came to Tarkov and figured it would be the same but at least the cheaters leave me alone for the most part. I always felt that they saw my solo bambi ass and gave me a pass and now I know its true. At least I get most of my enjoyment from looting and selling more than PvP so I haven't taken the game too serious. I normally dont chad out and avoid high-stake areas looting caches. Also I enjoy the hideout and task/trader progression. I'll probably stick to Factory to PvP geared. At least I have a chance there.
you gotta admit at times like i have a friend who is like me not super tech savy but we get down on pc gaming and then our hyper elite nerd friend....who claims we are pus for leaving tarkov...meanwhile dude has been vac banned from 4 games in the past 3 years and streams tarkov and sucks..then goes offline and comes back on stream decked out and leveled up when i called him out my buddies thought i was being a bully as im ex mma fighters and the nerdy friend is like a twinky guy but then i reminded them how much smack he talks and calling us all lame for leaving a a game...that he is cheating in lol
THE SOLUTION
Games need to do exactly what Crypto sites do you cannot play unless you sign up with your real name and with your id and yourself holding your id in a picture.
This is the ONLY SOLUTION.
The cheating is was made me stop trying to even pick up tarkov. None of my friends play it so I was essentially learning the game solo, but the amount of times I died to obvious cheaters was insane. So I just quit, less than 30 hours into the game and I had to quit cause of cheaters.
Edit: based on the number of people commenting about how I probably haven’t been killed by cheaters but rather just good players I can firmly say that although most of my time in game was fine I can say with certainty that I’ve been killed by cheaters a few times. The reason I pointed out the amount of hours I’ve played wasn’t meant as a “ I have lots of hours in the game.” More so, that I quit less than 30 hours in because of the amount of times I’ve died to cheaters. Believe me, I have hundreds if not close to a thousand hours in other tactical/survival and fps shooters. Games that are similar and completely different to Tarkov like DayZ, The Cycle: Frontier, Valorant, CSGO and Apex. I don’t deny that Tarkov is a completely different to other games and has a big learning curve (which I love) but I wouldn’t go so far as to say that I’m being ignorant or jumping to conclusions by saying I’ve died multiple times to cheaters.
I wasn’t dying to cheaters every other game or so often but I had a minimum of 10 runs or so of dying to people I could visually see “speed” hacking. I’m not ignorant to peoples tactics in this game as I’ve seen many streamers play it, which is what got me into the game in the first place.
The game has a cheating problem but there are insanely good players too as well the servers really lie to you. I’m sure you maybe got killed by a few cheaters but I can tell you not many cheaters are seeking out to kill a new players.
SPTarkov
@L. Ron Hoyabembe it's takes like the OP that makes me roll my eyes at everyone who say this. I'm bad an do stupid things and love to snipe laying in the open ie sniper rock on woods... I have a 72% Sur rate....
4000 hrs 72% Sur rate and I've died to more scavs then cheaters this wipe, you just have big ego and small game sense.
@@HarryANuis-gi9hz Doesn't even have to be insanely good players, just people with map knowledge, who understand the sketchy audio, etc etc.
In my past 1500 raids I've had five questionable situations occur. I'm perfectly happy playing Tarkov as is. My personal take is that these 'content creators' know they get free views when they talk about hackers, so they hype it up. When money is involved I don't blindly trust them.
I'm personally at the point where I believe that a lot of it is staged by the content creators. Goat for instance wasn't showing full raids. The only thing that would really make me believe him is if he was showing full unedited raids, showed him loading in, everything... But we don't get to see that, he could be joining lobbies with friends who also downloaded hacks like Goat did.
I was invited to Tarkov by some friends, they were openly, blatantly cheating, everyone else they were playing against were also cheating the same way, they had map hacks, which showed where everyone was, and watching it, I saw that every single player was looking directly at other players through walls, which I guess makes it fair, no one's cheating if everyone is, cause then it's equal again, but I just stopped playing, I had less than 20 hours in game, but that just killed my will to play, forever.
What's surprising to me about this is that it has been known for YEARS that every match in Tarkov has cheaters. There was a guy who went on Reddit a while back and came clean about cheating and revealed this information. There was always someone in the lobby with some form of cheat according to them. They had a whole spreadsheet of their raids and how many cheaters were in each one if I remember correctly
I'm sure the schizo cheater is super trustworthy guy, and not a chronic hackuser trying to justify his actions.
Cheaters pushed me away from games i genuinely enjoy. It sucks
Tarkov players: "Oh no, people are using wall hacks, I'm leaving the game."
GTA Online players: "I managed to play for 10 minutes without being harassed by a crowd of cheaters. Today was a good day."
Yea but, you lose all your stuff if you die, and about 60% of the tasks cant be completed unless you survive a raid. And if you lose all your stuff.. you basically have to reset your account. So yea of course we are going to be pissed. I got stuck for about a month because i couldnt find stupid Flash drives.. im fucking rage uninstalling if i find one at last then die to a cheater. Lol
One of the main hooks of games like Tarkov is there's more riding on each "life" so to speak. And the increased realism puts more emphasis on player skill rather than in-game gimmicks like radar etc
So as Luke mentioned it's that the cheating breaks that the premise completely and entirely removes the enjoyment.
A lot of Tarkov is the build up before a fight not the fight itself, hell you could even do a raid and never fight another player and it could still feel successful because you went in to get certain items and extracted successfully.
@@ThatCK i love the thrill of making it through a raid without shooting PMCs, yea im not a great shot, so i lose a lot of fights 1v1 so thats part of it, but also i love sneaking past players, or have players run past not knowing im there. Its certainly not a play style for everyone though, my usual playing partner is super offensive and hates my slow style . Haha.
It's like I am watching Darkfall 1 and 2 die all over again.
Not even close of a comparison tarkov is super intense
I feel a very overlooked solution is providing the player base with tools to host their own servers in order to create private clubs or semiprivate clubs for multiplayer games. Making everything so public that you play with everyone in the world really makes it impossible to have fair matches.
Seeing Luke completely gush about Tarkov and having to quit is quite sad
Considering that g0at's sub count went from 27k to over 60k in under a week after this WAN show, I think that you did well for g0at's channel and video haha.
Over 100 now
g0at is the G.O.A.T
I remember all the meme's from Tarkov mocking CoD's cheating situation. lol. I told them that it doesn't matter WHICH game it is or which DEV, that if the game was famous enough, cheaters will break it. lol. I think we need more of these fake bait cheats that not only mess with cheaters "hacks" but also fuck up cheaters computers.
Hold on there. First of all, no, you can't just wreck a person's computer because they're cheating. Second of all, imagine a completely innocent person got caught up by that. That would be so massively wrong, no matter who it was.
The honeypot flag was a great idea. I hope more games follow up with that technique. I wish more devs spent more time coming up with tracking techniques to give better indicators of cheating, like someone looking at another player through walls for significant amounts of time. There's so many things you could track to build a profile of who cheats and who doesn't. Sure, it's a lot of work, but it's worth it.
@@gamingbud926 "Completely innocent" "cheater" my dude, fk these cheaters. They genuinely ruin the experience for everyone and deserve whatever punishment comes their way.
@@Dasbulldoge No, I think he meant a false positive. They happen. There's been entire false positive ban waves from stuff like Easy Anti Cheat.
@@Dasbulldogei think by “innocent people” they meant the ones potentially getting banned cause of false positives.
@@benskyddd Also consider a computer might be shared by a family or multiple people, etc ...
The downside to game streaming as a counter measure to cheating, is it would drastically increase the bandwidth requirements to play online, increasing the bar for entry past what some (maybe a most if my friend groups are much to go by) players have access to in their area.
I'd say an acceptable level of cheating in multiplayer games is any amount low enough that it feels like a rare occurrence to run into a cheater, and that most people's default reaction to someone claiming to have been owned by a cheater is just "no, they were probably just better than you".
The invisible player thing is interesting because it sounds like a moderator/admin function. Like something someone would use to monitor players for cheating without getting in the way of the game. Identical functions have been put in other online games for this exact reason. If for some reason that's the case, that there is some mod/admin privileges being given randomly to players, then it could be a pretty big security flaw.
I kinda love how the futher along we move in the gaming space, the best ways to fix issues is either the old school LAN option or the hyper expensive route of streaming only
I'd heavily prefer LAN. Being able to cosmetically modify a game that I own is something I'm not willing to give up.
or just play fighting games , or platform fighting games there's no cheats
Cheating: when you can’t beat’em…join’em.
Which suuuuucks.
This sort of thing happened a ton in Dark Ages of Camelot back in the day, but we didn't have dedicated content creators exposing how bad it was, so we never knew exactly how bad it got. No one ever believed me, for instance, when I said I was keeping an eye on a warband from outside of render distance - while also being at the very edge of the zone and behind a tree - and then as soon as they got within render distance the whole warband turned on a dime and came straight for me. Up a hill, through a forest, around the huge tree I was behind and smashed me, then they returned to their original heading. (In DAoC you could zoom out REALLY far. Like almost all the way to render distance for objects.) After that, I questioned EVERYTHING, that happened. How much were people cheating? Was it just radar? What else were they doing? Had no way of knowing and very few people even agreed that it was possible.
When you find out everybody is on steroids & ur not
I love how Tarkov is the game that gets everyone talking about cheats. Everything shown in the video has been around since the beginning of time, we're talking 1999 Counter-Strike Beta 1.0 era. It's a problem, a massive problem and it'll never be solved - only mitigated like what Riot does with VALORANT. It's very similar to the "War on Drugs" lmao
How much cheating is acceptable: ZERO.
I had over 500+ hours, they got to the point where they are just banning people left and right... Even randoms like my friend whos never cheated. Also you will run into a hacker almost like 80% of the games your in because their anti cheat software is crap, but they wanna charge an arm and a leg for each edition
they havent had too many false bans. there has only been like 3 cases in the past few years. its most likely your friends are boosting or getting boosted by a cheater
specially considering the fact there is so many cheaters and there is demand for rmt its a good chance your friends are getting boosted
@@gadgetshark6479 that’s what I’m thinking because he won’t admit it or say anything. He’s not known for cheating. It’s just upsetting either way that 80% of it has Cheaters and last patch doesn’t help with the invisible players and everything that Luke states. The game isn’t fun anymore….
@@WolfxNetwork its more like 5-6% 60% of his games had A cheater. among 16 players
its math. 60% of the playerbase isnt cheaters. that would be 60k cheaters a day
I also did a lot of breaks over the years while playing tarkov, not only because my hardware isnt the best or it can be insanely stressful, but I always felt like everyone is either cheating or completely cracked at the game. They really need a replay system so i can at least figure out what I can do to get better or if the guy was just cheating.
Dude, I miss LAN gaming. I played LAN parties pretty consistently from my teen years until nearly 30, and even a few times after that.
Dude, I miss LAN DotA or CS night with the Boys. Man that was one of a few things I really enjoyed.
@@literallyhuman5990 So many great memories! I once fried a video card at one. Back in the days when there weren't limiters on the video cards and I pushed it just a little too hard. By hard I mean when I switched to the higher resolution it ran about 3-4 frames over a minute or so and then poofed. Half-Life multi-player, just before CS was released.
@@danielcobia7818 you fried a GPU? The worst thing I did was ripping out the Ethernet port. Now that is some tomfoolery in uncertain level
@@literallyhuman5990 lol, what were you doing that you ripped that out?
@@danielcobia7818 tripped because of the Ethernet cable. Also extremely sleepy after pulling all nighter
I play a game set in the BattleTech universe that has NO anti cheat software
20:18 and yes, before the cheating epidemic, the fair games that came down to ten seconds were absolutely amazing. I remember some epic matches in rising storm 1
This is why I'm playing the single player Tarkov AKI mod. Been loving it.
I stopped playing all competitive PvP multiplayer games in general because of cheating. Until companies take cheating seriously, I'm keeping my money.
Goat's video is good. As a non-tarkov player, i felt it watching it. Cheating is rampant in every single multiplayer game.
shadow banning is really the only way. Even if they get a new account, it'll take them a while to realise they've been shadow banned. Taking them out of the rotation for just that little bit longer
Cheating in games has been a problem for a long time and it does feel like the only thing you can do is not play. Which is what I ended up doing. I gave up on the multiplayer community. There are many chill players out there, but the cheaters just ruined it for me. There is no game where they aren't cheating.
Amen
Linus brings up a very good point; higher stakes act as better deterrence and filters against cheaters.
Now, for example, some twitch streamers have a shared list of banned users, where each banned user from one channel, is simultaneously banned from every other channel that shares that list. The lists cite the bannable offence, and the streamers can decide which offences from other channels they too will act on.
Devs/Publishers can implement this too, and ban cheaters from other games they developed/published, or that belong to a list partner company. This not only serves as a better deterrent, but as a filter so that said cheaters can't just migrate to another game.
Ive been having a great time in single player tarkov, install a few mods on top of it, and my love for tarkov is back.
It's even worse than its out to be considering the amount of blatant cheaters is absurd, meaning the number of silent cheaters using soft aim, radars, walls, etc are even more common.
Luke's conclusion is the same as mine but back when I played Starcraft 1 and Counterstrike 1.6. Back then, it was real common to see cheaters in seemingly every game using obvious means but with no way from my point of view to combat it. From my memory, Starcraft 1 cheaters would use invincible cheap units (zerglings and marines for example) and Counterstrike 1.6 cheaters would use obvious aimbots (aim snapping and 100% perfect recoil/bullet spread). Those were ones I could detect just from playing the game. It's why I nowadays don't really pay attention to competitive online games presently because the chance of getting a fair match is just way too low. I share your pain Luke.
"I am now deeply questioning every single engagement I ever have, win or lose doesn't matter"..... I can just imagine Luke getting so confused he gets killed and say's "that guy cheated" and then next game he gets a kill and his face goes confused and he starts thinking "omg what I have done, am I a cheater now?" 🤣
Not only is there a cheating problem, but Escape From Tarkov currently has the absolute worst FPS sound code of any FPS game I have played competitively since Wolf 3D came out. It is embarrassing for BSG that every 3D game beginning with Quake 1 has had better positional audio and more consistent sound.
It's nuts. I've had at least 5-10 instances where I knew that I had gotten within earshot without them hearing me, like they were sprinting while I was sneaking. I'd be trying to wait for them to leave. And then for no reason they come in my direction, a direction they realistically should have never gone, they walked straight up to me and mag dumped me... I was certain he was going to walk on by.
To be clear. I once had to take a phone call in the middle of a match on customs. I went prone in a bush on the side of old gas. I was on the phone for 10-20 minutes of the raid, I watched 6 players walk within 15 feet of me, and continued on, they had plain sight visuals of the bush I was laid prone in and not one shot me. I then went on to safely extract, and then to be on a map like woods, hiding in one of the thousands of bushes on the map, and then having a guy come straight to me and shoot me, it legitimately is a near 0 chance that they would have been able to identify me in a bush when being even decently stealthy.
facts ive streamed in which i have a sick gun i took off a dead PMC then ill go to woods right away hide in a bush thats near by and withiin 20 mins i have a snipers shooting me even tho the bush covers me head to toe lol
4:50 Linus Drop Tips. xD
Been playing Tarkov for a similar amount, roughly 6 years. Back when there was no face hitbox and barely any armors. The game was funnnnn, like really fun. I was one of the better players, since I spent entire days playing it. There was one problem though, each wipe I felt I was getting worse at the game. With recently being the worst. I then thought about it and realized, that people are just cheating, not just like a few, but about 10-20% OF ALL PLAYERS, which means u have at least 1 cheater in every game. I always blamed myself for my deaths, chose routes to avoid others, but somehow would catch that 1 bullet. I quit tarkov now, as with the introduction of inertia, if they only use ESP and you can't even AD peak them, you have no chance anymore. Other reasons include just the horrible implementation of inertia, the flea market (the game was better without it), face hitbox (it honestly was very fun to have extended fights without taking a mosin onetap back in the day) and just having to redo these stupidly boring quests that force me to play a map like customs.
Tbh inertia was a good addition and I think flea market has a good place for getting attachments and such
@@rabid123fox Inertia is a good addition, but they implemented it in a way that your character feels like a boat, not like a human being.
Hey, console peasant here 🖐🏼 - one of the reasons I enjoy playing certain games on console is because I know the people I’m playing against aren’t/can’t hack (unless I’m cross-playing with PC)
Yes, I’m aware of Cronus/Xim but in my opinion they’re way less of a problem than someone directly aim-botting/wall-hacking.
linus, I think we need a badminton tournament between your staffs
let them train for a few months
and I really wanna see him destroying everyone with badminton ..
If I am playing against other players, winning close games are the most satisfying as long as everyone is trying and playing their best at that time.
If I am playing against bots (Cheaters that aren't actually playing or actual bots), I want to dominate as much as possible to shame those losers or just move on from the A.I.
This is basically why I had to quit Rust, but it's even worse in Rust because they can see the exact layout of your base and see if you're online, so they don't have to fight you and they can see the best way to infiltrate your base. Only way to play it now is to play on a well regulated private server.
I find it so strange that I think I've only run into, like, 4 known cheaters ever. And most of the "sus" deaths I had were probably just good shots. I rarely die when I do random raids anymore and always have decent fights, even if I lose.
Yeah, same here. Meanwhile these content creators have a financial incentive to hype this stuff up and potentially even stage it.
I have over 1500 raids in the past two wipes, and I've seen at most 5 hackers in that time. Yet I can hop on CSGO and find hackers almost immediately. I don't understand it. Doesn't make any sense. I can trust my personal experiences, I don't trust "content creators". Especially ones that openly download hacks lol.
Same here but its supeeer easy to hide radar/esp especially against a player that doesn't camp and moves a lot. And esp or radar isn't just an instant win like aimbot is, you still have to be decent at gunplay to win
@@squidwardo7074 For sure. But if I kill a player that uses ESP, or they simply avoid me, is the game really ruined for me?
@@DarkSwordsman No, but I guess that shows how bad those players are. My boys and I kill almost everyone we run into, if 1/10 or 1/5 of them are cheating then they must be absolutely terrible at the game. I just think its funny to have cheats and still die
Nice work pulling up his channel stats - it's impressive to see your video boost his subs in real time :) Tarkov sounds like GTAV online O-o
I found out in a game called vrchat that cheater/ modder can obtain what client other people are using and can even have an ingame flag that will notify you someone in the game to either avoid or attack by crashing their game or get them booted from the world. They do this to make sure world creator dont attempt to fight back.
2:05 Linus playing Tarkov sounds god damn hilarious
Some of the LTT content is so good I feel guilty that I thumbed up other videos that are not on par. Thank you!
I moved to the Singleplayer Tarkov mod because of the g0at video, I thought I wouldn't enjoy it but it's so much better for what I want from the game
So happy they added streets to the SPTarkov
The mods are great
God, everytime I listen to his thought process of questionable deaths in tarkov, it’s like it’s me talking
I think the big mistake the clones do is trying to copy Tarkov's raid mode rather than copying it's amazing weapon manipulation. I would kill for a PvE Stalker-like game with Tarkov's weapon and medical details.
And never feel the need to apologize for liking guns Luke, guns are awesome.
Yes cheaters are a reason to quit a game, even if it is your favorite game... cheaters just ruin the whole experience, the fun, the community just everything!
Tarkov's mp system is client based. This is either maliciously deliberate by the devs to make it easier to cheat (and resell keys to the big cheating community) or incompetence. You can pick one of those two or both, or you can think of any other excuse that makes you content still playing it.
When I bought tarkov 3 years ago my credit card info was stolen coincidentally.
Even if they 100% stopped cheating tomorrow, the desync issues would still make you feel like you're getting hacked on. Both need to get fixed to make any progress.
Some people definitely LIKE firearms, so there's that, Luke ;)
this is one of the best channels ive found from another creator. thank you !!!
Here's g0ats channel!
www.youtube.com/@g0atmoth
fantastic - literally doubled his subscribers
boom, 1M views - he'll never forgive Luke
Which video are they talking about?
@@thenayancat8802 ua-cam.com/video/p5LfGcDB7Ek/v-deo.html
I have noticed that the video quality is lower even tho it's on 1080p, the bitrate seems lower than other videos
I would absolutely love a way for anti-cheat to work without being creepy about it, as well as instead of making the cheaters get banned or something, instead just have it so they cannot see most of the rooms that don’t have any cheaters in them currently so they can just end up playing rounds entirely amongst themselves.
Upper Echelon Gaming covered this over a year ago. The short version is that the devs are making money off the cheating. Cheaters who get banned just buy new accounts and there is some shenanigan's cheaters use to sell accounts and so both the developers and the cheaters are making money.
Subbed to g0at to make sure you didn’t completely screw him over 😂
He didn't. He absolutely made the video go viral almost immediately.