Gonna just pin a comment addressing this because I've seen a few comments about it. You should always play in the way you find fun and use the units you think are fun! I addressed the exp stealing argument because it's usually presented as a reason Jagen's are bad to use, and I disagree with that! But obviously, you don't have to use Jagens if you don't like them lol. If you're not using a Jagen because you don't think they are fun, keep doing that!
To add to the exp stealing argument; using a Jagen can sometimes in practice actually "save" exp, because it's one unit you never have to feed exp to. In that sense, trainees are the worst exp thieves, because they need the biggest slice of the limited exp pool to become competent (still fine to use them obvs).
I like to strip them of their weapons and use them as a hit sponge while my other units pick off the baddies. Enemies usually focus on the Jagen since they're defenseless, making it slightly safer for the others to level up a bit easier. Also nice for healers to get some extra exp in if you're willing to spare the staves
Another note on exp thieves - in games where exp is scaled based on level, you generally get more by killing bosses with your Jagen. In early FE8 for example, Seth will get a full level for killing the boss - the equivalent of 100 normal goons. If Franz kills them, he'll get the equivalent of ~3 normal goons.
I amb a persón ho thinks that jageans are bad becose it makes it alowts obligatory that you feed exp to your weklings and then when you have ben atched to you jagen it berty you in some game sit isnat the jaignes falt like imagne we are in Fier emblem 1 and you use jagen to kill evertying a pleyer ho uses jagen will be at a desatbenteg becose the otginal jegen fals of and ther aren't any replecemnts i am on the minorty that thiks that using an army on ninos sophias or donals isnat fun i doen't like using them and makeing my hole army that week in conetsn isan't fun at all ant hta you get punish it is bad like i thinki in moust fier emble games the beingien is the harder part (especialy i eseter defileutys) due to carcter havin at low levels barly any perosnal satats compert to the enmys if you coem a unite in the rly game ho isnet jagen in the lower dificultys they are a lot cluse tho the enemy than buy the end
@@shuazi8803this. I love using jagens like this lmao, especially as a blockade in 1-tile wide hallways where I can bottleneck the enemy and use the jagen as a shield to get exp for archers because I like over leveling archers
@@nodot17You know he's bad when the most optimal way to handle him in the chapter he dies is to have a warper warp him in an unaccesible tile so he can't get out and charges in to the enemies
I remember playing por for the first time and.going "ok titania is rly good, her growths probably suck." She then got a full stat level up and i realized what a monster IS made
In my first time playing path of radiance, Titania was a solid A on my team, but in radiant dawn she became one of my top five strongest units She is just fine as she is
Seth is the best Seth because he's very Seth. But actually I really like how Sothe works as a Jagen, because he can change weapons to control when he gets kills, and can provide thief and hidden item utility even if you want to go nuts with training Dawn Brigade scrubs.
Sothe has this nice balance of not being strong enough to absolutely murder everything with every weapon but still strong enough to kick ass wenn needed. Seth just pretty much murks everything that isn't on a tree by three which makes a good unit but a bad Jagen. :D Similar with Sigurd who is his own Jagen. I somehow can't see Frederick as a Jagen. The other units catch up very quickly to him, so he doesn't stand out for too long and you usually just second seal him into a base class as soon as you can anyway.
Can I pick my favorite Jagen based on their quotes? Because my favorite Jagens would be Frederick telling enemies to "Pick a god and pray" and Seth asking a series of questions ending in "Why do you conceal a blade within your doublet?"
@@magicfish8213 but the point of concealing a blade within his doublet is that it's unseen, he can reach for it without it seeming like he's reaching for a sword and it'll be hard if not impossible to tell the direction he'll slash in after drawing. With a fully visinle sheathed sword on a belt, it's very clear when he reaches for it, it takes longer to draw, and you can tell exactly where the blade will come from. Sure, he won't get called out for being suspicious, but he wont be able to sneak attack as planned.
@@corvuscolbrand except his plan involved being sneaky, which if he wanted to do good, he should BE sneaky. He isn't, seeing that he can be clearly seen by Seth that he's got a sword in him. He should have gone the route that needed a lower Sneak Check. Or he just rolled a Nat 4
15:15 You forgot the third and most critical reason: nearly every game has some NPC that tells you "Hey! [Jagen Unit] will steal EXP from your other units! *Don't overrely on them!*" Thus, many people will misinterpret that advice as "Don't use [Jagen Unit], period."
I wonder what engage would've been like if vander's growths were not just good but absolutely bonkers? turning him into a jagen early-game, and a trainee unit late-game once he can actually gain exp
That's an interesting idea. I feel like he might be pretty decent? Like maybe you could slide him into a staffing role for exp or give him parthia in the mid game so he can catch up
I think a Jagen like that would be well suited to a game that brings back 3rd tier classes. That way even though they start promoted they still have that big payoff to work towards once they transition into a trainee unit.
Growths alone would need to be like literally 100%, the problem I see mentioned most often with Engage unit balancing is that later units like Kagetsu just have better bases on top of growths which invalidate their early game counterparts, and Vander's bases are downright horrendous for a level 15 unit.
I remember there was some FE1 playthrough where the guy just used Jagen as much as possible, and gave him all the stat boosters. It worked far better than I'd have expected.
@@gameboyn64 this is part of the reason i don't listen to the people who so fervently defend Jagen's and their prime example is FE1 Jagen. No shit he can bulldoze the game with stat boosters, the game is piss easy, yet people use him as the slam dunk "I've demolished all other arguments" example.
Back in the day I had truly internalized the "don't use your Jagen" advice. My first game was PoR and I relied a lot on Titania, to the point that when I got to the BK fight, my Ike was super untrained and he got SMEARED. So I looked up advice online, started a new game, did not so much as LOOK at Titania, and I ended up playing the other games in that same way for a long time. It took a WHILE for me to truly have my mind changed. RD was a very special hell bc I would Not use volug, I would Not use nailah, I would Not use sothe, I would Not use tauroneo, I would Not use BK, etc etc. it was pretty intense
Mines wasn't jagen related but I just really didn't like calvary at all so I didn't use it when I was younger eventually I did use them took forever tho xD
I used Seth so much in my first Sacred Stones run and he got stat screwed by the RNG and I ended up softlocking myself and needing to restart because I didn't have enough characters who could hang in the last couple chapters. This really soured me on prepromotes so much and for such a long time I had wanted to make ROM Hacks just to unpromote them.
It is unfortunate that PoR was your first game, since the BK vs Ike fight is pretty infamous for just being unfair and terrible and ended up influencing you to not use some of the most helpful units that FE provides.
I really like how Sothe is designed. He's the most reliable unit in the Dawn Brigade, prior to part 3, and when part 3 comes around he can go nuts with his effectiveness against beast laguz, but at the same time he isn't overkill like Seth and Titania and can actually die, due to bad placement. Also, the fact that he's forced in the Endgame and still can contribute with the Baselard and Peshkatz is a cherry on the top.
'jagens that don't fall off' are called oifeys for the same reason that 'growth units you get somewhat late into the game' are called Ests: because people who played Fire Emblem 7 worked backwards and applied principles that were only true in that game to previous games in the series haphazardly and named them after units from older games to pretend that the pattern was there the whole time. 'est' as an archetype consists pretty much entirely of nino, but people on gamefaqs in the 2000s didn't want to pretend they only had experience with the only game released in english.
I'd say that pre-Shadow Dragon Est also qualifies as a true example of this barely existent archetype. Underleveled with poor bases, but has absurd growths. People trying to pass off units like Jesse or Miranda as "Ests" and not just horribly underleveled late joiners is dumb. The worst is when people use it to describe Zeiss (underleveled and has insane bases for said level, but his growths aren't anything special) or Sophia (literally worse stats than Raigh at 20/20) Glancing at the wiki, apparently we have a modern version of this with people who started with Awakening-onwards trying to retroactively make a "Kliff" archetype for all of those Aptitude units like Donnel and Cyril, but also including Kliff and Ross for completely arbitrary reasons.
So story wise Seth got badly injured near the beginning of the game right ? That would mean that before the game started he would’ve been even stronger, that’s terrifying to think about
Oifey stand out in the fact that his growths and stats are actually comparable to those of a growth unit from Gen 1 (like say Finn), he isn't amazing, but the fact that his growths aren't bad is quite fascinating considering his role, and how most of the Jagens (except the FE 7-9+13 bunch) have very intentionally below average growths in any context. Also, yeah, Oifey is an unit that stand out a lot more when you're in a super scuffed run, or one where you're using a lot of Substitutes... the fact that Oifey is effectively a promoted growth unit in a sea of jokes (and Shannan), makes Oifey's position quite the curious one, Oifey will eventually fall off, specially if your run has good inheritance; but the fact he's an unit you could actually depend on for quite a while is interesting to see. BTW, I find a bit funny that Oifey's skill combination basically turns him into a "normal" Fire Emblem unit, having both Follow Up and Critical xD.
Honestly, the way both Lizard and you talk about it makes it seem like Oifey is less a traditional Jeigan and more of a Failsafe As in, if you truly messed up your preparation for Gen 2, then you have someone who will at least be Good Enough.
I think Oifey gained the reputation he has because he was the first jagen type unit that even had somewhat decent growths. The only other units before him were Jagen himself and Aran from FE3, both of which had pretty terrible growths. Plus the fact that he can do that consistent damage with an occasional crit in the game where many units (especially if you didn't plan well) just straight up can't double. His damage could be better than most of what you have even if his stats start to fall behind.
Marcus in FE6 will always be my favorite Jagen; he is absolutely essential in the first few chapters, a key player in Chapters 4-9, and fades into the sunset as better options become recruitable. He does just enough damage to severely weaken enemies so that your lower level units can get kills, but his growths are so bad that going all-in on him is typically not a great idea (especially on hard mode).
FE6 is interesting cuz it gives you multiple Jagens. It gives you an old washed up Jagen early game, then a slightly better one midgame, and finally one that lasts up until the endgame.
@allenkeettikkal3149 do you think Jagen just means "pre-promoted"? A Jagen MUST have near perfect availability or else they aren't a Jagen, you understand that?
I'll make a point in Titania's favor in that she can also make use of the Knight Ward, bumping her speed growth to an amazing 85%. Sure, you could also use that on Oscar or Kieran too, but the fact you don't have to put investment to promote Titania and still have early access to a Paladin who can use spears and axes is a huge benefit.
Gunter is my favorite Jagen (if you consider him one) just bc of how well he transitions from a good combat unit to a stellar support unit. He wrecks dudes for the first couple chapters you have him. He'll do pretty well for a bit in Revelation, and then in both Rev and CQ can easily become a good lunge bot and a stellar backpack for Corrin especially, but even in general with how nice Wyvern bonuses can be. He's ALWAYS got some kind of use no matter what part of the game it is
In my opinion, without logbooking or a serious amount of effort, Gunter in rev serves no purpose aside from sponging exp. "But Forsooth, JJ! Have thine eyes truly never seen he is your first recruit past the Branch of Fate, and thine only pre-promote?" You may be asking in less flowerly text. Yes, and yes. However, even with a no-grind Azura and a stat screwed, badly build Corrin; the safest way to beat the early chapters on higher difficulty is just walking Corrin into things and singing with Azura. Technically gunter serves as a stat bag for dual guard, until you realise the only unit who actually cares is Azura, who should never be seeing frontline combat with all the chokepoints on the map. Unless you're aiming to LTC he has no value in any early game chapters outside of putting him behind other units for pair-up or dual strike shenenigans. His starting bases are awful, his growths are worse, and since it's not conquest you cannot even build supports with him, which is already insanely annoying considering in conquest he's corrinsexual so the lack of supports literally spoils the game
Corrin's Dragonstone is my favorite Jagen. Really like how Fates/3H tried out having no true "Jagen" at the start, and at least from a 'feel' perspective, it's nice to not have a unit that feels like it's sucking XP away, but is still very strong.
I think the only Jagen I actively avoid using is Seth. He's just too damn good! If I could bench the entire team, give Seth 4 Javelins and an elixir at the start of the game. He'd solo 70% of the game, no problem. He's functionally as strong as a self-insert romhack character... only he came packaged in the base game! Titania is a monster but at least I don't feel dirty for using her and Fredrick is downright NECESSARY on Lunatic and Lunatic+ awakening.
Yeah, the "Jagen worries" are so prevalent, you see the same discussion in Unicorn Overlord about Joseph. Despite the fact that Joseph doesn`t steal XP since XP are awarded to each squad member individually, people still make the argument that he takes a slot away, despite the fact that you propably will have some weaker units or freshly recruited generics that are a bit behind and appreciate the additional XP they can gain from fighting stronger enemies with Joseph being able to carry them.
I only played the demo so far, but having played Soul Nomad And The World Eaters back on Ps2 I immediately recognized the potential of just stacking weak units up with my strongest guy to force feed them exp.
I still think he should be benched on your first real battle because 1. he actually steals a slot lol 2. the battle is actually interesting without him instead of being braindeadly ez.
@@darkgrundi9543Define, "first real battle". The one after Aubin? Cause on Expert Mode Aubin is incredibly hard to break without Josephs help. Same with battles with a bunch of archers and watch towers. There Joseph is incredibly helpful to gain the valor points needed to provoke archers out of their safe positions.
@@darkgrundi9543 you could also bring Josef and bench lex who can't tank shit on his early levels and then pair him up with Josef later to catch up for the exp he lost. Unicorn Overlord doesn't really have a strict deploy competition since you can freely change your field members on the bases if they are too injured or are too slow to keep up with the high movement units
The Jagen cycle: New FE player - Jagens are amazing! They kill everything and never die! Experienced FE player - Jagens are awful! They steal experience and then fall off! Veteran FE player - Jagens are amazing! They kill everything and never die! Although I'm not sure if this is true now, as I find it rare to find anyone these days who actually uses the "exp steal" argument unironically. I acknowledge Jagens as (usually) amazing units, and that's why I tend to not use them for too long. Seth is boring.
Honestly except in a few cases I think the jagens are always good because they're a guaranteed paladin. Having someone who can do rescue duty is a plus. Plus in a lot of games you could just disarm them and use them as stone walls
I remember as a young teen I would rescue some with Fe7 Marcus to stop him from doubling and have him enemy phase a bunch of enemies so everyone else could get some kills on player
I have played Awakening a lot, and I second that Frederick is really important in those first few chapters in Hard and up. If you plan for pair-up usage, you can turn a soft unit into one that can survive long enough to kill things just by keeping Fred at their side. I have at times passed Frederick around among a few characters as they attack to make them all tougher on the player phase, and if he joint attacks, he might flatten a unit that character wasn't quite able to kill, but the character you are training still gets the juicy EXP gain. For a long time, I was a "don't use the Jeigan" guy, too, but as I have challenged myself more with these games, I have come to really value them for what they are.
Guess next we'll get a summary of the dancers and see how adding weapons to them made them better or worse in later games. The azura dance spam for early game was pretty fun to make her end game ready for lunatic difficulties. Engage with the dance was pretty fun to use in mid turn set ups and so on
Aww man I love Jagens. My favorite is probably Titania PoR. I like it when they come with good base but can keep up until the end of the game. I love Seth but I think he was just too powerful, borderline Gotoh tier that you get early in the game. Titania felt more balanced where she's your best unit and might stay as a Top 5 unit by the end. I also felt like it was a steady progress going down the list. She did not feel like she dropped off quickly at any point in the game.
"A unit being in your army for a bit, doing a job, then getting benched, isn't a BAD thing." I've had this mentality recently, and Engage I feel really encourages it. With how nearly every unit works both as a temporary filler AND long-term investment (even Jean and Anna can contribute at base with staff utility and chain attacks respectively, I will never stop bringing up how I once brought an untrained Anna to Maddening Chapters 10 and 11 just for utility and I was able to protect her just fine) Etie for example WILL kill a few crucial fliers for you in the early chapters, her getting benched later won't take away from that. Clanne is your only practical answer to Chapter 3's boss on Maddening, where Marth's Rapier doesn't work. People like Diamant and Lapis can put in work in Brodia even if not brought all the way. And so on. (Of course, in my last run Clanne decided he didn't want the bench and proceeded to become one of the most RNG-blessed units I've ever had, forcing himself onto my endgame party, but my point stands)
I think it's worth noting that Vander is the only early-game unit who can use the free S-Rank Axe from the well. It's not the _greatest_ weapon, but he does have virtually uncontested access to it
Excited for Unicorn Overlord to come out and then you can talk about that game's Jagen, Josef. At least in the demo he is a straight up monster, and while he doesn't get any experience at all, the squad system in this game allows you to use him to feed exp to weaker units as you can put them directly into his squad. It's a very unique take on a Jagen, as he shares exp by one rounding enemies rather than thieving it, and I think it's quite neat that UO is elaborating on fire emblem archetypes. My other favorite thing about UO so far is that you unlock more army slots as the game goes on, at about the same rate that you acquire new units. Before the last chapter of the demo, I even had a couple extra slots to spend on mercenary recruitments, which allowed me to interact with that system and use a couple classes that were not available to my story characters. I paired them up with Josef for the final chapter and had a blast with him, and then I needed to withdraw a few squads and assemble a dedicated squad just for killing the demo's final boss which included Josef, all in the middle of the fight.
The other thing about UO is that level, while it matters, does not matter as much as it would in other tactical RPGs. A double offense soldier merc at level 2 will have a higher attack power than Khloe at level 9, and while this does come at the cost of defense, a well-constructed unit can still make use of the Soldier provided it is well-protected.
@@bigtimetimmyjim6486 The mercenary system is certainly strange. I honestly don't even think it's fair to compare named characters to mercenaries, because every merc should be better if you know what you're doing with it.
@@Tadiken There is actually a consumable item (idealist's handmirror) that allows you to alter named character "traits" (e.g. Offensive, Defensive, Keen, All-Rounder, etc) to allow your named units to be tuned as if they were mercenaries, just so mercs do not have to be exclusively the "better" option if you enjoy playing with the story characters. However, these items are rare and expensive (30000G for the first one I found)
Seth is fun because he is probably the main thing solidifying Sacred Stones as a good first FE game, like it was literally my first and it was nice to have Seth as a reliable unit to fall back on in almost all occasions, and it's not like Sacred Stones is really that hard anyway that Seth single-handedly ruins the game or anything Only thing I'd say is that his ass should not be considered a Jagen when he has literally Top 6 total growths out of every unit in the entire game, only beat out by the main lords, the dancer, the manakete, and the literal last creature campaign unit
so i think one character that fits into the jagen archetype better than possibly even jagen, is Sothe from radiant dawn, the only things holding him back from the title is that he doesn't join in chapter 1 right off the bat and he isnt a paladin. But he is a a super powerhouse unit that can solo the majority of part one, doesn't get a lot of exp at this time, is prepromoted, is the main "guardian" of the lord, BUT then he reaches part 3 and falls off the face of the earth combat wise, but rather than having that horseback utility, instead he becomes a laguz slayer with theif utility.
@RetroGamesAddict i really enjoy the difficulty of part 1. Its definetly a different feeling to be so weak compared to the armies you're against, versus most other entries in the game where you're units are so much stronger than the opposing side.
I’ve always seen a good Jagen as someone who could save you from a mistake earlier on but can still be lost if you play horribly an unfair or unseen event that happens before your party can survive atleast a mistake. I like it when they are still useable late game but not the best top 10 is reasonable
I'm really glad you acknowledge that Seth's speed growth is shaky, because that was the main thing that actually did make him fall off for me going into the lategame - he simply no longer doubled any unit with a decent speed stat, even when equipped with a light weapon. Together with his strength and defense also not going up all that much, that really lowered my evaluation of him and even contributed to him falling off in the biggest way he could, in that he was taken out near the end of the chapter where Syrene joins and I didn't bother resetting (or loading my several-turns-earlier save state). Also, one interesting thing you didn't mention is Thracia 776 having no fewer than three Jagens, each of whom play very differently from each other, and one of whom only technically falls off due to straight-up not being available for most of the game.
I think it's proof how well designed Fire Emblem is with the amount of psychology added to the discourse of the game by simply making one of the starting units much more powerful than the others.
Yes, they do. End of video. Jokes aside. Imo, the jeigan concept is one of the most interesting elements in the entire franchise. You have this really good earlygame nuke that is just great, is mobile, is great, has better stats than your other units, and is just great. But as the game progresses, that unit starts to get overtaken by other units. The degree, to which they are getting overtaken depends on the unit, but even the almighty Seth starts to face come competition at the highest level with Franz being able to hit speed benchmarks that Seth usually doesn't hit (and with "benchmarks" I mean "is able to double Fomortiis", lmao). Creates this interesting concept of a tradeoff where using the jeigan makes the critical earlygame easier (where most of your units are scrubs), but holding the jeigan back gives the other units more opportunities to grow and turn into even bigger statballs than your jeigan could ever be.
I think the Engage DLC changed how good Vander can be. With the DLC Hector ring, if you reclass him as a general, he can more or less block entire passageways with his insurmountable defense. I know a lot of other units can do that with Hector, but because Vander has such a high base HP, he can outlast quite a few of them if you go and get that ring early on. Also, one other note I want to mention is the training area actually gives decent XP to Vander, and since your other units are generally sponging enough XP to be good, I would just run Vander through the training hall every chance I got.
Something about the XP argument that I haven't seen addressed is that you can think of enemies as being somewhere on a line from obstacles to resources, depending on how challenging they are to deal with. When enemies are impeding your ability to win the map, I think using Jagens to make sure you have a good chance of completing objectives makes a lot of sense. But there are an awful lot of maps in the series that just aren't that hard. So if you aren't playing for turn count, those enemies are more like XP piñatas than actual problems, so it's basically a question of who you want to show favoritism towards. And Jagens, by virtue of already being good units, aren't great favoritism targets-Seth isn't going to end up stronger by getting to level 20 slightly earlier. You could also think of using them early as "favoring" faster play over army development.
My problem with Seth was never that he wasn't good at what he did, even in late game, but rather that the other units you're getting early in Sacred Stones are people who really kind of need a bunch of exp in the early maps or they won't survive the later ones. Chapter 1 is easy enough for Erika to solo, and if she does then chapter 2 is also straightforward, but if you let Seth contribute in chapter 1 then you can't survive ch2 without leaning on him, which in turn leaves Erika unprepared for ch3, and so forth. And Vanessa, Ross, Colm, Lute, etc. are all units that you're going to want in the late game, but who will never make it there if they don't get enough kills in the first few chapters. Seth feels less like a helping hand and more like a trap when you get to a hard map and realize that your force-deployed lord is still going to get one-shotted by anybody who can reach her. My opinion on Frederick is pretty much the opposite though. Awakening gives you more than enough exp for everyone and the way the reclassing system works leaves less difference between pre-promotes and units that start at square one, so there isn't really any long term disadvantage to using him... and on higher difficulties he will definitely save all your lives a dozen times over. Also, PICK A GOD AND PRAY!!!
You don't wanna train Colm at all. And Ross doesn't have much to do outside of LTC. In the Sacred Stones earlygame, you get an Elysian Whip. A Knight Crest, and a Guiding Ring. This means that only 2 of your units needs the EXP. 3 if you wanna use Franz instead of the Christmas duo.
I think "Oifaye" as a term revolves pretty heavily around growths and the sort of slower pace a lot of people used to play back then. As an old boomer from a bygone era I can tell you that promoting before 20 was borderline unthinkable to most people back in the day. Oifaye himself gaining an average of 2.8 stats per level compared to a lot of Gen 2 units being in the 3.8~ range is not that bad compared to a lot of characters people call Jeigans. He starts with solid bases and he's more likely than not to cap skill and other relevant stats are not far behind. Going in release order through the series it isn't until young Marcus that any character in this role really compares growth wise. And if we're looking at the notion of an "experience thief" growths can be very important to this perspective, again especially if you play at a slower pace. Or to put this another way: Jeigan 0.4 or 0.43 Arann 0.63 Oifaye 2.8 Dagda 0.96 Eyvel 1.16 Old Marcus 1.85 (and it's disproportionately in HP) It's true that average growths vary a bit from game to game but not by so much that the 2.8 isn't obviously and clearly not like the others. There is of course a lot more to whether or not a character falls off than growths, but in the old slower perspective that is more focused on growths it makes sense that he would have his own named archetype in a fandom that really likes naming archetypes after characters.
I think it's more that people wanted to sound smarter when they realized that the Jagens from FE7-9 were actually decent units, if not good units. There was a time on GameFAQs where people would obsessively correct you between Jagen and Oifey despite Oifey quite literally being a subcategory of the Jagen archetype. While growth rates obviously had an effect on the reasoning, it was more based on how fast the Jagen started to fall off. Once people start seeing the ball rolling, pack mentality starts to take over and everyone wants to join in, like when people protest for no reason.
I do think if they gave Vander an A rank weapon like the Silver Axe wouldn't have made him broken and if you have the expansion you can give him a Silver Axe early anyways. Interestingly, he's the only character with access to A rank in the early game giving him slightly more lastability if you do have access to the higher rank weapons.
People always seem to forget that oifey can use swords and has a crazy magic stat. This makes him crazy good in fe4 no matter if it’s a scuffed run or not. And he will always have the money due to the fact he can finish the arena on every map.
My favourite Jagen has and probably always will be Marcus from Fe 6, dude carries your scrubs ass all the way until Melady and Perceval take the torch from him, as well as Lance/Alen, depending on whom became the better Cav. Has complete weapon triangle with effectiveness against cavs and armors, high movement for rescue chains, and stats that are just enough for early Fe6. And depending on Level up luck he can stick even a bit onto midgame. Love the dude.
I like actual Jagen since Shadow Dragon's prologue lets him sacrifice as a decoy of someone decades younger. Favorite one is Sothe though because he isn't final class and slides into his unit's role rather than straight up being worse than same unit types you train and become better
Let's be honest if Seth was not wounded by valter he would have joined as a 20/20 with all Green stats. They had to give this guy a crippling injury for him to not be op, and you can still solo the game
I keep my Jagen's around for the first 10 or so chapters just to have them quickly nuke a problem if i get sloppy and put one of my other units into danger. It varies from game to game though.
Honestly, the reason most Jagens fall off eventually is not because of "Growth units catching up and eventually surpassing them"(Oifey is the only one I can think of that could be put on that category), but rather either because "You get a bunch of strong prepromotes on mid-late game that makes the Jagen obsolete", or "The map/enemy design of that game is not favorable to that particular Jagen".
This is why I really like FE7 Marcus. He compares similarly to your other Paladins during the endgame, and it's a game where movement is king. Isadora remains consistently meh, but Marcus maintains tankiness that your other Paladins sacrifice for killing power. With a javelin, he's a monster against mages. He can hold most fronts, even if he can't one-round everyone.
Regarding Frederick specifically, it always feels like the intention was that he´d basically fall in line when other units reach lvl 10-15, I like setting him up with Cherche, and by the time you recruit her, frederick is basically as strong or even slightly weaker than some of your other units, and feels more like a stahl that has promoted on lvl 10 into great knight, but his growths are still good enough that he doesnt really fall behind, and I think this is mostly due to his class, if he were a paladin, we might have another seth situation at our hands, literally, because the only thing that bogs fred down is his low speed and res
I like using Jagens to assist my other units in the early game. They bait enemies with their high range, tank hits with higher stats, and I make sure they deal chip damage so that my other units can finish them off and gain the EXP
i usually use Titania as a meat shield for choke points or something and thats it. in my play throughs, my units usually eclipse her by the time she starts getting meaningful XP from kills, so i dont see a point of adding her in, but i think next time i play im going to make the effort
Sothe as a jagan has the funniest drop in performance i have ever seen part 1 he is cracked but like most of the dawn brigade falls of heavy in part 3 even with investment
Did a playthrough myself. Sothe becomes pretty much dead weight by endgame. You rely on fishing for his instakill skill, because he's basically plinking enemies by the end.
@@xacmashe3852 he doesn't lol, baselard + 28 str cap is enough to 2RKO enemies, which is the same combat parameter any non-laguz royal unit has in the tower
I’m a bit partial to the Gotoh’s, myself :P but FE6 Marcus is my favorite; the mentor on a horse is a great idea and Marcus embodies it well for two generations
I want to add something interesting about FE5 giving you two jeigans Eyvel despite being so powerful and having plot armor helps a lot with those bosses with +10 defense bonus of gates and thrones that no other character at that point can defeat, but at the time when you lose her at chapter 5 you already got a unit capable of defeating those bosses With Dagdar is that he joins with around 10 in his stats that at first can't look so good but taking in consideration that in thracia all caps are 20 he have half of the caps and this game throws you tons of unpromoted units even in the late game and while his growths are awful this is also the game with scrolls, he having A in axes can instantly use silver, killer and even master axes without griniding weapon ranks
What's important about Dagdar is that he trivialize a lot of the captures once he gets his brave axe (Sorry Halvan lol). Thracia's stats being what they are (funny that the stats growth scrolls are in the game they matter the least in) does help him but I don't think he would get as much respect if the game didn't have capture.
Sadge Titania and Frederick didnt make it to the list but a honorable mention, for my experience titania IS a jagens for quite a long time very good to help you get some units going early game
Titania from PoR is my favourite Jaegan. I like her because she is cool, I still user her for the endgame, and I don't think that I can survive the first few chapters without using her.
One type of Unit who can be mistaken as a Jagen despite for being available later are traitors due of their massive stats like Orson tried to scam you by hogging the Exp away from Ephraim, Forde and Kyle, and as for Black Knight from Radiant dawn despite that he would betray you later on you have no choice but to use him or Miccaiah will get one shot by the hidden enemies “I forgot which chapter was it but its the one when Black Knight becomes playable for the first time”
Something else of note is that most of the games have mechanics in place to help underleveled units catch up. For example, it's common for the EXP formula to be balanced such that a lower level unit fighting a higher level one will yield greater amounts of EXP than if the units were more evenly matched. So even if a Jagen "steals" exp from a unit in chapter 1 and causes them to miss a level up, they'll just end up gaining more EXP from the now comparatively higher level enemies in chapter 2 and will quickly catch up. BXP from the Tellius games is another example of this, where lower level units enjoy a more favorable BXP --> EXP exchange rate. So you can use Titania or Sothe to quickly blast through a map for max BXP, and then use some of it to help out any units that might be falling behind. Even keeping mid/late game training projects in mind, there's still more than enough BXP to go around.
I always use Jaegens, they are pretty amazing and make the game easier (specially if you're playing Lunatic) and bearable, if someone tells you that Jaegen are bad because "muh they steal exp of the super trainee and Est characters!!!" they're playing the game the wrong way
Jagens to me are a challenge in how little I can _get away_ with not using them. With your Fredericks on lunatic, using him is virtually mandatory for the early maps, but with your Seths, you can solo the entire game with him, but so can you solo the game with anybody else. On the opposite end of the Frederick scale, FE7 Marcus can be functionally benched from his very first chapter and the map difficulty won't become fundamentally insurmountable. I absolutely agree with the analysis of seeing the Jagens as tools that the game provides you and _intends_ for you to use, so going for jagenless strategies is fun as an added, personally-imposed challenge.
The one thing I wanted to add about the exp stealing argument is that with the way exp can drop off when you're overlevelled, sometimes you'll be at practically the same point by lategame regardless of the early kills you get - once a unit starts getting reduced exp per kill then you're "wasting" a lot of exp you could have spread around more? I'm not sure if that makes sense but ultimately unless you're training a *lot* of project characters you'll never get the theoretical maximum exp per enemy possible
Or, The only other way I could see the exp stealing argument working, is if you are playing an ironman run, you are feeding a lot of kills to a unit, and they die.
My honest strategy with jeagans (largely as a result of Sothe and Titania being my intro to the archetype) is to give them minimal use until my lower level units match their starting level. This strat is probably also a result of me starting with RD and POR and wanting to spread exp evenly so everyone is about the same level on any given map. Of course the tellius games are unique for their auto-classup system, so using the entire cast for the whole game is more viable there than it is in games like fe7 where promotion items are limited. Still working on breaking myself out of this habit on those limited resourse games.
I do not have anything against using jagens gameplay-wise, but I would be remiss to not mention they make the game a lot more boring early on (at least to me). You could throw Seth out on the map with a javelin equipped, or you could coordinate your other units to actually clear the map using more than two braincells. The experience points don't matter here, I'm not talking playing the optimal way or even efficiently. I'm talking having fun with the game, and that's ultimately up to how each player enjoys playing their games.
I love Seth. Sacred Stones was my first FE game, and I abused the hell out of Seth. He carried me comfortably for the entire game, and then died to Fomortiis at the end, softening him up enough for Myrrh to finish the job.
The very first time i played fire emblem, it was fe8 and my friend who introduced me to the game literally yelled at me for "wasting" Seth's silver lance on some grunt in the early game, and for a while i thought that it was really bad to use Seth or something. I've really come around on Jeigans. I prefer to play casually and optimize more for exp and endgame potential on training projects than for speed so I don't like to overuse them, but i now make plenty of use out of my Jeigans. Whether that's only using them to set up kills, as an emergency delete button, or just to clean up part of a map to make a chapter easier, i use them a lot now.
I use Jagens, but I avoid giving them any kill, unless some unit will die if the Jagen dont kill. Better letting Roy stab someone so he less likely die in the future than letting Marcus kill in the early game then get benched
A conspiracy theory I made up a long time ago as to why Seth is so good to being borderline broken in FE8 is because some dev saw the discourse happening around FE7 Marcus saying how bad and shit people viewed him back in the day. So to satisfy everyone with the release of FE8 they somehow thought it would be a good idea to make them better! Thus Seth was created and here we are still praising him to this day.
Back then people thought Marcus sucked because no growth=bad But back then we only looked at raw numbers and most context which when we did we realized his bases are good enough to provide value even when he becomes less dominant combat wise. Like yeah dude gets surpassed but he can still kill mooks and rescue drop
I got some poor advice that fe7 Marcus was an xp thief by an older cousin when I was a yougin. I think it made me a better player overall but damn I wish I didn't take that to heart lol you couldn't ignore Seth though
Titania is the only one I like and used till the end of the game. I usually only use 'jagens' for like 2 or 3 battles at most and only as tanks (I remove their weapons usually)
I think one consideration is missing from the EXP thief argument: many people think seeing units getting stronger is part of the fun. The point of a project unit is not just to make the game easier later, it is the fun of seeing them grow. That is why Ests are so loved, I believe, despite the fact that, objectively, they never even being that good fully trained. The act of training them is fun in itself. At the end of the day that is why I dislike Jages for the EXP thievery. Not really because I *need* that EXP, but because I want it. I want my weaker units the grow faster and it feels like a waste for my strong unit to barely even grow at all. Of course, this is more of a concern if the map is actually easy. If I "don't need" to use the Jagen, using them feels a waste because that EXP could go to someone that is more fun to use. But if I "needed" to use him then that isn't a waste because there wasn't an alternative to start with. At the end of the day it is subjective and what people find fun differs from person to person. I just wanted to add a different perspective on the "EXP thief" thing. I don't think "Jaigans do now what project units do later" is a persuasive point because, no, from my perspective he doesn't.
Yeah I mean to be clear, I think people should always play in the way they find fun. If anyone doesn't want to use a Jagen because they don't think it's fun, or because they think other units are more fun, that's great!
i really only promote my guys if i notice a promotion would be really good for them, say they're sorta mid rn and a promotion would make them godly, as an example, my Franz was stat blessed so i he one rounded alot, so i decided to promote at lv20, he then became my strongest guy, really it depends lmao, i still used Seth tho, he still OP as hell
My favorite jagen has to be sothe. He's very similar to fe6 Marcus in terms of early game crutch in a difficult earlygame that can feed kills easily to everyone else, but in a very unconventional class. I wish more games had them in weird classes like fe5.
So I have two things. 1. How would you Rank Jacob and Felicia? Or Gunter, who technically has good growths, but really bad join times? And 2. My favorite Jagen is Frederick, but not because he actually does any fighting. He makes an exceptionally good pairup for early game Chrom, and a massive boon for late game girls who need some help to build up their potential. For actually fighting, Gunter actually. He can provide a very niche coverage of offenses, and if you're willing to spare some speedwings and res boosters, he can handedly use Silver weapons even as his offenses tank.
FE7 Marcus for me. He's easily strong enough to be endgame viable, but not so dominant that he trivializes the game. He also arguably makes the best use of most of the stat boosters.
Does "jagen" also apply in other tactical rpg? I assume Milanor also counts as a jagen since he got alot of advatages and his stats are high in the early phase of the game.
You do have a point about not using every character throughout the game. Jagen is an exp. hog only if he is stealing kills from a unit you want to use throughout the game.
i think its pretty easy honestly to lumps jagens into categories on how useful they are games where its high enemy phase combat vs games where its high player phase combat lets use fe11 as an example. on merciless mode i dont see how its possible to clear chapter 1 without any characters dying without using jagen. you have to strategically pick units off and make sure only 1 or 2 units are with in range of enemy phase attacks to survive. Its going to be mostly player phase combat. if you try to stick any character on the fort and try to enemy phase (even jagen) he will melt in a chapter or 2 even with vulnaries. the same can be argued for fe6 with marcus chapter 1 (hard mode) however towards the end of the first 3rd of the game its actively making your future chapters harder because you need to invest every drop of xp into your main carries (like ceada or rutger) I know the xp theif commentary can be applied wrong but it is true for when the games get really hard. there is still times where you have to sacrifice xp to characters that fall off, but it does hurt long term play for the harders game modes meanwhile a game like fe9 or fe7 with enemy phase focus its fine if they take more xp because there is plenty of xp to go around where you can get a jill, marcia, or a raven xp to where when the jagen doesnt double anymore the growth units can take over from there while not hiding the jagen from combat.
My first FE was FE7, and I remember I got adviced not to use Marcus as "he is a Jagen, they always steal XP and fall off". I took that advice and never used any Jagen, not even Seth or Titania. Now I know it was just making my runs harder than needed :/
Gonna just pin a comment addressing this because I've seen a few comments about it.
You should always play in the way you find fun and use the units you think are fun! I addressed the exp stealing argument because it's usually presented as a reason Jagen's are bad to use, and I disagree with that! But obviously, you don't have to use Jagens if you don't like them lol.
If you're not using a Jagen because you don't think they are fun, keep doing that!
To add to the exp stealing argument; using a Jagen can sometimes in practice actually "save" exp, because it's one unit you never have to feed exp to. In that sense, trainees are the worst exp thieves, because they need the biggest slice of the limited exp pool to become competent (still fine to use them obvs).
I like to strip them of their weapons and use them as a hit sponge while my other units pick off the baddies. Enemies usually focus on the Jagen since they're defenseless, making it slightly safer for the others to level up a bit easier. Also nice for healers to get some extra exp in if you're willing to spare the staves
Another note on exp thieves - in games where exp is scaled based on level, you generally get more by killing bosses with your Jagen. In early FE8 for example, Seth will get a full level for killing the boss - the equivalent of 100 normal goons. If Franz kills them, he'll get the equivalent of ~3 normal goons.
I amb a persón ho thinks that jageans are bad becose it makes it alowts obligatory that you feed exp to your weklings and then when you have ben atched to you jagen it berty you in some game sit isnat the jaignes falt like imagne we are in Fier emblem 1 and you use jagen to kill evertying a pleyer ho uses jagen will be at a desatbenteg becose the otginal jegen fals of and ther aren't any replecemnts i am on the minorty that thiks that using an army on ninos sophias or donals isnat fun i doen't like using them and makeing my hole army that week in conetsn isan't fun at all ant hta you get punish it is bad like i thinki in moust fier emble games the beingien is the harder part (especialy i eseter defileutys) due to carcter havin at low levels barly any perosnal satats compert to the enmys if you coem a unite in the rly game ho isnet jagen in the lower dificultys they are a lot cluse tho the enemy than buy the end
@@shuazi8803this. I love using jagens like this lmao, especially as a blockade in 1-tile wide hallways where I can bottleneck the enemy and use the jagen as a shield to get exp for archers because I like over leveling archers
Clearly Sigurd is the worst jagen. He falls off so fast halfway through the game he isn't even playable. Could you believe it?
I dunno man, I think Quan’s a worse Jagen personally. Man falls off hard after chapter 3.
Clearly Jeralt is worse jagen
He's a green unit
@@nodot17You know he's bad when the most optimal way to handle him in the chapter he dies is to have a warper warp him in an unaccesible tile so he can't get out and charges in to the enemies
Gunter is the worst of the lot. By chapter four he literally falls off.
@@Kleowi Gunter fell off.... but he got better
No of course I don't fall off
Your forged ridersbane, sir
Did someone lose their grandpa?
Hey, Dondon!
Can confirm: none of my Jagens have ever fallen of their faithful steed.
I remember playing por for the first time and.going "ok titania is rly good, her growths probably suck." She then got a full stat level up and i realized what a monster IS made
Average Titania moment
In my first time playing path of radiance, Titania was a solid A on my team, but in radiant dawn she became one of my top five strongest units
She is just fine as she is
Seth is the best Seth because he's very Seth.
But actually I really like how Sothe works as a Jagen, because he can change weapons to control when he gets kills, and can provide thief and hidden item utility even if you want to go nuts with training Dawn Brigade scrubs.
Yeah the early game of RD is actually my favorite part, and Sothe being fun to use is a big part of that!
Sothe has this nice balance of not being strong enough to absolutely murder everything with every weapon but still strong enough to kick ass wenn needed.
Seth just pretty much murks everything that isn't on a tree by three which makes a good unit but a bad Jagen. :D
Similar with Sigurd who is his own Jagen.
I somehow can't see Frederick as a Jagen. The other units catch up very quickly to him, so he doesn't stand out for too long and you usually just second seal him into a base class as soon as you can anyway.
Can I pick my favorite Jagen based on their quotes? Because my favorite Jagens would be Frederick telling enemies to "Pick a god and pray" and Seth asking a series of questions ending in "Why do you conceal a blade within your doublet?"
Frederick is best boi
If Orson just had a sheathed blade that he wore on his belt, he probably wouldn't be called out.
@@magicfish8213 but the point of concealing a blade within his doublet is that it's unseen, he can reach for it without it seeming like he's reaching for a sword and it'll be hard if not impossible to tell the direction he'll slash in after drawing.
With a fully visinle sheathed sword on a belt, it's very clear when he reaches for it, it takes longer to draw, and you can tell exactly where the blade will come from.
Sure, he won't get called out for being suspicious, but he wont be able to sneak attack as planned.
@@corvuscolbrand except his plan involved being sneaky, which if he wanted to do good, he should BE sneaky. He isn't, seeing that he can be clearly seen by Seth that he's got a sword in him. He should have gone the route that needed a lower Sneak Check. Or he just rolled a Nat 4
15:15 You forgot the third and most critical reason: nearly every game has some NPC that tells you "Hey! [Jagen Unit] will steal EXP from your other units! *Don't overrely on them!*" Thus, many people will misinterpret that advice as "Don't use [Jagen Unit], period."
*sad tank noise*
I wonder what engage would've been like if vander's growths were not just good but absolutely bonkers? turning him into a jagen early-game, and a trainee unit late-game once he can actually gain exp
That's an interesting idea. I feel like he might be pretty decent? Like maybe you could slide him into a staffing role for exp or give him parthia in the mid game so he can catch up
@actuallizard although they'd have to be pretty phenomenal ngl with how stingy engage often is with exp
I think a Jagen like that would be well suited to a game that brings back 3rd tier classes. That way even though they start promoted they still have that big payoff to work towards once they transition into a trainee unit.
Growths alone would need to be like literally 100%, the problem I see mentioned most often with Engage unit balancing is that later units like Kagetsu just have better bases on top of growths which invalidate their early game counterparts, and Vander's bases are downright horrendous for a level 15 unit.
Vander AU where he gets Karel growths
I remember there was some FE1 playthrough where the guy just used Jagen as much as possible, and gave him all the stat boosters. It worked far better than I'd have expected.
That's not too surprising. Fe 1 is really easy and stat boosters are absurd. Power ring gives 4 str and the speed ring gives 6 spd for example.
Even without Statboosters Jagen’s bases are good enough to last him for 2/3 of the game with how bad the enemies are in FE1.
@@gameboyn64 this is part of the reason i don't listen to the people who so fervently defend Jagen's and their prime example is FE1 Jagen.
No shit he can bulldoze the game with stat boosters, the game is piss easy, yet people use him as the slam dunk "I've demolished all other arguments" example.
Back in the day I had truly internalized the "don't use your Jagen" advice. My first game was PoR and I relied a lot on Titania, to the point that when I got to the BK fight, my Ike was super untrained and he got SMEARED. So I looked up advice online, started a new game, did not so much as LOOK at Titania, and I ended up playing the other games in that same way for a long time. It took a WHILE for me to truly have my mind changed.
RD was a very special hell bc I would Not use volug, I would Not use nailah, I would Not use sothe, I would Not use tauroneo, I would Not use BK, etc etc. it was pretty intense
Mines wasn't jagen related but I just really didn't like calvary at all so I didn't use it when I was younger eventually I did use them took forever tho xD
I used Seth so much in my first Sacred Stones run and he got stat screwed by the RNG and I ended up softlocking myself and needing to restart because I didn't have enough characters who could hang in the last couple chapters. This really soured me on prepromotes so much and for such a long time I had wanted to make ROM Hacks just to unpromote them.
It is unfortunate that PoR was your first game, since the BK vs Ike fight is pretty infamous for just being unfair and terrible and ended up influencing you to not use some of the most helpful units that FE provides.
I really like how Sothe is designed. He's the most reliable unit in the Dawn Brigade, prior to part 3, and when part 3 comes around he can go nuts with his effectiveness against beast laguz, but at the same time he isn't overkill like Seth and Titania and can actually die, due to bad placement. Also, the fact that he's forced in the Endgame and still can contribute with the Baselard and Peshkatz is a cherry on the top.
“Pick a god and pray.” quickly became a meme in my friend group when Awakening came out. Frederick is great.
'jagens that don't fall off' are called oifeys for the same reason that 'growth units you get somewhat late into the game' are called Ests: because people who played Fire Emblem 7 worked backwards and applied principles that were only true in that game to previous games in the series haphazardly and named them after units from older games to pretend that the pattern was there the whole time. 'est' as an archetype consists pretty much entirely of nino, but people on gamefaqs in the 2000s didn't want to pretend they only had experience with the only game released in english.
lol yeah lot of stuff from that time just calcifies in the brain
I'd say that pre-Shadow Dragon Est also qualifies as a true example of this barely existent archetype. Underleveled with poor bases, but has absurd growths.
People trying to pass off units like Jesse or Miranda as "Ests" and not just horribly underleveled late joiners is dumb. The worst is when people use it to describe Zeiss (underleveled and has insane bases for said level, but his growths aren't anything special) or Sophia (literally worse stats than Raigh at 20/20)
Glancing at the wiki, apparently we have a modern version of this with people who started with Awakening-onwards trying to retroactively make a "Kliff" archetype for all of those Aptitude units like Donnel and Cyril, but also including Kliff and Ross for completely arbitrary reasons.
@@DSaC_ Poor sophia it feels like she was born to be hated
Including Ross is kind of insane when his growths are actually on the lower end of FE8 growths@@DSaC_
this isn't true
So story wise Seth got badly injured near the beginning of the game right ? That would mean that before the game started he would’ve been even stronger, that’s terrifying to think about
Oifey stand out in the fact that his growths and stats are actually comparable to those of a growth unit from Gen 1 (like say Finn), he isn't amazing, but the fact that his growths aren't bad is quite fascinating considering his role, and how most of the Jagens (except the FE 7-9+13 bunch) have very intentionally below average growths in any context.
Also, yeah, Oifey is an unit that stand out a lot more when you're in a super scuffed run, or one where you're using a lot of Substitutes... the fact that Oifey is effectively a promoted growth unit in a sea of jokes (and Shannan), makes Oifey's position quite the curious one, Oifey will eventually fall off, specially if your run has good inheritance; but the fact he's an unit you could actually depend on for quite a while is interesting to see.
BTW, I find a bit funny that Oifey's skill combination basically turns him into a "normal" Fire Emblem unit, having both Follow Up and Critical xD.
Honestly, the way both Lizard and you talk about it makes it seem like Oifey is less a traditional Jeigan and more of a Failsafe
As in, if you truly messed up your preparation for Gen 2, then you have someone who will at least be Good Enough.
I think Oifey gained the reputation he has because he was the first jagen type unit that even had somewhat decent growths. The only other units before him were Jagen himself and Aran from FE3, both of which had pretty terrible growths. Plus the fact that he can do that consistent damage with an occasional crit in the game where many units (especially if you didn't plan well) just straight up can't double. His damage could be better than most of what you have even if his stats start to fall behind.
Marcus in FE6 will always be my favorite Jagen; he is absolutely essential in the first few chapters, a key player in Chapters 4-9, and fades into the sunset as better options become recruitable. He does just enough damage to severely weaken enemies so that your lower level units can get kills, but his growths are so bad that going all-in on him is typically not a great idea (especially on hard mode).
FE6 is interesting cuz it gives you multiple Jagens. It gives you an old washed up Jagen early game, then a slightly better one midgame, and finally one that lasts up until the endgame.
@allenkeettikkal3149 do you think Jagen just means "pre-promoted"? A Jagen MUST have near perfect availability or else they aren't a Jagen, you understand that?
But even then, you can still use Fe6 Marcus since you have limited 8 mov units to rescue-drop, so, in that case, I would say he's useful until ch 15
Titania is honestly my favourite of these types of character. She's both great in combat and she is gorgeous. 10/10 imo.
I'll make a point in Titania's favor in that she can also make use of the Knight Ward, bumping her speed growth to an amazing 85%. Sure, you could also use that on Oscar or Kieran too, but the fact you don't have to put investment to promote Titania and still have early access to a Paladin who can use spears and axes is a huge benefit.
FE6 Marcus will always be the coolest Jagen. Essential, but doesn’t necessarily overstay his welcome.
Great video!
Gunter is my favorite Jagen (if you consider him one) just bc of how well he transitions from a good combat unit to a stellar support unit. He wrecks dudes for the first couple chapters you have him. He'll do pretty well for a bit in Revelation, and then in both Rev and CQ can easily become a good lunge bot and a stellar backpack for Corrin especially, but even in general with how nice Wyvern bonuses can be. He's ALWAYS got some kind of use no matter what part of the game it is
In my opinion, without logbooking or a serious amount of effort, Gunter in rev serves no purpose aside from sponging exp. "But Forsooth, JJ! Have thine eyes truly never seen he is your first recruit past the Branch of Fate, and thine only pre-promote?" You may be asking in less flowerly text.
Yes, and yes. However, even with a no-grind Azura and a stat screwed, badly build Corrin; the safest way to beat the early chapters on higher difficulty is just walking Corrin into things and singing with Azura. Technically gunter serves as a stat bag for dual guard, until you realise the only unit who actually cares is Azura, who should never be seeing frontline combat with all the chokepoints on the map. Unless you're aiming to LTC he has no value in any early game chapters outside of putting him behind other units for pair-up or dual strike shenenigans. His starting bases are awful, his growths are worse, and since it's not conquest you cannot even build supports with him, which is already insanely annoying considering in conquest he's corrinsexual so the lack of supports literally spoils the game
He's also always mid and his job can be done by anyone
Corrin's Dragonstone is my favorite Jagen. Really like how Fates/3H tried out having no true "Jagen" at the start, and at least from a 'feel' perspective, it's nice to not have a unit that feels like it's sucking XP away, but is still very strong.
I think the only Jagen I actively avoid using is Seth. He's just too damn good! If I could bench the entire team, give Seth 4 Javelins and an elixir at the start of the game. He'd solo 70% of the game, no problem. He's functionally as strong as a self-insert romhack character... only he came packaged in the base game!
Titania is a monster but at least I don't feel dirty for using her and Fredrick is downright NECESSARY on Lunatic and Lunatic+ awakening.
Yeah, the "Jagen worries" are so prevalent, you see the same discussion in Unicorn Overlord about Joseph. Despite the fact that Joseph doesn`t steal XP since XP are awarded to each squad member individually, people still make the argument that he takes a slot away, despite the fact that you propably will have some weaker units or freshly recruited generics that are a bit behind and appreciate the additional XP they can gain from fighting stronger enemies with Joseph being able to carry them.
I only played the demo so far, but having played Soul Nomad And The World Eaters back on Ps2 I immediately recognized the potential of just stacking weak units up with my strongest guy to force feed them exp.
I still think he should be benched on your first real battle because 1. he actually steals a slot lol
2. the battle is actually interesting without him instead of being braindeadly ez.
also you can give his equipment to the main lord so he will become extremely strong instead while being a growth unit.
@@darkgrundi9543Define, "first real battle". The one after Aubin? Cause on Expert Mode Aubin is incredibly hard to break without Josephs help. Same with battles with a bunch of archers and watch towers. There Joseph is incredibly helpful to gain the valor points needed to provoke archers out of their safe positions.
@@darkgrundi9543 you could also bring Josef and bench lex who can't tank shit on his early levels and then pair him up with Josef later to catch up for the exp he lost. Unicorn Overlord doesn't really have a strict deploy competition since you can freely change your field members on the bases if they are too injured or are too slow to keep up with the high movement units
The Jagen cycle:
New FE player - Jagens are amazing! They kill everything and never die!
Experienced FE player - Jagens are awful! They steal experience and then fall off!
Veteran FE player - Jagens are amazing! They kill everything and never die!
Although I'm not sure if this is true now, as I find it rare to find anyone these days who actually uses the "exp steal" argument unironically.
I acknowledge Jagens as (usually) amazing units, and that's why I tend to not use them for too long. Seth is boring.
Honestly except in a few cases I think the jagens are always good because they're a guaranteed paladin. Having someone who can do rescue duty is a plus. Plus in a lot of games you could just disarm them and use them as stone walls
I remember as a young teen I would rescue some with Fe7 Marcus to stop him from doubling and have him enemy phase a bunch of enemies so everyone else could get some kills on player
I have played Awakening a lot, and I second that Frederick is really important in those first few chapters in Hard and up. If you plan for pair-up usage, you can turn a soft unit into one that can survive long enough to kill things just by keeping Fred at their side. I have at times passed Frederick around among a few characters as they attack to make them all tougher on the player phase, and if he joint attacks, he might flatten a unit that character wasn't quite able to kill, but the character you are training still gets the juicy EXP gain. For a long time, I was a "don't use the Jeigan" guy, too, but as I have challenged myself more with these games, I have come to really value them for what they are.
Gunter certainly fell indeed.
Guess next we'll get a summary of the dancers and see how adding weapons to them made them better or worse in later games.
The azura dance spam for early game was pretty fun to make her end game ready for lunatic difficulties.
Engage with the dance was pretty fun to use in mid turn set ups and so on
"Later games" * sad Phina noises *
Aww man I love Jagens. My favorite is probably Titania PoR. I like it when they come with good base but can keep up until the end of the game. I love Seth but I think he was just too powerful, borderline Gotoh tier that you get early in the game. Titania felt more balanced where she's your best unit and might stay as a Top 5 unit by the end. I also felt like it was a steady progress going down the list. She did not feel like she dropped off quickly at any point in the game.
Yeah Seth is definitely a little too much! I like a strong Jagen, but it feels like Seth can just roll over every chapter lmao
"A unit being in your army for a bit, doing a job, then getting benched, isn't a BAD thing." I've had this mentality recently, and Engage I feel really encourages it. With how nearly every unit works both as a temporary filler AND long-term investment (even Jean and Anna can contribute at base with staff utility and chain attacks respectively, I will never stop bringing up how I once brought an untrained Anna to Maddening Chapters 10 and 11 just for utility and I was able to protect her just fine) Etie for example WILL kill a few crucial fliers for you in the early chapters, her getting benched later won't take away from that. Clanne is your only practical answer to Chapter 3's boss on Maddening, where Marth's Rapier doesn't work. People like Diamant and Lapis can put in work in Brodia even if not brought all the way. And so on.
(Of course, in my last run Clanne decided he didn't want the bench and proceeded to become one of the most RNG-blessed units I've ever had, forcing himself onto my endgame party, but my point stands)
Love your videos overall, but this might be your best so far. Great arguments, pacing, and examples.
Seth is the best Jagen. Why? He's Seth. Also he has some nice drip
It's funny I now only realize Seth got his name from the fact two of the first ever mounts in series were Cain and Abel
I think it's worth noting that Vander is the only early-game unit who can use the free S-Rank Axe from the well. It's not the _greatest_ weapon, but he does have virtually uncontested access to it
Excited for Unicorn Overlord to come out and then you can talk about that game's Jagen, Josef. At least in the demo he is a straight up monster, and while he doesn't get any experience at all, the squad system in this game allows you to use him to feed exp to weaker units as you can put them directly into his squad. It's a very unique take on a Jagen, as he shares exp by one rounding enemies rather than thieving it, and I think it's quite neat that UO is elaborating on fire emblem archetypes.
My other favorite thing about UO so far is that you unlock more army slots as the game goes on, at about the same rate that you acquire new units. Before the last chapter of the demo, I even had a couple extra slots to spend on mercenary recruitments, which allowed me to interact with that system and use a couple classes that were not available to my story characters. I paired them up with Josef for the final chapter and had a blast with him, and then I needed to withdraw a few squads and assemble a dedicated squad just for killing the demo's final boss which included Josef, all in the middle of the fight.
The other thing about UO is that level, while it matters, does not matter as much as it would in other tactical RPGs. A double offense soldier merc at level 2 will have a higher attack power than Khloe at level 9, and while this does come at the cost of defense, a well-constructed unit can still make use of the Soldier provided it is well-protected.
@@bigtimetimmyjim6486 The mercenary system is certainly strange. I honestly don't even think it's fair to compare named characters to mercenaries, because every merc should be better if you know what you're doing with it.
@@Tadiken There is actually a consumable item (idealist's handmirror) that allows you to alter named character "traits" (e.g. Offensive, Defensive, Keen, All-Rounder, etc) to allow your named units to be tuned as if they were mercenaries, just so mercs do not have to be exclusively the "better" option if you enjoy playing with the story characters.
However, these items are rare and expensive (30000G for the first one I found)
Seth is fun because he is probably the main thing solidifying Sacred Stones as a good first FE game, like it was literally my first and it was nice to have Seth as a reliable unit to fall back on in almost all occasions, and it's not like Sacred Stones is really that hard anyway that Seth single-handedly ruins the game or anything
Only thing I'd say is that his ass should not be considered a Jagen when he has literally Top 6 total growths out of every unit in the entire game, only beat out by the main lords, the dancer, the manakete, and the literal last creature campaign unit
so i think one character that fits into the jagen archetype better than possibly even jagen, is Sothe from radiant dawn, the only things holding him back from the title is that he doesn't join in chapter 1 right off the bat and he isnt a paladin.
But he is a a super powerhouse unit that can solo the majority of part one, doesn't get a lot of exp at this time, is prepromoted, is the main "guardian" of the lord, BUT then he reaches part 3 and falls off the face of the earth combat wise, but rather than having that horseback utility, instead he becomes a laguz slayer with theif utility.
@RetroGamesAddict i really enjoy the difficulty of part 1. Its definetly a different feeling to be so weak compared to the armies you're against, versus most other entries in the game where you're units are so much stronger than the opposing side.
@RetroGamesAddict yeah, i find the tellius games have the hardest starts in general, outside of like, hard 5 shadow dragon or the maniac+ modes.
I’ve always seen a good Jagen as someone who could save you from a mistake earlier on but can still be lost if you play horribly an unfair or unseen event that happens before your party can survive atleast a mistake. I like it when they are still useable late game but not the best top 10 is reasonable
I'm really glad you acknowledge that Seth's speed growth is shaky, because that was the main thing that actually did make him fall off for me going into the lategame - he simply no longer doubled any unit with a decent speed stat, even when equipped with a light weapon. Together with his strength and defense also not going up all that much, that really lowered my evaluation of him and even contributed to him falling off in the biggest way he could, in that he was taken out near the end of the chapter where Syrene joins and I didn't bother resetting (or loading my several-turns-earlier save state).
Also, one interesting thing you didn't mention is Thracia 776 having no fewer than three Jagens, each of whom play very differently from each other, and one of whom only technically falls off due to straight-up not being available for most of the game.
My favourite Jagen is the Lightning Sword in Echoes: Shadows of Valentia. Seeing Faye becoming my main DPS was glorious.
I think it's proof how well designed Fire Emblem is with the amount of psychology added to the discourse of the game by simply making one of the starting units much more powerful than the others.
Yes, they do. End of video.
Jokes aside. Imo, the jeigan concept is one of the most interesting elements in the entire franchise. You have this really good earlygame nuke that is just great, is mobile, is great, has better stats than your other units, and is just great. But as the game progresses, that unit starts to get overtaken by other units. The degree, to which they are getting overtaken depends on the unit, but even the almighty Seth starts to face come competition at the highest level with Franz being able to hit speed benchmarks that Seth usually doesn't hit (and with "benchmarks" I mean "is able to double Fomortiis", lmao). Creates this interesting concept of a tradeoff where using the jeigan makes the critical earlygame easier (where most of your units are scrubs), but holding the jeigan back gives the other units more opportunities to grow and turn into even bigger statballs than your jeigan could ever be.
I think the Engage DLC changed how good Vander can be.
With the DLC Hector ring, if you reclass him as a general, he can more or less block entire passageways with his insurmountable defense. I know a lot of other units can do that with Hector, but because Vander has such a high base HP, he can outlast quite a few of them if you go and get that ring early on.
Also, one other note I want to mention is the training area actually gives decent XP to Vander, and since your other units are generally sponging enough XP to be good, I would just run Vander through the training hall every chance I got.
Something about the XP argument that I haven't seen addressed is that you can think of enemies as being somewhere on a line from obstacles to resources, depending on how challenging they are to deal with. When enemies are impeding your ability to win the map, I think using Jagens to make sure you have a good chance of completing objectives makes a lot of sense. But there are an awful lot of maps in the series that just aren't that hard. So if you aren't playing for turn count, those enemies are more like XP piñatas than actual problems, so it's basically a question of who you want to show favoritism towards. And Jagens, by virtue of already being good units, aren't great favoritism targets-Seth isn't going to end up stronger by getting to level 20 slightly earlier. You could also think of using them early as "favoring" faster play over army development.
My problem with Seth was never that he wasn't good at what he did, even in late game, but rather that the other units you're getting early in Sacred Stones are people who really kind of need a bunch of exp in the early maps or they won't survive the later ones. Chapter 1 is easy enough for Erika to solo, and if she does then chapter 2 is also straightforward, but if you let Seth contribute in chapter 1 then you can't survive ch2 without leaning on him, which in turn leaves Erika unprepared for ch3, and so forth. And Vanessa, Ross, Colm, Lute, etc. are all units that you're going to want in the late game, but who will never make it there if they don't get enough kills in the first few chapters. Seth feels less like a helping hand and more like a trap when you get to a hard map and realize that your force-deployed lord is still going to get one-shotted by anybody who can reach her.
My opinion on Frederick is pretty much the opposite though. Awakening gives you more than enough exp for everyone and the way the reclassing system works leaves less difference between pre-promotes and units that start at square one, so there isn't really any long term disadvantage to using him... and on higher difficulties he will definitely save all your lives a dozen times over.
Also, PICK A GOD AND PRAY!!!
You don't wanna train Colm at all. And Ross doesn't have much to do outside of LTC.
In the Sacred Stones earlygame, you get an Elysian Whip. A Knight Crest, and a Guiding Ring. This means that only 2 of your units needs the EXP. 3 if you wanna use Franz instead of the Christmas duo.
I think "Oifaye" as a term revolves pretty heavily around growths and the sort of slower pace a lot of people used to play back then. As an old boomer from a bygone era I can tell you that promoting before 20 was borderline unthinkable to most people back in the day. Oifaye himself gaining an average of 2.8 stats per level compared to a lot of Gen 2 units being in the 3.8~ range is not that bad compared to a lot of characters people call Jeigans. He starts with solid bases and he's more likely than not to cap skill and other relevant stats are not far behind. Going in release order through the series it isn't until young Marcus that any character in this role really compares growth wise. And if we're looking at the notion of an "experience thief" growths can be very important to this perspective, again especially if you play at a slower pace.
Or to put this another way:
Jeigan 0.4 or 0.43
Arann 0.63
Oifaye 2.8
Dagda 0.96
Eyvel 1.16
Old Marcus 1.85 (and it's disproportionately in HP)
It's true that average growths vary a bit from game to game but not by so much that the 2.8 isn't obviously and clearly not like the others.
There is of course a lot more to whether or not a character falls off than growths, but in the old slower perspective that is more focused on growths it makes sense that he would have his own named archetype in a fandom that really likes naming archetypes after characters.
I think it's more that people wanted to sound smarter when they realized that the Jagens from FE7-9 were actually decent units, if not good units. There was a time on GameFAQs where people would obsessively correct you between Jagen and Oifey despite Oifey quite literally being a subcategory of the Jagen archetype. While growth rates obviously had an effect on the reasoning, it was more based on how fast the Jagen started to fall off. Once people start seeing the ball rolling, pack mentality starts to take over and everyone wants to join in, like when people protest for no reason.
I do think if they gave Vander an A rank weapon like the Silver Axe wouldn't have made him broken and if you have the expansion you can give him a Silver Axe early anyways. Interestingly, he's the only character with access to A rank in the early game giving him slightly more lastability if you do have access to the higher rank weapons.
People always seem to forget that oifey can use swords and has a crazy magic stat. This makes him crazy good in fe4 no matter if it’s a scuffed run or not. And he will always have the money due to the fact he can finish the arena on every map.
My favourite Jagen has and probably always will be Marcus from Fe 6, dude carries your scrubs ass all the way until Melady and Perceval take the torch from him, as well as Lance/Alen, depending on whom became the better Cav.
Has complete weapon triangle with effectiveness against cavs and armors, high movement for rescue chains, and stats that are just enough for early Fe6. And depending on Level up luck he can stick even a bit onto midgame. Love the dude.
Will never forget you Frederick ❤
I like actual Jagen since Shadow Dragon's prologue lets him sacrifice as a decoy of someone decades younger.
Favorite one is Sothe though because he isn't final class and slides into his unit's role rather than straight up being worse than same unit types you train and become better
I really wish jeralt was a jagen in three houses. Having a bulky unit for the early maps on maddening would be so helpful.
I like Jagens that set up kills for others. Which is why I don't use Seth all that much until later on, when promoted enemies become more common.
Let's be honest if Seth was not wounded by valter he would have joined as a 20/20 with all Green stats. They had to give this guy a crippling injury for him to not be op, and you can still solo the game
I keep my Jagen's around for the first 10 or so chapters just to have them quickly nuke a problem if i get sloppy and put one of my other units into danger. It varies from game to game though.
I always keep them in the back as an emergency in case an enemy could reach a healer or something. But otherwise I bearly use them.
Honestly, the reason most Jagens fall off eventually is not because of "Growth units catching up and eventually surpassing them"(Oifey is the only one I can think of that could be put on that category), but rather either because "You get a bunch of strong prepromotes on mid-late game that makes the Jagen obsolete", or "The map/enemy design of that game is not favorable to that particular Jagen".
This is why I really like FE7 Marcus. He compares similarly to your other Paladins during the endgame, and it's a game where movement is king.
Isadora remains consistently meh, but Marcus maintains tankiness that your other Paladins sacrifice for killing power. With a javelin, he's a monster against mages. He can hold most fronts, even if he can't one-round everyone.
Regarding Frederick specifically, it always feels like the intention was that he´d basically fall in line when other units reach lvl 10-15, I like setting him up with Cherche, and by the time you recruit her, frederick is basically as strong or even slightly weaker than some of your other units, and feels more like a stahl that has promoted on lvl 10 into great knight, but his growths are still good enough that he doesnt really fall behind, and I think this is mostly due to his class, if he were a paladin, we might have another seth situation at our hands, literally, because the only thing that bogs fred down is his low speed and res
I like using Jagens to assist my other units in the early game. They bait enemies with their high range, tank hits with higher stats, and I make sure they deal chip damage so that my other units can finish them off and gain the EXP
Now we need to see you do a Vander only run of Engage.
Just an idea for a potential future video. Should you train your lords? If so which ones and why?
i usually use Titania as a meat shield for choke points or something and thats it. in my play throughs, my units usually eclipse her by the time she starts getting meaningful XP from kills, so i dont see a point of adding her in, but i think next time i play im going to make the effort
Sothe as a jagan has the funniest drop in performance i have ever seen part 1 he is cracked but like most of the dawn brigade falls of heavy in part 3 even with investment
He falls off so much he's still able to ORKO enemies 🤔🤔🤔🤔
@RetroGamesAddict he doesn't lol
Did a playthrough myself. Sothe becomes pretty much dead weight by endgame. You rely on fishing for his instakill skill, because he's basically plinking enemies by the end.
@@xacmashe3852 he doesn't lol, baselard + 28 str cap is enough to 2RKO enemies, which is the same combat parameter any non-laguz royal unit has in the tower
I’m a bit partial to the Gotoh’s, myself :P but FE6 Marcus is my favorite; the mentor on a horse is a great idea and Marcus embodies it well for two generations
I want to add something interesting about FE5 giving you two jeigans
Eyvel despite being so powerful and having plot armor helps a lot with those bosses with +10 defense bonus of gates and thrones that no other character at that point can defeat, but at the time when you lose her at chapter 5 you already got a unit capable of defeating those bosses
With Dagdar is that he joins with around 10 in his stats that at first can't look so good but taking in consideration that in thracia all caps are 20 he have half of the caps and this game throws you tons of unpromoted units even in the late game and while his growths are awful this is also the game with scrolls, he having A in axes can instantly use silver, killer and even master axes without griniding weapon ranks
What's important about Dagdar is that he trivialize a lot of the captures once he gets his brave axe (Sorry Halvan lol). Thracia's stats being what they are (funny that the stats growth scrolls are in the game they matter the least in) does help him but I don't think he would get as much respect if the game didn't have capture.
Sadge Titania and Frederick didnt make it to the list but a honorable mention, for my experience titania IS a jagens for quite a long time very good to help you get some units going early game
I remember firt time i played FE and had a level up with Jagen on HP strength skill and speed. I don't think it'll ever happen again
Titania from PoR is my favourite Jaegan. I like her because she is cool, I still user her for the endgame, and I don't think that I can survive the first few chapters without using her.
One type of Unit who can be mistaken as a Jagen despite for being available later are traitors due of their massive stats like Orson tried to scam you by hogging the Exp away from Ephraim, Forde and Kyle, and as for Black Knight from Radiant dawn despite that he would betray you later on you have no choice but to use him or Miccaiah will get one shot by the hidden enemies “I forgot which chapter was it but its the one when Black Knight becomes playable for the first time”
Something else of note is that most of the games have mechanics in place to help underleveled units catch up. For example, it's common for the EXP formula to be balanced such that a lower level unit fighting a higher level one will yield greater amounts of EXP than if the units were more evenly matched. So even if a Jagen "steals" exp from a unit in chapter 1 and causes them to miss a level up, they'll just end up gaining more EXP from the now comparatively higher level enemies in chapter 2 and will quickly catch up.
BXP from the Tellius games is another example of this, where lower level units enjoy a more favorable BXP --> EXP exchange rate. So you can use Titania or Sothe to quickly blast through a map for max BXP, and then use some of it to help out any units that might be falling behind. Even keeping mid/late game training projects in mind, there's still more than enough BXP to go around.
You got a link to that bright bold sandstorm remix? Can't find it anywhere.
I always use Jaegens, they are pretty amazing and make the game easier (specially if you're playing Lunatic) and bearable, if someone tells you that Jaegen are bad because "muh they steal exp of the super trainee and Est characters!!!" they're playing the game the wrong way
My favorite jaegan? The dragon stone.
Jagens to me are a challenge in how little I can _get away_ with not using them. With your Fredericks on lunatic, using him is virtually mandatory for the early maps, but with your Seths, you can solo the entire game with him, but so can you solo the game with anybody else. On the opposite end of the Frederick scale, FE7 Marcus can be functionally benched from his very first chapter and the map difficulty won't become fundamentally insurmountable. I absolutely agree with the analysis of seeing the Jagens as tools that the game provides you and _intends_ for you to use, so going for jagenless strategies is fun as an added, personally-imposed challenge.
The one thing I wanted to add about the exp stealing argument is that with the way exp can drop off when you're overlevelled, sometimes you'll be at practically the same point by lategame regardless of the early kills you get - once a unit starts getting reduced exp per kill then you're "wasting" a lot of exp you could have spread around more?
I'm not sure if that makes sense but ultimately unless you're training a *lot* of project characters you'll never get the theoretical maximum exp per enemy possible
Or, The only other way I could see the exp stealing argument working, is if you are playing an ironman run, you are feeding a lot of kills to a unit, and they die.
My honest strategy with jeagans (largely as a result of Sothe and Titania being my intro to the archetype) is to give them minimal use until my lower level units match their starting level. This strat is probably also a result of me starting with RD and POR and wanting to spread exp evenly so everyone is about the same level on any given map. Of course the tellius games are unique for their auto-classup system, so using the entire cast for the whole game is more viable there than it is in games like fe7 where promotion items are limited. Still working on breaking myself out of this habit on those limited resourse games.
Jagen is the best Jagen. Because he’s Jagen
I do not have anything against using jagens gameplay-wise, but I would be remiss to not mention they make the game a lot more boring early on (at least to me).
You could throw Seth out on the map with a javelin equipped, or you could coordinate your other units to actually clear the map using more than two braincells. The experience points don't matter here, I'm not talking playing the optimal way or even efficiently. I'm talking having fun with the game, and that's ultimately up to how each player enjoys playing their games.
Hope you're having a good day
I love Seth. Sacred Stones was my first FE game, and I abused the hell out of Seth. He carried me comfortably for the entire game, and then died to Fomortiis at the end, softening him up enough for Myrrh to finish the job.
The very first time i played fire emblem, it was fe8 and my friend who introduced me to the game literally yelled at me for "wasting" Seth's silver lance on some grunt in the early game, and for a while i thought that it was really bad to use Seth or something.
I've really come around on Jeigans. I prefer to play casually and optimize more for exp and endgame potential on training projects than for speed so I don't like to overuse them, but i now make plenty of use out of my Jeigans. Whether that's only using them to set up kills, as an emergency delete button, or just to clean up part of a map to make a chapter easier, i use them a lot now.
I use Jagens, but I avoid giving them any kill, unless some unit will die if the Jagen dont kill. Better letting Roy stab someone so he less likely die in the future than letting Marcus kill in the early game then get benched
A conspiracy theory I made up a long time ago as to why Seth is so good to being borderline broken in FE8 is because some dev saw the discourse happening around FE7 Marcus saying how bad and shit people viewed him back in the day. So to satisfy everyone with the release of FE8 they somehow thought it would be a good idea to make them better! Thus Seth was created and here we are still praising him to this day.
Back then people thought Marcus sucked because no growth=bad
But back then we only looked at raw numbers and most context which when we did we realized his bases are good enough to provide value even when he becomes less dominant combat wise.
Like yeah dude gets surpassed but he can still kill mooks and rescue drop
i mean they are called Oifey's because it started with Oifey since seth was waaaaay after oifey
Titania is one of my fav fe character designs I'm glad she doesn't fall off
I got some poor advice that fe7 Marcus was an xp thief by an older cousin when I was a yougin. I think it made me a better player overall but damn I wish I didn't take that to heart lol you couldn't ignore Seth though
Titania is the only one I like and used till the end of the game. I usually only use 'jagens' for like 2 or 3 battles at most and only as tanks (I remove their weapons usually)
I think one consideration is missing from the EXP thief argument: many people think seeing units getting stronger is part of the fun. The point of a project unit is not just to make the game easier later, it is the fun of seeing them grow. That is why Ests are so loved, I believe, despite the fact that, objectively, they never even being that good fully trained. The act of training them is fun in itself.
At the end of the day that is why I dislike Jages for the EXP thievery. Not really because I *need* that EXP, but because I want it. I want my weaker units the grow faster and it feels like a waste for my strong unit to barely even grow at all. Of course, this is more of a concern if the map is actually easy. If I "don't need" to use the Jagen, using them feels a waste because that EXP could go to someone that is more fun to use. But if I "needed" to use him then that isn't a waste because there wasn't an alternative to start with.
At the end of the day it is subjective and what people find fun differs from person to person. I just wanted to add a different perspective on the "EXP thief" thing. I don't think "Jaigans do now what project units do later" is a persuasive point because, no, from my perspective he doesn't.
Yeah I mean to be clear, I think people should always play in the way they find fun. If anyone doesn't want to use a Jagen because they don't think it's fun, or because they think other units are more fun, that's great!
Juat found your channel.
Fe is my favorite series yet i dont know everything and havent beat or played wvery game
i really only promote my guys if i notice a promotion would be really good for them, say they're sorta mid rn and a promotion would make them godly, as an example, my Franz was stat blessed so i he one rounded alot, so i decided to promote at lv20, he then became my strongest guy, really it depends lmao, i still used Seth tho, he still OP as hell
My favorite jagen has to be sothe. He's very similar to fe6 Marcus in terms of early game crutch in a difficult earlygame that can feed kills easily to everyone else, but in a very unconventional class. I wish more games had them in weird classes like fe5.
His class is a non issue
So I have two things.
1. How would you Rank Jacob and Felicia? Or Gunter, who technically has good growths, but really bad join times?
And 2. My favorite Jagen is Frederick, but not because he actually does any fighting. He makes an exceptionally good pairup for early game Chrom, and a massive boon for late game girls who need some help to build up their potential. For actually fighting, Gunter actually. He can provide a very niche coverage of offenses, and if you're willing to spare some speedwings and res boosters, he can handedly use Silver weapons even as his offenses tank.
FE7 Marcus for me. He's easily strong enough to be endgame viable, but not so dominant that he trivializes the game. He also arguably makes the best use of most of the stat boosters.
Does "jagen" also apply in other tactical rpg? I assume Milanor also counts as a jagen since he got alot of advatages and his stats are high in the early phase of the game.
You do have a point about not using every character throughout the game. Jagen is an exp. hog only if he is stealing kills from a unit you want to use throughout the game.
My favorite Jagen is the lightning sword in SOV
I felt it did more for me in actual gaiden then SOV
i think its pretty easy honestly to lumps jagens into categories on how useful they are
games where its high enemy phase combat vs games where its high player phase combat
lets use fe11 as an example.
on merciless mode i dont see how its possible to clear chapter 1 without any characters dying without using jagen. you have to strategically pick units off and make sure only 1 or 2 units are with in range of enemy phase attacks to survive. Its going to be mostly player phase combat. if you try to stick any character on the fort and try to enemy phase (even jagen) he will melt in a chapter or 2 even with vulnaries. the same can be argued for fe6 with marcus chapter 1 (hard mode) however towards the end of the first 3rd of the game its actively making your future chapters harder because you need to invest every drop of xp into your main carries (like ceada or rutger)
I know the xp theif commentary can be applied wrong but it is true for when the games get really hard. there is still times where you have to sacrifice xp to characters that fall off, but it does hurt long term play for the harders game modes
meanwhile a game like fe9 or fe7 with enemy phase focus its fine if they take more xp because there is plenty of xp to go around where you can get a jill, marcia, or a raven xp to where when the jagen doesnt double anymore the growth units can take over from there while not hiding the jagen from combat.
Varios should have survived Shining Force and been that game's Jagen.
SHINING FORCE MENTION!!!!
My first FE was FE7, and I remember I got adviced not to use Marcus as "he is a Jagen, they always steal XP and fall off". I took that advice and never used any Jagen, not even Seth or Titania. Now I know it was just making my runs harder than needed :/
*Titania, my beloved.*