You're such an important informer for Overwatch players, debunking myths that so many people just accept because a youtuber or even a decent player says you should do. Your last aiming video has made me go from not hitting much, too 40-50% accuracy with mccree in about a month. I was missing track aiming or predicting as you explain, and angle aiming, but there you go :) I'm going to play a LAN compo this weekend with some friends, and I'm trying to make them watch your videos about most important roles and team composition, because honestly, if people bother taking this in, they get a huge advantage on people that doesn't think this deep. Anyways, cheers Sky!
I found that lowering my sensitivity over time while consistently practicing (trying to do it every day) in target range, and creating custom games with maybe Soldier/Mccree and Lucio helped a lot. Then I could relax and really take my time when trying to get Lucio, and after a while it became easier. I also bought a proper mouse and a big mouse pad, and started using my arm instead of wrist, but that's just preference and health beneficial, not aim wise (IDDQD is a wrist aimer). I still have some trouble hitting the skinnier models that you can't practice against in custom game, like Mercy, D.va out of mech, Genji, etc, but I try to take my time with the shots. So all in all consistent practice in the right way worked for me. If you are having specific problems you can pin point, maybe its easier to find out what you need to do to improve. Oh, and a 144hz monitor really gave me a nice boost in the beginning, so I think it kind of raises your lowest possible aim skill cap in a way.
I believe the problem is mental. I am utterly frustrated with Overwatch at the moment. When I try to play in any competitive setting I become angry and quickly feel discouraged, specifically when I am forced to play dps. I am a very decent support with mercy and lucio and I can manage with rein and winston. Anything that requires aim is hell to me.
I understand, I actually have the same feeling about Overwatch, partly since I couldn't climb out of Gold last season. But one important thing when speaking of mental, is how your life is outside Overwatch. No need to go into personal stuff, but it affects the game a lot. Good life equals bigger chance of good game. Anyway, good luck with your ranking.
I'm surprised you didn't mention strafe-aiming for tracking aim. It's pretty commonly used by Quake players for tracking with the lightning gun. It's a form of "lazy aiming" where you don't move your mouse. Instead, you're trying to sync your A-D spam with the enemie's A-D spam, so that the xhairs always stay on target. Ofc this also requires prediction. Lazy aim is also pretty good for learning trigger discipline and landing McCree headshots. You don't have to mimic the A-D spam, but instead of actively aiming with the mouse, you preset it for headshot height and wait for the enemy to cross your xhairs. You just have to fire at the right time.
I would imagine ad strafing aim would help with fast characters like tracer. When i used to play tf2, arguably the best way to play scout was ad strafe aim.
I just switched from console a week ago and this is too true. Strafe aiming was super necessary (on all shooters) due to the thumb-stick being less accurate, so having that technique already nailed down has helped me adjust super fast.
Our brain is much more powerful than we think... Our brain can automatically bring the useful part of one mastered skill to learn another skill. For practicing using Osu, actually it would work for beginners. It will greatly increase the ability of mouse control (ability to use both wrist and arm to control the mouse), but the aiming accuracy would not improve dramatically. It is similar for practicing using other FPS, the skill in different fps may not be 100% transfer to OW, but most of the skill can be shared betwee them. We just need to play more OW to let our brain realize and transfer those skill to OW.
I do believe that there is a bit more carryover from cs and other fps games then you describe it in this video. The people that have played a lot of fps games generally get good aim in overwatch much faster than somebody who hasn't. I understand that it's not the best way to train your aim (because of the specificity principle) but playing other fps games will have some carryover.
Agreed. People with the mechanical experience from other games will certainly have an advantage over those who don't, at least in the beginning. Good video though.
But that's the point: If you already HAVE a lot of experience from other shooters, you will of course have it easier in Overwatch to adjust. But it is really weird to recommend to newcomers to learn two, sometimes three, different mouse behaviours just so you can carry that over to a fourth one.
aiming skill carryover is one thing, but skyline is only discouraging overwatch players from training on CS for overwatch purposes, since you're better off doing that on overwatch itself since it'd be more realistic
Not that much to be honest. Of course you will need less time to achieve some level of aiming, but for example being AWPer in CS doesn't help much with Widowmaker (and I'm writing this as a person that clocked 1k hours in CS:GO where ~150h I spend with AWP). I was thinking I will be a very good McCree because I landed those headshots in CS but the environment is different: you have to aim vertical more, one headshot is often not enough, you have to aim track A LOT more in OW etc.
That is because they have more experience than you. But it makes no sense playing a game to get experience for another one. Just play overwatch. I think that's what he's trying to say.
The idea is that CS has aim training maps that are geared to make improving specific components of your aim. Overwatch only has the the practice range, where the bots have generous headshot hit boxes, and bot games where the AI is relatively predictable.
I dont know I got pretty decent aim in CSGO but I cant hit shit in Overwatch. I cant tell why but I guess its just not as direct as csgo and I kind of really hate it. Its the lack of flicking in Overwatch I suppose, I am not a good "follow" aimer, I am a snapper.
yeah i main zarya and i used to play csgo, it sucks because i was never good at shooting moving targets, and my flicks were so much better than tracking
I'm someone who's very first FPS game is Overwatch. I've never ever played any FPS games before. Transferable skills from other FPS games helps a lot. the difference is noticeable.
For tracking, crouch spamming really messes me up as tracer, so when I see it, I aim at center mass so if they crouch it headshots, and if they don't I'm still doing damage. Should I be doing this?
Tristan Rast Not recommend. Simply put you should always go for the head however in the case that the enemy is low health why not as long as you know for sure they will die.
but if they figure out how you deal with them in the kill cam, they will stop crouching when facing you. you may lose to every single 1v1 if no aiming head as a result.
Guys, the best way to improve your aim in OW is going to custom game against the AI. Add Anas to the enemy team and select, in settings, only headshot mode, plus 20% damage, so you can practice with heroes that can headshot, and it's pretty effective!
I'm glad that you addressed the 'practice OW by going into CS' in this video; I wrinkled my brow in disapproval when watching a 'your overwatch' a video where they recommended this. In addition to the points you raise (FOV, movement speed, etc), I can imagine that projectile heroes would benefit minimally/not at all from practicing hitscan in CS.
if you want to train aim, don't use OSU or any stupid 2d aim trainer app. that isn't to say that there's no carry-over, it undoubtedly improves base level hand-eye coordination, but it's clearly not the optimal way to train aim in any given game
Play songs you know and like. Helps for me with any rhythm game, since you know the beat already/etc. Also if you don't already (as he mentions in the video) use the keyboard not your mouse. Mouse clicks throw off your aim (and rhythm for me) and it's way easier to hit Z/X or whatever, alternating them to hit faster notes
***** it's a lot of anime shit so there's not a lot of songs that I recognize. I just got a few OPs and random songs at the moment. What are your favorite beatmaps?
A lot of the aiming discipline does transfer. After three days of Overwatch I was doing really well playing with my lv200-300 friends. I actually stopped playing Counter-strike mostly because Overwatch is more fun. Competitive counter-strike in the EU is 9 out of 10 times a bunch of screaming Russians and people tilt like crazy. Overwatch community still isn't as bad and that's the biggest selling point for me. From global elite to Overwatch scrub is a good trade off for me.
i agree with this video, besides everything said about osu! I used to play Counter Strike, i was stuck as a Silver 4. I then got into osu! and the game helped me tremendously, i would be able to play only 3 1/2 star maps below. I later came back to playing Counter Strike on a new account to see where i could get placed, I got placed in DMG and got to my highest point of LEM. The thing is, although osu! does not improve your aim directly it can really help with the core mechanics of aiming. Such as handling the mouse, focusing your movement, and reaction speed.
I've really enjoyed and appreciated these videos you've made on aiming, but are there is enough information that's specific to characters that have projectile/burst based weapons like Genji, Lucio, or Mei to make a video out of? Thanks!
I used to play a lot of soldier and mccree, because I was set on playing the hitscan characters, but after some time really putting some time into all of the dps, I've come to find I feel a lot more natural with hanzo and tracer because of what he just said in the video about predictive aiming versus reactive aiming. I usually pick up on the movements of players -atleast at the platinum/low diamond level, where I play- relatively quickly. I have a good idea of positioning, and my game sense in some ways a lot better than my overall technical skill. With hanzo, this translates to me loosing an arrow a little distance away from where there going to be and them almost running into it, and me being on tracer, not actually being able to track them exactly as you'd imagine, like moving my mouse in conjunction with their movements, but being able to shoot along their movement paths. Versus soldier, Mercy, Reinhardt, widow, and genji, I've become very good at this because they have very specific movement and movement abilities. I've become familiar with the speed Reinhardt charges, and can move my mouse accordingly, not actively tracking him by his positioning, but with the muscle memory I've developed. I can track and predict genji between his jumps because I've familiarized myself with the height of his jump and double jump. I imagine this can be translated a good bit to flicks and what not, but I just have a harder time doing so. It's now why, despite how hanzo is treated in games, versus mccree, I have started to use him as my long-to-mid range character of choice for this reason, and began using tracer a lot more. I would suggest maybe trying out characters that rely on more predictive aiming and playstyles such as hanzo, tracer, mei, and junkrat if You're having issues with such other characters.
One thing I don't quite understand: If I lead my aim, like you say, predicting their movement, isn't the distance that I need to cover, in the case of a sudden change in direction, much longer than it would be, if I actually followed my target (aiming so that the target is rather moving away from my crosshair) and having it move "in" to my crosshair changing directions?
I recently found your vids and I rly like em, I'm practicing my aim with your tips. but I was wondering, whats the point of the flicking? it looks more dificult and I don't understand the advantages of it.
I agree with some points, but being a CS player myself for some years I feel that the aim converted between both games feels fine(this could be a personal thing though, some people will feel right with it some will feel wrong) and it actually helps with having your muscle memory built and I would even argue that it could do you a disservice to change the sens between games if you play them both still since it will just mess with your muscle memory. I do feel that it did also give me an edge in having an aim baseline by playing a game that does depend on aim for a good part of its skill set. Regarding the movement differences, I feel that it's somewhat negligible to compare them in aim, there it will be about the feel you get, you will just need to understand that you need to compensate more or less for it, so it's mostly a coordination between your left hand and right hand not really a complete dependence of the aim skill set if this makes any sense. Anyway keep up the good work skyline, love the content.
IMHO it also depends on what sens are you using. I'm very low sens player (0.85 @ 800DPI) and it calculates to something around 2.8(3) in OW but that sens is just too slow for OW. In CS if somebody is behind you - you are dead. Here, Tracer will often blink behind you, someone will drop from elevation etc. so you need a way to do 180 degree spins. Now I'm using 3.5 and sadly my muscle memory is not helping much - just as you stated.
Well I use 1@800 in CS and you are dead if someone is behind you to an extent, you /can/ flickshot that with a 180. It converted my OW sens to around 3.3(3) which is what I use and I can still 180 with this sens, sure it is harder but then again I do prefer it this way, I feel that I don't have much control over my mouse if I go higher than that.
Yo Sky, I heard that you are supposed to use your arm when you aim with the mouse instead of your wrist? Also, I have a logitech mouse with a really good dpi that is just alot heavier than other mice. What would be best setup for me in the long run?
in overwatch, start a custom game with a full team on ai ana's set ot hard on the enemy team. then turn to headshot only and practice, ana cant headshot so she cant kill you and she strafes a lot without coming to close
I love how everyone keeps parroting this as if it's their own idea as opposed to a tip that's been doing the round since Ana came out. I'm glad they never get upvoted.
where did i say it was my tip? just think it's useful and realise not everyone in the world has seen every video/stream i have so maybe i was just trying to help others in the same way i got help
Congratulations. You already knew a technique to improve yourself in a video game. How about instead of putting it down, promote it so the trick can reach more people?
I agree about Osu and the like not being worthwhile tools...the exact "feel" of the gameplay isn't exactly like OW, so subtle fine-tuning of reaction skills probably won't translate over. I've always felt that the best way to get better at Overwatch is simply to play a ton of Overwatch!
Osu and many other higher paced games improve your ability to detect and follow which is big part of aiming. Ultimately you need to actually play the game to learn though.
I'm glad you went over how playing other games won't help you get better at Overwatch. I'm always telling people that if they want to get better at Overwatch, play Overwatch. Doing anything else is like trying to better at the cello by playing guitar.
So I'm bringing this up on an older video... but perhaps you can help. I'm getting into Overwatch in a big way atm. Right now, despite getting into low/mid plat off ability, I'm learning the different characters and working out what I like/ults/comps etc. Should I focus my attentions solely on predictive or reactive characters for now, or will it be okay for me to go flex for the time being? Will that help, hinder or neither? Thanks very much!
How did you get your aim pointer thing to always be that, when i play my pointer changes size depending on the duration of firing.Is it some kind of addon?
I've heard "plant aiming" called "guitar hero aiming", which sounds funnier to me. Thank you for talking about angles. Just knowing to think of straight lines as curved helps.
different games have different FOV, so try set your FOV the same across your games to avoid disrupting your aim in another game. Sensitivity is defined by the angle change per unit mouse movement. Our brains however, try to move our mouse based on where we see the target on the screen. FOV changes screen space, but does not change angles. Note that the amount mouse movement required to move your aim a certain space across the screen isn't linear either. It is proportional to the arctangent of the screen space that needs to be covered. To move twice the screen space, less than twice the mouse movement is required. So our brains are actually estimating arctangents everytime we try to snap aim at something.
Perfect tips video. You know, the friend of mine is playing osu! a lot, and he still believes it improves his aim in 3D shooters. He's been trying to drag me in that game fairly often. But now I know what to say to him when he'd try that again. So, basically, all these browser "aim-boosting" applications are not really doing the job. Good to know. The same goes for Counter-Strike, although I figured most of your points on my own, except for the field of view difference. Anyways, thank you for pointing out things I never really thought about. Have my like.
One note to mention is that field of view may not be an issue in as many first person games. Pretty much every game can have a small range of FoV settings when factoring in the different aspect ratio options alone. If you do a bit of burrowing on google it's easy to find that it's quite common among top CSGO players playing at a 4:3 aspect ratio on a 16:9 monitor which reduces their FoV quite significantly, and making targets appear visibly larger. In conjunction with the FoV slider of Overwatch which allows you to alter your view to the degree (bearing in mind that Overwatch's max FoV is lower than CSGO at 16:9), you may be able to buy yourself some consistency by tweaking Overwatch down from an aspect ratio with a slightly higher FoV. This is not something I've tested myself mind. I kind of returned to 16:9 exclusively since I started playing Overwatch and stopped taking CSGO seriously. Edit: Both games also offer to let you tweak scoped sensitivities independently of your hip-fire aim. Though some other points to support that CSGO doesn't help with Overwatch. The maps of Overwatch help to apply a lot more emphasis on vertical combat. Not only that but many of Overwatch's walkways are a lot more flat in areas surrounding the objective (sometimes even when appearing not to be), keeping your viewpoint vertically stable. Whereas in Counter Strike, where maps are more scrutinised on the communities part for their competitive viability, the pathways in most outdoor environments are bumpy, making you train to wrestle with a subtle vertical shift. On top of that the possible range of positions that someone can emerge from on a chokepoint are greatly more limited due to their lesser mobility options and tighter map layouts. With that said, CSGO teaches me to train on corners or pre-aim for certain cases. Overwatch has me question my back a lot more due to mobility. It has many weapons and abilities that can not reward extra for headshots (or in Soldier 76's case give you aimhacks), allowing you to lay off of the precise aiming and focus keeping your crosshair to a general area in reference to your opponent (or teammate). In CSGO all players besides AWPers are encouraged to aim purely for the head unless they have a good reading on the state of the enemies health and armour. Needless to say, CSGO is going to be useless to you if you're a fan of playing Reinhardt, Ana, Winston or Symettra. While other characters such as Roadhog, Bastion and Mei have quite an aim-forgiving playstyle due to the hook, raw DPS and Mei's freezing abilities (not to mention that you have to click and hold in advance of her ice shard). And then we have Mercy who is often pre-healing/buffing while expecting to have to juke and mainly reserves her pistol for when her current help isn't enough to keep her alive.
I would personally not recommend on lowering down FoV while keeping it 16:9. It works on CS:GO because of the 4:3 aspect ratio. I remember when the Skyrim was released and it had a fixed FoV which was quite low. It caused nausea during longer play sessions on me and many others. People snooped around and found out that it's most likely caused by low Fov creating an unnatural "zoom" effect. Fov slider was patched in and the nausea/motion sickness disappeared once you were able to put the FoV higher. I'm sure you could expect similar results in OW if you did that.
The way I see it, it's like someone swimming laps in order to improve their ability to run marathons. If that person is really out of shape it will probably help them quite a bit, because they will improve their cardio and maybe lose some weight, but someone who is in good shape and regularly jogs would have practically no benefits from swimming laps in terms of running endurance. If someone has little PC gaming experience, playing something like Osu could improve their performance at other games to begin with, like League of Legends or even Overwatch. It would help them the hand-eye coordination require to have decent control of their mouse movements, but that's it. And it would only help them to go from absolutely terrible beginner to beginner level.
I made up my own way of picking sensitivity and this is how I do it. I remember where my mouse would be on my mouse pad when I look front to left of my character then I just change the sensitivity until it feels right. This works with any First person game I've ever played on computer
I think that osu can still help you with arm stamina, not that it's going to affect OW gaming much. Playing several 5-star, 5-minute song in a row is a very tiring thing and more you do it, more muscle power your arm gains. Also, you technically don't need to tap with your keyboard. Just tap with your mouse lol
Sky, thank you for you amazing work :D I have a problem that wasn't covered, however, and it's that my aiming has been moving is sorts of "chunks". Recently I've been having a hard time making the small variations to where I'm aiming, for example, it's easy for me to flick into a quick shot but moving from a body to a hardshot, for example, has been a struggle because it feels like my aiming is moving in small chunk by chunk style, in which I put a little force onto the mouse and nothing happens but then when it moves it's gone too much. I thinkI've been using a quite stardant sensivity, although I do like a lower sensitivity and have always done well with that. And that's across all the games. This happened mostly after I've I upgraded the old cheap mouse I've been playing with for years to a Razer Mamba. (5000 dpi with 1366x768rez and 35 sensivity on OW if that matters). Any guesses on what could be the problem ?
Victor Peres yeah your sensitivity is extremely high.. I know people say don't turn it down cos the pros play on low sense but that is high to the point where you see making it harder for your self.i recomend not going over 800dpi and messing around with in game sense but that in my opinion.
Victor Peres I have a effective dpi of 4240 (dpi x in game sens) And it is a bit high if you compare it to pro players, but not that much, while your effective dpi is 17500 which is about 4 times more than mine. I'm not saying that you should switch to same sensitivity as me, but you really need to turn it down. Maybe something around 8000 effective dpi would be good for you since you are used to very high sensitivities. I can't speak for you, you need to try it yourself. That sensitivity is high but it's not unheard of, even some pros use it.
That Osu! footage depresses me. I couldn't even begin to process all the information popping up on the screen before it disappears, let alone move my cursor where it needs to be in time.
Thing is, apparently we learn better when we do -slightly- different exercises than just practicing the same thing over and over again without changing parameters. (google it, can be useful in everyday life) I don't know how to apply that to aiming in OW, maybe vary wildly your sensitivity during practice range for example, but we should seek ways to do that.
I took my CS sens 400 dpi 2 sens and used it in overwatch (a bit off) 6.67 400dpi, is this too low? I have had this sens for so long so don't want to change if it's not necessary. My avg accuracy with McCree is 63%
You should check if you have some pixel skipping. With 400dpi it's quite possible, depending on the sensor in your mouse. 800dpi and 3.33 sensitivity would be the same effective sensitivity ingame, but should avoid any skipping. And pixel skipping can really mess up your aim, I mean, it skips pixels... :D And tbh, it's kinda low, you will probably have trouble turning 180 degrees and shooting people behind you. In CS:GO that was not a thing since once someone started shooting you from behind, you were most likely dead. In OW you want to be able to react to whats happening behind as well. There are many flankers and the fights are generally much longer than in CS:GO since everyone can take much more damage.
Hey i play tracer on highest level and i would recomment a d a d over jumpin anytime, tho jumping is fun it makes your movement predictable since you cannot change direction while jumpin.
mist kgaj jumping as tracer or genji is good against mcree. I can't tell you how many times I flash a jumping tracer or genji and they just keep flying in the air with no real time to headshot.
Played osu! quite a bit (my best scores were around the 300pp mark, playcount about 80k, I played both tablet and mouse, about equal performance with both, although I did play far more with the mouse.) I noticed some effects in my FPS aim around the same time: - Had an easier time learning flicks to awkward angles, more comfortable movement of my mouse in weird directions (weird direction in most FPS = anything but left/right) - My aim getting snappier and faster. A lot. So basically mostly about movement patterns and mouse control, *not accuracy*. Because it doesn't really help with 3D muscle memory anyway (being a 2D game,) the size of the targets really doesn't matter either, as much as the angles and distances at which you'll be moving your mouse around. This could have something to do with me playing osu! at 400DPI and fullscreen, achieving similarly large hand movements to FPS flickshots when playing jumpy maps. Notes: -80k playcount in osu! is a *lot.* -I have also played other FPS games for thousands of hours, so I had a solid base to build upon in the first place Because of these two things I would absolutely not recommend anyone play osu! if their only goal is to get better at aiming. The amount of time you would need to dedicate to a game you don't even care about is just not worth it. I don't believe it's going to hurt you either, though. TLDR: osu! did make a difference in *some aspects of my aim* after playing it way too much, Don't play osu! *solely* to learn FPS aim. If you find it fun, go ahead, it won't hurt your aim either. Holy shit what a wall of text... and I could keep going on about this subject for ages :D
Also on the subject of playing a different FPS to learn aim in another FPS (which makes no goddamn sense btw) All the sensitivity/FOV/mouse feel stuff does have a part to play in why it's not a good idea, but your pure aim will eventually transition between games just fine. I think you missed a key point here, that being the recoil and movement play in CS. By practicing aim by playing CS you'd be practicing stopping and standing still for every shot, learning completely different spraying habits thanks to the recoil system, and not really learning tracking at all. Not to mention the obvious fact that all the time you're spending playing a different game you're not spending learning the strategic/"metagame" aspect of Overwatch. oh god i need to stop writing i have too much free time help TLDR: why would you do X to get good at Y ever
You keep saying acceleration but I think you mean to say momentum at some parts of the csgo section? idk I might be tripping Otherwise really good points for people to learn and the points about csgo were very very true in my experience (seriously I can't play widowmaker, it just hurts my brain after 3k hours of AWP use lol)
+Alanbot1 But he wasn't talking about mouse cursor, he was talking about movement of heroes in Overwatch and how fast you can accelerate if on the ground and how fast can you accelerate when airborne. But you probably didn't even watch the video, did ya? :D
No he was talking about the mouse and you would know this if you watched the video because you would also hear him talking about sensitivity at the same time, something unique to mice. Additionally the characters are meant to mimic the mouse movements so a mouse acceleration would be a character acceleration. Lastly, even if you are correct momentum would still be incorrect since a mass is required whereas for velocity and acceleration all that is needed is speed, change in speed, and direction. So before commenting next time, watch the video and open a physics book but you clearly have not done this time, did ya?
Training aim is like training the body. You get the best result if you train all of the muscles at once, not just a specific one. That said, U think that the best way to improve aim is actually to play different kinds of FPS, since all of them provide slightly different sets of challenges. It definitely did work for me. It's been a couple of years since I started to play a lot of shooters, I like to rotate between them and compare my own results. From overwatch I learned to flick better, as I mostly play widow. CS taugh me to be patient and use cover, from Repulse (rip) I learned how to aim while moving really fast, planetside made my recoil control better, Rust improved my ability to hit very small targets 10 miles away, and with dirty bomb I started to track targets better and got a reflex to aim for the head. PS I played osu too :o
Very nice video! I saw a video on "Your Overwatch" channel that said to play on the CS:GO map you showed and I tryed it and I would not call it bullshit cuz I am sure they mean well but it felt so not like Overwatch at all - just like you said in the video! :)
Mechanical aiming skill is transferable between games, someone who was a pro CS player would likely be pretty good at aiming in Overwatch, but yeah, I agree with your points on training, you cannot train in another game or app, for Overwatch. In the previous pro CS player example, they would have had an adjustment period to get used to the way Overwatch behaves. So yeah, follow this videos advice, don't try to practice in one game, for another game, good video!
Wait, so if everything you said is true and osu and csgo dont really help your aim in OW, Why the hell was I able to pick it up and within a few days be able to average 60-80% acc on mccree, or play really well on widow. Kinda sucks being hackusated when your level 23 because "no level 23 should be able to hit shots like that". #feelsbadman
honestly i think the csgo part is a little exaggerated im a global in csgo and have way better aim in overwatch than most players, although csgo aiming is very different to overwatch just getting your brain used to tracking and aiming can be a huge help im not saying you should train in csgo but if you enjoy the game it might not be a bad idea to further develop your aim since cs is mostly about pure aim
Meh.. you are wrong about the CS part. First: OW Fov 103 is literally what 90 is in every other game. I don't know why Blizzard did it like this, but you can google it / test it if you don't believe. Also you can convert your CS sens into OW sens, I think it's something like x3,33, not sure tho. However when I first did it, I tested a 360 rotation and it matched perfectly.
i'm pretty sure counter strike aim converts to overwatch aim since it's a lot of muscle memory, so you get the same thing on overwatch. been global elite on csgo for over a year and i can certainly say i think my aim is decent in overwatch seeing as im GM in overwatch this season too.. but i mean i guess its different for everyone
You can make CS:GO and OW 1:1 360 rotation but you'd have to disable the FOV effect on sensitivity via the console, and unless your playing on a cheat server its not possible. Its really a problem with bad coding for source, a shame really.. FOV shouldn't have an effect on a competitive FPS.
man i stoped playing osu too. i got to ge in csgo and ranked on faceit got bored and bought overwatch. it was first bit hard to get in but when i played even more i startrd playing well going competive
I think its not true that low to nothing carries over from game to game. When I started playing osu with mouse I was slow and sucked really hard for quite some time and decided to buy a pen tablet because it looked more fun and intuitive. Fast forward getting to top 10k players in the world and playing with mouse just for fun I noticed, that I gained a considerable amount of aim speed and reflexes, very close to my pen tablet skill after like 500 hours of only playing on that thing. Being used to such extreme snapping and wrist movement playing a game like overwatch is a breeze for me and staying on target aswell and I have no background of playing lots of other FPS maybe ~100ish hours of counterstrike some cod and halo. First season I placed really high and 4th season around 3400 with no issues whatsoever, coming from a mostly osu based aim practice background maining DPS in overwatch.
The only thing osu! is going to help you with in regards to Overwatch is to insta-pick Hanzo faster.
You're such an important informer for Overwatch players, debunking myths that so many people just accept because a youtuber or even a decent player says you should do. Your last aiming video has made me go from not hitting much, too 40-50% accuracy with mccree in about a month. I was missing track aiming or predicting as you explain, and angle aiming, but there you go :)
I'm going to play a LAN compo this weekend with some friends, and I'm trying to make them watch your videos about most important roles and team composition, because honestly, if people bother taking this in, they get a huge advantage on people that doesn't think this deep. Anyways, cheers Sky!
Good for you. I've been practicing like this and no results so far.
I found that lowering my sensitivity over time while consistently practicing (trying to do it every day) in target range, and creating custom games with maybe Soldier/Mccree and Lucio helped a lot. Then I could relax and really take my time when trying to get Lucio, and after a while it became easier. I also bought a proper mouse and a big mouse pad, and started using my arm instead of wrist, but that's just preference and health beneficial, not aim wise (IDDQD is a wrist aimer).
I still have some trouble hitting the skinnier models that you can't practice against in custom game, like Mercy, D.va out of mech, Genji, etc, but I try to take my time with the shots. So all in all consistent practice in the right way worked for me.
If you are having specific problems you can pin point, maybe its easier to find out what you need to do to improve.
Oh, and a 144hz monitor really gave me a nice boost in the beginning, so I think it kind of raises your lowest possible aim skill cap in a way.
I believe the problem is mental. I am utterly frustrated with Overwatch at the moment. When I try to play in any competitive setting I become angry and quickly feel discouraged, specifically when I am forced to play dps. I am a very decent support with mercy and lucio and I can manage with rein and winston. Anything that requires aim is hell to me.
I understand, I actually have the same feeling about Overwatch, partly since I couldn't climb out of Gold last season. But one important thing when speaking of mental, is how your life is outside Overwatch. No need to go into personal stuff, but it affects the game a lot. Good life equals bigger chance of good game. Anyway, good luck with your ranking.
I ranked gold. I don't think I deserve such a high rank tbh. I'd rather drop it and be more at ease.
I'm surprised you didn't mention strafe-aiming for tracking aim. It's pretty commonly used by Quake players for tracking with the lightning gun.
It's a form of "lazy aiming" where you don't move your mouse. Instead, you're trying to sync your A-D spam with the enemie's A-D spam, so that the xhairs always stay on target. Ofc this also requires prediction.
Lazy aim is also pretty good for learning trigger discipline and landing McCree headshots. You don't have to mimic the A-D spam, but instead of actively aiming with the mouse, you preset it for headshot height and wait for the enemy to cross your xhairs. You just have to fire at the right time.
goes over it in his last tip
I would imagine ad strafing aim would help with fast characters like tracer. When i used to play tf2, arguably the best way to play scout was ad strafe aim.
I just switched from console a week ago and this is too true. Strafe aiming was super necessary (on all shooters) due to the thumb-stick being less accurate, so having that technique already nailed down has helped me adjust super fast.
Our brain is much more powerful than we think... Our brain can automatically bring the useful part of one mastered skill to learn another skill.
For practicing using Osu, actually it would work for beginners. It will greatly increase the ability of mouse control (ability to use both wrist and arm to control the mouse), but the aiming accuracy would not improve dramatically.
It is similar for practicing using other FPS, the skill in different fps may not be 100% transfer to OW, but most of the skill can be shared betwee them. We just need to play more OW to let our brain realize and transfer those skill to OW.
I do believe that there is a bit more carryover from cs and other fps games then you describe it in this video. The people that have played a lot of fps games generally get good aim in overwatch much faster than somebody who hasn't.
I understand that it's not the best way to train your aim (because of the specificity principle) but playing other fps games will have some carryover.
Agreed. People with the mechanical experience from other games will certainly have an advantage over those who don't, at least in the beginning.
Good video though.
But that's the point: If you already HAVE a lot of experience from other shooters, you will of course have it easier in Overwatch to adjust. But it is really weird to recommend to newcomers to learn two, sometimes three, different mouse behaviours just so you can carry that over to a fourth one.
aiming skill carryover is one thing, but skyline is only discouraging overwatch players from training on CS for overwatch purposes, since you're better off doing that on overwatch itself since it'd be more realistic
Not that much to be honest. Of course you will need less time to achieve some level of aiming, but for example being AWPer in CS doesn't help much with Widowmaker (and I'm writing this as a person that clocked 1k hours in CS:GO where ~150h I spend with AWP). I was thinking I will be a very good McCree because I landed those headshots in CS but the environment is different: you have to aim vertical more, one headshot is often not enough, you have to aim track A LOT more in OW etc.
That is because they have more experience than you. But it makes no sense playing a game to get experience for another one. Just play overwatch. I think that's what he's trying to say.
Wait so people play Counter strike to improve their aim in overwatch? Why not just play overwatch?
The idea is that CS has aim training maps that are geared to make improving specific components of your aim. Overwatch only has the the practice range, where the bots have generous headshot hit boxes, and bot games where the AI is relatively predictable.
I dont know I got pretty decent aim in CSGO but I cant hit shit in Overwatch. I cant tell why but I guess its just not as direct as csgo and I kind of really hate it. Its the lack of flicking in Overwatch I suppose, I am not a good "follow" aimer, I am a snapper.
Its because the movements in CSGO are predictable and the movements in OW are chaotic.
the practice range is crappytcos there is not customisation... cs.go has the custom maps with great customisation
yeah i main zarya and i used to play csgo, it sucks because i was never good at shooting moving targets, and my flicks were so much better than tracking
I always knew about the difficulty about aiming at angles, but never really visualized the arc path. This will help a lot thanks
Come get yer armour!
Acolyte of Torbjörn Thanks!
Acolyte of Torbjörn I N E E D A R M O U R .
I'm someone who's very first FPS game is Overwatch. I've never ever played any FPS games before.
Transferable skills from other FPS games helps a lot. the difference is noticeable.
For tracking, crouch spamming really messes me up as tracer, so when I see it, I aim at center mass so if they crouch it headshots, and if they don't I'm still doing damage. Should I be doing this?
I think soo, cause as lucio, is the only time that Tracers kill me lol
Well look at it this way - missing deals 0 dmg, hitting deals dmg. Hitting > Missing going for headshots.
Tristan Rast Not recommend. Simply put you should always go for the head however in the case that the enemy is low health why not as long as you know for sure they will die.
aim slightly below their head, trcer has some bloom so this way you get the most out of it
but if they figure out how you deal with them in the kill cam, they will stop crouching when facing you. you may lose to every single 1v1 if no aiming head as a result.
Guys, the best way to improve your aim in OW is going to custom game against the AI. Add Anas to the enemy team and select, in settings, only headshot mode, plus 20% damage, so you can practice with heroes that can headshot, and it's pretty effective!
Didn't think I could still learn anything from these aiming videos, you really helped me, thank you.
I'm glad that you addressed the 'practice OW by going into CS' in this video; I wrinkled my brow in disapproval when watching a 'your overwatch' a video where they recommended this. In addition to the points you raise (FOV, movement speed, etc), I can imagine that projectile heroes would benefit minimally/not at all from practicing hitscan in CS.
if you want to train aim, don't use OSU or any stupid 2d aim trainer app. that isn't to say that there's no carry-over, it undoubtedly improves base level hand-eye coordination, but it's clearly not the optimal way to train aim in any given game
Sky wtf... your osu! game is unreal. Any tips?
Deliberate practise. :)
***** thanks! i've been doing just that so I'll keep it up.
Play songs you know and like. Helps for me with any rhythm game, since you know the beat already/etc. Also if you don't already (as he mentions in the video) use the keyboard not your mouse. Mouse clicks throw off your aim (and rhythm for me) and it's way easier to hit Z/X or whatever, alternating them to hit faster notes
***** it's a lot of anime shit so there's not a lot of songs that I recognize. I just got a few OPs and random songs at the moment. What are your favorite beatmaps?
Ziltoid TheOmniscient
>Lots of anime shit
>Anime avatar
Nah but, I really like Megaman and other video game ones
A lot of the aiming discipline does transfer. After three days of Overwatch I was doing really well playing with my lv200-300 friends. I actually stopped playing Counter-strike mostly because Overwatch is more fun. Competitive counter-strike in the EU is 9 out of 10 times a bunch of screaming Russians and people tilt like crazy.
Overwatch community still isn't as bad and that's the biggest selling point for me. From global elite to Overwatch scrub is a good trade off for me.
both annotations take you to the lucio video at the end! also another wonderful video ty so much you're my fav overwatch youtuber.
Is there a video on crosshair selection?
Nelson Chin Never use the large cross
i agree with this video, besides everything said about osu! I used to play Counter Strike, i was stuck as a Silver 4. I then got into osu! and the game helped me tremendously, i would be able to play only 3 1/2 star maps below. I later came back to playing Counter Strike on a new account to see where i could get placed, I got placed in DMG and got to my highest point of LEM. The thing is, although osu! does not improve your aim directly it can really help with the core mechanics of aiming. Such as handling the mouse, focusing your movement, and reaction speed.
Man you need more subs, your videos are very good. Keep it up
Thanks for the video. Very useful and entertaining, as usual. Keep up the good work!
but i believe that osu can improve your mouse accuracy in league of legends .
Probably... But it's still better to play the game if you want to get better at it.
+Michal Valta #1 that comment is 4 months old #2 he was joking
I've really enjoyed and appreciated these videos you've made on aiming, but are there is enough information that's specific to characters that have projectile/burst based weapons like Genji, Lucio, or Mei to make a video out of? Thanks!
Aim400kg, the "dot clicking" site, has helped my aim a lot in Overwatch. It's given me major boosts to my mouse control and reaction time.
I used to play a lot of soldier and mccree, because I was set on playing the hitscan characters, but after some time really putting some time into all of the dps, I've come to find I feel a lot more natural with hanzo and tracer because of what he just said in the video about predictive aiming versus reactive aiming. I usually pick up on the movements of players -atleast at the platinum/low diamond level, where I play- relatively quickly. I have a good idea of positioning, and my game sense in some ways a lot better than my overall technical skill. With hanzo, this translates to me loosing an arrow a little distance away from where there going to be and them almost running into it, and me being on tracer, not actually being able to track them exactly as you'd imagine, like moving my mouse in conjunction with their movements, but being able to shoot along their movement paths. Versus soldier, Mercy, Reinhardt, widow, and genji, I've become very good at this because they have very specific movement and movement abilities. I've become familiar with the speed Reinhardt charges, and can move my mouse accordingly, not actively tracking him by his positioning, but with the muscle memory I've developed. I can track and predict genji between his jumps because I've familiarized myself with the height of his jump and double jump. I imagine this can be translated a good bit to flicks and what not, but I just have a harder time doing so. It's now why, despite how hanzo is treated in games, versus mccree, I have started to use him as my long-to-mid range character of choice for this reason, and began using tracer a lot more. I would suggest maybe trying out characters that rely on more predictive aiming and playstyles such as hanzo, tracer, mei, and junkrat if You're having issues with such other characters.
One thing I don't quite understand: If I lead my aim, like you say, predicting their movement, isn't the distance that I need to cover, in the case of a sudden change in direction, much longer than it would be, if I actually followed my target (aiming so that the target is rather moving away from my crosshair) and having it move "in" to my crosshair changing directions?
I recently found your vids and I rly like em,
I'm practicing my aim with your tips.
but I was wondering, whats the point of the flicking?
it looks more dificult and I don't understand the advantages of it.
Hey Skyline, which program do you use to be able to draw on top of your game while filming?
I agree with some points, but being a CS player myself for some years I feel that the aim converted between both games feels fine(this could be a personal thing though, some people will feel right with it some will feel wrong) and it actually helps with having your muscle memory built and I would even argue that it could do you a disservice to change the sens between games if you play them both still since it will just mess with your muscle memory. I do feel that it did also give me an edge in having an aim baseline by playing a game that does depend on aim for a good part of its skill set.
Regarding the movement differences, I feel that it's somewhat negligible to compare them in aim, there it will be about the feel you get, you will just need to understand that you need to compensate more or less for it, so it's mostly a coordination between your left hand and right hand not really a complete dependence of the aim skill set if this makes any sense.
Anyway keep up the good work skyline, love the content.
IMHO it also depends on what sens are you using. I'm very low sens player (0.85 @ 800DPI) and it calculates to something around 2.8(3) in OW but that sens is just too slow for OW. In CS if somebody is behind you - you are dead. Here, Tracer will often blink behind you, someone will drop from elevation etc. so you need a way to do 180 degree spins. Now I'm using 3.5 and sadly my muscle memory is not helping much - just as you stated.
Well I use 1@800 in CS and you are dead if someone is behind you to an extent, you /can/ flickshot that with a 180. It converted my OW sens to around 3.3(3) which is what I use and I can still 180 with this sens, sure it is harder but then again I do prefer it this way, I feel that I don't have much control over my mouse if I go higher than that.
Yo Sky,
I heard that you are supposed to use your arm when you aim with the mouse instead of your wrist? Also, I have a logitech mouse with a really good dpi that is just alot heavier than other mice. What would be best setup for me in the long run?
in overwatch, start a custom game with a full team on ai ana's set ot hard on the enemy team. then turn to headshot only and practice, ana cant headshot so she cant kill you and she strafes a lot without coming to close
I love how everyone keeps parroting this as if it's their own idea as opposed to a tip that's been doing the round since Ana came out. I'm glad they never get upvoted.
where did i say it was my tip? just think it's useful and realise not everyone in the world has seen every video/stream i have so maybe i was just trying to help others in the same way i got help
Monolith Preacher also take a break man what ever you are doing is clearly getting to you......Also just advice, also not my tip
Congratulations. You already knew a technique to improve yourself in a video game. How about instead of putting it down, promote it so the trick can reach more people?
:)
I agree about Osu and the like not being worthwhile tools...the exact "feel" of the gameplay isn't exactly like OW, so subtle fine-tuning of reaction skills probably won't translate over. I've always felt that the best way to get better at Overwatch is simply to play a ton of Overwatch!
Osu and many other higher paced games improve your ability to detect and follow which is big part of aiming. Ultimately you need to actually play the game to learn though.
I'm glad you went over how playing other games won't help you get better at Overwatch. I'm always telling people that if they want to get better at Overwatch, play Overwatch. Doing anything else is like trying to better at the cello by playing guitar.
So I'm bringing this up on an older video... but perhaps you can help. I'm getting into Overwatch in a big way atm. Right now, despite getting into low/mid plat off ability, I'm learning the different characters and working out what I like/ults/comps etc. Should I focus my attentions solely on predictive or reactive characters for now, or will it be okay for me to go flex for the time being? Will that help, hinder or neither? Thanks very much!
How did you get your aim pointer thing to always be that, when i play my pointer changes size depending on the duration of firing.Is it some kind of addon?
Kontrol freeks do they work? I bought the call of duty SCAR ones overwatch.
Is the tracer aim guide the same for Zarya/sombra?
I've heard "plant aiming" called "guitar hero aiming", which sounds funnier to me. Thank you for talking about angles. Just knowing to think of straight lines as curved helps.
different games have different FOV, so try set your FOV the same across your games to avoid disrupting your aim in another game. Sensitivity is defined by the angle change per unit mouse movement. Our brains however, try to move our mouse based on where we see the target on the screen. FOV changes screen space, but does not change angles. Note that the amount mouse movement required to move your aim a certain space across the screen isn't linear either. It is proportional to the arctangent of the screen space that needs to be covered. To move twice the screen space, less than twice the mouse movement is required. So our brains are actually estimating arctangents everytime we try to snap aim at something.
Perfect tips video. You know, the friend of mine is playing osu! a lot, and he still believes it improves his aim in 3D shooters. He's been trying to drag me in that game fairly often. But now I know what to say to him when he'd try that again.
So, basically, all these browser "aim-boosting" applications are not really doing the job. Good to know.
The same goes for Counter-Strike, although I figured most of your points on my own, except for the field of view difference.
Anyways, thank you for pointing out things I never really thought about. Have my like.
thoughts on aim hero?
Can you not change your FOV in CS:GO? I've only played 1.6 and Source.
One note to mention is that field of view may not be an issue in as many first person games. Pretty much every game can have a small range of FoV settings when factoring in the different aspect ratio options alone. If you do a bit of burrowing on google it's easy to find that it's quite common among top CSGO players playing at a 4:3 aspect ratio on a 16:9 monitor which reduces their FoV quite significantly, and making targets appear visibly larger. In conjunction with the FoV slider of Overwatch which allows you to alter your view to the degree (bearing in mind that Overwatch's max FoV is lower than CSGO at 16:9), you may be able to buy yourself some consistency by tweaking Overwatch down from an aspect ratio with a slightly higher FoV.
This is not something I've tested myself mind. I kind of returned to 16:9 exclusively since I started playing Overwatch and stopped taking CSGO seriously. Edit: Both games also offer to let you tweak scoped sensitivities independently of your hip-fire aim.
Though some other points to support that CSGO doesn't help with Overwatch. The maps of Overwatch help to apply a lot more emphasis on vertical combat. Not only that but many of Overwatch's walkways are a lot more flat in areas surrounding the objective (sometimes even when appearing not to be), keeping your viewpoint vertically stable. Whereas in Counter Strike, where maps are more scrutinised on the communities part for their competitive viability, the pathways in most outdoor environments are bumpy, making you train to wrestle with a subtle vertical shift. On top of that the possible range of positions that someone can emerge from on a chokepoint are greatly more limited due to their lesser mobility options and tighter map layouts.
With that said, CSGO teaches me to train on corners or pre-aim for certain cases. Overwatch has me question my back a lot more due to mobility. It has many weapons and abilities that can not reward extra for headshots (or in Soldier 76's case give you aimhacks), allowing you to lay off of the precise aiming and focus keeping your crosshair to a general area in reference to your opponent (or teammate). In CSGO all players besides AWPers are encouraged to aim purely for the head unless they have a good reading on the state of the enemies health and armour. Needless to say, CSGO is going to be useless to you if you're a fan of playing Reinhardt, Ana, Winston or Symettra. While other characters such as Roadhog, Bastion and Mei have quite an aim-forgiving playstyle due to the hook, raw DPS and Mei's freezing abilities (not to mention that you have to click and hold in advance of her ice shard). And then we have Mercy who is often pre-healing/buffing while expecting to have to juke and mainly reserves her pistol for when her current help isn't enough to keep her alive.
I would personally not recommend on lowering down FoV while keeping it 16:9. It works on CS:GO because of the 4:3 aspect ratio. I remember when the Skyrim was released and it had a fixed FoV which was quite low. It caused nausea during longer play sessions on me and many others. People snooped around and found out that it's most likely caused by low Fov creating an unnatural "zoom" effect. Fov slider was patched in and the nausea/motion sickness disappeared once you were able to put the FoV higher. I'm sure you could expect similar results in OW if you did that.
Thanks alot sky, I never realized I was a reaction aimer. Now that I predict I do sooo much better :) love your videos
The way I see it, it's like someone swimming laps in order to improve their ability to run marathons. If that person is really out of shape it will probably help them quite a bit, because they will improve their cardio and maybe lose some weight, but someone who is in good shape and regularly jogs would have practically no benefits from swimming laps in terms of running endurance.
If someone has little PC gaming experience, playing something like Osu could improve their performance at other games to begin with, like League of Legends or even Overwatch. It would help them the hand-eye coordination require to have decent control of their mouse movements, but that's it. And it would only help them to go from absolutely terrible beginner to beginner level.
I made up my own way of picking sensitivity and this is how I do it.
I remember where my mouse would be on my mouse pad when I look front to left of my character then I just change the sensitivity until it feels right.
This works with any First person game I've ever played on computer
my aim was very bad, but I used that exact same C's go map and my overwatch aim has improved a ton...
I think that osu can still help you with arm stamina, not that it's going to affect OW gaming much. Playing several 5-star, 5-minute song in a row is a very tiring thing and more you do it, more muscle power your arm gains. Also, you technically don't need to tap with your keyboard. Just tap with your mouse lol
Super helping amazing video, especially tracer tips
Sky, thank you for you amazing work :D
I have a problem that wasn't covered, however, and it's that my aiming has been moving is sorts of "chunks". Recently I've been having a hard time making the small variations to where I'm aiming, for example, it's easy for me to flick into a quick shot but moving from a body to a hardshot, for example, has been a struggle because it feels like my aiming is moving in small chunk by chunk style, in which I put a little force onto the mouse and nothing happens but then when it moves it's gone too much. I thinkI've been using a quite stardant sensivity, although I do like a lower sensitivity and have always done well with that. And that's across all the games.
This happened mostly after I've I upgraded the old cheap mouse I've been playing with for years to a Razer Mamba.
(5000 dpi with 1366x768rez and 35 sensivity on OW if that matters).
Any guesses on what could be the problem ?
Victor Peres yeah your sensitivity is extremely high.. I know people say don't turn it down cos the pros play on low sense but that is high to the point where you see making it harder for your self.i recomend not going over 800dpi and messing around with in game sense but that in my opinion.
Victor Peres I have a effective dpi of 4240 (dpi x in game sens) And it is a bit high if you compare it to pro players, but not that much, while your effective dpi is 17500 which is about 4 times more than mine. I'm not saying that you should switch to same sensitivity as me, but you really need to turn it down. Maybe something around 8000 effective dpi would be good for you since you are used to very high sensitivities. I can't speak for you, you need to try it yourself. That sensitivity is high but it's not unheard of, even some pros use it.
That Osu! footage depresses me. I couldn't even begin to process all the information popping up on the screen before it disappears, let alone move my cursor where it needs to be in time.
how do you kill a pharah thats directly above you?
Thing is, apparently we learn better when we do -slightly- different exercises than just practicing the same thing over and over again without changing parameters. (google it, can be useful in everyday life) I don't know how to apply that to aiming in OW, maybe vary wildly your sensitivity during practice range for example, but we should seek ways to do that.
I took my CS sens 400 dpi 2 sens and used it in overwatch (a bit off) 6.67 400dpi, is this too low? I have had this sens for so long so don't want to change if it's not necessary. My avg accuracy with McCree is 63%
You should check if you have some pixel skipping. With 400dpi it's quite possible, depending on the sensor in your mouse. 800dpi and 3.33 sensitivity would be the same effective sensitivity ingame, but should avoid any skipping. And pixel skipping can really mess up your aim, I mean, it skips pixels... :D
And tbh, it's kinda low, you will probably have trouble turning 180 degrees and shooting people behind you. In CS:GO that was not a thing since once someone started shooting you from behind, you were most likely dead. In OW you want to be able to react to whats happening behind as well. There are many flankers and the fights are generally much longer than in CS:GO since everyone can take much more damage.
Wait, why would you pratice in counterstrike if you are wanting better aim in overwatch??
The OSU cursor is very similiar to the one for the Warthog chaingun from Halo, so it is a bit like a shooter cursor :p
Hey i play tracer on highest level and i would recomment a d a d over jumpin anytime, tho jumping is fun it makes your movement predictable since you cannot change direction while jumpin.
mist kgaj jumping as tracer or genji is good against mcree. I can't tell you how many times I flash a jumping tracer or genji and they just keep flying in the air with no real time to headshot.
is that rwby song u playing
What rank are you in osu? And what rank were u in Cs?
Played osu! quite a bit (my best scores were around the 300pp mark, playcount about 80k, I played both tablet and mouse, about equal performance with both, although I did play far more with the mouse.)
I noticed some effects in my FPS aim around the same time:
- Had an easier time learning flicks to awkward angles, more comfortable movement of my mouse in weird directions (weird direction in most FPS = anything but left/right)
- My aim getting snappier and faster. A lot.
So basically mostly about movement patterns and mouse control, *not accuracy*. Because it doesn't really help with 3D muscle memory anyway (being a 2D game,) the size of the targets really doesn't matter either, as much as the angles and distances at which you'll be moving your mouse around. This could have something to do with me playing osu! at 400DPI and fullscreen, achieving similarly large hand movements to FPS flickshots when playing jumpy maps.
Notes:
-80k playcount in osu! is a *lot.*
-I have also played other FPS games for thousands of hours, so I had a solid base to build upon in the first place
Because of these two things I would absolutely not recommend anyone play osu! if their only goal is to get better at aiming. The amount of time you would need to dedicate to a game you don't even care about is just not worth it. I don't believe it's going to hurt you either, though.
TLDR:
osu! did make a difference in *some aspects of my aim* after playing it way too much,
Don't play osu! *solely* to learn FPS aim. If you find it fun, go ahead, it won't hurt your aim either.
Holy shit what a wall of text... and I could keep going on about this subject for ages :D
Also on the subject of playing a different FPS to learn aim in another FPS (which makes no goddamn sense btw)
All the sensitivity/FOV/mouse feel stuff does have a part to play in why it's not a good idea, but your pure aim will eventually transition between games just fine.
I think you missed a key point here, that being the recoil and movement play in CS. By practicing aim by playing CS you'd be practicing stopping and standing still for every shot, learning completely different spraying habits thanks to the recoil system, and not really learning tracking at all. Not to mention the obvious fact that all the time you're spending playing a different game you're not spending learning the strategic/"metagame" aspect of Overwatch.
oh god i need to stop writing i have too much free time help
TLDR: why would you do X to get good at Y ever
? i have 30 fps is this make my aim bad
i hope you answer me
You keep saying acceleration but I think you mean to say momentum at some parts of the csgo section? idk I might be tripping
Otherwise really good points for people to learn and the points about csgo were very very true in my experience (seriously I can't play widowmaker, it just hurts my brain after 3k hours of AWP use lol)
So in overwatch the lateral acceleration is extremely high, compared to cs:go, and the acceleration of a caracter in the air.
disco__ no he means acceleration, if you haven't noticed a mouse doesn't have mass so it can't have a momentum.
+Alanbot1
But he wasn't talking about mouse cursor, he was talking about movement of heroes in Overwatch and how fast you can accelerate if on the ground and how fast can you accelerate when airborne. But you probably didn't even watch the video, did ya? :D
No he was talking about the mouse and you would know this if you watched the video because you would also hear him talking about sensitivity at the same time, something unique to mice. Additionally the characters are meant to mimic the mouse movements so a mouse acceleration would be a character acceleration. Lastly, even if you are correct momentum would still be incorrect since a mass is required whereas for velocity and acceleration all that is needed is speed, change in speed, and direction. So before commenting next time, watch the video and open a physics book but you clearly have not done this time, did ya?
Training aim is like training the body. You get the best result if you train all of the muscles at once, not just a specific one. That said, U think that the best way to improve aim is actually to play different kinds of FPS, since all of them provide slightly different sets of challenges. It definitely did work for me.
It's been a couple of years since I started to play a lot of shooters, I like to rotate between them and compare my own results.
From overwatch I learned to flick better, as I mostly play widow. CS taugh me to be patient and use cover, from Repulse (rip) I learned how to aim while moving really fast, planetside made my recoil control better, Rust improved my ability to hit very small targets 10 miles away, and with dirty bomb I started to track targets better and got a reflex to aim for the head.
PS I played osu too :o
I found that the new Halloween map could be good to practice aim, since you need to dodge things and shot at the same time
Very nice video! I saw a video on "Your Overwatch" channel that said to play on the CS:GO map you showed and I tryed it and I would not call it bullshit cuz I am sure they mean well but it felt so not like Overwatch at all - just like you said in the video! :)
Or you can just do custom games with hard bots in overwatch?
Ana bot sometimes does crazy "A-D" strafing. But I still don't get what triggers it
BillRussia Reaper bots also strafe like crazy when in their shift form xD like it's gonna help lol
Ending song?
Mechanical aiming skill is transferable between games, someone who was a pro CS player would likely be pretty good at aiming in Overwatch, but yeah, I agree with your points on training, you cannot train in another game or app, for Overwatch. In the previous pro CS player example, they would have had an adjustment period to get used to the way Overwatch behaves.
So yeah, follow this videos advice, don't try to practice in one game, for another game, good video!
is this osu thing regular speed?
Subscribed bro! Great video!
How does FOV affect sensitivity?
It doesn't.
what your dpi ?
Had the song from the start of the video playing in my head while watching lmao
What about aim hero?
Symmetra and Vincent what is aim?
aim400kg vastly improved my widowmaker aim since i started playing it
“If it's a Genji, he's probably gonna be jumping around...” LOL. Classic.
Throwing in the occasional crouching when playing Tracer will make you live so much longer. Take advantage of ALL her movement.
When I used to play competitively in csgo, I actually used to play ratz instagib as a part of my warmup lmao
Wait, so if everything you said is true and osu and csgo dont really help your aim in OW, Why the hell was I able to pick it up and within a few days be able to average 60-80% acc on mccree, or play really well on widow. Kinda sucks being hackusated when your level 23 because "no level 23 should be able to hit shots like that".
#feelsbadman
Great vid. Forgot about planted aiming.
honestly i think the csgo part is a little exaggerated im a global in csgo and have way better aim in overwatch than most players, although csgo aiming is very different to overwatch just getting your brain used to tracking and aiming can be a huge help im not saying you should train in csgo but if you enjoy the game it might not be a bad idea to further develop your aim since cs is mostly about pure aim
I was getting 75 kills per game with hanzo. then I got a wireless mouse with a different sensor position. ruined my ow aim
Meh.. you are wrong about the CS part. First: OW Fov 103 is literally what 90 is in every other game. I don't know why Blizzard did it like this, but you can google it / test it if you don't believe. Also you can convert your CS sens into OW sens, I think it's something like x3,33, not sure tho. However when I first did it, I tested a 360 rotation and it matched perfectly.
No hate just FYI the "plant shooting" is called an ambush shot
i'm pretty sure counter strike aim converts to overwatch aim since it's a lot of muscle memory, so you get the same thing on overwatch. been global elite on csgo for over a year and i can certainly say i think my aim is decent in overwatch seeing as im GM in overwatch this season too.. but i mean i guess its different for everyone
You can make CS:GO and OW 1:1 360 rotation but you'd have to disable the FOV effect on sensitivity via the console, and unless your playing on a cheat server its not possible. Its really a problem with bad coding for source, a shame really.. FOV shouldn't have an effect on a competitive FPS.
I am 2k at Osu, was supreme in CS:Go and now close to GM in OW
concidence? i think not :thinking:
man i stoped playing osu too. i got to ge in csgo and ranked on faceit got bored and bought overwatch. it was first bit hard to get in but when i played even more i startrd playing well going competive
what is your sr rank ?
:) He's in top 50 same as Seagull and Kephry. Show some respect kid. lmfao
OSU is practice tool for RTS (maybe MOBA) players to improve APM.
i was pretty good at cs go, the flick aim has transitioned well into ow
in counter strike you can use server cheats to remove gun spread
For me, my cs sens * 3.333
it feels exactly the same
What about aim hero
fun fact i play better osu after playing overwatch for example
I think its not true that low to nothing carries over from game to game. When I started playing osu with mouse I was slow and sucked really hard for quite some time and decided to buy a pen tablet because it looked more fun and intuitive. Fast forward getting to top 10k players in the world and playing with mouse just for fun I noticed, that I gained a considerable amount of aim speed and reflexes, very close to my pen tablet skill after like 500 hours of only playing on that thing. Being used to such extreme snapping and wrist movement playing a game like overwatch is a breeze for me and staying on target aswell and I have no background of playing lots of other FPS maybe ~100ish hours of counterstrike some cod and halo. First season I placed really high and 4th season around 3400 with no issues whatsoever, coming from a mostly osu based aim practice background maining DPS in overwatch.
I feel like osu! is more like hand eye coordination if anything