I love how Fargo is making all the champion bosses into pre-moonlord versions, really makes them feel like real bosses and not just things you grind to get forces
@@Murasama1 yeah, i have a very low end PC and the lag gets really bad. most pre moonlord stuff is fine, however basically everything after that I have to turn frame skip off, which feels like cheating
@@liam3096 because its lagging so muhc, it slows the game down a lot so I have so much time to react and can have perfect aim with weapons and things like that
Honestly when I saw "boss rework update" I was really scared because I actually really love abominationn's and mutant's fights, but im glad that its only visual, and for everything else this update seems to be a slam dunk, nice!
very nice update, especially with the decluttering of the endgame accessories since pretty much everyone was forced to play with minimal effects once you reach the point of crafting forces. Also the change of the biome effect for underground Hallow is great, at the cost of making Deerclops more mandatory due to the shadow hands in the dark
Are desert pyramids guaranteed to spawn now in Fargo's? If not, man, that's straight-up an entire boss we're missing out on if we get unlucky during world gen.
Can't wait to experience this during my painful masochist + zenith mode experience. A shame that this updated after I beat Mutant and even did a NO HIT to it's desperation phase.
I am glad to see more early game bosses, they are easily some of my favorite because you have to make then really unique to make them flow well with the lack of movement in the earlygame
Looks like eternity mode is finally becoming less of an annoying pain in the ass and more of an actual difficulty mode, this I deeply like and respect, i might actually do a fargos mod playthrough now that most of the biome debuffs (mainly the hallow.) are getting fixed/changed. And the bosses are getting better as well (tbf eternity always had some of the best bosses none of them needed a rework.) but ironically that’s just icing on the cake compared to the Less annoyance fixes and purified hallow debuff.
I'm still waiting for Calamity's Sunken Sea update before I return to TML for a new playthrough, but this is definitively something to look forward to on that new playthrough.
funny... actually now it's interesting to even find out how much the walkthrough has changed and whether it will affect, for example, hardcore walkthroughs...
Are there anymultiplayer changes I tried in multiplayer and most of the bosses did not work as intended with some of the bosses are unplayable in the end I had to disable eternity mode
Calamity and Fargo mod getting a new revamp work, and also another mod called macrocosm mod. Dang I can't pick just one, might as well enable all of them
As someone that has played multiple playthrough of masochist, I STILL don't know why I grind just for my accessories and dps to vanish when fighting mutant. I spend 20+ hours farming just to be be hit with a 'nuh uh, you cant use that' wack.
just home theres some optimisations for abominationn and mutant. ever since 1.4, those two are almost unplayable for me due to lag, either id have to play with frame skip off, and have everything be super slow and thus, much easier to dodge, or play with it on and have the game literally be unplayable.
I audibly shouted "thank god!" seeing Eternity Brain of Cthulhu was reworked so loudly that my brother heard it from across the house and checked if I was okay.
I think I'm the only person on the planet with this take, but I actually preferred when the soul of eternity was just, absolute unmitigated chaos. The whole point of it was that it had an obscene number of effects from just about every accessory in the game; it feels the new effect changes defeat that point a bit.
i just hope some things are changed. Havin accesories that use mulitple keys is not fun i wish they would reworkt hem into different ones mainly dubious circuits
This might sound absurd, but I actually prefer the older, more janky looking effects of stuff like the mutant's arena. Im just kind of sick of these far too realistic effects in terraria mods.
You can have Masochist, which got a lot of changes this update so that it’s smoothly harder than Eternity but just as fair. The old bullcrap is in FTW now.
As someone who beceme able to beat the brain of cthulhu most of the time, and yes i do understand the patterns pretty well, i now feel superior and new players won't ever be able to say the same as me áwá
i don't use the mods in terraria at all. i think the itemss are overmodded like bro so big weapons or a goofy animation or both. but there are some good mods though.
I love how Fargo is making all the champion bosses into pre-moonlord versions, really makes them feel like real bosses and not just things you grind to get forces
hopefully they keep eridanus post ml
@@samuel-aka-contepic maybe they can do something similar to the sentinals from calamity where its just a subordinate of his
@@W1KTORious havent completed calamity yet so idk what that is
@@samuel-aka-contepic they said in the discord that they won't
Eradinus is already a boss
@@Luna-ii6pz honestly makes sense tho considering he drops post ml items
Its nice theyre prioritising visual clarity its such a big issue with the crazy mods these days
Hopefully less laggy for some players aswell
@@Murasama1 yeah, i have a very low end PC and the lag gets really bad. most pre moonlord stuff is fine, however basically everything after that I have to turn frame skip off, which feels like cheating
@@myte540 why feels like cheating?
@@liam3096 because its lagging so muhc, it slows the game down a lot so I have so much time to react and can have perfect aim with weapons and things like that
Honestly when I saw "boss rework update" I was really scared because I actually really love abominationn's and mutant's fights, but im glad that its only visual, and for everything else this update seems to be a slam dunk, nice!
Wait... so.. Fargos soul, but it doesn't overstimulate you, doesn't kill your computer, and is finally beatable true melee?
Finally!
BOOOORRRIIIING!!!!
@@kaliyuga14surfer88Shut up and do your other things, you stranger.
very nice update, especially with the decluttering of the endgame accessories since pretty much everyone was forced to play with minimal effects once you reach the point of crafting forces. Also the change of the biome effect for underground Hallow is great, at the cost of making Deerclops more mandatory due to the shadow hands in the dark
Are desert pyramids guaranteed to spawn now in Fargo's? If not, man, that's straight-up an entire boss we're missing out on if we get unlucky during world gen.
Yes worlds are guaranteed to have atleast 1 desert pyramid, mentioned at 0:20
You can crafts the summoner, 15 sturdy fossils, 4 gens and hardened sand. Must be used in desert underground
Huge congratulations to the Fargo's Soul team for an incredible update! Can't wait to put many, many more hours into this mod.
Now summoner playthrough
This update is Fargo-tastic
I’m definitely checking this update out later
I need Fargo's soul DLC right now!!!!
Was also updated! Check out the links and disc for more info
@@Murasama1 is it the one that dominic worked on?
@@frid7434 Dominic's content for DLC is not released yet, but yes.
Can't wait to experience this during my painful masochist + zenith mode experience.
A shame that this updated after I beat Mutant and even did a NO HIT to it's desperation phase.
you enjoy suffering
What is zenith mode?
@@Rukir they likely meant Zenith Seed
don't forget death mode from calamity
have you even beat masochist once because if you're going to do gfb maso without beating masochist you're gonna quit really fast
Just when I thought I was out, they pull me back in
Epic Battle Fantasy ost goes hard
Let’s go! I’m not the only one who recognizes it
I love it calamity gets an update in january this and fargos dlc is geting an update as well as the wrhat of the gods and im here for it
I am glad to see more early game bosses, they are easily some of my favorite because you have to make then really unique to make them flow well with the lack of movement in the earlygame
I never finished fargo's mod. But now is the time to play it and finally finish it
i just started my eternity mode playthrough a week ago and it gets a huge update revamping bosses when im finally at mutant 😭😭
guess i will be playing this while i wait for sunken sea ❤
sunken sea not til next year my est
oh no... am I gonna have to do this again...
💀
Yes.
Looks like eternity mode is finally becoming less of an annoying pain in the ass and more of an actual difficulty mode, this I deeply like and respect, i might actually do a fargos mod playthrough now that most of the biome debuffs (mainly the hallow.) are getting fixed/changed. And the bosses are getting better as well (tbf eternity always had some of the best bosses none of them needed a rework.) but ironically that’s just icing on the cake compared to the Less annoyance fixes and purified hallow debuff.
4:22 EBF5 music!
Grazing makes grazing sound effect (satisfactory)
i forgot this mod existed what the heck.
Thanks for quickly summarising all the info for us, best channel to for modded
im so glad they are prioritizing visuals with this update, its so hard to see enemy projectiles when there is a million things on the screen
I absolutely love this update. The sprites, sounds, and stuff, are so good. The team, and contributors have done such an amazing job
I'm still waiting for Calamity's Sunken Sea update before I return to TML for a new playthrough, but this is definitively something to look forward to on that new playthrough.
funny... actually now it's interesting to even find out how much the walkthrough has changed and whether it will affect, for example, hardcore walkthroughs...
hey is the song at the start of the video made by goukisan by any chance? it sounds similar im just enquiring i think it sounds cool
its a song from ebf3
>Sisyphean Gauntlet
Finally, we can now play as Sisyphus
3:51 i tested that, oh boy that like eye of cthulhu post ml
you mind sharing which exact mod you had when you play these mods, mine kinda broke ...
the main mods you need is the fargo souls, and mutant mods, ive linked both in the description everything else is just extra
Are there anymultiplayer changes I tried in multiplayer and most of the bosses did not work as intended with some of the bosses are unplayable in the end I had to disable eternity mode
well that was unexpected...
yippie :0
Hey have any of you had issues with the new underground hallow? This thing is about to give me an epyleptic attack
When are these updates expected to drop?
Calamity and Fargo mod getting a new revamp work, and also another mod called macrocosm mod. Dang I can't pick just one, might as well enable all of them
As someone that has played multiple playthrough of masochist, I STILL don't know why I grind just for my accessories and dps to vanish when fighting mutant. I spend 20+ hours farming just to be be hit with a 'nuh uh, you cant use that' wack.
is there a list of all the changes, and if so where can I find it? thanks in advance
there's a link to the changes on the workshop page, or you could probably just search 1.7 on the fargo wiki
fargosmods.wiki.gg/wiki/1.7
just home theres some optimisations for abominationn and mutant. ever since 1.4, those two are almost unplayable for me due to lag, either id have to play with frame skip off, and have everything be super slow and thus, much easier to dodge, or play with it on and have the game literally be unplayable.
I audibly shouted "thank god!" seeing Eternity Brain of Cthulhu was reworked so loudly that my brother heard it from across the house and checked if I was okay.
love the epic battle fantasy bgm playing
I think I'm the only person on the planet with this take, but I actually preferred when the soul of eternity was just, absolute unmitigated chaos. The whole point of it was that it had an obscene number of effects from just about every accessory in the game; it feels the new effect changes defeat that point a bit.
As an Eternity Death Master mode player, these new changes sound entertaining.
Modded Terraria is now a Boss rush experience
i just hope some things are changed.
Havin accesories that use mulitple keys is not fun
i wish they would reworkt hem into different ones
mainly dubious circuits
Does anyone have any info when the update is dropping? I’d love to give it another shot. Current eternity mode is somewhat frustrating atm.
Should already be out v1.7, i was lucky enough to get early access to make the video before release
@ thanks for letting me know 👌
This might sound absurd, but I actually prefer the older, more janky looking effects of stuff like the mutant's arena.
Im just kind of sick of these far too realistic effects in terraria mods.
Same mainly due to lag.
I know that this is me absolutely nit picking the update, but I'm annoyed the Stardust Enchantment received a nerf
this update is so cool but we still don't know how to convert fargo years into real time..
8 distortion hours is 1 fargo year hope that helps
Spirit longbow… how about a spirit shortbow?
Gilded sceptre? Spirit sceptre soon
Мне одному не нравится вихревое, солнечное и туманное чары убрали солнечный щит убрали нивидемость вихрей и нерф бафов туманности
Bro I just got to pre moonlord in the current version. Gotta do it all over again some time
I just finished eternity revenrgance and now a rework? Time for another run
Time to do another playthrough I guess, repeating the never ending cycle.
Right as I'm playing fargo's dlc with calamity? 😭😭🙏🙏
its already been updated or this is coming thing?
Already out
How could they nerf my za warudo!
Hope it's harder than infernum
i found infernum easier but that could be cuz i played it way more than fargos
You can have Masochist, which got a lot of changes this update so that it’s smoothly harder than Eternity but just as fair. The old bullcrap is in FTW now.
when released?
its out
lifelight IS NOT SUMMONING TERRA PRISMAS LILL BRO💀💀
Fargo's hear me now. Please add more lore to your mod i nedd to know more about the siblings and Eridanus
Bro, this is 🔥🔥🔥🔥🔥!!
i never made it into hard mode withg fargos and now this
lets do this one more time
finally I can cry less when I replay it :D
i made a world, after day one the rework comes out, don't have a pyramid in my world. FU-
if you shimmer the boss spawning item it will give you an item that spawns a cursed coffin arena
@@Murasama1 Thank you so much!❤
As someone who beceme able to beat the brain of cthulhu most of the time, and yes i do understand the patterns pretty well, i now feel superior and new players won't ever be able to say the same as me áwá
I thought the old Hallow gravity flip was cool :(
The new boss reminds me of the genie in caphead
wait til you see its ftw sprite
@Murasama1 I mean the attack is very similar to the attack in Caphead
IM SO COOKED I HAVEN'T PLAYED IN A MONTH AAAAAAAH
time to lock in bud
@Murasama1 😭
Cool update
Great video keep up the good work!
i don't use the mods in terraria at all. i think the itemss are overmodded like bro so big weapons or a goofy animation or both.
but there are some good mods though.
its out
really sick changes
if only calamity changes were this sensible and not focused on making the game flashy and nothing else
That's the difference between a large-scale mod that seeks to enhance the experience and one that seeks to replace it, really.
What do you mean the abomination’s frame rate is going to drop further.
First
Whaaaaaaaaaaaaaaaaaaat