I have been thinking about making a LOS guide for this game as well. I might still do it. LOS is not explained very clearly in the manual imo. I kind of hated the manual actually but I still want to like and play the actual game.
Heikai, that game is really fun to play and it does require a learning curve. They are constantly working on the manual and it gets better and better with each new volume. Thanks for watching.
@@NerdWorkshop1 After 7 plays, I have decided that I don't like the game. I will sell it off. My heavy-handed friend damaged the counters with his nails so I wonder how much money I will get for it...
Great video! I still have a question about the smaller trees and shrubs often found inside the hexes. If LOS is traced dot-to-dot and goes through a hex with single tree or shrub, and the line is through that tree, is it blocked?
If the single tree fill the hex, it will be block. Little bits and pieces of trees and shrubs in the hex will not block it. But if you have a tree line along a road it will block the hex behind it.
@@NerdWorkshop1 Yes, please! This was really helpful and I loved how you used the red and green chips to illustrate LOS. Please do the next video. I need help! 🙂
21:27 The German unit can't shoot at the second enclosed road hex here. The 2 hex range limit is counted from the firing unit. The rules say: "Fire actions are limited to two hexes *from the firing unit* if small arms fire, six hexes if anti-tank fire, when traced through one or more intervening Enclosed Road hexes."
Hi Heikai, The rules states like you say; from the firing unit, that starts on the hex in front of the firing unit. It is the same way you do range when firing, you don't count the hex of the firing unit. Units are always firing from that hex, so the range is calculated starting with the first hex they fire into.
The rules are quite badly written so don't feel bad about struggling. It's the designer's first game and wargamers seem to be more tolerant towards bad manuals. And you can toss away the manual and combat tables because they are constantly changing. Check out the latest revisions on GMT's website. Even the game track has changed.
I've been playing it solo and it is enjoyable. Many of the scenarios feel like a bit of a tower defence situation. There's a bit of randomness in the dice rolls which impact initiative, assault results and so on which can change things up and keep it interesting. Some scenarios have hidden set up so you have just improvise a bit there.
Thx for your video. Not sure but, 8'53, hex G2 should have LOS regarding rules 4.2.1.C.ii . : countour not encloses dot hex F2 and/or countour not encloses complety hexside (F2/E2). Am i wrong?
My understanding is that the LOS passes through both F2 and E2 (which has contour line and the dot). So that would block LOS from C3 to G2. But I am always open to any corrections if I have that wrong.
The initiative rules are interesting but once your forces close in, so much is happening within line of sight, reacting units can do just about anything anyway, its just that their movements are restricted to shorter distances and they generally can't act first. When mortars are available they are basically an auto-pin on one hex (only the secondary hex may or may not scatter). The initiative rules mean you will be taking risks to move into certain positions, hoping to maintain that initiative next turn and attack from very close range or assault but should you push and then have the initiative change when you are vulnerable, it gets very interesting. If you don't get in close to a defended position in cover, the dice roll modifiers mean you won't be hitting anything, just suppressing (making it harder for them to hit) most of the time so you have to close in to get casualties and disruptions.
Absolutely fantastic explanation of Line-of-Sight. Thank you!
I am glad it was helpful and thanks for watching.
I have been thinking about making a LOS guide for this game as well. I might still do it. LOS is not explained very clearly in the manual imo. I kind of hated the manual actually but I still want to like and play the actual game.
Heikai, that game is really fun to play and it does require a learning curve. They are constantly working on the manual and it gets better and better with each new volume. Thanks for watching.
@@NerdWorkshop1 After 7 plays, I have decided that I don't like the game. I will sell it off. My heavy-handed friend damaged the counters with his nails so I wonder how much money I will get for it...
@@lastburning wait until it is out of print and you will get a better price for it, that's for sure. Sorry the game didn't work for you.
Thank you, this is the video with the clearest explanation of LOS that I have ever seen.
I am Glad it was helpful and thanks for watching.
This is a really good primer for LOS, definitely will watch the whole series. Thank you for taking the time to do these!
Glad you like them and thank you for watching.
Great video! Very clear explanation.
Thank You.
Thanks for this. Well done! Wish the rules made it this clear! Will be watching the next instalment.
I am glad you enjoyed it David. Thanks for watching.
Great video! I still have a question about the smaller trees and shrubs often found inside the hexes. If LOS is traced dot-to-dot and goes through a hex with single tree or shrub, and the line is through that tree, is it blocked?
If the single tree fill the hex, it will be block. Little bits and pieces of trees and shrubs in the hex will not block it. But if you have a tree line along a road it will block the hex behind it.
Any timeline for LOS part 2? Thank you
Not really Nelson, but now that you mentioned it..
@@NerdWorkshop1 Yes, please! This was really helpful and I loved how you used the red and green chips to illustrate LOS. Please do the next video. I need help! 🙂
I subscribe
21:27 The German unit can't shoot at the second enclosed road hex here. The 2 hex range limit is counted from the firing unit. The rules say: "Fire actions are limited to two hexes *from the firing unit* if small arms fire, six hexes if anti-tank fire, when traced through one or more intervening Enclosed Road hexes."
Hi Heikai, The rules states like you say; from the firing unit, that starts on the hex in front of the firing unit. It is the same way you do range when firing, you don't count the hex of the firing unit. Units are always firing from that hex, so the range is calculated starting with the first hex they fire into.
Very wel done.
Thank you kindly!
Thanks for this. Got vol 1 while back, havnt played yet but was struggling with understanding some of the rules
Glad to help, hopefully you can start play a little more. More videos to come. Thanks for watching.
The rules are quite badly written so don't feel bad about struggling. It's the designer's first game and wargamers seem to be more tolerant towards bad manuals. And you can toss away the manual and combat tables because they are constantly changing. Check out the latest revisions on GMT's website. Even the game track has changed.
@@lastburning thanks for the feedback :)
Very nice video. I really like the game and the line of sight/contour rules (I might be in the minority!)
I like this game a lot and the contour maps also, you are not alone.
You have my interest. How do you find the game playable Solo ? This is one of the best LOS explanations I have seen.
Thank You Kili. This game is oil solo, but much better with another player. The hidden factor make it more enjoyable with an Opponent.
I've been playing it solo and it is enjoyable. Many of the scenarios feel like a bit of a tower defence situation. There's a bit of randomness in the dice rolls which impact initiative, assault results and so on which can change things up and keep it interesting. Some scenarios have hidden set up so you have just improvise a bit there.
Thx for your video.
Not sure but, 8'53, hex G2 should have LOS regarding rules 4.2.1.C.ii . : countour not encloses dot hex F2 and/or countour not encloses complety hexside (F2/E2). Am i wrong?
My understanding is that the LOS passes through both F2 and E2 (which has contour line and the dot). So that would block LOS from C3 to G2. But I am always open to any corrections if I have that wrong.
Video is correct. 4.2.1d is the relevant rule.
@@buetowmt thx. And please make some New vidéo by vassal.😉
@Nerd Thx for this vidéo very helpfull.
The initiative rules are interesting but once your forces close in, so much is happening within line of sight, reacting units can do just about anything anyway, its just that their movements are restricted to shorter distances and they generally can't act first. When mortars are available they are basically an auto-pin on one hex (only the secondary hex may or may not scatter). The initiative rules mean you will be taking risks to move into certain positions, hoping to maintain that initiative next turn and attack from very close range or assault but should you push and then have the initiative change when you are vulnerable, it gets very interesting. If you don't get in close to a defended position in cover, the dice roll modifiers mean you won't be hitting anything, just suppressing (making it harder for them to hit) most of the time so you have to close in to get casualties and disruptions.
Yes, That is true. This game is a lot of close fighting to bring up casualties which in most of the games is the best way for one side to win.
WAIT... I can see you now... we have a direct line of sight between us... that is awesome... can you see me?
You are already in my sights my friend. Thanks idjester and I like your play through of Corsair Leader.