Thanks for playing! For anyone wondering, the idea of the map came from the concept of Nextbots, and I combined that with endless hallways to cause an unnerving feeling. Since you questioned the movement and tracking, I'll explain breifly. The bot constantly drives on a track system beneath the map, and it actually has no logic to it. At each intersection, it stops breifly on a turntable that decides the direction for the bot to move. The direction of each turntable is always randomzied until you set off an alarm. Each alarm location has it's own pre-determined series of possible paths that the bot can take to reach the location in the shortest time. I honestly have no idea how to do complicated logic circuits, but I was able to figure this one out with basic "analog" logic that describes all the possible conditions, and it works great!
Also, the scenario of getting caught was supposed to be a bit more dramatic. The bot has an explosive for effect, and some glitced spud guns that would have insta-killed the player, but for some reason does no damage the players. The sensors were complicated because I wanted it to detect the player but not the walls. So I had sensors that detected different colors to descipher what is the map and what is the player, and since the player is the only "uncoloerd" object, it detonates.
The 'Alarms' you can see. In the hallway with some of the cans, or maybe even all of them, at one end has a Camera. 6:06 if the timestamp works, should have SM pointing towards the exit of the hallway. You can see the Arch making up the 'end/start' of the hallway. And in the upper right, there is a camera with a Green indication. I don't play the game, can't without the PC freezing fully, so I don't know what it does. But it seems when SM is moving slow, they don't trigger, but when he runs through, it triggers. As for the bot, I got a good look, there is a sensor in the middle on the left that turned green when you went into range and immediately exploded. So most likely, it uses those sensors move around. If you noticed, even in the 'long hallways', it's a Hallway, then an intersection, then hallway. And when it's a 'Long Hallway' they just put walls on the sides of the intersection. The bot probably isn't smart, the alarms probably just exist to scare you and do nothing. My guess, is that the only thing the bot is programmed to do, is start in an intersection, move forward X space, (X being the length of the hallways), to arrive at another intersection. then maybe choose to turn, or go forward. However, the walls in the intersections, if a Sensor detects a wall, it turns again, until there is no wall, and then moves forward. So my guess is a very, very VERY basic system of turning, moving forward limited space to the intersections, and seeing the walls to not run into them. And that's it. And then probably rigged with a Sensor on all sides that is X distance, and if it detects player/human it explodes.
try using your graphics card's software to limit fps for Scrap Mechanic to fix the freezing. that fixed my issue with the game crashing my pc all the time when I noticed it was running at over 300 fps.
it doesn't use sensors to detect the walls. When scrapman was under the map you can see a bunch of see through blocks. Those are low friction blocks and they are forming a rail system under the map. It probably uses a piston (which does not have collision detection) to connect to the rail through the floor.
@@sashashadowhive6128 Well I already said I don't play the game, and don't know the blocks. I am guessing how it was built and used, and my guess is based on how 'I' would build it with the little knowledge I have.
The hand-on-the-wall method for solving mazes only works when the passages are simply connected - they branch, but there are no circuits where you can get between two points two different ways. This map is full of four-way intersections and I don't know of an easy way to make sure you go down every passage in such a maze - even if there isn't a bot after you. I was reminded of "Baldi's Basics in Education and Learning". This is another "collect the tokens while being pursued by the enemy", but in that case the enemy is intelligent and tracks you down, he gets faster the more tokens you collect, and while there are four exits to choose from once you are done, you are guaranteed to choose the wrong one first time. Always. And the second time. And the third...
Hey ScrapMan, an escape room map i recently finished playing that I recommend is called "Bunker Escape Room" and it is really fun. Just a tip, do not hit the white block that is on a table, it softlocks you because the block gets jammed. It may be a bit short for a video, it took me like 35 minutes to do.
I think only one alarm can go off at once so that's why cans sometimes don't trigger it And the alarm buttons are probably for Distracting the robot so it goes to that alarm instead of you
Pls make it in multiplayer format. One person is seeking, other have to find artefacts. Seeker is not informed which are left to avoid camping. Also propably repurpose hide and seek map, so that it's not so linear and there are more hiding spots.
Could be a fun idea for the next multiplayer Monday Scrap Mechanic Escape room with Kan and Moonbo: have them escape while being hunted by a bot as well if not the normal bots the game has where they have no weapons to kills aid bot and they can be killed by it. Would probably take a long while to design though as you'd likely need to make a fairly large maze so they have a shot at winning.
I think that the buttons, that trigger the alarms, are made to bait the bot into one direction, allowing you to go elsewhere. But I still can't figure how this autonomous bot can interact with informations from the map :o Definitely an awesome and unique challenge
Why am i getting scared by just a game that isn't even scary? Whoever made that, a very good job to you, even tho the robot i guess is just a color white i pretty much get scared everytime that thing pops-up and with the background music........ that made it extra scarier. I don't even think i may fall asleep i may even have thoughts even tho the hunter is not that scary.
Eh, I wouldn't say it was very well built. They had 3 tiles. The hallway, the intersection, and 5 hallways with the paintcans. And just copy and pasted them over. Now the LAYOUT was well designed. Most people would have just build a X by X grid and called it there, or had very few tricks or sections. The layout was not a pattern and was confusing enough if you weren't paying very close attention from the start.
That's true. I feel though that it's not because when two objects are fully detached from each other, you cannot wire them with your Connect Tool. Therefore, communication and location finding using logic blocks is no use. I assume the sensors on the ceiling are for activating noise, stressing the player, and finding paint cans.
@@locke_ytb You are actually able to wire 2 objects / vehicles together then separate them and still have them wired by doing something specific, that's how people make rc cars in Scrap Mechanic. I assume they just did that.
Day 2 asking I recently watched your video on making a plane in trail makers using wedges for wings and that made me wonder if you could make a helicopter using the same methods. I think that would be a really cool video idea that I'd definitely like to see!
i think you had dynamic lights off.. maybe for performance but if you have it off i think it would have looked better, i'm judging off the fact the red lights don't have cones
@@vibaj16 well there was no red spotlights on the ground like there might be with dynamic lighting on, it was all just red tinted with white flashing when triggered
This reminds me of the maze puzzles in Dream by Hypersloth. Worth a play, really atmospheric game and that part is the only real anxiety inducing part.
Day 124 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
Thanks for playing!
For anyone wondering, the idea of the map came from the concept of Nextbots, and I combined that with endless hallways to cause an unnerving feeling.
Since you questioned the movement and tracking, I'll explain breifly. The bot constantly drives on a track system beneath the map, and it actually has no logic to it. At each intersection, it stops breifly on a turntable that decides the direction for the bot to move. The direction of each turntable is always randomzied until you set off an alarm. Each alarm location has it's own pre-determined series of possible paths that the bot can take to reach the location in the shortest time.
I honestly have no idea how to do complicated logic circuits, but I was able to figure this one out with basic "analog" logic that describes all the possible conditions, and it works great!
Also, the scenario of getting caught was supposed to be a bit more dramatic. The bot has an explosive for effect, and some glitced spud guns that would have insta-killed the player, but for some reason does no damage the players. The sensors were complicated because I wanted it to detect the player but not the walls. So I had sensors that detected different colors to descipher what is the map and what is the player, and since the player is the only "uncoloerd" object, it detonates.
@@theloneworkshop5069 actually W map
Thanks for explaining.
smart solution! very impressive !
I loved the wire fence spider webs, lol.
Honestly I was expecting an explosive tap bot, but that thing still scared the heck out of me.
What makes them more scary is that you didn't know what to expect
The 'Alarms' you can see. In the hallway with some of the cans, or maybe even all of them, at one end has a Camera. 6:06 if the timestamp works, should have SM pointing towards the exit of the hallway. You can see the Arch making up the 'end/start' of the hallway. And in the upper right, there is a camera with a Green indication. I don't play the game, can't without the PC freezing fully, so I don't know what it does. But it seems when SM is moving slow, they don't trigger, but when he runs through, it triggers.
As for the bot, I got a good look, there is a sensor in the middle on the left that turned green when you went into range and immediately exploded. So most likely, it uses those sensors move around. If you noticed, even in the 'long hallways', it's a Hallway, then an intersection, then hallway. And when it's a 'Long Hallway' they just put walls on the sides of the intersection. The bot probably isn't smart, the alarms probably just exist to scare you and do nothing.
My guess, is that the only thing the bot is programmed to do, is start in an intersection, move forward X space, (X being the length of the hallways), to arrive at another intersection. then maybe choose to turn, or go forward. However, the walls in the intersections, if a Sensor detects a wall, it turns again, until there is no wall, and then moves forward.
So my guess is a very, very VERY basic system of turning, moving forward limited space to the intersections, and seeing the walls to not run into them. And that's it. And then probably rigged with a Sensor on all sides that is X distance, and if it detects player/human it explodes.
try using your graphics card's software to limit fps for Scrap Mechanic to fix the freezing. that fixed my issue with the game crashing my pc all the time when I noticed it was running at over 300 fps.
@@SchizoidPersonoid They probably don't even have a graphics card.
it doesn't use sensors to detect the walls. When scrapman was under the map you can see a bunch of see through blocks. Those are low friction blocks and they are forming a rail system under the map. It probably uses a piston (which does not have collision detection) to connect to the rail through the floor.
@@theyeetus1428 you can play scrap mechanic even with intel hd 4000
@@sashashadowhive6128 Well I already said I don't play the game, and don't know the blocks. I am guessing how it was built and used, and my guess is based on how 'I' would build it with the little knowledge I have.
Damn the first bot encounter sucked the soul out of me... Tell me Scrap Mechanic is not scary
Same
Scrap mechanic isn't scary. There, I told you it wasn't scary, what're you gonna do about it?
@@dasleepyfox9299 _damn he really did it_
@@dasleepyfox9299 farmbots at night: I'm bout to ruin this man's whole career.
The hand-on-the-wall method for solving mazes only works when the passages are simply connected - they branch, but there are no circuits where you can get between two points two different ways. This map is full of four-way intersections and I don't know of an easy way to make sure you go down every passage in such a maze - even if there isn't a bot after you.
I was reminded of "Baldi's Basics in Education and Learning". This is another "collect the tokens while being pursued by the enemy", but in that case the enemy is intelligent and tracks you down, he gets faster the more tokens you collect, and while there are four exits to choose from once you are done, you are guaranteed to choose the wrong one first time. Always. And the second time. And the third...
Wow, it's insane how creative people are!
Hey ScrapMan, an escape room map i recently finished playing that I recommend is called "Bunker Escape Room" and it is really fun. Just a tip, do not hit the white block that is on a table, it softlocks you because the block gets jammed. It may be a bit short for a video, it took me like 35 minutes to do.
At 1:57 was REALLY SCARY!!!!!!!!! You just heard the stomping sound and then ScrapMan turned the corner and saw the bot and soooooo nearly touched it!
Here’s me thinking the author would just spawn in a haybot or something, instead they made something way scarier. GG
Never though i would see Scrap man plays Nextbots
I think only one alarm can go off at once so that's why cans sometimes don't trigger it
And the alarm buttons are probably for
Distracting the robot so it goes to that alarm instead of you
It's amazing how confusing repeating structures can be as mazes.
im amazed that you can actually map where the bot is with the scrap audio
Pls make it in multiplayer format. One person is seeking, other have to find artefacts. Seeker is not informed which are left to avoid camping. Also propably repurpose hide and seek map, so that it's not so linear and there are more hiding spots.
i think this is the closest we will get to scrap man playing a horror game.
Could be a fun idea for the next multiplayer Monday Scrap Mechanic Escape room with Kan and Moonbo: have them escape while being hunted by a bot as well if not the normal bots the game has where they have no weapons to kills aid bot and they can be killed by it. Would probably take a long while to design though as you'd likely need to make a fairly large maze so they have a shot at winning.
I think that the buttons, that trigger the alarms, are made to bait the bot into one direction, allowing you to go elsewhere. But I still can't figure how this autonomous bot can interact with informations from the map :o
Definitely an awesome and unique challenge
Why am i getting scared by just a game that isn't even scary? Whoever made that, a very good job to you, even tho the robot i guess is just a color white i pretty much get scared everytime that thing pops-up and with the background music........ that made it extra scarier. I don't even think i may fall asleep i may even have thoughts even tho the hunter is not that scary.
2:00 that realy scared me for some reason
This map seems very well built.
Eh, I wouldn't say it was very well built. They had 3 tiles. The hallway, the intersection, and 5 hallways with the paintcans. And just copy and pasted them over.
Now the LAYOUT was well designed. Most people would have just build a X by X grid and called it there, or had very few tricks or sections. The layout was not a pattern and was confusing enough if you weren't paying very close attention from the start.
@@Jirodyne I just liked the map
6:46 you can see the sensors for the bot in the ceiling
That's true. I feel though that it's not because when two objects are fully detached from each other, you cannot wire them with your Connect Tool. Therefore, communication and location finding using logic blocks is no use.
I assume the sensors on the ceiling are for activating noise, stressing the player, and finding paint cans.
@@locke_ytb You are actually able to wire 2 objects / vehicles together then separate them and still have them wired by doing something specific, that's how people make rc cars in Scrap Mechanic. I assume they just did that.
2:01 that made me jump!😂
The heartbeat mechanic is super cool, i didn't expect that at all and i did get startled too.
Wait, does Scrap Mechanic try to emulate the Doppler effect? I noticed when you were moving faster the alarms got higher pitched!
im fairly certain it does yeah, ive noticed this in other videos too
Imagine this with chapter 2 lighting
scrap man first met the bot at around 2:00
6:45 You can see the green light of the sensor (for the alarm/bot notification) -- but the alarm had already been triggered from earlier.
the beating sound,sounds like a heart beat.
6:45 in the top right corner there was a sensor the tripped when you walked through.
To play that map properly the creator said you are not suppose to run.
NO RUNNING.
love your channel.
we need more scrap mechanic horror maps
ive never seen something like this before on your channel, also love the video keep up the good work
That was horrifying.
“Scrap mechanic generally isn’t a scary game”
Until you make it
That was fricking scary dude
Can you make a contraption that hits a Redbot so hard it dies before it hits the ground.
That sensor at 6:46 kinda reminds me of a security camera. Edit: It was right next to a paint can where the alarm didn't go off.
Day 2 asking
I recently watched your video on making a plane in trail makers using wedges for wings and that made me wonder if you could make a helicopter using the same methods. I think that would be a really cool video idea that I'd definitely like to see!
i js love it when i js wake up and i get to watch a scrapman video
Scrapman needs to play some more horror games on the channel lol
Ok now i want to see sm play horror theme Challenges
Holy crap, it's Tango Tek's Decked Out in Scrap Mechanic!
i think you had dynamic lights off.. maybe for performance but if you have it off i think it would have looked better, i'm judging off the fact the red lights don't have cones
I don't think the cones are part of the dynamic lighting. Also, I'm pretty sure you can only have up to 4 dynamic lights at a time
@@vibaj16 well there was no red spotlights on the ground like there might be with dynamic lighting on, it was all just red tinted with white flashing when triggered
@@Alffraido I saw faint red circles on the ground from the lights. They probably are set to a low brightness
@@vibaj16 okay then
"Scrap mechanic isn't a scary game"
Meanhile hang.mesh, wocs stuffed alive into a crate, hidden red "help" in the paper texture, etc.: _sure..._
This reminds me of the maze puzzles in Dream by Hypersloth. Worth a play, really atmospheric game and that part is the only real anxiety inducing part.
Before the scariest thing would be like a haybot jump scare or hearing a farmbot see you
as far as i can tell, the red buttons are to distract the bot so you can collect artifacts undisturbed
There’s cameras by the spray cans on the top of the place😂😂
I was eating a potatoes while watching, about a quarter of it is now on the floor
Somehow reminds me of "Monstrum" and camera triggering alarms
To scrap mechanic this is a technical feat. I am really interested in how it works
he said it basically moves randomly, but when an alarm is activated it uses a predetermined path to get to that alarm
Cool
Ayoo he's got to go inside more
I think the buttons on the wall were all supposed to set off an alarm so that you can use them to control the movement of the bot
Pretty nice scary maze.
Speaking of scary. Play the choo choo charles pls
Nope
I would have grabbed some paper and drew a rough map. Still entertaining
you should make another scrap mechanic series like the mars colony survival
Day 124 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
6:44 look top right at the sensor.
Scrap man you should play space engineers
7:13 I saw another sensor that one was probably a silent alarm
I've been wanting to play scrap mechanic for 2 years now and my mom still has yet to buy it for me.
Will you please bring back Workshop Hunters and Volcanoids
This is what happens when spunch bob takes 40 benadryls.
to the creator: when theres 1 or 0 left it goes to the finish
You're not supposed to run, otherwise the bot can't keep up and there is no challenge.
Got me very tense.
so basically scrap mans inside minotaur's new maze?
Day4 of asking scrapman to create a whipping machine that can also makes shockwaves in the air in instruments of destruction
At 6:46 you can see a sensor go off
Stop at 6:45 and you will see the sensor
This is basically backrooms mixed with Slenderman but easier to see
Hey at 6:46 there was a sensor that's how it was following you
i would probably scream at the top of my lung and also probably fall off my chair
First time he encountered actually made me jump💀💀💀💀💀 bcuz a playd this challenge and i didn't get scared mose of the time
1:22 wtf just happened
Day 19 of asking scrapman to build a ripsaw tank in instruments of destruction
It’s basically blind man so those switches mean polo so they’re distractions
This reminds me of heaven sent from doctor who
I once again ask you to build Mil Mi-32 tri propeller helicopter
Why am i getting a notification about you posting this an hour ago? Its been 11 months!
More horror please?
Escape the Darkwalker from TLD. In scrap mechanic.
hey Scrapman, you wrote "the helicopter challenge" next to the link
What about doing a water water world planet like the mars project (no land)
Day 11 of asking Scrapman to play Hotwheels Unleashed
LOVE YOU!!
This is like the backrooms but more dark and scarier and also in scrap mechanic
Hi
I saw a sensor after you found the paint can
Do you play cod?
He doesn't
what kinda question is that
I think I remember Scrapman saying that he played shooter games before but I don’t know what kind of shooting game.
Is Halloween not over yet?
I'm Indonesian so Idk
It's Christmas💀
Day 12: Play the instruments of destruction campaign
:D
Hey scrap
This looks like the backrooms level 69204
I never thinked what scrap mechaniv can be THIS scary.
Scrap man you should play hot wheels unlesh
Could you please make a video of my new challengepack titled:
„5 nights at old MKB’s”? You can easily find it in newest cathegory. Please?