@@diana-Lulu I know that there are pretty good guides on D/D/D (think Fafnir MD had a very detailed one). I'll look into Raidraptor, as I like the archetype's looks, but I am not sure if it is worth making before the new support arrives in Master Duel (which could be sooner than we think, we already got Poplar from the newest set). Nevertheless, I'll have a good look into the archetype!
3:26, I get that Baronne is very strong, but at that point, you could have went for a level 7 clear wing monster, and use that + cork shooter to go into crystal clear wing synchro dragon, which has not only a monster effect negate, that makes it untargetable and gives it attack equal t othe negated monster's, but also a spell/trap negate separately from that. That's 2 negates for the price of 1. While also it dumps a level 7 clear wing in your graveyard, in case you ever draw into a monster reborn, so you can bring that back for additional intrruptions. Clear Wing Synchro Dragon and Clear Wing Fast Dragon both have nice interruptions, in case you want the "bring back with Monster Reborn" line, Clear Wing Synchro Dragon is the better alternative, as Fast Dragon would go in the extra deck face up due to being pendulum, rather than in the graveyard. Considering what the level 11 Speedroid synchro monster does, having at least 1-1 of both in the extra deck is a given anyway. All in all, I see that your extra deck didn't have some of the cards I mentioned, as you included some I didn't a vice versa. Rather than the 2 cards you had on either side of clear wing synchro dragon, the 2 XYZ cards, and the 2nd Rubberband Shooter, I had a 2nd Cork Shooter, a 2nd Clear Wing Fast Dragon, a 2nd Crystal Wing Synchro Dragon, Crystal Clear Wing Synchro Dragon, and the level 11 Hi-Speedroid synchro monster that can wipe boards pretty neatly AND tg out into the 2 level 7 clear wings with different names. Speedroids have so many lines, that even after playing them for a long time now, I saw new ones here. True enough, I play them without kashtira/mecha phantom beast cards, so some of the lines were new for me for that simple reason, but still they are one of my all time favourite archetypes. And consdering how good they are even without mixing other stuff in, simply Clear Wing/ Crystal Wing and Speedroids on their own, I'd highly recommend them to everyone on the Synchro and Link event as well. I for one used this deck and barely lost any matches. Heck, when I swapped to Sky Strikers to get the link summon goals faster, I lost more, and Sky Strikers used to be a meta defining archetype. (TOSS format)
I 100% agree with you on all your takes, if we would consider a 'pure' Speedroid list, which this really isn't. Since in the TCG the Kashtira variant is outperforming 'pure' I decided to go closer to the Kash variant (in MD the field spell and Fenrir are limited which in the TCG they are not), and I already had the Kash cards and not all the Clear Wings, so it made sense to me to go for the Kash combination instead of 'pure´. In case of the Crystal Clear Wing Synchro Dragon (CCWS Dragon), its first effect does not negate. It does make itself unaffected and gain an attack boost based on the monster it targets (which in some cases can negate monster effects, when they would try to affect CCWS Dragon), making it very hard to get rid off, but it isn't a negate. It does have a spell/trap negate though. And since CCWS Dragon has a tighter summoning requirement than Baronne (as it needs a Clear Wing synchro to be summoned - and if you want to reborn it later it cannot be the Pendulum one as you already pointed out), I think having Baronne often outweighs CCWS Dragon. Currently, I feel that Speedroid performs reasonably well in both MD and the TCG due to the fact it can run a lot of non-engine (counting Fenrir as non-engine), with it being better in the TCG due to having better access to Fenrir. Also, the Kash cards are negate-bait themselves before you enter the Speedroid-lines. I consider 3 Unicorn and 1 Birth to be almost mandatory for Speedroid in MD nowadays as Unicorn is practically a Speedroid monster (its wind) with a free special summon whilst searching for extension in Birth. Nevertheless, I am happy you went out of your way to explain certain interactions for 'pure' Speedroid, so in case people have questions about that, I can refer to you. Thank you!
@@cognitivegrub0 well, in the Synchro & Link event, that's been going on now, I played a few matches with my Sky Striker deck as mentioned above, which is really outdated (no linkage, and only 1 Kagari, as she was limited to 1 when I built the deck) and had 2 losses for the wins it got me. With the pure speedroid deck however, I didn't lose a single match, so that's 1 more reason why I love that archetype.
@@Wortigon2000 Oh yeah, I've been playing it a ton in the event and it is definitely fun and relatively good. And of course, no one should be stopping you from having fun. it is a game overall!
Daiko Duke can special summon from the GY or from the hand, so you can always summon with the Duke. Also, if you have nothing better, you can normal summon it with RBS. It isn't ideal though. Also, if you have Dice + Taketomborg, you can use the double Taketomborg-line as a blueprint. That is the best a Dice in hand can do I'm afraid.
A guide for which (rogue) deck do you want to see next?
D/D/D or RR
@@diana-Lulu With RR you mean Raidraptor, right?
@@cognitivegrub0 Yeah😏
@@diana-Lulu I know that there are pretty good guides on D/D/D (think Fafnir MD had a very detailed one). I'll look into Raidraptor, as I like the archetype's looks, but I am not sure if it is worth making before the new support arrives in Master Duel (which could be sooner than we think, we already got Poplar from the newest set). Nevertheless, I'll have a good look into the archetype!
@@cognitivegrub0 Hoo~Ray!
edit: And Odd Eye/EM/Magician /Pretaplant also good to make combo video
Nice video ! I love speedroids
Thanks! Yeah, they are pretty fun.
3:26, I get that Baronne is very strong, but at that point, you could have went for a level 7 clear wing monster, and use that + cork shooter to go into crystal clear wing synchro dragon, which has not only a monster effect negate, that makes it untargetable and gives it attack equal t othe negated monster's, but also a spell/trap negate separately from that. That's 2 negates for the price of 1. While also it dumps a level 7 clear wing in your graveyard, in case you ever draw into a monster reborn, so you can bring that back for additional intrruptions. Clear Wing Synchro Dragon and Clear Wing Fast Dragon both have nice interruptions, in case you want the "bring back with Monster Reborn" line, Clear Wing Synchro Dragon is the better alternative, as Fast Dragon would go in the extra deck face up due to being pendulum, rather than in the graveyard. Considering what the level 11 Speedroid synchro monster does, having at least 1-1 of both in the extra deck is a given anyway.
All in all, I see that your extra deck didn't have some of the cards I mentioned, as you included some I didn't a vice versa. Rather than the 2 cards you had on either side of clear wing synchro dragon, the 2 XYZ cards, and the 2nd Rubberband Shooter, I had a 2nd Cork Shooter, a 2nd Clear Wing Fast Dragon, a 2nd Crystal Wing Synchro Dragon, Crystal Clear Wing Synchro Dragon, and the level 11 Hi-Speedroid synchro monster that can wipe boards pretty neatly AND tg out into the 2 level 7 clear wings with different names. Speedroids have so many lines, that even after playing them for a long time now, I saw new ones here. True enough, I play them without kashtira/mecha phantom beast cards, so some of the lines were new for me for that simple reason, but still they are one of my all time favourite archetypes. And consdering how good they are even without mixing other stuff in, simply Clear Wing/ Crystal Wing and Speedroids on their own, I'd highly recommend them to everyone on the Synchro and Link event as well. I for one used this deck and barely lost any matches. Heck, when I swapped to Sky Strikers to get the link summon goals faster, I lost more, and Sky Strikers used to be a meta defining archetype. (TOSS format)
I 100% agree with you on all your takes, if we would consider a 'pure' Speedroid list, which this really isn't. Since in the TCG the Kashtira variant is outperforming 'pure' I decided to go closer to the Kash variant (in MD the field spell and Fenrir are limited which in the TCG they are not), and I already had the Kash cards and not all the Clear Wings, so it made sense to me to go for the Kash combination instead of 'pure´.
In case of the Crystal Clear Wing Synchro Dragon (CCWS Dragon), its first effect does not negate. It does make itself unaffected and gain an attack boost based on the monster it targets (which in some cases can negate monster effects, when they would try to affect CCWS Dragon), making it very hard to get rid off, but it isn't a negate. It does have a spell/trap negate though. And since CCWS Dragon has a tighter summoning requirement than Baronne (as it needs a Clear Wing synchro to be summoned - and if you want to reborn it later it cannot be the Pendulum one as you already pointed out), I think having Baronne often outweighs CCWS Dragon.
Currently, I feel that Speedroid performs reasonably well in both MD and the TCG due to the fact it can run a lot of non-engine (counting Fenrir as non-engine), with it being better in the TCG due to having better access to Fenrir. Also, the Kash cards are negate-bait themselves before you enter the Speedroid-lines. I consider 3 Unicorn and 1 Birth to be almost mandatory for Speedroid in MD nowadays as Unicorn is practically a Speedroid monster (its wind) with a free special summon whilst searching for extension in Birth.
Nevertheless, I am happy you went out of your way to explain certain interactions for 'pure' Speedroid, so in case people have questions about that, I can refer to you. Thank you!
@@cognitivegrub0 well, in the Synchro & Link event, that's been going on now, I played a few matches with my Sky Striker deck as mentioned above, which is really outdated (no linkage, and only 1 Kagari, as she was limited to 1 when I built the deck) and had 2 losses for the wins it got me.
With the pure speedroid deck however, I didn't lose a single match, so that's 1 more reason why I love that archetype.
@@Wortigon2000 Oh yeah, I've been playing it a ton in the event and it is definitely fun and relatively good. And of course, no one should be stopping you from having fun. it is a game overall!
Ty for the combo guide!
Anytime! Hope you've enjoyed it!
hi! any lines if dice is in hand? thanks!
Daiko Duke can special summon from the GY or from the hand, so you can always summon with the Duke. Also, if you have nothing better, you can normal summon it with RBS. It isn't ideal though.
Also, if you have Dice + Taketomborg, you can use the double Taketomborg-line as a blueprint. That is the best a Dice in hand can do I'm afraid.
@@cognitivegrub0 thank you!
@@SirThanksAlot9000 Anytime! Glad I could help!
the true Speedroid theme music starts at 12:36
Obviously had to include it, but doing it for the whole 20-ish video seemed a bit much 😅, so I stuck it at the end.
We need moree support like rda
Would love to see more legacy support instead of just making new OP decks, but we can only hope.