INDY AUTHOR learns about the redemption of NO MAN'S SKY - Internet Historian Engoodening No Mans Sky

Поділитися
Вставка
  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 317

  • @Duskets
    @Duskets Рік тому +548

    When Joe Danger was removed from iOS due to compatibility issues, a heartfelt message from a father made its way to Hello Games. In it, the father of an autistic child who found great success in using Joe Danger as a coping mechanism and allowed the two to bond, lamented that the incompatibility meant Joe Danger would no longer be able to help his son.
    When Sean read the message, he was so touched that he and his team worked to get Joe Danger back up on iOS with a suite of updates.
    *That’s* the kind of guy Sean Murray is.

    • @bastiwen
      @bastiwen Рік тому +34

      That is so sweet!
      Joe Danger is a very fun game too

    • @wesleypatterson2284
      @wesleypatterson2284 Рік тому +19

      Stop, I'm tearing up 🥲It's too early for this lol

    • @lorddanielthesecond73
      @lorddanielthesecond73 Рік тому +7

      Joe Danger will never die

    • @Nicko-NB
      @Nicko-NB Рік тому +10

      I was getting a bit emotional watching the video and this comment got me teary eyed. I'm so happy for Sean and the team. They're good people

  • @plumdowner1941
    @plumdowner1941 Рік тому +251

    The fact that Sean willingly funnelled all of the negativity directly to himself, sifted through all of it, and broke it down into data to help improve the game.
    We need more people like Sean.

    • @kellynine7438
      @kellynine7438 Рік тому +13

      I wish more developers realized that good-faith criticism of your game can be used to make the game better for everyone.

    • @Glenn_Quagmire
      @Glenn_Quagmire Рік тому +3

      Wouldn't it have been crazy if instead of lying he got a pr manager

    • @wolfwing1
      @wolfwing1 Рік тому +7

      @@Glenn_Quagmire ignoring wether he lied or not, they probably didn't have the budget.

    • @Glenn_Quagmire
      @Glenn_Quagmire Рік тому

      @@wolfwing1 why couldn't they ask Sony to do or for them then?

    • @HannaHsOverInvested
      @HannaHsOverInvested  Рік тому +21

      @@Glenn_Quagmire kind of seems like Sony didn't care

  • @xenicmark
    @xenicmark Рік тому +200

    Hey, props to you for actually going through the Fan Fiction part. I still feel second hand embarrassment whenever the story gets to that part.
    Now, please do more internet historian!☺

    • @becauseimbatman1391
      @becauseimbatman1391 Рік тому +20

      I usually feel second hand embarrassment very easily and strongly, causing me to skip some scenes of tv-shows at times, but the fan fiction part is hilarious to me

    • @fabriciovieira9199
      @fabriciovieira9199 Рік тому +5

      I always skip the ending... i cant

    • @xmaracx
      @xmaracx Рік тому +1

      soldiered through it like a champ! it was hilarious tho

    • @xenicmark
      @xenicmark Рік тому +1

      @@nullakjg767 Huh, what do you mean homophobic? I've heard this story several times but I've never once considered the writer to get a guy. I always thought it was a woman. Maybe I missed something.
      Personally didn't care about the orientation of the writer. It's more about the writing and the description of what's happening. It's just so, cringey. Especially when someone else is reading out loud.

    • @xmaracx
      @xmaracx Рік тому +3

      @@xenicmark comment got deleted lmao, prolly for the best since that level of stupidity was an eyesore, prolly the type of "fanfic" obssessed person who constantly thinks about that stuff

  • @rayclay3249
    @rayclay3249 Рік тому +124

    The one crazy thing to know is that the game is still getting updates TO THIS DAY. They've recently (around weeks ago or something) released a new update. Hello Games really wasn't content with releasing a few updates as goodwill and as an apology for the fans, they've literally went above and beyond. There are games that slowly regained back their fans' goodwill after a disastrous launch *cough* Cyberpunk 2077 *cough* but I don't think it will ever be the same as Hello Games literally supporting their games for barely any extra monetary gains.

    • @SeaRaven227
      @SeaRaven227 Рік тому +7

      Wouldn't say an extra $24mil is barely any extra monetary gains... but yeah, they do deserve it.

    • @rayclay3249
      @rayclay3249 Рік тому +10

      @@SeaRaven227 I kinda was expecting someone to mention that but what I was talking about was more in terms of DLCs or microtransactions. Basically any extra contents being sold for more profits like most games' idea of "post launch support". You don't pay for these massive updates, they released it for free which was why I said "barely any extra monetary gains". All you have to pay for is the game itself.

    • @paulatredies9242
      @paulatredies9242 Рік тому +5

      @@rayclay3249Exactly. And if you already own it, free. CRAZY. I feel like I owe them money.

    • @quntface1518
      @quntface1518 Рік тому +4

      Lesson: Companies should stop forcing their devs to rush out games early

    • @Tywele
      @Tywele Рік тому +3

      Final Fantasy XIV has an almost equally good redemption arc.

  • @J1ntu
    @J1ntu Рік тому +123

    This is always my favorite part of their story and why I love Internet Historian
    Edit: Oh god I forgot about Fallout 76. The complete opposite of No Man's Sky

    • @Glenn_Quagmire
      @Glenn_Quagmire Рік тому +3

      Nah fo76 is kinda like no man's sky, but it's more like Titanfall 2 where 99% of the devs are working on a different project and the tiny bit of people left are diligently working to create content and fix bugs. But Titanfall 2 has like 1 maybe 2 guys that cycle game modes out, while fo76 devs are a whole other team ( but still a small team )

    • @lego007guym8
      @lego007guym8 Рік тому

      Na, Fallout 76 made its come back. You're thinking of Anthem.

    • @J1ntu
      @J1ntu Рік тому +1

      No I definitely mean FO76 specifically Internet Historian's video. I never said anything about what they fixed now

  • @hubbabubba8083
    @hubbabubba8083 Рік тому +198

    Would love to see you react to more Internet Historian he’s a great storyteller and is very funny

    • @JustLiesNOR
      @JustLiesNOR Рік тому +13

      Yes, Their fallout 76 video is a must watch.

    • @regatta1990
      @regatta1990 Рік тому +12

      Cost of Concordia was one of his best for me , though obviously not a video game. Would still be cool to see her reaction

    • @XandiG
      @XandiG Рік тому +4

      I would love to see her react to Man in Hole. I feel like it’s his best-made documentary.

    • @jcon2060
      @jcon2060 Рік тому

      @@regatta1990 harry potter fanfic readalong.

  • @hermannlagrange803
    @hermannlagrange803 Рік тому +81

    Procedural means a magic fairy inside the computer randomly generates content, based on certain pre-established rules. Like in Minecraft, you have LARGE open spaces of grass, trees, mountains, caves etc. They're all randomly placed, but the game needs to know WHAT a tree looks like before putting it down. So the magic pixie tells it, then uses some complicated mathemagics to determine how many and where to put them.
    Easy.

    • @TheAngryHumster
      @TheAngryHumster Рік тому +16

      you forgot to add that this magic fairy also takes your data on planets/locations that were generated on your side and deliveres it to main server, so anyone who'll visit this place later will see the same location as you. (sorry for my english, its not good, i know)

    • @hermannlagrange803
      @hermannlagrange803 Рік тому +2

      @@TheAngryHumster Indeed! That's correct.

    • @marmichaud
      @marmichaud Рік тому +3

      @@TheAngryHumster and all this with having the smallest files saves in the genre. They are optimisation geek prodigy

    • @danilooliveira6580
      @danilooliveira6580 Рік тому +4

      @@TheAngryHumsterit doesn't, all magic fairies are working with the same ruleset, so they just make the same planets. that is why "procedural" is not "random", because it follow a "procedure". it does however send changes you made on the planet to the server, but not everything.

    • @grahamdixon1699
      @grahamdixon1699 Рік тому

      AI Terrain

  • @owenbeck9047
    @owenbeck9047 Рік тому +103

    The fan fiction came in like a freaking flash granade. No one deserves that.

    • @puntacana7550
      @puntacana7550 Рік тому +11

      Come on its fun 😂

    • @EnutronGaming
      @EnutronGaming Рік тому +6

      I think I know how the girl from The Ring kills people now 😂

    • @unlimited971
      @unlimited971 Рік тому +8

      Too much greatness for its time

  • @cromotocciano
    @cromotocciano Рік тому +35

    I had completly forgoten how this video ended. What a powerful finish

    • @Mithalraman
      @Mithalraman Рік тому +14

      The climax to the story was certainly memorable

    • @AndreyKrichevsky
      @AndreyKrichevsky Рік тому +12

      The video definitely came to a satisfying conclusion

    • @piotrmorag2597
      @piotrmorag2597 Рік тому

      Disgusting trash ngl. 😅And kinda cringe.

    • @benpoke
      @benpoke 8 місяців тому

      cumclusion@@AndreyKrichevsky

  • @FlyingFox86
    @FlyingFox86 Рік тому +2

    And the amazing thing is, they are still making those big updates to the game. Eight years after launch, for free.

  • @sinappanis
    @sinappanis Рік тому +1

    It's amazing what a passionate game dev can do when not pressured by a publisher.

  • @azidal3755
    @azidal3755 Рік тому +44

    Hannah, procedural generation is when instead of purposely crafting every inch of the 'physical' space in the game they have a series of rules using an algorithm to make vast unique worlds. It's the same as how when people play Minecraft they have unique worlds to explore.
    Ps. I'm so sorry about that 'fanfiction'. I completely forgot about it because I'm pretty sure I forgot it due to trauma. Here's to hoping we never have to hear something like that again. Definitely not my thing.

  • @gmstoryteller7393
    @gmstoryteller7393 Рік тому +2

    Murray is a good guy that made a mistake because he didnt know how to handle the pr.

  • @ravenward626
    @ravenward626 Рік тому +18

    LoL. Sweet summer child, your reaction to the end was adorable. It's refreshing to be reminded that some people haven't built up the emotional calluses to be desensitized.

    • @mormacil
      @mormacil Рік тому

      At least it wasn't about Sonic

  • @jeeperscreepers9023
    @jeeperscreepers9023 Рік тому +97

    Sean Murray (and the Hello Games team) is a champ.

    • @johntaylor7029
      @johntaylor7029 Рік тому +37

      He even thanked Internet Historian for the video, he just asked people to skip the last 10 minutes or so.

    • @HannaHsOverInvested
      @HannaHsOverInvested  Рік тому +18

      LOL whoops

  • @shadowfragment
    @shadowfragment Рік тому +7

    Your response to the fan fiction section was so hilarious. If it makes you feel any better, we all felt like that when we heard it too.

  • @tenou213
    @tenou213 Рік тому +1

    Being horrified by fanfiction is an internet classic.

  • @McCool117
    @McCool117 Рік тому +10

    Procedural generation is a technique used in games to create unique, randomly generated "items" though a relatively small collection of specific items or traits.
    In traditional games, if you wanted to make a forest, you'd have to make many different trees in order for the forest to not look extremely repetitive.
    In procedural generation, you make each separate part of the tree, such as the leaves, flowers, branches, and the trunk.
    Each separate part has it's own unique variations, such as having blue flowers, red flowers, yellow flowers, big flowers, small flowers, etc in the "flowers" category and repeating that process in each of the other different parts of the tree.
    The program then "generates" a unique tree from the library of individual parts to create one tree.
    For example a tree with a tall trunk and rough bark, large heart shaped leaves, small, round, white flowers and long, thick branches.
    So now you can create a forest with thousands of unique trees from a comparably small list of individual parts at the click of a button.
    There's a lot more to it, but that's the general idea.
    Pretty much everything is procedurally generated in No Mans Sky, from creatures, to people, planets, space ships, weapons and even the layout of the stars in the galaxy of No Man's Sky.
    It's pretty cool.

  • @bastiwen
    @bastiwen Рік тому +23

    And to this day, No Man's Sky is still getting big update regularly and it's become an amazing game!

    • @huricanethreeonesix
      @huricanethreeonesix Рік тому +1

      Do you play? It's very overwhelming and I could use some guidance if you could point me to a good place to find some. I'm about 2 hrs in.

    • @bastiwen
      @bastiwen Рік тому

      @@huricanethreeonesix It's been a while since I started so I don't even remember the start of the game lol, but there's plenty of new player guides on youtube. A channel by the name of Newftorious seems to have a beginner guide that's only from a month ago so that would probably be a good place to start. The subreddit probably has some ressources as well :)

    • @huricanethreeonesix
      @huricanethreeonesix Рік тому +1

      @@bastiwen Cheers buddy!!

    • @ElyonDominus
      @ElyonDominus Рік тому

      I do not get this take. There are more things to do, sure, but the same awful core loop remains. Is a coat of paint all it really takes to make people forget and forgive?

    • @bastiwen
      @bastiwen Рік тому

      @@ElyonDominus What core gameplay loop are you refering to?

  • @Chloeraven
    @Chloeraven Рік тому +1

    Procedural generation is like the game has an inner table filled with dozens upon dozens of different plants, animals, biomes, landscape features, etc that one can find on their planet that they drop down onto, and the game basically rolls dice to decide what goes onto the planet.

  • @RockR277
    @RockR277 Рік тому +8

    This story really brings a tear to my eye. And then he whips out the fan fiction and I just can't.

  • @zackrodriguez6653
    @zackrodriguez6653 Рік тому +2

    Glad you made it to the best part !

  • @Magni87
    @Magni87 Рік тому +2

    14:52 SHE KNOWS!!!!!

  • @NestorCustodio
    @NestorCustodio Рік тому +2

    The look of *complete and utter repulsion* on your face throughout that entire story at the end was the funniest thing ever. 😂
    P.S.: I do genuinely recommend playing The Last Campfire (the small game he said a splinter team within Hello Games went on to make); it is a genuinely enjoyable, short, and fairly easy puzzle adventure with a ton of heart and an inspiring story.

  • @MrVargtid
    @MrVargtid Рік тому +2

    Cuddos for sticking through the end. Not everyone is brave enough.

  • @oldmanmag9905
    @oldmanmag9905 Рік тому +7

    The reaction when you saw the couch in the fanfiction lmao priceless. Top Tier reaction as always.

  • @X_Lander
    @X_Lander Рік тому +10

    I have seen many reactions to the fan-fiction but I have NEVER seen someone get physically ill by it lmao

    • @nullakjg767
      @nullakjg767 Рік тому +1

      yeah thats some next level homophobia lol.

  • @thekeeper6570
    @thekeeper6570 Рік тому +2

    Procedural generation is when things like the terrain or a mission are randomly created (within parameters) rather than handcrafted by the designer.
    It allows for content to never run out though it can feel a little shallow.

  • @CheckersMcGavern
    @CheckersMcGavern Рік тому +4

    I'm still in awe of... well... *everyone* at Hello Games and what they managed to pull off. And I always use them as a perfect example of game development done right. 7 years and still going strong. It's incredibly inspiring, truly.

  • @CaptainAmercia
    @CaptainAmercia Рік тому +4

    8:21 The actual online released with the Next Update in 2018, before this other players were seen as floating orbs who you couldn't really interact with and had no effect on your world but with the Next update they added fully 3D crafted character models along with a third person camera so you could finally see your character. This update also released the same day as the Xbox release of No Man Sky bringing in a large new group of players to the game like myself.

    • @wolfwing1
      @wolfwing1 Рік тому

      yeah but I do appreciate the orbs :> you couldn't interact but least they were making progress hehe.

  • @Omar_Zamora
    @Omar_Zamora Рік тому +2

    Since the video was released 3 years ago the game has received a dozen updates, so you can imagine how much has been added and why people love Hello Games and No man's sky. Definitely the greatest comeback in videogame history

  • @antduude
    @antduude Рік тому +3

    And Hello Games is still releasing content for the game(a new patch and Expedition just went live two weeks ago)without charging a dime extra for it. I think at this point, if HG announced a paid expansion of some sort, people would gladly throw money at their screens just to say thank you. The good news is that every time they release a new update to the game, sales to new players continue to grow. It really is the best kind of redemption story.

  • @doomhare75
    @doomhare75 Рік тому +4

    when ask if sean murry knew about this Vid, he said. “yes i loved it. except the last 3 mins of it.

  • @HexJK
    @HexJK Рік тому +2

    Procedural generation basically means automatic creation (often called "random generation", though not entirely random). Developers usually use it for things that can't be reasonably created manually, like an entire planet for example (can't expect someone to manually create every square foot of a planet).

  • @dlpheonix
    @dlpheonix Рік тому +4

    Should totally watch historians sponsor adverts. He puts a ton of effort into them and they are hilarious.

  • @Itwasalwaysme_Noone
    @Itwasalwaysme_Noone Рік тому +4

    At last after all these days, you posted your whole reaction.
    Can't wait to watch this with you.
    (I'm going back to part 1 to start this adventure with you)

  • @wesleypatterson2284
    @wesleypatterson2284 Рік тому +4

    I'm sorry but your reaction to the fanfiction was everything I was hoping it would be and more X'D

  • @MrBlind-kr4vq
    @MrBlind-kr4vq Рік тому +7

    i loved the reaction on your face hannah with the erotica fanfiction lmaoo

  • @dario9276santos
    @dario9276santos Рік тому

    This video is a couple years old and a bit outdated, after 7 years since realease they are still working on the game and it honestly became one of the best games out there when it comes to pure content and stuff to do. It keeps you hooked for dozens of hours and just with the main missions and storyline you're looking at 60h of gameplay. Which easily turns into hundreds of them with the sheer amount of sidequests and optional content. Its awesome
    Thank you for the reaction, it was definitely one of the most entertaining to watch, specially for someone who isnt very into the gaming world, you still managed to follow the video really well and focus on the important bits.
    Good luck with your books!

  • @fobbles_
    @fobbles_ Рік тому +1

    I saw the sting of you cringing at the start and was like “oh why I don’t remember it ending poorly for Shawn- ohhhh… oh that’s right…”

  • @huhreally5771
    @huhreally5771 Рік тому

    procedural generation is, in games, essentially setting an algorithmic framework that allows the game to randomly generate areas, creatures, or other content within limits. This creates a hands-off approach but allows for a much larger amount of content to be produced by a much smaller time. Which is one of the biggest reasons No Man's Sky was so hyped-up at launch. Potentially boundless content.

  • @JonnyRUOK
    @JonnyRUOK Рік тому

    YASS I HAVE BEEN WAITING FOR THIS I am so glad I got to watch you react to the fan fic!!!

  • @NewkTheGeckgoat
    @NewkTheGeckgoat Рік тому

    You can see the exact point in the video when Hannah starts to feel bad for Sean lol. I had the same feeling. I lauded this game when it first released and now it’s one of the greats.

  • @johntaylor7029
    @johntaylor7029 Рік тому +6

    Hello Games put out a new update for No Man's Sky only a couple weeks ago.

  • @boatguy_
    @boatguy_ Рік тому

    This video is now 3 years old and they never stopped. There was another update a few weeks ago that added new story content.

  • @Kenosos
    @Kenosos Рік тому

    I don't know why it amuses me so much. I have a friend who reacts with physical pain to cringe and I always find the best stuff to show him, just like this ending.

  • @nagual1992
    @nagual1992 Рік тому +25

    BTW: Skipping the advertisement is a capital offense in Internet Historian reactions.
    It IS content to a lot of people.
    Also he prefers people to watch them. He’s even mocked a streamer who skips his adverts mid advert because the guy would never see it.

    • @HannaHsOverInvested
      @HannaHsOverInvested  Рік тому +5

      I mean... I watched it. I honestly thought people would skip it so I cut it. I've also gotten some interesting feedback about when I had a raid ad and didn't want more blowback from that. So I guess you can never please everyone.

    • @nagual1992
      @nagual1992 Рік тому +3

      @@HannaHsOverInvested
      To be fair, that is usually the case that people skip adverts. But IH is one of those creators where the advertisements are seen as part of the content because of how good they are.
      Think of them like superbowl ads.
      We all put on Adblock, then turn on the TV just to see the superbowl ads. Sone people aren’t even interested in the game.
      So this was a fair “mistake”.
      IH is the exception that proves the rule, so to speak.

    • @Danceofmasks
      @Danceofmasks Рік тому +1

      ​@@HannaHsOverInvested Raid ads are everywhere, and in youtube videos they're usually just a generic ad read. Bottom tier of sponsored content.
      Except for when it isn't.
      For instant, Pint's raid ad was so good it's better than most videos in their entirety.
      The reason for such disparity is that raid hires as many PR firms as they can, and most of them are numbers driven - "it has to be in the first minute of the video, it has to contain these bullet points, etc."
      While ads being front loaded gets the best turnovers (mainly because people click away from youtube videos in general), it's the ones that get put in the middle or the end that tend to be good content.

  • @Ulmaramlu
    @Ulmaramlu Рік тому

    "That escalated quickly. I mean it really got out of hand."

  • @karl-70
    @karl-70 Рік тому

    I discovered you via this reaction. This video is now several years old but no man's sky continues to go from strength to strength. To date their have now been 25 updates, the latest being approx 2 weeks ago. It's now on the switch (which is nothing short of miraculous by the way) as well as psvr2 and ps5 and Xbox and Pc and there is genuinely 18 quintillion whole planets to explore (needless to say more , way way more than anyone could actually explore in their entire lifetime.)
    . I've peeked at you playing some other games and this could be a great fit for you. It's not too heavy on the enemies trying to kill you aspect but the exploration, things to do, build and craft and missions and story line and trading and ..ooo my gosh there's so much to do! But you do what you want when you want, it's actually a pretty chill game.things it Can be mildly confusing in the first couple of hours as it slowly teaches you how to play but it will get it's teeth into you as you slowly discover more about yourself and the universe you are in . In short I would love to watch you discover this game . Sorry for the long post, thanks for reading.

  • @BoingBoingBang
    @BoingBoingBang Рік тому +2

    18:34 Does Hannah watch CRITICAL ROLE?!

  • @Aughtel
    @Aughtel Рік тому

    Started the game a few days ago and I've barely slept since.
    Now thats how to do a comeback.
    Bethesda, take notes.

  • @GsusCrust
    @GsusCrust Рік тому

    Your reaction to the fan fic was the reaction most reviewers had of the no man sky release

  • @El_Rey_247
    @El_Rey_247 Рік тому

    On procedural generation: There are essentially 2 ways to design a game world, or really any piece of art. The first is for it to be completely handcrafted, every detail painstakingly made by some individual or team. The second is to create a system of building blocks with certain rules as to how they should fit together. An extremely reductive but maybe useful analogy would be the difference between writing an entire story where every detail is known prior to publication and edited or placed intentionally vs. writing a template for Mad Libs, where the details are filled in by users or by a computer.
    There are different levels of procedural generation. In games such as Noita or Minecraft, where individual pixels or voxels (3D pixels) are simulated with physical properties, then the process of procedural generation is a bit like putting LEGO bricks together, restricted by some broad guidelines. Other games, such as Starfield, may have human creators make modules such as hallways, bedrooms, cafeterias, etc., and then an algorithm arranges those modules again based on certain rules. This module-like approach reminds me of playing board games like Betrayal at House on the Hill, where the rooms of the house are all premade, and players have fairly broad rules as to where they can go.
    Usually, the more granular the procedural generation, the less guided the player experience is. In either case, central and story-important locations are usually entirely handcrafted and placed into the world, and then procedural generation is used to fill in the gaps. Or else, those central and story-important locations may be larger modules, and then smaller modules are used to fill in the gaps.
    For example, supposed that you had to make a 3D space that represented the area from New York City to Los Angeles. That's a huge area, and it'd be crazy for anyone to create a 1:1 representation of the real world. Instead, creators might handcraft all of their representation of major cities such as New York and LA, and then use rules for procedural generation to fill in the space in between. The fact that there must only be one Statue of Liberty, for example, shows how certain important landmarks may be handcrafted and placed individually, whereas suburban_house_05 can be copy-pasted hundreds of times across the map, even placed by computer, and people probably wouldn't complain too much.

  • @caravaneerkhed
    @caravaneerkhed Рік тому

    Thought for sure you were gonna cut at the fanfic lol but credit to you for sitting through that xD

  • @7kortos7
    @7kortos7 Рік тому

    yay finally the fun part of the video. I love a good comeback story.

  • @Trendkilla
    @Trendkilla Рік тому +2

    After launch there was a lot of voices in the community who asked Hello games to spend some of their earnings on a PR guy/girl. As far as I'm aware they haven't hired one yet. Sean is brilliant at making games that is what he should do..

  • @johnnycripplestar5167
    @johnnycripplestar5167 Рік тому

    Procedural generation is what allows games to be so huge.
    In computer science and game development, it's quite obvious it's impossible to fit so much content and data like 13 bazillion planets and etc and models and even make that stuff in the first place.
    Procedural generation basically has given assets and possible traits for in-game beings, maps, buildings, etc. And when you explore an area or whatever, the program generates new things, randomly for you. It procedurally generates new stuff as you go further into the game, while it also compresses downscales or deletes and saves for the next time you come back to the previous things generated.
    And that stuff can also be forever imbedded into the game if it's a full MMO type. There's a game I forgot it's name, but basically it has probably the closest scale to the milky way, by the amount of stuff it's meant to generate. And even with all the people that played it, it's obviously not been fully explored. Whenever a player discovers a new planet in that game, that data is saved and compressed forever, so that the next player that discovers it, won't actually be discovering anything new, it's a thing that's been already discovered by someone else and saved onto a server system. Of course you can imagine how much compression and servers you need for such a realistic game. Although I think combining multiple methods of how games load saves money and server usage.
    In games, what you don't see, doesn't exist... well to an extent, because if everything constantly generates 100% RANDOMLY. You get Cyberpunk NPC's. In Cyberpunk 2077, there was a big issue with NPC's loading different models when they have to be loaded for the player when he's looking at them. You could look at some old dude, turn around, turn back at him, next thing you know it's not an old man anymore but some hot chick.

  • @Mrgokujr2012
    @Mrgokujr2012 Рік тому

    At the end, she was like Mabel in that one episode of Gravity Falls. "Goodbye, childhood."

  • @thomash341
    @thomash341 Рік тому

    Watching the expectation and excitement turn to abject horror is always my favorite part of people reacting to the fan fiction segment. 😂

  • @Zarniwooper
    @Zarniwooper Рік тому

    This video is a rollercoaster of emotions

  • @Drocksas
    @Drocksas Рік тому

    It's only mentioned once, but I would like to point out how big Hello Games adding VR support to No Man's Sky was ij terms of community rapport. He showed a screenshot where games like Fallout and Skyrim were basically just re-released as VR games at full price alongside the normal controller/mouse-and-keyboard version. Getting for free what other companies resell like it's a whole new game is huge.

  • @hachmanno
    @hachmanno Рік тому

    every reactor is truly tested by wether they click away at the end or not

  • @huricanethreeonesix
    @huricanethreeonesix Рік тому

    This is the definitive redemption ark in gaming.

  • @dragonlord3402
    @dragonlord3402 Рік тому

    Trust me. That last bit of the video just never gets old from being the wild shit I've ever watched and listened to. 🤣🤣🤣

  • @arthurpendragon8192
    @arthurpendragon8192 Рік тому +1

    part 3! the conclusion to the trilogy, it's here!!!!!! :D

  • @out6of6my6mind
    @out6of6my6mind Рік тому +1

    You should really do Internet Historian's documentary on Fallout 76. I believe that's his only other video game centered documentary but, really all his docs are fantastic. "Hole" is a work of art and his videos on the Costa Concordia, Balloon Boy and Fyre Festival are also great.

  • @Wickerrman
    @Wickerrman Рік тому

    It's a brilliant video that truly shows the fantastic redemption of the team at Hello Games, and also shows Sony to be the real villain by forcing the release schedule on them rather than letting them delay a proper amount of time.
    P.S. Wow that last bit was both shocking and hilarious xD

  • @poskeegget8043
    @poskeegget8043 Рік тому

    This video, as good as it is, have one of the most harrowing endings in youtube history .

  • @andropea
    @andropea Рік тому +1

    procedural generation is when content, mostly landscape, level geometry and so on, (the world) is not created individually and purpose build by an artist, but rather algorithmically or "procedurally" on demand or up front with in certain parameters but generally with a heavy random aspect. the automated part might only pull from a set of pre created components of variable granularity (tree meshes, color variations of texturen, creatures, or even whole predefined building complexes, randomly placed in a procedural generated landscape around them etc) but there is, at least in theory, the possibility to create anything from scratch given the right instruction set and method of randomization.

  • @byronclark7652
    @byronclark7652 Рік тому

    Hannah came for the Engoodening, she stayed for the fanfic.

  • @noir7774
    @noir7774 Рік тому

    I just looked there is around 22 BIG updates since the internet Historian video was released we are at Echoes v4.44 and the last update he mentioned was Synthesis which was v2.2 at release.

  • @advmx3
    @advmx3 Рік тому

    I think this game had at least 7 more updates since this video. No Man's SKy has like one big update every three months now, and still free for everyone to play.
    Also by the day this video was published, Sean on twitter asked people to watch it.
    He also demanded EVERYONE not to watch the last 5 minutes.
    So obviously, everyone watched the Fanfiction first.

  • @pikmints
    @pikmints Рік тому

    I wonder how she'd react to one of Summoning Salt's videos. She's already seen a couple speedruns, but to look more into the culture around them and how they evolve may interest her.

  • @NRDLRD
    @NRDLRD Рік тому

    The fanfic should be a masterpiece of literature studied in every country

  • @veteranhoffman6776
    @veteranhoffman6776 Рік тому

    I’m not a member, so don’t expect a reply. That being said, I got No Man’s Sky when it came out on Xbox, despite all the negative crud I saw on the internet. Yes it was buggy, yes there were problems, but I still actually enjoyed playing. Then I lost home WiFi due to budget restrictions and reduced income, and wasn’t able to play online or update my console & games. A few years later (2023) I found there was a free WiFi signal my Xbox could connect to, so got my Xbox updated, then seen updates for No Man’s Sky and got that done. Then I started playing No Man’s Sky again…… I was absolutely blown away, so much more stuff, and FOR FREE!
    I’m a 58 year old Cold War Era Army Veteran who loves video games, mostly Military style First person shooters or “blow crud up and kill people” games, but No Man’s Sky has become my favorite game to play.

  • @michaelcustor412
    @michaelcustor412 Рік тому

    The freak out at the end was worth having to listen to that fan fic again

  • @tyjames3339
    @tyjames3339 Рік тому

    just so youre aware, Internet Historian only mentioned eight of the MAJOR updates, there's loads of small ones that fix bugs and glitches... but since this video, they've added NINETEEN MORE major updates and every single one of them was free for everyone that owned the game, you didn't have to pay for them separately like most modern games. And for perspective, every one of these updates adds loads of stuff to the game. the most recent one was about a month ago, and adds an entire new species and a whole language for you to learn, an entire new storyline centered around them, and completely overhauled fleet battles, and it doesn't seem like they're going to be stopping anytime soon

  • @diablo4624
    @diablo4624 Рік тому

    Never skip his ads in the future, they're hilarious

  • @happyjohn354
    @happyjohn354 Рік тому +1

    There has probably been like 10 more big updates since this the Internet Historian video was posted.

  • @Cnith
    @Cnith Рік тому

    Procedural generation, as I understand it, is that you make the game generate content like levels, what enemies to put there, items etc. by itself, by drawing from a set of rules the devs give it.
    Sort of like playing with legos, where you can put things together in fairly unique ways from a set of predetermined blocks.

  • @rexthetrashman356
    @rexthetrashman356 Рік тому +1

    I would highly recommended also watching a video called "This character has made people religious" by Leon talks a lot, it is a deep dive on one of the best written characters in video game history

  • @markwhite7345
    @markwhite7345 Рік тому +5

    I love your vids Hannah ❤

  • @MichaelMiller-bs3tz
    @MichaelMiller-bs3tz Рік тому

    I still play No Man's Sky. Sean is still releasing free updates to the game, expeditions in game when you complete them you unlock cool stuff in the game.

  • @stevethedude.4586
    @stevethedude.4586 Рік тому

    I can't help but notice you recognize that couch.

  • @daimster0130
    @daimster0130 Рік тому

    Good video Great reaction❤ ending part was fun af lmao.

  • @marmichaud
    @marmichaud Рік тому

    And well, since they were less than 20, and they put foundation live in less than 100 days(remmeber the validation process to release a patch take 2 to 4 weeks); means that the this content was surely cutted for the release date.

  • @mrg0th1er83
    @mrg0th1er83 Рік тому

    This is a cool story.
    There are some cool video game industry stories like that.
    Passionate nerds who failed and came back.
    There are some horrible corporate nightmares too.
    It is the biggest entertainment industry after all.

  • @oliefb
    @oliefb Рік тому

    This girl is traumatized with that ending

  • @B1RDSEYE
    @B1RDSEYE Рік тому +1

    Haha! I’ve watched the original video several times, and seem a bunch of reactions to it as well, and just by seeing the opening to your video, I know exactly which part of his video you’re reacting to at that moment! 😂
    Also, I remember hearing somewhere, that when this video came out, Sean Murray actually shared it on twitter, and said something like, “this video is amazing! Just don’t watch the last five minutes.” 😂

  • @neilbrideau8520
    @neilbrideau8520 Рік тому

    Thanks Hannah!

  • @JeremyLevi
    @JeremyLevi Рік тому

    I think I would have cut out the fanfic bit at the end but I respect your decision of "If I had to see it so do all ya'll". 😂

  • @KURSEDSOULS666
    @KURSEDSOULS666 Рік тому

    So this is a success story in the end and a definite warning to other game makers not to do but also how to improve your game post launch

  • @nagual1992
    @nagual1992 Рік тому +3

    Time to learn about Bots and Gold Farming.
    “RuneScape players are hunting down Venezuelans”
    And
    “ChatGPT is about to destroy RuneScape”
    I know I suggested these before, but they were at the bottom of a TLDR, so nobody probably saw them.

  • @mjKlaim
    @mjKlaim Рік тому

    Hey gamedev here. Procedural generation litterally means generation through "rules". The core idea is basically that you *encode* inside the game the rules that a human designer would have followed for themselves to make a level, an object, a character, etc.. So it's basically like deciding that instead of a human making the game's content, you put the way a human would have thought how to make the content of the game in the game and you let the game generate that content.
    Procedural generation is useful when you dont have tons of people making content, but tricky because it involves setting rules that can easilly have weird of negative consequences, so it takes time to get right.
    No Man's Sky gets excellence in tech awards because almost everything you see in the game have been procedurally generated. This allows for example the number of star systems, they are not on your disk, they are generated "on the fly" when you get where you go. They use one of the techniques so that everybody sees the same thing at the same place so if you go to a planet and someone else go to that planet they'll see globally the same thing. However, the people in the game dev company did not select and put the thgins there.
    Hopefully this will clarify things.

  • @wds204
    @wds204 Рік тому

    That was hilarious during the fan fic part lol
    Plss react to more internet historian its awesome

  • @Cryo_Cake
    @Cryo_Cake Рік тому +1

    You should totally watch more from this guy

  • @TheMysterieRPGguy
    @TheMysterieRPGguy Рік тому

    What's even better is they are still updating the game they brought out a big new update in the end of Augusts and another update about a week ago.

  • @inhumanmusic1411
    @inhumanmusic1411 Рік тому

    Procedural generation is when a game by using algorithms creates content for itself. In NMS, that means that the planets (amongst other things) are all different from one another. Think of the current Text to Art craze that is going on right now like Midjourney, Dalle-2 or Stable Diffusion. You input a prompt of what you want to see and the algorithm creates a image for you. If you make a second image with the same prompt, it will make a second image that is not the same as the first image.

  • @SergioLeRoux
    @SergioLeRoux Рік тому

    Procedural generation is generally speaking, you make an equation that can create stuff for you.
    One of the smaller examples are: you want to make a 3D model of a tree. Instead of making it by hand, you make a program, feed it a number, and depending on the number, it decides the height, number of branches, leaves, color, etc. So you can make millions of different trees, instead of making 2 or 3 trees using a 3D program. The same number will always spit out the same tree.
    But why stop there? You can make another equation/program that makes a forest. You give it a number, and it decides the size of the forest, different densities in different areas, etc. PLUS it will call the Tree equation one thousand times, and assign a number to each tree, so you will have every tree different. So now you can make millions of forests, each unique. Also, the same number will always spit out the same forest, and every tree with each shape will be in the same spot.
    What if: you want to make a planet? Now you make another equation. CreatePlanet(n) where each number will spit out a different planet. And depending on the number will decide if it should place a Forest in a certain location (and it will give it a number, that will never change, because it also computed it from the starting Planet number). So a planet might have 500 different forests. But also 500 different deserts (a different equation), 500 different mountains, etc.
    And you can go on and on. Make a SolarSystem(n). Each number will spit out a different combination of planets, each with their own arbitrary number.
    So, great, you can create an universe. But the best part? You don't need to SAVE anything to your hard disk! You just need to call Universe(71546) and it will create the same universe each time. Since you aren't also loading the entire universe to memory, you only need to know that Planet(54413) is at your current coordinates, then it will compute that you're probably standing in Forest(112233), and then it will draw only the trees that are within visible range. So the computer is doing the bare minimum amount of computations to draw the forest you're looking at in any given moment.

  • @zifnab
    @zifnab Рік тому +2

    The work they put into the game is absolutely astounding and I was one of those that scoffed a lot toward Sean and his interviews at the beginning, and when the real story came out about the whole situation it was *wild*
    Also, should watch the Final Fantasy XIV redemption arc after this :D