Super Mario Bros. 3 - Extended 1up Sound

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1,5 тис.

  • @Qbe_Root
    @Qbe_Root 5 років тому +5020

    The explanation was supposed to be 10 seconds long but the corruption gave it the length parameter of a RGME video

    • @multistuff9831
      @multistuff9831 5 років тому +53

      Or gamexplain when a new trailer from nintendo gets released

    • @levithe2nd
      @levithe2nd 5 років тому +38

      14:32

    • @dnddude9652
      @dnddude9652 5 років тому +15

      Why has this not been given a heart?

    • @paulstelian97
      @paulstelian97 5 років тому +9

      OMG NOW I GET IT, if I didn't already subscribe due to another series I would have for this.

    • @MD-vs9ff
      @MD-vs9ff 4 роки тому +5

      That's integer underflow for you.

  • @abyssalboy8811
    @abyssalboy8811 3 роки тому +340

    I love how a one (1) bit error created a jazzy microtonal lick which fits just enough to be mistaken as a genuine extension of the 1up chime.

    • @rhebucks_zh
      @rhebucks_zh 7 місяців тому +4

      lmao

    • @Mizu2023
      @Mizu2023 7 місяців тому +17

      It's jazz, where wrong notes are good for some reason

    • @HmmmmmLemmeThinkNo
      @HmmmmmLemmeThinkNo 6 місяців тому +2

      Wait, so if a computer created it, does that make it public domain?

    • @durdleduc8520
      @durdleduc8520 6 місяців тому +8

      @@HmmmmmLemmeThinkNo technically the programmers created it, just not on purpose.

  • @Codricmon
    @Codricmon 5 років тому +988

    "So, I wrote a fix for that sound bug we found."
    "Cool. Wanna test if it works, just to be sure?"
    "... Nah."

    • @builderbosc
      @builderbosc 3 роки тому +97

      Pal version making:
      “Bug fix didn’t work! Should we fix it?”
      “..No.”

    • @michaelbowers3042
      @michaelbowers3042 3 роки тому +7

      yeah i think ill just leave this potential bug fixing code here unused.

    • @kitty.x3
      @kitty.x3 2 роки тому +8

      Henry stickmin reference hehe

    • @2DCheese
      @2DCheese 9 місяців тому +10

      @@kitty.x3"I think we should just throw it in the cart... Just to be safe?"
      "N a h ."

    • @Miketheike123
      @Miketheike123 6 місяців тому +1

      @@michaelbowers3042no make it a feature

  • @ZweiSpeedruns
    @ZweiSpeedruns 5 років тому +2934

    It ends up sounding surprisingly nice for a "corrupted" sound effect. I could see a QA tester running into this and thinking it's an easter egg

    • @renakunisaki
      @renakunisaki 5 років тому +387

      It was long believed to be an Easter egg or secret until someone figured out it was a bug.

    • @SlickBlackCadillac
      @SlickBlackCadillac 5 років тому +102

      For some reason this comment got me thinking...it's only a matter of time before AI can listen to all recorded music and weigh it's analysis against Billboard chart positions in order to write and produce the perfect popsong

    • @pretzelbomb6105
      @pretzelbomb6105 5 років тому +160

      SlickBlackCadillac And then that song will either be terrible or almost identical to another popular song.

    • @nedwork
      @nedwork 5 років тому +40

      Has absolutely NO ONE EVEN REMEMBERED THAT This corrupted sound is His INTRO!? Btw that is some nice tunes RGME.

    • @spudsbuchlaw
      @spudsbuchlaw 5 років тому +41

      @@SlickBlackCadillac That is what the Pop industry would want until they release it and can no longer top it and their empire crumbles. So maybe it becomes their super secret ultra weapon
      Maybe there's a pop music cold war between labels and their AI generated "best pop song ever" nukes

  • @EmeraldChickn
    @EmeraldChickn 5 років тому +2543

    These graphics, explaination, animations and sound are absolutely outstanding. Keep this up mate

    • @The_NSeven
      @The_NSeven 5 років тому +9

      Kurtzgesagt level

    • @deoxal7947
      @deoxal7947 5 років тому +2

      @@The_NSeven But technical.
      Also, any idea where I can download these sounds?

    • @The_NSeven
      @The_NSeven 5 років тому +1

      @@deoxal7947 No, only the sprites lol

    • @deoxal7947
      @deoxal7947 5 років тому

      @@The_NSeven Not sure what you mean by that.

    • @The_NSeven
      @The_NSeven 5 років тому

      @@deoxal7947 I don't know where you download the sounds, only the sprites (from SMB3)

  • @lilemerald1700
    @lilemerald1700 5 років тому +1428

    15 minutes long, no ads. I respect that.

    • @clubbasher32
      @clubbasher32 5 років тому +96

      lil emerald The videos that deserve the ads the most never put them in :/

    • @lilemerald1700
      @lilemerald1700 5 років тому +44

      @@clubbasher32 honestly thats true

    • @mikeax24
      @mikeax24 5 років тому +46

      Honestly this whole video is an ad for Super Mario Bros 3 and that's perfectly ok

    • @megabyte1107
      @megabyte1107 5 років тому +14

      @@mikeax24 true but it's mostly taking about the noice programing

    • @RyanFaeScotland
      @RyanFaeScotland 5 років тому +11

      I got 2 ads right at the start?

  • @earfolds
    @earfolds 5 років тому +5054

    "The reason this happens can be explained in less than 10 seconds..."
    > video is 15 minutes long
    This is going to be really good...

    • @dimentiorules
      @dimentiorules 5 років тому +43

      I was thinking the same thing!

    • @jarrod752
      @jarrod752 5 років тому +137

      It's because of the sound byte corruption silly! It pulls in the length from the wrong video.

    • @Aviertje
      @Aviertje 5 років тому +82

      It can be explained in less than 10 seconds, but cannot be understood in less than 10 minutes...

    • @JorgePerez-de5ne
      @JorgePerez-de5ne 5 років тому +24

      And could be fixed even faster than it is explained.
      You could fix this by using the least significant bit to denote a byte code

    • @nedwork
      @nedwork 5 років тому +10

      All you fools don’t realize that it does have an explanation *in less than 10 seconds* at the end of the video.

  • @nsnick199
    @nsnick199 5 років тому +583

    So, one second explanation: Someone typed a "Y" instead of an "A"?
    Nice. Makes me feel better.

    • @mariannmariann2052
      @mariannmariann2052 5 років тому +100

      Someone was just ONE bit off from typing the correct instruction code.

    • @kirstyjeneson2381
      @kirstyjeneson2381 5 років тому +26

      And the y and a is so far away from keyboard

    • @toooplive
      @toooplive 5 років тому +78

      NES folks never *typed* in Assembly Language .. they *wrote* the ASM instructions on paper, converted it *manually* into machine code, *which* is what gets written on to the ROM
      Its not a typo, its a human error similar to how one gets a BODMAS/PEMDAS calculation wrong just because of incorrect signs.

    • @cst1229
      @cst1229 5 років тому +31

      In QWERTZ they are right next to eachother.

    • @usernametaken017
      @usernametaken017 4 роки тому +3

      Mykes*

  • @ahbeef
    @ahbeef 5 років тому +440

    knowing where the little intro jingle comes from makes it way cooler

    • @MattRose30000
      @MattRose30000 5 років тому +6

      mind=blown

    • @moseni
      @moseni 5 років тому +2

      my name jeff

    • @electron2601
      @electron2601 5 років тому

      Hi Jeff, how are you? How's the weather where your at? What's your hobbies and interests?

    • @moseni
      @moseni 5 років тому

      oi james yeah theres a lot of things happening rn

    • @Pacmau01
      @Pacmau01 5 років тому

      Where?

  • @TheSlimyDog
    @TheSlimyDog 5 років тому +1119

    That 10 second explanation might as well have been "There's a bug in the code" haha

    • @renakunisaki
      @renakunisaki 5 років тому +114

      "The 1up sound can conflict with other sounds if it's timed just right, because it's programmed weird and is bugged."

    • @AConquerorsVendetta
      @AConquerorsVendetta 5 років тому +18

      Rena Kunisaki yours wins, and is close to 10 actual seconds

    • @RonWolfHowl
      @RonWolfHowl 4 роки тому +22

      Is it really an explanation if it just tells people what they already figure?

    • @stephkinzfitchy
      @stephkinzfitchy 4 роки тому +6

      @@RonWolfHowl yes, if its correct

    • @ronanvillena7516
      @ronanvillena7516 4 роки тому +1

      Ghnvnkjg

  • @lior_haddad
    @lior_haddad 5 років тому +313

    I can't believe that the glitch is 1 bit away from being fixed, I don't even know what to say

    • @HandsomeLongshanks
      @HandsomeLongshanks 5 років тому +64

      This is probably how most bugs are and no one notices because after 100's of hours of staring at code, it just blends together and you lose the logic.

    • @JorgetePanete
      @JorgetePanete 5 років тому +12

      @@HandsomeLongshanks 100s*

    • @HandsomeLongshanks
      @HandsomeLongshanks 5 років тому +22

      @@JorgetePanete oh wait, since I'm bored, here's this. en.m.wiktionary.org/wiki/100%27s
      I'm not wrong.

    • @sune9578
      @sune9578 5 років тому +32

      Considering these games were written only in Assembly at the time, I can believe it. Assembly is easy to get lost in, no matter how many comments are written.

    • @kargaroc386
      @kargaroc386 3 роки тому

      @@JorgetePanete indeed I read this as "[...] because after one-hundreds of hours of staring [...]"

  • @DanielCharry1025
    @DanielCharry1025 5 років тому +1083

    11:30 You took the time to write the sheet music for the effects. That's freaking insane attention to detail.

    • @JorWat25
      @JorWat25 5 років тому +226

      With the very rarely seen half flat as well. Someone knows their musical notation...

    • @ThePharphis
      @ThePharphis 5 років тому +83

      TIL there's a "half-flat"

    • @JorWat25
      @JorWat25 5 років тому +56

      Indeed. Though not in a usual 12-tone scale: en.wikipedia.org/wiki/Quarter_tone

    • @isaacdavis1363
      @isaacdavis1363 5 років тому +23

      really? Isn't it as easy as simply putting some notes into a midi editor?

    • @DuckyQuackington
      @DuckyQuackington 5 років тому +19

      @Cory Trevorson woah there pardner

  • @warmCabin
    @warmCabin 5 років тому +1004

    It's a one-byte patch to fix this. That's wild.

    • @LilithNephilim666
      @LilithNephilim666 5 років тому +328

      one bit actually
      STA is 8D (10001101) and STY is 8C (10001100)

    • @staudinga
      @staudinga 5 років тому +218

      Where are random cosmic ray bit flips when you need them?

    • @jacio9
      @jacio9 5 років тому +156

      They're all going towards speedrunner's copies of SM64 to give $1000 upwarp bounties...

    • @tifawockhardt
      @tifawockhardt 5 років тому +1

      Staudinka im cosmic pink is that ok

    • @tifawockhardt
      @tifawockhardt 5 років тому +3

      Staudinka or do i need to be cosmic ray bit flips

  • @otter-pro
    @otter-pro 5 років тому +608

    As a programmer, this is just an amazing analysis, based only on reverse engineering of assembly code. I'm not easily impressed but this is truly impressive.

    • @monolyth421
      @monolyth421 5 років тому +9

      It's not reverse engineering, the assembly code is already the straight engineering

    • @leohuangchunwang
      @leohuangchunwang 5 років тому +67

      @@monolyth421 It is still reverse engineering.
      Firstly, the assembly code came from taking a cartridge, dumping its contents, analyzing the binary to find the data that forms the code, then disassembling the code data to get assembly code.
      Then there's the most important part of reverse engineering: understanding what the code actually does, then turning it into an idea.
      Just because something is relatively easily transformed into the form it was created in, doesn't make the action of finding out what it does anything other than reverse engineering.
      It's not like the assembly code was all they used to create the game anyway. They certainly have tools to help them work, and they probably left comments that would never make it into the product, which we will likely never see.

    • @danpowell806
      @danpowell806 5 років тому +5

      @@leohuangchunwang Converting the contents of the ROM to assembly code is the same process as reading them, and only as complex as converting them to hexadecimal.

    • @error.418
      @error.418 5 років тому +26

      @@danpowell806 Yep, and is still reverse engineering.

    • @somescrub885
      @somescrub885 5 років тому +39

      "That's not making a sandwich! All you're doing is putting ingredients between two slices of bread!"

  • @Kosmicd12
    @Kosmicd12 5 років тому +22

    A similar assembly typo makes it possible to transform enemies into koopas in smb1

    • @EquaTechnologies
      @EquaTechnologies 7 місяців тому +1

      KOSMIC 🤠🤠🤠

    • @KitsuneGB-hc9zb
      @KitsuneGB-hc9zb 6 місяців тому +2

      Ok I know I’m four years late but do you have a video on it? Or know of a good video that explains it?

  • @Saetta06
    @Saetta06 5 років тому +42

    If you slow down at 0.25 at 11:36, you can hear how the power up sound is a fast tune and it's pretty similar to the full 1up. A longer 1up exist too in smb1, but basically the full theme this time is the slow down high pitch of the power up sound.

    • @jacobsousou8857
      @jacobsousou8857 8 місяців тому +2

      If you slow it down it sounds like the level complete sound

  • @RetroGamer2153
    @RetroGamer2153 5 років тому +262

    The "unused" sound effect is from a Koopa-ling's wand!

    • @GygasDistruttore
      @GygasDistruttore 5 років тому +24

      Koppalings wands confirmed to have been an hoax all along, and thus not trurly existing???

    • @nthgth
      @nthgth 5 років тому +26

      It's also leftover from smb2

    • @gameman250
      @gameman250 5 років тому +25

      I think this sound effect was also used in Legend of Zelda, for the Wizzrobe's attack.

    • @RGMechEx
      @RGMechEx  5 років тому +117

      Close, but not quite. The Koopalings' wand sounds just the same as the poof sound. Some others have suggested the sound when Mario loses his powerup suits, but that sound is just the poof sound in the English release, or the Kuribo's shoe sound in the Japanese release.

    • @MahNamJeff
      @MahNamJeff 5 років тому +36

      It was used in mario maker as the magikoopa wand sound effect

  • @skirdus367
    @skirdus367 5 років тому +745

    "So we end up with a value of hex F Zero-"
    *"SHOW ME YA MOVES"*

    • @justdexMUSIC
      @justdexMUSIC 5 років тому +11

      Underrated comment

    • @goompo
      @goompo 5 років тому +23

      Falcown *PAWNCH*

    • @volksdude1970
      @volksdude1970 5 років тому +21

      @@goompo Close, but you gotta draaaag it out. Like this:
      Faaallcoowwwn POWUNCH!

    • @goompo
      @goompo 5 років тому +9

      @@volksdude1970 man, I *knew* I was doing something wrong! I gotta work on my POWUNCH technique.

    • @jjs32stepstoenlightenment37
      @jjs32stepstoenlightenment37 5 років тому +2

      Cory Trevorson he he

  • @diacosiapentacontahex
    @diacosiapentacontahex Рік тому +8

    It's actually kind of insane how nicely the accidental glitch notes mix into the actual 1UP sound.

  • @JediJess1
    @JediJess1 5 років тому +87

    Kinda makes me think of the 1000 coin glitch in Super Mario 64 JPN. They thought of the problem and tried to fix it, but they wrote to the life counter instead of the coin counter. oops

    • @meta04
      @meta04 4 роки тому +14

      yeah
      so if you collect the 4 coins in the castle foyer over and over again, you can get to 999, and then any more will:
      - J version: set your life counter to -25 (=999-1024) every frame until you enter a level; losing a life with negative lives doesn't cause a Game Over, so you can go all the way to -128, and then the next death rolls over to +127, at which point the 100-life cap applies
      - other versions: sometimes the coin sound doesn't play

  • @stepheningersoll8088
    @stepheningersoll8088 5 років тому +366

    What causes the extended one up sound?
    Well first, we have to talk about parallel universes...

    • @AshtonSnapp
      @AshtonSnapp 5 років тому +2

      I feel like theres a meme im missing here.

    • @_nahuel320
      @_nahuel320 5 років тому +8

      @@AshtonSnapp pannenkoek2012

    • @mechanismeight9565
      @mechanismeight9565 5 років тому +14

      queue up the File Select music.

    • @daffers2345
      @daffers2345 5 років тому +2

      I don't know a lot about programming, so some stuff didn't make sense to me either ... I still think it's explained really well for a clueless person like me :)

    • @rubenimun
      @rubenimun 5 років тому +6

      Storing up glitched 1-Up sounds for 10 hours

  • @InsaneFirebat
    @InsaneFirebat 5 років тому +296

    The 10s version would have made a good April Fools joke. Great video, as always!

  • @davidmcgill1000
    @davidmcgill1000 5 років тому +486

    So the bug exists because some dev late in development decided to throw out a well planned system for a hack.

    • @SteveNeubauer
      @SteveNeubauer 5 років тому +122

      And then typo'd the implementation and QA said ship it!

    • @sentjojo
      @sentjojo 5 років тому +50

      The story of so many bugs

    • @JackBond1234
      @JackBond1234 5 років тому +51

      Easier than changing the 1up sound to correspond to the rightmost bit and having to change every reference to it in the code.

    • @SuperSmashDolls
      @SuperSmashDolls 5 років тому +64

      Shigeru Miyamoto is notorious for "upending the tea table" - or, more specifically, suggesting radically different ideas that completely break the design of the existing, implemented program. Wouldn't be surprised if at least some of this was the fault of him making last-minute design changes...

    • @Waccoon
      @Waccoon 5 років тому +23

      I thought that was game development in a nutshell.

  • @mendali
    @mendali 5 років тому +343

    11:30 thank you for writing this out on a musical score, very helpful

    • @doublex85
      @doublex85 5 років тому +13

      10/16 ?!?

    • @MOORE4U2
      @MOORE4U2 5 років тому +10

      @@doublex85 Irregular meter is fun, isn't it?

    • @davisodonnell3469
      @davisodonnell3469 5 років тому +17

      Love the microtonal accuracy too!

    • @spudsbuchlaw
      @spudsbuchlaw 5 років тому +4

      Haha I never learned how to read music

    • @gabrote42
      @gabrote42 4 роки тому

      Loved it at 0.25

  • @PieCreeper12
    @PieCreeper12 4 роки тому +32

    I always thought the extended 1-up sound was an easter egg that had a low chance of playing. It does not sound very glitched as it sounds kind of nice.

  • @JorySatana
    @JorySatana 5 років тому +62

    I love how you matched the aesthetic of SMB3 with the editing! I love this type of stuff. good job!

  • @tangentofaj
    @tangentofaj 5 років тому +62

    You’re a mind-boggling astounding and incredibly talented video game investigator. This is just exceptional.

  • @LAppelDuVideo
    @LAppelDuVideo 5 років тому +332

    Some SMB3 programmer is watching this right now and facepalming

    • @pretzelbomb6105
      @pretzelbomb6105 5 років тому +49

      Personally, I’d be happy someone not only took the time to explain very well the code behind the glitch but also that almost 100,000 people were willing to watch a 15 minute video on it.

    • @scrabblehandforaname
      @scrabblehandforaname 5 років тому +10

      @@pretzelbomb6105, yeah, but he also just proved that he more or less wasted some of his time by making a single byte error.

    • @scramblesthedeathdealer
      @scramblesthedeathdealer 5 років тому +3

      I'm pretty sure it's not worth him losing sleep over.

    • @scrabblehandforaname
      @scrabblehandforaname 5 років тому +2

      @@scramblesthedeathdealer, yeah, but it's still probably embarassing.

    • @scramblesthedeathdealer
      @scramblesthedeathdealer 5 років тому +5

      @@scrabblehandforaname perhaps it's because I think it sounds pretty cool. I understand that it's still a glitch, plus I have a strange taste in music/sounds.

  • @Coburn64
    @Coburn64 5 років тому +104

    Great video! Especially that last part where you sounded pissed at the STY operation code vs STA. That was gold. Then the 10 second version was gold as well. Keep up the great work!

  • @JellyMyst
    @JellyMyst 5 років тому +178

    "There's an implementation X for purpose Y, except it's really half X, half hard-coded nonsense."
    Story of my life.

    • @vintprox
      @vintprox 5 років тому +12

      First I laughed, but then somehow I came up with thought it's depressing actually 🤷‍♂️

    • @JellyMyst
      @JellyMyst 5 років тому +11

      @@vintprox Laugh then, friend. Laugh in the face of the despair that greets you in your mind. That's the only way to defeat it.

    • @underrated1524
      @underrated1524 4 роки тому +9

      @@JellyMyst Instructions unclear, turned into Joker.

    • @kargaroc386
      @kargaroc386 2 роки тому +1

      English spelling in a nutshell.

    • @Mizu2023
      @Mizu2023 7 місяців тому

      ​@@kargaroc386 Yeah. There are multiple ways to spell each letter and you'll never be able to know unless you actually heard someone else say it correctly.

  • @sebbyplayz0049
    @sebbyplayz0049 5 років тому +268

    *looks at video: 15 minutes* HOW LONG IS THIS EXTENDED SOUND?

    • @builderbosc
      @builderbosc 3 роки тому +3

      Like, 2 seconds.

    • @mrpedrobraga
      @mrpedrobraga 3 роки тому +1

      @@builderbosc thank you, builder bosc

    • @builderbosc
      @builderbosc 3 роки тому +1

      @@mrpedrobraga Welcome :)

    • @otesunki
      @otesunki 3 роки тому

      @@builderbosc 5 minutes, actually

    • @builderbosc
      @builderbosc 3 роки тому

      @@otesunki oh ty

  • @ScottySR
    @ScottySR 5 років тому +12

    The usage of STY instead of STA reminds me of the Red Orb glitch in Getsu Fuuma Den. That one was caused by developers forgetting to change label assigned to a branch instruction after copy-pasting Blue Orb's code for the Red Orb. The Blue Orb was originally intended to be used in side scrolling stages to kill enemies and destroy projectiles, while Red Orb was used in mazes to kill the enemy you were fighting with. Both game modes use memory differently. Part of the projectile memory in side scrolling stages overlap the maze's layout memory area. If you use the Red Orb while not fighting an enemy, the code will incorrectly branch to the Blue Orb's Code, and once the Blue Orb's code gets to the part where it should clear all projectiles, it actually erases part of the maze creating a hole in it.

  • @02DooD
    @02DooD 5 років тому +90

    Somewhat on topic, but in the original Super Mario Bros. when you get a 1-up you can hear the beginning of the power up sound and then it gets instantly cut off by the normal 1-up sound.

  • @Zeleni-youtuber10
    @Zeleni-youtuber10 Місяць тому +1

    I love the fact that your intro is rhe exact same glitched 1-up sound from SMB3

  • @Xkeeper0
    @Xkeeper0 5 років тому +102

    it took eleven years, but someone finally made a better explanation video

  • @Lizuma
    @Lizuma 4 роки тому +14

    I really like the extended 1-up sound! It should be an official sound for 3-ups or something

    • @ct24-ho4pm
      @ct24-ho4pm 9 місяців тому +1

      super mario wonder 2 after nintendo sees this video

    • @BILLYaPRO
      @BILLYaPRO 3 місяці тому

      ​@@ct24-ho4pm This was 5 yr ago

  • @HeyItsLollie
    @HeyItsLollie 5 років тому +20

    RGME continues to be one of my favorite channels. You just have this way of distilling highly technical details down into information that is easy to digest. Thank you for doing what you do!

  • @hansvanhorten5826
    @hansvanhorten5826 5 років тому +71

    Bounced on an endless stream of Goombas for hours trying to reproduce this effect.

  • @mtunayucer
    @mtunayucer 5 років тому +283

    I love how you get angry towards the end of the video :D

    • @MOORE4U2
      @MOORE4U2 5 років тому +59

      It's probably the farthest we've heard him raise his voice on this channel.

    • @foamingstuffye3951
      @foamingstuffye3951 5 років тому +10

      not to mention that great, semi-pissed off TL;DR

    •  5 років тому +3

      @@TheTomatoWatcher Alec

    • @spookyscaryskeletonsmith2840
      @spookyscaryskeletonsmith2840 5 років тому

      hey Scott I see your on your second account I see you

    • @Rose-ez7yn
      @Rose-ez7yn 5 років тому

      I saw this right at that moment.

  • @carelessjayremy
    @carelessjayremy 4 роки тому +3

    the @11:50 mushroom beginning sound that was cut off due to limitation was indeed played! seems like the “power up and 1up” sounds are linked. therefore! the programmers just copied or cut only the sound for each activation.
    that said, remember the beginning sound of the 1up in the OG SUPER MARIO BROS??? youre welcome ;)

  • @ClassicTVMan1981X
    @ClassicTVMan1981X 2 роки тому +5

    0:59 - the Frog Suit hopping sound is also the original Small Mario jump sound from SMB 1.

  • @fionaredfern7519
    @fionaredfern7519 4 роки тому +33

    The extended 1-up jingle is actually pretty musical. I think this is one of the only time when something not meant to sound right in musical knowledge actually does!

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 2 місяці тому

      As is the power-up grab/1-up sound in SMB 1 that occurs if you get the 1-up mushroom.

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe Рік тому +6

    "There's a priority queue for sound effects. But really it's half priority queue half hard coded nonsense. Half of the sound effects conflicts with one another. There was code to prevent it but the wrong instruction was used so the conflict persists."

  • @wjb4578
    @wjb4578 7 місяців тому +2

    When I first watched one of your other vids, the extended 1ip jingle ticked my brain from several decades ago when I heard it but could never reproduce it. No idea why I would spin my tail at the same time as grabbing an extra life, maybe I was attempting to playfully swat away the mushroom.

  • @neputendo
    @neputendo 5 років тому +133

    who freaking knew that getting a 1-up was so complicated

    • @richtigmann1
      @richtigmann1 5 років тому +3

      I know right?!

    • @TheYouTubeGame
      @TheYouTubeGame 5 років тому +1

      imagine programming in assembly through hexadecimal
      they probably had a way easier time than solely using hexadecimal to write the ASM, but still

    • @elimalinsky7069
      @elimalinsky7069 5 років тому +2

      @@TheUA-camGame NES games were in fact programmed in Assembly using hexadecimals. To a modern-day programmer this looks like nightmare, but that was how things were done back then. Programming games for home computers in the 1980s was somewhat easier with BASIC and other high-level languages (although BASIC isn't very high-level in modern standards), but you still had to revert to using Assembly here and there if you wanted to optimize the code as much as possible, because optimization was absolutely everything back then, every byte was fought for and every CPU cycle was taken advantage of.

    • @TheYouTubeGame
      @TheYouTubeGame 5 років тому +1

      @@elimalinsky7069
      Ah, I didn't want to assume, but that's crazy, haha. I can imagine it. Just thankful we've got higher-level stuff to use now (even if it's BASIC; I'd take that over ASM.) I will say it's fun to look at and understand though.

    • @elimalinsky7069
      @elimalinsky7069 5 років тому +1

      @@TheUA-camGame I think Assembly is indeed good to learn just to understand how computers work, how the CPU executes instructions and how memory is managed. With the compiler doing all those things for you in a high-level language you rarely get the chance to experience how a computer operates on the metal side of things.

  • @chickenbawqueyt
    @chickenbawqueyt 2 роки тому +2

    Is anyone gonna talk about how I just realized the intro sound of retro game mechanics is actually the extended version of the 1up?

    • @Pyrodiac
      @Pyrodiac 2 роки тому

      No. Nobody but you will.

  • @Twiglet1771
    @Twiglet1771 5 років тому +69

    Therapist: Extended 1up sound isn’t real, it can’t hurt you.
    Extended 1up sound: 0:21

    • @BasicBBoi
      @BasicBBoi 4 роки тому +3

      When you get Crown Crown Crown in Super Mario 3D Land

    • @ant2902
      @ant2902 2 роки тому

      It Hurt My Ears Lol

  • @ItzBreakfast
    @ItzBreakfast 3 роки тому +10

    0:35 That intro sound was extended 1up sound? 😮

  • @jarrod752
    @jarrod752 5 років тому +3

    I love your channel. Explaining all the old tips and tricks to squeeze every ounce out of old hardware blows my mind pretty much every time. You also do a great job of visualizing data :D I like how this one boils down to an _actual_ bug.

  • @Diathan
    @Diathan Рік тому +1

    i LOVE how increasingly pissed you sound

  • @AndrevusWhitetail
    @AndrevusWhitetail 5 років тому +22

    2 second explanation : There was a Typo in the code.

    • @ExEBoss
      @ExEBoss 5 років тому +9

      That explanation applies to everything, including *Aliens: Colonial Marines.*

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 2 місяці тому

      Also known as, an off-by-one error.

  • @spugintrntl
    @spugintrntl 5 років тому +8

    5:09 that is a nice table. I like that table.

  • @rianthreeden
    @rianthreeden 5 років тому +12

    The extended version of the power up sound sounds a check of a lot more satisfying then the cutoff version

  • @dabort
    @dabort Рік тому +1

    Never knew there was a microtonal note used in the extended 1UP sound. Cool!

  • @333Rich33
    @333Rich33 5 років тому +26

    Super interesting video. It's also cool to see the descriptions of the registers/memory locations underneath at 12:22!

  • @MegaLazygamer
    @MegaLazygamer 5 років тому +8

    1:20 That sound is not unused. It is used when Mario loses a suit. An example would be when he hits an enemy while wearing the frog suit.

    • @anselmschueler
      @anselmschueler 5 років тому

      Interesting

    • @somebonehead
      @somebonehead 5 років тому

      I was thinking the same thing, glad someone pointed it out.

    • @RGMechEx
      @RGMechEx  5 років тому +4

      I thought this too when I first heard it, but it's not. Then I thought maybe it only played in the Japanese release, since the powering down animation/sound is different, but it doesn't use this sound either. The English release uses the poof sound for losing a powerup suit, and the Japanese release uses the Kuribo's shoe sound. Others have mentioned the Koopalings' wand shots also, but those use the poof sound as well.

    • @Pyroscity
      @Pyroscity 2 роки тому +1

      @@RGMechEx I think it’s when you transform into stone tanooki mario

  • @JorWat25
    @JorWat25 5 років тому +26

    This video has been a long time coming...

    • @Metalwario64
      @Metalwario64 5 років тому +4

      Yeah, I remember way back before it was discovered why it happened and people were speculating what caused it.

  • @Cybertronic72388
    @Cybertronic72388 5 років тому +70

    "The reason this happens can be explained in less than 10 seconds"
    Proceeds to make a 15 minute video...

  • @mincrmatt12
    @mincrmatt12 5 років тому +45

    Seriously a half flat? I thought I'd never see one...

    • @ryanruff13
      @ryanruff13 5 років тому +20

      Never thought I'd see microtonal musical theory within a video game... (Even if by accident)

    • @KuraIthys
      @KuraIthys 5 років тому +25

      Considering how video game systems from that era produced music, I'd expect a lot of unusual things.
      After all, the sound chip isn't typically designed to play notes - most of the time it's designed to do an integer division of reference frequency.
      So you get things like 15 khz / 24, or 64khz / 129
      - some of these correspond to proper notes, many do not.

    • @mincrmatt12
      @mincrmatt12 5 років тому +18

      @@ryanruff13 "Even if by accident" -- don't you mean by accidental?
      I'll leave now.

    • @somebonehead
      @somebonehead 5 років тому +6

      It's super cool of RGME to notate that and the extended power-up chime, for sure. It makes me wonder just how much music education he's had.

    • @biddyfox
      @biddyfox 5 років тому +5

      Big Boss/Punished Snake There are actually a couple Kirby tracks that prominently use neutral thirds

  • @minoso0435
    @minoso0435 Рік тому +1

    I love how you still ended up explaining it in 10 seconds. I really enjoy your breakdowns. Thank you

  • @noxabellus
    @noxabellus 5 років тому +13

    Good lord I love this freakin channel so much

  • @PC_Simo
    @PC_Simo 2 роки тому +3

    The Devs: *Assign bit 6 for the 1-up -sound*
    1-up -sound: ”I’m way more important than that!” 😡
    The Devs: ”OK! We’ll make you the most important sound effect. 😱”
    1-up -sound: ”Better!”
    The result:

  • @DeIpolo
    @DeIpolo 5 років тому +3

    It was pretty fascinating to watch Xkeeper's video about this all the way back in 2008, but seeing all the in-depth code to explain it is very nice!

  • @AverageJoeHacks
    @AverageJoeHacks 5 років тому +20

    I love your videos. Being a programmer finding these kinds of videos is a lot of fun.

  • @rowanvandenheuvel7823
    @rowanvandenheuvel7823 5 років тому +8

    This is fascinating, but I’m really bad at following the info. My own issue, nothing to do with the vid! But it gave me the same emotion as when you look down for 2 seconds in math class, then look back up and the board is just utterly covered in math

    • @foamingstuffye3951
      @foamingstuffye3951 5 років тому

      FoamingStuff Ye
      2 seconds ago
      Start brushing up on your missing info! This channel has been really inspiring me to google tons of extra info to really, TRULY understand these things. I dunno where your knowledge holes are, but in my case even just brushing up on my binary/hexadecimal knowledge first (as that has been a thousand years ago I learned about this at school), really helped, because during these vids my brain kept trying to recall what on earth f.ex $2D translates to again, and how this somehow relevant, lol, and it was distracting in its own way. Took me 10 minutes and I was like AHH and OHH. (and later on many more hours passed getting even more in-depth understanding of things, but that's a different story)
      Kinda like trying to understand a foreign language that you sorta understand, your brain gets stuck at a single word trying to remember what the meaning of it was, and by the time your brain is done remembering, 3 more sentences have passed and you missed it all. That's also what happened in those math classes for me
      hope you don't mind the unsolicited advice but I could just really relate to your post

  • @inqui
    @inqui 5 років тому +2

    I can't imagine how much of effort it takes to investigate this, dig deeper, understand, and prepare all these beautiful animations and explanations. I have no words.

  • @ClassicTVMan1981X
    @ClassicTVMan1981X 5 років тому +3

    The unused sound effect you describe at 1:21 for the Note Block, was recycled from The Legend of Zelda (Wizzrobe) and Super Mario Bros. 2 (Birdo spitting eggs).

  • @ethangilchrist3534
    @ethangilchrist3534 4 роки тому +1

    "If you have watched any retro game mechanics explained videos..." As a matter of fact, this is my first. I feel like I've watched a season finale out of order or something.

  • @LuckyBacon
    @LuckyBacon 5 років тому +28

    So this simple one-line gamegenie code can fix the tail+1up glitched sound:
    SAXXYSKE

    • @ZipplyZane
      @ZipplyZane 5 років тому

      Test it can get back to us.

    • @LuckyBacon
      @LuckyBacon 5 років тому +3

      @@ZipplyZane I did... That's the code to fix the tail+1up glitch. No idea why i put an interrogation point.

    • @renakunisaki
      @renakunisaki 5 років тому +3

      How about one to restore the extra notes of the powerup sound?

    • @LuckyBacon
      @LuckyBacon 5 років тому +12

      @@renakunisaki YLOZLGTU

    • @somebonehead
      @somebonehead 5 років тому

      @@LuckyBacon Neat! How'd you figure this out?

  • @Т1000-м1и
    @Т1000-м1и 3 роки тому +1

    I think what's keeping these videos back is the slow pacing and monotony. And the channel as a whole the amount of weird random videos between tech ones

  • @Flipchu
    @Flipchu 4 роки тому +3

    The Extended 1-UP Sound should be the official sound playing for a 3-UP or maybe a 5-UP.
    (If one ever exists)

  • @ratiocinator
    @ratiocinator 5 років тому +1

    This was all well made but the visual representations were top-notch. Clean graphics, smooth animations, all well done. People don't realize that making something so simple-yet-elegant can be just as hard as any graphic-heavy scene.

  • @RengokuGS
    @RengokuGS 5 років тому +3

    The quality of your channel just keeps improving! Really well done!

  • @ElxixAkaEpic
    @ElxixAkaEpic 8 днів тому +1

    I’d explain it like this:
    “There’s a glitch in the code that uses the wrong command so it extends the 1up with the power up ending.”
    7 seconds.

  • @ethohalfslab
    @ethohalfslab 5 років тому +61

    This is the most mad I've ever heard you x3

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial 5 років тому +2

    And also lets not forget: in the Fortress & Airship levels, the power up sound effects are at a different pitch when a certain part of the particular song plays... I always though that was weird. :/

  • @ReuelRamos
    @ReuelRamos 5 років тому +6

    By the middle I can barely keep up with what is going on. Imagine figuring that out. Wow.

  • @ThatNoobKing
    @ThatNoobKing 2 роки тому +1

    The glitched 1up sound sounds like some kind of _super_ 1up

  • @BrunoValads
    @BrunoValads 5 років тому +7

    That's a great video, i love long and complete explanations about minor things

  • @FelixEA
    @FelixEA 5 років тому +11

    I got lost way earlier than I'd like to admit

    • @brandonmtb3767
      @brandonmtb3767 5 років тому

      FelixEA computers are immensely complex

  • @YaroKasear
    @YaroKasear 5 років тому +92

    Your content is great, but I think this is the first time you've emoted in your videos at all.

    • @Dr_Mel
      @Dr_Mel 5 років тому +17

      I kinda like that he's not too emotive, though

    • @pokepress
      @pokepress 5 років тому +15

      Once in a while is fine, but too often would make it get old fast.

  • @justaguy4311
    @justaguy4311 9 місяців тому +1

    "the reason can be explained in less than 10 seconds but i'm going to make the video 15 minutes long because that's what the algorithm pushes"
    there, fixed it for you :)

  • @bobbysauce1174
    @bobbysauce1174 5 років тому +9

    0:20 when you open a chest in legend of zelda

  • @Frani298
    @Frani298 5 років тому

    I really enjoyed your video, thank you very much! I'll also have a go at dumbing this down: This is a glitched 1Up sound. When the tail wagging and 1Up sounds play at the same time, their playing times stack up weirdly. The 1Up sound has priority, so it now has to play some notes before its actual melody. The notes that come before the 1Up sound (picture a series of midi files) are the last ones from the regular mushroom sound. That's where the extra notes come from.

  • @DogeisCut
    @DogeisCut 5 років тому +8

    0:45 i had fun remaking these in beepbox

  • @TeamFCS
    @TeamFCS 4 роки тому +2

    I was coincidentally able to get the extended 1-up sound on the Nintendo Switch and I took video of it.

  • @VictorCampos87
    @VictorCampos87 5 років тому +393

    Do people lust your ass?

  • @apreviousseagle836
    @apreviousseagle836 8 місяців тому +1

    Man, you give people MIDI rippers, and this is what you get :)

  • @Dishmopo
    @Dishmopo 5 років тому +4

    I'm pretty sure that unused sound is used by one of koopas kids (ship bosses).

  • @Winasaurus
    @Winasaurus 8 місяців тому +1

    You have to admire the coding confidence.
    "I just implemented a bug fix for that weird sound bug."
    "Want to try testing it even literally a single time?"
    "No. :)"

  • @romajimamulo
    @romajimamulo 5 років тому +8

    This video makes me want to learn Japanese to travel back in time, to yell at some programmers, to implement a system where it's all bytewise, and use "is the new sound effects higher in number than the other one" instead, so they wouldn't get into this mess

    • @ShaunDreclin
      @ShaunDreclin 5 років тому +1

      Getting the time machine will probably be the easy part of that task

    • @romajimamulo
      @romajimamulo 5 років тому +4

      @@ShaunDreclin counterpoint: many people have learned Japanese. No one has made a time machine

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight 3 роки тому

      or even better
      use one byte as you just said
      but split it into 4 bits per channel
      so the highest 4 bits are 1st channel sound effects 1-8 and the lowest 4 are 2nd channel effects 1-11
      it'll save a mere byte of ram

  • @delinquenter
    @delinquenter 8 місяців тому +1

    Ironically, although it seems like a glitch, caused by an oversight, this new 1Up theme, still sounds similiar, to the longer version of the 1Up fanfare in the first Super Mario Bros. game,
    that never get used. The one, that Famicomer made a video about. So in hindsight, it could also serve, as an unintended callback to that neat, little detail as well.

  • @octobepis
    @octobepis 5 років тому +4

    RGME: wow they made a really nice glitch prevention system and WHAT

  • @MusicByproduct
    @MusicByproduct Рік тому +1

    This is really well animated! Looks great and makes it much easier to understand the topic.

  • @vadimosovsky
    @vadimosovsky 5 років тому +6

    Please, make a 6502 nes dev tutorial series, you're an outstanding instructor!

  • @Srcsqwrn
    @Srcsqwrn 5 років тому

    God DAMN I love this channel. The explanation, the chill voice, the visuals. It's all so beautiful and it's all about things I'm passionate for!

  • @muizzsiddique
    @muizzsiddique 5 років тому +9

    I like the border to this video.

  • @EntergeticalakaBot
    @EntergeticalakaBot 9 місяців тому +1

    I want to hear the corrupted 1-up noise but the length goes all the way to the start of the power up noise

  • @whynotwynautr4mp186
    @whynotwynautr4mp186 5 років тому +3

    7:28 Genesis Sonic games stop all music and sfx throughout the duration of the extra life sound

  • @jamesthenabignumber
    @jamesthenabignumber 5 років тому

    This is incredible. I'm a computer science enthusiast, an amateur musician, and a retro gaming fanatic. This sort of stuff was made for me! Thank you.