Overwhelming Attrition still works very well with Acuity if you get your second source of crit chance from Galvanized Crosshairs only. This allows you to gain its effects from hitting a few body shots without aiming down sights before you go for those big juicey critical headshots while aimed in.
Eepy. Had an early morning dentist appointment but still woke up before my alarm because I started feeling very ill. Took all of my medication early and was able to make the dentist at least
Also he might have been proccing 100+% from Avenger? Not sure, but at 63%, he should have been getting at least some whites that would proc DA. So it wouldn't hurt to run it regardless.
Acuity adds another 77crit, sitting on 140.1cc for head shots outside of crosshair. Which, I dont know the weird math, but might be double dipping the cc too for 154cc from acuity, possibly leading to 217.1cc before crosshair.
since acuity only gives crit on headshot and crosshairs only works when you’re aiming down sights if you go for bodyshots while hip firing you can actually stack up overwhelming attrition and then zoom in to probably hit negative numbers
The grineer thing became a glaring problem to me when I started playing Cyte. Can't really headshot grineer because they go behind cover and block headshots.
@@Shotgun.Philosophy I know, I mean that the oscillating crit chance gives us access to dealing critical damage while also being able to use overwhelming attrition.
Pretty sure overwhelming attrition has always been the best one for most content, and likely is with this build as well... Just make sere you can getvfew non crit / status hits on enemies now and then., you have constant 1200% extra damage buff.
Interrestingly enough thats actually accurate(edited this), CC Laetum is stronger(like dps wise) even before now and didnt have the problem of cc buffs messing up you stuff or being somewhat inconsitent, but most people didnt know about that.(The true diffrence for most normal builds tho is like 10-20%, with extra cc from frames or else obviously this only become alot more) (i am a bit unsure tho about riven, it might go either way before now than ,if you dont factor in buffs. Naturaly to an extent some buffs are also worse on CC laetum than DA laetum like Chroma buff, but most else are same or better, with crit being more common, meaning it is also more often than not, even than better) Still both are vaild with CC being more versitle and overall stronger. Also nothing against MCG, but the build is pretty meh/more like a gimmic he made, there is a standard CC laetum build. (Which doesnt require headshots, and was used before now and will probably be used still more)
Are you taking into account that not building for crit gives you more mod slots to work with? Like that's one of the big advantages here. The fact that you can completely ignore crit chance and damage mods and focus entirely on raw damage and status while still benefitting from a pseudo crit mechanic. Or better yet you can get a powerful riven that has the otherwise pretty terrible downside of lowering crit stats and if it lowers crit chance it actually functions as a benefit. Thus creating riven with up to 4 beneficial effects
non crit is still really strong, but what made it the real go-to before was its ability to proc twice because of Xata's extra hit. Now Xata is just an extra hit that doesn't proc the 2000% thingy and given the fact that it doesn't proc at all against acolytes, crit laetum's consistency and with the dps difference with non-crit is smaller than ever, makes crit laetum overall better. Kinda sad that I made another laetum just to enjoy both crit and non crit only for non crit laetum to be nerfed indirectly with that xata fix a week later.
Love that you are giving a look at everything in Warframe. Wish we had a new Supra to work with. Ever since Heavy Crew personnel on Jupiter I was hoping we got an aoe version of the Supra. On that note, would you look at the Supra Vandal anytime?
@MCGamerCZ you should REALLY try what I call the "Firecracker" build on this next. Add as much negative accuracy, fire rate, and heat damage as possible. I promise you'll absolutely love how bonkers it is!
you should try the magnus prime with its deadly maneuvers augment + secondary acuity. iirc, the crit from deadly maneuvers is multiplicative with mods meaning you can get mad amounts of crit chance if you hit headshots
Crit laetum was actually ALWAys strongest , only when using xata was it due to DA double dipping but that was removed but crit was soon the best across the board and now crit is just even better
Jup, but close to none knew that, now just in the case of you using chroma is DA still better, but thats not common anyway/the best you can do, i mean you also have the advantage of not getting destroyed when you get a crit buff for example and you can still increase your dmg, through crit even further, overall just better than DA Laetum(ontop of having a higher dps, even if only by like 10-20% without buffs)
I'm not sure how much you do comment suggestions, but if you ever get around to messing with the new Primary Crux arcane, I HIGHLY recommend trying it on the Phantasma with Magnetic, Electric + Blast and Shotgun Elementalist. Imo it fixes the Phantasma's issues of constantly reloading and bolsters its already biggest strengths as a status hose. Lots of great fun.
Primary Crux has been so much fun to us on different weapons, I've also used it on Phantasm and can confirm it makes it feel so much better. It's also great on the Dera's Incarnon form, letting you reach the max status needed for the crit chance buff easily.
I‘ve tried Primary Crux with the Felarx to give it Infinit Ammo paired up with a Corrosive/ Blast Build that armorstrips and explodes enemy hoard with a single shot because of all the pellets + the 300% status chance from Crux
Ammo efficiency doesn't work in incarnon mode, the best node for crit laetum is +400% damage on non-crit non-status hit x3, because it's active for quite a while and you only need a few non-aiming shots to fully stack it (assuming you're running galv crosshairs)
Ah, the Laetum. I need to actually put forma on mine. Soon. You know, it's funny, because you ended up with the same selection of Evolutions for this build, that I picked for my normal build. Straight crit and headshot focus for me. Just... feels to me what the weapon is geared toward.
since we seem to be on the acuity - high crit - train anyways, i would love to see a vectis prime build. still my favorite gun in the game, and it still works, despite not being able to do millions of damage. or maybe, with the new mods, it might be able to?
CC laetum was always better than what most people used, just nearly nobody knew that lol Also the build is pretty much a gimmic youre using, a good CC laetum build(like pretty much what you would think of when trying to do CC laetum, raw dmg and CC is able to do this but without headshots, like i can spread without buffs an entire room of HG down.
You should re do your caliban build the new mods make the minions even better and giving them viral with norush and using nautilus to group them takes some of the weird pathing of the ai away
So what a lot of Warframe youtubers won't tell you which they really should is that Acuity is only multiplicative on some things because it's bugged. Now given the track record with things like Galvanized Aptitude which is also bugged to be exponential on some weapons since it's addition to the game, it probably won't ever get fixed. But you should all be aware just in case.
oh he knows and he even mentioned it with acuity becomes multiplicative on certain weapons and it also multiplicative on Deadhead's Headshot multiplier
I think i slapped corrosive or viral on mine and then encumber so now I have every single status effect in like 2-3 seconds 😂 the only enemy that doesn’t die in like 2 seconds is treasurers ,eximus baubaus and void angels
6:38 "decent damage". "Decent" he says. mmmmhm anyway, I'd love to see you tackle the more forgotten weapons, like theuuuhhh.... Attica or.... uuuh... Lanka, or... whatever, you get it. (Ballistica prime might be cool with the summon auras/arcanes now maybe?)
The condition I see this build perform worse than og build is sanctum, disruption missions (even if you can aim at their weak points consistently, it would still take longer to kill necramechs)
Here's a fun fact... Some maniac took down the new tank boss...with the Stug. ...I'm not joking- Soooooo, yeah, I guess even that...THING, of a weapon, can be useful for something. ...just nowhere near as good as something like the Laetum, here, where you don't have to invest much to completely gibb-smack a horde of enemies with only five mods-
I have a -CC% riven, which gets me to -0.8% crit chance (thanks to the -crit chance evolution). As much as I'd love to give acuity a go, the basically guaranteed 50% chance at 20x damage is hard to pass on as I'm already dealing waaaayyyy more damage than is realistically needed.
@@jacob-2271it’s multiplicative but it can’t scale with crit , OA was better due to it still being a a lot of base damage that could also scale with crit
@@kyeda so it is multiplicative? I know it used to double dip on xatas whisper and do absolutely insane damage but that was patched out a while ago now
I've been running a build with harrow and my trumna, I'm going full headshot with evade over my one plus the trumna is very good with added fire rate which harrow can do with penance, I bet the latuem would work wonders to in fact imma try it right now
I would ask you to revisit the Exergis with the new Primary Crux arcane, take Shotgun elementalist and get a 2 round mag and enjoy Edit: Forgot blast can make this AoE
Hey! I am just getting back into warframe after almost 5 years.. i have been subscribed with you for a while! I was hoping if you could do a video for returning tennos? Would appreciate it a lot ❤
big question tho. is it a bug or gonna be permant Since I love headshot but depend on performance tho. And no I don't have a single ideal it just a fact till now or not cause I not understand what multilacpte is
not worth doing this build... it's too hard to sustain an appropriate amount of damage while the 2000% it's much easier and consistent (yeah even if its a 50% trigger)
So you skipped the FREE 1200% base dmg evolution? what the heck lmao. That alone lets u skip all base dmg mods and run smt like fortifier on your arcane.
@@quazar3640 critting 100% of the time aint ideal that's the first thing, you can easily have it hover around 63-90% plus there's ways to go around that with galv crosshair and crit aura. Even if you hit t3 crits with that measly base dmg it wont even rivel the t1-t2 crits from the other evo.
@@quazar3640 going balls deep crit on laetum aint even worth the investment because the return is bad and laetum's crit dmg doesnt rly justify it. Try it for yourself if u want and see
I feel like you didn't watch the whole video lol. Anyways, build how you want. This is just another way to build. At this point, and especially with the Laetum, losing a little damage isn't gonna make something useless.
Every incarnon except like the ruvox and furax are in the grand scheme of every weapon in the game at least B tier and more than good enough for anything in the entire game at the moment
Devouring attrition was never the laetums apex build. It was and has always been copium. Simple math informs you that 1200dmg times a basic 2x multiplier already far exceeds the 2000dmg buff, and the 1200 dmg buff stays active for follow up shots whereas the 2000dmg buff is dependent on non crits and only proc'd 50% of the time. That this still needs to be explained to people when math is a universal language is absolutely asinine.
This just isn't true. The math has been made and you clearly don't understand it or need to go back to school. Devouring is and always has been a difference of roughly ~10x higher dmg multiplier than Overwhelming due to Devouring being multiplicative and Overwhelming being additive.
@matte5404 show the numbers. Devouring has no access to CD multiplier, while overwhelming does. Devouring has a 50% down time while overwhelming has none. You clearly don't have a leg to stand on.
@RaulLynx187 I don't have to. People already did when the gun game out. I think it was Kengineer that showed the numbers but honestly I can't be asked to go check. The only time that any of this matters is against Acolytes. Which you haven't even mentioned at all which clearly shows to me that you have no clue what you're even talking about.
@@RaulLynx187 Yes, I don't have to show the numbers because other people already did the math and you can very easily find said numbers. I even pointed you to where I believe the numbers can be found, but as you seem to be an immature child/manchild you refuse to go and actually look. Since you know the facts then how about YOU show the numbers and explain the math? I'm not your mother, I don't need to spoon feed you.
Warframe the game all about MASS enemy spam, heres some precision single target mods feels like an insult because there isn't any gameplay to satisfy its existence De just admit you wish this game was how you wanted it before you caved to aoe meta, its gone, these mods are literally pointless to the game you've made warframe into
DE needs to quit trying to make this game into anything that isn't an aoe chaining beam split to hit 16 enemies tile nuke game These mods are not worth it, its antithetical to the point of the game they have made, they should also remove the restrictions to aoe explosives and the ammo issues they have These mods would make sense a decade ago when they cared about single target
You do realize that games have different play styles and setups to compliment a person's play style, right? Not everything needs to be a mind-numbingly boring torid or dual-toxocysts for people to utilize it. I will admit, there is no longer a requirement for the explosive weapon ammo nerfs, as it makes them borderline unusable. However, other than that, you're just trying to turn this game into something that it isn't meant to be.
The ammo reduction does very little the the efficacy of most explosive weapons, all it did was make them less mindless to use, and even then the nerfs weren’t because of the weapons themselves it was because of players afking with them using the recently reworked wukong
The thing is: it's just an option. AoE builds still work extremely well. These mods simply make precision gameplay for those of us who enjoy it, a really good option. Overall Rebs team has done an amazing job of promoting build and play style variety unlike Steve's team who had more of a "nerf good thing" mentality over a "provide alternative" mentality
Overwhelming Attrition still works very well with Acuity if you get your second source of crit chance from Galvanized Crosshairs only. This allows you to gain its effects from hitting a few body shots without aiming down sights before you go for those big juicey critical headshots while aimed in.
Blast damage is also great because the ticks proc attrition
Thanks for the advice
interesting, what does the rest of your build look like on the laetum?
What is up, people of the internet. How are we doing on this mighty fine friday ?
Try the aciuity mods with the stephfa
Try the mod with the centra incarnon and the stahlta
Like shit,I was hit by a car,atleast I have a good excuse to stay home
Enjoying a snowy day here in Nashville, TN.
Eepy. Had an early morning dentist appointment but still woke up before my alarm because I started feeling very ill. Took all of my medication early and was able to make the dentist at least
"Hell yeah, headshot builds!! Look at this damage!"
>Steps into a infested mission
"Why do I keep doing this to myself..."
Me with my daikyu i put way too much time into
Could be worse, it could be Sentients
Pst! Hopefully you still carry your sword and abilities with you. Or did mommy put those in the sock drawer this morning?
Devouring Attrition *can* still proc on blast and void procs btw so you'd want to keep it and build for blast~
Also he might have been proccing 100+% from Avenger? Not sure, but at 63%, he should have been getting at least some whites that would proc DA. So it wouldn't hurt to run it regardless.
@@TyDreacon No avenger
Acuity adds another 77crit, sitting on 140.1cc for head shots outside of crosshair. Which, I dont know the weird math, but might be double dipping the cc too for 154cc from acuity, possibly leading to 217.1cc before crosshair.
@@MCGamerCZ can u do like u did with the sicarus so like a part 2 trying this?
Nice information from blast
since acuity only gives crit on headshot and crosshairs only works when you’re aiming down sights if you go for bodyshots while hip firing you can actually stack up overwhelming attrition and then zoom in to probably hit negative numbers
MCGamerCZ: Acuity all the things!
EDIT: I too, can get frustrated by the grineer since most of them can only be reliably headshot from the front.
The grineer thing became a glaring problem to me when I started playing Cyte. Can't really headshot grineer because they go behind cover and block headshots.
DE still refuses to do anything for the Veldt.. .. .. I'm so depressed after every update..
on laetum it's fine
since Devouring attrition and or Overwhelming attrition can still be taken advantage of if you can't a clear shot on the weakpoint
Secondary enervate works pretty well on the laetum as a way to still get crit damage while also having consistent access to overwhelming attrition.
Enervate gives Crit Chance not Damage
@@Shotgun.Philosophy I know, I mean that the oscillating crit chance gives us access to dealing critical damage while also being able to use overwhelming attrition.
5:45 i was not expecting THAT from you, you'd be a great voice actor holy shit
I got this notification as I launched a game
I tabbed out to watch this, XCOM can wait
Pretty sure overwhelming attrition has always been the best one for most content, and likely is with this build as well... Just make sere you can getvfew non crit / status hits on enemies now and then., you have constant 1200% extra damage buff.
Interrestingly enough thats actually accurate(edited this), CC Laetum is stronger(like dps wise) even before now and didnt have the problem of cc buffs messing up you stuff or being somewhat inconsitent, but most people didnt know about that.(The true diffrence for most normal builds tho is like 10-20%, with extra cc from frames or else obviously this only become alot more) (i am a bit unsure tho about riven, it might go either way before now than ,if you dont factor in buffs. Naturaly to an extent some buffs are also worse on CC laetum than DA laetum like Chroma buff, but most else are same or better, with crit being more common, meaning it is also more often than not, even than better) Still both are vaild with CC being more versitle and overall stronger. Also nothing against MCG, but the build is pretty meh/more like a gimmic he made, there is a standard CC laetum build. (Which doesnt require headshots, and was used before now and will probably be used still more)
personally i do raw damage build for laetum and it shreds everything. even without a riven it’s still p good
Gas can also be pretty fun on this just like the incarnon zylok giving HEAFTY procs on a head shot making anything walking through it get chuncked.
Since it is a secondary, you can use the unique trait from the Scourge (Prime) to make headshots/weak points insanely easy to hit.
Someone gave me a non-crit riven and I don’t have the heart to tell him that I already built a crit Laetum like a week after it came out.
Are you taking into account that not building for crit gives you more mod slots to work with? Like that's one of the big advantages here. The fact that you can completely ignore crit chance and damage mods and focus entirely on raw damage and status while still benefitting from a pseudo crit mechanic. Or better yet you can get a powerful riven that has the otherwise pretty terrible downside of lowering crit stats and if it lowers crit chance it actually functions as a benefit. Thus creating riven with up to 4 beneficial effects
non crit is still really strong, but what made it the real go-to before was its ability to proc twice because of Xata's extra hit. Now Xata is just an extra hit that doesn't proc the 2000% thingy and given the fact that it doesn't proc at all against acolytes, crit laetum's consistency and with the dps difference with non-crit is smaller than ever, makes crit laetum overall better. Kinda sad that I made another laetum just to enjoy both crit and non crit only for non crit laetum to be nerfed indirectly with that xata fix a week later.
As soon as Mal-eese spawned, I just had an inkling it would be another fun time with the bubble.
Can run secondary enervate and the last upgrade that gives bonus damage on non crit/ non status then will have multi shot. Will be much more reliable
Love that you are giving a look at everything in Warframe.
Wish we had a new Supra to work with. Ever since Heavy Crew personnel on Jupiter I was hoping we got an aoe version of the Supra.
On that note, would you look at the Supra Vandal anytime?
Hm this is a super interesting build, mayhaps look into it.
Thanks for the helpful video MC!
As someone who has a megative crit chance riven for the latem i dont think I'll be trying this out but it looks really good too
Also works wonders on phenmor and especially
the felarx
I've always run Overwhelming Attrition with Creeping Bullseye to juggle the stats, but I'll have to try this out.
Thanks for making my cc+cd - zoom riven price jump, lol. No wonder i kept this roll 😂
@MCGamerCZ you should REALLY try what I call the "Firecracker" build on this next. Add as much negative accuracy, fire rate, and heat damage as possible. I promise you'll absolutely love how bonkers it is!
have u tried the steflos? i tried it again recently and got a build that works pretty well in maxed out steel path, especially with mag :p
you should try the magnus prime with its deadly maneuvers augment + secondary acuity. iirc, the crit from deadly maneuvers is multiplicative with mods meaning you can get mad amounts of crit chance if you hit headshots
I love it when he is so happy. XD
I really like watching your videos. Very entertaining
As a fellow Inaros main I also HATE Malice when he spawns. I always forget about him and then I one-shot myself cause of him.
Crit laetum was actually ALWAys strongest , only when using xata was it due to DA double dipping but that was removed but crit was soon the best across the board and now crit is just even better
Jup, but close to none knew that, now just in the case of you using chroma is DA still better, but thats not common anyway/the best you can do, i mean you also have the advantage of not getting destroyed when you get a crit buff for example and you can still increase your dmg, through crit even further, overall just better than DA Laetum(ontop of having a higher dps, even if only by like 10-20% without buffs)
I'm not sure how much you do comment suggestions, but if you ever get around to messing with the new Primary Crux arcane, I HIGHLY recommend trying it on the Phantasma with Magnetic, Electric + Blast and Shotgun Elementalist. Imo it fixes the Phantasma's issues of constantly reloading and bolsters its already biggest strengths as a status hose. Lots of great fun.
Primary Crux has been so much fun to us on different weapons, I've also used it on Phantasm and can confirm it makes it feel so much better. It's also great on the Dera's Incarnon form, letting you reach the max status needed for the crit chance buff easily.
I‘ve tried Primary Crux with the Felarx to give it Infinit Ammo paired up with a Corrosive/ Blast Build that armorstrips and explodes enemy hoard with a single shot because of all the pellets + the 300% status chance from Crux
Ammo efficiency doesn't work in incarnon mode, the best node for crit laetum is +400% damage on non-crit non-status hit x3, because it's active for quite a while and you only need a few non-aiming shots to fully stack it (assuming you're running galv crosshairs)
Ah, the Laetum. I need to actually put forma on mine. Soon.
You know, it's funny, because you ended up with the same selection of Evolutions for this build, that I picked for my normal build.
Straight crit and headshot focus for me. Just... feels to me what the weapon is geared toward.
Is also better this way, the noncrit Laetum is a bit worse, but was better with Xakus whisper since it was bugged.
since we seem to be on the acuity - high crit - train anyways, i would love to see a vectis prime build. still my favorite gun in the game, and it still works, despite not being able to do millions of damage. or maybe, with the new mods, it might be able to?
I did this with a fulmin recently and got up to 4m headshots on the automatic mode :) I definitely recommend checking it out!!
please share your fulmin build thx
CC laetum was always better than what most people used, just nearly nobody knew that lol
Also the build is pretty much a gimmic youre using, a good CC laetum build(like pretty much what you would think of when trying to do CC laetum, raw dmg and CC is able to do this but without headshots, like i can spread without buffs an entire room of HG down.
5:45 I feel like this was a missed Clemsoring moment...
Head always dodge my bullets 💀 need to sacrifice this delicious red crit to the og laetum setup 😭
Going to need to try this on my Cyte-09, for the blasphemous "helmenth over 4" builds. Highlighted weak points fix everything.
The crit phenmor is crazy too thats what ive been using
You should re do your caliban build the new mods make the minions even better and giving them viral with norush and using nautilus to group them takes some of the weird pathing of the ai away
we getting nerfed with this one 🗣🗣🗣🔥🔥🔥
So what a lot of Warframe youtubers won't tell you which they really should is that Acuity is only multiplicative on some things because it's bugged. Now given the track record with things like Galvanized Aptitude which is also bugged to be exponential on some weapons since it's addition to the game, it probably won't ever get fixed. But you should all be aware just in case.
oh he knows
and he even mentioned it
with acuity becomes multiplicative on certain weapons
and it also multiplicative on Deadhead's Headshot multiplier
I think i slapped corrosive or viral on mine and then encumber so now I have every single status effect in like 2-3 seconds 😂 the only enemy that doesn’t die in like 2 seconds is treasurers ,eximus baubaus and void angels
6:38 "decent damage". "Decent" he says. mmmmhm
anyway, I'd love to see you tackle the more forgotten weapons, like theuuuhhh.... Attica or.... uuuh... Lanka, or... whatever, you get it. (Ballistica prime might be cool with the summon auras/arcanes now maybe?)
Thank you for the video
I've always ran a crit build on the leatum. Because either way you build it then gun just deletes everything
The condition I see this build perform worse than og build is sanctum, disruption missions (even if you can aim at their weak points consistently, it would still take longer to kill necramechs)
Stradavar Prime is surprisingly good, you should try it
You should try out Primary Crux on the Kuva Kohm.
I didnt even know there was a pistol version of Accuity. Welp, time to farm.
Primary acuity is super nuts on the Aeolak primary fire, check it out!
oh you're cooking, i forgot that it's projectile
You could use scourge to make it easier to head shot.
I would recommend trying for a little bit of heat for Cascadia Flare for increased base dmg
Here's a fun fact...
Some maniac took down the new tank boss...with the Stug.
...I'm not joking-
Soooooo, yeah, I guess even that...THING, of a weapon, can be useful for something.
...just nowhere near as good as something like the Laetum, here, where you don't have to invest much to completely gibb-smack a horde of enemies with only five mods-
I have a -CC% riven, which gets me to -0.8% crit chance (thanks to the -crit chance evolution). As much as I'd love to give acuity a go, the basically guaranteed 50% chance at 20x damage is hard to pass on as I'm already dealing waaaayyyy more damage than is realistically needed.
Is the 20x multiplicative? That just seems worse than being able to get 1200% base damage consistently while also being allowed to crit
@@jacob-2271it’s multiplicative but it can’t scale with crit , OA was better due to it still being a a lot of base damage that could also scale with crit
@@kyeda so it is multiplicative? I know it used to double dip on xatas whisper and do absolutely insane damage but that was patched out a while ago now
This should be fun with Frost or Cyte-09.
I've been running a build with harrow and my trumna, I'm going full headshot with evade over my one plus the trumna is very good with added fire rate which harrow can do with penance, I bet the latuem would work wonders to in fact imma try it right now
You think this could work with knell?
I would ask you to revisit the Exergis with the new Primary Crux arcane, take Shotgun elementalist and get a 2 round mag and enjoy
Edit: Forgot blast can make this AoE
Laetum video before the orvius
Hey! I am just getting back into warframe after almost 5 years.. i have been subscribed with you for a while! I was hoping if you could do a video for returning tennos? Would appreciate it a lot ❤
I feel like Marksman hand is useless cause laetum already has negative recoil in incarnon
i went for crit from the start and it was great, not using acuity on it tho
This looks fun BUT the MIGHTY SEER is far more powerful
I tried acuity on dykiu he hit like a truck now
please please please try quellor with acuity, the alt fire is multiplicative with condition overload, i hit 2 billion with some priming and mirage!
Weakpoint mod not fit with almost all weapon with aoe..
Hell yeah, fresh in the comments.
I bet someone here goes "you forgot Lethal Torrent" despite being pretty useless with Acuity
Yeah you can‘t mod lethal torrent or any other multishot mod if you‘re going for Acuity
@@Shotgun.Philosophy You can, you just won't get the multishot.
But if you wanted to put on every fire rate mod, you can still use Lethal Torrent.
big question tho. is it a bug or gonna be permant
Since I love headshot but depend on performance tho.
And no I don't have a single ideal it just a fact till now or not cause I not understand what multilacpte is
The multi crit is not intended , however the weakpoint interaction is
@RossKyle95 so (weakpoint damg) X (crit damg) correct ?
Neat! but too high a skill floor for my fourty-something ass. :D
not worth doing this build... it's too hard to sustain an appropriate amount of damage while the 2000% it's much easier and consistent (yeah even if its a 50% trigger)
Day 5 of 2025 asking for you to revisit best girl Ivara in 2025.
This includes the Dread in the age crit
So you skipped the FREE 1200% base dmg evolution? what the heck lmao. That alone lets u skip all base dmg mods and run smt like fortifier on your arcane.
He cant proc it cause ideally he'd be critting 100% of the time.
@@quazar3640 critting 100% of the time aint ideal that's the first thing, you can easily have it hover around 63-90% plus there's ways to go around that with galv crosshair and crit aura. Even if you hit t3 crits with that measly base dmg it wont even rivel the t1-t2 crits from the other evo.
@@quazar3640 going balls deep crit on laetum aint even worth the investment because the return is bad and laetum's crit dmg doesnt rly justify it. Try it for yourself if u want and see
I feel like you didn't watch the whole video lol. Anyways, build how you want. This is just another way to build. At this point, and especially with the Laetum, losing a little damage isn't gonna make something useless.
@@curtisbrown6604 that's far from little.
FAR.
one of the few incarnon weapons that are actually worth a player's time
Huh
Every incarnon except like the ruvox and furax are in the grand scheme of every weapon in the game at least B tier and more than good enough for anything in the entire game at the moment
Devouring attrition was never the laetums apex build. It was and has always been copium. Simple math informs you that 1200dmg times a basic 2x multiplier already far exceeds the 2000dmg buff, and the 1200 dmg buff stays active for follow up shots whereas the 2000dmg buff is dependent on non crits and only proc'd 50% of the time. That this still needs to be explained to people when math is a universal language is absolutely asinine.
This just isn't true. The math has been made and you clearly don't understand it or need to go back to school. Devouring is and always has been a difference of roughly ~10x higher dmg multiplier than Overwhelming due to Devouring being multiplicative and Overwhelming being additive.
@matte5404 show the numbers. Devouring has no access to CD multiplier, while overwhelming does. Devouring has a 50% down time while overwhelming has none. You clearly don't have a leg to stand on.
@RaulLynx187 I don't have to. People already did when the gun game out. I think it was Kengineer that showed the numbers but honestly I can't be asked to go check. The only time that any of this matters is against Acolytes. Which you haven't even mentioned at all which clearly shows to me that you have no clue what you're even talking about.
@@matte5404 right, "I don't have to", "I think"... Go use them and compare. I have, I know the facts. Congrats on the epic fail.
@@RaulLynx187 Yes, I don't have to show the numbers because other people already did the math and you can very easily find said numbers. I even pointed you to where I believe the numbers can be found, but as you seem to be an immature child/manchild you refuse to go and actually look. Since you know the facts then how about YOU show the numbers and explain the math?
I'm not your mother, I don't need to spoon feed you.
if the multiplicative acuity interaction gets patched im going to cry
YIPEE
search: the most broken weapon in warframe !!!
By Jannol
last
Warframe the game all about MASS enemy spam, heres some precision single target mods feels like an insult because there isn't any gameplay to satisfy its existence
De just admit you wish this game was how you wanted it before you caved to aoe meta, its gone, these mods are literally pointless to the game you've made warframe into
DE needs to quit trying to make this game into anything that isn't an aoe chaining beam split to hit 16 enemies tile nuke game
These mods are not worth it, its antithetical to the point of the game they have made, they should also remove the restrictions to aoe explosives and the ammo issues they have
These mods would make sense a decade ago when they cared about single target
L take
You do realize that games have different play styles and setups to compliment a person's play style, right? Not everything needs to be a mind-numbingly boring torid or dual-toxocysts for people to utilize it. I will admit, there is no longer a requirement for the explosive weapon ammo nerfs, as it makes them borderline unusable. However, other than that, you're just trying to turn this game into something that it isn't meant to be.
it’s not about single target it’s about aiming for headshots
The ammo reduction does very little the the efficacy of most explosive weapons, all it did was make them less mindless to use, and even then the nerfs weren’t because of the weapons themselves it was because of players afking with them using the recently reworked wukong
The thing is: it's just an option. AoE builds still work extremely well. These mods simply make precision gameplay for those of us who enjoy it, a really good option. Overall Rebs team has done an amazing job of promoting build and play style variety unlike Steve's team who had more of a "nerf good thing" mentality over a "provide alternative" mentality