What a wonderful art style. A resource being tied to movement does sound like it'd make for good gameplay moments, assuming it never pushes into tedium.
Very strange sort of game to make a roguelike honestly. I assume the slow movement is due to your life being tied to how many steps you can take, but it still seems quite tedious overall.
What a wonderful art style. A resource being tied to movement does sound like it'd make for good gameplay moments, assuming it never pushes into tedium.
I dont know abpout tedium yet but I didnt put enough time in to get to that point.
Their hopping movement is adorable (though i do wonder if it would get annoying after a certain number of hours)
its cute until it carries on for three hours, they need to learn to jpg.
keep iit up buddy
Welcome and thank you very much!
Very strange sort of game to make a roguelike honestly. I assume the slow movement is due to your life being tied to how many steps you can take, but it still seems quite tedious overall.
Yeah, I dont think this needed to be a roguelike and could be a cool strategy game with carefully planning expeditions on a constant map.