oh no i have underestimated the sheer magnitude of comfy. Seeing Yoshi's cute little march, makes me think that maybe New Frame Plus should consider making "Which Game has the Best Idle Animation?" and should be incrementally longer than the last as a bit
Fun fact about the goal ring: It's entirely timing based and laid out in such a way that if you run at yoshi's max speed from the start of the goal area to the ring, you will always land on a flower and trigger a bonus game. This fact brought to you by speedrunners who find inventive ways to cross the goal area as fast as possible WITHOUT running the entire way.
Lava perfec t size to put baby in to nap! inside very soft and comfort baby sleep soundly put baby in lava. put baby in lava. no problems ever in lavva because good shape and support for baby neck weak of big baby head. alava yes a place for baby put baby inlava can trust lava for giveing good love to baby. friend lava.
I haven't actually seen full gameplay of this game before and honestly, giant level-destroying chomps and yoshi animorphing into a helicopter was absolutely not what i would've expected from a level 2.
The terminal montage animation version of this game has forever been ingrained in my mind and I cannot stop thinking about it for a second while watching this
Look at the waterfalls, glimmers and sparkles in the cave area, those are palette animations! There's also some nice hdma window animations, especially in the wipes. Those falling walls, the gargantuan Blargg, and Burt's pants, are not sfx chip rendered. They are creatively scrolled backgrounds. It's actually a pyramid that gives lines of all needed widths, being selected on a per scanline basis using the scroll feature. The sfx chip does help with building the needed hdma table tho.
Ahhh, this is so nostalgic for me. The first time I saw the little Burts bouncing around in the fort, my little kid brain thought they were like ice cream sundaes in a glass dish
Yoshi's Island is just as gorgeous and technically impressive as something like Super Metroid or Chrono Trigger, but rarely gets mentioned in the same breath. Love to see it again!
This game holds SO much nostalgia for me, but not for growing up with it; I had surgery in high school and spent my days in bed, but my SNES classic and solely this game helped while away the hours faster. Looking forward to a revisit to these lovely animations and amazing music :)
Super Mario World also had rotating sprites (or at very least the illusion of): Reznors' spinning wheel platforms, Iggy's and Larry's respective boss room's platforms; Morton, Roy and Ludwig von Koopa sprites rotating on jumps and dying animations; and Bowser on his Clown Copter.
SMW had a few instances of clever rotating elements, but the rotating objects were rarely (if ever) sprites. Rotating or scaling sprites just wasn't a thing the SNES could inherently do. The SMW examples were all instances of very clever hacks working around the SNES's limitations (like Bowser actually being a Mode 7 background), and the applications were limited. Yoshi's Island, on the other hand, is ability to scale and rotate sprites pretty much at will.
I love this game! One subtle detail I really like is how parts of the terrain are randomized every time you enter the room. It affects spots on the ground, decorative flowers, the colors of stone blocks, and more. For example, pay close attention to the color of the blocks under the mini-game hut in 1-3, before and after Dan plays the mini-game. Also! The new design of Blargg is pretty brilliant if you think about it. Think about what Blargg originally looked like in Super Mario World, then imagine how that design would look from the perspective of baby Mario.
I never owned a SNES, but I do remember this game being ported to the GBA. That is a console I have a ton of nostalgia for, and despite being originally made for an older console, this aesthetic just so perfectly captures what GBA games looked like. Can't wait to see more of this game :)
@@BlueAizu_ Yeah, one cool think about releasing handhelds with "comparable performance" to older consoles is that they had the benefit of hindsight in regards to what developers might want to be able to do, and souped up its feature set accordingly.
This really is the most beautiful snes game I think. And graphically impressive! It pushes the snes to the limit, but it's not a tech demo, it's a beautiful and wonderful game.
The secret levels r a significant difficulty spike i think instead of unlocking them off camera it wld make for good backtrackening like once ur halfway thru the final world or so
My sister and I played this game so much growing up, it was one of our favorites. Those SNES songs and sound effects are forever burned in my head lol. I'm glad to see you play it!
I think I played this on the GBA. It's amazing how many of these songs are burned into my memory, and I didn't remember it came from this. Presumably they have used some of the themes in other games at some point, but I had unexpected nostalgia for something I didn't appreciate as a teenager.
Man, I remember trying this game at Sears while my mom was working a shift and I didn’t want to wait in that section so I absconded off to the Electronics department. I feel old now lmao.
Nintendo's Masterpieces: NES: Super Mario Bros., The Legend of Zelda, Punch-Out!, Super Mario Bros. 3 (4 Masterpieces) SNES: Super Mario World, The Legend of Zelda: A Link to the Past, Super Metroid, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, Super Mario RPG: Legend of the Seven Stars. (6 Masterpieces) N64: Super Mario 64, Mario Kart 64, Star Fox 64, Goldeneye 007, Banjo-Kazooie, The Legend of Zelda: Ocarina of Time, Ogre Battle 64, Paper Mario (8 Masterpieces) Gamecube: Luigi's Mansion, Pikmin, Super Smash Bros. Melee, Eternal Darkness: Sanity's Requiem, Metroid Prime, Mario Golf: Toadstool Tour, Mario Kart: Double Dash!!, Paper Mario: The Thousand Year Door, Fire Emblem: Path of Radiance, Chibi-Robo. (10 Masterpieces) Wii: Super Mario Galaxy, Super Mario Galaxy 2, Donkey Kong Country Returns. (3 Masterpieces) WiiU: Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Bayonetta 2, Splatoon, Super Mario Maker (5 Masterpieces) Switch: The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Super Smash Bros. Ultimate, Fire Emblem: Three Houses, Animal Crossing: New Horizons, Bowser's Fury, Metroid Dread, Kirby and the Forgotten Land, Xenoblade Chronicles 3, The Legend of Zelda: Tears of the Kingdom, Super Mario Bros. Wonder (11 Masterpieces)
40:18 Dan is partially correct. Bouncing an egg will change its color, first to yellow, then to red. Those eggs will generate stars when they break on an enemy or something. But you can also get those other colored eggs in other ways, like the yellow ones at the start of the stage. Additionally, I'm pretty sure those particular enemies (the bouncing boys) just drop stars when defeated.
I loved playing this game on a friend of mine's SNES when I was younger. Still do. One of the best Mario platformers ever! Keep up the great work, Dan! :D
So glad Yoshi's Island is this years christmas game. I played it a lot as a teenager and can clearly imagine the music and sound effects in my head. I didn't realise it was that technically advanced for a SNES game and it's fun to hear the explanations while enjoying this beautiful game again. Also looking forward to seeing the ending since I never beat it back in the day.
I love this game, both for itself and for incredibly nostalgic reasons. And weirdly part of those reason is Christmas related, so it absolutely fits as a holiday game in my specific personal opinion. Absolutely looking forward to watching you play.
Realizing the amount of stuff that I just took for granted as a thing they could just do, was just them flexing the rotate image tech is both enlightening and kind of hilarious. Also this game looking exactly like I remember it in my memories is also great
0:20 "Dusky, pre-dawn" is a weird descriptor. 29:22 Thank goodness we've learned better ways to do settings than "There are two options. Would you like to switch?"
Red coins can be spotted among regular coins via their slight red tint. But only on the original Super NES version of the game. On the GBA port, they look just like regular coins.
Watching this video is literally the first I've ever noticed that the red coins actually look different. I've beaten this game repeatedly and done a lot of the 100% stuff. >.>
I like how in the spinning island you only see one face of the objects on the screen. Everything is facing the screen always except the island. To oversimplify the task and not load 3d objects it is png faces of objects. Genius.
The title screen uses Mode 7 for the ground and normal sprites for the objects that are on it! It's already a very complex title animation for a SNES game so I can't say I blame them for opting to take that shortcut.
2:50: I wonder if the Mario brothers' different experiences of being kidnapped as babies influences their personalities as they grew up. 5:25: I've written a whole Tumblr post about how arbitrary the distinction between 3D and faux-3D really is. 13:33: I know _why_ cartridges are obsolete, why it's more effective to just have consoles be normal computers and games be normal CDs with normal data, but the way you could just build a cartridge with hardware you needed was so cool. Shame that only a handful of games used it to its full advantage. Super FX Chips and the like are cool, but a few games stuck light sensors or motion...things. And then there's Sonic & Knuckles... 46:20: Normally I don't cause such a scene when I get embarrassed. Then again, normally I'm not five Yoshis tall. 0:50: There's _got_ to be a better way to adopt. 2:22: I guess that makes sense. A map designed for flying couriers to use probably won't make much sense to a non-avian dinosaur who's never looked at the world from above the treetops. 3:50-4:02: And before that was Katamari games. 6:00: Are all the Yoshis named Yoshi, or is Yoshi the Yoshi equivalent of a human named Human? 10:56: Oh, that's neat. 18:29: It's like the Pony Express, but with Yoshis. The Yoshi Express! 29:50: Weird that they buried that option in a level, after a couple levels where you need to throw eggs anyway, instead of letting you choose an option in some kind of menu. That's just what games were like 30 years ago, I guess. 42:30: Makes them lose a lot of weight. From melting.
The only other game I can think of that nails this "drawn with crayons and colored pencils" aesthetic is... Kirby's Dreamland 3, which somehow manages to do it even better.
Super stoked for this playthrough! I never played Yoshi's Island, as it came along right when I hit the age/mindset where playing cutesy stuff would be seen as "uncool" with friends. I tried it out a bit later in life, but the sound effects drove me absolutely crazy for some reason. I had the same problem when I tried the Banjo games. My brain just becomes hyper aware of the repeated sounds, and soon it's all I can hear. Hopefully, with your commentary I can put it out of my head, and actually see this game to the end. I was able to do it with your B&K playthroughs, so I have high hopes! Also, one of the rare occasions where this is a 'blind' watchalong for me!
Don't know how reliable this is, but I heard that Miyamoto chose the hand-drawn aesthetic for Yoshi's Island on purpose to specifically contrast with the 3D graphics of DKC, which was in development at the same time. He wanted to prove that pre-rendered graphics were not the end of hand drawn sprites...
15:00 cartridges would weigh differently based on the complexity of the game. Larger games, like Chrono Trigger, FF6, Secret of Mana, also physically weighed more than smaller games, like Tetris Attack or Kirby's Avalanche.
To this day I still think of that one Nintendo Power tape promoting a bunch of SNES games including this one and was just dripping with 90s edge and 'tude (TM) and kept up the bit the whole way through, so you had these two XTREME DUDES trying to sell you on how Yoshi's Island has this charming, hand-drawn aesthetic in the loudest way possible. It wasn't trying to be funny, but it was *very* funny.
Given how much information can be stored on a solid-state drive, and how effective other technology has become over the years, I'm actually kind of curious what you could accomplish with a modern-day cartridge gaming system.
So much nostalgia and childhood joy, right here in this game! I can't wait to see how this all comes to a conclusion. Keep up the amazing work, PlayFrame and company! Also, Merry Christmas and a Happy New Year, too.
I really, really wanted to love Crafted World. And I do love the papercraft art style. It's gorgeous. Unfortunately, it just gets really boring after not that long. I finished it because, well, I paid for it, but man it was a slog. Except for Wooly World which was legit fun, I feel like the whole series went downhill after the original, and it's sadly never really recovered. I feel like they decided to aim the Yoshi series more towards young kids, really simplify the gameplay and challenge, and the series ended up worse for it. :( And holy crap. Even after all these years I had no idea you could throw an egg into the bonus flower that gives you stars. I always though you had to directly spit an enemy into it.
What a fantastic game!! I remember the GBA port was one of the first games I ever played and I absolutely loved it. What a holiday treat to watch you okay through it!!
24:54 I would have hated this game as a kid but I am so glad I can appreciate it now for what it is. I did grow up with an SNES but this wasn't one of the handful of games we had for it. I would love a copy eventually. I didn't even know about it until a decade or so even. So, Yoshi's Story was my first Yoshi game, and in my opinion despite only having watched it be played; it's stronger in every way. Mostly due to my personal and bitter loathing of Mario. But more genuinely, because it literally gives Yoshi their own story and they don't have to always be connected to Mario--literally and figuratively--in service of him. I loved what I have played of Wooly World, and the other one I really should own by now to recall the title, but with the shift to focusing on collecting (not nornally an issue for me, I have an in-progress living dex) items and 100% each stage took away part of the charm of the overall narrative for me. I don't know the pacing of this game fully but I can still see enough to respect it, and the 64 entry, for certainly managing the scope [even if only by technological limitation] far better--in a way I'm not qualified or able to articulate but hope folks can get the gist, anyway.
That title sequence really is a technical showcase of using the SNES features well. The island itself is just a Mode 7 background (a la F-Zero or Super Mario Kart), but everything on it is a collection of sprites ("billboarding") whose rendering order had to be carefully manipulated to layer properly (because no z-buffer). And this _without_ considering the Super FX 2 chip in the cartridge (for comparison: the Morton, Roy, Ludwig battles in Super Mario World ostensibly showed sprite rotation technically speaking, their "sprite" was actually a Mode 7 background layer, and everything else in the "background" was just sprites!) My favorite fun fact about this game is that anything that doesn't kill Yoshi _immediately,_ cannot kill Yoshi _at all,_ since your goal is to protect Baby Mario.
This is not one of the most beautiful super nintendo games. This is one of the most beautiful games. period. and honestly, in my humble opinion, as beautiful as Mario games are in general, I don't think any Mario game gets to this level until Wonder.
Holiday videos time, I have my hot choco, I am ready. 4:30 It's considered a masterpiece? All I ever heard about it was "touch fuzzy, get dizzy" and baby Mario crying driving people mental. (I did watch Dan Jones play it.) 6:19 FWMC, please confirm? 7:24 The countdown timer will begin, all right. 13:54 I remember getting the N64 memory upgrade and all that unlocked. 24:38 Did people not like Yoshi's Story? That game was great.
I remember not being able to to do the ground pound, and it is required sometime later. I was stuck until I figured out the controller had Down, Down Left, and Down Right all mapped to the same key. I shuddered a bit seeing the egg spores again. Have fun with Fuzzy.
Okay. So far i havent seen anyone commenting this. And i know Dan probably wont even see it. But the egg colors that he was wondering about decide, what kind of item pops out of the egg when it hits an enemy. So for each bounce off a wall it changes color and if a red egg bounces off, it falls off the screen. But if a yellow egg hits an enemy it cracks and leaves a star behind, iirc. The fascinating thing is the red egg. If you manage to crack a red egg open on an enemy a coin pops out of it. But this coin is always a red coin, if you are missing any red coins in this level. So they basically handed you a mechanic to collect coins you really missed, but you have to be really good at throwing eggs for that. And you can actually collect yellow and red eggs, but i forget how exactly you do that the best. You can see Dan having yellow eggs in this video at least once or twice. Edit: Fun Fact, you can actually tell which coins are red, as they have a slightly red hue on the bottom right of the sprite. Its pretty ckear if you see a regular and a red coin floating next to each other.
You are a bit off actually, the yellow egg gives a coin, the red egg gives stars and in some levels there are special red blinking eggs, those have the red coins, and are necessary to break to get the 20 in those Levels. As for how to collect the different colored eggs, if you tongue a thrown egg it falls down to the ground where you can pick it up again. So basically, bounce it off a wall and catch it again with your tongue. As for the Yellow Eggs Dan had, those were from the yellow Egg Blocks in the Fort if I didn´t miss anything.
This is slightly incorrect - yellow eggs pop a regular coin, and red eggs pop two stars. The ones that pop red coins are shimmering eggs, those do not appear in any mundane way and are deliberately placed in levels as part of the 20 red coins - you cannot use them to recover a missed red.
@@erthbound and @simonrenaud2529 Hey thanks for the correction. Its been quite a long time since i have played this game and i was too sure of my memory. So i didnt do any research ^^'
I vaugely recall there's a trick where if you bounce an egg enough times and catch it, it changes colour? That and some bosses having offscreen (above the screen) buckets you can hit to get stars mid fight.
One of, if not the 'stand out', games with hardware advancements built in is Sonic and Knuckles. I'm not aware of too many, if any other console games that had retroactive integration. But you could play through Sonic 3 as Knuckles with the carts.
There are actually a two handheld sequels to this game, Yoshi's Island DS and Yoshi's New Island. The former is decent but not quite as good as the original, and the latter is rather lackluster.
Yoshi's Island DS was a direct sequel, and had way way more difficult platforming levels and many interesting choice for gameplay variety, but it never hit the succinctness of the perfect sandwich that is original Yoshi's Island, tho I am biased towards the GBA release, which has voice lines for the flutter jump and the pushing
It doesn't seem like you figure out the enemy pipes in these first few videos, so FYI: you need to enter one when you haven't fully stocked up on eggs yet.
"Let's go Yellow Yoshi!"
Well this is gonna live rent free in my head now, Dan called me by name!
One of the most fun parts of these nostalgia playthroughs is I finally have context for so many sound effects and music tracks I see across youtube.
Comments like this make me feel so 👧👩👵💀
♪ "Where's my burrito? Where's my burrito?" ♫
♫ "Ninety-nine dollars, Panasonic blu-ray!" ♪
oh no i have underestimated the sheer magnitude of comfy.
Seeing Yoshi's cute little march, makes me think that maybe New Frame Plus should consider making "Which Game has the Best Idle Animation?" and should be incrementally longer than the last as a bit
Fun fact about the goal ring: It's entirely timing based and laid out in such a way that if you run at yoshi's max speed from the start of the goal area to the ring, you will always land on a flower and trigger a bonus game. This fact brought to you by speedrunners who find inventive ways to cross the goal area as fast as possible WITHOUT running the entire way.
Oh boy. Animator takes on LITERALLY one of the best animated games on the SNES.
This is gonna be good.
From the book of "The videogame made me say it, I didn't mean it": Submerging babies in lava is not good for their growth.
Lava perfec t size to put baby in to nap! inside very soft and comfort baby sleep soundly put baby in lava. put baby in lava. no problems ever in lavva because good shape and support for baby neck weak of big baby head. alava yes a place for baby put baby inlava can trust lava for giveing good love to baby. friend lava.
I haven't actually seen full gameplay of this game before and honestly, giant level-destroying chomps and yoshi animorphing into a helicopter was absolutely not what i would've expected from a level 2.
Dan rambling while playing a cool game, heck yeah I am in
The terminal montage animation version of this game has forever been ingrained in my mind and I cannot stop thinking about it for a second while watching this
“Unfortunately, Yoshi can’t read.”
Look at the waterfalls, glimmers and sparkles in the cave area, those are palette animations! There's also some nice hdma window animations, especially in the wipes.
Those falling walls, the gargantuan Blargg, and Burt's pants, are not sfx chip rendered. They are creatively scrolled backgrounds. It's actually a pyramid that gives lines of all needed widths, being selected on a per scanline basis using the scroll feature. The sfx chip does help with building the needed hdma table tho.
I have read a few parenting books, and surprisingly, I don't think dropping the baby in lava was ever mentioned.
I think this is the first - and only - game I know of where a character literally dies of embarrassment.
I think this same boss is in Wooly World. Does that count as two?
I suppose Burt the Ball, who is this character but as a ball in Yoshi’s Crafter World, could be the third time.
Ahhh, this is so nostalgic for me.
The first time I saw the little Burts bouncing around in the fort, my little kid brain thought they were like ice cream sundaes in a glass dish
Yoshi's Island is just as gorgeous and technically impressive as something like Super Metroid or Chrono Trigger, but rarely gets mentioned in the same breath. Love to see it again!
This game holds SO much nostalgia for me, but not for growing up with it; I had surgery in high school and spent my days in bed, but my SNES classic and solely this game helped while away the hours faster. Looking forward to a revisit to these lovely animations and amazing music :)
Super Mario World also had rotating sprites (or at very least the illusion of): Reznors' spinning wheel platforms, Iggy's and Larry's respective boss room's platforms; Morton, Roy and Ludwig von Koopa sprites rotating on jumps and dying animations; and Bowser on his Clown Copter.
SMW had a few instances of clever rotating elements, but the rotating objects were rarely (if ever) sprites. Rotating or scaling sprites just wasn't a thing the SNES could inherently do. The SMW examples were all instances of very clever hacks working around the SNES's limitations (like Bowser actually being a Mode 7 background), and the applications were limited. Yoshi's Island, on the other hand, is ability to scale and rotate sprites pretty much at will.
I love this game! One subtle detail I really like is how parts of the terrain are randomized every time you enter the room. It affects spots on the ground, decorative flowers, the colors of stone blocks, and more. For example, pay close attention to the color of the blocks under the mini-game hut in 1-3, before and after Dan plays the mini-game.
Also! The new design of Blargg is pretty brilliant if you think about it. Think about what Blargg originally looked like in Super Mario World, then imagine how that design would look from the perspective of baby Mario.
I had a good feeling it was going to be this game for the holiday series this year, and I was not disappointed!
I never owned a SNES, but I do remember this game being ported to the GBA. That is a console I have a ton of nostalgia for, and despite being originally made for an older console, this aesthetic just so perfectly captures what GBA games looked like.
Can't wait to see more of this game :)
Interestingly, this game on the SNES relied heavily on the Super FX 2 chip for many of its features, but could run on stock GBA hardware just fine!
@@BlueAizu_ Yeah, one cool think about releasing handhelds with "comparable performance" to older consoles is that they had the benefit of hindsight in regards to what developers might want to be able to do, and souped up its feature set accordingly.
This really is the most beautiful snes game I think. And graphically impressive! It pushes the snes to the limit, but it's not a tech demo, it's a beautiful and wonderful game.
The secret levels r a significant difficulty spike i think instead of unlocking them off camera it wld make for good backtrackening like once ur halfway thru the final world or so
My sister and I played this game so much growing up, it was one of our favorites. Those SNES songs and sound effects are forever burned in my head lol. I'm glad to see you play it!
I think I played this on the GBA. It's amazing how many of these songs are burned into my memory, and I didn't remember it came from this. Presumably they have used some of the themes in other games at some point, but I had unexpected nostalgia for something I didn't appreciate as a teenager.
Man, I remember trying this game at Sears while my mom was working a shift and I didn’t want to wait in that section so I absconded off to the Electronics department. I feel old now lmao.
100% this is a Masterpiece. It was my introduction to gaming on the game boy advance.
Nintendo's Masterpieces:
NES: Super Mario Bros., The Legend of Zelda, Punch-Out!, Super Mario Bros. 3 (4 Masterpieces)
SNES: Super Mario World, The Legend of Zelda: A Link to the Past, Super Metroid, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, Super Mario RPG: Legend of the Seven Stars. (6 Masterpieces)
N64: Super Mario 64, Mario Kart 64, Star Fox 64, Goldeneye 007, Banjo-Kazooie, The Legend of Zelda: Ocarina of Time, Ogre Battle 64, Paper Mario (8 Masterpieces)
Gamecube: Luigi's Mansion, Pikmin, Super Smash Bros. Melee, Eternal Darkness: Sanity's Requiem, Metroid Prime, Mario Golf: Toadstool Tour, Mario Kart: Double Dash!!, Paper Mario: The Thousand Year Door, Fire Emblem: Path of Radiance, Chibi-Robo. (10 Masterpieces)
Wii: Super Mario Galaxy, Super Mario Galaxy 2, Donkey Kong Country Returns. (3 Masterpieces)
WiiU: Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Bayonetta 2, Splatoon, Super Mario Maker (5 Masterpieces)
Switch: The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Super Smash Bros. Ultimate, Fire Emblem: Three Houses, Animal Crossing: New Horizons, Bowser's Fury, Metroid Dread, Kirby and the Forgotten Land, Xenoblade Chronicles 3, The Legend of Zelda: Tears of the Kingdom, Super Mario Bros. Wonder (11 Masterpieces)
40:18 Dan is partially correct. Bouncing an egg will change its color, first to yellow, then to red. Those eggs will generate stars when they break on an enemy or something. But you can also get those other colored eggs in other ways, like the yellow ones at the start of the stage. Additionally, I'm pretty sure those particular enemies (the bouncing boys) just drop stars when defeated.
Maybe I'm misremembering, but can't you catch a bouncing egg with your tongue and keep it in the color it just changed into?
@arturoaguilar6002 You can recover bouncing eggs if they strike certain things, but I don't recall if Yoshi's tongue qualifies.
Red yoshi is helicopter parent confirmed
24:02 this "they hide more from us" had a very Gollum "tricksy hobbitsis" feel.
I loved playing this game on a friend of mine's SNES when I was younger. Still do. One of the best Mario platformers ever! Keep up the great work, Dan! :D
So glad Yoshi's Island is this years christmas game. I played it a lot as a teenager and can clearly imagine the music and sound effects in my head. I didn't realise it was that technically advanced for a SNES game and it's fun to hear the explanations while enjoying this beautiful game again.
Also looking forward to seeing the ending since I never beat it back in the day.
I love this game, both for itself and for incredibly nostalgic reasons. And weirdly part of those reason is Christmas related, so it absolutely fits as a holiday game in my specific personal opinion. Absolutely looking forward to watching you play.
Its been decades since I've really played this one and I STILL get the amazing tunes stuck in my head. I love this game so much.
It’s Super Chill Mario Christmas season again, let’s GOOOOOOOOO 😁
But is Yoshi's Island actually a Super Mario game? Discuss.
Realizing the amount of stuff that I just took for granted as a thing they could just do, was just them flexing the rotate image tech is both enlightening and kind of hilarious.
Also this game looking exactly like I remember it in my memories is also great
Pro-tip: red coins have a slightly different look from regular coins. You can see it in the line of coins at 43:17
I remember that from waaaaay back in the day
I was hoping Dan would bend his own rule and play Astro Bot for this year's "Mario" game, but I'm totally happy with this absolute classic!
0:20 "Dusky, pre-dawn" is a weird descriptor.
29:22 Thank goodness we've learned better ways to do settings than "There are two options. Would you like to switch?"
Dan rambling about animation is the main reason I watch this channel lol. I'd probably like it even more if he did it more!
Red coins can be spotted among regular coins via their slight red tint. But only on the original Super NES version of the game. On the GBA port, they look just like regular coins.
I WAITED TWO YEARS FOR THIS!
Someone once showed me that the USSR national anthem and the opening Yoshi's Island have the same tune. And now I can never unhear it.
Watching this video is literally the first I've ever noticed that the red coins actually look different.
I've beaten this game repeatedly and done a lot of the 100% stuff. >.>
Just posted it and I already know i'll love this series.
Those tiny, white, chompy flowers remind me of Gulp from Pajama Sam 3: You Are What You Eat From Your Head To Your Feet.
I like how in the spinning island you only see one face of the objects on the screen. Everything is facing the screen always except the island. To oversimplify the task and not load 3d objects it is png faces of objects. Genius.
Clearly, every geographical landmark on Yoshi's Island rotationally symmetrical except the rock formation at its centre!
The title screen uses Mode 7 for the ground and normal sprites for the objects that are on it! It's already a very complex title animation for a SNES game so I can't say I blame them for opting to take that shortcut.
After that intro, I'm really curious what the Mario brother's parents would look like.
2:50: I wonder if the Mario brothers' different experiences of being kidnapped as babies influences their personalities as they grew up.
5:25: I've written a whole Tumblr post about how arbitrary the distinction between 3D and faux-3D really is.
13:33: I know _why_ cartridges are obsolete, why it's more effective to just have consoles be normal computers and games be normal CDs with normal data, but the way you could just build a cartridge with hardware you needed was so cool. Shame that only a handful of games used it to its full advantage.
Super FX Chips and the like are cool, but a few games stuck light sensors or motion...things. And then there's Sonic & Knuckles...
46:20: Normally I don't cause such a scene when I get embarrassed. Then again, normally I'm not five Yoshis tall.
0:50: There's _got_ to be a better way to adopt.
2:22: I guess that makes sense. A map designed for flying couriers to use probably won't make much sense to a non-avian dinosaur who's never looked at the world from above the treetops.
3:50-4:02: And before that was Katamari games.
6:00: Are all the Yoshis named Yoshi, or is Yoshi the Yoshi equivalent of a human named Human?
10:56: Oh, that's neat.
18:29: It's like the Pony Express, but with Yoshis. The Yoshi Express!
29:50: Weird that they buried that option in a level, after a couple levels where you need to throw eggs anyway, instead of letting you choose an option in some kind of menu. That's just what games were like 30 years ago, I guess.
42:30: Makes them lose a lot of weight. From melting.
The option to change controls is there on the level select screen.
We know there's at least one named Boshi, from Mario RPG
The only other game I can think of that nails this "drawn with crayons and colored pencils" aesthetic is... Kirby's Dreamland 3, which somehow manages to do it even better.
I never got to play the original Yoshi's Island, but I did play the second one on the DS. Man, that was such a beautiful game.
Super stoked for this playthrough!
I never played Yoshi's Island, as it came along right when I hit the age/mindset where playing cutesy stuff would be seen as "uncool" with friends. I tried it out a bit later in life, but the sound effects drove me absolutely crazy for some reason. I had the same problem when I tried the Banjo games. My brain just becomes hyper aware of the repeated sounds, and soon it's all I can hear.
Hopefully, with your commentary I can put it out of my head, and actually see this game to the end. I was able to do it with your B&K playthroughs, so I have high hopes!
Also, one of the rare occasions where this is a 'blind' watchalong for me!
Don't know how reliable this is, but I heard that Miyamoto chose the hand-drawn aesthetic for Yoshi's Island on purpose to specifically contrast with the 3D graphics of DKC, which was in development at the same time. He wanted to prove that pre-rendered graphics were not the end of hand drawn sprites...
I also heard that it was inspired by _Plok!_ and its unique (for the time) visual style.
Out of This World (Another World) and Earthworm Jim were some of the first games that impressed me with their animation.
I wonder what algorithm they are using to rotate
You can see them getting jumbled and noisy from the rotations, but it's surprisingly stable
15:00 cartridges would weigh differently based on the complexity of the game. Larger games, like Chrono Trigger, FF6, Secret of Mana, also physically weighed more than smaller games, like Tetris Attack or Kirby's Avalanche.
I'd hoped this would be this year's "mario" game! Happy holidays!
... maybe some more rounds of banjo bingo soon, too?
To this day I still think of that one Nintendo Power tape promoting a bunch of SNES games including this one and was just dripping with 90s edge and 'tude (TM) and kept up the bit the whole way through, so you had these two XTREME DUDES trying to sell you on how Yoshi's Island has this charming, hand-drawn aesthetic in the loudest way possible. It wasn't trying to be funny, but it was *very* funny.
Please tell me that's online somewhere
Given how much information can be stored on a solid-state drive, and how effective other technology has become over the years, I'm actually kind of curious what you could accomplish with a modern-day cartridge gaming system.
So much nostalgia and childhood joy, right here in this game! I can't wait to see how this all comes to a conclusion. Keep up the amazing work, PlayFrame and company! Also, Merry Christmas and a Happy New Year, too.
I *think* the flower wheel is not chance, it's timing. At least iirc. Gotta jump through, I wanna say, when the wheel already points at a flower
I really, really wanted to love Crafted World. And I do love the papercraft art style. It's gorgeous. Unfortunately, it just gets really boring after not that long. I finished it because, well, I paid for it, but man it was a slog. Except for Wooly World which was legit fun, I feel like the whole series went downhill after the original, and it's sadly never really recovered. I feel like they decided to aim the Yoshi series more towards young kids, really simplify the gameplay and challenge, and the series ended up worse for it. :(
And holy crap. Even after all these years I had no idea you could throw an egg into the bonus flower that gives you stars. I always though you had to directly spit an enemy into it.
What a fantastic game!! I remember the GBA port was one of the first games I ever played and I absolutely loved it. What a holiday treat to watch you okay through it!!
"Unfortunately, Yoshi cannot read."
24:54 I would have hated this game as a kid but I am so glad I can appreciate it now for what it is.
I did grow up with an SNES but this wasn't one of the handful of games we had for it. I would love a copy eventually. I didn't even know about it until a decade or so even. So, Yoshi's Story was my first Yoshi game, and in my opinion despite only having watched it be played; it's stronger in every way. Mostly due to my personal and bitter loathing of Mario. But more genuinely, because it literally gives Yoshi their own story and they don't have to always be connected to Mario--literally and figuratively--in service of him.
I loved what I have played of Wooly World, and the other one I really should own by now to recall the title, but with the shift to focusing on collecting (not nornally an issue for me, I have an in-progress living dex) items and 100% each stage took away part of the charm of the overall narrative for me. I don't know the pacing of this game fully but I can still see enough to respect it, and the 64 entry, for certainly managing the scope [even if only by technological limitation] far better--in a way I'm not qualified or able to articulate but hope folks can get the gist, anyway.
The extra levels you get from 100% are all hard as balls
That title sequence really is a technical showcase of using the SNES features well. The island itself is just a Mode 7 background (a la F-Zero or Super Mario Kart), but everything on it is a collection of sprites ("billboarding") whose rendering order had to be carefully manipulated to layer properly (because no z-buffer). And this _without_ considering the Super FX 2 chip in the cartridge (for comparison: the Morton, Roy, Ludwig battles in Super Mario World ostensibly showed sprite rotation technically speaking, their "sprite" was actually a Mode 7 background layer, and everything else in the "background" was just sprites!)
My favorite fun fact about this game is that anything that doesn't kill Yoshi _immediately,_ cannot kill Yoshi _at all,_ since your goal is to protect Baby Mario.
The triumphant shout that escaped my lungs when I saw this in my Subscriptions...
This is not one of the most beautiful super nintendo games.
This is one of the most beautiful games. period.
and honestly, in my humble opinion, as beautiful as Mario games are in general, I don't think any Mario game gets to this level until Wonder.
Animator ramblings? My favorite!
Holiday videos time, I have my hot choco, I am ready.
4:30 It's considered a masterpiece? All I ever heard about it was "touch fuzzy, get dizzy" and baby Mario crying driving people mental. (I did watch Dan Jones play it.)
6:19 FWMC, please confirm?
7:24 The countdown timer will begin, all right.
13:54 I remember getting the N64 memory upgrade and all that unlocked.
24:38 Did people not like Yoshi's Story? That game was great.
Plot twist the other baby is wario
They did that in Yoshi's Island DS! He was born with a magnet in hand so he could steal coins as he was delivered
I remember not being able to to do the ground pound, and it is required sometime later. I was stuck until I figured out the controller had Down, Down Left, and Down Right all mapped to the same key.
I shuddered a bit seeing the egg spores again. Have fun with Fuzzy.
Okay. So far i havent seen anyone commenting this. And i know Dan probably wont even see it. But the egg colors that he was wondering about decide, what kind of item pops out of the egg when it hits an enemy. So for each bounce off a wall it changes color and if a red egg bounces off, it falls off the screen.
But if a yellow egg hits an enemy it cracks and leaves a star behind, iirc. The fascinating thing is the red egg. If you manage to crack a red egg open on an enemy a coin pops out of it. But this coin is always a red coin, if you are missing any red coins in this level. So they basically handed you a mechanic to collect coins you really missed, but you have to be really good at throwing eggs for that. And you can actually collect yellow and red eggs, but i forget how exactly you do that the best. You can see Dan having yellow eggs in this video at least once or twice.
Edit: Fun Fact, you can actually tell which coins are red, as they have a slightly red hue on the bottom right of the sprite. Its pretty ckear if you see a regular and a red coin floating next to each other.
You are a bit off actually, the yellow egg gives a coin, the red egg gives stars and in some levels there are special red blinking eggs, those have the red coins, and are necessary to break to get the 20 in those Levels.
As for how to collect the different colored eggs, if you tongue a thrown egg it falls down to the ground where you can pick it up again. So basically, bounce it off a wall and catch it again with your tongue. As for the Yellow Eggs Dan had, those were from the yellow Egg Blocks in the Fort if I didn´t miss anything.
This is slightly incorrect - yellow eggs pop a regular coin, and red eggs pop two stars. The ones that pop red coins are shimmering eggs, those do not appear in any mundane way and are deliberately placed in levels as part of the 20 red coins - you cannot use them to recover a missed red.
@@erthbound and @simonrenaud2529 Hey thanks for the correction. Its been quite a long time since i have played this game and i was too sure of my memory. So i didnt do any research ^^'
11:00 never thought about it, that's really cool :D
How wild, I just finished an Archipelago randomizer of this with some friends playing other games. What timing!
I vaugely recall there's a trick where if you bounce an egg enough times and catch it, it changes colour?
That and some bosses having offscreen (above the screen) buckets you can hit to get stars mid fight.
The title card music sounds like it came from Chrono Trigger, the festival music maybe? So similar!
You might not know this, but submerging yourself in lava can be harmful at any age
Right, it's Crimbus, so we get EXTRA COZY nostalgia gaming time.
Yeeees! Yoshi's Island let's goooo!
Jeez, Dan, Baby Mario isn't even born yet, he can't help his awful screeching when he gets knocked off.
He's already been born... If he wasn't then he wouldn't be a baby
@theashenogre8948 nah, stork hasn't dropped him off yet. Not officially, anyway
YAY, MARIO TIME! I love Yoshi's Island.
I had so much fun with this game back in the day :)
Best Mario game.
TOUCH FUZZY GET DIZZY~~~
I planned my entire year around this event
34:00 Pretty sure there are shyguys in there if you are missing eggs.
One of, if not the 'stand out', games with hardware advancements built in is Sonic and Knuckles. I'm not aware of too many, if any other console games that had retroactive integration. But you could play through Sonic 3 as Knuckles with the carts.
Yes. I love Yoshis Island
After watching ProZD struggle with this one for friggen ages: good luck!
Amazing!
Dan, please don't make me quit my job, just so I have enough time to watch all the quality content you put out ;_;
I’ve only played Yoshi’s Story on the Nintendo 64. Fun game
Getting perfect scores on this game is really hard. Especially if you're not cheesing stars with items at the end of a level
There are actually a two handheld sequels to this game, Yoshi's Island DS and Yoshi's New Island. The former is decent but not quite as good as the original, and the latter is rather lackluster.
Oh hell yeah
Wait... wasn't the baby falling toward the open sea. Did it teleport? Plot hole!
I think the sea was slightly less open than initially -implied- stated.
Horuzontal momentum
Yoshi's Island DS was a direct sequel, and had way way more difficult platforming levels
and many interesting choice for gameplay variety, but it never hit the succinctness of the perfect sandwich that is original Yoshi's Island, tho I am biased towards the GBA release, which has voice lines for the flutter jump and the pushing
Looks like Dan's switch is having joycon docking issues
It doesn't seem like you figure out the enemy pipes in these first few videos, so FYI: you need to enter one when you haven't fully stocked up on eggs yet.
YES! :D