Stylized Magic Portal Ruins | Speed Modeling & Texturing

Поділитися
Вставка
  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 70

  • @legendofmats2073
    @legendofmats2073 2 роки тому +1

    Amazing work,

  • @kjoru.3768
    @kjoru.3768 4 роки тому +13

    this inspired me to try getting into 3d modeling again!

  • @marcelromer6382
    @marcelromer6382 4 роки тому +1

    Wow how did i not think of that workflow. Model shape without worrying about topology - > remesh - > sculpt. I really like it!

    • @agustin_honnun
      @agustin_honnun  4 роки тому

      I really like this method for game assets :D

    • @Game-Garden
      @Game-Garden 3 роки тому

      @@agustin_honnun Why did you use InstaMesh for the low poly version when you already had the base mesh from the beginning?

  • @skyz3ra
    @skyz3ra 2 роки тому +1

    beautiful

  • @toddspeck9415
    @toddspeck9415 3 роки тому +2

    Amazing watching you create this. Wow.

  • @Abelii
    @Abelii 3 роки тому +2

    Wow, you're really good at this bro!

  • @NaderTaghinia
    @NaderTaghinia 4 роки тому +2

    Awesome artwork and really great choice of background music. I enjoyed them both...thank you 🌿👍🏻

  • @ealassars
    @ealassars 3 роки тому +1

    Excelent music, excelent modeling, congratulations.

  • @OgatRamastef
    @OgatRamastef 3 роки тому +1

    Amazing

  • @Groovingforwardatx
    @Groovingforwardatx 3 роки тому +1

    Love this!

  • @niburya
    @niburya 3 роки тому

    10 hours wow

  • @matrixscape6430
    @matrixscape6430 4 роки тому +1

    Keep up your great work

  • @badonsart
    @badonsart 2 роки тому +1

    I stopped breathing every time Blender did not respond lol

    • @agustin_honnun
      @agustin_honnun  2 роки тому

      XD yes at that time I couldn't control the triangle count so, blender crashed a lot of times haha

  • @cyanide2789
    @cyanide2789 4 роки тому +1

    Really cool man

  • @jeskop8477
    @jeskop8477 4 роки тому +1

    wow! Amazing!

  • @uricaro97
    @uricaro97 4 роки тому +1

    So good!

    • @agustin_honnun
      @agustin_honnun  4 роки тому +1

      Muchas gracias Uricaro :).
      Creo que te conozco, me suena que jugaba contigo hace muchos muchos (2013,2014) años al minecraft, por skype xD pero no estoy seguro.

    • @uricaro97
      @uricaro97 4 роки тому +1

      @@agustin_honnun Estas en lo correcto! tambien lo recuerdo xd oye tambien modelo con blender, maya y uso el Unreal, Si quieres añademe al Discord. Uricaro97#3240

    • @agustin_honnun
      @agustin_honnun  4 роки тому

      Tomo nota! Un gusto

  • @breeze8512
    @breeze8512 2 роки тому +1

    love your work man, was wondering where you learned how to uv unwrap? this concept is super frustrating but you've made it look really easy :D

    • @agustin_honnun
      @agustin_honnun  2 роки тому

      Hello, thank you :D
      About the uvs, I'm not really an expert, I always have issues with it haha, but learned it just making and making models and watching how others do it on UA-cam. Sometimes if the mesh is really complex or the piece is not too important I use smart automatic uvs, usually substance painter can handle it correctly to make the seams not visible at all

  • @alkistagaras8269
    @alkistagaras8269 4 роки тому +1

    Hmm interesting and very nice work. Altho i have a question: why didn't you try to use the original low poly mesh to bake?

    • @agustin_honnun
      @agustin_honnun  4 роки тому

      Hey, thank you c:, can you please give me the exactly video minute about your question please?

    • @alkistagaras8269
      @alkistagaras8269 4 роки тому +1

      @@agustin_honnun I mean that in the beginning of your modeling process you use a low poly model and then you sculpt it. I mean why don't you use your original low poly model as the low poly version and you make a new one in meshLab

    • @agustin_honnun
      @agustin_honnun  4 роки тому +1

      That's because bisect tool creates a lot of ngons, and I prefer to remesh the low base model for a better unwrapping result instead using it

    • @alkistagaras8269
      @alkistagaras8269 4 роки тому +1

      @@agustin_honnun hmm the thing is that cause its a static model so bad topology ain't gonna be that much of an issue. The second thing is that there is more geometry in the remesh one cause it's equally distributing quads. So pros and cons.

    • @agustin_honnun
      @agustin_honnun  4 роки тому

      Oh I understand, thanks for that :)

  • @moonhexa598
    @moonhexa598 2 роки тому

    Wow! did you sculpt it by using mouse?

  • @alonlei1466
    @alonlei1466 3 роки тому +1

    Please ask what cutting tool is used?

    • @alonlei1466
      @alonlei1466 3 роки тому +1

      Oh, I see. By default cutting tool 。

  • @Hashirama_Sinju
    @Hashirama_Sinju 4 роки тому +2

    WONDERFUL. looks so tidious though at least for me lol

    • @aneeqtariq1026
      @aneeqtariq1026 3 роки тому +1

      he did fairly quickly as retopology is the biggest issue, shrink wraping a cage face by face. that's tedious

  • @agustin_honnun
    @agustin_honnun  4 роки тому +1

    Hire me on Fiverr for commissions: bit.ly/FiverrAgustinHonnun
    Brushes that I've used:
    - My Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★
    - Blender & Substance painter default brushes
    - bit.ly/ARTBrush1
    - bit.ly/ARTBrush2

    • @santinovihaan1258
      @santinovihaan1258 3 роки тому

      you prolly dont care but does any of you know a trick to log back into an instagram account..?
      I was stupid lost my account password. I would love any tips you can offer me!

    • @grahamkameron3248
      @grahamkameron3248 3 роки тому

      @Santino Vihaan instablaster :)

    • @santinovihaan1258
      @santinovihaan1258 3 роки тому

      @Graham Kameron I really appreciate your reply. I found the site thru google and im waiting for the hacking stuff atm.
      Takes quite some time so I will get back to you later when my account password hopefully is recovered.

    • @santinovihaan1258
      @santinovihaan1258 3 роки тому

      @Graham Kameron It worked and I actually got access to my account again. I am so happy:D
      Thanks so much, you saved my account !

    • @grahamkameron3248
      @grahamkameron3248 3 роки тому

      @Santino Vihaan Glad I could help :D

  • @skylarrosewite80
    @skylarrosewite80 3 роки тому +1

    What did you do at 9:09 and why did you do it?🤔

    • @agustin_honnun
      @agustin_honnun  3 роки тому

      It was just for having a correct high - low models size for the baking process, it's avoid having normal bake glitches

  • @petrprochazka6777
    @petrprochazka6777 3 роки тому +1

    how many minutes take this ?

    • @agustin_honnun
      @agustin_honnun  3 роки тому

      From 9am to 5pm with rest times about 1 hour each. BTW It can be done in way less time, when I recorded the video, I was learning sculpture workflow

  • @chlliza
    @chlliza 3 роки тому +1

    Очень хорошо мой друг

  • @mlbbku2043
    @mlbbku2043 4 роки тому +2

    i love this video, but to fast for understanding :(

    • @agustin_honnun
      @agustin_honnun  4 роки тому +2

      In the future, when I learn to speak with a decent English, I'll upload a tutorial about it :)

    • @mlbbku2043
      @mlbbku2043 4 роки тому +1

      @@agustin_honnun thanks a lot sir :)

  • @PolyZero
    @PolyZero 3 роки тому +1

    + 1 sub ;)

  • @kotbegemot3796
    @kotbegemot3796 4 роки тому

    The speed is 2 high

    • @agustin_honnun
      @agustin_honnun  4 роки тому +2

      That's why it is a speed modeling and not a tutorial 😑😑😑😑😑😑😑

  • @lawapenkactm8226
    @lawapenkactm8226 3 роки тому +1

    50% good model
    50% blender stop working