Muchas gracias Uricaro :). Creo que te conozco, me suena que jugaba contigo hace muchos muchos (2013,2014) años al minecraft, por skype xD pero no estoy seguro.
@@agustin_honnun Estas en lo correcto! tambien lo recuerdo xd oye tambien modelo con blender, maya y uso el Unreal, Si quieres añademe al Discord. Uricaro97#3240
Hello, thank you :D About the uvs, I'm not really an expert, I always have issues with it haha, but learned it just making and making models and watching how others do it on UA-cam. Sometimes if the mesh is really complex or the piece is not too important I use smart automatic uvs, usually substance painter can handle it correctly to make the seams not visible at all
@@agustin_honnun I mean that in the beginning of your modeling process you use a low poly model and then you sculpt it. I mean why don't you use your original low poly model as the low poly version and you make a new one in meshLab
@@agustin_honnun hmm the thing is that cause its a static model so bad topology ain't gonna be that much of an issue. The second thing is that there is more geometry in the remesh one cause it's equally distributing quads. So pros and cons.
Hire me on Fiverr for commissions: bit.ly/FiverrAgustinHonnun Brushes that I've used: - My Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ - Blender & Substance painter default brushes - bit.ly/ARTBrush1 - bit.ly/ARTBrush2
you prolly dont care but does any of you know a trick to log back into an instagram account..? I was stupid lost my account password. I would love any tips you can offer me!
@Graham Kameron I really appreciate your reply. I found the site thru google and im waiting for the hacking stuff atm. Takes quite some time so I will get back to you later when my account password hopefully is recovered.
Amazing work,
Thank you!
this inspired me to try getting into 3d modeling again!
Best of luck for you!
@@agustin_honnun please give me some tips
Wow how did i not think of that workflow. Model shape without worrying about topology - > remesh - > sculpt. I really like it!
I really like this method for game assets :D
@@agustin_honnun Why did you use InstaMesh for the low poly version when you already had the base mesh from the beginning?
beautiful
Thank you :D
Amazing watching you create this. Wow.
I'm glad to read that, thank you :)
Wow, you're really good at this bro!
I appreciate that sr :)
Awesome artwork and really great choice of background music. I enjoyed them both...thank you 🌿👍🏻
Thank you Nader! I appreciate it :)
Excelent music, excelent modeling, congratulations.
I appreciate your comment, thank you :D
Amazing
Thank you 😃
Love this!
Thanks 😊
10 hours wow
Keep up your great work
Thank you :)
I stopped breathing every time Blender did not respond lol
XD yes at that time I couldn't control the triangle count so, blender crashed a lot of times haha
Really cool man
Thank you :D
wow! Amazing!
Thank you :D
So good!
Muchas gracias Uricaro :).
Creo que te conozco, me suena que jugaba contigo hace muchos muchos (2013,2014) años al minecraft, por skype xD pero no estoy seguro.
@@agustin_honnun Estas en lo correcto! tambien lo recuerdo xd oye tambien modelo con blender, maya y uso el Unreal, Si quieres añademe al Discord. Uricaro97#3240
Tomo nota! Un gusto
love your work man, was wondering where you learned how to uv unwrap? this concept is super frustrating but you've made it look really easy :D
Hello, thank you :D
About the uvs, I'm not really an expert, I always have issues with it haha, but learned it just making and making models and watching how others do it on UA-cam. Sometimes if the mesh is really complex or the piece is not too important I use smart automatic uvs, usually substance painter can handle it correctly to make the seams not visible at all
Hmm interesting and very nice work. Altho i have a question: why didn't you try to use the original low poly mesh to bake?
Hey, thank you c:, can you please give me the exactly video minute about your question please?
@@agustin_honnun I mean that in the beginning of your modeling process you use a low poly model and then you sculpt it. I mean why don't you use your original low poly model as the low poly version and you make a new one in meshLab
That's because bisect tool creates a lot of ngons, and I prefer to remesh the low base model for a better unwrapping result instead using it
@@agustin_honnun hmm the thing is that cause its a static model so bad topology ain't gonna be that much of an issue. The second thing is that there is more geometry in the remesh one cause it's equally distributing quads. So pros and cons.
Oh I understand, thanks for that :)
Wow! did you sculpt it by using mouse?
Using a graphic tablet, without screen
Please ask what cutting tool is used?
Oh, I see. By default cutting tool 。
WONDERFUL. looks so tidious though at least for me lol
he did fairly quickly as retopology is the biggest issue, shrink wraping a cage face by face. that's tedious
Hire me on Fiverr for commissions: bit.ly/FiverrAgustinHonnun
Brushes that I've used:
- My Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★
- Blender & Substance painter default brushes
- bit.ly/ARTBrush1
- bit.ly/ARTBrush2
you prolly dont care but does any of you know a trick to log back into an instagram account..?
I was stupid lost my account password. I would love any tips you can offer me!
@Santino Vihaan instablaster :)
@Graham Kameron I really appreciate your reply. I found the site thru google and im waiting for the hacking stuff atm.
Takes quite some time so I will get back to you later when my account password hopefully is recovered.
@Graham Kameron It worked and I actually got access to my account again. I am so happy:D
Thanks so much, you saved my account !
@Santino Vihaan Glad I could help :D
What did you do at 9:09 and why did you do it?🤔
It was just for having a correct high - low models size for the baking process, it's avoid having normal bake glitches
how many minutes take this ?
From 9am to 5pm with rest times about 1 hour each. BTW It can be done in way less time, when I recorded the video, I was learning sculpture workflow
Очень хорошо мой друг
Thank you! :)
i love this video, but to fast for understanding :(
In the future, when I learn to speak with a decent English, I'll upload a tutorial about it :)
@@agustin_honnun thanks a lot sir :)
+ 1 sub ;)
Thanks! and welcome :)
The speed is 2 high
That's why it is a speed modeling and not a tutorial 😑😑😑😑😑😑😑
50% good model
50% blender stop working
Jajaja