the spear is one of the weapons of all time - HELPDIVERS
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- Опубліковано 14 чер 2024
- Episode two of HELPDIVERS. dont get me wrong, I love the spear. unfortunately, arrowhead does not. in this episode of helpdivers, I have some ideas about what we can do about this. this weapon guide will help you if youre having trouble getting your spear to lock on.
here's some links:
twitch: / lo_hue
twitter: / mrlohue
website: lohue.github.io/government/ - Ігри
if you enjoyed this video, make sure to check out my first episode of HELPDIVERS & get yourself an education in all things machine guns!
ua-cam.com/video/tmOcaWtnadc/v-deo.html
How to buff the spear?
You: Nerf the other AT weapons
Genius! Make him Principal Gameplay Designer!
:
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@@feetyeet8538 what is Jesus’ opinion on taxation
@@HaloDude557 he didn't pay anything, he was a hobo.
how do you play the game upside down?
They just need to fix the goddamn endless edging you have to put through with this weapon and it'll be undeniably one of the best long range anti bot weapon ever
Idk man. I love the way you can goon the spear. Sometimes you just get so immersed in the edging that you forget about everything else
It’s not just edging that implies it sometimes gets a lock. My experience with it are just total failure to lock on
@@Bell-et1lg
I've had this thing lock on to the walkers and drop ships through mountains and buildings, but can't get it to lock onto a hulk, tank or fabricator in plain view with no terrain obstruction at a straight angle.
Meanwhile the preview video for the spear shows it firing at a hull down tank.
I have a theory that there is a machine spirit that lives in the Spear and it gets off to just dangling the possibility of a lock on in front of you.
Like a dominatrix thing
@@jjprs3062 well that is NOT TRUE!!!!! 😡😡😡🤬🤬🤬🤬😮😏😡🔥 never say that again or I will find you.
Nerfing every other AT weapon because the spear is junk is certainly not a solution I thought I'd see
Awwwww come in.... Your no fun
my thinking was just along the lines of why do we even need a lock on weapon when its so easy to hit hard shots with the other AT rockets. its just an idea I had
@@lohue9029 the irl counterpart is designed to hit a weaker point in tank armor.
obviously this is helldivers and we arent fighting tanks with weaker top armor. but translating that concept better would help
@@itsraventmyeah if it aimed for weak points (and they fixed the lock on) it would be great.
@@lohue9029 id say fix the lock on (which they are), and make it lock weak points rather than just the center, it would make it a good heat of the moment I don't have time to aim weapon, and also solidify its roll as the mid to long range tank remover. maybe not one shotting but still heavily damaging them. (so more than a standard AT but not enough to kill at crazy ranges) maybe at medium range it would one shot idk. It would still involve some skill in making sure that the enemies weak spots are visible and that the enemy isn't going to move so drastically that the shot will miss, but yea I hope the spear gets some love and brought up to par with the other AT weapons' thanks for coming to my ted talk!
Btw, you can hold down left click while in the yellow circle of eternal patience to make your life easier and dont miss the .001ms window to shoot youll get this week
this is actually huge thank you
@@lohue9029 Also while you're reloading you can hold right click and it will "ninja lock on" to whatever you're looking at. As soon as the reload is done, it'll be nice and green and ready for ya.
The lock on just needs to be click-to-lock
Imagine clicking, locking on, running around a rock, and then firing
that would be kinda swag im thinkin
Would be insanely goated
Unless you hit the rock xD
Actually I feel it just needs to be consistent.
So you bring up the reticle and hold left click when you like whatever the yellow triangle is hovering over I'm that instant. that target becomes the designated lock target. A box is drawn up around the target and you now must keep the lock target within the box for the charge timer. charge up timer of 2 seconds is imposed, when it is up, the rocket goes.
So like the tracking rocket launcher in Worms?
One useful trick I use with the Spear is whenever I pick it in the loadout screen I pick any other AT. Works like a charm.
🤣
Whats AT?
All I gotta say, just make it work on friendly pings.
If it is pinged, (Q and marked) it should lock on to it.
that would definitely work! just feels like an extra step in a weapon that already has too many extra steps to me
I guess the Super Earth military decided to cut corners and use old Pentium processors from 1993 as the CPU for the Spear.
No the cpu is a Z80
Creating the spear to be a wire guided missile instead of lock-on is a great suggestion.
It still needs to be fire-and-forget. It's based on the Javelin, so that's kind of the point. They could make it so that left click "marks" an object and the missile will home in on that spot, even if that spot moves, but doesn't need you to manually guide the missile the whole way. That way you could also target weak points.
@@thomasp506 fuck the the javelin. I want a carryable TOW
@@leetid1071 That's what the Commando will be.
I would like a wire guided launcher as a shoulder weapon, balanced if they made it a disposable.
@@Karakzul There's one coming. It's called the Commando and is a 4-shot disposable guided rocket launcher.
Theres the "best spear user" vid, and in the comments he goes in depth on how the spear tracking works, it really made locking on nuch more consistant
Nerf other weapons to make another one seem better? Arrow Head: You’re hired
Lohue's guide to buffing the spear:
Step 1: Make the other AT weapons terrible, too!
Step 2: ???
Step 3: Profit!
How about they fix the lock on, instead?
pls don't nerf me beolved E.A.T.
is just small change pwease
@@lohue9029 but then I gotta git gud! How am I supposed to do that?
@@ShandoGuardian simply refer to the concise educational program: HELPDIVERS & you will see your success rate increase by 4-9% overnight!
@@lohue9029 I have played right into your super earth approved hands. Nice vids
Once killed 3 BTs with the hold-lock "feature" back to back.
When the spear works, it's the best weapon in the game.
It's like playing craps and thinking the angle of your wrist when you release affects how many times the dice turn over. That's nonsense, of course it doesn't have any effect.
Unless...
The spear is actually an automaton in disguise actively working against the helldrivers
I ❤ SPEAR. Even though sometimes doesn't lock on target, but for that you gotta edge it and be far away.
Honestly they should just drop the lock-on thing altogether and make it gps-guided, dropping down on a player ping
All the spear needs is a dumb fire mode for when you’re in a pinch. Then it’s basically the recoiless with slightly worse ammo economy
The leaked commando rocket launcher is a anti tank weapon that follows your cursor so I don't think they'll make the spear a lock on
They still can. EAT is just the expendable version of the recoilless Rifle so why not have the Commando be the expendable version of the Spear.
🤓
This is legit, the first ever small channel that I've ever seen that I subscribed straight out of the way. It was a very neat and nice video to watch, can't wait to binge the rest of your work!
Stinky suggestion ngl. “Nerf everything else?” No it should have the same target lock mechanic as MW3’s Javelin with the ability to toggle the firing mode between the rocket traveling like it already does and launching straight up before landing on the target from above. Changing the lock on function and giving it another firing mode would be a boon
Love your videos! Your editing is hilarious! Hope to see your channel get the attention it deserves. Stay awesome homie!
Thank you!
babe wake up new lohue helldivers brainrot
im hoping its not brainrot (derogatory)
Simple solution for a simple problem: Allow for manual target locking onto the enviroment via e.g. laser guidance.
Think about it, you could lock onto the ground in front of an enemy patrol and let loose a rocket at the general area to deal with targets using the aoe damage.
This would also give the spear a more specialized anti armor role, since it can and will punch through heavy armor if locked on to said heavy targets, but it can also be used to clear out chaff enemies with the explosion of a manual lock.
I’ve recently started using the spear shaking the bots and I’m really enjoying myself. Once I figured out how to use it.
The Spear requires 2 things,
-the full target to be in to be visible in Aim Down Sights,
- clear visibility.
Edging occurs when the target is obstructed in some way. by terrain, fog, explosion dust, storms, distance haze, or a part of the target not being within the guns reticle. (Hulk clipping the borders because it’s getting too close)
I’m not saying the stratagem is good in its current state. There’s too many rules for it to be consistent. If you find the right planet to use it on, it’s a strong addition to have in your squad.
Besides fixing the lock-on problems. It should take some inspirations from the Javelin launcher its based on. Give it 3 fire modes like some of the other weapons. The Spear would have its current mode, direct "Dumb" fire mode, and a "top attack" mode attacking from a high angle like a mortar. Its a cool weapon so I want to feel cool when using it
I love your videos! Your intricate and detail illustrations are amazing!
thank you, I drew them myself
I think there should be an alternate fire mode where you can manually force the spear to lock onto player-set pings, with the caveat that it takes a few extra seconds to fire at pings you don’t have direct line of sight on. This would also give it an extra niche, where you can fire at heavy enemies or emplacements that your teammates have pinged without needing to be there, allowing you to operate like pseudo-artillery
One of my favorite parts of hd2 is the differences between the rocket launchers
The e.a.t can be 2 back to back doesn’t use a backpack slot and barely even uses the support weapon slot and you can constantly use the hell pod it comes in as a weapon especially useful for fabricators if you learn how to mortar it
The recoilless is relatively fast firing when solo but when you have someone use the assisted reload and with a good ammo supply it is an endless stream of rapid fire rockets though it does use both the support slot and the backpack slot
The quasar only takes the support slot but additionally it reloads automatically even when unequipped and on the ground making it especially good to combo with e.a.ts and another quasar to just alternate weapons for a constant stream of rockets. It also is a much faster projectile speed then other rocket launchers making especially accurate. The 3 second wind up can make it slow to react and if you don’t have another rocket to swap to it basically only takes out a single ship in a drop ship wave provided it’s not an especially large wave. It’s complete lack of ammo requirements allow you to spam it at anything that weighs more then 200 pounds all game.
The spear does require a slow lock on, a backpack slot and large amounts of ammo consumption but if those aren’t issues I’ve seen it used very successfully in defense missions, the video I saw had a load out of the spear, hmg emplacement, and ems mortar. The ems stopped most the medium and small enemies, the hmg emplacement killed most things that slipped by and the spear killed all the heavies and ammo wasn’t an issue because their teammates didn’t need resupplies
if you like edging, then the spear is the weapon for you. it's edging it's own lock-on.
it is very effective against gun ships and the cannons on striders. It actually locks on to gun ships very fast
I think the spear is almost in a very good position. I enjoy it very much against bots. My suggestions would be:
1. make sure that it does not lock on to small enemies, especially walkers (AT ST).
2. make sure it properly locks on to drop ship engines.
3. make it less affected by smoke or weather conditions.
4. Fix the lvl 4 ship upgrade which allows to fully resupply the spear .
Its other weaknesses appear to be part of its balance: you trade the largest range, largest single-target damage vs. a backpack slot and the requirement to have a clear line of sight to the enemy. Up to the items mentioned above, this sounds like a fair trade.
Theres a leak showcasing laser targeted weapons similar to the spear, but because theyre laser guided they wont get eepy.
I know the Spear has its faults. But on missions other than Defense and Eradication, it's a main support weapon on every bot mission. Sometimes I clear an entire map of buildings in less than ten (twenty for 7-9) with just the Spear, sometimes I hage to improvise for its eepy ass.
Arrowhead has mentioned plans on improving the Spear. I'll be using it until then.
your acc so underrated the production quality is insane
They should make it like the Javelin from COD MW2 where you just held trigger on a spot and it would take a couple seconds to fire, but where it locked on it would go. It would lock on to aircraft and tanks too when needed.
Another Lohue banger! Love the animation you did for this one!
My kind of humor, weapon and tumor. This deserves a lot of views.
I think all they would have to do to fix the spear would be make it so you can toggle the lock on as a fire mode.
You can still toggle it on and snipe a gunship and fabricator miles away with pin point accuracy but, if you toggle it off you can just target a charger throwing itself at you and a titan’s face by just making the projectile go straight where you’re aiming.
I feel it would fail in line with many of the anti heavy weapons but not be too oppressive considering very limited ammo and a backpack slot.
That modem sound was perfect
love the little animations you did for this one
I love you
Most important thing for gear to be in a battle is consistent. So for that reason, I don't use spear (unless blitz) I don't generally like 380 (unless eradication or brick misson).
When you successful lock-on to something just holding the lift click even when you reload so as soon as you finish reloading it will fire again to the the same target without waiting for an eternity
Im pretty sire theyre adding a laser guided missle launcher like the second fix you said, i think its called the commando and its a 4 barrel launcher that you can guide the missiles with
Spear has been fairly consistent for me lately (knocking on wood) for bile titans in the new defense missions. If there's one weapon I feel needs a buff, it's the recoilless rifle, if only to have it stand out more from the expendable AT
For one, it’s always seemed to work better for me once I’ve marked the target. But I propose a different idea for it. Make it wire-guided, meaning once the missile is in the air, it follows where you’re aiming. Instead of requiring a lock-on that may or may not take, or may just take forever to acquire, you’d fire the missile and aim your reticle at where you want it to land. Great accuracy and responsiveness, while keeping it somewhat balanced. As it would no longer be a lock-on, fire and forget missile, you’d still need to guide it to its target.
Love the sounds effects
Instead of waiting for a lock-on, you should just be allowed to use R1 to "paint" the target for the aimer, and then free fire it to the target.
(Or just have painted targets provide a larger targeting window for the Spear to Lock-on to.)
You deserve more subs, this shjt be slapping harder than a quesar
Even if the lock on is fixed. It definitely needs a damage buff. It needs to one shot hulks, tanks and bike titans.
The best solution is probably use the ping mechanic to serve as lock on system for the Spear.
I love the Spear! It’s always part of my loadout against bots, I think my favourite part of using the spear is the fact I hate that I love the spear because I hate it…but I also love it. ⬆️⬆️⬇️⬆️⬆️
We also need it to carry more ammo. Quite a bit!
It's use is opposite of most other weapons: It's great against titan-sized targets and installations, but gets significantly worse as the targets get smaller and smaller. Generally it's used against bots, and apart from Bile Titans, there's no need to actually bring it on bug hunts. That said, using first-person aiming helps a TON with the lock-on time and accuracy, since you can see what The Spear sees, but its damage does need some love. Took me four missiles to kill A single bot tank. That's messed up. Same goes for dropships. I love it though...
It is certainly a weapon one could use.
I always thought it would be awesome if you could control the trajectory of the spear. Like the javelin from CoD. That would be sick.
Considering the “known issues” in the patch notes last week had something about the spear lock-on inconsistencies, I don’t think it’s meant to be as annoying as it is. I’m just waiting to see how it plays when they’ve fixed it, or at least improved it.
Separately, because spoilers:
The Commando has toghleable fly-by-wire. Last I tried though, it was unusable at close or even medium range due to very high muzzle velocity and angled launch. Basically a four barreled Ea7 and just as disposable.
We have a Stinger on the way (it looked disposable) as well as a cluster bomb RPG-looking weapon - so once they arrive, if we had the Spear stick to ground targets (or static tracking) that'll probably balance out some buffs.
Rockets move quickly, reducing the speed of the other anti tank weapons would serve no purpose but pissing off everyone else
They should add a controllable guided missile as a separate weapon. The improvement I would want to see for the spear would be it being more aware of line of sight and 1 shotting drop ships. If the aiming window gave you a better indication of why it wasn't locking that would be a massive improvement.
What if you had a squadmate use a IR laser to guide the spear missile?
Yep. If they just give the Spear:
+ More consistent lock on
+ More power
- Faster missiles, so there's a chance of missing if you don't bank the shot right like Worms
- Slower lock on, and even slower if you're too close
I think we'd have a winner. Aside from dealing with gunships, it serves a function as a very expensive "oh shit" button for when you're surprised by a Bile titan or factory strider just appearing from nowhere, as they do.
I wish it's more consistent with aiming
fix the spear by making it so a fellow helldiver can join up and aim it for you as a Wire Guided Missile
Pokemon music? Nintendo wants to know your location.
Im fine with either fixed lock or a TOW missile both are good options
Funny enough, the spear makes a great AA weapon against bot gunships, oneshots all of them
leak spoiler:
theres already multiple weapons leaked that use laser guided rockets. The spear would be amazing if it was just consistent and locked to weakpoints, no need to tweak other AT weapons.
Thankfully they don’t know how to fix the locking mechanism on that trident or whatever it’s called.
How would the cursor guidance work on console 😅
Give spear a dumb fire mode so can use it at closer range would greatly increase its usefulness
It would be nice if it could lock onto pings. An ally can see the fabricator but you can't, so they ping it and you lock onto the ping
Please do the airburst rocket next! My Squad mates left in in their will to have me reeducated on their usage!
The spears versatility and usefulness far outweighs how it won't lock in combat sometimes for me
The weapon just not consistently locking on if at all far, far outweighs the versatility and usefulness in my opinion. I like the SPEAR too, it's strong. But making it so unreliable and frustrating to use is just... why take it? If it won't work 100% of the time, there are other weapons that can do its job too and DO work 100% of the time.
I figure if you just required it to be a first person aim and then you have to hold the sight/laser where you want it to hit and it hits that thing. Awesome for long range or if you have a shield generator, not so great for close range because taking damge will mess up your shot.
getting aim punched while using it is a rough time
My guy wants an overall nerf to buff the spear. The spear just need the lock on mechanic bug to be fix
Why bring a bad weapon that just takes up your support slot when you can have a bad weapon that takes up both your support _and_ backpack slots?
No nerfs!! Subscribed
The way I look at it I don't think the point of the spear is for it *to* autoaim, it's that due to being a higher payload with a higher intended range it needs to lock on rather than being free-fired... Like the lock on is a dependency rather than a feature
That being said, it definitely needs that "lock on to pinged target" update BADLY
If you're firing an expensive guided missile, you want it to have the best chance of hitting the target.
...of course, the missile will be flying over bushes and rocks, so there's no need for those to be preventing lock-ons
I loved the FAF-14 Spear for it’s ability to destroy enemy installations from a good distance away. However, the negatives are just too great for the positives to really shine. The edging problem should be completely removed, if it can lock on then it locks on.
Also the real-life counter part the Javelin, has two modes. A top attack mode and direct attack mode. The top attack mode is the famous one, and the one in the game. It is where the missile shoots up in the air atound 150 m and then attacks the target from the top. I think the Spear would benefit from the direct attack mode, to make it more viable and hitting Hulks, Chargers and Bile Titans in their weakspots more effectively. This mode switch would fit perfectly in the Spear. If you found this informative make it known and loud. We need two modes for the FAF-14 Spear!!!!
Wait, you can't even kill Dropships with the Spear? I thought that was like the /one thing that they did really well/.
The spear is realistic, you see, if a fabricator is 20% blocked by a rock, we know thats a fabricator becuase our brains are the strongest computers on earth. But the spear, isnt that smart. Sure it knows what things are, but it needs to see the whole picture. The spear is incapable of making an edjucated guess with 100% accuraccy like we can, becuase frankly, the computer isnt strong enough.
Its really cool and emersive, even though its a pain in the ass. Long story short, make sure your target isnt obstructed by anything, high ground is your friend, and avoid trees.
The problem is when the target _isn't_ obstructed and it still won't lock on. Which is a confirmed bug.
For instance, there's no reason it shouldn't lock on gunships in clear skies.
Targeting must be fixed, and damage should get buff. After that it will be great.
Why cant we have mw2 javelin logic where it locks on to what youre aiming at.
They should make the spear like the Valkyrie rocket in BO1.
I really love when the Spear works though I agree it need some buffs. I disagree that you need to nerf other weapons, instead make it so that is you can visually ping it, it will lock on (though it won't account for something blocking the path it takes so that's on you.) Also, increase the damage so it 1 shots most things it's giving time to lock on to but it has increased lock on time to help balance out the bigger damage
Commando is a new leaked weapon that does follow your aim after you fire it. It's four shots and you throw it away with a 2:30 cool down.
Also, don't nerf weapons just to make the spear better.
Just buff the spear damage so it kills regardless of where it hits and it would be worth the hassle of It's auto aim.
It should work like Fortnite’s one, if it locks on, it locks on, otherwise if you aim somewhere while not having a target locked and pull the trigger, the rocket will fly in that general direction, go up, and then fall down towards the ground you aimed
Appease the machine spirits with democratic prayers
Never used the spear. Not once. But this video is hilarious as hell.
you are so real for this
If you can’t lock just do a 360 and you will lock instantly
Gimme like 2 more rockets and honestly I'll ignore every flaw it has
hes a simple man
We already have a wire guided missle coming soon, I just want the ability to ping a target for lock on selection.
no spoilers!!
@@lohue9029 I thought everyone knew that I'm sorry:(
Wire guided? The Commando (i think the full name is M-202, a nod to the M202 Flash flamethrower) seems laser guided, or using a SACLOS system if you'd prefer
A 4:3 video in 2024. Necer thought I'd see it
Ive been seeing it more & Im all about it
I only use the spear at tower defence missions. 😆
Sending love from Thicc’s server
yo what is thiccs server??
mmmn, i prefer buffing bad weapons instead of nerfing good ones (i pray that they will give the explosive crossbow enviromental damage and bug hole closeing capabilities too)...
I think it should be laser guided.
I like the video and the editing is great, but man are those old film lines distracting. I initially thought they were there to emphasize some parts of the video, like the demonstration footage, but it just kept on going throughout.
really?
sorry you werent a fan of the scan lines, maybe going forward Ill try lowering the opacity & see how it turns out :)
Spear would be fantastic if it just worked properly lol