Daz3d Tutorial | How To Use Tone Mapping

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 18

  • @ErikMKeller
    @ErikMKeller 2 роки тому +3

    Great rundown of the controls, thank you. Just a quick tip: if you press ALT and click on a slider, then the hardcoded or default value is set; a quick way to reset a control.

  • @Pratahn
    @Pratahn Рік тому

    Very useful tutorial. For those which cannot read.

  • @Kineticartist
    @Kineticartist 4 роки тому +3

    nice vid well explained easily understood great audio 5 stars

  • @NeilRoy
    @NeilRoy 3 роки тому +1

    Very nicely done. Thanks.

  • @edwardgirard6983
    @edwardgirard6983 2 роки тому

    great video.....very informative.......on another subject, I am still very much of a newbie to the animation side of things....can you tell me how to add multiple cameras to an animation, to get "jump" shots? any help is appreciated, thank you!

  • @googleaccount4159
    @googleaccount4159 3 роки тому

    Just a quick correction. A lower number with regard to light temperature is the warmer, more yellow light and a higher number is a more blue, cooler light. Otherwise, nice video.

  • @Palim
    @Palim 4 роки тому +1

    First of all very helpfull tutorial thank you!

    • @StevenDavid83
      @StevenDavid83  4 роки тому +1

      Thank you for the comment!
      From what I can tell, the vignette feature in Daz is extremely subtle, so you may have to bump it up to extreme levels to achieve a noticeable difference. Honestly, I never do a vignette from within Daz. Whenever I need that look I always do it in post-production in Lightroom or Photoshop.

    • @Palim
      @Palim 4 роки тому

      @@StevenDavid83 to bump it up a bit helped thank you :) I'm really looking forward to see more tutorials all are very helpful thank you

  • @edlondon3717
    @edlondon3717 2 роки тому +1

    Where did Steven David go?

    • @the_red_bones
      @the_red_bones 2 роки тому

      i hope he finds his way back to us soon. he's a great teacher.

  • @Papyrus-sm5ht
    @Papyrus-sm5ht 3 роки тому

    It's not quite apparent to me as to why this keeps happening to all my renders but almost all of them so happen be relatively grainy.
    And regardless of how much time I give it there will always be a little bit of fireflies in it, ( the little coloured tiny spots) could be because of my graphics cards and ram
    I have a Radeon graphics R9 M280X 4GB + an extra gb as a turbo card
    And 6 ram
    ( The light settings have helped but not quite there. Do you perhaps have any suggestions I may be able to execute? To make it better.

    • @Drew.DrivesYT
      @Drew.DrivesYT 3 роки тому

      If you're rendering in Iray it's automatically falling back to your CPU (Iray is Nvidia-proprietary). Try bumping up convergence ratio and render quality settings - it'll increase your render times but may fix your fireflies.

  • @DJVARAO
    @DJVARAO 2 роки тому

    Great but it depends on the lights too. :/

  • @Pillock25
    @Pillock25 3 роки тому +2

    I know photography is a complex subject, but to my novice eyes all I saw for the first half of the video was four different ways to adjust the brightness.

    • @StevenDavid83
      @StevenDavid83  3 роки тому

      That's not far off, lol. Actually, you're adjusting the exposure, so not the amount of light in the scene, but the amount of light that hits the camera sensor. When doing real-world photography there are some subtle (and not-so-subtle) differences between adjusting iso, shutter speed, and aperture. From what I can tell in Daz, there is very little, if any, discernable difference. I'll probably be corrected, though, lol.

  • @JoVeda_xo
    @JoVeda_xo 2 роки тому

    Lets Zoom I need a tutor