I love how the story just goes off the rails and never looks back. It is like it has ADD. "What was my plot again..? Uh, anyways, we're dark fantasy now!"
Really strange that the enemies have no pain-state or stagger frames. You either spam dodges or face-tank them into oblivion. I don't really like that tbh.
Even the dragons on monster hunter can be staggered. You usually do this no sell with bosses meant to be hardcore endgame not all the enemies all the time.
bigger larger enemies not getting staggered is fine due to their size weight, but any enemy that, that is slightly taller than the player's character should get staggered especially the smaller ones. making all the enemies tank your hit's is just bad and awful game design and is just a bad way of making things harder.
this and the repetitive art style is a real problem. Its too low fidelity to really pull that look off and have it not look basically the same everywhere.
I love when “spellcasters” use their staff like a baseball bat. You think it’s some fragile balanced instrument requiring extra care, but nope, still very good for just bonking somebody on the head. 😂 (Reminds me how Khadgar was hitting magic spheres with Atiesh (Warcraft))) Although this particular game is sci-fi setting but I still love to see it.
I normally am not someone that plays side scrollers/ 2D games. But this game and its artwork are beautiful. The concept, atmosphere, colors, design. The strange creature/machine hybrid. It's really awesome to see and I'm glad you covered it. Honestly I genuinely hope the developer makes another as continuation of the storyline. I think there's a lot of potential. I wouldn't have known about it today had you not covered it. Im gonna add it to my library to support the team and this is a studio I'd love to see more from in any capacity. The music, the art. If they make anything at all in the future, I wouldn't hesitate to buy it just to experience it. Thanks for showcasing such a cool developer and product.
@@lancasterbristow9410 I remember that one. "Inside" as well is the successor to that game. I'm really drawn to those art styles and dystopian sci-fi themes. "Carrion" is another that delves more into the 8 bit that you were talking about but I also enjoyed that one.
Games looks great, but damn if it didn't look like a bullet sponge festival - player seemed to deliberately pick only the heaviest weapons, upgrade them to the max, and most enemies still seemed to take an ungodly amount of damage
I like that they sort of used the back story from Blade Runner at the beginning - ie that Earth is dying most people move to off-world colonies if they can. I thought maybe it was just a coincidence tho until I saw the guys name at 7:56. 😊
Nothing more terrifying than returning to something that is no longer exists. Many humans of the future will face that with space travel and life prolonging tech... can't even imagine their feelings, its brutal.
Nah, we’re all gonna die eventually. Whatever poor souls decide to voluntarily - or involuntarily - prolong their existence to unnatural means are screwed.
@@UniDeathRaven Ignore the negative person that rather give up instead of looking to a positive outcome and trying ot achieve it. A true philosopher would not give up on humanity so easily.
This looks awesome. But they should have chosen a better title, you can't google "return", it's just too vague. Even "return game" and other variations won't show any results.
Some people seem very harsh on this game. It's not my cup of tea but I love the layered backgrounds. I think it's a good game. Would like to see even more variation in the future, and perhaps even animation in the backgrounds
@@AlphaBetaGamer But it's not the same dev ? I mean a lot of things makes the two games alike. At first i was even believing it was a prequel or a sequel.
I haven't watched the whole thing since I'd like to p[lay this myself at some point, but I feel like I'm not quite understanding the premise of the game. You start off being told that you need to wake up from cryosleep to reprogram your ship. So why is the protag running around instead of programming the ship? I'm guessing that the ship is damaged and needs to be physically fixed with some kind of scavenged part, but if that's the case it could have been a little clearer.
0:41 sooo... he cry(o)ied himself to sleep? 1:38 I think guy in tree was doing bungee jumping wrong... 2:07 damn, not only is your planet dead, you can't get to a new home, but you also have to fight ninjas. That's maximum suckage, dude. 3:34 I think that's one of those sunset riders video game/vaporwave/cyberpunk neon aesthetic screens on the screen 4:00 "Hello Darkness, my estranged, badly divorced ex wife" 5:17 ah yes, the Big Bad who was about to take over doing fukk all for all eternity in a deep basement or sewer until you showed up and set his "plan" in motion. 6:09 ah yes, shooting her vitals: the knees 20:42 damn, so rude of him to die before you managed to kill him. People should learn some proper manners! 27:30 that is tne slowest thrown rock I have ever seen. It is so slow it would make Einstein commit suicide by rocket up his bum because of how gravity defying it is, making him even more unable to reconcile general relativity with quantum gravity. 44:31 Typical goddess: is six feet tall - won't summon boyfriends below 8 feet tall.
i do like how this looks, always liked this style idk about gameplay, hard to judge from a video, seems fine to me. don't listen to folks who are overfixated on souls games.
Hi! I've trimmed out some minor sections and condensed the early part of the game quite a lot (I covered that on a previous video). The full game takes around 2 hours to play through. :)
This game looks pretty cool, like Resin but more gimmicks. Why there's a stamina bar, I have no idea, other than to force the player into taking "breaks" and delaying the fight for as long as possible. Many of these bosses have the "hit them once/twice then dodge the everything" mechanic down pat, and with no clear boss HP meter, it makes combat look slow and boring. No music can be good to instill atmosphere, but no music for boss fights is supremely lackluster. Combat was slower in Resin, but the music (or lack in some areas) really drove the energy of the game. Oh, but NPC's make gibberish noises when they "speak"; I'm glad there are some priorities here. Some of this text makes me wonder if the developer is ESL or if they just never paid much attention in class. 21:06 "They have us surrounded, we locked door but it won't hold for much longer. This is not the end..." lolwut? I think they meant "They have us surrounded; we locked the door, but it won't hold for much longer. I can't believe this is the end." Because seriously, who writes "..." in their last sentence, except a drama queen? 3:46 "...I landed a shot before it finished me off. I'll try to make repairs to the..." wtf? "Finished me off" means killed, and while I have heard people say, "You've killed me," or "Finish me off," I've never heard someone say/write that they've been mortally wounded...then talk about how they need to repair a thing. Just really weird wording here. Plus, the usual American junk, like bad grammar and misspelled words.
What's the point in taking off in the ship at the end if the rest of the galaxy is screwed? At least the mother computer is destroyed on THIS planet. Why not stay?
The Binary Code at 22:54 translated to English reads: KILL CODE EXEKILL CODE EXEKILL CODE EXEYOU ARE A NERDKILL CODE EXEKILL CODE EXE He forgot to put in a space (0010000) between NERD and KILL on line eight, which is probably why the program didn't work. Possibly also EXE before KILL, but uncertain on that point, or if it was needed before the first word, KILL, either.
@@janpribyla9817 Kinda close, but more towards sword and sorcery in space. With more magic in it (not to say Star Wars lacks it). But maybe you're right. I've seen SW being classified as fantasy or scifantasy or space opera before. Sword and planet hasn't come up, though.
Hi! The dev reached out to me with a key so that I could do a playthrough of game on the channel (I've also covered the game previously on the channel and the ABG website). It all helps to spread the word about these often overlooked indie games.
You don't have to watch it. And these playthrougsh are highly edited anyway. It's not a boss rush game. There's still tons of exploration to be done that these clips don't convey.
I love how the story just goes off the rails and never looks back. It is like it has ADD. "What was my plot again..? Uh, anyways, we're dark fantasy now!"
Thanks for playing!
You're welcome! Really love the game. The pixel artwork is incredible and it's a fascinating world you've built! Awesome stuff! :)
This channel is legendary
I had popcorn today.
Facts
@@Alfasauses.2nd.Accountin time, more will arrive, acknowledging true quality
No, *YOU* are legendary.
@@danielmiles3649 NO YOU ARE
Really strange that the enemies have no pain-state or stagger frames. You either spam dodges or face-tank them into oblivion.
I don't really like that tbh.
Even the dragons on monster hunter can be staggered.
You usually do this no sell with bosses meant to be hardcore endgame not all the enemies all the time.
I played metro and even there the monsters didn't feel this tanky.
the stamina bar has to go
bigger larger enemies not getting staggered is fine due to their size weight, but any enemy that, that is slightly taller than the player's character should get staggered especially the smaller ones. making all the enemies tank your hit's is just bad and awful game design and is just a bad way of making things harder.
this and the repetitive art style is a real problem. Its too low fidelity to really pull that look off and have it not look basically the same everywhere.
I love when “spellcasters” use their staff like a baseball bat. You think it’s some fragile balanced instrument requiring extra care, but nope, still very good for just bonking somebody on the head. 😂
(Reminds me how Khadgar was hitting magic spheres with Atiesh (Warcraft)))
Although this particular game is sci-fi setting but I still love to see it.
Following the development of this game has been really cool. Really excited to see it out and being featured on this channel
Those quotes at the start of the gameplays are the Cherry on top, along with the jokes in the intro it really puts you in the mood
I absolutely love your channel.
There's never excessive commentary and you always play interesting games. You really deserve more subscribers.
I normally am not someone that plays side scrollers/ 2D games. But this game and its artwork are beautiful. The concept, atmosphere, colors, design. The strange creature/machine hybrid. It's really awesome to see and I'm glad you covered it. Honestly I genuinely hope the developer makes another as continuation of the storyline. I think there's a lot of potential. I wouldn't have known about it today had you not covered it. Im gonna add it to my library to support the team and this is a studio I'd love to see more from in any capacity. The music, the art. If they make anything at all in the future, I wouldn't hesitate to buy it just to experience it. Thanks for showcasing such a cool developer and product.
Limbo is also a good side scroll game. It's not your typical 2D games of the 8 & 16 Bit era.
@@lancasterbristow9410 I remember that one. "Inside" as well is the successor to that game. I'm really drawn to those art styles and dystopian sci-fi themes. "Carrion" is another that delves more into the 8 bit that you were talking about but I also enjoyed that one.
5:41 so much for the attack drone. They don't make 'em like this anymore...
Games looks great, but damn if it didn't look like a bullet sponge festival - player seemed to deliberately pick only the heaviest weapons, upgrade them to the max, and most enemies still seemed to take an ungodly amount of damage
This is gold
I can't believe I just marathoned this video instead of studying for test tomorrow
Note: The wanderer died on the way back to his home planet.
I like that they sort of used the back story from Blade Runner at the beginning - ie that Earth is dying most people move to off-world colonies if they can.
I thought maybe it was just a coincidence tho until I saw the guys name at 7:56. 😊
Seems like the ecosystem bounced back at least
Nothing more terrifying than returning to something that is no longer exists. Many humans of the future will face that with space travel and life prolonging tech... can't even imagine their feelings, its brutal.
I think you are vastly underestimating the amount of time humans have left to their existence. I hope we make it though.
@@unemployedphilosopher5072 What are you on about? Humans will exist for as long as the universe itself exist.
@@UniDeathRaven oh my sweet summer child….
Nah, we’re all gonna die eventually. Whatever poor souls decide to voluntarily - or involuntarily - prolong their existence to unnatural means are screwed.
@@UniDeathRaven Ignore the negative person that rather give up instead of looking to a positive outcome and trying ot achieve it. A true philosopher would not give up on humanity so easily.
I have bought many games after watching your videos.❤
thats so cool this game took 200 years in space to make i love it
The minimalist style works somehow. Makes it otherworldly.
"Noxious greens, bilious yellows, and a purple that was the very color of disease."
This is a bit like sci-fi Blasphemous. I love it!
@ 1:48
....I like this already.
Love ur channel👍🏾
This looks awesome. But they should have chosen a better title, you can't google "return", it's just too vague. Even "return game" and other variations won't show any results.
Thats a good point, devs should consider renaming the game.
my dad coming back with the milk be like:
Some people seem very harsh on this game. It's not my cup of tea but I love the layered backgrounds. I think it's a good game. Would like to see even more variation in the future, and perhaps even animation in the backgrounds
Adventuring through the ruins
this game has some amazing music
I really liked this, what a neat game!
Hooo, side scroller hyper light drifter😮
Looks like the style of Biomass
Yeah! I loved that game. Also reminds me of The Eternal Castle.
@@AlphaBetaGamer But it's not the same dev ? I mean a lot of things makes the two games alike. At first i was even believing it was a prequel or a sequel.
I haven't watched the whole thing since I'd like to p[lay this myself at some point, but I feel like I'm not quite understanding the premise of the game. You start off being told that you need to wake up from cryosleep to reprogram your ship. So why is the protag running around instead of programming the ship? I'm guessing that the ship is damaged and needs to be physically fixed with some kind of scavenged part, but if that's the case it could have been a little clearer.
Hi! Yeah you need to scavenge parts for your ship. You get one from each boss. :)
This is a beautiful game.
Nope. This is too good. another one of those I'm going to have to go play and come back to watch this
Valkyrie gets!!
GO-MA-DA-REeeeeee!!
0:41 sooo... he cry(o)ied himself to sleep?
1:38 I think guy in tree was doing bungee jumping wrong...
2:07 damn, not only is your planet dead, you can't get to a new home, but you also have to fight ninjas. That's maximum suckage, dude.
3:34 I think that's one of those sunset riders video game/vaporwave/cyberpunk neon aesthetic screens on the screen
4:00 "Hello Darkness, my estranged, badly divorced ex wife"
5:17 ah yes, the Big Bad who was about to take over doing fukk all for all eternity in a deep basement or sewer until you showed up and set his "plan" in motion.
6:09 ah yes, shooting her vitals: the knees
20:42 damn, so rude of him to die before you managed to kill him. People should learn some proper manners!
27:30 that is tne slowest thrown rock I have ever seen. It is so slow it would make Einstein commit suicide by rocket up his bum because of how gravity defying it is, making him even more unable to reconcile general relativity with quantum gravity.
44:31 Typical goddess: is six feet tall - won't summon boyfriends below 8 feet tall.
i do like how this looks, always liked this style
idk about gameplay, hard to judge from a video, seems fine to me.
don't listen to folks who are overfixated on souls games.
that was fantastic!
This game reminds alot to a game calles the final station
Wait, was that the entire game or just pieces of it?
Hi! I've trimmed out some minor sections and condensed the early part of the game quite a lot (I covered that on a previous video). The full game takes around 2 hours to play through. :)
@@AlphaBetaGamer Thanks
Was the monitor at least tasty?
Haha, sure! And it's good to have a nice square meal! :)
How to solve door with > > > >?
What happened to your old intro with the gags?
Kinda reminds me of Stalker/Metro, maybe it's the environments.
Along with those creatures.
50:32 Witch King: "Fool, no man can kill me!"
ABG: I identify as your worst nightmare! My pronouns are go/die!
I thought "fortress library" said "pointless library" and had to rewind to doublecheck LMFAO
This game looks pretty cool, like Resin but more gimmicks.
Why there's a stamina bar, I have no idea, other than to force the player into taking "breaks" and delaying the fight for as long as possible. Many of these bosses have the "hit them once/twice then dodge the everything" mechanic down pat, and with no clear boss HP meter, it makes combat look slow and boring.
No music can be good to instill atmosphere, but no music for boss fights is supremely lackluster. Combat was slower in Resin, but the music (or lack in some areas) really drove the energy of the game. Oh, but NPC's make gibberish noises when they "speak"; I'm glad there are some priorities here.
Some of this text makes me wonder if the developer is ESL or if they just never paid much attention in class. 21:06 "They have us surrounded, we locked door but it won't hold for much longer. This is not the end..." lolwut? I think they meant "They have us surrounded; we locked the door, but it won't hold for much longer. I can't believe this is the end." Because seriously, who writes "..." in their last sentence, except a drama queen? 3:46 "...I landed a shot before it finished me off. I'll try to make repairs to the..." wtf? "Finished me off" means killed, and while I have heard people say, "You've killed me," or "Finish me off," I've never heard someone say/write that they've been mortally wounded...then talk about how they need to repair a thing. Just really weird wording here. Plus, the usual American junk, like bad grammar and misspelled words.
Lovely art style but not my game, I don't know where to go even I have no idea what is happening on the screen.
Risk of rain game?
What about that baron?
What's the point in taking off in the ship at the end if the rest of the galaxy is screwed? At least the mother computer is destroyed on THIS planet. Why not stay?
Someone has to tell them to brace for impact. Plus theres more to fight them with in space.
i feel like you already did a older version of this game 1-2 years ago
Grerat game with Bleak Faith wibe!!!!!!!!
🤔 hmmm interesting.
Risk of Rain vibes
Also rain world
@@Wyi-the-rogue oh my god, you're man of culture
Ain't that like the very concept of valfaris? guys gets back to home and there a bunch of magic shit going on.
The Binary Code at 22:54 translated to English reads:
KILL CODE EXEKILL CODE EXEKILL CODE EXEYOU ARE A NERDKILL CODE EXEKILL CODE EXE
He forgot to put in a space (0010000) between NERD and KILL on line eight, which is probably why the program didn't work. Possibly also EXE before KILL, but uncertain on that point, or if it was needed before the first word, KILL, either.
I think is right, however: you ARE a nerd, but a similar easter egg was also in the Microserfs novel
It's unworthy but with gun
The style is amazing, but IMO the story kind of fell flat
So he has a spaceship... but at the same time a sword? okay
You clearly dont know about WH40K then.
@@alexbrinzan9061 no
There is an entire genre called Sword and Planet with works like He-Man or Thundar the Barbarian.
@@AntipaladinPedigri Something like Star Wars?
@@janpribyla9817 Kinda close, but more towards sword and sorcery in space. With more magic in it (not to say Star Wars lacks it). But maybe you're right. I've seen SW being classified as fantasy or scifantasy or space opera before. Sword and planet hasn't come up, though.
like
bad writing, good concept
Очень интересно, но ценник пи3дец для такой игры
Spectrum looking azz game
Shit ending. But a great SNES game for 1995.
I dont like it
Thanks for spoiling the entire game ! Now i have no need to play it and the dev can starve.
Hi! The dev reached out to me with a key so that I could do a playthrough of game on the channel (I've also covered the game previously on the channel and the ABG website). It all helps to spread the word about these often overlooked indie games.
Cry about it
Nobody asked you to watch all of it.
You don't have to watch it. And these playthrougsh are highly edited anyway. It's not a boss rush game. There's still tons of exploration to be done that these clips don't convey.
I believe he is being sarcastic