The Complete Evolution of Halo's Hunters

Поділитися
Вставка
  • Опубліковано 29 вер 2022
  • In today’s Episode of the Evolution of Halo, we will be taking a look at perhaps Halo’s most exotic Alien race, the Hunters.
    #haloinfinite #Halo #halomcc
    Join the LateNightGaming Patreon!: / latenightgamingnews
    Become an official member of the channel to help support the content you enjoy!:
    / @latenighthalo
    If you find yourself enjoying the video, a like, subscription and share would be most appreciated :)
    Second Channel: / @earlymorninggamingemg
    Discord: / discord
    Twitch: / laternightgaming
    Reddit: / latenighthalo
    Twitter: bit.ly/2eP73LR
    Facebook: bit.ly/1qpn5h6
    Welcome to LateNightGaming where we discuss modern games on a regular basis and go in depth behind your favorite (Or least favorite) titles!
  • Ігри

КОМЕНТАРІ • 780

  • @LateNightHalo
    @LateNightHalo  Рік тому +120

    Wanna learn more about Halo infinite? Check out the Halo leaks discord! A huge thank you to Nighterlev who supplied the Crusher footage and was a great friend while I edited the video!
    Discord: discord.com/invite/haloleaks
    Twitter: twitter.com/leaks_infinite

    • @primusvsunicron1
      @primusvsunicron1 Рік тому +1

      Vehicle Evolution please

    • @Gyrfalcon312
      @Gyrfalcon312 Рік тому +1

      Nailed it with that Hunter impression. 😆
      Thanks for the trip through the series' Hunter encounters. I don't play the games as much as I used to, and still haven't played the last two at all, but sure do appreciate some videogame analysis for one of the most legendary series of our time.

    • @Ambulatory_Viscount
      @Ambulatory_Viscount Рік тому +4

      26:00 - The entirety of Halo: Legends is canon (with the exception of _The Odd One Out),_ and the depiction of the giant Hunters in _The Duel_ is confirmed by Staten to be canonical.

    • @connorholtzclaw1032
      @connorholtzclaw1032 Рік тому +2

      hey can you do the sentinels at somepoint?

    • @chriswriter9087
      @chriswriter9087 Рік тому +1

      I disagree, I vehemently disagree. It was Halo Reach that STARTED the trend of Hunters being brick wall, gameplay stopping, bullet sponge, boss-type enemies. Halo Reach was the first step backwards for Hunters and it was all downhill from there.

  • @torakandwolf6786
    @torakandwolf6786 Рік тому +1552

    Am I the only one who noticed in Halo Infinite how the Hunters never give you the opportunity to shoot them in the back? Made it genuinely frustrating to fight them.

    • @TheKsalad
      @TheKsalad Рік тому +322

      Yeah, the Infinite Hunters were nearly impossible to take down without serious Power weapons on hand

    • @JayPlusForerunner
      @JayPlusForerunner Рік тому +85

      ​@@TheKsalad use a needler

    • @Catnippy
      @Catnippy Рік тому +173

      i kinda love them for that tbh

    • @wearsjorge55
      @wearsjorge55 Рік тому +162

      Yeah the hunters near that skull in the tree stump made my life hell on legendary for this reason. I like to challenge myself but even cheesing them with a banshee or hornet was difficult

    • @stefans4562
      @stefans4562 Рік тому +29

      Use the trusters with those you can easily get beging them and stress there for a while.

  • @Xanshil
    @Xanshil Рік тому +253

    The fact that Hunters are a worm hive mind inside of a giant suit just shows how creative Bungie was with their overall world building.

    • @Spartan-sz7km
      @Spartan-sz7km Рік тому +11

      Took it to another level with scarabs

    • @falloutgamer347
      @falloutgamer347 Рік тому +19

      @@Spartan-sz7km hunters are lower class lekgolo citizens in their tiny mobile homes. Meanwhile the scarabs are the 1% who "made" it and have a really large mansion

    • @lightningmonky7674
      @lightningmonky7674 Місяць тому +1

      Indubitably! Bungie was (I repeat *was*) a crew full of geniuses

  • @meowstic5924
    @meowstic5924 Рік тому +157

    I really liked the whole hunter bonding thing from the lore. One time while i was playing odst on mombasa streets i found a hunter patrolling around by itself. I quickly hid and snuck around while I was thinking to myself "where is the other one, I've never seen an alone hunter before" untill I found the other one's corpse laying there while the alive hunter was marching around desperately looking for the murderer as vengeance. I didn't attack nor did it spot me, but witnessing that was one of the most heartbreaking moments in my gaming history and made the hunters gain my respect.

    • @Remnant197
      @Remnant197 Рік тому +11

      I remember seeing a hunter alone, but I never looked around for it's dead brother. That's cool

    • @rookie_6667
      @rookie_6667 6 місяців тому +4

      You can actually board the hunter you just need to knock of their back plate

  • @Riflery
    @Riflery Рік тому +294

    I remember when I was 7 years old, watching my brother play HaloCE he was on the silent cartographer, delving deep into the depths of the foreunner installation, and I heard the music, the hunter theme began to play.
    "there are gonna be hunters here"
    "How did you know that?"
    "The music...."

  • @connortollit6120
    @connortollit6120 Рік тому +679

    It’s always so weird to go back to CE and hear the hunters laughing when they killed you, to be fair it’s kind of weird that they can make any noises at all considering they’re made of a collection of worms.

    • @remnantgaming716
      @remnantgaming716 Рік тому +133

      Seeing as those hunters in Halo Wars 2 speak by vibrating their worms, it would make sense that sounds from other hunters could occur unintentionally just by the worms reacting to their environment. Like a significant number of the worms in the hunter takes damage, the others vibrate out of pain, fear, anger or whatever and accidentally make a sound. The "laughter" could just be an auditory coincidence from the hunter worms vibrating from the stimuli of a kill or something.
      Obviously not Bungies original intention, but I really like the concept.

    • @ebomb1133
      @ebomb1133 Рік тому +65

      I think in expanded lore, it mentions the individual worms "vibrating" to mimic sounds/speech. So you feel it more than you hear it, at least that's how I remember it being described in one of the books.

    • @bubbajoe117
      @bubbajoe117 Рік тому +47

      The hunters can actually grumble/mumble words to the Arbiter in Halo 2, it's just extremely rare given how there's only one instance in the game this can occur.

    • @speedyazi5029
      @speedyazi5029 Рік тому +12

      @@ebomb1133 yup, and in physics sound is just a wave of strong vibrations

    • @tanorgilbert9183
      @tanorgilbert9183 Рік тому +13

      I think it's important to keep in mind; at CE's time, they WEREN'T designed as a collection of worms. In the video it was said that originally they were designed like a crab; soft flesh within a hard shell, completely one singular creature. It wasn't until Halo 2 that the idea of them being a bunch of worms was actually IMPLEMENTED. In the LORE, those hunters are still worms, but thinking purely about how the enemy was designed FOR THE GAME, AT THE TIME.. they are not.

  • @itwasntme8667
    @itwasntme8667 Рік тому +518

    Thank you LNG for another delayed bedtime...

  • @Exponaut_R-01
    @Exponaut_R-01 Рік тому +94

    The sound of Halo 2’s Hunters firing is embedded in my mind permanently, and it doesn’t help that the first three levels are my favorite part of the game, so I heard it often as a kid

  • @ToxicCoffeeTM
    @ToxicCoffeeTM Рік тому +119

    Hunters are easily one of the coolest Scifi aliens. Simple as.

  • @TheMetalIsNeon
    @TheMetalIsNeon Рік тому +472

    Hearing what you said regarding Halo Infinite's hunters now makes way more sense. I always felt like they were one of Infinite's weakest aspects, and now knowing how late in development they were added, I can see why.

    • @remnantgaming716
      @remnantgaming716 Рік тому +58

      Doesn't that hurt as well. Like, Hunter's, an enemy that has been a staple of the franchise, were added late in the development of the game, after the devs originally attempted to remove them entirely....

    • @buddmetroliner200gaming3
      @buddmetroliner200gaming3 Рік тому +5

      2007 was the best year

    • @LordGlacier7
      @LordGlacier7 Рік тому +3

      @@remnantgaming716 Yes but no. This isn't the Covenant or a fraction of the Covenant we are fighting anymore it's a new faction which brings new enemies. It will be nice to fight a different enemy than the same one as before.

    • @Spartan-sz7km
      @Spartan-sz7km Рік тому +13

      @@LordGlacier7 halo wars 2 which introduced the banished has an added leader which is colony and unique hunter units in the game. Groundwork was already laid out but they squandered it anyways

    • @LordGlacier7
      @LordGlacier7 Рік тому +2

      @@Spartan-sz7km That is very true, I would just be fine with a new enemy that can fill the role of the hunter but still be different while still being fun to fight. I don't mind if the hunter gets temporary replaced if the enemy isn't just a reskin hunter or just isn't fun.

  • @Arbiter-xw3ng
    @Arbiter-xw3ng Рік тому +311

    I like what infinite did with the 2 types of hunters, I think it could be expanded though, perhaps blue hunters have a more bungie combat rhythm, able to be used as heavy infantry, and have the red hunters be miniboss ones, really tough and threatening? Should make fans of both happy, I enjoy both for different reasons, so I'd like to see both in future games or dlc

    • @dakotamack1886
      @dakotamack1886 Рік тому +22

      Bro I was thinking the exact same thing

    • @staryoshi06
      @staryoshi06 Рік тому +28

      I mean I think it was the intention that the red hunters be more powerful so that makes sense, but they'd have to have their AI redone still because several red hunters appear in the open world and their behaviour makes it basically impossible to actually engage with them. The current solution is basically just shooting them in the knees from a distance while dodging projectiles.
      Also, I think myriad should have their red fuel rod cannon replaced with the special cindershot that you get from killing them. Currently, they don't feel any different from other red hunters.

    • @TheShadowFox1
      @TheShadowFox1 Рік тому +6

      There is actually 3, dont know why people aren't talking about it, the ones guarding the skull have different markings and are crazy as.

    • @badideagenerator2315
      @badideagenerator2315 Рік тому +12

      generally i think giving higher ranking enemies tougher AI instead of bigger health pools is a very good idea, it gives the feel of the high ranking enemies being more skilled.

    • @staryoshi06
      @staryoshi06 Рік тому +13

      @@badideagenerator2315 They should still have increased shield value though. If all elites were killable with one sniper headshot it could be a little too easy

  • @valen9835
    @valen9835 Рік тому +136

    The CE hunters are my favorite. I think they're a good balance between being fun to fight and easy to take down if you just wanna get a move on. I usually fight them instead of insta killing them.

    • @pluto3194
      @pluto3194 Рік тому +29

      I like Reach's hunters the best personally. CE's hunters are quite weak without support, even on legendary. Their lack of a fast turn is just way too easy to exploit

    • @Skyfoogle
      @Skyfoogle Рік тому +12

      i wouldn't say the having the option to instakill them is a very balanced approach lol

    • @jiffbombastic3694
      @jiffbombastic3694 Рік тому +5

      Yeah, I’d say the insta-kill was the only thing I didn’t like about them.

    • @ShamSoap
      @ShamSoap Рік тому

      @@pluto3194 True, the one shot pistol mechanic of CE made they too weak once you know the trick!

    • @pluto3194
      @pluto3194 Рік тому +3

      @@ShamSoap
      You don't even need a pistol to make them very easy to deal with. They lack the backwards melee attack that every other game's hunters have so you can just walk circles around them while beating them to death. I'd only recommend doing it after you've killed one of the hunters but it's a great way to save ammo if you're low on pistol shots or just don't have one going into the fight.

  • @HLRaven
    @HLRaven Рік тому +129

    Man I love the covenant design in combat evolved, there is just something in their artstyle that no other halo game can match

    • @Phantom_Aspekt
      @Phantom_Aspekt Рік тому +17

      100%
      The animations from CE are still my favorite, they compliment the look of each enemy perfectly and look the most natural in the series. And the simpler designs are more pleasing on the eyes than what you see from Reach onwards, the CE Elites and Jackals are perfect 👌

    • @deewhale
      @deewhale Рік тому +10

      Halo 2 has my favourite covenant design and the high charity aesthetic is perfect

    • @HLRaven
      @HLRaven Рік тому +1

      @@deewhale true and real

    • @raizenr2387
      @raizenr2387 Рік тому +1

      The CE and H2 designs are definitely classics for a reason.
      I do find myself personally gravitating towards the Reclaimer Hunter design but that in no way means i don't love and respect the classics

    • @bennettfender9927
      @bennettfender9927 Рік тому +2

      I like 3s art style the most overall though 2A has my favorite elites and brutes.

  • @DangerVille
    @DangerVille Рік тому +108

    Infinite’s Hunters are GORGEOUS to look at, but yeah their gameplay loop is definitely flawed. You cant flank them to get a shot from the back, they’re so reactive and defensive. Great video dude!

    • @Spartan-sz7km
      @Spartan-sz7km Рік тому +7

      Yeah they look great but play badly. Said this in the original community post of LNG. Got flamed for liking their appearance

    • @mariobadia4553
      @mariobadia4553 Рік тому +9

      I don't see the issue with the hunters not having the IQ of a wet walnut.

    • @calsalitra4689
      @calsalitra4689 Рік тому

      @@mariobadia4553 Let me ask you this simple question: Why did previous Hunter's stop firing when you get too close? The answer should be obvious, since their weapons were either explosives that they can't afford to use at close range, or slow beams that just aren't responsive enough. If a Spartan gets into close range the only option left for them it to charge. That isn't called being a dumbass, that's called having a sense of self preservation. Infinite's Hunter's on the other hand just fire anyway and don't take damage for no apparent reason.
      EDIT: To be clear, my only issue is with Red Hunter's, not Blue Hunter's. Blue's were generally ok, Red's were just frustrating or boring to fight.

    • @Gecko69420
      @Gecko69420 Рік тому

      DV?!

    • @paperclip6377
      @paperclip6377 11 місяців тому

      ​@@Spartan-sz7kmI mean to be fair though liking anything 343 is literally heresy

  • @olezaku3469
    @olezaku3469 Рік тому +39

    I really love that Halo owes some of its design aesthetics specifically to Gundam. They're both awesome franchises after all.

    • @raizenr2387
      @raizenr2387 Рік тому +1

      Thats why i actually love the Gundam armor MCC got

  • @ClonedGamer001
    @ClonedGamer001 Рік тому +15

    One of my favorite Halo memories is with these guys. I didn't even take part in it, but during the Hunter encounter in The Storm, one marine who survived up to that point just ran in with a shotgun and somehow killed both of them while I was busy dealing with some Brutes. I have no idea how he did it, but goddamn that man was a hero.

  • @VainerCactus0
    @VainerCactus0 Рік тому +20

    I'm glad you mentioned the Halo 3 ODST Hunters, I don't see many people talking about them, I personally like the idea of having these two different kinds of Hunters, one for fighting vehicles and the other for fighting Infantry.

  • @OblivionSoldier
    @OblivionSoldier Рік тому +47

    Should be noted (in CE at least, got no idea in the later games), with the boom skull, also increases melee radius on the hunters.

  • @vulpinitemplar5036
    @vulpinitemplar5036 Рік тому +16

    You know for a company that regrets not refining the Hunters they sure aren't bothering to invoke the live service way of fixing post launch, that's like one of the few benefits of the system :(
    Reach's are my favourite, they don't *turn up as much as I would have liked however but they are typically enjoyable when they do, especially in smaller arenas.

  • @MrNeutral
    @MrNeutral Рік тому +13

    Right as you mentioned the "Hygogg" from Gundam, I almost leaped out of my seat. It's insane that one of the coolest aliens from one of my favorite sci-fi franchises started out being based on one of my favorite Mobile Suits from my OTHER favorite sci-fi franchise.
    Thank you so much for highlighting all these anime influences in Halo, they always catch me off guard and are just too cool to me!!

    • @Yukikazehalo
      @Yukikazehalo 2 місяці тому +2

      Wang used alot of sci fi anime for inspiration, the Art of Halo books have original concept sketches with notes highlighting "gundam-style weapon" or "Eva-style uniform".

  • @austinmessi1999
    @austinmessi1999 Рік тому +22

    The aim at 1:11 I felt like I was watching myself play Infinite’s multiplayer

  • @bestwing8176
    @bestwing8176 Рік тому +90

    Once you posted a hunter picture, I already knew what we had in store. Thank you “Pastmybedtime” gaming, for bringing life to our “koopa troopa” lookin hunters :)

  • @Seolisti
    @Seolisti Рік тому +11

    I still remember the first time my sister and I fought the Hunters in Halo 2. I tried the old bait and strafe… and we were horrified when it didn’t go down immediately. Getting caught up off-balance is something I really miss from those first games.

  • @CountyJelly
    @CountyJelly Рік тому +63

    I had an idea back when reach came out of meeting up with Spartan II Jorge in the later halos, but he’s completely silent, you only realise later on that he was killed during the warp and the wormy bois have been using his suit as a shell in order to survive.

    • @theapocalypticfish
      @theapocalypticfish Рік тому +28

      Can you imagine how messed up that would be if in the lone wolf level you see this and noble 6 dies to a hunter using their friends dead corpse as armor

    • @remnantgaming716
      @remnantgaming716 Рік тому +17

      @@theapocalypticfish We need to see this concept explored in some sort of visual manner. It is so friggin badass

    • @raizenr2387
      @raizenr2387 Рік тому +11

      That's some god damn Dead Space shit

    • @calsalitra4689
      @calsalitra4689 Рік тому +2

      I had a thought similar to this, that theoretically speaking there should be no reason Lekgolo worms can't assemble themselves into a human shaped form and walk around disguised with skin. They wouldn't be very good spy's since they can't emote, but considering how lethal even a smaller Lekgolo gestalt can be, the simple ability to close into firing range without alerting your enemy is a big deal.

    • @UnholyWrath3277
      @UnholyWrath3277 Рік тому +1

      Cool idea but man literally nuked himself. There isnt anything left of him

  • @scizorlord5126
    @scizorlord5126 Рік тому +15

    I never really compared the Hunters to the Hygogg, but now that I hear it it just kinda clicks in my mind.

  • @DeaconCobbanBossaru9000
    @DeaconCobbanBossaru9000 Рік тому +4

    one detail i've always loved, is that in the book "fall of reach", they describe the hunters as a massive warrior clad in plate armor almost like a knight. Then in halo CE, the sounds of the hunters moving around is actually the sounds of a person moving in a knight's plate armor.

  • @BladeCrossEXE
    @BladeCrossEXE Рік тому +4

    I had no clue the Hunters were based on the Hy-Gogg! Gundam 0080 is such an under appreciated series. Glad to see it got some love!

  • @TheLastArbiter
    @TheLastArbiter Рік тому +16

    It needs to be said that your camera work and editing in this series has been phenomenal. Love the b roll. Looks so clean, crisp, and professional

  • @ZeRoyalBubbles
    @ZeRoyalBubbles Рік тому +4

    My favorite covenant enemy is the Hunters. I loved them as a kid and even now they still hold up as my favorite. Being able to fight alongside them for the first time in Halo 2 was certainly an iconic moment in my youth playing

  • @Destroyah5000
    @Destroyah5000 Рік тому +2

    Probably the most memorable enemy from the first time I encountered Halo in my life. A relative of mine played Co-Op on Assault on the Control room, where he showed how to down the Hunters by sniping them in the neck, which I feel was some major style points considering how they're intended to go down.

  • @logan_jp3
    @logan_jp3 Рік тому +6

    Grunts: ME GONNA DIE
    Elite: Wort wort wort!
    Brute: You call those teeth, plant eater?
    Hunter: *UNHOLY GURGLES*

  • @chiefbeef5906
    @chiefbeef5906 Рік тому +7

    Ah yes, Hunters. The armored oodles of noodles, of Halo.

  • @UnseenBubby
    @UnseenBubby Рік тому +3

    Something I love about HW2 and Infinite is the Hunter pairs becoming more individualized and integrated into the post-Covenant galaxy.
    In the lore, Lekgolo and the Mgalekgolo pairs are often secretive and introverted among other members of the Covenant, opting to stay in their massive colonies and rarely interacting with any other species, except for the Sangheili and San'Shyuum.
    Colonies that served the Banished or smaller splinter factions have begun to express more interest in the affairs of the galaxy. They have taken on colony unit names (Like Myriad and Colony in the Banished), learned speech to better coordinate with the other species, and taken on more leadership roles in faction hierarchies. It's seen that certain Mgalekgolo pairs exercise greater authority to other pairs, hence the Swarm Lords.

  • @germguy6884
    @germguy6884 Рік тому +13

    Dude LateNight is out here making his own cutscenes. The editing here is top notch, i mean it usually is, but it like extra shows here lol. Good job man!

  • @mercy3765
    @mercy3765 Рік тому +3

    The hunters were my first favorite NPC in Halo. I even made them from Legos when I was younger. They have a special place in my heart

  • @danielleighton4161
    @danielleighton4161 Рік тому +8

    It should also be noted that the hunters in Halo take a LOT of their inspiration from the hunters in the Marathon games.

  • @79bigcat
    @79bigcat Рік тому +12

    Reach has my favorite take on the hunters; Powerful, but manageable. That said, a little disappointed Infinite didn't utilize some of the banished troops introduced in halo wars. I think skitterers could have been the support enemy that engineers and watchers failed at being. Could have some novel bosses like hunter captain healing itself by shooting you with its beam cannon or goliaths rushing you down forcing you to use your equipment creatively to escape.

    • @watermelongaming3698
      @watermelongaming3698 Рік тому

      I'm confused, how did engineers and watchers fail? I mean, engineers were rarely there that's true (I haven't really played ODST, so forgive me if they were more common there), but they did their job didn't they? I personally think that watchers were good support enemies if that was their role, throwing back grenades (one at a time though, so not too op I guess?) and providing shields. Heck, reviving Promethean Knights or summoning crawlers made them a priority. I find it fun trying to kill a watcher ASAP the moment I see its blue beam trying to revive/summon an enemy. Though I like the Prometheans as a whole (not the soldiers or Halo 5 Knights though, so I'm more of a Halo 4 Promethean fan), so that may explain why I don't think the watcher failed.

    • @79bigcat
      @79bigcat Рік тому +1

      @@watermelongaming3698 In ODST, the overshields they provided lasted a lot longer, refreshed really fast on Heroic or above, and they could overshield each other. So if had a grouping with two or more engineers, it effectively turns every grunt and jackal into a bullet sponge on par with Hunters. It's why they're much more rare in Reach.
      As for the watchers, it's more the fact that they do all that and run away. And I agree, the Halo 4 Prometheans were an interesting foil to Covenant enemies. The trick to them is that your save the biggest threats for last. Knights without the support of other troops are just bigger Elites. If you kill an Elite first, Grunts panic and let's you clean up the rest easy enough. If you take a Knight out first, the watcher revives it while crawlers swarm. So they're a high priority target that really doesn't like being targeted .
      All in all, I'm talking about the community's reception to support enemies, Not my personal opinion of them.

    • @watermelongaming3698
      @watermelongaming3698 Рік тому

      @@79bigcat Ohhh, okay. Just FYI, the watchers were slightly annoying to shoot down on my first playthrough, but my aim has improved drastically since then and now I only need 3 scoped-in shots from a Lightrifle to take one down. So while yes they do run away, they're perfectly vulnerable since they don't shoot when they run away.

  • @javelin_if
    @javelin_if Рік тому +2

    9:15 Gotta love the shoutout to one of halo’s most prolific concept artists

  • @AFinnGundam
    @AFinnGundam Рік тому +3

    i never knew the hunter was inspired by the Hy-Gogg which makes me love it even more

  • @mikegaruda4270
    @mikegaruda4270 10 місяців тому +2

    The work and result of Halo 2 (considering the time and resources) was brilliant.
    A masterpiece of gaming.

  • @uknlogic2924
    @uknlogic2924 Рік тому +2

    I think it tells you how impactful hunters are and how loved they are when 343 adds them as a hero/commander pair. Its amazing. Easily my fav enemy in gaming

  • @salamanda550
    @salamanda550 Рік тому +3

    My favourite thing by far about them, bar the rad idea, the idea of the bonded pairs, and...well, all the cool design, is that Scarabs are *ALSO* Lekgolo.

    • @dynestis2875
      @dynestis2875 Рік тому +2

      The scarabs seen in Halo 3, ODST and Reach are *piloted* by a colony of lekgolo *

  • @SerathDarklands
    @SerathDarklands Рік тому +11

    I've been looking forward to this! Mgalekgolo are my favorite Halo creatures!

  • @ItsTacosDude
    @ItsTacosDude Рік тому +2

    I played infinite on legendary first playthrough and yeah definitely the hunters in most encounters were pretty damn frustrating and required a lot of me cheesing a fight as best I could. However one moment I remember fondly was when I ran into 2 of the red bond brothers in between a canyon cliff where we had to pick up a skull at. That fight with them was just straight terrifying. Having to hide behind rocks and on top of mountains and make use of grappling to dodge their sheer aggression made for (in my opinion) a very tense and fun fight. Combine that with the terrifying sounds they made (which I feel you should have gone over in this video) and the echo of their cannons through the hills, it really made me feel like I was actually being "hunted".

  • @Whole_Note
    @Whole_Note Рік тому +3

    I actually found the Infinite hunters to be a lot of fun. The grapple shot integrated into my fights with them in some of the most fast paced, frantic, and bombastic combat I've ever had in Halo.

    • @newon2014
      @newon2014 Рік тому +2

      Once you fully upgrade the grappleshot they definitely get more fun to fight, using them to bounce off with the melee attack combo is fun too. Also just bringing a bunch of marines in a truck with sentinel beams works pretty well too lmao.

    • @watermelongaming3698
      @watermelongaming3698 Рік тому

      @@newon2014 I pulled up to Myriad with a Razorback filled with 5 rocket launcher marines. Crap was crazy.

  • @averywho6430
    @averywho6430 5 місяців тому +1

    Something I remember from one of the books is an elite talking about a Hunter pair as one moment they're slaughtering their enemies then they stop in pools of blood to recite war poetry. So Hunters are a very unique and intellectual species, more than just heavy brutes.

  • @ArnieMcStranglehold
    @ArnieMcStranglehold Рік тому +1

    When I was about 14 or so, my friend had a PC that could run the now infamous port of Halo CE, and REALLY well.. Hanging out at his house, playing that game, was lifechanging honestly.
    So the first time he made me play it, he set me on Silent Cartographer. I of course had the battle with the hunters outside the security room, the amazing encounter around the entrance port for AotCR, but then... deep inside, the battle around the crates with the Hunters.
    More than half of my love for Halo was built in that first encounter on the flawed PC port.
    Later on down the road, I got an Xbox, and the Platinum Hits version of Halo CE. My younger sisters and I played the game co-op, but I made them play that level without me. They got to that room, and had a similar experience. Multiple deaths, but a sense of overwhelming victory when they completed it. Good times.

  • @alexYAMTZR
    @alexYAMTZR Рік тому +4

    I like how infinite hunters are a huge threat. I just feel like maybe little tweaks here and there and they're perfection.
    Like less shy to use melee and little melee speed diminution.
    I feel lots of complaining about them forgot that we have new abilities as player hunters have to deal with.
    And omg what an artstyle and a sound design

  • @revanii8791
    @revanii8791 Рік тому +4

    The Hunters are incredible and the lore is amazing, especially now that they've become more self aware and can think outside the hivemind.
    MCC has really done an awesome job too.

  • @caboose3191
    @caboose3191 Рік тому +3

    Always thought the hunter looked familiar! It's always so cool to learn new things that Gundam inspired. Especially Halo. Thinking about it a lot of Halo things are inspired by Gundam and other late 80s early 90s anime

  • @condsy
    @condsy Рік тому +1

    I just want to say how much I appreciate the extra effort you go through on all videos but these videos especially. The re-shade, panning shots, shots from different perspectives etc. The use of classic sounds in Infinite footage was definitely a highlight for me.

  • @PosthumanHeresy
    @PosthumanHeresy Рік тому +3

    One of my favorite things about the Hunters is that they both naturally teach the player about strafe combat mechanics and are only beatable using them, so you have to get good with them. And then they kept bumping up the skill set, so by Halo 3 on the harder difficulties it was bunny hop or bust.

  • @SirSpanxALOT1
    @SirSpanxALOT1 Рік тому +3

    not me making a full course dinner to watch latenight.

  • @SpencerButlerVA
    @SpencerButlerVA Рік тому +4

    Love the video, it really helped put a lot of my weird disparate thoughts about our space worms into context I think Reach probably has my favorite take on the Hunters? From design to animation to gameplay it definitely seems like the most refined and best used Hunters in the series. It strikes the balance of feeling like you're dealing with a massive threat with a massive weakness. I had so much fun fighting em I used to make whole Firefight modes where it was basically nothing but Hunters.

  • @vladtomuta3008
    @vladtomuta3008 Рік тому +2

    The hunters are easily my favorite members of the covenant, both through gameplay and lore. It was great to finally see you make a video on them. I like the H3 ODST iteration the best because it gave us the fuel rod hunters alongside the beam hunters

  • @JamesGorman
    @JamesGorman Рік тому +4

    Great video, so well put together and very well researched
    & I was so happy to hear you do an impression!

  • @DGCpicturesEntertainment
    @DGCpicturesEntertainment Рік тому +5

    I love the Hunters. I will always remember the first time I saw them knock down that door in Halo 2. Great vid and... Evolution of Drones please?

  • @jurassicarkjordanisgreat1778
    @jurassicarkjordanisgreat1778 Рік тому +6

    Honestly I wish that 343 was more faithful for the CE:A and H2:A Remasters art styles. I would have loved to see the Halo 2 version of the hunters upscaled properly instead of reusing reach models. I really wish the iconic Halo 1 to 3 art style would return. All we have gotten in recent years for the "classic art style" is a amalgamation of reach, 3 and Reclaimer saga assets and I personally miss the way hunters and elites looked before reach.

  • @Goji938
    @Goji938 Рік тому +4

    I absolutely adore this series, and I love all the design tidbits you got in here! This series just keeps getting better and better!

  • @codylaurence3423
    @codylaurence3423 Рік тому +2

    Great video celebrating Halo’s big boy quiet achievers. Honestly with the vibe that’s floating around the Halo community having a video series like this just talking about aspects of the series is awesome. Reminds me how much I truly love these games.

  • @Lonewolf360gaming
    @Lonewolf360gaming Рік тому +1

    Honestly love the camera work with this video something about how it slightly shakes and moves with the hunters attacks feels so organic

  • @VainerCactus0
    @VainerCactus0 Рік тому +3

    Fiance?! Congrats dude!

  • @silentwolf6555
    @silentwolf6555 Рік тому +3

    I’m loving these videos, with the detail and content behind, can’t wait for the next one

  • @sillentgamer64
    @sillentgamer64 Рік тому +4

    Hunters lost a lot of mobility starting with Reach. I know in the video H5 was cited as being the game where they're noticably more sluggish, but ODST was the last time they actually jogged around to charge the player. Hunters in the later games just sort of shuffle around and play way more campy than they did before.
    I also personally didn't appreciate the sponginess of their health that Reach introduced, as it removed the last remaining bit of CE behavior that was retained across the trilogy with the 1 shot sniper kill to their backs for a sandbox-oriented shortcut to defeating them. You don't get that in the later games as it's more about dumping ammo into them until they go down.
    While H3's Hunters were certainly too easy to take down, I feel like the later games overcorrected them a bit too much. H2 still has the best hunters to date, imo.

  • @brau_bj2060
    @brau_bj2060 Рік тому

    Amazing direction! Love the camera anguls and the script, awesome job!!!!

  • @mr.darkside65
    @mr.darkside65 Рік тому +7

    Late night is one of the few things in the world that relaxes me and makes me feel emersed in a world that is less nihilistic, more beautiful,despite its tradegys, and I thank @latenightgaming for it

  • @tsunderemerc2963
    @tsunderemerc2963 Рік тому +2

    Even if an all Hunters level in Halo 2 wouldn't have played well, it would have been a really cool full circle moment when they later join forces with the Arbiter. Makes me wish some form of Heretics were included as allies later in the game. I also think they were at their best in halo 2 and 3. For me, I always felt like the Reach hunters were just a little too quick in how they could turn around and hit you from behind them

  • @imperialguardproductions
    @imperialguardproductions Рік тому +3

    I personally always loved the Reach hunters. They were the most intimidating for me. Btw LNG I'd love to see you do an 'evolution of' video on Jackals.

  • @Sythll
    @Sythll Рік тому +1

    Hunters to me used to be some of the scariest enemies in the games when I was a kid, solely because I had no idea how to fight them. They were just large towering armoured meat men who had every intention to kill me and all I could do was try and survive long enough to figure out how in the hell I topple these behemoths. My favourite hunters would definitely have to be reach and halo 5 (even though I haven’t played halo 5 in a long while and only ever played it once, they were the most memorable part of the entire campaign)

  • @TheShadowFox1
    @TheShadowFox1 Рік тому +2

    Hunters guarding the skull in infinite are unique too, they are super strong. Also surprised you didn't mention the games that you could blow their armor off and their other weak spots, and ones that can take damage with the sniper.

  • @jittercritter
    @jittercritter 5 місяців тому +1

    I like how almost every one of these evolution videos has a “*sigh* and then 4 and/or 5 came along 😑” moment haha

  • @DBLProductionz
    @DBLProductionz Рік тому +1

    DUDE I ALWAYS THOUGHT THEY LOOKED LIKE HI-GOG’s holy SHIT DUDE that’s actually insane
    Love your videos

  • @astralsoul3216
    @astralsoul3216 Рік тому +1

    There was also the interesting fact among others that Halo Wars and Wars 2 were the only games where the Hunters could have their cannons upgraded to be an incredibly powerful beam weapon. Imagine how much deadlier they would have been to face if that thing kept blasting consistently near you.
    Otherwise they were always interesting to face before newer games even if you learned how to get around them.

  • @brothaMan84
    @brothaMan84 Рік тому +2

    Halo infinite hunters were scary to approach. I think it worked out very well!! Especially in legendary

  • @lichguard
    @lichguard Рік тому

    24:31 never knew I needed to hear a hunter laugh. Thank you

  • @thenext9537
    @thenext9537 5 місяців тому +1

    Halo 1 was INSANE. I knew a friend he'd have FOUR HDTV's (this was 2002-2005 ish) that were 65" or larger. In CO. "Who wants one" is another clue. Ya, you. Also, Saharah. Also Eddie. Yes, you know now. Brushing with mouthwas. I'll be here. Always. Seems like you get a RARE opp to shoot them in the back. You could use a sniper rifle and just headshot them several times. I took two out with one fully loaded sniper rifle this way. It was on regular. Just because I am older and don't have that kind of time and it was still hard! Also once all that ended, XBC. You would find games YEARS after. Specifically, HALO 1 multiplayer(which was NOT a thing then). Yep, fun times.

  • @jasondahfolf4325
    @jasondahfolf4325 Рік тому +1

    I love Reach’s hunters, especially because they often give you shotguns to use for the dance

  • @maddit_line
    @maddit_line Рік тому +1

    I love the hunters, they’re really fun to fight. Especially in multiplayer, someone can distract it while someone else shoots a shotgun at their back. (Specifically in Reach, idk about the other games.)

    • @watermelongaming3698
      @watermelongaming3698 Рік тому

      That's usually how my Co-op vs Hunters ends up. Though, playing with infinite ammo definitely opens up more "strategies". For example: spamming grenades until they die.

  • @seantracy276
    @seantracy276 Рік тому

    I've watched most of this series and just subscribed. I'm sure it's already been suggested so I'll just say it again, VEHICLES!

  • @mr.balisong5399
    @mr.balisong5399 Рік тому

    Been waiting for an evolution of the hunters! Thank you Late Night Gaming!

  • @HelMask
    @HelMask Рік тому +1

    I had fun fighting all versions, but halo ce’s 1shot to the back (while at times made for some hilarious moments) was by far the most fun to pull off imo. I used to think of hunters to be like mini wraith tank mortar people that would crank up aggression at close quarters. interesting how wraith tanks also ended up having the boardable weak spot on its back so i can see how that feature being applied to hunters would have made sense during reach’s development. When halo 2 came along they def became more scarab rather than wraith so it’s kinda funny how hunter worms did turn out to actually power scarabs.

  • @jasonhahn8797
    @jasonhahn8797 Рік тому +1

    In CE I used to do the bull charge dance in a fun way. Instead of dodging out of the way to the left or right, I would jump close to there shield and when they swung, it would throw me in the air and I would turn and shoot them in the back with the pistol. If I was lucky I'd get them both.

  • @tylerjohnson4709
    @tylerjohnson4709 Рік тому

    The production quality of this video is awesome!! Another lng classic 😂

  • @gerbily
    @gerbily Рік тому

    The editing on this video was awesome. You just keep getting better!

    • @gerbily
      @gerbily Рік тому

      oh nvm it literally says right there

    • @gerbily
      @gerbily Рік тому

      wait yes can I message you on discord?

  • @LoliMaster69227
    @LoliMaster69227 Рік тому +1

    Man I always knew something about the Hunters looked familiar, I had no idea they where inspired by the Hygog. I can totally see the influence.

  • @assistantmagus5213
    @assistantmagus5213 Рік тому +1

    Good video, it's nice to have a showing of how their visual designs improved and to highlight the issues with 5's hunters, honestly it didn't click until you said it that they straight up didn't want to allow you to sidestep them as is tradition, no wonder I felt frustrated and that their close quarters attacks were so OP, its cause you're just NOT expected to get near them. If that was the case though they really shouldn't have ALSO made them OP with ranged attacks and gave them a minigun that TRACKS YOU, the one saving grace is that you have the other 3 AI but they're glorified bait and had their own issues.
    One thing I'm curious about though is you said halo 3 was first to introduce the mechanic of the remaining hunter becoming enraged when you kill one, initially I thought halo 4 was first to do this because of the lack of animation (or clear display of one anyway) in the bungie games, in my decade of playing them I never knew there was always an enrage mechanic, but the question is how long exactly has it been there? I ask because I remember seeing someone say a few years back that not only was it present in the bungie games but that it had always been there, like from CE, and that the last hunter would always rush your position more and favour melee
    outside of halo 5's absurd difficulty spike they definitely did the hunters far better than everything else and the clear visual and attitude based enrage was always a good addition to me, so I wonder if CE and 2's hunters also display enrage behaviour but just too subtle for me to have noticed

    • @assistantmagus5213
      @assistantmagus5213 Рік тому

      As a side note unrelated to hunters, it's sad they played around with the idea of that "heavy sentinel" that the monitor pilots being an actual open world or miniboss enemy but scrapped it, when the idea of more sentinel forms would be probably accepted with open arms
      They did give us a few variants, mostly giving them new banished weapons, but man, the enforcer was sitting there gathering dust since halo 2 and we've all been desperate to see it back, I remember the first look at infinite when we saw the sentinel look at the sunken warthog or whatever, and people got excited thinking it might be an enforcer or even a retriever, which HW2 made into a thing (also that one with the shielded front which was sort of like an enforcer but as an RTS concept), I'm holding onto the hope that since HW2 they're aware of this stuff and might add in some enforcers or similar stuff in the later infinite expansions cause man, the prometheans just weren't it and the two times we fight the bigger sentinel as a boss fight it was super underwhelming, especially the first time

    • @watermelongaming3698
      @watermelongaming3698 Рік тому

      @@assistantmagus5213 I'm curious, what didn't you like about the Prometheans? I liked them a lot, at least in Halo 4. The only part I didn't like was the Halo 5 Knights and the Soldiers, but I thought the rest were fine/great.

  • @lordshmee13
    @lordshmee13 Рік тому +4

    well Hunters are in pairs, LNG and Rebecca should of done the Hunter voices together 😂 wonderful video i binge all your evolution videos and a few streams while kicking back and playing Halo and waiting for that hopeful day 343i brings Infinite to promise with strings of hopium

  • @carlopaez3380
    @carlopaez3380 Рік тому +1

    Didn't play Halo 5, but that Hunter setup sounds great. I love how they're game breakingly lethal, they deserve it lol.

  • @carternagy6433
    @carternagy6433 Рік тому

    Always get excited when I see you've posted!

  • @angelmin8819
    @angelmin8819 Рік тому +2

    Let's take a moment to appreciate the excellent editing of this awesome video

  • @abrahammelendez5366
    @abrahammelendez5366 Рік тому

    No shit, I literally saw this before bed. I didn't realize it was called Late Night Gaming!!!! Awesome video. Cool to see someone put things in perspective!!! Whether to agree or not, I appreciate everything said and shown.

  • @raizenr2387
    @raizenr2387 Рік тому

    Hunters have, since day 1, been my FAVORITE Covenant species. I truly and honestly enjoy all their iterations. The Elder Hunters from Warzone are absolutely my favorite followed closely by H2A Hunters. The day I finally acquired my two Halo 3 Hunter Figures is one of my favorite collecting bits. I stand them proudly next to my 3 Prophets on my highest Figure shelf
    I'm slowly getting in to prop and cosplay armor creation. One day, i hope to build one of these Titans.

  • @crwydryny
    @crwydryny Рік тому

    My favourite fight with hunters will always be CE when you're trying to board the covenant cruiser to rescue keys, after fighting through waves of elites and grunts you come up against 2 hunters. And if you're good you can get them to chase you to the edge of the cliff. Then wait for them to make one last lunge as you sidestep and they do their best whiley e coyote impression

  • @garrettlaturski6703
    @garrettlaturski6703 Рік тому +1

    The hunter in spartan ops swatting away that grunt may be a reference to the fall of reach. As before blue team encountered hunter's for the first time they found a jackal with a giant footprint in it. Showing that the hunters care little about the jackals and grunts.

  • @AnonymousCaveman
    @AnonymousCaveman Рік тому +1

    I do think halo 3 not changing its style too much shows how solidified the silhouette of the hunter had become. Iconic was definitely the correct word for them for sure.

  • @ThatCommieChick
    @ThatCommieChick Рік тому

    It's so refreshing to hear good analysis of each era and installment of a character type. So many channels just do "Halo CE good, all other Halo bad."

  • @joebro4650
    @joebro4650 Рік тому +3

    You can hijack the hunters in reach if you have the bandanna skull on. You just have to break the back plate off and hold the hijack button.

  • @Rachel-ul3if
    @Rachel-ul3if 7 місяців тому

    Congratulations on the engagement dude!

  • @LeQuartermaster
    @LeQuartermaster Рік тому +1

    Really hope we can see the Crusher in a firefight style mode! The enemy looked pretty much finished too

  • @mehemynxm6974
    @mehemynxm6974 Рік тому +1

    CE was always my favourite aesthetic and design, but infinite and 5 made them actually threatening to fight and to see. With their anger when the bond brother died making the fight a lot more intense. In every other game, especially 2 and 3. I'd just walk around and shoot them, because they were very easy to dodge. Their guns just weren't threatening with the beam replacing the cannon.