Cave Automation in Techtonica 1.0!! - Signal Chasing - Lets Play
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- Опубліковано 21 гру 2024
- Cave Automation in Techtonica 1.0!! - Signal Chasing - Lets Play
Continuing our 1.0 playthrouhg, in this Episode we go in the search for signals. And we also take a look getting Processor Units produced to allow us to open one of the doors.
Fancy hanging out and chatting about the games I'm playing apply here :- / discord
Gameplay recorded on Xbox Series X
Small tip. If you click in your right stick, you’ll get a little overlay on your machines. It’ll tell you at a glance what it’s producing, or if there is an issue.
It’ll also change the colour of the machines if there is an issue, from green, to yellow, and then to red.
Green- working as intended,
Yellow- missing resources/ output is full.
Red- recipe not set/ no power.
As you start ramping up productions, inserter types will start to be more important, as will belt speed. Take note of how much product is being placed onto a belt, and how much a machine will need to finish its production queue. Any excess over that, is wise to store for later use, or store and then conveyor elsewhere if another machine needs it.
Once you start upgrading speeds on production buildings, it’s wise to check back on previous automations to see if you need to improve, or even change layouts to accommodate the new production amounts from the upgrades.
The factory is coming on well sir!!!
Thank you very much Sir!