Is Using MicroCoasters Cheating?

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  • Опубліковано 23 лис 2022
  • I like to abuse microcoasters, but a lot of people don't like that. Are they really so good that it's basically cheating?
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КОМЕНТАРІ • 1 тис.

  • @T-West
    @T-West Рік тому +1164

    Let's be honest: if it only cost about $619 to buy a microcoaster IRL, I'd put one in my back yard right away.

    • @TheChrisD
      @TheChrisD Рік тому +40

      How long until you can come up with some microcoaster-esque exploit in AoE2?

    • @johanlugthart7782
      @johanlugthart7782 Рік тому +8

      His pacifist series contains a lot of exploits.

    • @martijn9568
      @martijn9568 Рік тому +10

      The average Dutch backyard probably can't fit one 😞

    • @chandir7752
      @chandir7752 Рік тому +12

      It'd be cool for like a month and then even refurbishing it won't make it fun again.

    • @Hobbamok
      @Hobbamok Рік тому +14

      Dollars in game are not real dollars (anymore, thx inflation)
      Imagine getting a Burger with extras for five bucks in Disneyland

  • @-10
    @-10 Рік тому +708

    It's a good example on how knowing a game too well kind of comes at the cost of its magic. Our shared memories with this game largely came from being challenged by scenarios we struggled with, because of the game mechanics we did not fully understand. It was trial and error, exploring options and assuming certain methods worked better than others. Once you become an expert at the game, you can no longer unsee all those micro optimizations, and everything becomes easy. Even if you opt out of using micro coasters, you know a lot of other subtle tactics that make it easier. You cannot simply regress into a 'casual player' by choice to keep the standard game fresh.

    • @illusionismm
      @illusionismm Рік тому +36

      i feel that so hard, I've been playing since I was 4, played through the first game until octagon park in LL in one summer when I was 10, and played through RCT2, made custom scenarios, and made a super nice looking project park when I was 16-17, but these days, even though I know everything about the game, and I do still genuinely love the first two games (and RCT3), I can't play them anymore. I feel like I 100%'d the game and there's just nothing left to do. The magic that was there when I was little is gone and that's okay

    • @MarcelVos
      @MarcelVos  Рік тому +196

      This is a good point I've been thinking about. The Marcel Plays RCT series is also not doing very well in terms of views, so I think it's a bit too generic while not being entirely nostalgic either because I know too much. I might need to make them more "Marcel" and do something slightly more extreme.

    • @Mr.Not.Perfect
      @Mr.Not.Perfect Рік тому +45

      @@MarcelVos I really like the more realistic play in the series, so going more extreme would put me off it. But I guess if that's what most viewers want, it's what you should do.

    • @mikemudrow
      @mikemudrow Рік тому +33

      @@MarcelVos that's a shame, because I really like the series, Micro coasters and all. It's like watching a master painter at work. The beauty of the art is enhanced because you know how to get more out of your park.

    • @ImSquiggs
      @ImSquiggs Рік тому +52

      @@MarcelVossomething worth considering is that Let’s Play content generally doesn’t do as well as specific scripted video content… not to say you shouldn’t make it, but to expect the same numbers as your tighter and more focused content isn’t reasonable, at least in my limited content-making experience.

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Рік тому +900

    Cheaty? No.
    Cheesy? Yes.
    I prefer being a bit more immersed making more normal parks, but to each their own.

    • @YippingFox
      @YippingFox Рік тому +73

      I'd agree with this. It definitely isn't cheating, but it does feel like an exploit. Of course since it is just a singleplayer game, especially regarding the playthrough, there is nothing wrong with using it. Considering they allow you to have more fun with "proper" rides.

    • @C.I...
      @C.I... Рік тому +16

      I think there should be big stat penalties when you put multiple tiny coasters of an identical design next to one another.

    • @three-quartersbadger2929
      @three-quartersbadger2929 Рік тому +25

      Couldn't have said this better myself. To say it another way, I might say 'irrealistic and not in the spirit of the game'. There was a channel somewhere about this game where the player only did beautiful, realistic parks that were perfectly successful, but I forgot to mark it. I look at it this way... these gams are supposed to be simulations, and if the player is benefiting from something that would never remotely happen in a real-life scenario, then it's bad design/cheese/gaming the system etc. No-one in real life would ride a coaster that lasts 10 seconds, so I disdain using that in these games. It's the biggest flaw in a game with very few flaws.

    • @chompythebeast
      @chompythebeast Рік тому +9

      Exactly. Something needn't be "cheating" to be frowned upon, but on the other hand, calling everything from using glitches to simply exploiting apparently deliberate mechanics such is just silly. It's like people who call Any% speedrunners, some of the most skilled players in their respective games, "cheaters" lol. It just makes one sound ignorant or old-fashioned

    • @writeordie5452
      @writeordie5452 Рік тому +10

      I think the F1 thinking of "Rule of the law" and "Spirit of the law" applies here. There's clearly no cheating happening. That said, it's fully understandable why some players (especially those not into mid-maxing) don't like it. That said, who the fuck cares - Marcel's are what I want to see, they're fun, play the game the way you want to and feel like. It's not an online game affecting other players, after all.

  • @GamebooAdvance
    @GamebooAdvance Рік тому +512

    Honestly the only problem I have with them personally is they don't look like something people would ride irl. I know this is weird to say but they feel very "video game-y" instead of something that could exist in a real park. Not a knock on you using them in your videos though, I always love your stuff

    • @brewerjr9
      @brewerjr9 Рік тому +18

      carnival rides aren't very big, and I've seen some small "roller coasters" in them that wouldn't be any bigger then a micro coaster.

    • @nuclearcommando9729
      @nuclearcommando9729 Рік тому +52

      Usually though carnival rides are a full track though. Ive never seen any carnival rides that look like the looping or corkscrew coaster micro coasters
      And even then, Ive never seen more than two similar carnival coasters at the same carnival, much less right next to each other

    • @planescaped
      @planescaped Рік тому +17

      Saying they feel video-gamey isn't weird at all. I see it used to describe these kinds of exploitative game mechanics all the time.

    • @chompythebeast
      @chompythebeast Рік тому +6

      I'm pretty sure this is the consensus opinion. Having said that, when you put _hundreds_ or _thousands_ of hours into a game, who are we to judge a little indulgence, a little shaking things up, a little absolute mastery? To each their own, after all, and it's not like Marcel is using these strats in a multiplayer game to minmax and crush people or anything

    • @eurovision50
      @eurovision50 Рік тому +10

      That's what I was going to say! I like the back-and-forth micro Junior Coaster, because it looks like a kids' flat ride. But the others don't look like something people would actually ride.

  • @Roozyj
    @Roozyj Рік тому +108

    I think a roller coaster can be called a cheezy microcoaster if it's something that people irl would be thouroughly disappointed by, like the half corkscrew or the unfinished looping.
    Also, if a lot of them are spammed, because who would want to ride the same ride 4 or 5 times in different places of the park?

    • @iang0th
      @iang0th Рік тому +16

      I think duplicate rides can often be excused due to the higher throughput being a realistic advantage. Assuming I wanted to ride it in the first place, I'd much rather see 5 copies of a ride than have to wait 5 times as long to get on. But yeah, there's a limit to that before the park starts to look like some sort of dystopia, especially if they would be lame rides in the first place.

    • @linomatheus7418
      @linomatheus7418 Рік тому +2

      but that one is pink! i need to collect all the colors

    • @Gameprojordan
      @Gameprojordan Рік тому +3

      ​@Ian Goth duplicate rides work if you have 2 or 3 of them side by side and it looks like they're racing eachother to the finish line, but spamming 100 of them side by side stops looking or feeling like theme park rides, and starts feeling like a machine

  • @aronpuma5962
    @aronpuma5962 Рік тому +420

    To me, microcoasters are just part of the Marcel Vos video experience. I'm watching your playthroughs because your editing and park design and commentary all make for very entertaining, fun to watch playthroughs. I can't wait for more

    • @xander1052
      @xander1052 Рік тому +13

      Microcoasters, drowning guests and awesome coasters. the Vos e x p e r i e n c e

    • @Bibibosh
      @Bibibosh Рік тому +2

      He speaks clearly and is very informative!

  • @namewarvergeben
    @namewarvergeben Рік тому +162

    The cheesing and "exploiting" of game mechanics is part of why I enjoy these videos! Once you've beaten a game (almost any game) as "intended", it's just fun to have a look under the hood and see what you can do with "inside knowledge" like that

  • @felipekersting7065
    @felipekersting7065 Рік тому +121

    In my opinion the problem are not the micro-coasters themselves, it is how they are used. For example, having a Shuttle Loop (or a similar design) in your park is totally fine, looks very good and is realistic. I would totally ride a Shuttle Loop and they do exist. The same goes for some other micro-designs. For me, it goes against the spirit of the game in two occasions: 1. if the design is ridiculous and nobody would ever ride that in real-life, like those designs that barely get out of the station. 2. if you spam a lot of the exact same design, because in real-life that would most likely not attract more guests nor make you rich.
    That said, as you said it all depends on how you want to play the game. If the goal is optimizing guest generation and becoming rich then spamming micro-coasters is the way to go

  • @nuk3snip3r
    @nuk3snip3r Рік тому +172

    Marcel has good reasons to use them, but I will admit that I was a bit bummed when they became part of the park in the last video. I usually play RCT as though I was building a real theme park. No theme park would put 6 ferris wheels in a row, even if they were rainbow.
    This said, go for it, Marcel. Now that I understand that the rest of the park looks better because of them, I am more inclined to ignore them and consider them a tool to get a nicely decorated and build ride.

    • @MaartenvanHeek
      @MaartenvanHeek Рік тому +3

      I felt they were necessary because of his self imposed limit of only charging for entrance tickets. They are not necessary if you simply ask money for rides.
      I think the latter is more fair anyway, otherwise one of the early guests that only paid €10 gets to ride all the rides that were built later, while people that arrive later have to pay more entrance

    • @scottthewaterwarrior
      @scottthewaterwarrior Рік тому +4

      I often build multiple ferris wheels just to handle the load: it is a pretty long ride, so the que line tends to fill a lot faster then it empties with only one. It's also a rather broken ride: at only one rotation the stats are so terrible few guests want to ride it but with two (or more) rotations guest start complaining they want to get off!

  • @bortsimons7457
    @bortsimons7457 Рік тому +60

    The insane amount of in depth knowledge of the game is what makes this chanel stand out. One a game is beaten, finding out about the mechanics, exploits and loopsholes of a game is what's keeping it fun. Microcoasters are one result of exactly that. And that's what i love about this chanel and makes me watch every video.

  • @EMAngel2718
    @EMAngel2718 Рік тому +72

    I think it's sort of like looking up what to do in an exploration/puzzle game in a walkthrough; you lose something when you do it but sometimes the negatives you're able to bypass make it worth it

  • @-DeScruff
    @-DeScruff Рік тому +105

    I don't consider them cheating. But I do think that abusing them is kinda against the spirit of the game.
    Its the kinda thing that if it was your first ever playthrough of the game, or of a scenario, I personally would recommend against spamming them since they can easily destroy any challenge.
    I think one of the ways to make it feel less "cheese" is to space out your microcoasters. Rather then have them all in one spot putting them in more realistic places (1 or 2 between bigger rides)

    • @CTGrell
      @CTGrell Рік тому +1

      I usually only build 1 of each rides or maybe 2-3 if the park is bigger and I don't have other ride options. sometimes they just neatly fit in a small space so I put them there

    • @toddkes5890
      @toddkes5890 Рік тому +2

      What I'd like to see is when the coaster is tested, it checks not just the front car but also the rear car to see if it satisfies the requirements. For example the half turn as sen in 6:42 currently passes because the front car makes it inverted, but the rear car does not. So the next iteration OpenRCT would check the rear car, see that it does not invert, then that ride would lose half its Excitement due to lack of inversion.
      Of course I'd also want to make it where the Photo stations earn money based on how far the photo station is from the start of the ride, and how fast the slowest car is passing them. So if you put the photo station at the beginning of the ride you get barely any benefit. Similarly, if the front car has reached a brake section, the slower speed on the rear section will reduce the money it earns.

    • @ricetomeatyou852
      @ricetomeatyou852 Рік тому

      An alternative is to use them inside buildings or underground, like as a faux dark ride!

  • @oldvlognewtricks
    @oldvlognewtricks Рік тому +69

    I would love a companion video to this where you suggest tweaks that would make the gameplay more fun while also removing the incentive to use these quirks of the economic system.
    Even just hearing whether it could be done by adjusting the formulae or whether it would need new game systems would be interesting to hear.

    • @M21655
      @M21655 Рік тому +1

      Great comment

  • @DMoney13331
    @DMoney13331 Рік тому +14

    I agree - cheat/ no cheat depends entirely on what you're trying to do. That said though, I would also watch a mini series where you tackle some of your favorite scenarios specifically without any cheesing as a challenge to see what you can manage to come up with under that condition

  • @jordanfer500
    @jordanfer500 Рік тому +10

    Hell yeah it is!, That's why we must create only heartline coasters, the best type of coaster in the game.

  • @Dilo22
    @Dilo22 Рік тому +15

    I'm one of them. I love building realistic-esque parks in the game, which these things are not.
    They're not cheating, but I think they're pretty lame. I view them the same way as speedrunning an FPS game; skipping like 80% of the game's content/point just to get it done as fast as possible.

    • @lennystudios3.14
      @lennystudios3.14 Рік тому +2

      I agree, but I also feel like there is another element to things like the micro coasters and especially speed running, which is the enjoyment of the player.

    • @nickchivers9029
      @nickchivers9029 Рік тому +2

      Im pretty much in your camp, but I get a kick out of watching Marcel push the games mechanics to the limit, even though I dont play the game that way.

  • @JakeTerch
    @JakeTerch Рік тому +8

    I think they’re justified for speed runs, but I don’t really ever use them in multiples. The Junior Coaster design is pretty realistic.

  • @Gin-toki
    @Gin-toki Рік тому +23

    Personally I find microcoasters okay but I limit the amount I use in a given park to only a few. Typically only two of the same type and placed symmetrically next to each other. I do typically also make them a bit longer than the absolute minimum just to make them look at bit better. For example the looping microcoaster I make so it will actually run through the loop, up an incline and back down through the loop again and typically also add a photo section to it. I find it looks better and more realistic as a real ride than one where the train barely leaves the station.
    I do however find it somewhat cheaty to spam a park with microcoaters everywhere.

    • @Gin-toki
      @Gin-toki Рік тому +6

      And in regards to the question: "what is the proper way to play roller coaster tycoon?" the answer is simple. In whatever way brings you joy.

  • @christianstonecipher1547
    @christianstonecipher1547 Рік тому +36

    I am firmly in the field of "microcoasters are exploits". And with that I am also of the mind that exploits are expected for challenges but seeing exploit abuse in your casual game does lower my enjoyment a bit. To me it changes the image of the video from "let's build a park" to "let's beat a challenge".
    And as to what I would define a microcoaster to be, my definition would be "any small form factor ride that you repeat for the purpose of trivializing money or the soft guest cap". Personally, what ruins it for me is seeing the same coaster multiple times (excluding dueling coasters as those have their place) as that is what ruins the immersion for me.

  • @oranges32121
    @oranges32121 Рік тому +38

    I think the use of microcoasters in your Dynamite Dunes playthrough was perfect. You used them as a resource to build better (and better looking) coasters in future. Plus, I actually enjoyed the way they looked.

  • @gymnasiast90
    @gymnasiast90 Рік тому +41

    For me, resorting to exploits like these takes the fun out of the game. I want to build nice looking parks that I wouldn’t mind visiting myself. But I kept this to myself on the two videos as, like as you pointed out, microcoasters are a very recognisable part of the channel - would it really be a Marcel Vos video without a microcoaster here or casual manslaughter there?

    • @neodragon1988
      @neodragon1988 Рік тому +3

      We could use more casual manslaughter during the scenario play through. Maybe we will be bless once more with him using microcoasters to drop people into the void to keep fresh guests entering into the park.

    • @AlryFireBlade
      @AlryFireBlade Рік тому +1

      Where is this an exploit, it doesn't abuse Bugs, it is just that he has the skill and knowledge how to build highly efficient coasters.

  • @Phoenix-zu6on
    @Phoenix-zu6on Рік тому +7

    not cheating, but definitly cheesy, what i find more cheesy though is spamming 10+ of the same ride right next to each other.

  • @Dwurban64
    @Dwurban64 Рік тому +11

    I think it comes down to personal preference and what challenges you want to give yourself while playing. Its kind of like gamerules in Minecraft. Playing with keepInventory or without mobGriefing comes down to what you yourself want in your experience. The same is true here. You're playing the game the way you want to, and if people disagree that's their prerogative, especially when it's just casual play like this

  • @Jerad2142
    @Jerad2142 Рік тому +50

    I'd argue the main issue is no one in their right mind would pay 7 bucks to ride halfway up a loop in real life and return to the station, as a simulation ideally it would reflect that. As such I feel like this would have been considered a bug and patched out if it had been exploited to large scale back in the day.

    • @MuffinSeeker
      @MuffinSeeker Рік тому +16

      I mean people can't survive -4 lateral Gs and go 100 years without having food or drink either. I've personally never seen RCT or any other x builder/management game as realistic myself because of quirks like that.
      I also don't get people dictating how other people play a game. If it was a competitive multiplayer game sure, but the main goal is to have fun here and clearly Marcel enjoys himself and his dinky coasters.

    • @go-away-5555
      @go-away-5555 Рік тому +3

      @@MuffinSeeker Marcel can play however he likes. The concern is that people can also choose to watch (or not) videos that they want. That's why he's making this video and asking in the comments

    • @rmac3217
      @rmac3217 Рік тому

      Patched out haha. The game was on a CD and even pictures took a long time to download off dial up, you got what you bought and that was it.

  • @stellacollector
    @stellacollector Рік тому +26

    When I was playing RCT scenarios, I didn't want them to be too easy, so I played them under my own additional rules/handicaps: 1) No microcoasters, of course, and 2) even no advertisements, because they're super OP too, and occasionally, 3) no pre-built designs, so I had to make my own custom design for every ride. But that was just how I played the scenarios, and I am totally enjoying the way you play the game. The way you design the coasters and the park is quite inspiring, and since scenario plays were a huge part of my RCT experience, I am very excited about this particular series as well.
    Still, I hope that you don't "overuse" microcoasters though. You have already made many "efficiency-oriented" parks with microcoasters in challenge videos, and what was interesting for me in this series was that you focus more on aesthetics part of the park instead of efficiency - and I do hope to hear more about the characteristics of the park itself and how you design the park in following videos. Please keep up the great work!

    • @jcohasset23
      @jcohasset23 Рік тому

      I don't get the OP value of advertisements. Sure they're useful in a few of the scenarios that require a high guest count or needing to reach a specific requirement for the scenario to end but in normal play I rarely find them needed in RCT1 (they feel much more useful in RCT2). My only issue with microcoasters is they don't look very good spammed around a park and I can't get near the value out of them that Marcel does in what he is able to charge for his rides.

    • @hi-i-am-atan
      @hi-i-am-atan Рік тому +4

      @@jcohasset23 no matter the scenario, guests are the fundamental core of your econ
      the more guests you have, the more money you can make. which you can then use to attract more guests, which make you even more money. thus, a system that significantly boosts your guest generation will not only earn you more money than you spend on it ( provided, of course, you aren't putting out ads for a park too small to support 'em ), but will accelerate the feedback loop that governs your income to significantly boost the funds you have access to over the course of the entire scenario

    • @jcohasset23
      @jcohasset23 Рік тому

      @@hi-i-am-atan I get that, though rarely is the limiting factor for my parks within a scenario money. Most times it's what is available to build as I don't often make duplicates of rides and those that I do I make sure it's a different design. Guests are great to have and necessary but if you end up with more than the park can support that ends up requiring aggressive expansion and depending what is available to build and the map design that may leave large areas of the map with little there beyond guests. I know it's just personal preference and I often don't use all the available park space (for scenarios I usually fulfill the win requirements up to a year in advance and just have to wait out the clock).

  • @adisander
    @adisander Рік тому +17

    I think the definition of microcoaster probably comes down to spamming them, so it's more a question of _repeated_ small coasters. I agree as you say though that it works fine if used sparingly and appropriately - I thought their use in the last scenario was fine and if anything, with the decoration, pretty cool. It's if you were to plop them down with no thoughts to esthetics that I'd start to complain.

    • @Tahngarthor
      @Tahngarthor Рік тому +2

      The devs honestly partially accounted for this, as there are penalties for multiples of the same kind of ride in the park. However those penalties are nowhere near severe enough to make these coasters not worth using.

  • @SleinMcAwesome
    @SleinMcAwesome Рік тому +27

    This is how Chris Sawyer imagined his game to be played.

    • @SekritJay
      @SekritJay Рік тому +1

      I was going to say that myself, it's on record that Sawyer designed RCT to be played through scenarios and thought a sandbox mode was a violation of his vision. He had to be browbeat into adding one. With that in mind then I would say no, it's not cheating. I would say however that cheesing a game this way is very boring. But not cheating

  • @nightwolfMKT
    @nightwolfMKT Рік тому +53

    I wouldn't say it's cheating but I do think it's against the spirit of the game. When you're going for speedruns or efficiency or records they make sense, but when you're just building cool theme parks the limits of the scenarios is why scenarios exist in the first place and what makes the parks more unique, trying to make a great park while under the different restrictions.
    Micro-coasters effectively remove those limits resulting in a lot of them feeling more like sandbox mode rather than a themed scenario with restrictions on what's available to do.

    • @M21655
      @M21655 Рік тому +2

      Exactly. Very accurate analysis

    • @saurillian
      @saurillian Рік тому +2

      Yes, that's the point. He is making a sandbox for him to build nice looking coasters

    • @MissIceMateria
      @MissIceMateria Рік тому +2

      Oh no, the 'spirit of the game' has been violated! Call an exorcist!

  • @TheotherPoolboy
    @TheotherPoolboy Рік тому +14

    I add two synchronized micro corkscrews named "Marcel 1 & 2" to every park out of respect.
    They also help fund my need to try and make every other coaster have very high excitement.

  • @certifiedschizophrenic8598
    @certifiedschizophrenic8598 Рік тому +4

    I love how deep you’ve made this game to me dude, I’m glad you stuck with the game and kept making more and more interesting videos

  • @LeonCoretz
    @LeonCoretz Рік тому +1

    I've been on a real life micro coaster, which was a junior/steel mini coaster that traveled with the annual fair. As a child, I loved it. The train would complete multiple laps and if they're were few guests and you asked nicely the conductor might give you a few extra!
    I think it's fair to pay with micro coasters when used in moderation, such as limiting each micro coaster type a single pair (for aesthetic and sync reasons) and also limiting the number of pairs to the number of "proper" roller coasters.

  • @saxxymanene
    @saxxymanene Рік тому +2

    Idk, when I was watching the last video I was thinking "I sure hope he demos the micro coasters so he can shove new things there" and was a little disappointed when the micro coasters were not removed, but they're your parks so I didn't figure I would complain or even make a comment until now.

  • @scholardeville
    @scholardeville Рік тому +20

    handled with grace and well explained and i agree that for the sake of teaching newcomers its good to let them see how it's done, not everyone was on this channel from day one and it's the same reason linus tech keeps making "how to build a pc" vids, there will always be newcomers. i also think for the sake of video production it helps speed up the scenarios and make for better paced and more watchable videos

  • @VRSVic
    @VRSVic Рік тому +4

    Isn't cheating but is exploiting, because you're abusing how the game checks for a design. However I think that some designs such as switchback work really well specially when you try to create a fun fair style park.

  • @justinshiverdecker875
    @justinshiverdecker875 Рік тому +2

    Your videos have nearly all information about a certain subject included within a 10 minute video. I’m impressed. Also the music is in the background of your newer videos is a really nice touch.

  • @starburst98
    @starburst98 Рік тому +1

    A change to the guest cap calculation is what is really needed. It should have a base rate for the flat rides so they help, but the coasters should be the big draw. So I say a coaster gets +1 for each length of track, multipled in some way by the stats, suffering for missing requirements or overly extreme intensity. So tiny coasters are near worthless and huge perfect stat coasters give massive guest attraction.

    • @rmac3217
      @rmac3217 Рік тому

      If you switch umbrellas to max price $5 if the guest is happy most ppl wouldn’t be able to beat the game without tiny coasters.

  • @PumpkinCigar
    @PumpkinCigar Рік тому +24

    I'm in the no micro-coaster camp. The increased challenge and visual design improvements are also nice imo.

  • @mabalos
    @mabalos Рік тому +42

    Its not cheating, its an exploit. Fair game.
    Like it or not, no unintended mechanics.

    • @Karpata1
      @Karpata1 Рік тому +3

      That's like the definition of an exploit.

    • @kelvinon5694
      @kelvinon5694 Рік тому +1

      @@Karpata1 exploits doesn't always mean cheating. its just abusing how the game is programmed. its definately cheesy.

    • @Karpata1
      @Karpata1 Рік тому +4

      @@kelvinon5694 I was referring to the "unintended mechanics" part of the comment.

    • @kelvinon5694
      @kelvinon5694 Рік тому

      @@Karpata1 ahh, it's definitely unintended. But I feel that if you are looking for completely optimized gameplay, you will end up using a lot of exploits that abuse certain mechanics.

    • @TheTdw2000
      @TheTdw2000 Рік тому

      So is the exploit Spiffing Brit showed off where you get infinite money from selling glitched scenery also fair game? I mean it's literally free money, with the same effort as if you just cheated it in.

  • @immortaldonkey7448
    @immortaldonkey7448 Рік тому +13

    I was a little upset when you started using the microcoasters in your playthrough. I changed my mind though by the time the park was complete, you didn't use too many and you incorporated them very well. Now I think it wouldn't be a Marcel park if it didn't have a few microcoasters :D

  • @JHWsWORLD
    @JHWsWORLD Рік тому +3

    MicroCoaster is not cheating, just a parts of amusement factory! LOL!
    in Korea these coasters called "Chang-Ryeol Coaster"

    • @wldn9055
      @wldn9055 Рік тому

      Hello, fellow RCT loving korean

  • @Keither754
    @Keither754 Рік тому +19

    This is how I see it…as long as these exploits are possible in vanilla RCT2 or in RCT Classic, then I don’t have a problem with it. It might not create the most “realistic” parks possible, but as you said, that’s not always the goal. There is not just one correct way to play RCT, so as long as it fits your goal, then go for it! It takes skill to know when, where, and how to use the micro coasters efficiently.
    However, I *would* consider using things like the “Tile Inspector” or other plug-ins in Open RCT2 to be “cheating” (since they’re not available in normal gameplay) 😅

    • @lennystudios3.14
      @lennystudios3.14 Рік тому +3

      Agreed, also, if your making a sandbox park, cheating is fine too, which is another point to bring up.

  • @Boulder_Bill
    @Boulder_Bill Рік тому +16

    Advertisements are built into the game and always 100% okay to use. Minimum stat requirements are also part of the game to encourage building proper sized coasters. Mcro coasters don't meet those requirements and are only used as a way get around the game mechanics. It's like using any other glitch or cheat code in other games.

    • @fehzorz
      @fehzorz Рік тому

      Plus there are some scenarios that ban advertising

    • @iang0th
      @iang0th Рік тому +4

      Micro coasters are built into the game, too. The fact that the coaster rules weren't entirely well thought-out doesn't change that. There's no glitch involved, just poor game balance.

    • @gfrewqpoiu
      @gfrewqpoiu Рік тому +1

      I wish OpenRCT2 would add a "Hard Mode" or a "Realism Mode" where as well as other changes, it would remove the "If it has at least one inversion, these other requirements are ignored" stat requirement. That would immediately invalidate the two best microcoasters.

  • @maxumusjesus
    @maxumusjesus Рік тому +1

    I would have a problem with microcoasters if I didn't grow up with that Little Bill rollercoaster at King's Island. That ride was the shit, and I would definitely go to a park that's just 25 copies of the ride.

  • @LordGrayGray
    @LordGrayGray Рік тому +9

    It would be nice to have some anti-cheesy mode where the game detects if you have multiple of the same coaster and just divides all of their stats by their number (like the stat penalties).
    So you can have 10 micro loopings but still only attract as much guests as with 1 micro looping coaster.

    • @Xeneonic
      @Xeneonic Рік тому

      Just ramp up the initial build cost (station) by x10, all other parts /8 or /9. Then have guest attraction be a calculation based on the total cost of the ride. That should incentivize people to stop building microcoasters.

  • @kitsunelunari
    @kitsunelunari Рік тому +11

    Honestly I enjoy the microcoasters, and I thought that the point of the series was to create nice looking parks. I agree with the industrial look of them. I can see how people think they're cheaty, but I think that would only apply if you were just going for beating the scenario and that's it. Instead, you're going for "how can I beat the scenario in the nicest way possible" which completely changes the approach.

  • @Mr.Korzack
    @Mr.Korzack Рік тому +1

    The micro-coasters make sense within the channel & the vids like you say, & I do respect your honesty about that while also accepting they do go against the spirit of the game. As for why compact rides or marketing don't attract the same flak, I guess that's more something you expect to see parks doing & some parks actually do, but that's a personal preference. Most times, seeing 30 vos-coasters turn up is as much of the part of the channel's style as a drowning fountain to appease the gods & makes sure we don't take all of this too seriously, which I'm always a fan of. Ultimately, we do what we gotta do to keep an over 20-year-old game fresh fun, so go for it!

  • @manjoumenakamoto3248
    @manjoumenakamoto3248 Рік тому +1

    "I'm not paying that much to go on MicroCoaster 3" - Alicia K

  • @turnsout689
    @turnsout689 Рік тому +3

    i use tiny coasters after seeing them on your channel and i consider it cheating for myself, but i am ok with that and use them when i just am not invested enough in a scenario over my want to just clear it and unlock potentially more interesting scenarios
    but in a casual playthrough when im not trying to hit the objective for the sake of just unlocking more scenarios, i usually wont use them since i have more time to wait for funds to rise otherwise.
    i usually dont start out a new scenario with them, but if i've gotten so far through the allotted time and know i likely wont make it, and dont want to have to start over again, i'll just tiny corkscrew it

  • @green929392
    @green929392 Рік тому +7

    I don't think micro coasters are cheating, but in my opinion it makes the game less fun; no real amusement park would build multiples of the same design like that. I agree that it really depends on what your goals are when you play a scenario.

  • @Tharronis
    @Tharronis Рік тому

    I look forward to seeing more of your series of playing the scenarios, and I also look forward to seeing more of how you decorate things. It'd be neat if you picked a theme for parks in advance and leaned into it maybe, or challenged yourself to use particular theming elements in general maybe and have it look nice. I really think the decorating and designing is more interesting than the specifics of how you beat the scenarios since beating the scenarios seems mostly a foregone conclusion.

  • @HolyKhaaaaan
    @HolyKhaaaaan Рік тому

    Years before I came across your channel I developed a very simple Junior coaster design that I called "Clastrod's Dish" - a reverse incline with a level-to-steep incline with two steep chains, and the "hill" was unchained track in the same shape on the other side, with a "lip" made out of a steep-to-level.
    I didn't consider it a micro coaster because I would genuinely pay a buck to ride something like that; that's my criteria for what is a cheating microcoaster, is if I wouldn't ride it in real life.

  • @Thyeggman
    @Thyeggman Рік тому +5

    People grumbled about the same thing when I implemented early scenario completion. "Oh, it's going to become the default!" It has never been selected by default. I originally wrote it because I wanted to allow people to play the game in new ways after 20 years, and because I have an interest in speedrunning myself. Now players have run Roller Coaster Tycoon during charity events, using strategies that have been popularized by people like Marcel, and raised money for good causes while doing so.
    Play the game in the way that's fun for you!

    • @MrGhosta5
      @MrGhosta5 Рік тому +2

      I do like early scenario completion as most scenarios i can beat by middle of year 2 playing casually and before end of year one if I'm playing mostly optomised. I play open rct 2 on an older computer so even at max fast forward the game runs pretty slowly. Being able to complete the scenario instantly instead of having to afk for an hour to complete the scenario is a great quality of life improvement.

  • @lennystudios3.14
    @lennystudios3.14 Рік тому +4

    The way I play, I typically don’t use them unless I get into a tricky spot. They follow the rules of the game, so I’m fine with them mostly. Now that I play mostly sandbox, it doesn’t change much for me anyway.

  • @barutjeh
    @barutjeh Рік тому +1

    I think the immersion breaking past is mostly overdoing the number of copies of a ride, not the size of the coasters.
    1 is fine. 2 can work, especially when synchronised and/or mirrored. 3 is pushing it. More I'd avoid.

  • @ExtremelyBurntToast
    @ExtremelyBurntToast 2 місяці тому +1

    I think the microcoasters are very satisfying to look at and build, though a mix of different designs or coaster types would probably have more fans. most of these designs remind me of quaint little town fair rides and i love the throughput and usefulness of them too. I think the guest cap system isnt as well thought out as the rest of the game for sure and that is the reason these exist at all. a massive super fast roller coaster would obviously bring in more guests in real life but this game is old and relatively simple and thats why its great.

  • @greed0599
    @greed0599 Рік тому +5

    When I play RTC, I will use microcoasters but only using one of each design. I feel like microcoasters are something that could be found in a real park, and are something people would really ride, just not more than one of the exact same design

    • @rmac3217
      @rmac3217 Рік тому

      They are great for guest storage like long water rides with long lines, an actual metric parks consider on a daily basis.
      It’s also good for increasingly ride count, ppl won’t feel ripped off if they ride 5+ rides but had to wait a while for the biggest newest coaster.

  • @-DeeKay-
    @-DeeKay- Рік тому +5

    I agree with you 100%. Especially because your videos are not about normal scenarios, but about some very obscure personal goals you set for yourself. I think everyone should play the game the way they want. If I want to build a realistic park that simulates real-life scenarios, I wouldn't use micro-coasters, but otherwise - as you say - it's another form of generating money to build a bigger and bigger park. That's the satisfying part, isn't it?

  • @Jreichh
    @Jreichh Рік тому

    There's this Rollercoaster at Canada's wonderland called, The Bat. Basically what you're doing here, fast but fun.

  • @MystM
    @MystM Рік тому +1

    Needs to be a hard limit, so you can't build a roller coaster without 10 or more pieces at the minimum, or else the excitement rating drops to nothing.

  • @Kyezoar
    @Kyezoar Рік тому +6

    It's not cheating it's just using your resources!
    As little resources as possible!

    • @oldvlognewtricks
      @oldvlognewtricks Рік тому +1

      And exploiting the flaws in the behaviour of the little people riding your rides… just like in real life 😅

  • @tkbreen1381
    @tkbreen1381 Рік тому +14

    “I think micro coasters are cheating” ok don’t use them, it’s a game where you build roller coasters not league of legends

  • @esparttt
    @esparttt 10 місяців тому

    i think the coasters shown at 5:35 and 5:45 are good examples of how microcoasters should be integrated into a park and how you can build them without it being a "cheese". I 100% could see something to those be in a real park as a tame ride for kids and non-thrill seekers, plus they're built in tandem with each other making the 2-4 rides act as a single attraction (from a realistic standpoint).

  • @DrWhite
    @DrWhite Рік тому

    My hacky solution to the micro cheese is to make them break more often.
    It would parallel real world coasters where smaller, shorter coasters have maintenance issues more often than large coasters, due to the shorter rails getting worn down faster with the higher rider through rate.

  • @luciennethesorceress
    @luciennethesorceress Рік тому +3

    so well said, it really depends on your goals and the context of how you play; and even without a video explicitly outlining it like this one, for me it was clear to see subtextually
    i've learned more from your channel in a few months than i have playing rollercoaster tycoon for 20 years. the fact micro coasters are effective teaches someone like me the nuts and bolts of the game as to why and how to apply that elsewhere
    i love your videos, always am looking forward to more content. im binging all of the scenarios again in openrct largely because of your channel... some of them for the first time even! :-) thank you!

  • @LordShadowZ
    @LordShadowZ Рік тому +4

    As long as they're used sparingly I think it's fine. I tend to use a handful of micro-coasters in a lot of the scenarios I play through these days thanks to this channel because they're useful for earning a little extra cash.

  • @mrTeamanlol
    @mrTeamanlol Рік тому

    building the longest microcoaster is the typical Marcel Vos experience. Thats what I subscribed for

  • @lisalove6370
    @lisalove6370 Рік тому

    When you start a scenario you usually place a merry go round. I place a microcoaster with a high excitement value to get the park going. Sometimes I leave it there for along time or I might demolish it later. But I love microcoasters. Someone had a whole pack of them and they are great for scenarios that are small. I never put more than one of the same thing. Variety is the spice of life. I watched the speedruns trials and it was like oh god...I hate that little coaster but in a normal paced scenario it's the way you play so keep up the good work, either way people are always going to be on one side or the other. I forget that you build them most of the time because i'm marvelling at the other things you build that look amazing. Can't wait for the next video. 😁

  • @whoeveriam0iam14222
    @whoeveriam0iam14222 Рік тому +19

    micro-coasters are about as interesting to watch as a flatride. so if you make videos of your playthrough you should keep that in mind for the viewers

  • @fugeszabolcs
    @fugeszabolcs Рік тому +3

    I am more than OK you build some micro coaster as long as you buid the big ones, just like you did in the part 2 videos. I really enjoyed them and I am looking forward for the series. I like the idea of casual playing, putting some efforts into making a decent part.

  • @gamebuster800
    @gamebuster800 Рік тому

    "Yes, and I'll keep doing it. Suck it" - Marcel Vos (slightly paraphrased)

  • @aleximraypapineau
    @aleximraypapineau Рік тому +2

    I personally like watching your let's play series and wouldn't want to see much changed. But I think there are 2 main reasons people don't like seeing micro-coasters in your campaign playthroughs:
    First: I think what puts people off micro-coasters is how unrealistic they are in everything they do. Like, it's realistic to use advertising for a park or its rides, even if it's busted. But it's not realistic to have 4 identical tiny bits of corkscrew track attract hundreds of guests, get those guests to pay plenty of money to barely ride them, and skyrocket the park's value. Of course, RollerCoaster Tycoon is hardly realistic to begin with, so that point should be taken with a grain of salt.
    Second: We know you, Marcel, are tremendously skilled at RCT. We know this. And we also know that micro-coasters make it very easy to beat a park. But not everyone can complete scenarios without using micro-coasters and advertising, and not everyone can complete scenarios while also making a beautiful, decorated park. But YOU can. And we love seeing you create a successful, beautiful park using all your skill _without_ glaringly obvious/overpowered tactics. We love hearing you explain why building a small (not micro) coaster early is both pretty but will also financially help you later down the line, or why a certain flat ride was your choice at that point in time. We love seeing your solution to problems, like how when Dynamite Blaster broke, your solution was close/reopen, because _you know that works_ and will help achieve the goal, even if it's not a permanent solution. The little optimizations, based on all that skill and knowledge you have, we love seeing.
    At the end of the day, this is _your_ casual play, so you are, of course, free to play as you want. But if you're playing in consideration of what we want to see, if it's not a video specifically about how busted XYZ thing is or some hilarious obscure RCT fact, I'm betting we just wanna see some high-skill RCT play that _we_ can't or wouldn't think to do, so we can learn from a master and and artist.

  • @stevenschiro1838
    @stevenschiro1838 Рік тому +3

    When I was a kid and played RCT, it wasn't just about beating the scenario. I wanted rides I'd actually want to ride and a park I'd actually want to go to. There would never be a park with 9 identical ferris wheels next to each other, and no one would ride them. Also, no one would ride most of the microcoasters built, or they certainly wouldn't ride multiple of them. No park needs 38 shuttle loops

  • @Koron_Bui
    @Koron_Bui Рік тому +3

    I actually cheered when Marcel was building the micro coasters in Dynamite Dunes. What's a Marcel Vos park without some good old micro coasters?

  • @fehzorz
    @fehzorz Рік тому

    You could do a mega coaster challenge - complete a scenario with all rollercoasters required to be longer than a certain length, and/or longer than the previous coaster you built.

  • @LouSpowells
    @LouSpowells Рік тому

    In my experience, micro-coasters have always been a part of the game. I got RCT in 2000, and even back then my friends and I would share maps with each other. (3.5" floppies!) We were always trying to see who could build the smallest coaster with the highest stats, and we pretty much always used the Corkscrew coaster with powered launches. At that point none of us knew about stat-requirements, how guest caps worked, guests-per-rides. All we knew is that small coasters with high stats made it WAY easier to make money and get guests fast.
    Cheating? I don't know about that. Cheesy? For sure...but it's always interesting for me to see what people (especially the folks who were born near or after the OG release) think 'traditional' ways to build were back in the early days.

  • @nuggs4snuggs516
    @nuggs4snuggs516 Рік тому +4

    Personally, I believe it is only valid to beat a scenario using microcoasters. It represents a death of the ego, a true letting go of all inhibitions which restrict your mindset. Only by letting the ego perish can you truly achieve anything in RCT, thus allowing you to truly defeat the game in mind and body.

  • @davidpaul8647
    @davidpaul8647 Рік тому +8

    Micro-coasters are realistic. If you ever go to a county fair, local city small scale amusement park, etc. they often have shuttle launch style micro coasters that people will pay $ to ride 🤣 I've even seen manually rope powered steeplechase style ones at ren faires, very similar to the "Jousting knights" coaster!

  • @apa182
    @apa182 Рік тому +1

    I have really enjoyed watching you play the scenarios.... Micro coaster or not, keep doing it!

  • @drewsapp4384
    @drewsapp4384 Рік тому

    This is the right way to look at it. The only scenario I use them when making a realistic type park is gravity gardens where I use full circuit micro coasters replacing flat rides

  • @eccentricbass3730
    @eccentricbass3730 Рік тому +3

    It entirely depends on the way you want to play the game. It is not cheating if you are not using cheats. At most, it is an exploit. But if you like to play the game for optimization, no, absolutely not cheating. Personally I like to beat all the scenarios with as much realism as possible, but where do you draw the line? When is a coaster to small to be unrealistic? It is up to the individual player to decide.
    I do think spamming multiple of the same design is over my personal line as it feels like that breaks the realism the most, but again, it all depends on how you want to play.

  • @shauncorley4305
    @shauncorley4305 Рік тому +9

    I didn't know people had real issues with this. I personally don't care what you do, I just like watching your videos.

  • @doxodd6834
    @doxodd6834 Місяць тому

    6:27
    Actually real quick about the advertising campaign.
    Micro coasters are very similar yes but there’s one major difference.
    Time.
    See ads eventually ends
    Micro coasters require maintenance but are otherwise “free” to run.

  • @WaynesStrangeBrain
    @WaynesStrangeBrain Рік тому +1

    What is the worst(least enjoyable) ride? I'm thinking of hedge maze with like 1 tile

  • @SleinMcAwesome
    @SleinMcAwesome Рік тому +4

    Just have fun playing the game, everyone! How ever way you like. :)

  • @theplumbum82
    @theplumbum82 Рік тому +4

    I will watch the video when I get on my break but I'd like to offer my opinions before potentially being influenced by the video
    I think the correct answer is: "Who cares? RCT is a single-player game and the only rules are the ones that players set for themselves."
    I personally don't use microcoasters or spam escape hatch because that's just not how *I* want to play the game, I want to make a cool-looking but still profitable park but to call it cheating would be to impose the way I play on someone else.

  • @RatelHBadger
    @RatelHBadger Рік тому

    Poor Marcel, having to defend the honour of the humble micro coaster.
    I liken them to a theme park generator and battery bank. There, just quietly humming away in a corner of the park, raising money and keeping the guests coming. Letting you spend more time and money on making the best looking park you can, without having to worry about pinning all your scenario hopes on 2 or 3 BIG coasters.

  • @chipszed
    @chipszed Рік тому

    god ur so wise. also an absolute blessing. thank you so much for your content. ive refound ur channel in a dark point of my life and this is just really fucking good rn.

  • @veggiet2009
    @veggiet2009 Рік тому +3

    I think it's interesting to approach this like this: What is the lowest cost ride that would attract more guests to a park? In the real world...
    Now imagine that the guests in the RCT universe just have lower standards, lol 😂
    But I would bet if we took a birdseye view of real parks in history I bet we'd find quite few places where actual theme parks used a real world equivalent to a micro coaster, something that's cheap, that kinda looks impressive, but wasn't actually as fun as promised, but nevertheless attracted people and continued to attract people, for some unknown factor.

    • @NoraNoita
      @NoraNoita Рік тому

      If only fun was objective and not subjective you could actually measure it.

  • @firockfinion3326
    @firockfinion3326 Рік тому +3

    Cheating? No.
    However they are, as Spiffing Brit would put it, "perfectly balanced."

  • @Schneider_Archive
    @Schneider_Archive Рік тому +2

    Hey man I was wondering, would it be worth a video to get a deep dive on park benches? I always thought they were good outside ride exits to help guests after high nausea rides or to help boost their energy if they get tired walking around. Are they worth placing as many around as you can or do they do anything beneficial at all?

    • @rmac3217
      @rmac3217 Рік тому

      It depends if the guests are happy or not, otherwise they just destroy them.

  • @Edlandish
    @Edlandish Рік тому +1

    Imo any scenario that charges entrance fee is completely miserable to play. I always struggle to make enough money to do anything. I never had that problem back in the 00s because you could charge both rides and entrance. Now I usually just use cheats to swap charge entry to charge for rides, but microcoasters do also provide a solution to the problem.
    I like the lets plays and even though the microcoasters do detract a bit, the rest of the park is built nicely so I think it's fine. Have fun.

  • @realityveil6151
    @realityveil6151 Рік тому +3

    Oh okay, so I guess I'm not watching the playthroughs any more since you insist on justifying your BS.

    • @lennystudios3.14
      @lennystudios3.14 Рік тому +1

      He can play how he wants, and you can play how you want, also it’s totally okay to not watch his channel if you don’t like his play style, that’s fine

    • @neodragon1988
      @neodragon1988 Рік тому

      No real value was lost here in the comments or the watch time statistics. You're allow to leave and not watch. Just the same as others are allow to freely choose to build micro coasters or not. Marcel Vos isnt here to make videos under your direction excusively.

  • @Spikehead777
    @Spikehead777 Рік тому

    Microcoasters are amazing. When I was younger, there was a very particular looping coaster design that I would spam in my parks and then not worry about money.
    Nowadays, I try to be reasonable. I try to avoid multiple of a given ride type unless I can realistically justify it (maybe a large park with a couple of different merry-go-rounds or ferris wheels in different spots, or a small battery of flat rides or tower rides that can serve more guests in a single park). Some designs are too "Rollercoaster Tycoon"-y for the real world, in my opinion.

  • @vriska222
    @vriska222 Рік тому +2

    while they arent cheating, just taking advantage of mechanics, one could argue that using them "optimizes the fun out of the game", but thats much more of a personal thing. some people prefer to play optimally as thats what they find fun, and some people dont find it fun, so they dont have to.

  • @Pinstar
    @Pinstar Рік тому

    Just as the game has a "Harder Guest Generation" mode, I wish there was a "Diversity Seeking Guest" mode. Where having more than one of the same type of ride would impose a much steeper penalty on all of those rides related to how much a guest was willing to pay. So if you use your one looping coaster for a micro design, you can still milk it for cash, guest cap and park value, but the moment you spam a 2nd one, the amount that all looping coasters can charge, raise the guest cap and increase park value is cut in half for the 2nd instance, and then 1/4 for the third, 1/8 for the fifth and so on.
    I absolutely see why one would use micro coasters, but it would be nice to have some scenarios designed around 'proper' coasters. As for your series, I don't mind them as long as they still look fairly organic in the park, which I think you accomplished in your first two episodes.

  • @HeliosExeunt
    @HeliosExeunt Рік тому

    It's the same reason why I tried beating Factory Capers using only Pirate Ships: I've already beaten it using conventional methods and was trying something interesting that I saw on Reddit.

  • @BananaGatorProds
    @BananaGatorProds 9 місяців тому

    Honestly this subject extends to more than just RCT2 but every sandbox game in general. To me the hallmark of a good sandbox game is one that has a fun but challenging learning curve. With the end goal being that you have so much knowledge of the game that you can start pushing it to its absolute limits and still succeed and more importantly still have fun.

  • @5peciesunkn0wn
    @5peciesunkn0wn Рік тому

    It's pretty clear that what would prevent a lot of spam is if the *size* of the coaster had an impact on guest cap, park value, and income. And diminishing returns for the same coaster within X area of another one of the exact same layout and yadda yadda.

  • @brteller
    @brteller Рік тому +1

    I say yes it is, technically it's not a written cheat like others, but it's very interesting to know the limits and working of the game. I wouldn't know about these limits if it weren't for your channel and I've literally been playing this game for almost 25 years.

  • @Catalano25
    @Catalano25 Рік тому

    -What did you do for Thanksgiving?
    -watched a European dude explain the ethicacy of micro coaster spamming in roller coaster tycoon and its overall effect on gameplay styles and goals
    -oh....