KSP 2: Discovering the SECRET STARGATE! The Kraken hated this one...

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 2,3 тис.

  • @sanchitory
    @sanchitory Рік тому +2598

    Wasn't expecting ksp 2 to become a horror game lmao, that shuttle chasing the kerbal was scary

    • @gkarenko9593
      @gkarenko9593 Рік тому +131

      I keep seeing Kerbals fly past my craft in orbit.
      The first few times, I checked to see if my crew were still on board. They were.
      Then I tried to see if I could control them and possibly rescue them. Nope.
      Horror show, indeed!

    • @LouseGrouse
      @LouseGrouse Рік тому +120

      @@gkarenko9593 don’t let them in

    • @jaronbroucke
      @jaronbroucke Рік тому +1

      Lol

    • @itscky2007
      @itscky2007 Рік тому +20

      definitely some horror game shit lmao

    • @Ollie-Arts
      @Ollie-Arts Рік тому +6

      ​@The LouseGrouse nothing is worth the risk...

  • @Hobnobrob10
    @Hobnobrob10 Рік тому +2429

    The sheer amount of separate issues you had on this one flight is astonishing, even for early access

    • @melonenstrauch1306
      @melonenstrauch1306 Рік тому +379

      And all that on a dead simple Mun mission, not some kind of Stratzenblitz mothership

    • @ANUBISseyes2
      @ANUBISseyes2 Рік тому +50

      Thats the kerbal way

    • @arshamshayan
      @arshamshayan Рік тому +114

      a big physics engine is hard, cut the devs some slack
      Edit: please consider ksp1's development, and how shitty it was early on. Same thing here except it's reallt god damn early

    • @luckyteapot
      @luckyteapot Рік тому +107

      ​@@arshamshayan they did it I ksp 1 so you would guess they could do it?

    • @cringeginge7663
      @cringeginge7663 Рік тому +91

      @@arshamshayanit’s been 3 years

  • @Avio033
    @Avio033 Рік тому +771

    Matt, the sheer fact that you managed to keep your composure to make a whole KSP2 video alone, even with all the bugs, earns you my deepest respect.

    • @ironbacon
      @ironbacon Рік тому +4

      I've been playing it a bunch and I haven't encountered any more bugs than the old game. Way more stable than when the first one came ou

    • @SpaceNavy90
      @SpaceNavy90 Рік тому

      @@ironbacon Bullshit

    • @obtuse2399
      @obtuse2399 Рік тому +17

      @@ironbacon 🧢

    • @ryanhogan3632
      @ryanhogan3632 Рік тому +12

      @@ironbacon Playing the main menu doesn't count....

    • @ironbacon
      @ironbacon Рік тому +3

      @@ryanhogan3632 I don't know what to tell you. I could be lucky, or my rockets don't stress it that much, or people are remembering how ksp1 is not how it was at first. I would have loved if it was as stable when it first dropped as ksp2 is now

  • @douglascimon5327
    @douglascimon5327 Рік тому +591

    Matt Lowne truly suffering for his craft. Way to push through, my dude.

    • @catfwish
      @catfwish Рік тому +4

      In more ways than one.

    • @breadm8101
      @breadm8101 Рік тому +1

      SR2 was way better than KSP2 but then they updated it to add career mode and made the game unplayable

    • @ebeaudoin8644
      @ebeaudoin8644 Рік тому

      ​@@breadm8101how on earth has the career mode mad sr2 unplayable? Also the games technically called Juno: new origins

    • @CL0WN
      @CL0WN Рік тому

      🎼"His rise was irresistible - yeah, he grew into the part
      His explanation simply that he suffered for his art
      No base considerations of some glittering reward
      The prize was knowing that (his work) his work was noticed and adored"🎶

    • @TheGarbageMan656
      @TheGarbageMan656 Рік тому

      @@breadm8101 what's sr2?

  • @Tantalus010
    @Tantalus010 Рік тому +81

    When I first booted up KSP2 and saw the weekly challenge was to get to the Mun, I was like, "pfft, seriously? _That's_ supposed to be a challenge? I've done that a thousand times in KSP1. I'll just knock this one off real quick."
    Then, when I got my rocket to the launchpad and the physics glitched so hard that it exploded before I even launched it, I went, "ohhh. I see how this is a challenge now."

    • @1mariomaniac
      @1mariomaniac Рік тому +3

      yeaaah, I was lucky enough to get to Minmus with no bugs (going for the "jeb level" challenge) after that I tried to launch the rescue the next day and after 5 minutes of loading onto the launchpad, I was in control of my stranded lander and being flung away from the surface at 56,000 m/s. Poor Tim C. Kerman was never heard from again.

    • @theelusivepyroshark5119
      @theelusivepyroshark5119 Рік тому

      Same, I thought it was gonna be easy... I still haven't completed it. The fourth rocket made it to the mun only for the lander to cartwheel across the surface at an accelerating pace leaving the crew behind and when Valentina showed up to rescue the boys they'd disappeared leaving only the flag they'd planted. I must say KSP 2 is much spookier than the original which was very unexpected.

    • @VainerCactus0
      @VainerCactus0 Рік тому

      Did you ever make it?

    • @John_Gillman
      @John_Gillman Рік тому +1

      on april fools they should do "build a bridge over the dres canyon" and see if anyone even attempts it

  • @crowdozer
    @crowdozer Рік тому +523

    The sides of the mun arch look a lot like kraken tentacles, it signifies the Kraken's hold over the kerbolar system and it's defiance against those who would try to destroy him

    • @lachlanzyp7806
      @lachlanzyp7806 Рік тому +7

      I think the two X’s symbolise the future star systems maybe

    • @MichaelCox
      @MichaelCox Рік тому +24

      The eyes of the live Kraken were X's.
      THE KRAKEN ON BOP WASN'T DEAD!
      He lives. H̵̢̛̛̦͚̺̦̬̭̜̖̖̜̤̼̥̳̰̾͋̊̓̈̀̇͊̂̿̿̑̂͊͑͑͛͆́͛͗̀̓̃̈́̑͌̄̎̀̅̎̇̍̀͂̎̇̽͂̌͆̈́͑̐́̊̂̏͒̍̐̒́̕̚͘̕͜͝͠͠͝͝ͅē̶̡̨̡̢̛͚̺̗͇̮̟̱̖͎͓̲͚̗̘̼͈͎͍̘̱̝͓̮̣̥̬̰̺͓̮̤͍̫͚̈́́͆̊̽̇̄̔͛̓̅̍͊̏̉̍͂̈́̇͒̀̋̈́͐̊̂͘̕͜͜͜͝ͅͅ ̵̧͕̝̹̠̩̟͉͙̳̲̠͚̰͔̯̻̬̭̤͖̞̹̹͉̝̱͇̭̥̝̹͕̥̜̬̬͒̒͋͜ͅr̷̨̧̡̢̧̢̹͙͔̪͖͎̫̬̮͍͙̺̟͎̜̗̖̺̰̜̰̮̥̗̤̬̯̺̖̭͍̗̯̻̤̭̰̺͙̩̼͚̻͈̪̩̱͈͖͆͆͊̍͒̀͒̋͛͆͛̇̀̎̀̂̿̆̈͐̀͋͒͒̈́͐́̒̓́̀̑͒̎̇́̾̚͘̚͜͜͠͝͝͠į̷̡̡̢̧̨̜̜̙̘̪̙̭͍̙̝͓͓̝̹͎̟̩͚̺͚͙̱̟̙̰͇̩̗͙̮̱̣͈̠͍͉̼͉̟͙̭͖͔̳̬̘͚̠̠͇̰̗̥̜̘̦̺̝̼̳̗̞̤̯̭̀̄̀̄͐̒̓̌̐̒̊̾̄̃͗̄̌̔̇̓͋͊͗̾̔̍́̓̈́̋̎̓͋̏̈́̂̒͆̓̓̒͗̽̋̕͜͜͜͝͝ͅͅͅś̷̡̢̡̡̙̝̻̻̖̥͍̥̙͇̮͎͙̺̦͓̣̜͖͙̞̳͕̭̹̩͈̦̤̭̗̠̮͖͔̞͕͉͕̟͔̬̱̪͉̩̣̖̞͔͇̬͖̺́e̸̢̨̧̢̨̡̡̼̘̦͍̱͓̮͖̲̳͔͚̦͔͔̦̤̮̹͓͖̩̖̯̗̭̰̰̭̰̣͖͚̪̝̻̟̱̖̘̤͚̤͎̫̺̱̳͓̬͔͈͇͙̜̼͇̭̠̻̥͕̻̗͗̾̍̎̈́̃͘͜͝ͅs̴̨̡̛̭̹͎͈͖͙̮̳̝̠̖̖̮̼̰̟͔̮̲̦͉̒͊́̽͌͂́͑̊͆̔̄̇͑͆͂̆́͂͑̓̎̊́̇̋̂̽̂̇̔͊̾͆͑͂͒́͐̎̿͑͗̃̽̊̈́̈́͌͊̓̿̈̃̈̔͊̚̕͝ͅ

    • @stevengaming3689
      @stevengaming3689 Рік тому +7

      If the Mun Arch is a portal, then maybe the Kraken used this portal to go into KSP 2?

    • @EchoNovemberDelter
      @EchoNovemberDelter Рік тому +1

      ​@Michael Cox and obviously its spirit lives there

    • @wyatthalchishick5167
      @wyatthalchishick5167 Рік тому +2

      @@lachlanzyp7806 I thought those were just philips head screws

  • @samuelsalita1660
    @samuelsalita1660 Рік тому +351

    The amount of bugs is one thing, but flying blind back to kerbin and landing how close you did to the space center is bonkers.

    • @BadIronTree
      @BadIronTree Рік тому +14

      The game should have played The Interstellar docking music 🎵 xD

    • @YarZoR
      @YarZoR Рік тому +5

      But how? How did he do that!?!?!

    • @shawngaetz8161
      @shawngaetz8161 Рік тому +3

      ​​@@BadIronTree funny thing..anytime I do a docking procedure in ksp 1 I play that song haa

    • @dalbinator
      @dalbinator Рік тому +4

      the flying blind and landing right next to KSC makes all the bugs worth it (from someone not playing KSP 2)

    • @roboticfuzzball179
      @roboticfuzzball179 Рік тому

      @@shawngaetz8161 no you don’t, and if you do fuck you.

  • @Rvenant
    @Rvenant Рік тому +278

    The bug when you couldnt see orbital lines or make manoeuvre nodes reminds me of the old landed state bug in ksp 1. Because the landing legs didn’t technically break, they just fell off, the game still thought you were landed on the mun, therefore didnt enable orbital lines

    • @MattLowne
      @MattLowne  Рік тому +64

      I wonder if that's what happened here?

    • @ethannorton564
      @ethannorton564 Рік тому +12

      That is what happened here I had the same thing happen but at launch and for some reason the tracking center said it was landed....
      Then I reloaded the craft and it had no velocity

    • @ott3r835
      @ott3r835 Рік тому +11

      Correct stratzenblitz75 managed to get that bug in ksp2 on the first day it released on his stream lol

    • @derrickgish8351
      @derrickgish8351 Рік тому

      Yep, first thing I encountered on my initial Mun lander. If you can "Land" your craft again after losing the big legs and quickloading and somehow not blow up. It will reset the orbit lines when you take off again. The big legs always fall off if you load. Probably only worth it if you are still close to the surface.

    • @philipgermain5687
      @philipgermain5687 Рік тому +1

      Exactly what i was thinking.
      Work around could be velocity based combined with a min height or something

  • @KjelltheWolf
    @KjelltheWolf Рік тому +139

    The kraken should really be a researchable story element as one of the great misteries of space

    • @eekee6034
      @eekee6034 Рік тому +12

      Yeah. It would be interesting to research things nobody actually knows, not even the devs. :)

    • @romanr1592
      @romanr1592 Рік тому +6

      Is it just me or are the ornaments at the bottom of the arch look like kraken encroaching on the Sol system?

  • @futotesan
    @futotesan Рік тому +74

    I think we can all agree on one thing the KSP2 dev team has nailed so far...the Kerbal heads rocking in unison left and right and up and down as the capsule tumbles through the atmosphere on re-entry is perfectly hilarious.

    • @cephalos81
      @cephalos81 Рік тому +3

      wow they got something right, interesting

    • @Duny645
      @Duny645 Рік тому +3

      That was hilarious to watch.

    • @CoolKid-qk7tl
      @CoolKid-qk7tl Рік тому +3

      The devs got all of the little details perfect, which kinda makes the massive structural issues with the entire game hurt more

  • @jo_kil9753
    @jo_kil9753 Рік тому +908

    Wow, I'm just amazed at the absolute amount of game breaking bugs you encountered in such a simple mission

    • @Cumtopia18
      @Cumtopia18 Рік тому +42

      @@Medieval1-1it’s because it’s a big cash grab no way any of these “updates” that have no timeline will ever come out. Congratulations you just wasted $50

    • @XxxNikGaxxX
      @XxxNikGaxxX Рік тому +32

      @@Cumtopia18 it is early access for a reason, read this comment again in a years time and you will see how good this "cash grab" will be.

    • @jophiohip
      @jophiohip Рік тому +37

      @@XxxNikGaxxX the forrest 2 is also Early acess, and many other games are but this expierence is really bad even for early acess.
      So yea the critic is very much appropiate :)

    • @Typheus
      @Typheus Рік тому +65

      @@XxxNikGaxxX Early access typically means it's missing features and needs a little work. This game's foundation isn't even finished yet despite years of publisher funded work. It may not be a cash grab, but the "early access" excuse only gets you so far.

    • @ManiakPL22
      @ManiakPL22 Рік тому

      @@Cumtopia18 the reason for that is it's a different beast then ksp 1. With ksp 1 it was do one thing whatever, then think about what to add on top, here the plan is set and everything should be prepared for that thing even before work on it start. A lot of the new bugs are most likely caused for the preparation for multiplayer, I don't think people outside of game dev really appreciate how much of a fucking mess multiplayer is to code, especially in a game like this.
      I would say have fun paying 60$ later and feeling dumb when they start fixing the bugs in a 1-2 months time, but I am gonna be smarter about it and say let's wait and see who is right, the winner owns the looser a pizza.
      One thing for sure thou, I played around 10 hours of the game so far, and I love sending stuff into orbit and planes 100% more here then in ksp 1, but I only did small planes and missions, when I tried to do a big plane it desintegrated. I get it that everyone wants the 1.0 version now, but you know what? I want it as well, and I pretty much never buy AAA games or what not, so I can afford "wasting" 50$. But I really want 1.0, but instead of waiting or complaining about it, I am putting my money where my mouth is.
      I give it 2 years max for the whole roadmap to be finished and the game to be more performant in some parts then ksp 1 with mods gallore, no one will probably remember this comment in that time, but if I am wrong, or I am wrong about the speed of fixing major bugs and making the game more stable, I owe you a pizza.

  • @NukeBunny_
    @NukeBunny_ Рік тому +110

    The only way i can describe KSP2's launch state is that the kraken spent his time between games getting really drunk and has transformed from a insidious predator to a bumbling alcoholic

  • @deuce-_-
    @deuce-_- Рік тому +270

    My favourite thing is how the kerbals voices are really worried when “rapid unplanned disassembly” occurs

  • @burnt_potato2499
    @burnt_potato2499 Рік тому +45

    The reason the orbital line disappeared is because the game thinks you're landed because of the glitched landing legs that are still technically part of your craft.

  • @IrisCorven
    @IrisCorven Рік тому +49

    With all the glitches with the ships spinning out of control, the Kraken going nuts every two seconds, maneuver nodes going wonky, etc... I just like to imagine there's a Kerbal version of Harland Williams on every craft.

  • @peaoui165
    @peaoui165 Рік тому +154

    Wow. That wasn't a battle against the Kracken, that was a whole war

    • @ThatCatByTheStreet-ln2yc5we7d
      @ThatCatByTheStreet-ln2yc5we7d Рік тому +11

      the devs said they would slay the kraken, so much for that.

    • @diablo.the.cheater
      @diablo.the.cheater Рік тому +9

      @@ThatCatByTheStreet-ln2yc5we7d They meant that they would lay the kraken, now there are various krakens.

    • @Holtijaar
      @Holtijaar Рік тому

      @@ThatCatByTheStreet-ln2yc5we7d They decided to slay it by feeding it.

    • @OzoneGrif
      @OzoneGrif Рік тому

      @@ThatCatByTheStreet-ln2yc5we7d The kraken won, it always does.

  • @rayceeya8659
    @rayceeya8659 Рік тому +206

    My experience has been that once certain parts start glitching out you're better off deleting the save and starting a new campaign. When that happens, no matter how many times I've rebuilt/reloaded/restart those parts are just broken forever.

    • @jrund1355
      @jrund1355 Рік тому +30

      The kraken is now stronger than ever, ripping apart the very fabric of the save files. I don't know who angered it, but he is _angry._

    • @Tantalus010
      @Tantalus010 Рік тому +20

      @@jrund1355 Clearly, it's because they changed all the music. You can't build a proper KSP craft without that annoyingly catchy tune in the background!

    • @NielsGx
      @NielsGx Рік тому +7

      Strange way to say uninstall, get refunded, and play modded ksp
      creating a new save after each physic bug in ksp2 ? is this a joke ? I'd have to start a new save every 5min

    • @Grandremone
      @Grandremone Рік тому +6

      @@jrund1355 hahaha let's make jokes to ignore the fact that everyone basically got scammed by this game

    • @kowidewd3363
      @kowidewd3363 Рік тому +1

      @@Grandremone it’s still early access though

  • @MichaelMyerzc
    @MichaelMyerzc Рік тому +412

    KSP: Better save before i make something stupid
    KSP2: Better save before the game makes something stupid

    • @vosechu
      @vosechu Рік тому +17

      This is a view of a very complete ksp. Early ksp was worse than this.

    • @Wombattlr
      @Wombattlr Рік тому +16

      @@vosechu apples to oranges

    • @IamCombustible
      @IamCombustible Рік тому +78

      @@vosechu Early KSP was a passion project made by one Mexican dude in his bedroom, not the four year product of a professional studio backed by a multibillion dollar publisher

    • @vaibhavsati538
      @vaibhavsati538 Рік тому +10

      ​@@vosechu ksp2 50$ D rider

    • @kasuha
      @kasuha Рік тому +6

      To be honest, I had tons of "better save before the game makes something stupid" in KSP1 too. Especially in early versions but many persisted till the end of my KSP1 days.

  • @gamestring4854
    @gamestring4854 Рік тому +16

    the number of bugs amazed me during my first mun landing, i finally got there then just gave up because i don’t have enough time to work around all the bugs

  • @jmanstew9500
    @jmanstew9500 Рік тому +25

    The kraken is crazy in this game. Been trying to get a head start on interstellar travel by building some big hydrogen fuel refueling station in orbit of various planets and man is it hard. Took me like two days to get the first three pieces in orbit.

    • @boijone8440
      @boijone8440 Рік тому +11

      Be honest, theres 0 way you wont have to reset your save because of some compatability bug between now and then

    • @1mariomaniac
      @1mariomaniac Рік тому +1

      Just don't try to keep anything on the surface. It'll either get yeeted off of it or fall through the ground. (I unfortunately speak from experience.)

    • @V8chump
      @V8chump Рік тому

      Big you say?
      -FPS has left the chat

  • @Dettune
    @Dettune Рік тому +77

    26:35 watching the kerbals headbang like that was hilarious lmaooo

    • @ajwilson80
      @ajwilson80 Рік тому +2

      "What is love!"

    • @stx_1
      @stx_1 Рік тому +1

      @@ajwilson80 "baby dont hurt me"

  • @trueandneo
    @trueandneo Рік тому +185

    I'm really glad you used the KSP1 music for the construction segment it's a banger.

    • @dennyleung111
      @dennyleung111 Рік тому +1

      Now it just feels like KSP1 but looks better

    • @carson1223
      @carson1223 Рік тому +8

      ​@@dennyleung111 it only looks better cause Matt's graphics mods are broken 💀

    • @dennyleung111
      @dennyleung111 Рік тому

      ☠️💀

  • @ParallelLogic
    @ParallelLogic Рік тому +35

    26:48 Love watching those 3 kerbals beat their heads during landing, needs an overlay of "What is love"

  • @flickandsnorty6407
    @flickandsnorty6407 Рік тому +11

    I was about to comment about the config rigidity change, and your commentary instantly said you didn't want to do that.
    Honestly hats off - I've been doing my best to stay composed and give the devs as much quality feedback as I can, but I can't imagine the headaches it's causing when this just makes it 10x hard for you to produce such high quality content (you're nailing it despite the quirks of KSP2!)
    Honestly, I've watched you channel for a long time, and as others have said, you've earned our respect for continuing to produce such great content despite the challenges, and here's hoping for the silver lining for that desperately needed bug patch!

    • @hamasmillitant1
      @hamasmillitant1 Рік тому

      if he chucked a first stage of medium sized solid boosters 1/3 of the way from nose it would distribute force evenly & help stop noodle in initial takeoff it would also save some liquid fuel for later burns

  • @ByteBattleVideoGaming
    @ByteBattleVideoGaming Рік тому +45

    Dude….. I’m excited for this game and what the future holds for it, but my god you have an incredible amount of patience 😂😂. I would have went back to KSP1 already

  • @nisqhog2881
    @nisqhog2881 Рік тому +191

    I can excuse the bad performance, but I've had all these bugs and more during most of my flights, this is a bit too much for a 50$ game, as much as I love the new stuff they have done. I hope we get a big bug squashing patch soon.

    • @nepp9574
      @nepp9574 Рік тому +21

      You know these are the highest min requirements ever seen in a video game right? And with the min specs you can’t run it stable 60 fps either. The performance probably will never get a lot better because the base on which they built is rotten. It’s a shame. The bugs ofcourse can be fixed but it’s very strange they didn’t encounter them themselves and fix it for release.

    • @jrcowboy1099
      @jrcowboy1099 Рік тому +3

      @@nepp9574 Nah. Honestly, just the atmosphere is laggy. That and I suspect AMD CPUs are getting the short end of the stick. I have a 3070 (non-Ti) and i5-11600k (whatever the 11-series i5 number is) and it runs 90fps (1440p max settings) everywhere, unless I'm seeing clouds, then it's 15-20fps.

    • @nisqhog2881
      @nisqhog2881 Рік тому +6

      @@nepp9574 Not really the highest when it comes to CPU, just GPU. It's terrible optimization, if they put more processes on CPU load, most people could run this very happily.

    • @OzoneGrif
      @OzoneGrif Рік тому +17

      I don't excuse the bad performance. They promised exceptional performance and no Kraken in KSP 2. Colonies will require amazing performance to work properly. This is unacceptable even for an Early Access.

    • @landerverheyden1652
      @landerverheyden1652 Рік тому +3

      ​@@nepp9574 did you play the ksp1 in its first days. It wasnt fps friendly. And now its verry optimised. So if this base is rotten than ksp 1 was also rotten without early exces like one

  • @TheNewfiePilot
    @TheNewfiePilot Рік тому +167

    So, while watching the ESA footage last week, I believe it was during Matt's Q&A session with the creators where they stated that their teams were playing the game so much that it was becoming a productivity issue (@20:15 time stamp in his interview video). Surely if they were playing the game this much then they had to have been aware of some of these issues and also noticed the apparent lack of quality of life issues that we have all pointed out in our brief 72hrs of exposure??

    • @PaddyPatrone
      @PaddyPatrone Рік тому +5

      yup

    • @gptiede
      @gptiede Рік тому +39

      I find this puzzling to. Bugs in EA? Sure. But joints so rubbery that rockets are unflyable noodles certainly should have been noticed, and fixed! before now.

    • @blastfiendsunite420
      @blastfiendsunite420 Рік тому +31

      That's exactly what I first thought. That alone DESTROYS their credibility..

    • @jroclay5737
      @jroclay5737 Рік тому +17

      Liars, watch all the simps defend them and their $50 price tag though

    • @wirbelchen5379
      @wirbelchen5379 Рік тому +14

      @@jroclay5737 namecalling everyone who might disagree with you?

  • @SlyRoapa
    @SlyRoapa Рік тому +67

    I remember the "mun on horizon" trick from KSP1 before manoeuvre nodes were introduced. It's a bit nostalgic to see it again in KSP2.

  • @nighthawk043
    @nighthawk043 Рік тому +31

    As much as I enjoyed being an early purchaser of KSP 1, and experiencing the game grow from a single planet with nothing in the sky, single live vessel, no orbital maps, just use guts and a notepad/calculator to work out orbit, into the great game it is today, I'm feeling pretty happy with my decision not to get KSP 2 in early access. You'd have thought being able to rebuild the game from the ground up, they'd be able to learn from the previous mistakes, and avoid most of the old kraken bugs etc, instead of adding them back in. Looks like KSP 2 awoke a whole nest of Space Kaiju Krakens. I'll buy it if and when it can stand on it's own two feet next to the original.

  • @dyent
    @dyent Рік тому +17

    Making it back flying through instrumentation alone is impressive enough, but to land that close to KSC? That's some damn skill right there.

  • @amanofnoreputation2164
    @amanofnoreputation2164 Рік тому +128

    So far the launch of KSP 2 as a game has gone about as smoothly as the typical launch of a rocket made by someone _playing_ KSP.

    • @leflyxdvd
      @leflyxdvd Рік тому +4

      since when is an early access release an launch?

    • @scuffedscruff9505
      @scuffedscruff9505 Рік тому +6

      @@leflyxdvd since everyone forgot what early access is and expects a perfect game

    • @goofy851
      @goofy851 Рік тому +27

      @@leflyxdvd Since companies decided to charge a full price for an extremely unfinished product because fanboys let them. EA is supposed to be for devs whose game's core is complete and now want the community to help with the last stretch of adding new features, balancing, QC testing of said new stuff, and last stretch bug hunting. Not for charging full price to rob people they hyped up for years of their money just so they can be the first people to do any sort of testing of the game and its engine.
      Also, a launch is a launch. Doesn't matter if you're launching the game as a fully finished product or as an early access product, it's still a launch.

    • @journeytorainbownights
      @journeytorainbownights Рік тому

      @@goofy851 by buying an early access product you're conscious that you're purchasing an unfinished product. the whole purpose of early access is to help devs polish the game. and Early Access is not a launch, a launch is when the full game is released. this is the reason why a game like Ultrakill (which is regarded as one of the best FPS of modern time) has never appeared in any award shows; because its still in early access and not a fully launched product.

    • @omabytes
      @omabytes Рік тому +21

      @@leflyxdvd I mean, when you fly out a bunch of content creators to a space agency to promote your game, make a big deal of it, then charge full game price, what else are you meant to call it? It wasn't exactly low-key.

  • @OceanMan_Nico
    @OceanMan_Nico Рік тому +70

    I love how the Kerbals in the HUD react to the wobble.

  • @matthewcoetzee3413
    @matthewcoetzee3413 Рік тому +40

    The pause unpause works normal (it doesn’t show like 8 times) if you click the button on the Ui with your cursor. I hope this helps and makes the videos better!

    • @rep304
      @rep304 Рік тому +3

      Ahh so that's why I haven't been getting that bug. At first I thought they fixed it but then I saw Matt still getting it.

    • @pppgggr
      @pppgggr Рік тому +1

      Wait wait waiiiiiit. Is this a case of the rapid toggling problem? Because if this is the rapid toggling problem, it shows such a university level of game development incompetence from these developers that I am quickly losing confidence that they can deliver on what they promised.

  • @MajorLeePayne
    @MajorLeePayne Рік тому +10

    Okay.... I was impressed when you actually pulled it off and started to return to Kerbin, but man coming within 15km of KSC is Legendary!! What a wild ride!

  • @kent6430
    @kent6430 Рік тому +5

    Found that four stabilizers near the engines and four control wings mid-way up the main tanks help defeat the kraken. Didn’t think about the struts attaching the cargo bays from the inside. Thanks for that.

  • @gmtom19
    @gmtom19 Рік тому +166

    Takes me back to the early early days of KSP 1. It wouldnt be too much of a problem if the game wasnt so expensive.

    • @razredge68
      @razredge68 Рік тому +36

      Agreed. I could see charging $20 for it in this condition but not $50.

    • @thegoldendumdum2466
      @thegoldendumdum2466 Рік тому +24

      @@razredge68 imo $20 is still a bit steep for what is essentially a pre alpha tech demo.

    • @entropybear5847
      @entropybear5847 Рік тому +9

      KSP1 was initially a fairly bare bones buggy toy. It was also cheap.

    • @ScaledAnd1cy
      @ScaledAnd1cy Рік тому +15

      So many people are like “KSP was bad when it was first out” Im just like- KSP1 was made by ONE person as a cool side project and was FREE.

    • @Dale.Woodall
      @Dale.Woodall Рік тому +8

      I was happy with the $7 I paid for ksp1 all them years ago. Worth every cent. Ksp2 can get stuffed if they think I'm paying for this abomination right now.

  • @katherinek6166
    @katherinek6166 Рік тому +14

    Relocation is a common technique in games, moving the origin point to preserve the precision. The trick, of course, is that you adjust coordinates of anything that's not the focused craft to compensate, but it looks like loaded craft get "dragged" by the relocation. It seems to only happen to what the game considers an actual spacecraft - not debris, but I've seen it cause an orbit change of a rocket that you simply fly near. I did not expect it to impact landed craft, but here we go.

    • @babyboijeremy
      @babyboijeremy Рік тому

      ​@@josieMayday 🤣🤣🤣 WHAT?!!

    • @abritinspace
      @abritinspace Рік тому +2

      It completely broke my duna mission when the mothership's orbit started shifting into a collision course, with the same eccentricity, as I descended in the lander

    • @katherinek6166
      @katherinek6166 Рік тому

      @@josieMayday I suppose, I shouldn't be surprised. Bugs like this happen during dev all the time, but you normally don't see them in anything that hits public. Of course, we were warned that this is basically a _slightly_ cleaned up dev build...

  • @cosmocode75
    @cosmocode75 Рік тому +322

    Let's hope that those bugs will be fixed soon

    • @Septimus_ii
      @Septimus_ii Рік тому +49

      I think it will be next year before enough bugs are fixed and enough content added for those to be worth playing over KSP1

    • @ZeroRyoko
      @ZeroRyoko Рік тому +52

      Most of the game-breaking bugs (and there are too many to count) look as though they are in the core game. "If the foundation is a swamp, the house will sink, no matter how well built it eventually is." My old gaffa used to say that about things all the time, and it holds true for things like this... should i call it a game? Its more of a wonky tech demo, the sort of thing you throw together quickly to give people a flavour before you spend a few years making the real thing. Unfortunately, this is the real thing and its unplayably terrible. I wish i had faith they could fix it! but it's Take-Two Interactive, they want money not a working game. they will do the bare minimum to make it look like it works, then bring out £40 DLC for Colonisation, another for robotics, another for Multiplayer. im sorry but this piece of rubbish they shat out has left a bad tast, and I believe it will take an act of God to fix this game.😢

    • @cosmocode75
      @cosmocode75 Рік тому +6

      @@ZeroRyoko Oh my word, your comment is so long!

    • @iCore7Gaming
      @iCore7Gaming Рік тому +15

      Should've been fixed before "early access" the fact they are charging £45 for this. Stupid.

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim Рік тому +19

      ​@@ZeroRyoko The Developers of the Game have shown expressly that they are working on this game and are going to repair the bugs.
      After all, they're putting far too much effort into this if they're just doing it as a Cash Grab.
      Why have a public feedback button? Why have a _direct line_ to people like Scott Manley and Matt here, people we all know will give us their genuine thoughts.
      Why even bother to take notes when asking the Tech Demo group?
      There's being skeptical, and there's being skeptical beyond reason.

  • @_mickmccarthy
    @_mickmccarthy Рік тому +11

    Amazing, that shuttle reappearing bug reminds me of the bug in the old Sherlock Holmes games, where Watson would just teleport behind you as soon as he was out of sight.
    Really hope the devs get on top of the bug squishing. Looking forward to more KSP2 content from you, but I can imagine in its current state it's just exasperating to record content with.
    Keep up the great work!

  • @adamb8317
    @adamb8317 Рік тому +24

    Nice to see they built a much stronger and upgraded kraken into KSP 2 to make it more ksp than the first one LOL

  • @Papershields001
    @Papershields001 Рік тому +16

    One time I was on Eeloo with almost no fuel, so for shits and giggles I just aimed towards jool and messed around with maneuver nodes and got a Kerbin encounter. I had to get out and push with the EVA pack! When I warped back home, I landed ON the RUNWAY

  • @jeremyr8783
    @jeremyr8783 Рік тому +58

    The part where the lander was chasing you 19:02 was kinda scary 😂, looked like weeping angels or scp 173

  • @MrHws5mp
    @MrHws5mp Рік тому +13

    Since you can now work on multiple craft in the VAB at the same time, perhaps the thing to do is build each stage of a rocket seperately, so that you can get a thrust:weight ratio calc for it, then stack them all right at the end.

    • @vipvip-tf9rw
      @vipvip-tf9rw Рік тому +2

      first stage carry all other so calc won't work, maybe for multi craft missions

    • @MichaelCoombes776
      @MichaelCoombes776 Рік тому

      @@vipvip-tf9rw what you said, plus TWR is only given at Kerbin sea level now, no option to see it for other bodies.

  • @theimperfectgod7140
    @theimperfectgod7140 Рік тому +7

    That one dev: "We killed the kraken"
    The kraken coming back twice as strong: 🗿

  • @frijoles_man1215
    @frijoles_man1215 Рік тому +11

    The way the Kerbals' heads moved when the capsule was falling was hilarious.

  • @dabombinablemi6188
    @dabombinablemi6188 Рік тому +14

    I've taken to adding struts along the outside of any craft the way I used to in KSP1 before I discovered autostrut. Every section has at least 4 struts connecting it to the next.
    TBH the most difficult part for me adjusting has been the changes to engine thrust, and antenna not working correctly on probes.

    • @portallegend1692
      @portallegend1692 Рік тому +3

      Only way you can launch anything slightly heavy

    • @nolanono2532
      @nolanono2532 Рік тому +1

      You can edit the physics config under users>>your name>>appdata>>locallow>>KSP2>>global>> physics config, set JOINT_RIGIDITY to 1500000.0. Its practically a permanent autostrut for everything

    • @dabombinablemi6188
      @dabombinablemi6188 Рік тому

      @@nolanono2532 There is still some wobbling with that from what I've seen in videos...so I'll just do it the way it was done in KSP for a long time.

  • @derpaton4354
    @derpaton4354 Рік тому +21

    The amount of bugs in the current release is making me hold of on getting ksp 2 atm. I will buy it, and join my fellow kerbonauts at some point but not yet

    • @TheDrumminguy
      @TheDrumminguy Рік тому

      yeah... its probably gonna be another year before its somewhat playable though...

  • @Aethryision
    @Aethryision Рік тому +157

    It's heartbreaking to see the game in this state.

    • @quarreneverett4767
      @quarreneverett4767 Рік тому +9

      Yeah applying healthy skepticism no natter what is best. Besides anything you might wanna try in ksp is in ksp already including multiplayer. Cause mods

    • @alexfilisanu5462
      @alexfilisanu5462 Рік тому +18

      right, at least 1 year before its close to playable

    • @albr4
      @albr4 Рік тому +5

      @@alexfilisanu5462 yeah I'd say 1 year and your ship doesn't explode randomly.

    • @alanwatts8239
      @alanwatts8239 Рік тому +13

      ​@@alexfilisanu5462 I'd be surprised if it ever becomes playable at all.

    • @Clevelandlantis
      @Clevelandlantis Рік тому +10

      Y’all never played the ksp1 alpha and it shows. Jesus Christ

  • @fish_activity
    @fish_activity Рік тому +4

    It felt like I was watching Apollo 13 watching Matt blindly fire from the moon towards Kerbin. Great work!

  • @Rolf97
    @Rolf97 Рік тому +20

    Do you guys remember when games would come out and actually be finished and work like they are supposed to? I miss those times.

  • @SpiderBuh
    @SpiderBuh Рік тому +48

    I tried kinda doing a starship thing with the biggest parts, but the vector engines on the booster at the bottom just kept flying off on their own (phasing through the rest of the ship), and the drogue chuted I used instead of the fins also just fell off on the launch pad. So yeah I understand why you dont have it in you to do a starship recreation yet lol
    edit: 19:19 My engines did the same thing as these landing legs 🙃
    edit 2: I went back and figured it out! tl;dr, dont clip parts into each other

    • @xenn4985
      @xenn4985 Рік тому +1

      I did a starship recreation. No idea why youre having that bug but try using engine plates to attach the engines to.

    • @SpiderBuh
      @SpiderBuh Рік тому +2

      @@xenn4985 hah I actually did use engine plates. Maybe I should try launching it again, as I've closed my game since

    • @xenn4985
      @xenn4985 Рік тому +1

      @@SpiderBuh i would try without engine plates then. Its like reverse bug hunting, gotta work out your variables.

    • @SpiderBuh
      @SpiderBuh Рік тому

      SO! I clipped some reaction wheels into the top of the booster part cus I wanted to make sure I had control I guess, but I noticed that those were also falling out of the rocket. I went back and removed them, and it just started working! I hadn't even thought of those after I placed them because there was usually no issue in ksp1, but I guess ksp2 wasn't too happy with that idea. So anyway avoid clipping parts into each other for awhile is the lesson I learnt.

  • @NoTimeLeft_
    @NoTimeLeft_ Рік тому +26

    I'm a unity developer and the reason your ship was following you is because they forgot to include the floating origin script on that command module.

    • @OzoneGrif
      @OzoneGrif Рік тому +3

      This isn't the only thing they forgot...

    • @ScaledAnd1cy
      @ScaledAnd1cy Рік тому +1

      The entirety of KSC was doing the same thing😭

    • @Infernal_Elf
      @Infernal_Elf 8 місяців тому

      Absolutely insane game canceled now

  • @itsjuger
    @itsjuger Рік тому +27

    it's astonishing that you managed to land at the KSC without orbital lines and with only a 1,000 delta V left to return from the Mun, truly amazing luck

  • @TheDriftinEagle
    @TheDriftinEagle Рік тому +2

    I remember buying KSP1 when it was a steam Greenlight game, and I had sunk many hours into it. I was contemplating getting KSP2, but at its price (£45, KSP1 was around £15 when I got it), and the sheer amount of bugs and glitches as well as performance issues, I think I may wait a few months/years before touching it. However though, can't wait to see more KSP2 content because I thoroughly enjoy watching your content, keep up the great work!

  • @lerm8433
    @lerm8433 Рік тому +5

    I think it would be a very cool and super convoluted, inconvenient way to transfer ships from ksp 1 to 2 by flying them through the arch 😂

  • @hendrikpoggenpoel4508
    @hendrikpoggenpoel4508 Рік тому +5

    Even though the Maneuver Planner doesn't show your trajectory within the SOI of the body you are going to, it does in fact show the periapsis of your trajectory around that object on the current trajectory line. So if you just start playing around with it, you'll get used to it. I am already fairly used to it at this point.

  • @Astro_Ptolemy
    @Astro_Ptolemy Рік тому +98

    The ksp 2 content never ends!! I also wondered if under each Mun arch (which I’m pretty sure there’s multiple of) has a planetary map for each star system to be added in interstellar travel which they slowly reveal!? UPDATE: Matt beat me too it lol I was right 😂

    • @xenn4985
      @xenn4985 Рік тому +1

      Like a whole circle?

  • @carloaquino8509
    @carloaquino8509 Рік тому +11

    I think they really killed the kraken and now we have the boss

  • @aliteralpothole9205
    @aliteralpothole9205 Рік тому +1

    A good solution to the wobbly rocket problem is to have a proton style first stage and attach struts from the radial boosters to both the core stage AND the upper stage

  • @xenno8496
    @xenno8496 Рік тому +1

    22:00 me:Matt?...are you about to make the same joke as you did for the KSP1 version?(a few seconds later)yes...yes you are, and I can't even be mad about it

  • @presidentwalrus3921
    @presidentwalrus3921 Рік тому +40

    they tried to kill the kraken but they only angered it fear the kraken

  • @alanwatts8239
    @alanwatts8239 Рік тому +83

    Looks like a fairly optimized and playable game.

    • @wirbelchen5379
      @wirbelchen5379 Рік тому +5

      It's not yet supposed to be tho

    • @gooburt
      @gooburt Рік тому +11

      @@wirbelchen5379 why charge $70 for something that isnt playable though. tainted their reputation permanently for what reason?

    • @Harold-TheJass-Blingman
      @Harold-TheJass-Blingman Рік тому +8

      @@wirbelchen5379 ok so releasing extremely bugged and unplayable games at ridiculous prices is okay now???

    • @wirbelchen5379
      @wirbelchen5379 Рік тому +3

      @@gooburt It's 50, they don't control how currencies work.
      There could be bmultiple reasons. Maybe funding was low. Maybe they were creativly stuck and needed player feedback. Maybe they underestimated how many people dont know what early access is supposed to mean.

    • @wirbelchen5379
      @wirbelchen5379 Рік тому +2

      @@Harold-TheJass-Blingman When it is sold as such, yes. You can literally buy shit if you want. And as far as I am aware, they were pretty upfront about the game not being close to done

  • @Hahaczyk
    @Hahaczyk Рік тому +5

    I really hope that they start fixing some of the bugs asap, seeing that after a few flights most of the shortcuts stopped to work, and kraken began pretty much spawncamping all of my rockets

  • @jprockafella9012
    @jprockafella9012 Рік тому +1

    I made a vessel I know fully well can make it to the mun however it keeps proving me a liar because even with no atmosphere and a perfectly symmetrical craft it decides to tumble and the camera slowly drifts away from the rocket.

  • @2684dennis
    @2684dennis Рік тому +2

    Hmmm im thinking, the stargate in the movie is used to travel between different worlds, is that we can have in the future, use this arch to travel to a different solar system??

  • @christopherbare9277
    @christopherbare9277 Рік тому +20

    Man, thinking of wobbly rockets really just puts into perspective how pivotal auto-strut was for building stabile vehicles. Hopefully that's in the works for an update soon, along with proper engineering info.
    Edit: For the arch itself, it'd be really cool if there was some sort of alien tech research tree that would allow you to power and utilize the gates when you'd discovered them. It'd mean that you'd still have to reach a gate before you can use it, but that once found, they could provide travel gateways between planets or systems. From a singleplayer perspective that'd mean resource networks that don't require years or decades of travel, but from a multiplayer perspective it'd be something for agencies to fight for control of.

    • @electralumen165
      @electralumen165 Рік тому +1

      The dev ahd one rule, NO WARP DRIVES

    • @aq_ua
      @aq_ua Рік тому +6

      Autostrut isn't even the whole problem. Everyone acts like it is and while it'd help, the rockets in general are still way more wobbly than they should be without it

    • @christopherbare9277
      @christopherbare9277 Рік тому +1

      @@electralumen165 that's fine if your goal is just exploration, but I think warp drive "fast travel" tech is fine as long as it's balanced around resource and tech cost. KSP2 in the long term sounds like its going to involve much more colony planning, resource exploitation, and supply line management than the simple "fly to a place and enjoy the scenery" gameplay of KSP1.
      Especially since planets are very big, and if you want to encourage player conflict or cooperation in multiplayer, you need specific and localized targets for players to seek out.
      Again, it's very dependent on implementation, but I think warp gates could be a good idea.

    • @vipvip-tf9rw
      @vipvip-tf9rw Рік тому +1

      @@electralumen165you can always have them disabled for hardcore mode, but it would add gamplay feature, that would make players to research planets more, and not one time only

    • @electralumen165
      @electralumen165 Рік тому +1

      @@vipvip-tf9rw @Christopher Bare It's an orbital sim first, not a game about teleporting to other planets.

  • @altzan2602
    @altzan2602 Рік тому +4

    The kerbals must've been listening to Sabaton when their parachutes deployed, even the space craft was head banging XD

  • @amazingman63
    @amazingman63 Рік тому +9

    Even for early access the state of some building decisions is odd to say the least.

  • @drygyn
    @drygyn Рік тому +1

    The "headbanging to landing" is truly KerbalMetal.

  • @CrazyMage--0
    @CrazyMage--0 Рік тому +1

    You have to strut the decoupler to the engine plate, you can also use "independent Throttle" to fix the issue with remote controlled vessels in LKO not having a com-net connection.

  • @JSmith-nu4bl
    @JSmith-nu4bl Рік тому +18

    Love your vids bud, too bad ksp2 is too bugged for me right now, gonna wait a few months before buying it

  • @unrealkalel3130
    @unrealkalel3130 Рік тому +11

    The ship disassembling over and over when approaching the mun arch (especially the time where the solar panels were scattered but still attached) reminds me of The Expanse when they want to visit the Eros Crash Site on Venus :D
    KSP 2 needs SO much work!

  • @Laszlo34
    @Laszlo34 Рік тому +4

    Remote control appears to be _entirely_ bugged. You basically MUST man pretty much everything. Although, it seems like first-stages and Kerbin rovers are okay. For now just get used to putting a Kerbal on _nearly every launch_ . Oh, well.

  • @broqbox
    @broqbox Рік тому +1

    The kraken has a especial taste for you Matt. I had my fair share of bugs but this many in a row is an achivement by itself

  • @Kvalun
    @Kvalun Рік тому +3

    Matt: the maneuver node does not work
    also Matt: guess i'll just eyeball the shit out of it like a true astronaut

  • @kubixus
    @kubixus Рік тому +7

    The state of this game is abysmal as shown in this video. It's a disgrace this was released to the public like that, but I guess Take Two wanted their money.

    • @ginofalche9857
      @ginofalche9857 Рік тому

      Its an early access. You wanted a full game, you weren’t gonna get it. You were told weeks in advance.

    • @kubixus
      @kubixus Рік тому +8

      @@ginofalche9857 It's also $50, which is against Steam guidelines for early access. Price should reflect the current state of the product, you shouldn't pay for promises. You guys are high on copium and reflect every criticism with "it's early access". The facts are, this game was supposed to release in 2020. After 3 years of delay they announced early access without any of the promised features, nor KSP1 features for that matter. Makes you wonder what the devs were doing in these 3 years. They said they would slay the kraken and rewrite the engine from the scratch. Guess what, kraken is stronger than ever. And performance is plagued with countless issues. Take-Two (disguised as Private Division) probably looked at the progress and decided they need to sell this to recoup their investment.

    • @ginofalche9857
      @ginofalche9857 Рік тому

      @@kubixus probably, but its still early access, and to slay the kraken they had to rewrite the engine from the ground up. Its a physics simulation disguised as a game, it just so happens to have cute lil kerbals and monster rocket parts to simulate real time physics simulations. It does take that long to code something of that caliber.

  • @Julianek70932
    @Julianek70932 Рік тому +23

    nice you ksp 2

  • @patrlim
    @patrlim Рік тому +11

    Is nobody going to mention the KSC in the intro?

    • @MattLowne
      @MattLowne  Рік тому +12

      what are you talking about it looks fine

    • @Quenical
      @Quenical Рік тому

      Some interstellar bullshit right there

    • @lauravost1618
      @lauravost1618 Рік тому

      Yea is like a wall

  • @manicdee983
    @manicdee983 Рік тому

    My experience with KSP2 so far has been aircraft falling apart before the runway scene has finished loading. Like literally falling apart, the wings falling off the main body, engines falling off the wings, everything just falling apart onto the runway (and in one case, the plane bouncing around on its suspension to the point that it bounced high enough off the runway to crash and burn when it returned to the ground.

  • @JacksLair
    @JacksLair Рік тому +1

    If you strut the rocket stages together, like on the outside of the vehicle, it doesn't wobble anymore. I tend to place struts on decouplers. That's the only way I was able to build and fly an SLS replica.

  • @collisw8302
    @collisw8302 Рік тому +8

    Am I wrong for thinking this should have been delayed 6 months before early access? It feels like pre alpha.

    • @refractivity3388
      @refractivity3388 Рік тому +5

      Yeah, you’re right on that one. I refunded the game after about half on hour of playing it, ran horribly at minimum settings even though I was above minimum spec.

    • @Shuroii
      @Shuroii Рік тому +5

      @@refractivity3388 Matt's on a 4090 with a 5950x and still gets like 10-20 FPS on the surface of planets. Performance is laughably bad.

    • @bas933
      @bas933 Рік тому +3

      ​@@refractivity3388 I'm sure it will become a genuinely good game, I do believe in these devs, but 50 bucks for this wasn't okay at all. They really shit the bed with that one. Should've just delayed it again for six months and then asked like 40 bucks or released it like this but for only 20 bucks or so.

    • @bas933
      @bas933 Рік тому

      @@Shuroii Scott Manley seems to be running it on way worse spec with better performance though. Makes me think it can be fixed, but will need loads of work.

    • @Shuroii
      @Shuroii Рік тому +1

      @@bas933 probably a difference in settings and resolution. I think Scott still plays on 1080p but Matt is on 4K.

  • @lasersailor184
    @lasersailor184 Рік тому +13

    I feel you, man. Having to put on a happy, shiny face while playing the buggiest game ever is just soul crushing. YOU have the power. Step back from KSP2 and tell them that this is not acceptable.

    • @higueraft571
      @higueraft571 Рік тому +2

      Tell that to the people who released Lego Star Wars :V
      Over a year since release, a FULL release, and it's one of the buggiest non-EA games i've played.

    • @sphaera2520
      @sphaera2520 Рік тому +6

      The constant whining and complaining also isn’t good for mental health either. If you watched his stream you should recognize what I mean. At some point the man may just want to enjoy what is there and have fun. Despite what many people want to believe, there’s quite a lot of content and stuff you can still do.

    • @Nobody-pp4vr
      @Nobody-pp4vr Рік тому +2

      Bro, this game is still on early access💀

    • @matthiasbauer9238
      @matthiasbauer9238 Рік тому

      ​@@Nobody-pp4vrIt costs $50, for $50 you get working games!

    • @lasersailor184
      @lasersailor184 Рік тому +1

      @@sphaera2520 I didn't say constant. I said to do it once, then leave. If one of the biggest KSP YTers stops playing KSP2 because of how broken it is, then it'll light a fire under the developer's butts.

  • @evilmanua
    @evilmanua Рік тому +8

    You probably need to activate objects on each body, and the gate will start working. Maybe in future.

    • @higueraft571
      @higueraft571 Рік тому

      It isnt a portal.

    • @chocotriscuit4917
      @chocotriscuit4917 Рік тому

      @@higueraft571 it better be a portal, that would be polgers wolgers

    • @higueraft571
      @higueraft571 Рік тому +2

      @@chocotriscuit4917 Yeeeeeah, Devs confirmed it wasnt before KSP 2 ever released.
      It's a Map.
      Plus if it's anything like the story intended for KSP 1, you're either going to need to go through the tech tree, or do a hunt for the Planet Past Eeloo...

  • @AquaticCog
    @AquaticCog Рік тому +1

    The thing with the legs happened to me too. Seems to only happen with the big legs, on or above the mun and after quick loads.
    Man do i hope it gets better soon.

  • @dieseljester
    @dieseljester Рік тому +1

    Those poor Kerbals were headbanging all through that reentry! 😆

  • @SuperCatElvis
    @SuperCatElvis Рік тому +4

    My first landing in KSP2 was at this mun arch, found it completely on accident

  • @Zaher74
    @Zaher74 Рік тому +22

    I imagine the other mun arch will represent other solar systems

  • @awilliams1701
    @awilliams1701 Рік тому +1

    I didn't have any trouble with those landing legs, but I wasn't time warping either.

  • @GenBrony
    @GenBrony Рік тому +1

    Landing legs are very buggy, every time I retract or extended them, it would cause a small bounce on my vehicle.

  • @Shadowwalker1717
    @Shadowwalker1717 Рік тому +4

    This thing was in KSP 1 but it was under this rocks. I often landed there and questioning myself what this anomaly is. I think there was even several of such objects on Mun.

  • @Kandorr617
    @Kandorr617 Рік тому +5

    Thanks for the fun KSP(2) videos, Matt! Happy to see you at the top of my feed so frequently. Yeah it's buggy, but you're making the most of it.

  • @quaker5906
    @quaker5906 Рік тому +8

    My main expectation for the first update is that at the very least 50% of the bugs and missing/wanted features get added, mainly the extremely game changing ones like autostrut and per-stage TWR stats.

  • @xxblackwhitex
    @xxblackwhitex Рік тому

    I don't say this lightly.. that was thee best use of the skyrim clip I have ever seen. If I wasn't subscribed I'd do it again. I hope KSP 2 works the bugs out just so I can watch more of Matt. Keep it up man glad you're still in the game after all these years!

  • @michaeljamieson3582
    @michaeljamieson3582 Рік тому +1

    I think they overcooked the early access price, people are expecting a lot more than what has been delivered.

  • @brendopls
    @brendopls Рік тому +14

    Even for early access… the state of this game is incredible. I don’t think anyone would’ve complained if they took another year to even release it as early access if it meant the game would at least be as playable as ksp1

    • @jacksonballa13
      @jacksonballa13 Рік тому

      Are you actually serious? Are you an employee or something?
      It’s absolute dogshit

    • @brendopls
      @brendopls Рік тому +1

      @@jacksonballa13 I didn't mean incredible in a good way my guy

  • @TNTNT20
    @TNTNT20 Рік тому +5

    I think my most favorite thing about the planets so far is that jool has a solid surface

    • @OzoneGrif
      @OzoneGrif Рік тому

      Kerbol too apparently. You can land on it.

    • @q_nx2321
      @q_nx2321 Рік тому +1

      That is a downgrade as a gas giants shouldn't have that

    • @eekee6034
      @eekee6034 Рік тому

      @@q_nx2321 Shouldn't they? We don't actually know. There is science yet to be done!
      I do find myself wondering if it's a nod to GamesLynx's work though. Besides Parallax and other mods, he also made an After Kerbin mod where Jool's atmosphere has mostly evaporated off and it has a surface.

    • @q_nx2321
      @q_nx2321 Рік тому +2

      @@eekee6034They have an ocean however it would be impossible getting there because of how thick the atmosphere is, You would evaporate and be crushed by how strong it is, Also you would fall for days to reach it

    • @OzoneGrif
      @OzoneGrif Рік тому +1

      @@q_nx2321 ^ This. I remember the probe they threw inside Jupiter to see how deep it could get (Galileo). The probe lasted one hour and traveled 200km down the atmosphere before imploding.

  • @swamperino8450
    @swamperino8450 Рік тому +4

    I love your KSP2 videos. We get to enjoy the visuals of the game and the sound design, without having to play with all of the bugs. Keep up the great work. I'm incredibly excited for when this game is in a playable state

  • @MitchelWhite
    @MitchelWhite Рік тому +2

    I can't wait for this game 6 months from now. Currently, I don't really enjoy the game but will be watching every patch that comes out.

  • @cdz9400
    @cdz9400 Рік тому +1

    You deserve an award for putting up with kraken 2.0

  • @geokou7645
    @geokou7645 Рік тому +5

    Idea for future ksp2 update: after the release of the tech tree the ability to make autonomous probes so you don’t need connections.

    • @raiden542
      @raiden542 Рік тому

      thats what they are planning to do already