KSP 2: Diving into the MOHOLE!

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 365

  • @panic488
    @panic488 Рік тому +516

    matt: “i forgot to add lights!”
    the unmatched power of the sun shining through the ground: “fear not my child”

  • @fiveoneecho
    @fiveoneecho Рік тому +376

    I love how no matter what, Matt just cannot bring the right amount of crew. Whether it's not counting correctly or just forgetting to check on the stubborn game defaults, there is always one too many.

    • @himanu5625
      @himanu5625 Рік тому +15

      They used to say "The more the merrier " ....

    • @eekee6034
      @eekee6034 Рік тому +26

      Matt's kerbals love space so much, they sneak on board! ;)

    • @juliasophical
      @juliasophical Рік тому +16

      Kerbal Stowaway Program 😄

    • @Restart_Animator
      @Restart_Animator Рік тому

      @@juliasophicallol >D

  • @patricks_music
    @patricks_music Рік тому +150

    Imagine an extra astronaut sneaking their way on board and nobody noticing til the rocket was in space lol

    • @AdrianColley
      @AdrianColley Рік тому +5

      Kim Stanley Robinson's gonna sue.

    • @jeremyglass4283
      @jeremyglass4283 Рік тому +16

      that's the premise of the movie stowaway, which Scott Manley was a consultant for

    • @JacobBongers
      @JacobBongers Рік тому +1

      @@AdrianColley ah, a fellow red mars enjoyer

    • @BambulousBlbry
      @BambulousBlbry Рік тому

      I guess the Tintin comic Explorers on the Moon by Herge kind of follows that idea as one of the plot points

    • @FerociousPancake888
      @FerociousPancake888 9 місяців тому

      @@jeremyglass4283Never knew Scott consulted for that. Not a bad movie imo.

  • @arro_rockets
    @arro_rockets Рік тому +257

    7:20, hey Matt! They did actually significantly increase the thrust and the specific impulse of the new swerve engine compared to the nerv. It's now more efficient and provides more TWR relative to its size!

    • @TimbavatiLion
      @TimbavatiLion Рік тому +7

      It is indeed a lot lighter than 5 Nerv engines, and has better thrust than 5 Nerv engines, and also better ISP. Makes the Nerv engine kinda pointless, but i won't complain.

    • @MinerBat
      @MinerBat Рік тому +32

      @@TimbavatiLion its probably going to be a lot later in the tech tree when science mode gets added though

    • @MytheraI
      @MytheraI Рік тому +1

      @arro_rockets ok Mr. science biologist

    • @anoniemw.222
      @anoniemw.222 Рік тому +9

      ​@@TimbavatiLion ​​On the forum they showed that the nerv engine will get major upgrades. Like a retractable nozle (able to use in vacuum and atmosphere ) and trust boost with oxidizer

    • @mad_mexican9930
      @mad_mexican9930 Рік тому +7

      @@TimbavatiLion That's because the SWERV is supposed to be a Gas Core NTR, which are on a whole new level in terms of thrust and ISP when compared to Solid Core NTRs like the NERV.

  • @MajTom101
    @MajTom101 Рік тому +214

    Matt: *struggles to find the mohole*
    Matt: This never happens to me I swear!

    • @tarrantwolf
      @tarrantwolf Рік тому +8

      He doesn't wear his goggles when he plays KSP2 so he had trouble.

    • @0x5DA
      @0x5DA Рік тому +1

      🤣🤣

    • @Sup-zd1nk
      @Sup-zd1nk Рік тому

      Stop comenting i am toxic

    • @KlongKlongKlong
      @KlongKlongKlong 5 місяців тому

      @@Sup-zd1nkwe should stop commenting because you are toxic?

  • @LowerBudgetOppenheimer
    @LowerBudgetOppenheimer Рік тому +91

    Matt, if you need help finding the video, the timestamp is 11:50

  • @Ethan_PT7
    @Ethan_PT7 Рік тому +112

    Rebooting Life on Laythe will be pretty cool once the colony features are added to KSP2

    • @CASA-dy4vs
      @CASA-dy4vs Рік тому +6

      Make a life on jool with glitched parts or a floating base

  • @triganden
    @triganden Рік тому +24

    My Duna return maneuver plan did the opposite to what I had intended; rather than returning to Kerbin I was suddenly on my way out to Jool. Infinite fuel has never been so useful.

  • @mroc170
    @mroc170 Рік тому +88

    I know I'm getting my life together when I wake up before the Saturday Matt Lowne video instead of searching for it as soon as I'm conscious

    • @theorixlux
      @theorixlux Рік тому +4

      I believe in you Mason. Get that bread!

    • @SunBear69420
      @SunBear69420 Рік тому +4

      fake news. Scripted response to try and get likes on the comment.

    • @theorixlux
      @theorixlux Рік тому

      damn! Don't out me like that! I get a dollar for every like I get /s

  • @haztepolvo5809
    @haztepolvo5809 Рік тому +10

    i really love that light bounces off of celestial objects now, the spacecraft being lighted up only by münlight is such a beautiful aesthetic addition to the game

  • @cat-nl4sv
    @cat-nl4sv Рік тому +62

    i was about to panic when i saw you enter kerbins atmosphere at 8k meters per second, then i remembered heating isnt in the game yet.

  • @cdz9400
    @cdz9400 Рік тому +20

    YES! FINNALY! I never checked if they fixed the bug at the bottom, so this should be interesting.
    For those who don't know:
    The bug was that you would go straight through the bottom of the hole and fall to the center of the planet. Once you reached the center you would be launched out at interstellar speed

    • @broeretop1
      @broeretop1 Рік тому +11

      Saw that happen to Scott Manley on release day, pretty funny glitch

    • @nether_bat
      @nether_bat Рік тому +7

      The ultimate gravity assist

  • @giantryan660
    @giantryan660 Рік тому +4

    As a newbie to KSP I can confirm that ambient lighting sliders are in the base game. Love your content! I've successfully landed on the Mun and Minmus multiple times thanks to you and the other big KSP creators!

  • @Dakota__69
    @Dakota__69 Рік тому +4

    With how much the devs fixed in the first patch and how open communication has been, all the naysayers seem to have departed (mostly).
    Can't wait to see how far you can go as they add new features in the future

  • @pathindsley
    @pathindsley Рік тому +3

    22:19 The maneuver planner glitch happens to me fairly frequently. I pack extra delta-V and try to burn where I think my ejection angle should be. It's funny because the orbital mechanics work the same as in KSP 1, but the maneuver planner doesn't calculate something correctly and tends to point me in the wrong direction. The first one I remember was a Mun return to Kerbin and it had me fire in line with the Mun's prograde vector which, shockingly, took me to way too high an orbit. Reloading and turning the way I expected to burn and burning about what I expected to burn, I was close enough to aerocapture.

  • @NoahSimpson.
    @NoahSimpson. Рік тому +5

    After watching RCE, it’s nice to see a Matt actually get into space.

  • @everestbc7007
    @everestbc7007 Рік тому +2

    21:40 ye I've had this glitch all the time the way around it is to only focus on the burn time and to ignore the new maneuver trajectory

  • @jdotoz
    @jdotoz Рік тому +3

    Could have had a real "Cold Equations" scenario on our hands with the stowaway glitch if Matt didn't put such a crazy margin into his load out.

  • @lqm_lastquartermoon
    @lqm_lastquartermoon Рік тому +7

    Wrong orbit line appearing when escaping from a SOI - that is a bug I experienced twice; once when escaping Mun and once escaping Minmus. As far as I remember I had to abandon and restart both missions due to that bug, since I usually pack so little margin with Mun or Minmus missions. I also don't know why this happens, it never made sense to me... In the end I developed the habit of re-checking by myself if this orbit line makes any sense considering my burn direction. Hope it gets fixed soon, before it breaks too many people's sanity!

  • @chaoseclipse0121
    @chaoseclipse0121 Рік тому +2

    The Nuclear Engines in KSP2 actually have more powerful thrust values than they did in KSP1, so you're not tripping out on that Matt. That was one of the things they touched on in one of the interview videos.

  • @amanofnoreputation2164
    @amanofnoreputation2164 Рік тому +6

    Seeing the Moho against the terrain is like solving a magic eye puzzle.

  • @jakedouglas6766
    @jakedouglas6766 Рік тому +7

    Getting the EXACT same exiting SOI bug. I set it up the maneuver painstakingly, burn, and then as soon as I leave the planet's SOI its put me on a far worse trajectory.
    Its like I burned at the complete opposite side of the planet I'm trying to leave from. I fixed this by creating a prograde maneuver node on the opposite side of the planet that requires roughly the same delta V as the initial burn. Then when I start orbiting the sun I correct from there.

  • @Kashi-K
    @Kashi-K Рік тому +1

    matt is the only person ive seen actually made KSP2 videos
    all the others made one KSP2 video, then went back to KSP1

  • @jeremyglass4283
    @jeremyglass4283 Рік тому +13

    that mohole looks significantly less deep than it was on day 1 when Scott Manley explored it

    • @aliensguy4291
      @aliensguy4291 Рік тому +1

      yeah i was noticing that it looked WAY less deep

  • @Sir_Opus
    @Sir_Opus Рік тому +7

    I love how bill kerman snuck into the ship, so funny

  • @miltonmccuistion
    @miltonmccuistion Рік тому +1

    The new terrain I ksp2 is crazy, I haven't explored much outside the kerbin system but kerbin's poles are crazy. Even though the mountains don't seem as tall, there are some really cool ranges. Minmus has some cool cliffs and craters as well.

  • @wendkamapping4428
    @wendkamapping4428 Рік тому +4

    The height limits for time warp are stored in one of the easily accessible files of the game, don't remember which one specifically, so this would be one of the easier mods to make to unlock them

  • @himanu5625
    @himanu5625 Рік тому +3

    Yes, Infinite fuel is a real Live Saver at the moment.
    Sometimes the projection of the planned Burn is like within 80km of my target planet, I do the burn, and end up like 15 mio. km away...

  • @eekee6034
    @eekee6034 Рік тому +2

    I always wish for a wireframe overlay for the dark side; like your HUD computer has the terrain elevations stored and can project them onto your HUD.
    Exploration! \o/ :D
    That docking was nowhere near as painful as when I was learning to dock my mining and tanker ships. Large docking ports, overpowered and unbalanced RCS, and _no idea_ what I was doing! No tutorials other than the in-game manual. It was painful for a while. It's easy now though.
    That orbit thing is absolutely a bug. The orbit shown outside Moho's SOI is kind-of the opposite of what the game predicted when you were inside Moho's SOI. It's the game's job to inform you relatively accurately, but a complete reversal of the results of your burn is about the most inaccurate the game could be. It must be a bug. Someone commented he thought some of the planets are reversed in the game files.
    Single-mission Life on Laythe would be EPIC! It would be good to see more challenging missions again. I have started to miss them after all. :)
    Pretty cool landing!
    Good show, Matt!

  • @MrPieguyDaBoss
    @MrPieguyDaBoss Рік тому +2

    Matt: Days of a mun and back is over
    Also, Matt: goes to the mun and back with the RSS mod

  • @billtheunjust
    @billtheunjust Рік тому +2

    I'd like to suggest a mission to establish a permanent outpost on the rim of the mohole. It would make finding the mohole on future missions easier, and also provide for space tourism.

  • @starwarsweexplain6380
    @starwarsweexplain6380 Рік тому +2

    The Mohole is one of the coolest features in KSP 1, nice to see how they decided to do it in the sequal.

  • @thomasprins6428
    @thomasprins6428 Рік тому +2

    Woah caught this video super early. As usual awesome video Matt.

  • @w8aminute784
    @w8aminute784 Рік тому +1

    casually reenters kerbin at over 8.2 km/s
    25:41
    Seems safe enough

  • @Husk._.
    @Husk._. Рік тому +1

    The matter of Kerbals not having enough space in the cockpits is concerning, it has happened too many times... What if it's not forgetfulness? What if it it not Matts fault, what if...
    IT IS A MURDER! A certain Kerbal could re-write plans to have an extra Kerbal on board at the wrong time. A perfect plan that would go over everyone's head...

  • @BobKermanKsp1
    @BobKermanKsp1 Рік тому +3

    I am honored to be one of the two being on the bottom of the Mohole

  • @therealdefoma
    @therealdefoma Рік тому +1

    You should have left Bill at the bottom of the Mohole, it would have been a perfect opportunity for a Blunderbirds Mission!

  • @info-overload
    @info-overload Рік тому +12

    I have a base in the mohole in ksp 1 , can’t wait to build another in ksp 2

    • @tarrantwolf
      @tarrantwolf Рік тому

      Well, you'd best remember you have to have 2 spherical tanks to enter the Mohole. So don't forget those like Matt did.

  • @chrisevans7368
    @chrisevans7368 Рік тому +2

    A lyfe on laythe video sounds great, I think I would be interesting to see a revamped version of the underwater Base, maybe one that could move horizontally

  • @skylarhurst4093
    @skylarhurst4093 Рік тому

    I watch these twice, once while playing ksp and not paying attention and again when I have down time and am not playing ksp

  • @jacksonnovak6568
    @jacksonnovak6568 Рік тому +12

    Ive had the glitch with the orbit being wrong after leaving a planet. Ive also noticed that the enterance trageetory dosent line up. Seems some of the planets are rotated in the game files

    • @linecraftman3907
      @linecraftman3907 Рік тому +1

      I had the glitch as well while trying to retrun to kerbin. I made a manuever and ended up burning away from duna orbit not thinking about it (also the orbital fade is reversed, super confusing after ksp 1). I think the manuever is wrong and not the final orbit after you exit SOI.

  • @maximiliangroer993
    @maximiliangroer993 Рік тому +5

    When this Bug happens, it seems like the manouvers are calculated exacly inverted. I noticed this on a mun Mission, when the game wanted me to performe the escape burn on the wrong side of the mun.

  • @knickohr01
    @knickohr01 Рік тому +1

    21:10 I can't speak for KSP2 but I hat this bug in KSP1 a lot

  • @NaeroSpace
    @NaeroSpace Рік тому +2

    Now that we finally have collision and an actually flat surface in the Mohole, I am excited for the possibilities :)

  • @csljr1
    @csljr1 Рік тому +2

    I'd be interested in a rebooted 'Destination: Duna' all in one mission/video (in addition to Life on Laythe)

  • @cursedhoovy3686
    @cursedhoovy3686 Рік тому +1

    I’m rewatching velocity lake, it’s very good. Combination with this, the only thing I’ve been watching if Matt Lowne

  • @anoniemw.222
    @anoniemw.222 Рік тому +7

    would be cool if there would be water ice in the mohole (for recourse gathering), because it never gets sunlight

  • @patrikhjorth3291
    @patrikhjorth3291 Рік тому +2

    I'm hoping to see some new KSP2 series in the near future that involves building a system-wide communication network, multiple space stations, land bases on several planets (including Kerbin) etc. etc.
    Seeing as how the game is very recently released, I guess it will be a while before that happens.

  • @roryrdmb6667
    @roryrdmb6667 Рік тому

    0:27 I love that the MK-2 lander can looks like the old KSP lander can, not the redesigned version

  • @hatman4818
    @hatman4818 Рік тому

    Any ships with the ball tanks always look like the goofy thermonuclear missiles lobbed at the Heart Of Gold in Hitchhiker's Guide To The Galaxy to me.

  • @Nonuli
    @Nonuli Рік тому

    Matt trying to dock the lander with the mothership: _HIts solar panels_
    Solar array: i got u fam
    Also solar array: _Remains intact after being hit with a lander_

  • @Little908
    @Little908 Рік тому +2

    Here's a tip for the fairings: You can actually make whatever fairing you want, to do this, all you have to is get the pop up error message, next select any part from the part picker, and congratulations, you have tricked the system! enjoy

  • @tomclanys
    @tomclanys 2 місяці тому

    21:30 yup, just happened to me on the last version with a mision to Jool. Wasted almost half of my fuel to fix the orbit, since the planned burn put me on Kerbol escape trajectory as soon as I left Kerbin's SOI.

  • @MrGrownman455
    @MrGrownman455 Рік тому +1

    Yea if its too dark finding the mo hole can be challenging for most. So its nothing to feel ashamed about.😄 but the first thing I do when I touch down in the mo hole is to plant my flag in the mo hole.🤣🤣🤣

  • @carltheshivan
    @carltheshivan Рік тому

    Matt, the SWERV is not just five nukes trapped together. It is a "nuclear lightbulb" style closed cycle gas core engine, which is a near future engine we don't quite know how to make irl. The real life version would actually have lower twr than a sold core one like the Nerva, so it is pretty overpowered in KSP 2.

  • @DJ_Merkury66
    @DJ_Merkury66 Рік тому

    You really cracked me up talking about the extra kerbals getting added and getting them back or .... not

  • @luckytuck3463
    @luckytuck3463 Рік тому +1

    I hope you do a career mode in KSP2 id love to see a slightly uncut version of that, i really enjoy the gameplay

  • @crowdozer
    @crowdozer Рік тому +1

    Someone is definitely going to set up a launchpad in the mohole once colonies come out

  • @Spookyma2
    @Spookyma2 Рік тому +2

    Just in time ready with the popcorn

  • @Sal-T
    @Sal-T Рік тому +1

    You could have just stranded a kerbal in LKO, then did a separate mission to rescue him.

  • @rainbowkrampus
    @rainbowkrampus Рік тому

    My fairings always do that drop straight to hell thing.
    I was kinda surprised to see other players who weren't dealing with that.
    It has been very consistent for me.

  • @shimrrashai-rc8fq
    @shimrrashai-rc8fq Рік тому

    Avid KSP1 fan here. Cool that they carried the Mohole over; though I think they truncated it a bit too much. It would have been better if, say, it were ended in a small bowl-shaped cap (instead of the rude conical point), perhaps at a width slightly larger than a small lander or something precisely _because_ the coning made it a challenging terrain to work on and thus a landing a real reward.

  • @octokid0979
    @octokid0979 Рік тому +1

    Today is my happy day because I finally installed Ksp 2! I am very exited

  • @Apoux147
    @Apoux147 Рік тому

    That extra Kerbal is the Impostor, eject him in space while in LKo and leave him to face his fate ;-)

  • @1mariomaniac
    @1mariomaniac Рік тому

    I had a similar experience when using multiple command pod/lander cans. Every time I had to revert to VAB due to... ahem... _structural issues._ I had to go into the crew manager to make Bill *Get Out of the F++king Rocket!*
    Edit: also that SOI orbit glitch has been the bane of my existence, you are not alone in this. 😆

  • @theprogrammer32
    @theprogrammer32 Рік тому

    21:45 Hey! So i've almost encountered something really similar to this. the maneuver node and the orbit it was showing were calculated wrong. I don't know why. But the solar orbit you ended up in actually seems to make more sense considering you were burning against your solar orbit to leave moho (i had to look really closely, but after you finished moving it it was against the sun).
    I was planning my return from Duna and the maneuver node just simply didn't make sense. I was trying to exit duna and slow my solar orbital velocity but no matter what direction i left it had my solar orbit projecting outwards. It was like the game was thinking "oh, well they're increasing Delta V by 1km/s so once they leave duna there solar orbit HAS to be higher!
    I didnt test it, i just gave up at that point, but I think it's the same thing that happened to you here.

  • @informalchipmunk5775
    @informalchipmunk5775 Рік тому

    Paint selection is perfect

  • @llamallama1509
    @llamallama1509 Рік тому +2

    New patch on Wednesday, hopefully things'll be a bit more playable

  • @nekslayer
    @nekslayer Рік тому

    If you listen at half speed, Matt 100% sounds drunk as all get out hahaha! Thanks for all the videos man, and now thanks for the drunken laughs :D

  • @charlesmayberry2825
    @charlesmayberry2825 8 місяців тому

    so, worth noting that the mohole is different after the for science update, worth revisiting when it comes up in your mission list.

  • @afterglow7984
    @afterglow7984 Рік тому

    I remember when it didn't have collision in this game (idk if it's still there) so you'd get sucked into the core and you'd get flung out the other side at near lightspeed

  • @hunnyjar8937
    @hunnyjar8937 10 місяців тому

    The mohole (or MoHeart, as its also called) now has a secred discoverable inside of it! You should visit it again, and be sure to bring some science experiments to see what the dialogue has to say.

  • @aidenburgess217
    @aidenburgess217 Рік тому

    The velocity out of planets some times flip 180 degrees about the celestial body, the "fix" is to just put the node on the wrong side of the planet

  • @oasntet
    @oasntet Рік тому

    That snowscape, tho. Even Parallax can't look that good.

  • @lordvetinari1331
    @lordvetinari1331 Рік тому

    At 10:10; The "w-when we get to it, I suppose" struck me as very Bagginsy

  • @linecraftman3907
    @linecraftman3907 Рік тому

    7:20 SWERV is a nuclear saltwater engine (NSWR), instead of a nuclear thermal rocket (NTR) like NERV passing hydrogen through a hot reactor, NSWR is basically like riding a contnious Chernobyl, the nuclear salts reach criticality in the combustion chamber. It also has like 1700s of ISP compared to like 800s of ISP giving you all that delta v.

  • @jamesarterberry222
    @jamesarterberry222 Рік тому +1

    Yay another ksp 2 video

  • @MisterSquid1
    @MisterSquid1 Рік тому +1

    Matt the S.W.E.R.V. is more powerful because it's a gas core reactor, instead of running at 1000ºK it runs by >5000ºK so it gets the fuel hotter and more isp

  • @CrossWindsPat
    @CrossWindsPat Рік тому

    yaay life on Laythe was my fav series!

  • @edsilver
    @edsilver Рік тому

    Be cool if they added some sort of 'radar' system component that could allow you to switch to a wireframe / depth map of planets and crafts when in the shadow. It would be more realistic, and visually striking whilst also allowing for the game to be played easily!

  • @He7suu
    @He7suu Рік тому

    Can't wait for a Mohole base in the future

  • @Kerman_von_Braun
    @Kerman_von_Braun Рік тому

    Yup, trajectories changing once you exit a sphere of influence is annoying. They also happen at random times and as far as i know, there is no way to tell if you got the bug or not.
    This was a real issue for my single rapier Laythe ssto mission lol.

  • @derakles
    @derakles Рік тому

    cool video like always.
    have u ever heard of Flight of Nova?
    it has fluent orbital and atmospheric flight and theres a free demo too

  • @tarrantwolf
    @tarrantwolf Рік тому

    You're entering the Mohole... you needed 2 of those spherical tanks.

  • @TestECull
    @TestECull Рік тому

    22:06 I've had that happen in the first game, too, albiet not to the degree I couldn't just course correct. SoI changes have always fucked with orbits in KSP since the dawn of time.

  • @CarnotaurusEnjoyer
    @CarnotaurusEnjoyer Рік тому

    matt i feel like maybe you could give making KSP 2 movie like in the good old days with KSP 1 cus that would be awesome and we havent seen one in ages

  • @SawyerRosenstein
    @SawyerRosenstein Рік тому +1

    I've had the same bug of the totally wrong orbit when leaving an SOI despite the maneuver node saying I'm right on target. Hopefully something that'll be fixed in a future patch because I do the same as you, infinite fuel to get on the expected trajectory

  • @TheHutchy01
    @TheHutchy01 Рік тому

    This particular rocket looks like something Spock would have on his desk.

  • @ryanjones4106
    @ryanjones4106 Рік тому

    Interesting bug I’ve run into multiple times now. When I was trying to build a space station, I was sending up a craft to bring additional parts. When I time warped my cargo ship, my targeted space station (which was already in LKO), decided to change its orbit to an elliptical 1,000,000km orbit in a crash trajectory.
    sad face lol :(

  • @roberine7241
    @roberine7241 Рік тому +1

    that tank looks ridiculous

  • @Bulltoad_Real
    @Bulltoad_Real Рік тому

    That weird manuever changing bug happens to me as well! I sat there for 30 minutes reverting to a quick save scratching my head cause of that bug 💀

  • @Zurkan0802
    @Zurkan0802 Рік тому

    Well I'd say that the mission went better in the end, because you made a recoverable interplanetery ship :D

  • @BrennonIsMilak
    @BrennonIsMilak Рік тому

    Expand on the hotel and resort (Eeloo if I recall) and have a little theme park or another large building. I'm thinking it needs a definitely 100% safe ferris wheel that isn't a payload launcher at all.

  • @emporer15
    @emporer15 Рік тому

    What about a multi-launch, multi-vessel generational/pseudo colony ship in KSP1 that goes out of the system, and then when KSP2 adds the other systems, you can launch a much more advanced ship to rendezvous with it for rescue or upgrades?
    It might also make for a nice visual just to have a retro-KSP1 and a futuristic KSP2 ship side-by-side, but since you'd have to make the same ship twice and then basically cheat it into position, I understand if you think that's a bad idea.

  • @antoniodease559
    @antoniodease559 Рік тому +1

    Duna base next pls matt

  • @quinnwu2054
    @quinnwu2054 Рік тому

    The fairing... looks very Kerbal.

  • @rorybriscoe7769
    @rorybriscoe7769 Рік тому +1

    into the mohole!

  • @fiveoneecho
    @fiveoneecho Рік тому

    If you check the part stats in the VAB, you will see that the NERV is identical to the original, but the SWERV actually has better stats than just slamming multiple NERVs together.

  • @zackaryshipard8572
    @zackaryshipard8572 Рік тому +1

    Cool video😊

  • @Farquaad3rd
    @Farquaad3rd Рік тому

    Orbit went from peri at Moho’s orbital line and apo past Kerbin to apo at Moho peri close to the sun. The game pretty much flipped your trajectory as if your burn happened on the opposite side of the planet.