Nintendo Doesn't Understand Star Fox
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- Опубліковано 6 лип 2024
- Nintendo has no idea what to do with Star Fox. What could they do to bring the series back to its former glory in the modern day?
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0:00 Nintendo & Star Fox
4:25 Star Fox (SNES)
7:28 Star Fox 2
8:10 Star Fox 64
12:45 Star Fox Adventures
16:21 Star Fox Assault
21:37 Star Fox Command
27:47 Star Fox Zero
33:35 Very Real Sponsor
34:38 The Decline of Star Fox
37:46 Star Fox's Story Potential
41:08 Star Fox's Gameplay Potential
53:00 Star Fox's Future - Ігри
I’m in awe of the amazing response and support I’ve received from this video!
It’s been really interesting and fun seeing everyone’s thoughts and ideas. No matter what, I’m so happy to get folks talking about Star Fox. A HUGE thank you to those who decide to subscribe!! I have lots of content coming in the near future! ⭐️🦊
Why did you insault Command that much?
@Ensign_games because I don’t like it lol
@@RenniUltraFox XD although it was the reason why I entered the Furry Fandom. (Marcus is the one who got me in)
That’s cool! Star Fox in general is definitely a big reason why I’m a furry now
@@RenniUltraFox Huh Neat!
We're so, so hungry.
oh my god!! hi Matthew, thank you for clicking on my video. Been a huge fan of your work for ages now.
I too am starving, but your stuff has made the hunger easier to deal with ⭐️🦊
As far as my idea for a successful game, picture it in the style of "diet Mass Effect." The cold open first battle is an epic skirmish with the best powerups already unlocked, and in the spirit of Metroid, just as you win the introductory mission, some "super badguy weapon" blasts the Great Fox and all the Arwings before retreating, almost destroying them. The only way to get Star Fox going again is for General Pepper to lend you the money to get the Great Fox repaired and a couple Arwings running at base functionality again. The first half of the game would be flying to the different planets and taking random bounties and mercenary jobs to pay off your debt to Pepper, and finally get out of the red to upgrade your ships. After the Great Fox and all four Arwings are running again, second half of the game would be getting to use your upgrades and really feeling the leveling up and improving as big story elements require you and your team to abandon the bounties and focus your efforts on the big bad. @@RenniUltraFox
@AFoxinSpace I’ve never played Mass Effect, but I really like that idea!
Or in some cases, thirsty.
Your project satisfies me enough just from using the SNES Arwing design. It's all I ever needed.
being a starfox fan is like being an f zero fan. we know what we want, but we know we'll never get it.
Me still waiting for Mother 3 localization...
it blows my mind especially with F-Zero that nintendo can't figure out how to make a new game or give the fans what they want. it's a racing franchise, give them fast cars and big loopy tracks and boom platinum hit.
@@DaWoWzer They can do stuff with Mario Kart so how is doing something with F-Zero so difficult?
@@lyka1392 They technically did with F-zero 99, because it's a battle royal means that it standout from Mario Kart.
@@DaWoWzer Miyamoto doesn't like making the same game over and over it's not fun for him, especially since GX didn't sell well compared to Pikmin.
The other reason is that racing games that weren't Mario Kart were very few back then so F-zero was needed. No the case in the Wii and Wii U Era.
Nintendo also doesn’t understand how long it takes to select wario
What a pointless miniscule inconvenience not even worth mentioning
@@Cybertasm8798what do you mean it's devastating flaw and makes I unplayable
I wish John Nintendo knew.
What did you except it’s ran by bowser. He’s the bad guy
You pick WAAAAAAAAAAAAAARRRIO!!!!!
If nothing else, I'm happy Starfox Zero proved once and for all Krystal was NOT the big problem with the series, as a lot of hardcore fans used to tout all over the internet.
The gameplay itself wasn’t appealing at all with the Wii U gamepad already went too difficult to commercialize
really why people hate krystal?
@@elderjose9662 My guess, her "Online Coverage" tends to distract that this was a kids game series, and used her as a scapegoat.
=/@@sdbegotist
Even better, of course, was her inclusion as an Assist in Smash Ultimate and listing as an important character in the series mini guide made to celebrate Star Fox 2 finally being officially released--that finally shut up all the confidently incorrect haters who constantly claimed Nintendo was ashamed of ever letting Krystal exist, hated her fans and had erased her from canon.
"Hey, Fox! Your dad's dead!"
- Peppy in a nutshell
15:46 Small correction, she was actually meant to be a dual protagonist with Saber, the character who Fox replaced. They were both going to have their own separate stories and areas to explore, meeting up for specific sections. Kinda like Kingdom Hearts Dream Drop Distance or Yakuza 0 only years before them. You would go to the warpstone to swap to the other one. This is probably why they ended up having to sideline Krystal after the tutorial when they made the switch to gamecube unfortunately.
Oh yeah! I’m aware of that. But, I kind of consider her the “main” protagonist due to her being the main face of early marketing and previews, along with being the introductory character in the context of DP.
The funny and sad thing is that Rare was actually just going to scrap Krystal entirely in the switch over to GCN, it was Shigeru Miyamoto and Takaya Imamura that requested she'd remain in the game at all because they wanted a sexy girl in Star Fox, Imamura even helped with her final SFA design.
Thank goodness for Imamura
Krystal does become the true main protagonist later on in Dinosaur Planet, for reasons I won’t spoil here
......Donkey Kong Country 64? The game was even made by the same company and even used the character switching mechanic on a barrell pad.
It's definitely frustrating to see how this series once known as a staple of Nintendo was robbed of its potential again and again. I'm not surprised it hasn't gotten another game in a while--it's too much of a risk at this point and it doesnt have too big of an audience outside of 90s kids and furries.
However, if Metroid could make a huge comeback after the trainwreck that was Other M and its long hiatus, then anything is possible. Even lesser known IPs like Another Code and Advance Wars have gotten reboots, so who knows?
reggiiiiiiie
Kid Icarus :(
@@coolio6855 I recommend Owl boy for a successor.
Definitely! Other M almost killed the franchise after a long streak of critically acclaimed games in the spam of a decade, yet here we are.
Star Fox can and SHOULD make a huge comeback, but Miyamoto needs to drop the gimmicks and focus on what he clearly dislikes - narrative!
Just give us the N64 game with modern control schemes, no second screen or dinosaurs, just plain old Star Fox in a new story! And the villain cannot be Andross!
@@TwilightWolf032 Other M didn't kill Metroid. Yoshio Sakamoto needed more time to find a third party company to due Metroid justice and he found MercurySteam.
As for Starfox Miyamoto said that he has no interest in making another Starfox unless he can come up with a new gameplay idea. So it's likely that he run out of ideas for the series.
The good news is that arcade shooters are still a thing in indie games.
I'd love to see Star Fox Assault 2. Personally my favorite entries of the series were Assault & SF2.
On an off-topic side note I miss how 3D Zelda used to be prior to BotW. I'm not a fan of Zelda's new open-world direction.
2nd side note I do believe Custom Robo should make a grand return. That series was great.
TBH, Assault should be the template future star fox games in general.. short, mission based fast reflex story with large multiplayer.
All of your comment is scarily inline with my own opinions. Though i never played custom robo, but yeah it should return, i got no reason to not want it lol
I agree, but my change for assault 2 would be to be able to play as different characters. Using the d-pad to swap characters so you can tactically complete objectives. Fox would be your all-arounder being able to pilot any vehicle, Falco would be your air pilot, slippy would be your tank driver, crystal would be your ground support, and peppy would be your support from the great fox.
@@futurelink8 Hell, how about letting Krystal use that huge cannon thing she was seen posing with in the artwork for Assault?
@@futurelink8 The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
it's wild that there's 8 games in this series and 4 of them are the same game
I'm 31 now. I was a kid when Starfox 64 first hit, and it was the first game I ever actually beat, which I remember as a kid being dismayed because I couldn't beat anything. I remember my heart racing and fist-pumping when I saw the credits for the first time. It's always going to have a special place in my heart for that.
My DAD played SF64 when it came out and taught me when I was little. we never were able to get the true endings because both of us sucked but still, that was awesome
Krystal is one of the hottest characters
It also triggered the birth of furries too
There we are. Kindred minds!
We know…
There's the comment we were looking for!
There it is!
Would honestly love to see a "Side-Missions" sort of approach to Star Fox that just tackles exploring it's world and universe, whether that be in different genres, stories, characters, whatever. At this point I would even take a Star Fox game that involves Fox and crew being put on an interstellar gameshow involving doing different challenges and needing to utilize different members and equipment to win, idk.
The thumbnail is great lol. Fox trying to get Nintendo to do something by yelling at them and Krystal is just not having it.
She's still mourning that sandwhich she never got to enjoy.
At least the cosplay version of Krystal got to enjoy it:ua-cam.com/video/EYSrzO7VXos/v-deo.htmlsi=pc0r3DKWRMgZ-V3X
@@HylianWindRider The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
@@orangeslash1667 I might take a look.
Finally, someone who understands how great Assault was! It's so underappreciated that it's wild to me that it never got a sequel!
I think Starfox should become Nintendo's Mass Effect. You pick a planet to explore, and that planet could be a vehicle section, a ground exploration section or some combo of both. Give good reasons to use all the different vehicles + ground combat. Meet new animal "aliens" to add to your crew and take on your missions.
It could become Nintendo's Ace Combat too.
@@ReluctantWarrior
Not Just Ace Combat. Most of the ideas can become ANY NUMBER of games, just so long as Nintendo settles on an idea. The problem is they keep Canceling out on ideas due to how little faith they have in the property. And sadly it’s left the series stranded on The SMASH BROS lot due to the fact that it’s the only series that has kept them alive.
They kinda tried that with Starlink: Battle For Atlas, but starfox was only a guest appearance
I've been saying that forever, I think Andromeda's gameplay style would work perfectly for star fox.
@@ZER0O9 I don't think Miyamoto would be comfortable having that much story in Starfox. Miyamoto is an extreme case of gameplay first type of developer.
Counterpoint: I think StarLink should be considered because it shows Nintendo that other devs can play with their toys and keep the spirit true
That’s kinda what’s been happening for Years really!
Especially with Argonaut Games (Q-Games), Rare Ware, Namco Bandai, & Platinum Games! Honestly, compared to Other Nintendo games, the Star Fox franchise has Always been handle by other studios with Nintendo footing the bill! And that’s rather surprising when you do look at the Franchise in comparison.
@@danielramsey6141 ua-cam.com/video/V0TOGqsj-9A/v-deo.html
I don't know anyone else who's played starlink but I thought it was so fun. Even if you don't engage with the toy-buying mechanic.
Also Slippy was bugged to deal like 30x damage with concussive weapons. So I gave him him a machine gun or two, and he cleared the entire solar system.
@@danielramsey6141 Thats because Miyamoto runout of ideas for Starfox after 64, so Nintendo them selfs allow other companies to work on them because they can't come up with anything new till Star Fox Zero. However once Splatoon 2 came out which is another fast paced shooter, Nintendo no longer needed Starfox. Or at least not as much.
Nintendo feels that keeping all their franchises alive is too difficult if they create new ones.
As a lifelong Star Fox fan, I must admit the Star Fox content in Starlink is some of the best Star Fox content we've ever had. The characterization was ON POINT and exactly the kinda thing fans like me who love the characters want. The banter and dialogue was so good and it was filled with deep cuts and references to the series. It was very clear that the people who worked on it are in fact Star Fox fans. Even though you dismissed it in the video, I'd highly recommend any Star Fox fan to check it out, it's that good.
That being said, the main game itself is boring and stinky though. 😅
I’ll give it another chance sometime, could make for a good sequel video!
"The characterization was ON POINT"
AHAHAHAHAHAHAHAHAHA! ...wait, you're serious?
Well... maybe I shouldn't be that harsh on it, as they did a good job on the Star Fox team specifically. But Wolf is OOC as fuck in that game, he's supposed to be a mercenary who's main beef is with Fox specifically but Starlink turns him into a mustache-twirling destructive psycho out for revenge on the entire lylat system. Honestly seems like Andrew Oikany was the original intended antagonist for the Star Fox subplot in Starlink, but then an executive bitched about marketability and demanded that Wolf be put in the role instead.
@@RenniUltraFox I recommend Gridd Retroenhanced, Astrodogs, Whisker Squadron: Survivor, and Project Nimbus: Complete Edition as Starfox successors.
Consider a game like Star Fox Assault, but expanded. Take cues from the Mechwarrior games such that you can select what jobs you want to take and the jobs you choose affect whose side you're on in missions, what your objectives are, the order that you visit planets, and when you can "buy" new crafts to pilot (Slippy needs money and a crew to obtain the materials and build his machines). Bring back the Blue Marine, but put it in a fully explorable 3D stage instead of a hallway.
The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
Assault was definitely my favourite title. Love the artstyle, the music, and the overall feel of it. The only issue I had with the singleplayer was that it was too short and could have used a 64-style world map with branching paths. Any complaints about controls go away the second it's configured in Twin-Stick mode, which should have been the default.
It was certainly my favorite too!
Which surprises me how badly it was received at E3 when it was first Revealed! Fans Booed at it! 😮
@@danielramsey6141 And those people are idiots. They hated it because it wasn't Star Fox 64 all over again. Nintendo listened, and we got Star Fox 64 3D and Star Fox: Zero as a result. I feel like *IF* Nintendo does anything else with Star Fox, it'll be yet another soft reboot. It's the Batman curse, where each release is a retelling of the same origin story. (64 is a retelling of SNES, 64 3D is a re-release, and Zero is a retelling of 64.)
I wonder if Nintendo will ever do a proper sequel to Star Fox Assault's storyline? IMO, the only thing that stopped that game from being superior to SF64 was the lack of easy, normal, and hard paths. If Star Fox Assault would've featured those, then it would've blown SF64 out of the water. That was and still is the most impressive, avant-garde, and ambitious SF game to date. It just needed to be much longer than it was.
A remake of SFAssault would be great, but only SF64 is deserving of remakes, in their minds. It was like Star Fox Assault happened in some weird fever dream. Nintendo's never done a re-release, an HD remake, a re-imagining, or anything. It's just 1 game from an old console that's been gone for nearly 2 decades. Unless someone tries to preserve Star Fox Assault in some form, the game could gradually become lost media, because inevitably all Star Fox Assault disks will be lost to bit rot, water damage, disc scratches, and other kinds of exposure to the elements, and all Gamecubes will stop working. That'd be too bad, really.
@@orangeslash1667 No, that's F-Zero, which he said he wouldn't consider unless someone came up with a good enough gimmick to attach and otherwise felt is something they can't do anything more with.
@@ElFreakinCid I think Miyamoto meant both of them.
The good news is that arcade shooters are still a thing indie games. Good examples include Ex Zodiac, gridd retroenhanced, Astrodogs, FUR Squadron, and Astebreed: Definitive Edition.
Kid Icarus fans: Well at least you got some games to play. We haven't got anything since Uprising, even though the Kid Icarus franchise has tremendous potential too.
I’m also a Kid Icarus fan so I share your pain!!
You'll never know the pain we wave race fans live with.
@@ZER0O9 I recommend Owl boy as a Kid Icarus successor.
@@RenniUltraFox The problem is Nintendo can make alot of games in house in the 90's. However they can't now day's because bigger games require more people.
Want to know why Nintendo teams up with third party companies to make Starfox games, it's not because they want to it's because they have to because Nintendo in house isn't enough anymore. Especially when Nintendo makes new IPs like Splatoon.
Other examples of Nintendo using third parties out of necessity are F-zero Gx, Punch Out Wii, Mother 3, Wario Land Shake it, Metroid Other M, and Legend of Zelda Minish Cap.
@@orangeslash1667fine I trust 3rd parties with starfox more then miyamoto or anyone at nintendo anyways.
Clicked for that Krystal in the thumbnail.
Awesome
tired just like me lmfao
@@drakologarnus7248 The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
Hate to say it but ubisoft did make starfox work even if it was an exclusive and promotion for starlink, and even then platinumgames also made a good starfox game and THAT was a skin for bayonetta, so the problem is Nintendo (or mainly miamoto) being so nit picky and controlling that it cause starfox to suffer
I have a feeling that between 2007 and 2016 some Star Fox fan got a Monkey Paw, and wished for a new Star Fox game. That wish gave us Zero, and no new games for years after
I hate that people hated zero so much, it's my favorite star fox.
@@ZER0O9
Found the monkey's paw user.
@augustday9483 Sorry about that, but I do genuinely love star fox zero, and I think more people would too if they gave it a fair chance, the gamepad mechanics were weird at first but it does come in handy when it came to precision aiming and there were plenty of segments that let you play without it like 64, there was 2 player co-op so if you wanted, you could focus on the gamepad aiming while 2p does tv screen aiming which was fun for me and my brother.
I'll be fair, the game wasn't perfect, my main issues were the story basically being a re-imagining of 64, the frame rate drops, a solid constant 60fps would've been dope, the fact that it was made by platinum games but there were no crazy action sequences or over the top anime like cutscenes or quick time events, you need those in a platinum game.
All in all, it was a good game imo but I don't want the future of star fox to be on rail shooters only, I want the next game to be a 3rd person action adventure similar to something like mass effect.
@@augustday9483 I feel like just staying in Zero's first Person mode is easier when shooting everything. Where as all ranged mode is easier for avoiding attacks.
@@ZER0O9 Nintendo would have to hire a third party company to due that.
The way I see it, Assault is the blueprint and since Nintendo has more shooters under its belt like Metroid Prime and the Splatoon series, they can take notes from those games in how to improve on-foot shooting combat and then just refine the vehicle gameplay.
Was gonna mention playing as diffent Starfox members in story mode but you beat me to that.
Honestly, any excuse to play as Slippy (I looooove Slippy)
Assault was really good to me. If they also put in a 64 style level selection and/or skill based path finding, people would've probably liked it even more.
@@warwulf1889 also Story mode co-op would go crazy
@@BlackOwlMage Fun Fact: Starfox Zero did have Co-op mode.
What made Splatoon learned its lessons from Metroid Prime’s failure was how to polish the game.
"NO MERCY!!" - Slippy Toad
I've never actually seen footage of star fox assault but it looks incredible. Jumping in and out of the vehicles seems like such an amazing way to keep the series growing
Right!?
Look up the currently be developed Star Fox fan game "Star Fox: Event Horizon".
There's development videos on UA-cam and they got Estelle Ellis back to voice Krystal for it.
obligatory unfunny dmca joke
Dont wanna be that guy but I just looked it up and it looks absolutely terrible lmao
@@mrplayfulshade1038 Why?
@@laserrv5978 It's fan made and while that's not to say fan made things are bad. But it's clear this project has people who are not well equipped to make a video game. Animations are ugly and weird, models look horrendous in some cases. You can just tell by looking at it that it won't get finished and if it does it will be very janky.
@@mrplayfulshade1038 I'd like to point out the game currently has higher fidelity models than Star Fox Zero, which is currently the best looking "official" Star Fox game.
Star fox 64 is a blessing and a disease at the same time, its weird. It's the game that really took Star fox off as a worthy VG icon but also chaining the franchise down from the officials obsessed with it and the obnoxious fandom purism.
64 was being milked to death
Great video.
Ultimately I think the neglect of Starfox really just comes down to it not being too popular in Japan anymore, and not having an ongoing story to continue like Metroid. The first couple games had the appeal of being revolutionary tech but in terms of gameplay, i think a lot of people preferred the more traditional shmups that were still being consistently made up until the mid 00s. Pretty much every game after 64 was outsourced to another developer and most merchendise was made for countries outside of Japan. Assault was going to get an arcade version just like F Zero GX, but that was canceled when market research determined it wouldn't have been worth it.
Great insight! Though Nintendo managed to make the series unpopular everywhere lol
@@RenniUltraFox The reason Zero uses the same story is because Starfox's creator Shigeru Miyamoto, is not motivated to have stories in games unless absolutely necessary like Zelda or Pikmin.
The other problem is that Miyamoto runout of ideas for Starfox in general. The reason Zero has motion controls is because Miyamoto said that he has no interest in making another Starfox unless he can come up with a new gameplay idea for it. Unfortunately he won't listen to anyones ideas, Miyamoto is the type of person that ONLY wants to make games that HE enjoys.
The good news is that arcade shooters are still a thing in indie games.
@@orangeslash1667Why in the world should Pikmin have more story than Starfox???
the epic space action adventure requires story less than game where you command little creatures to carry a pencil
(I don’t think Pikmin doesn’t need a story to be clear, is just a joke. both can benefit from some level of fresh storytelling)
@@geschnitztekiste4111 Pikmin gameplay is usually complex, because of the number of pikmin. Starfox is based on arcade shooters. Rail shooters have always been short, so the stories are ether short or simple.
Fun Fact: SF Zero was originally going be delivered in episodes, to emulate Thunderbirds. However that would cause the game's pace to slow WAAAY DOWN.
I mean, they had something going with Starfox Assault. But then they threw it all away with Zero.
Look at the Response to its reveal at E3. It’s only more proof that Nintendo Fans can be the worst.
Adventures got a lot of flak for the fact that it's basically a Zelda clone pretending to be a Star Fox game, but it did sell pretty well and seems to be generally well regarded. If they took that concept but either did more with the flight parts, or went full spinoff and made it entirely Zelda-like gameplay, it might do well.
I think a really good idea that Nintendo should do is making multiple story lines for a Star Fox game, think of like Sonic Adventure 2, there can be a Star Fox story, a Star Wolf story, and a final story where they both work together
God i totally forgot that Starlink (forgot the title already) game existed. I bought it on the switch because i thought it was a starfox game then played it once
As much I'd LOVE to see Krystal's return in the series. I think it would be PERFECT if *General Scales* makes a grand return as the series next huge villain. The test of fear was only a glimpse of tapping into Fox fears. Why was he scared of him? No body knew. This could be just a thing they forgot once Rare replaced Kystal for Fox. Maybe Scales could be be a truama to BOTH Fox & Krystal. Terriorizing Fox in his younger years, while Krystal being more recent in her home planet. I think there's tons of potential here because it's not just "slapping Krystal to another Starfox title." You take a fan favorite character, and put them against a big underrated villain. Then of course make use of the combat mechanics from most of the games. Give everyone their charm like they had in 64, some excepting story elements, and boom. A starfox revival at it's peak.
I suspect the reason is that it's Krystal's fears and they just hastily replaced her at the last minute. Though I don't remember him actually appearing in the test? Just "woooo, big dinosaur gonna eat ya!"
I sure do love Krystal
Poor Krystal in the thumbnail.
48:09
Slight error. Corneria isn't Fox's homeworld. It's the capital of the Lylat system.
Palpatoon is apparently where Fox comes from. (It has yet to have been depicted in a game.)
I'm never gonna understand how the idea behind the controls of Zero was how you can aim and move independently, but it's somehow not a Wii game
The Wii's hardware is too limited for Starfox.
Another problem with Command was his terrible localization, the game already half butchered their personality but the english port realy made them terrible characters for example in the finale of the Fox and Krystal ending, she comments just how many terrible things she did to Fox and actually thanked him for taking her back, in the english version she continues to make fun of him and doesn't thank him for some reasons
All it had to do was evolve into Furry Star Wars and it would probably be huge.
Starfox is built to be a great animated series, that Nintendo will never make
Star Fox Command honestly just felt like a hardware showcase for the gimmicks that sold the DS. I kept thinking "this mechanic only exists so players have a reason to use their stylus" and "this level design is purely to show off the second touch screen".
I agree with this funny fox guy. I just want them to evolve Assault's gameplay.
Hummina hummina
One of the main things Star Fox needs is the squad. Most of Nintendo's main characters are solitary. They fight alone. Make a Star Fox game where you fly routes planet to planet doing on rails levels where you swoop in to deal with threats across different planets in open levels across the Lylat system and beyond. And have there be a focus on squad commands: formations that offer buffs and tactical advantages. If Fox needs to go ground side on foot, he is paging Falco to give air support and Slippy to ram things down with the tank. Make the squad the focus because that is what is special about Star Fox. People remember quotes from all the team members, that means they care about the whole team.
Star Fox’s history is literally the exact same as F-Zero’s. Was popular in the SNES and N64 era. But now they’re dead because Nintendo supposedly doesn’t know how to innovate and continue them and are more known for being in Smash than their games.
But at least F-Zero got a new game recently. Even if it’s just the SNES game but with 99 players.
For however long that Lasts. 😢
A Fanbase is only as Strong as it can be so long as Nintendo provides for it. But it can never grow If they aren’t willing take risks or provide more features.
@@danielramsey6141 The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
Please don't shit on Adventures...plz don't shit on Adventures...pls don't shit on Adventures
*after-watch edit:* thank youuuuu
😎👍
As an F-Zero fan, I understand your pain and sympathize with you.
The potential is literally limitless. It's sad Nintendo has no drive to do anything with it.
Great video by the way with absolutely great points and comparisons. Earned my subscription.
Thank you!! I’m so happy you liked it
I personally think that a Mass Effect like game would work and fit perfectly for a StarFox game, just with a good and well written storyline and a variety of missions to offer it would be a great game.
Oh, and nice video by the way!, it was fun to watch it from beggining to end.
Thank you so much!! I’m so glad you enjoyed the whole thing!
One of the things that got me more attached to the Star Fox cast is that, at least in the original game, if they got shot down they were *dead.* Gone for good. You never got them back for that playthrough, so young me would do as best as I could to make sure they got out of each mission alive. You don't really get that in modern Star Fox games, as far as I'm aware.
Star Fox was ruined by Miyamoto and his “I am God” attitude. I REFUSE to ever believe Star Fox 2 truly deserved its cancellation. The sequel was the only attempt at world building.
Then, Lord Miyamoto, goes off to a foreign developer (who, by the way, at this time might’ve been beginning the sale to Microsoft) and ruins their N64 Swan song by “suggesting” that Dinosaur Planet’s protagonist looked like Fox McCloud. Only because it was Miyamoto, the King of Development, who made that suggestion, they ran with it.
Miyamoto ruined the long-term growth of Star Fox.
As I understand it, SF2 was only cancelled because of production cost. The cartridges used the very expensive SuperFX2, so the game would have been expensive, and they decided it wouldn't sell well enough with the N64 just around the corner. It wasn't anything to do with the game itself, just bad timing and economics.
Miyamoto convincing Rare to change course was kinda crappy, but Rare were the ones who decided to sell out in the first place...
@@renakunisaki The only reason why Starfox was made is because Miyamoto needed to experiment with 3d which was huge in the 90's. However 3d is everywhere now, so Starfox selling point of 3d no longer works. The other problem is that Rail Shooters have been dead since 2005, making it even harder to push the series forward.
The good news is that rail shooters due exist in indie games.
I kind of think Star Fox would work in a Rachet/Clank style of game where you collect and upgrade stuff w/ grounded AND airborn sections across multiple planets. If we're not literally exploring the vast & endless outer space, they gotta go in a different direction.
Glad you pulled all the stops for this(A Fox in Space, Event Horizon, Armada etc.) I don't blame you for your thoughts on Starlink despite me playing the crap out of it. The Starfox team was the only selling point for me, and the contrast of the rest of the cast & context held it back. It's crap like this that gets me mad at Nintendo's leadership.
is that why they abandoned star fox? gee thanks nintendo :(
Nintendo fumbled Star Fox just before Star Fox 64 AND HAS NEVER STOPPED FUMBLING IT
i love watching a blue fox talking about a game with a fox for almost an hour
“A younger gamer that grew up with consoles like the Wii”.
I feel so fucking old.
Hear me out, Star Fox Online, you make your own Furry avatar, get your own ship, the game has a central hub you grind for ship upgrades, guns, out of ship gear. The elements can be played as single player with optional Multi-Player. You can play as Fox or anyone else in the Team in Single Player and the plot and dialog changes depending on Character, the Multiplayer is Team based missions.
Nintendo needs to do something similar to what they did with pikmin recently to bring lots of attention to the series. I was impressed seeing how much more pikmin was being talked about after the marketing, rereleases and new game. Starfox could get that EASILY
The biggest question: what can Nintendo do to Star Fox?
@@therealjaystone2344 They can't. Just release 64 again.
@orangeslash1667 Oh God, no! They need to move on from that phase and move forward or at least try to...
@@jahmirwhite7807 Miyamoto feels that Starfox 64 is so good that he can't top it, so he remade it twice.
The problem is that Starfox is based on arcade shooters, which have been dead since 2004. This why the series is hard to evolve due to how short they are, so Miyamoto would rather move on to other projects. Even if he did want to make another one he would need help from a third party studio, but considering he used so many it clear that he can't take it.
The good news is that rail shooters are still a thing in indie games.
@@orangeslash1667 Dude. You keep saying that. We know rail shooters are still around and are NOT dead at this point.
Starfox assault was the closest thing to a evolution to the franchise
The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
I see blue fox i watch and like
Im a simple man
Lots of blue fox to be had
Which one?
@@HylianWindRider chad yes
@@Timber_LXG_5 I recommend Gridd Retroenhanced, Astrodogs, Whisker Squadron: Survivor, and Project Nimbus: Complete Edition as Starfox successors.
i wish foxes were real
boy do I have some good news for you...
Thank you for explaining Star Fox lore to me
Im so glad you pointed out how obsessed Nintendo has become with rehashing and remaking Star Fox 64. Star Fox Assault is so fucking cool and deserves a proper evolution of what it brought to the series.
I sure Miss star fox...
I wish Nintendo would just make new star fox and give it a chance to be love ⭐ 🦊
The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
They should bring some characters from Starfox 2 back if there is ever a new starfox game. That would be cool. Also that idea with the character Editor sounds fun. Interacting with your own character with the starfox Crew, imagine that. 😮
hear me out... how about... a "Ace Combat Style" Star Fox mission?! i think this could work well.
49:30 definitely want to include individual character skills that make them feel strong and unique. Like if Fox is the most balanced with power, durability, and superior aerial acrobatics. Make Falco more powerful with precision blasts while taking away some of his fire rate. Give Slippy superior special weapons, but inferior maneuverability. Krystal, a special sense for enemy placement and even whose attacking, but comes with weaker defense, so relying on dodging enemy fire becomes more necessary and has to pick her fights more carefully.
god i only wish nintendo would hire project aces to make a star fox game already
Starfox has been banished to Nintendo's forgotten shadow realm alongside
f zero and others
I know it wasn't a StarFox game, but man did I enjoy my time with Fox in Starlink. The space/planet exploration wasn't perfect, but I would have loved to see those expanded upon in a future StarFox game. I don't think I'd want something complete open world, but being able to explore the different locations in some way would help a lot for world building and such.
What star fox needs is something like kid Icarus uprising. Where the writing gameplay and features are pushed to the limit of what the 3ds can do
i truly believe star fox way forward is ace combat style fight as well as accomodating the sandbox introduced in assault
Id pay Platinum games, Retro Studios and beg From Softwares Armored Core team to band together to make the Ultimate Stargox game.. would be so badass...
Like if you agree.
That Krystal on the thumbnail… 👀
I have legitimately thought about making only 2 in depth youtube videos: "It would be so easy to make a new StarFox game" and "It would be so easy to make a new F-Zero game" Thanks for explaining this for me for StarFox! Finally someone went into detail about how much Nintendo has missed the mark
My beef with star fox zero, considering i havent played it, is how they changed the final sequence. In 64, they made sure to have ot ambiguous if james really did appear in the true ending. Andross doesnt mention him, though it does remove the "you will die just like your father" line from the bad ending, and none of the team see him rocket out of the base right in front of fox. It leaves a subtle but heart warming implication that though james is dead, he still appeared to fox as a sort of guardian angel type figure in what wouldve been his final hour otherwise. And then in zero, it's just said outright that james is there for some reason.
Zero felt like it wasn’t even a newer title but actually a celebration of the franchise and it failed so hard.
I think the problem with Star Fox is that is was never trult Nintendo's. They basically just used mostly 3rd party studios to make the games and end up stealing stuff ans backstabbing them un some way. It I an absolute travesty how little regard they had for the series, but again they didn't have a lot to do with most of it. Honestly kinda glad they can't do any more damage with it and the involving studios. Though, I definitely say this was an interesting video
I've always imagined ground combat in a Star Fox game being a sort of faster paced version of Mass Effect combat. I'd also love some free range exploration where you can get in and out of your ship at an instant including while your flying through space. On top of that it would be great if the Arwing underwent some retooling and had the ability to instantly morph from Arwing, to Land Master, to hell maybe even the Blue Marine, or some other form of transportation depending on the terrain your traversing.
Seeing this video and thinking of Star Fox again gave me an interesting idea, although I doubt something like it would ever really come to fruition.
An idea is to take that rail shooter / shoot em up gameplay, but with a twist. Make it an asynchronous co-op multiplayer game. Make it to where different players could play as different members of the Star Fox team, either the OGs, the "New Crew" (Krystal over Peppy), or even bring back the Star Fox 2 pilots if you want more/different characters for more players.
Think something like A Way Out, It Takes Two, or Operation Tango, but as a space shooter. While everybody is doing the same "mission", they're playing different roles of it. Multiple Arwing pilots taking different routes, or maybe even covering each other. A mission where one or more are using tanks, while others fly air support, or maybe one where a couple of players are infiltrating on foot while others cover them from outside. Heck, for even more variety you could make it so that one person acts as ROB/Peppy in the Great Fox, offering warnings and support, like providing power-ups or even firing at larger targets or capital ships with the cannons.
Finally we can talk about Foxs' thicc ass again thanks for bringing this topic back online with a thorough analysis.
No joke my favorite is adventures, I love the character designs, voices, gameplay and that beautiful soundtrack by David wise.. but I do admit it has heavily rushed last acts that make no sense, would've loved to play as Krystal fighting back after getting freed, y'know actually fight general scales.. Which we get blue balled from doing so before the game forces andross into the plot.. what a waste of a would be great villain
I did make a mod that restores her as a playable character. Maybe someday I'll try to expand on the unfinished parts... wish they'd just give me the source code 🤪
Star Fox meets Mass Effect. Make it happen, Uncle Ninten.
no
Honestly, all they have to do is polish up and expand upon the gameplay in Assault. Reintroduce the existing cast, add some new characters, and just do what they should have done back then.
The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
One idea I have that would make the series more interesting is abandoning the on-rails design entirely (hear me out), and embracing semi-open worlds where you could fly anywhere you'd want like in the Star Wars: Rogue Squadron games.
StarFox Online
The Great Fox is a hub where players can choose from multiple characters that live and work as mercenaries for the Star Fox team. Or perhaps you can even create your own furry character to work on the Star Fox team.
Multiple different types of missions are available such as bounties for hunting down criminals, doing jobs for Coneria, or even missions coming from more questionable sources.
Each mission allows multiple people to play together. Different roles in the missions can be played by different people. The team must coordinate and work together while they take their separate paths to complete their separate tasks. The paths of the different roles will intersect during the missions, and the tasks that separate roles work on will affect the tasks of the other roles involved in the missions.
Communication between the players while they coordinate their efforts as they make progress on completing their tasks for their roles during the missions will critical for success.
Krystal the beloved vulpine goddess deserved better ❤
This was a great video, and you put so much work and effort into it. From one huge Star Fox fan to another, thank you for making this! Hopefully, we will see this franchise return in the future with success.
dannyyyyyy
@@GalekC I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
Star Fox needs to be Ace Combat with space furries.
Dive into the vehicle controls, make them super detailed and nuanced. But you can have the option to hop out and do smaller objectives on foot.
I myself am tired of waiting for Star Fox, and after watching both A Fox In Space, and this other unrelated show, Swat Kats, I said "fuck it, I'll make my own Star Fox."
Here's how I would introduce Star Fox to modern audiences.
first make a Star Fox trilogy pack featuring Star Fox 64, Adventures, and assault.
All with updated resolutions for modern TVs. Something like Mario 3D all Stars but better.
Then make a new game that continues the story from those three games.
And the story could be a remake of Star Fox command's story but with better pacing, better writing, and a far more definitive ending.
The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
As someone who loves Space Opera, Star Fox represents one of my earliest entries to the genre, 64 was one of the first games I ever played and Adventures despite having many problems had a lot of cool ideas that honestly would have been good going forward. Assault however is my all time favorite game in the series and it still perplexes me that people underestimate how awesome a followup that builds upon it would be.
Thank you for making this video it was awesome and I too would love to see it make a comeback. Something has to show these younger Nintendo fans that Star Fox was worth it and what it used to be and how great it can be. Lest we start having opinions like Scott Wozniak's idea of cutting the Star Fox characters out of Smash become commonplace. (It's true, look it up)
P.S. I think an Urban Champion game that works as Nintendo's answer to Yakuza or Shenmue would be awesome.
I wish I could remember where I heard this but apparently the reason there was no star fox on the Wii was due to miyamoto thinking they couldn’t do anything interesting with the series on Wii
I can't be the only one that really loved Star Fox Assault. Just give me whatever the evolution of that would be.
The good news is that I recommend Rocket Knight Adventures: Re-sparked!, and Bot Vice there like Star Fox Assault in 2d.
I believe the reason Q made Command is that they had some of same the staff from Argonaut back in the day. Also the reason why it's inspired by Star Fox 2
It seems like Nintendo has titles where they don't want to touch unless they have a gimmick they want to force in, and titles they iterate on to make money.
It's good that you mentioned Star Fox in Smash Bros at the end of the video, because a gameplay where you walk on foot in a future game could be inspired by the characterization of these characters in Smash, having more frantic action and attacks based on Fox's move set , Falco and Wolf, but with a good dose of novelty, of course
Great video, absolutely love your take and as a fan of the series (it's probably my favorite nintendo IP) I myself sometimes feel heartbroken thinking about how poorly it's been handled and all of the lost potential. Considering after the increasingly low sales they may never make a starfox game again I come close to tears.
I would love to see an Elite Dangerous take on the startfox universe. Traveling to any planet, at any time and taking all sorts of jobs/missions like a true mercenary would be so much fun. Not just dog fights, but convoy escort, smuggling, trading or even mining asteroids. There virtually no limit to what can be done but somehow they creatively bankrupt and just remake the same game over and over. So sad.
Fantastic video my guy. It does kinda suck how Starfox was like one of the OGs back in the day. And to see it fall out of Nintendo’s radar is also just upsetting. And those ideas seem really fun! Maybe one day, some unsung hero will provide the help to bring this galactic Fox back to life.
Been a massive fan of star fox since middle school and i really agree that a fox in space just EMBODIES what we all love from star fox. Also I appreciate you promoting the small indie animation of a fox in space
Excellent video! It's cool to see someone else with ideas on this franchise so spot on with my own. I've thought a lot about a Star Wolf game with a strategic/management layer à la Battletech where you manage your team, customize vehicles, and receive/accept contracts from different competing factions and then a mission layer where you actually complete those contracts. I'd definitely agree with moving away from the on-rails sections and would try and take a some ideas from the Ace Combat games on designing missions where you can fly freely while still maintaining a nice flow with evolving tactical situations.