Then you would need to make the animations from scratch instead of being able to use aim idle positions. Also you can just add an aim start animation before you get into the aim offset to provide a smoother transition between aim and idle. The purpose of this video is to show you how to make your own smooth AO (aim offset) using animations you most likely have in a variety of packs or files already.
@@ArtofficialEntertainment your video got me thinking about a unique style compared to the general style I see. I have a few sequence with stepping to turn. Thank you for the feedback. I will try out a few blend space transitions. Also, your video breaks aim offset good ✌
@@michaelderosier3505 well if you're looking for out of the box ways to make aiming systems id also recommend checking out control rigs for spine rotation - can then use a combo of additive animation with the control rig to provide smooth transitions between aim rotation states. Haven't quite perfected it myself but sounds like it'll work in nicely to your idea. Good luck!! :D
Easy. Because it smoothly moves and rotates to the direction of the camera facing position. Not sure why you're so aggressive about it though. Should look into therapy:)
What a brilliant way to make animations quickly!
Well done!
Recommendation, instead of the person turning at the hips try using Animation that have the character turn/aim by stepping. Thank you for the uploads!
Then you would need to make the animations from scratch instead of being able to use aim idle positions. Also you can just add an aim start animation before you get into the aim offset to provide a smoother transition between aim and idle. The purpose of this video is to show you how to make your own smooth AO (aim offset) using animations you most likely have in a variety of packs or files already.
@@ArtofficialEntertainment your video got me thinking about a unique style compared to the general style I see. I have a few sequence with stepping to turn. Thank you for the feedback. I will try out a few blend space transitions. Also, your video breaks aim offset good ✌
@@michaelderosier3505 well if you're looking for out of the box ways to make aiming systems id also recommend checking out control rigs for spine rotation - can then use a combo of additive animation with the control rig to provide smooth transitions between aim rotation states. Haven't quite perfected it myself but sounds like it'll work in nicely to your idea. Good luck!! :D
When I choose -Selected Animation Scaled, the editor crashes every time
Hi man I am really so gladly see you OK
How the fuck do you call that smooth?
Easy. Because it smoothly moves and rotates to the direction of the camera facing position. Not sure why you're so aggressive about it though. Should look into therapy:)