I had the playstation version... I can't remember how many times I drove in my cities:) (it had a built in 3D driving mode). That was soo cool back then.
What I miss about the 90s is this amazement I felt whenever I saw something going from 2D to 3D. It was this very special feeling. As a kid I would go to this store that had an N64 with Mario 64 playing, and I was absolutely mesmerized by moving around as Mario in 3D. Similar feeling with Zelda, and later when GTA 3 came out. The closest thing to that feeling is the jump to VR.
My first experience with 3D was with flat shaded flight sims in the early 90s that ran at 5fps. The first truly amazing 3D game that made my jaw drop was Comanche back in 1993 or so. It ran like dog poop but looked absolutely amazing with terrain elevations and very detailed landscapes for the time. X-Wing and TIE Fighter was when 3D models started to look realistic, while Quake and Screamer 2 in 1996 is when I knew 3D graphics is the future and there is no turning back.
This actually reminds me of SimCity 2000 for PlayStation 1. There was a "Drive" mode where you could drive a car through your city. Well, there were no driving physics, but it was still fun to tool around in your cities built right into the game.
That was my favorite part of the psx version of the game, you make a city and just cruise around in it. It was a cgi render, a very nice and exclusive treat
I grew up playing this on the PS3 which used that version, I'm glad someone else remembers this, it was always fun! Especially going over bridges and stuff, I find it neat considering the age of the game.
that means its time for some indie developer to jump on this concept and make a low-poly city builder. I'll make music and learn how to use Unity if anybody with game dev experience/dreams wants to get going on this? (i'll also work pro-bono)
You know, a "Playing SimCity2000 in 2021' video on the main channel would be pretty darn cool to see. Talk about all three of these projects together in the same video, and about how well the experience of 2K holds up nowadays compared to other alternatives.
Heck, I was playing a fair bit of SimCity 2000 in 2020 and the only reason I stopped was because I felt like I didn't have much more I could add to the city I'd been working on. I got this renderer last night and it was fun to look around my city!
@@davejones1621 100$ is the only thing that saves us from drowning in crap while browsing steam store. And even with this fee steam still feels more like mobile appstore now, I'm all for upping it to 500-1000$.
@@HeyItsJonny No such thing as "down vote garbage then steam should remove it" if you got your product on the store, it will be there and people often buy cheap crap for lolz so it's often stays in the top charts. Meme and porn games are often on top of "New and Trending" or "Popular upcoming". 100$ is incredibly easy to get back even on memes, so that fee is irrelevant. edit: "down vote" can be used by shitheads to kill good projects too, so no, only proper moderation of higher entry fee.
@@Incommensurabilities honestly, I could see that as being a basis for someone to port a SimCity 2000 map into VR chat as like a giant exploratory kind of world. In fact, I kind of want to try and do that now even though I have never published any world for VR Chat before
@@gamingblowsofficial yeah just seemed like a something you would think of and talk about when high on drugs but then when U sober realise how much shit U were talking . Still my favourite UA-cam. Just wish he uploaded more
Can you pilot the camera through road tunnels? That was one thing I was impressed SimCopter could do was if you got out and walked through a road tunnel you could indeed go through the entire length and reach the other side! :o
Sort of. Forest and Launch still had the glass domes. Launch I think still had the park inside it, though the former was now a simple rod, Plymouth was still an octahedron, but the Draco was turned into an octahedron with a much thinner profile instead of the bird-monk-thing it used to be.
Wow! Reminded me of early development of Midtown Madness when I saw those 3d screen shots. Streets of Sim City and Sim Copter are some of my favorite games!! Glorious days..
It reminds me of the opening to You Got Mail. Gods, that movie is so delightfully dated now. Still, I like it, but I am a sucker for some classic 90's romcoms. Plus, the music is great.
Geez, I forgot about SimCopter and whatnot.... Excited much there, sir??? 😂😂 Don't blame you the slightest.... Makes me feel so much better for being as excited as you were, just watching you play around with it. I remember spending so many weekend nights on a Tandy 1000HX playing the original SimCity then the various versions throughout the years. Absolutely loved the vid! ❤️❤️❤️ 🚨🔥🌪️☄️🌉
I remember playing SC2K for the PS1 and driving around the cities, imagining what it would be like to be able to freely explore. I spent way too many hours with that version of the game.
This really brings me back to playing Simcity on PS1 memories, where you can drive around and view your own city in 3D. I hope the same thing can be done with Transport Tycoon. It's like the PS1 version of TT, where there's an option to play and view the world in full fledged 3D.
I never knew that SimCity 3000 was originally planned to be in 3D. Interesting. I remember roving around cities I'd built in Streets of SimCity. being able to see what you'd created up close and in 3D was really cool at the time.
What's crazy about this, is literally 2 days ago, I was suddenly struck to do the same thing, completely unaware of any of this. I haven't gotten nearly as far as this project, but my eventually goal is to make spiritual successors to SimCopter and Streets of SimCity using what I learn.
I installed Steam just to try this out, and it really works great. It even renders arcologies the same way that SC2000 does when they have been reduced to one tile via the magic eraser cheat.
This is spectacular. If the developer is reading these comments, I'd pay for the ability to load custom models and export the assembled map as a single mesh.
It would be nice to have a holiday back in time and play SC2K on my LC475 for an afternoon again. The music is bringing back a good feeling and memories anyway.
Kinda reminds me of Sim City 64 for the Japan exclusive 64DD. The gameplay was basically SC2K converted in 3D but really well done. It also has a mode where you can go first person, walk around and get feedback from your citizens by talking to them. Other than walking mode you could also explore your city by bus, train or helicopter which is super awesome. There is even a day and night cycle! This game was developed by Nintendo, and really feels like it in a positive way. Too bad this game never came out on other platforms, would really love to have seen a remastered version of this one. Really hope that Nintendo will develop more Sim City games in the future! Also a nice bonus if you like the Mother/Earthbound series, this game was specifically developed by HAL Laboratory, so the graphical style really is close to that of Mother, especially the character sprites of the citizens!
For what it's worth, New City kinda has this vibe of low poly, low res 3D cities. I think it's more or less a spiritual successor to SC2K by the dev's design.
Re: isometric SimCity 2000, along with tons of other games people call isometric, are technically "dimetric". One of the dimensions is not quite the same as the other two in terms of pixels vs distance, which in SimCity 2k results in the map being titled a slightly different amount than the 30 degrees an isometric drawing requires. However, isometric and dimetric still have the characteristic that there is no perspective - all lines in the same direction are parallel forever instead of converging at a point, like the normal 3D viewpoint this viewer uses.
I used to love a similar program, UltraCoaster, that would render tracks from the original Rollercoaster Tycoon as 3D, rideable tracks. Blew my mind as a kid.
When you went under the dome in the arcology, I finally realized something... After liftoff, the Launch Arco becomes the skytropolis of Caldoria from The Journeyman Project. Whoa.
Man I remember when I was six, I installed my simcity (The original) on the school computer because I was that much addicted to it and played in breaks. Had no idea what the hell I was doing, just plotting stuff and making a whole mess. But I loved it, and now seeing the second game revived like this, is nothing short of awesome nostalgia. Completely breaking the sense of routine, throwing memories straight to the face. Now I remember mdk, mortal kombat and other games. How amazing our childhood was back in the early nineties. Now what the kids have? Fart-night? All the products that are centered around pornography, and being consumed by kids of today. And we wonder why the percentage of divorce only rises rapidly.
Anything Maxis deserves special treatment. I asked a 21 year old what their favorite Maxis game was, and his only response was that he didn't like the Sims. Talk about feeling old.
SimCopter vibes bigtime. Gosh, I wouldn't mind a reimagining of that. Or even just more games which let you interact with a save file in different ways.
SimCity VR with the 2000/3000 Era maps, and you can go down to ground level to wander about and watch all the Sims doing their thing, that has to be a thing... :D
That's so cool! I wish it had an option to render the city like like Streets of SimCity, with some basic texturing! Or imagine a Streets of SimCity with HD textures!
It's funny that SC2000 has a charm of it's own unmatched to this day. Really wish SC4 hadn't been rushed out and abandoned by EA. If Maxis had been kept fully funded, staffed, and given time, I'd bet whatever SC5 looked like back in ~2008 would have blow all our minds. Specially if Will Wright was allowed to bring his SC2000 views to fruition in full 3D glory. Imagine an alive city, where you can play Theme Hospital, The Sims, Racing Games, Helicopter Games, anything really... All in one seamless world, huge and that felt alive... 1 game world, symbiotic, connected, evolving, complex and fractal... Instead we got Societies, then 2013, and now we have to contend ourselves with indie stopgaps like Skylines and such... Such a shame the early dreams of Maxis from the Sim Earth/SC2000 days didn't materialize...
I used to religiously read one of the SC2K guide books that came out while waiting for my dad to come back to town to give my a diskette of norton commander so I could finally play the game on my 386DX33. Once I got my hands on norton commander for dos (which seemed to be able to free up some conventional memory so my noob ass could run the game).. gods... the hours and hours spent. SC2K is one of those games that you could absolutely lose yourself in. I may also have typed "heck" until my city caught fire to get some money... *cough*
Back in the late 1990s I worked at maxis. It was a pretty dark time for Maxis about two years before EA took over. At that time we put out two rather unimpressive games. Sim Copter and The Streets of Sim City. These were our first Direct X games (DX4?) These games did let you import you SC2k files and see them in 3D. Just consider that was the best we could do at Maxis at the time and Development of SC3K was NOT going well. Internally they were demanding it be 3D but the dev team KNEW the game would be so bad it would kill the franchise and the company. The writing was on the wall and EA got a very sweet deal paying less that the cash Maxis had in the bank.
SimCopter and Streets may have been commercially panned, but they hold a dear place in the hearts of many, many 80s and 90s kids. I spent HUNDREDS of hours designing cities in SC2K/SCURK and then flying/driving around them. I didn't even notice Streets was running at 5fps tops I was so mesmorized.
I remember this program that I used a few times back then but it was for roller coaster tycoon 1. It would render your parks in 3d and allows you to ride the rides though it was extremely basic. I think it was just a demo though so parts of it was limited on what you were able to do but I remember that you can walk through the entrances of the rides and even though it was basic low gfx i still found it pretty awesome at that time ^^. Also to note this was back when I was running windows 98 because at night I would let my parks play because the thunder and rain would put me to sleep and I was running that loud disk defrag that windows 98 had so at the same time I was hearing every sector being scanned and optimized lol
Cool Blerb Bro! As an SC fan I have to admit that Your channel have the best content for ppl like me. Gonna start digging for my old laptop HDDs to get the save files and check them out in 3D ASAP! Thank You!
i remember playing on ps1 where you could drive down the streets in 3d,then I heard of streets of sc200 where you'd battle like twisted metal I think it was online for pc
I’ve seen apartment buildings that have a little diorama of themselves in the lobby, it’s super satisfying in a “the girl is pictured on the packet she’s holding” kind of way. Wish more places would do that haha
That's really quirky and random, especially these days! It'd have been cool if Sim Copter looked a bit like this, just with keeping the building textures and smoothing off of the geometry. Sim Copter's 3D rendition of SC2000's maps were bland and colourless in comparison with SC2000's 2D graphics. Some objects didn't resemble SC2000's sprites at all! But I suppose it may been hard to pull off back then with what technology they were working with.
My favorite things as a kid was make cities on SimCity 2000 and play in 3d using the streets of SimCity and SimCopter.
Same here. I used to explore my cities using either of those. SimCopter was better if you preferred to walk around your cities. Good times.
Yes! I loved blowing up my cities with the Apache in Sim Copter
I had the playstation version... I can't remember how many times I drove in my cities:) (it had a built in 3D driving mode). That was soo cool back then.
"GET OUTTA MY WAY, I'M HAVIN A BAD DAY, THE CAR'S IN THE DRIVEWAY BUT I'M WALKING SIDEWAYS"
@@jenniferlunberg1471 i remember the arm on the window of the car in that one ha
That's a lot of splines to reticulate.
Reticulate or interpolate 🤔
Too much for the Threadripper, even.
node graph out of date. rebuilding...
The llamas are on it
@@eggy333 Well, it is Threadripper, not Splineripper.
What I miss about the 90s is this amazement I felt whenever I saw something going from 2D to 3D.
It was this very special feeling. As a kid I would go to this store that had an N64 with Mario 64 playing, and I was absolutely mesmerized by moving around as Mario in 3D. Similar feeling with Zelda, and later when GTA 3 came out. The closest thing to that feeling is the jump to VR.
Cool 😎
Zoomers will never understand.
My first experience with 3D was with flat shaded flight sims in the early 90s that ran at 5fps. The first truly amazing 3D game that made my jaw drop was Comanche back in 1993 or so. It ran like dog poop but looked absolutely amazing with terrain elevations and very detailed landscapes for the time. X-Wing and TIE Fighter was when 3D models started to look realistic, while Quake and Screamer 2 in 1996 is when I knew 3D graphics is the future and there is no turning back.
While I agree in general, my perception of GTA 3 was that it ruined GTA. I loved GTA 1 & 2.
@@SomePotato GTA 1 and 2 were terrible games. GTA3 pretty much revived the franchise.
This actually reminds me of SimCity 2000 for PlayStation 1. There was a "Drive" mode where you could drive a car through your city. Well, there were no driving physics, but it was still fun to tool around in your cities built right into the game.
That was my favorite part of the psx version of the game, you make a city and just cruise around in it. It was a cgi render, a very nice and exclusive treat
I grew up playing this on the PS3 which used that version, I'm glad someone else remembers this, it was always fun! Especially going over bridges and stuff, I find it neat considering the age of the game.
To be honest I'd like a version of SimCity 2000 that looked like this with these camera controls.
SimCity 64, had it been released
@@USSMariner It did get released, just not outside of Japan :|
that means its time for some indie developer to jump on this concept and make a low-poly city builder. I'll make music and learn how to use Unity if anybody with game dev experience/dreams wants to get going on this? (i'll also work pro-bono)
@@cloud_bursting I would love to do that, I’ve had dreams of doing a low poly city builder game for a while and this gave me hope that I can do it
A game that is to Sim sity 2000 what parkitect is to Rollercoaster tycoon would be cool
Really shows you how pathetically small those SimCity 2013 maps were.
Man, this would have blown my 12yo mind. It's kind of blowing my 34yo mind.
Reminds me of using my own cities in SimCopter. Good times.
Great times doing that on SimCopter :)
Yes and Streets of Sim City :D
Glad I wasn't the only one, Streets of Sim City just came back and hit me with a wave of nostalgia seeing this.
You know, a "Playing SimCity2000 in 2021' video on the main channel would be pretty darn cool to see. Talk about all three of these projects together in the same video, and about how well the experience of 2K holds up nowadays compared to other alternatives.
simcity 2000 is still pretty fun, its not as good as simcity 4 but its a pretty good city sim
Heck, I was playing a fair bit of SimCity 2000 in 2020 and the only reason I stopped was because I felt like I didn't have much more I could add to the city I'd been working on. I got this renderer last night and it was fun to look around my city!
This 3d viewer reminds me of how it was seriously rad flying around my Sim City 2000 maps in Simcopter. I really enjoyed Simcopter back in the day.
This should be the game... Forget highly rendered 3D models and modern graphics. An untextured low poly 3D city simulator needs to exist.
low poly mode would be great for cities skylines on slow machines, although I think their simulation is also heavy
Are you kidding me? I just saw this on steam a couple of hours ago and thought LGR would be interested, now I see this video. Awesome!
You must pay 100$ to release anything on steam, so dedication of devs is respectable.
Yeah, that sux! Steam is greedy!
@@davejones1621 100$ is the only thing that saves us from drowning in crap while browsing steam store. And even with this fee steam still feels more like mobile appstore now, I'm all for upping it to 500-1000$.
@@DarkDao I disagree. People who can ante up the $100 admission fee are fine.
The community should down vote garbage and then steam should remove it.
@@HeyItsJonny No such thing as "down vote garbage then steam should remove it" if you got your product on the store, it will be there and people often buy cheap crap for lolz so it's often stays in the top charts. Meme and porn games are often on top of "New and Trending" or "Popular upcoming". 100$ is incredibly easy to get back even on memes, so that fee is irrelevant.
edit: "down vote" can be used by shitheads to kill good projects too, so no, only proper moderation of higher entry fee.
@@DarkDao nah, community censorship, not price gating or company censorship
That colour scheme reminds me so much of vanilla Minecraft, especially the sky and water.
It would be fun to 3d print that sc2k maps.....Ive 3d printed minecraft maps
dang thats a good idea. I could get some nice prints out of my resin printer and with a 100% infill they'd make an awesome paperweight ;P
I don’t know if they are still around, someone had individual buildings on Thingiverse.
What if you could export it _to_ Minecraft?
@@RegularCupOfJoe tim and Eric mind blown sounds intensify
That would make a cool video.
A Streets of Sim City style "drive a car around your city" mode would be a great feature to add!
This is cool! They need to add a VR mode!
I did a port of original sim city to Vr. It’s painful to interact with as a sim game. Maybe if your a sim instead and can walk around it.
If it's possible to export the mesh as a 3d file, then import it into Blender which has a VR viewing mode for any model
Hey this is exactly what I thought when I was watching this! I love your channel! Have a good weekend everyone 😊
I was thinking the exact same!
@@Incommensurabilities honestly, I could see that as being a basis for someone to port a SimCity 2000 map into VR chat as like a giant exploratory kind of world. In fact, I kind of want to try and do that now even though I have never published any world for VR Chat before
This seems like something Ross from Accursed Farms would really like.
Just add VR and let him walk around at ground level and he'd lose his mind.
Harvesting WORLDS!
@@JimPlaysGames, that video was difficult to make it through.
@@gamingblowsofficial yeah just seemed like a something you would think of and talk about when high on drugs but then when U sober realise how much shit U were talking .
Still my favourite UA-cam. Just wish he uploaded more
I want to see Godzilla wreck a city in this thing
Can you pilot the camera through road tunnels? That was one thing I was impressed SimCopter could do was if you got out and walked through a road tunnel you could indeed go through the entire length and reach the other side! :o
You sure can
Yes, they do indeed render! Though getting the camera level to them can be tricky.
@@XanthinZarda You can adjust the movement speed under Settings which should help
The next step would be to integrate this with the game engine and show the live game :)
Streets of Sim City rendered arcologies as statues.
And did not render raised highways at all.
I totally forgot about this, I didn't play streets as much as copter
Sort of.
Forest and Launch still had the glass domes. Launch I think still had the park inside it, though the former was now a simple rod, Plymouth was still an octahedron, but the Draco was turned into an octahedron with a much thinner profile instead of the bird-monk-thing it used to be.
Wow! Reminded me of early development of Midtown Madness when I saw those 3d screen shots. Streets of Sim City and Sim Copter are some of my favorite games!!
Glorious days..
It reminds me of the opening to You Got Mail. Gods, that movie is so delightfully dated now. Still, I like it, but I am a sucker for some classic 90's romcoms. Plus, the music is great.
Geez, I forgot about SimCopter and whatnot.... Excited much there, sir??? 😂😂 Don't blame you the slightest.... Makes me feel so much better for being as excited as you were, just watching you play around with it. I remember spending so many weekend nights on a Tandy 1000HX playing the original SimCity then the various versions throughout the years. Absolutely loved the vid! ❤️❤️❤️ 🚨🔥🌪️☄️🌉
I remember playing SC2K for the PS1 and driving around the cities, imagining what it would be like to be able to freely explore. I spent way too many hours with that version of the game.
there should be a modern port of sc2k and embed this thing in there, just make a city and walk around it
This is such a nostalgia explosion! This hits all the good old gaming vibes.
Well, now I want a new Streets of Simcity game.
Wait for Cities: Skylines 2!
Went and grabbed this immediately. SC2000 is one of my favorite games of all time
This really brings me back to playing Simcity on PS1 memories, where you can drive around and view your own city in 3D.
I hope the same thing can be done with Transport Tycoon.
It's like the PS1 version of TT, where there's an option to play and view the world in full fledged 3D.
As a huge fan of both SimCopter and Streets of SimCity and knowing I could load my SC2k saves in them, I love this! Thanks for sharing!
If it used HW Acceleration you can try to load it into VorpX. That is a kind of VR wrapper, that is far from perfect, but better than nothing.
Wohoow, great! Back then, I've used SimCopter or Streets of SimCity to see my Cities in 3D.
3D SimCity 2000? That's cool!
Very impressive! I want to see Magnasanti in this thing, but that's a SimCity 3000 map. Maybe one day.
All the cities I built in SC2K as a kid and I've only got four saved safely away in 2021.
But HAMSTERD.SC2 does look quite awesome in 3D!
The next logical step is to convert them into a GTA map
I never knew that SimCity 3000 was originally planned to be in 3D. Interesting.
I remember roving around cities I'd built in Streets of SimCity. being able to see what you'd created up close and in 3D was really cool at the time.
What's crazy about this, is literally 2 days ago, I was suddenly struck to do the same thing, completely unaware of any of this. I haven't gotten nearly as far as this project, but my eventually goal is to make spiritual successors to SimCopter and Streets of SimCity using what I learn.
I installed Steam just to try this out, and it really works great. It even renders arcologies the same way that SC2000 does when they have been reduced to one tile via the magic eraser cheat.
This is spectacular. If the developer is reading these comments, I'd pay for the ability to load custom models and export the assembled map as a single mesh.
We need whole game in style like this.
SimCity in 3D. What a time to be alive. If only Maxis were around to see this.
It would be nice to have a holiday back in time and play SC2K on my LC475 for an afternoon again. The music is bringing back a good feeling and memories anyway.
Holy crap, there's a fan patch for Streets of Simcity? Time to get me the hover and bounce upgrades and cruise around the sky like it's 2015.
"It's freee, dangit."
What a coincidence, I was downloading simcopter and streets of simcity yesterday (and of course krimsky's patches). I'm definitely gonna try SC2KR.
Kinda reminds me of Sim City 64 for the Japan exclusive 64DD. The gameplay was basically SC2K converted in 3D but really well done. It also has a mode where you can go first person, walk around and get feedback from your citizens by talking to them. Other than walking mode you could also explore your city by bus, train or helicopter which is super awesome. There is even a day and night cycle!
This game was developed by Nintendo, and really feels like it in a positive way. Too bad this game never came out on other platforms, would really love to have seen a remastered version of this one. Really hope that Nintendo will develop more Sim City games in the future!
Also a nice bonus if you like the Mother/Earthbound series, this game was specifically developed by HAL Laboratory, so the graphical style really is close to that of Mother, especially the character sprites of the citizens!
For what it's worth, New City kinda has this vibe of low poly, low res 3D cities. I think it's more or less a spiritual successor to SC2K by the dev's design.
Re: isometric
SimCity 2000, along with tons of other games people call isometric, are technically "dimetric". One of the dimensions is not quite the same as the other two in terms of pixels vs distance, which in SimCity 2k results in the map being titled a slightly different amount than the 30 degrees an isometric drawing requires. However, isometric and dimetric still have the characteristic that there is no perspective - all lines in the same direction are parallel forever instead of converging at a point, like the normal 3D viewpoint this viewer uses.
I used to love a similar program, UltraCoaster, that would render tracks from the original Rollercoaster Tycoon as 3D, rideable tracks. Blew my mind as a kid.
They need to add something like to OpenRCT2
This is beautifully done. What a nostalgia trip, SC2k was my favorite game as kid.
When you went under the dome in the arcology, I finally realized something... After liftoff, the Launch Arco becomes the skytropolis of Caldoria from The Journeyman Project.
Whoa.
I loved s2000 when it first came out! Good to see it getting attention these days!
I wonder if Ross Scott has seen this. It seems right up his alley and a reference to his dream software video.
Mr Krimsky is the next hottest thing to the sun, mad props to him for making sc2renderer to the masses.
Nice to create your own city background (metadata) and roleplay in your own piece of heaven.
Id love to see the game playable like this.
Man I remember when I was six, I installed my simcity (The original) on the school computer because I was that much addicted to it and played in breaks. Had no idea what the hell I was doing, just plotting stuff and making a whole mess. But I loved it, and now seeing the second game revived like this, is nothing short of awesome nostalgia. Completely breaking the sense of routine, throwing memories straight to the face. Now I remember mdk, mortal kombat and other games. How amazing our childhood was back in the early nineties. Now what the kids have? Fart-night? All the products that are centered around pornography, and being consumed by kids of today. And we wonder why the percentage of divorce only rises rapidly.
That is amazing. My hat goes off to the people that made this program.
This concept was what I loved so much about Streets of SimCity / SimCopter
Looks beautiful
The 3D part of it is likely completely unoptimised, but still, it's great work to get something like this up and running!
SimCity 2000 3D Edition. What a view!
This is amazing 😍👍 SimCity 2000 is my favourite game
Anything Maxis deserves special treatment. I asked a 21 year old what their favorite Maxis game was, and his only response was that he didn't like the Sims. Talk about feeling old.
I remember the news about SC3 being fully 3D and it blew my mind! It seemed too good to be true....
Oh wow, didn't know about Krimsky and what he was doing! I'm gonna have to dig out my disks.
SimCopter vibes bigtime. Gosh, I wouldn't mind a reimagining of that. Or even just more games which let you interact with a save file in different ways.
SimCity VR with the 2000/3000 Era maps, and you can go down to ground level to wander about and watch all the Sims doing their thing, that has to be a thing... :D
nice looks like a throwback to sega model 1 games
oh wow, this is a childhood dream come true! I always wanted something like this for SimCity 2000
That's so cool! I wish it had an option to render the city like like Streets of SimCity, with some basic texturing! Or imagine a Streets of SimCity with HD textures!
Okay, that's an impressive "DOSGAMES" library. I still comeback to colonization once in a while.
I remember the car mode in Sim City 2000 on PlayStation. Where you could drive around in a 3D rendered version of your city made in the game.
Imagine a thing like this as a board for playing 40k online
wasn't tabletop simulator supposed to be that
What I really miss, though, is the best SC2K renderer ever, SimCopter. xD
The past future is here, and it's glorious!
It's funny that SC2000 has a charm of it's own unmatched to this day.
Really wish SC4 hadn't been rushed out and abandoned by EA. If Maxis had been kept fully funded, staffed, and given time, I'd bet whatever SC5 looked like back in ~2008 would have blow all our minds. Specially if Will Wright was allowed to bring his SC2000 views to fruition in full 3D glory. Imagine an alive city, where you can play Theme Hospital, The Sims, Racing Games, Helicopter Games, anything really... All in one seamless world, huge and that felt alive... 1 game world, symbiotic, connected, evolving, complex and fractal... Instead we got Societies, then 2013, and now we have to contend ourselves with indie stopgaps like Skylines and such... Such a shame the early dreams of Maxis from the Sim Earth/SC2000 days didn't materialize...
Finally get to see my home city in 3D 😍
Yep. I’m a fan! Then again, I still have my original SimCopter and Streets of SC install disks!
This is cool I loved back in day you could take sim city saved games and put them into Sim Copter. It was fun to play a city you made!! cool
I used to religiously read one of the SC2K guide books that came out while waiting for my dad to come back to town to give my a diskette of norton commander so I could finally play the game on my 386DX33. Once I got my hands on norton commander for dos (which seemed to be able to free up some conventional memory so my noob ass could run the game).. gods... the hours and hours spent. SC2K is one of those games that you could absolutely lose yourself in.
I may also have typed "heck" until my city caught fire to get some money... *cough*
Back in the late 1990s I worked at maxis. It was a pretty dark time for Maxis about two years before EA took over. At that time we put out two rather unimpressive games. Sim Copter and The Streets of Sim City. These were our first Direct X games (DX4?) These games did let you import you SC2k files and see them in 3D. Just consider that was the best we could do at Maxis at the time and Development of SC3K was NOT going well. Internally they were demanding it be 3D but the dev team KNEW the game would be so bad it would kill the franchise and the company. The writing was on the wall and EA got a very sweet deal paying less that the cash Maxis had in the bank.
SimCopter and Streets may have been commercially panned, but they hold a dear place in the hearts of many, many 80s and 90s kids. I spent HUNDREDS of hours designing cities in SC2K/SCURK and then flying/driving around them. I didn't even notice Streets was running at 5fps tops I was so mesmorized.
I absolutely love Sim Copter, and played it for years. it helped me get though a really rough spot in my life.
I remember this program that I used a few times back then but it was for roller coaster tycoon 1. It would render your parks in 3d and allows you to ride the rides though it was extremely basic. I think it was just a demo though so parts of it was limited on what you were able to do but I remember that you can walk through the entrances of the rides and even though it was basic low gfx i still found it pretty awesome at that time ^^. Also to note this was back when I was running windows 98 because at night I would let my parks play because the thunder and rain would put me to sleep and I was running that loud disk defrag that windows 98 had so at the same time I was hearing every sector being scanned and optimized lol
Cool Blerb Bro! As an SC fan I have to admit that Your channel have the best content for ppl like me. Gonna start digging for my old laptop HDDs to get the save files and check them out in 3D ASAP! Thank You!
i remember playing on ps1 where you could drive down the streets in 3d,then I heard of streets of sc200 where you'd battle like twisted metal I think it was online for pc
I love SimCopter and had never heard of SimCopterX before. Going to check it out.
That soundtrack tho 🥰
Once I had a weird dream in which I fell from the skies onto a low poly city just like this. Wow.
This Looks So Awesome! :)
I'm Still Waiting On An LGR Tutorial On Simcity 2000 :P. It Would Be Awesome To Learn From One Of The Masters Himself! :D
Dude that's awesome! Thanks for sharing
I never finished a SC2K before I hadn't plastered the whole land with LaunchArcos! :D
Aww man, this just makes me wish I still had my old save files.
SUPER awesome Little TOOL!
I would love a SC2K to City Skylines converter.
This is so cool!
I’ve seen apartment buildings that have a little diorama of themselves in the lobby, it’s super satisfying in a “the girl is pictured on the packet she’s holding” kind of way. Wish more places would do that haha
That is pretty impressive, great video.
That's really quirky and random, especially these days!
It'd have been cool if Sim Copter looked a bit like this, just with keeping the building textures and smoothing off of the geometry. Sim Copter's 3D rendition of SC2000's maps were bland and colourless in comparison with SC2000's 2D graphics. Some objects didn't resemble SC2000's sprites at all! But I suppose it may been hard to pull off back then with what technology they were working with.