From my experience, it's very rare for AAA companies to move people out of QA and into development. 20 years ago, it was a stepping stone position and people moved up into development, but these days, the majority of people who get into QA get stuck in QA and the way to move up is to learn scripting so that you can go from manual testing to QA automation.
i have a question, if tester;s job is to test the game, then why big AAA games when launch in the market comes out to be very buggy or errors?? why compnaies even then launches the game? example - GTA trilogy remastered, Cyberpunk 2077, the last of the remake etc...
Lets say around 90% of the bugs you find on your playthrough are already bugged in a database, but it depends on the developers if they want to fix the issues or not. So, when you find issues they re most likely KS( known shippable) or wnf (won t fix) because they don't affect the gameplay that much. Sometimes some of the issues are really hard to reproduce (very specific repro steps) which may lead to crashes, soft locks, hard locks and if the root cause is not found.. the game will be shipped like that. Hope it helps
Sir please suggest good companies to join as a game tester❤
If Game Testing is a job then what any company give there game as testing or demo launch? (Ex. Mumba gullies launching strategy)
sir while studying game design can we apply in companies as a game tester
From my experience, it's very rare for AAA companies to move people out of QA and into development. 20 years ago, it was a stepping stone position and people moved up into development, but these days, the majority of people who get into QA get stuck in QA and the way to move up is to learn scripting so that you can go from manual testing to QA automation.
i have a question, if tester;s job is to test the game, then why big AAA games when launch in the market comes out to be very buggy or errors?? why compnaies even then launches the game? example - GTA trilogy remastered, Cyberpunk 2077, the last of the remake etc...
Money grab
Lets say around 90% of the bugs you find on your playthrough are already bugged in a database, but it depends on the developers if they want to fix the issues or not. So, when you find issues they re most likely KS( known shippable) or wnf (won t fix) because they don't affect the gameplay that much. Sometimes some of the issues are really hard to reproduce (very specific repro steps) which may lead to crashes, soft locks, hard locks and if the root cause is not found.. the game will be shipped like that. Hope it helps
good companies to join as a game tester??