I remember trying the demo of Super Street Fighter 2 Turbo for MS-DOS back in the day. I tried it on my 486 SX 33 with 4MB of RAM, and the first message I got was that the game required more ram, and would make a page file to use as virtual memory. The speed at which the game ran when it finally loaded? About 1 fps. It wasn't simply unplayable, it was painful waiting for anything to happen. I remember trying it again once I'd added an 8MB stick of RAM, and it ran a lot better, but still a bit slow. I would imagine that a DX2 66 might be the sweet spot?
@@KITR-UK when you mentioned that in your video, I realized I haven't ever tried it with a GUS, need to install the game to the machine I have my Orpheus II in and check it out.
I remember trying the demo of Super Street Fighter 2 Turbo for MS-DOS back in the day. I tried it on my 486 SX 33 with 4MB of RAM, and the first message I got was that the game required more ram, and would make a page file to use as virtual memory. The speed at which the game ran when it finally loaded? About 1 fps. It wasn't simply unplayable, it was painful waiting for anything to happen. I remember trying it again once I'd added an 8MB stick of RAM, and it ran a lot better, but still a bit slow. I would imagine that a DX2 66 might be the sweet spot?
I tried that on my DX4 100 and it was running just fine.
Totally agree, DOS Super Turbo is great! And one of my main midi test games
I was surprised how good that sounds using GUS.
@@KITR-UK when you mentioned that in your video, I realized I haven't ever tried it with a GUS, need to install the game to the machine I have my Orpheus II in and check it out.
Let me know how you liked it.