Deeper Understanding Of The CG Camera Using Blender & Octane

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ •

  • @DerekElliott
    @DerekElliott Рік тому

    great points!

    • @JonasRoenn
      @JonasRoenn  Рік тому

      Thanks Derek! Means alot 🙌❤️

  • @RadIguanas
    @RadIguanas Місяць тому

    Great tutorial.
    Could you tell us, how do you "color" folders in your scene collection tree (upper right part of Blender)?
    I know it is for organization purposes but it looks pretty 😊

  • @wackerstube6020
    @wackerstube6020 Рік тому

    YAYY AWESOME TUTORIAL❤❤❤❤❤❤

  • @rajataufik1465
    @rajataufik1465 Рік тому

    totally nice bro!!🤟

  • @BrentonWoods774
    @BrentonWoods774 Рік тому +2

    Awesome stuff! Can you make a video on your compositing workflow sometime?

  • @xDaShaanx
    @xDaShaanx Рік тому

    Nice Jonas ❤

  • @lennarthummer
    @lennarthummer Рік тому +1

    Hey
    could you please do a tutorial on how to make objects appear/disappear gradually without a boolean? Similar to the volume builder technique in C4D. I ask because the boolean method does not give the best results and I don't have as much freedom

    • @JonasRoenn
      @JonasRoenn  Рік тому

      Hey - i have looked into this, but currently can’t find a solution that is good - maybe if you keyframe the visiblity of the object you might be able to fake it.. but unfortunately C4D is the way to go for this kind of sim. At the moment ❤️

    • @millie2079
      @millie2079 27 днів тому

      You mean this effect?
      ua-cam.com/video/H6tblQaWx0I/v-deo.htmlsi=wLMSMJpfcX3S3sa8