I actually prefer the ambassador to the inquisitor, but I love the factions rules that this brings to coup. It's at its best when you're down to three players left, and the person after you has 10 coins, so you know they have to coup on their turn, so you use your turn to reassign affiliations so that they are forced to take out the other player. Love it.
One of the fun changes we do when we play: When a player's card is eliminated, they place it "face down" in an elimination pile (as opposed to face up in front of the player ). This will lengthen the game a bit, but you won't know which cards have been taken out of play which allows for crazy levels of bluffing in the end game.
Coup was already good, but the factions in this expansion remove some of the luck factor and increase the strategy element (you can essentially aim other players at each other strategically). And the inquisitor is way better than the ambassador, if for no other reason than that you can make people trade out their strong hand for a potentially weaker one.
+Mentat1231 I actually don't have huge love for the Inquisitor because of the fact that it lets players check another player's hand. That somewhat goes against the game. When someone has such perfect information, it breaks the bluffing aspect somewhat. Then again, there are ways to mitigate this, so I am definitely not saying that the Inquisitor is broken, I just don't necessarily feel it is strictly superior to use in the game. I'm fine with mixing it up from time to time.
I believe with Ambassador you are allowed to look at two cards, while with Inquisitor you can only look at one. With Ambassador, even when you have only one card, you still draw two cards--notice it says exchange cards, not exchange card. You then put back two cards so you continue to only have one. (This is based on information Rikki Tahta himself stated.) With Inquisitor, you can only exchange one (regardless if you have one or two cards) so you only draw one for exchange. So when doing Examine/Force, that also means you can only look at one card, not two.
I now have absolute proof that Tom can read minds. I found out yesterday about Coup and then searched "dicetower coup reformation" on youtube, only to find BGB's review. A few hours later... this video goes up. Coincidence? I think maybe.
I love Coup and yes its still fun with 10 players. We played board games at company meetings. And getting out give you the ability to go get more food. And its very entertaining to watch the end game of treachery.
They looked the same for me too. The thing is that when they're new the sides appear whiter than the used ones from the base game, but a good shuffle makes it all the same.
ANOTHER QUESTION: If Player A embezzles, how can Player B challenge it (that A do have a Duke)? Will Player A show both of his cards (if he/she still has 2)?
the best part is the allegiance module, so you could just make your own bootleg version of those team cards and boom you have the best part of this expansion.
I need a bit more explanation on the embezzle part, what happens if I think the person who wanna take the coins have the duke, does he needs to show me the cards and do what next?
I believe they show both cards and if they have a duke they lose an influence and mix and draw for an unknown influence. If they do not, the person who calls loses an influence, and the ‘duke-less’ player reshuffles there cares and select two unknown cards.
These are really good reviews - first you learn the real practical aspects and then you get a good take on it with an endorsement. I tried coup and we loved it. Such a nice quick game can be played anywhere but I would never know what Coup Reformation was or whether it was worth it but now I do.
i like the inquisitor, but the whole faction system seems kinda meh to me. youre telling me if im down an influence and the other people in my faction are not, my options are change them to knock out one of their influences or automatically lose the late game?
[question] If I have the Inquisitor card and ask another player to reveal one of their cards, 1. can they challenge me? 2. If they do and I show them that I indeed had the inquisitor card, they would need to lose on of their cards, and I would then need to put my inquisitor card back into the deck, shuffle and pick up another card. The question is: does the player who challenged me need to show me one of their cards still?
I actually prefer the ambassador to the inquisitor, but I love the factions rules that this brings to coup. It's at its best when you're down to three players left, and the person after you has 10 coins, so you know they have to coup on their turn, so you use your turn to reassign affiliations so that they are forced to take out the other player. Love it.
One of the fun changes we do when we play: When a player's card is eliminated, they place it "face down" in an elimination pile (as opposed to face up in front of the player ). This will lengthen the game a bit, but you won't know which cards have been taken out of play which allows for crazy levels of bluffing in the end game.
Coup was already good, but the factions in this expansion remove some of the luck factor and increase the strategy element (you can essentially aim other players at each other strategically). And the inquisitor is way better than the ambassador, if for no other reason than that you can make people trade out their strong hand for a potentially weaker one.
+Mentat1231 I actually don't have huge love for the Inquisitor because of the fact that it lets players check another player's hand. That somewhat goes against the game. When someone has such perfect information, it breaks the bluffing aspect somewhat. Then again, there are ways to mitigate this, so I am definitely not saying that the Inquisitor is broken, I just don't necessarily feel it is strictly superior to use in the game. I'm fine with mixing it up from time to time.
@@KabukiKid
How would the 'factions' turn off the luck element ?
I believe with Ambassador you are allowed to look at two cards, while with Inquisitor you can only look at one.
With Ambassador, even when you have only one card, you still draw two cards--notice it says exchange cards, not exchange card. You then put back two cards so you continue to only have one. (This is based on information Rikki Tahta himself stated.)
With Inquisitor, you can only exchange one (regardless if you have one or two cards) so you only draw one for exchange. So when doing Examine/Force, that also means you can only look at one card, not two.
StarryAqua drawing 2 cards is pretty powerful, but being able to change your opponent's card in the late game is just as strong.
I now have absolute proof that Tom can read minds. I found out yesterday about Coup and then searched "dicetower coup reformation" on youtube, only to find BGB's review. A few hours later... this video goes up. Coincidence? I think maybe.
I love Coup and yes its still fun with 10 players. We played board games at company meetings. And getting out give you the ability to go get more food. And its very entertaining to watch the end game of treachery.
why the heck does everyone call this game a board game
Is it true that the back of the cards in this expansion look noticeably different than the back of the cards from the base game?
Since nobody responded, in case anyone comes across and wondering: cards look the same to our group!
@@benm1414 thanks
@@benm1414 Ok I'll buy them now. Thanks!
They looked the same for me too. The thing is that when they're new the sides appear whiter than the used ones from the base game, but a good shuffle makes it all the same.
I got Coup as a birthday gift and liked it a lot, have to get this expansion then I suppose :-)
WTF is up with the sound, it sounds like someone was having fun switching the balance on every syllable half the time.
+1 please consider making sound mono in the future
+Ezra Clark +1 it's really messed up when listening with headphones..
i thought i was going crazy lol
So you can pretty much play this version using only the base game by using any counter (for example just a coin) to track players' allegiance.
ANOTHER QUESTION: If Player A embezzles, how can Player B challenge it (that A do have a Duke)? Will Player A show both of his cards (if he/she still has 2)?
It seems so
the best part is the allegiance module, so you could just make your own bootleg version of those team cards and boom you have the best part of this expansion.
I need a bit more explanation on the embezzle part, what happens if I think the person who wanna take the coins have the duke, does he needs to show me the cards and do what next?
I believe they show both cards and if they have a duke they lose an influence and mix and draw for an unknown influence. If they do not, the person who calls loses an influence, and the ‘duke-less’ player reshuffles there cares and select two unknown cards.
If Farhan doesn’t like this comment I will know he hasn’t watched this video (inside joke). Love the content Tom!
Who is this awesome Farhan u mentioned
These are really good reviews - first you learn the real practical aspects and then you get a good take on it with an endorsement. I tried coup and we loved it. Such a nice quick game can be played anywhere but I would never know what Coup Reformation was or whether it was worth it but now I do.
thanks for the review. The expansion really does sound fun.
i like the inquisitor, but the whole faction system seems kinda meh to me. youre telling me if im down an influence and the other people in my faction are not, my options are change them to knock out one of their influences or automatically lose the late game?
QUESTION: Can you challenge someone from your own faction? Or the allegiance still stands with regards to challenging?
You can. But apart from very niche cases. There is usually no point, plus you are likely to get eliminated much faster if you are a lose canon.
have you ever played Coup:Rebellion or Coup Guatemala 1954 &/or Anarchy expansion?
[question] If I have the Inquisitor card and ask another player to reveal one of their cards,
1. can they challenge me?
2. If they do and I show them that I indeed had the inquisitor card, they would need to lose on of their cards, and I would then need to put my inquisitor card back into the deck, shuffle and pick up another card.
The question is: does the player who challenged me need to show me one of their cards still?
Yes the ability goes through
Now what about Coup Revolution G54?
I know right! Get with the times Vasel
Wow, Tom. I generally agree with your reviews, but I disliked this expansion and I HATE the Inquisitor role. Guess we can agree to disagree. :)
So,....... Do I have to buy Coup first in order to play (have enough card) Reformation?
Or can I just buy Reformation first and only?
Anyone?
l0n3wolf89 reformation is an expansion, you need Coup
Very nice! perfect for what i needed. thank you.
Looking at Rebellion as well?
Need to play this game live for sure guys.....😁👍
Whether we have the expansion or not, I always include the Inquisitor rules instead of the Ambassador. It turns a bummer card into a great one!
You forgot one very important reason why the Inquisitor is better than the Ambassador. The art is just million times more beautiful.
Can this be played on its own?
No, you cannot. Coup is needed for this expansion.
Can anyone embezzle? Like, anyone at all? As long as they don't have the duke?
Why I have no coin
is this just me or does the contessa card background look like 9/11...
Who asked?