Post Processing Effects Explained/ PostFX Volume Tutorial Flax Engine

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 13

  • @Pixintendo
    @Pixintendo 11 місяців тому +1

    I found with Motion Blur that it doesn't work well with higher FPS. By default, the project comes with everything set to 60 in the Time Settings. I can't really describe what's wrong when the game runs at a higher FPS, but I haven't experienced this with Unity. But in the case of Flax, motion blur creates such a "jittering" effect if the FPS is too high. I have a bit of a feeling that the effect does not blur the state between two frames, but rather predicts where the object will be later. So I can detect it even above 100FPS, of course it's not that bad, even with 144FPS it's still acceptable, but above that it's quite noticeable. I can't really explain this in words, if you're curious you can reproduce it. Just open an empty project, with a simple script that you can use to rotate the camera, and in the Time Settings, both Update FPS and Draw FPS should be set to 0, Phisycs FPS can remain at 60. It is important that all possible graphics settings set to minimum to achieve the highest FPS, and Post Process Effects should also be disabled, except for motion blur. As I noticed, vsync has no effect on it, it fails in the same way even when it is turned on. I recorded videos of the thing, and it's still there. These are my experiences:
    Update FPS - 0
    Physycs FPS - 60
    Draw FPS - 0
    Bad result
    Update FPS - 60
    Physycs FPS - 60
    Draw FPS - 0
    Bad result
    Update FPS - 60
    Physycs FPS - 60
    Draw FPS - 60
    Good result
    Update FPS - 0
    Physycs FPS - 60
    Draw FPS - 60
    Good result
    I tested it not only in the editor, but also in the build version. Do you think this is a bug that should be reported to the developer?

    • @Pixintendo
      @Pixintendo 11 місяців тому

      Now I see that e.g. With an FPS camera, with any settings, the result is bad if an object is close to the camera and follows its movement or rotation. If you try to put a weapon, tool, anything in the "hands" of your player, it will also be badly smeared.

  • @exice2878
    @exice2878 11 місяців тому +3

    Great Video as always. Can you maybe make a tutorial how to make stuff with raycasting ?

    • @abradotcs
      @abradotcs  11 місяців тому

      Thanks! Raycasting is coming soon!

  • @bangladeshi_man_01
    @bangladeshi_man_01 11 місяців тому +2

    Awesome video. Please make a full tutorial about FLAX ENGINE please :)

    • @abradotcs
      @abradotcs  11 місяців тому

      Thanks! What would you like me to cover exactly?

    • @bangladeshi_man_01
      @bangladeshi_man_01 11 місяців тому

      Like about everything. I mean, from the beginning and step by step you may teach us about the flax engine mechanism.

    • @abradotcs
      @abradotcs  11 місяців тому +1

      @@bangladeshi_man_01 alright! I will be making more tutorials covering every basic topic I can!

  • @mememe4871
    @mememe4871 11 місяців тому +1

    Hey Abra! It's RBbooms, the kid who was like 14 in the discord always asking questions (on definitely not a burner acct), do you plan on opening an abra discord? And what's the state of the last Berry jam? I ""finished"" a game and submitted it, but almost noone else did and the berry discord is gone. What is the state of those things?

  • @SandSeppel
    @SandSeppel 11 місяців тому +4

    Wait, are you berry?

  • @mōellctie
    @mōellctie 11 місяців тому +1

    Nice video!!

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 11 місяців тому

    Are you moving on from Godot after Moving In?