The flying sniper Primary AC-X11 attachments X6 scope, compensator, angled forward grip, high velocity ammo Secondary: Your choice (NS-44L blackhand recommended) Equipment: Ability: Icarus jump jet Suit: Ammo pouch, adrenaline pump or grenade bandolier (you chose which best) Grenade: impulse grenade Utility: Your choice Implants: assassin and minor cloak (If minor cloak doesn't work out, use sensor shield instead) The whole idea of the loadout is to be a light assault who wants to be an infiltrator and take advantage of his jetpack to reach places other cloakers cant, steep hills, towers and so and use your minor cloak to stay hidden as you look for a target, Use the powerfull scoped AC-X11 to humiliate the other cloakers by out sniping them as a light assault, use the combination of impulse grenade and Icarus jump jet to escape sudden danger give those oppressive TR loyalist one hell of a trauma by sniping from the trees, keep sniping them from the trees to the point that every tree a tarren spots will induce an instant panic attack causing the TR to orbital bombard every single tree in Auraxis, and when the crazy alien wifu loving cultists of the vanu are distracted laughing at the TR's widespread fear of trees, clap thair skin tight spandex cheeks so hard that the'll be send flying back to the alien planet in which they came unable to take a seat for the entire trip. The lore behind the loadout: Heres the story of Elad a son of an NC freedom fighter, ever since he was a child he dreamed to be the best sniper of Auraxis, shooting his first rounds from a young age while hiking with his father, when he finally turned meture it was the time to see the recruitment center, out of sear excitement he made the biggest mistake of his life and went to the wrong recruitment center and end up enlisting as a light assault trooper, Yet Elad did not give up on his dream, as he knew that even the puny carbines of the NC are still big might boomsticks, useing the power of creativity, Determination and a pinch of freedom he came out with a loadout that allows to him fight more like the infiltrator he wallways wanted, tho not a sniper rifle, the mighty scoped AC-X11 Proved a decent DMR with the proper attachments, he used the uniq minor cloak implant and took full advantage of his jumpjet to reach good sniping points that your a normal sniper cant reach and also to get away from great danger. The uniq fighting style ending up scoring Elad the nickname: "The flying sniper" At the end he said himself: hhmm, mabye this mistake was not so bad afterall. most importently,
Actually, I also had another concept for the next episode: Name: Indirect Damage Faction: Irrelivant Class: Heavy assault Primary: Thumper (Automatic Trigger & Disruptor Ammo) Secondary: Stomper Tertiary: NS Scorpion Knife: Ameratesu Utility: C4 Implants: Battle Hardened & Ocular Shield Grenade: Concussion Suit Slot: Flak Armour Ability Slot: Resist Shield Lore: Some people like to stare their opponents in the face while they kill them. Some people like to snipe from afar, cowering behind their invisibility cloaks. Some people soar high above the battlefield, floating on wings of light and raining hell from above. But me? Well i didn't want any of this crap. I signed up to the artillery devision. But unfortunately since we don't have any artillery yet, they gave me these things instead and told me to make do until they develop some. So make do i shal.
one of the greatest things i ever saw in the game was after a really sloggy battle at the end of an alert, we got the point, held it, the base flipped, and a terran heavy standing on the capture console said something to the tune of "remember kids, BULLETS DON'T COME BACK DOWN! WOOOOO!" and started just firing his chaingun into the sky. Everyone joined in, chainguns and mercies appeared from everywhere as we spent the last minute before the continent locked just blazing into the sky.
Forward Recon: Faction: TR Class: Engineer Primary: TMG-50 with HDS [3.4X], Suppressor, forward grip, and soft point ammo. Secondary: AS16 NightHawk with RTA Reflex Sight [1X], smart-choke, extended magazine, and flechette ammunition Ability: Spitfire Auto-Turret Suit: Grenade Bandolier Grenade: Frag Grenade Utility: Medical Kit Implants: Sensor Shield 5 and Survivalist 5 You can not kill what you don't see. This build is based on bringing heavy assault like firepower to hold the line with rapid breach capability's in an pure infantry v infantry fight. If need arise, the medical kits can be swapped for C4 to deal with armor threats. Sensor shield and the suppressor are to keep veteran players off your back long enough to move to what ever position you need to take.
Been hanging on to this for awhile, for all you Planetside 1 people The Old School Cloaker Infil - Stalker Suit - Adrenaline Pump Main - N/A Secondary - Spiker - your choice of attachments - also charge mode only Melee - power knife Tool - Recon Dart Grenade - Plasma Utility - Prox Mines (for old ACE Devices) Implants - Sensor Shield & Regeneration Tactical - Cortium Bomb (also for old ACE devices) This is a Planetman who just couldn't leave behind his old way of playing a cloaker.
BRRRRRRRRRRRRRRRRRRRRRT!!!! Love it! Really happy to see just how well this turned out, now to ASP so I can actually play it myself LOL. 11/10, and a wonderful restart to this series in this completely unbiased viewer's 100% objective opinion. Can't forget a well-deservedfor the Striker slip up :3
@@MikeP5830 Performance wise, absolutely, though I like to keep a couple classes per loadout dedicated to more fun or wack approaches to the game. This is one of mine for HA, alongside Cat Heavy and "Literally Pain"
Here's my loadout choice for you Cam A young TR cadet had found an ancient miniature game that featured many groups all warring for the Milky Way. One group they enjoyed had the created the concept of 'Dakka' and strived to bring this mindset to life. Here is the list: Terran Firepower Supreme: Faction: TR Class: Any who can use carbines, ASP allowed Main: Lynx Carbine, reflex sight 2x, advanced laser sight, barrel option of your choice Secondary: T4 Amp, reflex sight 1x, barrel choice optional, laser sight Ability slot: your choice, also depends on class chosen Suit slot: Ammo belt Utility: Med kits Implants: Ammo printer Scavenger
well he asked for it : Infiltrator, faction is not important Main gun : not important Secondary : XQC detect bolt Melee : power knives (as they're pretty much useless now) Tool : Recon dart Cloak : stalker Grenade : decoy Auxilary Shield Implant 1 : firestorm Implant 2 : minor cloak/cold heart Tactical : caltrop I present you again to the "idiot spotter". Everything here is made to be idiotic. So yeah, no ASP required (too much recon possible with two XQC detect bolt), doesn't cost that much execpt for those implants.
The Musketeer Ever since the beginning of the war, the Musketeer has felt... out of place. Like he didn't fit in. Born in the wrong war, shall we say. He longed for the days of the musket balls, single shot smooth boor pistols, and floppy hats with feathers. After one too many attempts to lead a head first charge into the enemy position yelling "All for one, and one for all!", he was demoted to a backline support engineer destined to take pot shots at passing Lightning tanks and Sunderers. Things looked bleak. But now, with the redesigned (post Arsenal update buff) anti-material rifles becoming "viable" infantry options on the battlefields of Auraxis, he's snuck his way back up to the frontlines to make all his dreams come true! Class: Engineer Primary: NS-AM8 Shortbow, our more authentic musket of choice No attachments Secondary: NS-44L Showdown for that sweet sweet single shot pistol vibe (I'm sorry Cami, but I know you have it unlocked) Laser Sight if you have it, or no attachments Tool: Nano-Armor Kit Ability: Anti-Vehicle Mana Turret, closest thing to a proper canon he could find Suit: Grenade Bandolier Grenade: Default Grenades (believe it or not, irl Musketeers were sometimes equipped with grenades) Utility: Empire Specific Mines; so no one can sneak up on him once he finds the perfect firing spot Melee: The Swashbuckler, a musketeer's trusty sword In the event that you REALLY don't want to acquire this, the faction specific power knife is ok. Just a lot less cool Implant 1: Critical Chain Implant 2: Scavenger Tactical: Flash XS-1, his trusty steed How to play: The Musketeer is an infantry vs infantry build, intended for short to medium range engagements. While the Shortbow is your primary weapon, if played right, the Showdown should see plenty of action as well. You should begin engagements at mid range with the Shortbow, focusing only on headshots. Believe me, I tested it, body shots are more punishing than the Daimyo. When/if you empty the magazine on the Shortbow, swap to your secondary for as many extra kills as you can manage. Once you've emptied that, you have to revert to the good ol' Swashbuckler and charge the enemy! Huzzah! Thematically, this lines up with the firing order a musketeer would do. Functionally, this should give you ample opportunity to take advantage of Scavenger to bypass the excruciatingly long reload timer on the Shortbow and Showdown. Honestly, though, feel free to swap back to the Shortbow from the Showdown if you managed to get a kill and get some more rounds in the magazine As stated before, headshots are also the name of the game with this build. The Shortbow now one shots with medium range headshots unless it's a Heavy with an overshield, which is great as the more headshots you score with Critical Chain going, the faster you can keep popping heads. You also won't have the ammo to spare if you aren't doming people when you pull out the Showdown Between fights or if you notice an enemy position that needs routing you can jump on your valiant steed (Pocket Flash) to close the distance and repeat the process! The Musketeer is best played with friends (other Musketeers in a firing line, maybe?) as you don't really have the survivability to take anyone on 1v1
Concept for the next episode: Name: True Zealot Faction: Vanu Sovreignty Class: Heavy assault Primary: Lasher X2 (Forward Grip, TriGon-6 (6x)) Secondary: Any Cosmetic Lasher X2 variant (Darklight Flashlight, TriGon-6 (6x)) Tertiary: V22 Lancer Knife: Lumine Edge Utility: Regen Kit Implants: Firestorm & Infravision Grenade: Fujin throwing knife Suit Slot: Granade Bandolier Ability Slot: Resist Shield Lore: A vanu initiate who was given the following speech by the Praetor overseeing their platoon and took it to heart a little bit too much. "A Vanu soilder is meant to be a bastion of hope for the future. A Vanu soilder is ment to be superior. The New Conglomerate are corporate slaves, the Terran Republic are government slaves, but we... we are truly free. At least that's what they tell you. The truth is that we've a whole lot more killin' to do before any of us are truly free. The Vanu want us to be ready. There is something out there, something so dangerous that even the Vanu can't fight it, and we need to be ready. But those fools stand in our way. They call us fanatics, they call us liars and they call us monsters. But that isn't true at all. We don't think we're superior, we know we're superior. So we'll fight. We'll take up arms, and use the combined power of our SUPERIOR TECHNOLOGY to vanquish these fleas that stand before us. WE WILL PREVAIL! FOR PAPA VANU!" ~ Praetor Kerman
,,The Smoker,, ,,Medic,, Have you ever wanted to confuse your enemies, killing them while they can't see anything while you see everything? Your lungs breathing in the smoke while your enemies choke on it? Look no further, because this build gives you right that. Weapon: TR- Torg-9 NC- Nc9 A-Tross Attachments: HS/NV scope, smoke launcher, Heavy barrel, ammo type your choosing. Secondary: Your choosing C-4, frag grenades and nano regen device Build can be used on all factions
After the headshot buff to the chaingun, the laser sight is easily my favorite attachment. Being able to put 3 shots into a head even before the gun spins up, all while having full strafe speed is nearly OP
Super Sniping Sniper! Faction: any Class: Infiltrator Weapon 1: CQC bolt action sniper - Attachments: Darklight Flashlight, Suppressor. Weapon 2: The Blackhand - Attachment: Laser Sight. Tool: up to you Ability: Armour Cloaking Grenade: Decoy, because distractions are SUPER useful :) Utility: Faction Specific non-lethal mine, because it gives you the chance to super snipe someone else! Shield Slot: Ammunition Belt Knife: Amaterasu. Even the knife snipes people! Tactical: up to you Implants: - Scavenger: with how good of a sniper you definitely are, you'll need this to keep your ammo up as you use precise aiming to singlehandedly take out armies!!1 - Infravision: Lets you Super Snipe easier, and you can compensate for invisible infils by using that darklight flashlight on your CQC sniper, obviously. Flavour Text: You're the smartest Super Sniper that ever Super Sniped! Planning out every encounter, you use decoy Grenades for distraction while using your Super Sniper aim to clear rooms. The Super Sniper is so Super Cool that they can clear rooms and fight armies all by their Super Sniper Self. The Super Sniper also usually plays alone, since every squad lead makes fun of their voice for being 12. *Note: This build is designed to be just on the edge of viability, fueled by a smart kid's desire to make one of those cool sniper montage videos.
Demoman TF2 Class: Heavy Assault Primary: SPRK-33's Stomper or NS-03 Thumper with Launch Accelerator Secondary: Thumper or Hunter QCK with explosive bolts Launcher: NS Scorpion Melee: Swashbuckler if you can, but any melee except the amaterasu Ability: Can't use Suit: Ammunition Belt Utility: C4 Implants: Response Jacket or Catlike, Sidewinder Grenade: Frag or Anti-Vehicle Basically, you are roleplaying Demoman from Team Fortress 2. You have your pipes in the grenade launchers and Hunter QCK with explosive bolts. You have your stickies with C4 and air det stickies with the Scorpion. Sidewinder to take advantage of basically not ADSing at all. Ammo belt for the reload buff.
In the year 13 of our Wrel, the true son of Connery came to us and spoke "No more! No more shall the xenophile and the traitor stop our rightful domination of Auraxis!" And all those wearing the red and black cheered, for they knew his word was true and righteous. "Heed my words, for there shall be Dakka!" And henceforth, there was brrrrt and both the spandex fetishist and the backstabbers fell dead unto the ground, for all falsehoods turn to dust before dakka, for dakka is truth and it is might! -Excerpt from the Bible of the Republic
In my experience and after auraxing 2 chainguns i must say laser sight > any other attachment, and that was before the chaingun buff. Yes you might have higher rpm faster, but that can be mitigated by just being more accurate, aiming for the head and landing more shots. The rpm will go up anyways, but the increase in dps by landing more shots and headshots is noticable.
I also auraxied my chaingun with laser sight, it was only way to make the gun usable. I am 100% convinced that camikaze plays on noob-filled server when he can get that many kills with the friggin' BRRT attachment. Also, never aim down with chaingun, it just slows you down.
@@DaxMarko In my experience on playing connery and emerald. I feel like I'm able to win 1v1 infantry fights a lot more on emerald. Mostly I feel like there's a higher percentage (NOT raw numbers) of players on connery that will strafe while firing and maintaining accuracy at your head. Which I'm not good enough to do yet so I get beat bad when that happens. (anecdotal personal feeling)
Have you ever wished to be a sniper and a light assault? Make a light assault faction unimportant(Vanu is best though) Seeker HLX with guide arms and 6x scope NS-44L Blackhand biggest scope Skirmisher Jump jets Ammunition Belt Idc what grenade you want. Medical kits Sabot rockets on the rocklet rifle if you want. The light assault grew tired of being sniped in the face while flying above the battlefields of Auraxis. One day he realised the he could be better any sniper, using his high mobility and extra shield to get to the best sniping locations. When using this loadout avoid close combat and use your jump jets to get into the best sniping location.
Daybreaks choice to set your character aflame to represent when Firestorm is active instead of just lighting a UI image is a GREAT use of Diegetic Interface. And you look sick as. Thanks for the vid
Looks like a fun build. I love my pocket banshee. I use flashbangs with the bandolier to spam them through a door, then side strafe with mobility mesh resist shield and sidewinder. Pros will slap the red and black off my helmet fairly quickly, but others it just completely catches off guard and I'm able to cause enough chaos in my blaze of glory to let some of my fellow Terrans move in and clear. For the Republic!
I enjoy this series I want to see my smoker build up there lol When your enjoying a smoke you need a build that feels as relaxed as you do. Nc infiltrator with stalker cloaking, shotgun pistol, decoy grenade, recon detection device, grenade bandolier, bouncing betty, deep operative, ammo printer Your mission is to set up shop in a less populated area ,or just not a high pop area, pick a point to capture but never focus on taking the point all the time or always trying to kill. Your focus is to go beyond winning or loosing and become the stalker. Sometimes you only half take a point so you can draw someone in to kill, often you can sit outside a point and look at all the enemies search for you as you throw a decoy grenade to make them waste time somewhere else, or use your darts to make them run from building to open area. Enjoy that smoke, take some time to laugh at the chaos you made. If your good enough you know where to hide, and that opens up harassing bigger groups
Ok, here's my loadout suggestion again: The engineer is engihere Faction: doesn't matter primary: ns baron with MPL Secondary: NSX yawara with laser sight Repair tool: repair tool turret: spitfire auto turret suit: nanoweave armor Grenade: nano-repair utility: reserve hardlight barrier melee: any you want Implants: robotics technician and electrotech Playstyle: As this style of engineer, you want to hang out behind the frontlines, and building a "sentry nest" for your allies to fall back to and regroup at any point. Conversely, when your allies push forward far enough, you probably want to bring the sentry nest far enough forward so they don't have to walk 3 miles just to get back to the nest. Oh, here's the kicker. You aren't allowed to scope in with any of your weapons.
Light assault Primary : Seeker HLX - explosive bolts secondary : Hunter QCX tool : Rocklet Rifle : typhoon ability : drifter jump pack suit : jump suit grenade : impulse utility : c4 Get high in the sky, make explosion rain from the sky. That was the intent of the build. It failed. Hard.
My personal load out for every class: The Slippery Slider Any weapon that has high ads move speed with both maxed out sidewinder and catlike. Everything else is your choice. Overwhelmed by out-of-nowhere cqc? Just jump over your enemy! Hate getting shot? Just walk to the left or right of their bullets! Like moving fast but hate the inaccuracy of hip fire? Well look no further than a weapon with increased ads speed! Best of all, hate getting stabbed? Well with the power of sidewinder, you can just walk backwards and away from this pesky knives! And as a special move, you can become a crab! Just crouch and strafe at the same time and enjoy moving at nearly full speed!
The Overkill Loadout Light Assault Class Primary: Bruiser (whatever attachments you want) Secondary: Blitz (or Emissary) with whatever attachments Rocket Rifle Ability Slot: Ambusher Jump Jets Suit Slot: Grenade Bandolier Grenade: Smoke Grenade Utility: Restoration Kits Knife: Carver Implants: Carapace and Infravision The point of this Loadout is to be the effective portal to the afterlife. Barge into a choke point or contested room and kill all there is. Give yourself a restoration kit and throw in a smoke grenade and jump in quickly with the ambusher jets and fire off the shotgun for some cheeky kills or use your high capacity SMG or Emissary to rack up a lot of kills before anyone can really react to the absolute chaos you unfold. The Carver is there for the juicy one shot knife kills. This is an expensive loadout but it is well worth it. Keep it spicy!!
LOADOUT (VS Heavy Assault): “The most hated Vanu” Primary: LASHER Secondary: LASHER (or Thumper if lasher not found) Launcher: Decimator Shield: Adrena or Resist Suit: Grenade bandolier Grenades: Plasma Utility: C4 Any knife, any implants Tactical slot: Ordnance Dampener (duh...) Mission: Purge the heretics. This is an actual loadout of mine, for a good reason. It’s role is to hate doors and windows. A lot. Best course of action is to spam them with endless explosives. When regular bows and arrows don’t work against a great point hold, it’s best to end it with an endless hail of Vanu wisdom. Prepare to be hated by the heretics. Yes, it's an evil loadout.
Crouching Stalker, Hidden Mag-Scatter (alternatively, my "shitpost infil" build) Primary Slot: Ha. no. Secondary Slot: Mag-Scatter- Your choice sight, Smart Choke, Extended Mag, OPTIONAL Flechettes Melee Slot: Eh, i don't care much besides no Amaterasu Tool: Darts Cloak: Stalker Grenade: EMP Suit: Ammo Belt (gotta carry lotsa mini-shotgun-pistol-shells, also the reload speed helps.) Utility: Bouncing Betty or EMP Mine, your call. Implant 1: Scavenger (With extended mags on the Mag-Scatter, at max rank a kill gives 2 shots back in the mag. The Mag-Scatter conveniently can kill in 2 shots) Implant 2: Vampire (At max rank, kills with a sidearm can restore 325 health each. You may see why this is useful) Implant alternates are allowed if necessary, but that combo is probably the one you want to go with) Your goal: Be as obnoxious as humanly possible. Up close and personal of course. Well, besides the mines, naturally. One does not know true fear until they hear you come out of cloak behind them with a shotgun pointed at their head. Build can be surprisingly effective in a res-war situation, as you are very unlikely to run out of ammo when you're 1-tapping zombies. (Name came about after i messed with a light assault on a roof for about 15 mins straight. killed him multiple times, then just started uncloaking, popping his shields, and then re-cloaking)
Heat mechanic: overloaded. Engineer. VS Directive carbine as primary. VS Directive LMG as secondary. Everything else is your choice. As long as they compliment the heat mechanic.
I actually would've loved to see butcher primary on this with chaingun secondary to hit the maximum ammount of ammunition carried by a TR soldier. My friend and I calculated how much the sheer weight of 1500 rounds of ammunition would weigh and it was upwards of 250 kilograms if just using a standard 5.56 round. 1200 rounds just with the butcher alone XD
Primary: Newton with [ Suppressor, Soft ammunition, Impulse UNBL, try laser sight too but the next one, you HAVE to try, Underbarrel shotgun* ] Secondary: For infantry Punisher with [ Suppressor, Laser sight, Soft point ammunition, UNBL attachment ] Ability: Ikarus Suit slot: Flight suit Grenade: Impulse grenade Utility: C4 Implants: Avoidance/Ammo printer + Safe fall. Tactical: flash * So why the shotgun UNBL? You know how the UNBL shotgun has a second delay to load the shotgun after firing to be able to switch to normal gun? Well.... the NSO switch time is literally 0 in the code. The animation still plays but that is only a visual. What that means? At t=0 sec you have the UNBL shotgun ready to fire, at t=1sec you shoot it, at t=1sec + reaction time you have switched to automatic firing mode, at t=1+reaction time if you are holding down M1 since you first shot you are already unloading your Newton mag in the enemy's face. If you hold M1 right after switching you will have slightly better accuracy so reaction time x2 for that. This works only with NSO but with all carbines. I haven't tested on other weapon types but I suppose it works on other types too. Here is the catch though. The newton is designed to have huge hip fire accuracy. That means you won't be missing your bullets when you do this unlike the rest of the carbines. TL:DR you can do this ----> ua-cam.com/video/NhoruxDdCko/v-deo.html I can lend you my account if you don't have ASP robot but I play on Miller so I would recommend this as a last resort only. I made a connery character and ping wasn't bad for my distance.
@@chettonex isn't everything clientside? One time I had 40k ms and emptied a mag in a standing still soldier on my screen for fun. When connection speed got normal I got the kill. I immediately apologized to the victim but he never responded. Anyways. To answer your question in a sentence, switch time isn't affected by anything. It just doesn't have a delay when switching, that's all.
Have you made the lurker yet? The NC candyman (he's a meme to CyberLegion in the East) but a legend to hear. A sick sick person lurks in the bush. He is a NC Lurker infecting the Urban area squad fight.(Infiltrator running stalker cloak) He waits till the children of your squad leave the pack and runs up and guns them down with Candy. (Not making you run the gun but thats the meme.) But what makes him so bad is the shock device (EMP and grenade band ) he carries with him knocks you out before you know it. Lets not forget the glow stick(NS "Ranged Knife" screw trying to spell it) he carries to bait you away (Recon Beacon). The Legend happened during a squad roam with some ops we were running. He lured our newbie players we were teaching away and killed them over and over and then threw EMP on us to break the vet's shields which made us notice the children were gone. He also used a Recon beacon to lure them further away later on and killed them with the CandyMan. It was kind of priceless we all laughed and pulled armor and killed their spawns and ruined their day. It lives on whenever we fight the NC we always tell the joke because squad and platoon leads dont see all lol.
Do it again but this time with NC (aka I like Shotguns) Main: Brawler with under barrel shotgun, Flechette rounds, any other attachments you like Secondary: Jackhammer, any attachments you like Launcher: Masamune Shield: whatever you like Implants: Up to you Medkits, and Munition pouch Grenades: Conc Grenades Playstyle lots of pellets down rang NC version of spray and pray. Someone to close under barrel. A little further away Jackhammer Someone really far away Flechette lol Max or vehicle Masamune hip fire blast
Loadout idea: the old fashion'd. Seeker HLX with bell sight, default rounds, and your choice of arms Hunter QCX with default iron sights and any non-detect rounds. You must use your friends to detect enemies Class: Heavy Grenades must be non-lethal Class ability must be NMG At least one implant must be sweeper HUD Only lock on rockets, no dumbfire here
"The Idiot" Part like 15 or something Primary: GD7f Secondary: LA8 Rebel Ability: Ambushers ;) BUT WAIT THERE"S MORE Implants: Assimilate and Carapace Regen Kits So mr idiot here is a low br and he wached a few videos on what implants are the best. He didn't take time to get to the part about carapace but slapped it on anyway since it's nice and shiny. He did however, stay and see that assimilate made mostly the top of the list and he had it. He combined both of them not realizing that they don't work together. Mr. idiot also didn't stay for the full gd7f review but heard brrt and bought it......with dbc... He also slapped ambushers on because "close the gap" which is actually pretty intelligent of him. And finally, regen kits because well,, 30 certs is less than 50 for med kits. The whole point of this loadout is to give you a headache when you get headshots but get nothing back from them.......... send help
@@PoisoningShadow671 tad bit less if all hit. 900 instead of 1k. The added aim makes it very reasonable at hitting a sundy basically so long as you can see it
'Dakka Jr.' The President /w 1x optics, ext mags, barrel attachment down to personal preference, KCAP ammo optional (Primary, ASP Sidearm Primary required) T4 AMP /w 1x optics, ext mags, barrel attachment down to personal preference (Secondary) Ammo belt maxed out Maxed Gunslinger and Vampire, can replace gunslinger with Carapace if desired Everything else is up to user preference Whereas the Butcher and Chaingun combo achieve dakka by impractically large magazines, the Dakka Jr loadout achieves dakka by nonexistent reload times. In addition to shooting longer than reloading, kills allow you to sustain your health and keep you in the fight. If gunslinger's reload buffs end up being cancelled out by the amount of time you need to wait for your shields to regenerate (or prove redundant with ammo belt), vampire and carapace will fix that problem. Feel free to experiment with ASC and gunslinger as well. Terran Pistoleros, give me your thoughts!
I've run the VS equivalent (double Lasher) for memes for around a year now and it's so much fun to be a plasma spewing bunny hopping heavy assault (Catlike/Mobility Mesh for implants and adrenaline shield) Would love to see your take on the loadout!
Name: The Artillerist VS heavy assault Primary: Lasher Secondary: Thumper Heavy: Scorpion Implant: Ammo printer The rest doesn't matter because the whole point of this build is to kill people at long range without getting close to the front line. You are going to be killing people behind cover behind walls behind mountain. And no one can get to you.
I wanna see "Im here to shotgun everyone and chew spandex and im all out of spandex" Primary: NC05 Jackhammer with the GD RefleXR [x2] diamond and MPL, a second jackhammer with the same attachments, Masamune (whilst only hip firing for that shotgun effect) concussion grenade to catch them all close up, any shield ya want Ammo belt for quicker shotgun reload, med kits for your sweaty chuggy life aaannd NSX Amaterasu for that shotgun looking knife effect, all close ranged and stuff (Implants Athlete and side winder for that hip firing craziness)
Planetside 1 vet here. No kidding, I had a dual MCG loadout back in PS1 days, but the difference is one had soft point ammo and the other had AP 😆 Still warms my heart to see this though
I also remember now I had a dual Lancer VS before the Lancer was nerfed against infantry. It used to be a dual purpose sniper / AV in the earlier days.
I’ve said since I started playing planetside again about a year ago if a majority just played medic we wouldn’t only farm creds but would never lose a fight as we’d have infinite lives
Or you could go for the Longest period of holding M1 ever and put a butcher in the first slot and the chaingun in the secondary, and yes both with extended mags.
Lets do: The really annoying engie Primary: Charger Secondary: Bruiser or claw Turret: Spitty Suit slot: Grenade bandolier Grenade: EMPs Utility: EMP mines Implant 1: Assassin Implant 2: Robotech maxxed Tac slot: Your choice Be really obnoxious and mark EMPd enemies for allied lights and infils for elimination. Almost oppressive in terms of small fights.
Ah the chaingun. The only weapon which causes people to send tells to you by simply using it. Maybe the challenge with fire-rate gimmick doesn't make loud enough noise compared to half an hour point hold with 200 round bursts.
I would leave the AT mines for the barrier - Yes AT mines are more useful to a fight as a whole and give out more certs - but sniping is so much easier if you bring your own cover with you + you can see through it
@@TheBouregard this is my TR main's loadout, I mostly use the mines to kamikaze sundys around a base we're defending or to clog up vehicle spawns if we're attacking. I'm 50% sniping / annoying vehicles and 50% frontline MAX hunting ( plus now that I can 1-shot kill inf all the better )
I run this exact loadout (minues Athlete, i use Resist Shield and Mobility Mesh) whenever i need some dumb fun. Auraxed 3 chainguns that way (CG, CG AE, CG P). I keep telling my outfit mates that this is a valid loadout but for some reason they don't believe me :)
Technically, you can get even more Terran by deploying as a TR MAX with dual M6 Onslaught with Extended Mag. What's better than having 2 chainguns? Shooting both of them at the same time!
As a TR main, I'm not even that big of a fan of the MCG. It's not... *_terrible_* in that it can't be competitive - it can be if you play your cards right and pre-fire and whatnot. But god... that sound... the beautiful sound...
The Obvious, Wet Ware: [Summer water weapons.] Prime Hvy balloon launcher 2nd Squirt Gun Nade, Water balloon. Class, Hvy with Nano shield, because you won't be getting kills. Armor: Nade Banodleer, more baloons :P Implant: Catlike, Sidewinder. It is dodge ball in a balloon war. Other; Heal sticks, you will need them. Ult; Canopy shield, so you have a chance. ORRRRRRRRR [Pee on them from above] Light Assault A.S.P. pistol prime. Main; Water pistol 2nd: Water pistol Belt; Flight Suit Implant; Ariel combatant, Sidewinder or Catlike since sidewinder does not work for you and your Aussie internet Jump jets; Ambush, or Drifter Nade; Smoke, because reasons. Ult; Heal sticks.
*_BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT_*
now do that with the vanu heavy
Lashers go brrrrttt
Mini chaingun was my first weapon ever to get Auraxium medal ^^ haha BBBBRRRRTTTTTTtttt
respect for big kills
10:04 Ooops, but ya didn't have to hold it so long.....
The flying sniper
Primary AC-X11 attachments X6 scope, compensator, angled forward grip, high velocity ammo
Secondary: Your choice (NS-44L blackhand recommended)
Equipment:
Ability: Icarus jump jet
Suit: Ammo pouch, adrenaline pump or grenade bandolier (you chose which best)
Grenade: impulse grenade
Utility: Your choice
Implants: assassin and minor cloak (If minor cloak doesn't work out, use sensor shield instead)
The whole idea of the loadout is to be a light assault who wants to be an infiltrator and take advantage of his jetpack to reach places other cloakers cant, steep hills, towers and so and use your minor cloak to stay hidden as you look for a target, Use the powerfull scoped AC-X11 to humiliate the other cloakers by out sniping them as a light assault, use the combination of impulse grenade and Icarus jump jet to escape sudden danger
give those oppressive TR loyalist one hell of a trauma by sniping from the trees, keep sniping them from the trees to the point that every tree a tarren spots will induce an instant panic attack causing the TR to orbital bombard every single tree in Auraxis, and when the crazy alien wifu loving cultists of the vanu are distracted laughing at the TR's widespread fear of trees, clap thair skin tight spandex cheeks so hard that the'll be send flying back to the alien planet in which they came unable to take a seat for the entire trip.
The lore behind the loadout:
Heres the story of Elad a son of an NC freedom fighter, ever since he was a child he dreamed to be the best sniper of Auraxis, shooting his first rounds from a young age while hiking with his father, when he finally turned meture it was the time to see the recruitment center, out of sear excitement he made the biggest mistake of his life and went to the wrong recruitment center and end up enlisting as a light assault trooper, Yet Elad did not give up on his dream, as he knew that even the puny carbines of the NC are still big might boomsticks, useing the power of creativity, Determination and a pinch of freedom he came out with a loadout that allows to him fight more like the infiltrator he wallways wanted, tho not a sniper rifle, the mighty scoped AC-X11 Proved a decent DMR with the proper attachments, he used the uniq minor cloak implant and took full advantage of his jumpjet to reach good sniping points that your a normal sniper cant reach and also to get away from great danger.
The uniq fighting style ending up scoring Elad the nickname: "The flying sniper"
At the end he said himself: hhmm, mabye this mistake was not so bad afterall.
most importently,
Oh my god i wrote kinda the same thing and now i see your comment hahha, you wrote it before i did so ill just delete mine
@@seal4150 Lol it happends
If on VS use Pulsar C
I've tried this like a year + ago and then the minor cloak was very buggy,. Don't know if they have fixed it yet.
@@deslow7411 Yeah minor cloak seems probablomatic, I did add that if it dosent work just use the sensor shield instead
Actually, I also had another concept for the next episode:
Name: Indirect Damage
Faction: Irrelivant
Class: Heavy assault
Primary: Thumper (Automatic Trigger & Disruptor Ammo)
Secondary: Stomper
Tertiary: NS Scorpion
Knife: Ameratesu
Utility: C4
Implants: Battle Hardened & Ocular Shield
Grenade: Concussion
Suit Slot: Flak Armour
Ability Slot: Resist Shield
Lore:
Some people like to stare their opponents in the face while they kill them. Some people like to snipe from afar, cowering behind their invisibility cloaks. Some people soar high above the battlefield, floating on wings of light and raining hell from above. But me? Well i didn't want any of this crap. I signed up to the artillery devision. But unfortunately since we don't have any artillery yet, they gave me these things instead and told me to make do until they develop some. So make do i shal.
One TR motto is "Strength in Unity!", so just need more Heavies using chainguns in the united vision of Dakka!
10 Heavies, ASP-Point → Double Chaingun, Extended Mags, Ammo-Belt! 😁
one of the greatest things i ever saw in the game was after a really sloggy battle at the end of an alert, we got the point, held it, the base flipped, and a terran heavy standing on the capture console said something to the tune of "remember kids, BULLETS DON'T COME BACK DOWN! WOOOOO!" and started just firing his chaingun into the sky. Everyone joined in, chainguns and mercies appeared from everywhere as we spent the last minute before the continent locked just blazing into the sky.
Forward Recon:
Faction: TR
Class: Engineer
Primary: TMG-50 with HDS [3.4X], Suppressor, forward grip, and soft point ammo.
Secondary: AS16 NightHawk with RTA Reflex Sight [1X], smart-choke, extended magazine, and flechette ammunition
Ability: Spitfire Auto-Turret
Suit: Grenade Bandolier
Grenade: Frag Grenade
Utility: Medical Kit
Implants: Sensor Shield 5 and Survivalist 5
You can not kill what you don't see. This build is based on bringing heavy assault like firepower to hold the line with rapid breach capability's in an pure infantry v infantry fight. If need arise, the medical kits can be swapped for C4 to deal with armor threats. Sensor shield and the suppressor are to keep veteran players off your back long enough to move to what ever position you need to take.
Been hanging on to this for awhile, for all you Planetside 1 people
The Old School Cloaker
Infil - Stalker
Suit - Adrenaline Pump
Main - N/A
Secondary - Spiker - your choice of attachments - also charge mode only
Melee - power knife
Tool - Recon Dart
Grenade - Plasma
Utility - Prox Mines (for old ACE Devices)
Implants - Sensor Shield & Regeneration
Tactical - Cortium Bomb (also for old ACE devices)
This is a Planetman who just couldn't leave behind his old way of playing a cloaker.
Classic, my MO in PS1 was hopping in a mosquito and redirecting troops by capping isolated towers that broke connections
BRRRRRRRRRRRRRRRRRRRRRT!!!! Love it! Really happy to see just how well this turned out, now to ASP so I can actually play it myself LOL. 11/10, and a wonderful restart to this series in this completely unbiased viewer's 100% objective opinion. Can't forget a well-deservedfor the Striker slip up :3
Really appreciate it mate, also really glad you enjoyed the video Looking forward to the slapping from the community going forward with the series.
Primary shoulda been the butcher but otherwise gud
@@MikeP5830 Performance wise, absolutely, though I like to keep a couple classes per loadout dedicated to more fun or wack approaches to the game. This is one of mine for HA, alongside Cat Heavy and "Literally Pain"
Here's my loadout choice for you Cam
A young TR cadet had found an ancient miniature game that featured many groups all warring for the Milky Way.
One group they enjoyed had the created the concept of 'Dakka' and strived to bring this mindset to life.
Here is the list:
Terran Firepower Supreme:
Faction: TR
Class: Any who can use carbines, ASP allowed
Main: Lynx Carbine, reflex sight 2x, advanced laser sight, barrel option of your choice
Secondary: T4 Amp, reflex sight 1x, barrel choice optional, laser sight
Ability slot: your choice, also depends on class chosen
Suit slot: Ammo belt
Utility: Med kits
Implants:
Ammo printer
Scavenger
well he asked for it :
Infiltrator, faction is not important
Main gun : not important
Secondary : XQC detect bolt
Melee : power knives (as they're pretty much useless now)
Tool : Recon dart
Cloak : stalker
Grenade : decoy
Auxilary Shield
Implant 1 : firestorm
Implant 2 : minor cloak/cold heart
Tactical : caltrop
I present you again to the "idiot spotter". Everything here is made to be idiotic. So yeah, no ASP required (too much recon possible with two XQC detect bolt), doesn't cost that much execpt for those implants.
The Musketeer
Ever since the beginning of the war, the Musketeer has felt... out of place. Like he didn't fit in. Born in the wrong war, shall we say. He longed for the days of the musket balls, single shot smooth boor pistols, and floppy hats with feathers. After one too many attempts to lead a head first charge into the enemy position yelling "All for one, and one for all!", he was demoted to a backline support engineer destined to take pot shots at passing Lightning tanks and Sunderers. Things looked bleak. But now, with the redesigned (post Arsenal update buff) anti-material rifles becoming "viable" infantry options on the battlefields of Auraxis, he's snuck his way back up to the frontlines to make all his dreams come true!
Class: Engineer
Primary: NS-AM8 Shortbow, our more authentic musket of choice
No attachments
Secondary: NS-44L Showdown for that sweet sweet single shot pistol vibe (I'm sorry Cami, but I know you have it unlocked)
Laser Sight if you have it, or no attachments
Tool: Nano-Armor Kit
Ability: Anti-Vehicle Mana Turret, closest thing to a proper canon he could find
Suit: Grenade Bandolier
Grenade: Default Grenades (believe it or not, irl Musketeers were sometimes equipped with grenades)
Utility: Empire Specific Mines; so no one can sneak up on him once he finds the perfect firing spot
Melee: The Swashbuckler, a musketeer's trusty sword
In the event that you REALLY don't want to acquire this, the faction specific power knife is ok. Just a lot less cool
Implant 1: Critical Chain
Implant 2: Scavenger
Tactical: Flash XS-1, his trusty steed
How to play: The Musketeer is an infantry vs infantry build, intended for short to medium range engagements. While the Shortbow is your primary weapon, if played right, the Showdown should see plenty of action as well. You should begin engagements at mid range with the Shortbow, focusing only on headshots. Believe me, I tested it, body shots are more punishing than the Daimyo. When/if you empty the magazine on the Shortbow, swap to your secondary for as many extra kills as you can manage. Once you've emptied that, you have to revert to the good ol' Swashbuckler and charge the enemy! Huzzah!
Thematically, this lines up with the firing order a musketeer would do. Functionally, this should give you ample opportunity to take advantage of Scavenger to bypass the excruciatingly long reload timer on the Shortbow and Showdown. Honestly, though, feel free to swap back to the Shortbow from the Showdown if you managed to get a kill and get some more rounds in the magazine
As stated before, headshots are also the name of the game with this build. The Shortbow now one shots with medium range headshots unless it's a Heavy with an overshield, which is great as the more headshots you score with Critical Chain going, the faster you can keep popping heads. You also won't have the ammo to spare if you aren't doming people when you pull out the Showdown
Between fights or if you notice an enemy position that needs routing you can jump on your valiant steed (Pocket Flash) to close the distance and repeat the process!
The Musketeer is best played with friends (other Musketeers in a firing line, maybe?) as you don't really have the survivability to take anyone on 1v1
Concept for the next episode:
Name: True Zealot
Faction: Vanu Sovreignty
Class: Heavy assault
Primary: Lasher X2 (Forward Grip, TriGon-6 (6x))
Secondary: Any Cosmetic Lasher X2 variant (Darklight Flashlight, TriGon-6 (6x))
Tertiary: V22 Lancer
Knife: Lumine Edge
Utility: Regen Kit
Implants: Firestorm & Infravision
Grenade: Fujin throwing knife
Suit Slot: Granade Bandolier
Ability Slot: Resist Shield
Lore:
A vanu initiate who was given the following speech by the Praetor overseeing their platoon and took it to heart a little bit too much.
"A Vanu soilder is meant to be a bastion of hope for the future. A Vanu soilder is ment to be superior. The New Conglomerate are corporate slaves, the Terran Republic are government slaves, but we... we are truly free. At least that's what they tell you. The truth is that we've a whole lot more killin' to do before any of us are truly free. The Vanu want us to be ready. There is something out there, something so dangerous that even the Vanu can't fight it, and we need to be ready. But those fools stand in our way. They call us fanatics, they call us liars and they call us monsters. But that isn't true at all. We don't think we're superior, we know we're superior. So we'll fight. We'll take up arms, and use the combined power of our SUPERIOR TECHNOLOGY to vanquish these fleas that stand before us. WE WILL PREVAIL! FOR PAPA VANU!" ~ Praetor Kerman
,,The Smoker,, ,,Medic,,
Have you ever wanted to confuse your enemies, killing them while they can't see anything while you see everything?
Your lungs breathing in the smoke while your enemies choke on it?
Look no further, because this build gives you right that.
Weapon: TR- Torg-9 NC- Nc9 A-Tross
Attachments: HS/NV scope, smoke launcher, Heavy barrel, ammo type your choosing.
Secondary: Your choosing
C-4, frag grenades and nano regen device
Build can be used on all factions
VAMPIRE PIRATE (requires Sidearm Primaries ASP):
Class: Heavy Assault
Primary: Any Pistol
Secondary: Any Pistol
Ability: Resist Shield
Suit: Ammunition Belt
Utility: Restoration Kits
Implant 1: Carapace
Implant 2: Vampire 5
Grenade: Your Choice
Melee: Your Choice
Tactical: Your Choice
I remember this on stream, looked like an absolute blast. Glad to see this insanity of a series pop back in.
Cheers mate! Was without question a blast at times!
After the headshot buff to the chaingun, the laser sight is easily my favorite attachment. Being able to put 3 shots into a head even before the gun spins up, all while having full strafe speed is nearly OP
Super Sniping Sniper!
Faction: any
Class: Infiltrator
Weapon 1: CQC bolt action sniper
- Attachments: Darklight Flashlight, Suppressor.
Weapon 2: The Blackhand
- Attachment: Laser Sight.
Tool: up to you
Ability: Armour Cloaking
Grenade: Decoy, because distractions are SUPER useful :)
Utility: Faction Specific non-lethal mine, because it gives you the chance to super snipe someone else!
Shield Slot: Ammunition Belt
Knife: Amaterasu. Even the knife snipes people!
Tactical: up to you
Implants:
- Scavenger: with how good of a sniper you definitely are, you'll need this to keep your ammo up as you use precise aiming to singlehandedly take out armies!!1
- Infravision: Lets you Super Snipe easier, and you can compensate for invisible infils by using that darklight flashlight on your CQC sniper, obviously.
Flavour Text:
You're the smartest Super Sniper that ever Super Sniped! Planning out every encounter, you use decoy Grenades for distraction while using your Super Sniper aim to clear rooms. The Super Sniper is so Super Cool that they can clear rooms and fight armies all by their Super Sniper Self. The Super Sniper also usually plays alone, since every squad lead makes fun of their voice for being 12.
*Note: This build is designed to be just on the edge of viability, fueled by a smart kid's desire to make one of those cool sniper montage videos.
Demoman TF2
Class: Heavy Assault
Primary: SPRK-33's Stomper or NS-03 Thumper with Launch Accelerator
Secondary: Thumper or Hunter QCK with explosive bolts
Launcher: NS Scorpion
Melee: Swashbuckler if you can, but any melee except the amaterasu
Ability: Can't use
Suit: Ammunition Belt
Utility: C4
Implants: Response Jacket or Catlike, Sidewinder
Grenade: Frag or Anti-Vehicle
Basically, you are roleplaying Demoman from Team Fortress 2. You have your pipes in the grenade launchers and Hunter QCK with explosive bolts. You have your stickies with C4 and air det stickies with the Scorpion. Sidewinder to take advantage of basically not ADSing at all. Ammo belt for the reload buff.
Dont forget the pipe bags
In the year 13 of our Wrel, the true son of Connery came to us and spoke
"No more! No more shall the xenophile and the traitor stop our rightful domination of Auraxis!"
And all those wearing the red and black cheered, for they knew his word was true and righteous.
"Heed my words, for there shall be Dakka!" And henceforth, there was brrrrt and both the spandex fetishist and the backstabbers fell dead unto the ground, for all falsehoods turn to dust before dakka, for dakka is truth and it is might!
-Excerpt from the Bible of the Republic
In my experience and after auraxing 2 chainguns i must say laser sight > any other attachment, and that was before the chaingun buff. Yes you might have higher rpm faster, but that can be mitigated by just being more accurate, aiming for the head and landing more shots. The rpm will go up anyways, but the increase in dps by landing more shots and headshots is noticable.
I also auraxied my chaingun with laser sight, it was only way to make the gun usable. I am 100% convinced that camikaze plays on noob-filled server when he can get that many kills with the friggin' BRRT attachment. Also, never aim down with chaingun, it just slows you down.
@@DaxMarko In my experience on playing connery and emerald. I feel like I'm able to win 1v1 infantry fights a lot more on emerald. Mostly I feel like there's a higher percentage (NOT raw numbers) of players on connery that will strafe while firing and maintaining accuracy at your head. Which I'm not good enough to do yet so I get beat bad when that happens.
(anecdotal personal feeling)
@@DaxMarko more like noob trap bases like Ti Alloy (instead of noob server).
Have you ever wished to be a sniper and a light assault?
Make a light assault faction unimportant(Vanu is best though)
Seeker HLX with guide arms and 6x scope
NS-44L Blackhand biggest scope
Skirmisher Jump jets
Ammunition Belt
Idc what grenade you want.
Medical kits
Sabot rockets on the rocklet rifle if you want.
The light assault grew tired of being sniped in the face while flying above the battlefields of Auraxis. One day he realised the he could be better any sniper, using his high mobility and extra shield to get to the best sniping locations. When using this loadout avoid close combat and use your jump jets to get into the best sniping location.
Daybreaks choice to set your character aflame to represent when Firestorm is active instead of just lighting a UI image is a GREAT use of Diegetic Interface. And you look sick as. Thanks for the vid
Looks like a fun build. I love my pocket banshee. I use flashbangs with the bandolier to spam them through a door, then side strafe with mobility mesh resist shield and sidewinder. Pros will slap the red and black off my helmet fairly quickly, but others it just completely catches off guard and I'm able to cause enough chaos in my blaze of glory to let some of my fellow Terrans move in and clear. For the Republic!
I enjoy this series
I want to see my smoker build up there lol
When your enjoying a smoke you need a build that feels as relaxed as you do. Nc infiltrator with stalker cloaking, shotgun pistol, decoy grenade, recon detection device, grenade bandolier, bouncing betty, deep operative, ammo printer
Your mission is to set up shop in a less populated area ,or just not a high pop area, pick a point to capture but never focus on taking the point all the time or always trying to kill. Your focus is to go beyond winning or loosing and become the stalker. Sometimes you only half take a point so you can draw someone in to kill, often you can sit outside a point and look at all the enemies search for you as you throw a decoy grenade to make them waste time somewhere else, or use your darts to make them run from building to open area. Enjoy that smoke, take some time to laugh at the chaos you made. If your good enough you know where to hide, and that opens up harassing bigger groups
I liked doing this with engineer and scout rifle smokes + ammo pack and I can change the weather in a medium sized outpost all by myself.
Ok, here's my loadout suggestion again:
The engineer is engihere
Faction: doesn't matter
primary: ns baron with MPL
Secondary: NSX yawara with laser sight
Repair tool: repair tool
turret: spitfire auto turret
suit: nanoweave armor
Grenade: nano-repair
utility: reserve hardlight barrier
melee: any you want
Implants: robotics technician and electrotech
Playstyle: As this style of engineer, you want to hang out behind the frontlines, and building a "sentry nest" for your allies to fall back to and regroup at any point. Conversely, when your allies push forward far enough, you probably want to bring the sentry nest far enough forward so they don't have to walk 3 miles just to get back to the nest. Oh, here's the kicker. You aren't allowed to scope in with any of your weapons.
Uncle Dane is that you?
@@TrueFlameslinger *ominous sentry building noises*
Light assault
Primary : Seeker HLX - explosive bolts
secondary : Hunter QCX
tool : Rocklet Rifle : typhoon
ability : drifter jump pack
suit : jump suit
grenade : impulse
utility : c4
Get high in the sky, make explosion rain from the sky. That was the intent of the build. It failed. Hard.
My personal load out for every class: The Slippery Slider
Any weapon that has high ads move speed with both maxed out sidewinder and catlike. Everything else is your choice.
Overwhelmed by out-of-nowhere cqc? Just jump over your enemy! Hate getting shot? Just walk to the left or right of their bullets! Like moving fast but hate the inaccuracy of hip fire? Well look no further than a weapon with increased ads speed! Best of all, hate getting stabbed? Well with the power of sidewinder, you can just walk backwards and away from this pesky knives! And as a special move, you can become a crab! Just crouch and strafe at the same time and enjoy moving at nearly full speed!
The Overkill Loadout
Light Assault Class
Primary: Bruiser (whatever attachments you want)
Secondary: Blitz (or Emissary) with whatever attachments
Rocket Rifle
Ability Slot: Ambusher Jump Jets
Suit Slot: Grenade Bandolier
Grenade: Smoke Grenade
Utility: Restoration Kits
Knife: Carver
Implants: Carapace and Infravision
The point of this Loadout is to be the effective portal to the afterlife. Barge into a choke point or contested room and kill all there is. Give yourself a restoration kit and throw in a smoke grenade and jump in quickly with the ambusher jets and fire off the shotgun for some cheeky kills or use your high capacity SMG or Emissary to rack up a lot of kills before anyone can really react to the absolute chaos you unfold. The Carver is there for the juicy one shot knife kills. This is an expensive loadout but it is well worth it.
Keep it spicy!!
LOADOUT (VS Heavy Assault): “The most hated Vanu”
Primary: LASHER
Secondary: LASHER (or Thumper if lasher not found)
Launcher: Decimator
Shield: Adrena or Resist
Suit: Grenade bandolier
Grenades: Plasma
Utility: C4
Any knife, any implants
Tactical slot: Ordnance Dampener (duh...)
Mission: Purge the heretics.
This is an actual loadout of mine, for a good reason. It’s role is to hate doors and windows. A lot. Best course of action is to spam them with endless explosives. When regular bows and arrows don’t work against a great point hold, it’s best to end it with an endless hail of Vanu wisdom. Prepare to be hated by the heretics. Yes, it's an evil loadout.
Change the Decimator to the lancer that way you really get the NC and TR reeeeeing.
Crouching Stalker, Hidden Mag-Scatter (alternatively, my "shitpost infil" build)
Primary Slot: Ha. no.
Secondary Slot: Mag-Scatter- Your choice sight, Smart Choke, Extended Mag, OPTIONAL Flechettes
Melee Slot: Eh, i don't care much besides no Amaterasu
Tool: Darts
Cloak: Stalker
Grenade: EMP
Suit: Ammo Belt (gotta carry lotsa mini-shotgun-pistol-shells, also the reload speed helps.)
Utility: Bouncing Betty or EMP Mine, your call.
Implant 1: Scavenger (With extended mags on the Mag-Scatter, at max rank a kill gives 2 shots back in the mag. The Mag-Scatter conveniently can kill in 2 shots)
Implant 2: Vampire (At max rank, kills with a sidearm can restore 325 health each. You may see why this is useful)
Implant alternates are allowed if necessary, but that combo is probably the one you want to go with)
Your goal: Be as obnoxious as humanly possible. Up close and personal of course. Well, besides the mines, naturally. One does not know true fear until they hear you come out of cloak behind them with a shotgun pointed at their head. Build can be surprisingly effective in a res-war situation, as you are very unlikely to run out of ammo when you're 1-tapping zombies.
(Name came about after i messed with a light assault on a roof for about 15 mins straight. killed him multiple times, then just started uncloaking, popping his shields, and then re-cloaking)
As a casual TR main I have to say... thank you. I am going to love this build.
Heat mechanic: overloaded.
Engineer.
VS Directive carbine as primary.
VS Directive LMG as secondary.
Everything else is your choice. As long as they compliment the heat mechanic.
I actually would've loved to see butcher primary on this with chaingun secondary to hit the maximum ammount of ammunition carried by a TR soldier. My friend and I calculated how much the sheer weight of 1500 rounds of ammunition would weigh and it was upwards of 250 kilograms if just using a standard 5.56 round. 1200 rounds just with the butcher alone XD
Squad at 9:05 with Varunda, Cami, Kohzaar, and THE true blue flameslinger. The true giga chad supergroup
That was a fun afternoon on Indar, I didn't even know Cami was getting footage then lol
We need more of "time to gear up - series"! 🤩
Primary: Newton with [ Suppressor, Soft ammunition, Impulse UNBL, try laser sight too but the next one, you HAVE to try, Underbarrel shotgun* ]
Secondary: For infantry Punisher with [ Suppressor, Laser sight, Soft point ammunition, UNBL attachment ]
Ability: Ikarus
Suit slot: Flight suit
Grenade: Impulse grenade
Utility: C4
Implants: Avoidance/Ammo printer + Safe fall.
Tactical: flash
* So why the shotgun UNBL? You know how the UNBL shotgun has a second delay to load the shotgun after firing to be able to switch to normal gun? Well.... the NSO switch time is literally 0 in the code. The animation still plays but that is only a visual. What that means? At t=0 sec you have the UNBL shotgun ready to fire, at t=1sec you shoot it, at t=1sec + reaction time you have switched to automatic firing mode, at t=1+reaction time if you are holding down M1 since you first shot you are already unloading your Newton mag in the enemy's face. If you hold M1 right after switching you will have slightly better accuracy so reaction time x2 for that. This works only with NSO but with all carbines. I haven't tested on other weapon types but I suppose it works on other types too. Here is the catch though. The newton is designed to have huge hip fire accuracy. That means you won't be missing your bullets when you do this unlike the rest of the carbines.
TL:DR you can do this ----> ua-cam.com/video/NhoruxDdCko/v-deo.html
I can lend you my account if you don't have ASP robot but I play on Miller so I would recommend this as a last resort only. I made a connery character and ping wasn't bad for my distance.
Does lag affect switching fire modes or is it client side?
@@chettonex isn't everything clientside? One time I had 40k ms and emptied a mag in a standing still soldier on my screen for fun. When connection speed got normal I got the kill. I immediately apologized to the victim but he never responded. Anyways. To answer your question in a sentence, switch time isn't affected by anything. It just doesn't have a delay when switching, that's all.
Have you made the lurker yet? The NC candyman (he's a meme to CyberLegion in the East) but a legend to hear. A sick sick person lurks in the bush. He is a NC Lurker infecting the Urban area squad fight.(Infiltrator running stalker cloak) He waits till the children of your squad leave the pack and runs up and guns them down with Candy. (Not making you run the gun but thats the meme.) But what makes him so bad is the shock device (EMP and grenade band ) he carries with him knocks you out before you know it. Lets not forget the glow stick(NS "Ranged Knife" screw trying to spell it) he carries to bait you away (Recon Beacon).
The Legend happened during a squad roam with some ops we were running. He lured our newbie players we were teaching away and killed them over and over and then threw EMP on us to break the vet's shields which made us notice the children were gone. He also used a Recon beacon to lure them further away later on and killed them with the CandyMan. It was kind of priceless we all laughed and pulled armor and killed their spawns and ruined their day. It lives on whenever we fight the NC we always tell the joke because squad and platoon leads dont see all lol.
I never have that kind of luck using the chainguns. 8) Nice video!
Nice video I was talking to my friend about the firestorm implant with the chaingun I knew it would be op lol
even funnier is that "Being Really, Really Terran" is also an acronym for BRRT
Do it again but this time with NC (aka I like Shotguns)
Main: Brawler with under barrel shotgun, Flechette rounds, any other attachments you like
Secondary: Jackhammer, any attachments you like
Launcher: Masamune
Shield: whatever you like
Implants: Up to you
Medkits, and Munition pouch
Grenades: Conc Grenades
Playstyle lots of pellets down rang NC version of spray and pray.
Someone to close under barrel.
A little further away Jackhammer
Someone really far away Flechette lol
Max or vehicle Masamune hip fire blast
Loadout idea: the old fashion'd.
Seeker HLX with bell sight, default rounds, and your choice of arms
Hunter QCX with default iron sights and any non-detect rounds. You must use your friends to detect enemies
Class: Heavy
Grenades must be non-lethal
Class ability must be NMG
At least one implant must be sweeper HUD
Only lock on rockets, no dumbfire here
"The Idiot" Part like 15 or something
Primary: GD7f
Secondary: LA8 Rebel
Ability: Ambushers ;)
BUT WAIT THERE"S MORE
Implants: Assimilate and Carapace
Regen Kits
So mr idiot here is a low br and he wached a few videos on what implants are the best. He didn't take time to get to the part about carapace but slapped it on anyway since it's nice and shiny. He did however, stay and see that assimilate made mostly the top of the list and he had it. He combined both of them not realizing that they don't work together. Mr. idiot also didn't stay for the full gd7f review but heard brrt and bought it......with dbc... He also slapped ambushers on because "close the gap" which is actually pretty intelligent of him. And finally, regen kits because well,, 30 certs is less than 50 for med kits. The whole point of this loadout is to give you a headache when you get headshots but get nothing back from them..........
send help
Now I can imagine using almost the same build, but with the Jackhammers. "Oh I run out of big shotgun, *pulls out the other big shotgun*"
Jackhammers are so annoying imo lol. The only real solution is to at minimum buddy up. Best CQC weapon on the best 1v1 infantry class.
I then use shotgun rocket launcher.
That one NS launcher that fires 4 rockets at once from the hip.
@@PoisoningShadow671 Masamune. It's actually really good.
@@Direblade11 I know, it reloads faster than the deci, and I think it does a tad bit more damage if all rockets hit thier target.
@@PoisoningShadow671 tad bit less if all hit. 900 instead of 1k. The added aim makes it very reasonable at hitting a sundy basically so long as you can see it
'Dakka Jr.'
The President /w 1x optics, ext mags, barrel attachment down to personal preference, KCAP ammo optional (Primary, ASP Sidearm Primary required)
T4 AMP /w 1x optics, ext mags, barrel attachment down to personal preference (Secondary)
Ammo belt maxed out
Maxed Gunslinger and Vampire, can replace gunslinger with Carapace if desired
Everything else is up to user preference
Whereas the Butcher and Chaingun combo achieve dakka by impractically large magazines, the Dakka Jr loadout achieves dakka by nonexistent reload times. In addition to shooting longer than reloading, kills allow you to sustain your health and keep you in the fight. If gunslinger's reload buffs end up being cancelled out by the amount of time you need to wait for your shields to regenerate (or prove redundant with ammo belt), vampire and carapace will fix that problem. Feel free to experiment with ASC and gunslinger as well. Terran Pistoleros, give me your thoughts!
What was the loadout that no longer worked? I'm curious about that. I didn't find one on that last video that wouldn't work.
Glad to see the series back. Boy have I missed it. ❤
how did you get the hipfire reticle for the chaingun so small i always thought it was a larger crosshair when i use it
I've run the VS equivalent (double Lasher) for memes for around a year now and it's so much fun to be a plasma spewing bunny hopping heavy assault (Catlike/Mobility Mesh for implants and adrenaline shield)
Would love to see your take on the loadout!
This loadout is equally a threat to your enemy and teammates when your inner NC disregard for team kill comes out.
Was there a change to the cone of fire recently? Your Cone without laser sight is tighter than mine with lasersight.... Im confused.
This is actually peak Terran.
I've run a similar one to this before, pretty fun.
Firestorm additionally works alright with Naginata on NSO to better be NSO's high capacity LMG.
Name: The Artillerist
VS heavy assault
Primary: Lasher
Secondary: Thumper
Heavy: Scorpion
Implant: Ammo printer
The rest doesn't matter because the whole point of this build is to kill people at long range without getting close to the front line.
You are going to be killing people behind cover behind walls behind mountain. And no one can get to you.
I wanna see "Im here to shotgun everyone and chew spandex and im all out of spandex" Primary: NC05 Jackhammer with the GD RefleXR [x2] diamond and MPL, a second jackhammer with the same attachments, Masamune (whilst only hip firing for that shotgun effect) concussion grenade to catch them all close up, any shield ya want Ammo belt for quicker shotgun reload, med kits for your sweaty chuggy life aaannd NSX Amaterasu for that shotgun looking knife effect, all close ranged and stuff (Implants Athlete and side winder for that hip firing craziness)
Planetside 1 vet here. No kidding, I had a dual MCG loadout back in PS1 days, but the difference is one had soft point ammo and the other had AP 😆 Still warms my heart to see this though
I also remember now I had a dual Lancer VS before the Lancer was nerfed against infantry. It used to be a dual purpose sniper / AV in the earlier days.
The Dysfunctional Sniper
NC Heavy Assault
Gauss Saw w/ 6x Scope, Compensator, Forward Grip, HV Rounds
Blackhand
Masamune (for sniping, but with rockets)
Resist Shield
Anti-Vehicle grenade
Amaterasu (for sniping, but with melee)
Target Focus and Assimilate
Look at the bright side Cami. With us your therapist will never run out of work ;)
I’ve said since I started playing planetside again about a year ago if a majority just played medic we wouldn’t only farm creds but would never lose a fight as we’d have infinite lives
Or you could go for the Longest period of holding M1 ever and put a butcher in the first slot and the chaingun in the secondary, and yes both with extended mags.
Love these videos keep it up I'd love to see more!!!
Lets do: The really annoying engie
Primary: Charger
Secondary: Bruiser or claw
Turret: Spitty
Suit slot: Grenade bandolier
Grenade: EMPs
Utility: EMP mines
Implant 1: Assassin
Implant 2: Robotech maxxed
Tac slot: Your choice
Be really obnoxious and mark EMPd enemies for allied lights and infils for elimination. Almost oppressive in terms of small fights.
Burst fire hell: Infiltrator with THE TR TRAP-M1, TX-1 Repeater, emp names, and whatever cloak other than the stalker
the original name to the Ballistic rapid reload trigger was "Fast Action Reload Trigger" or F.A.R.T.
Tr load out for next episode: soas-20 primary, pdw-16 hailstorm secondary engineer. Sticky grenades, medic kits, spitfire turret, sweeper hud and carapace implants
Isn’t hailstorm an smg and the soas-20 a scout rifle? Meaning you can’t make this.
Did I miss something? I can't equip the gun in both slots. either prim og secondary.
just started downloading ps2 again but this time on my new pc instead of ps4 hopefully ill get to see you on the battlefield
Now I feel daybreak needs to add more dakka on the game, this is great but... it is not enough, we need mooooooore xD
this is litterly the loadout that screams "Accuracy By Volume"
the long awaited build
Ah the chaingun. The only weapon which causes people to send tells to you by simply using it.
Maybe the challenge with fire-rate gimmick doesn't make loud enough noise compared to half an hour point hold with 200 round bursts.
Wooo it’s back! However I shall save my “Cami rage” loadout until we’ve gotten him to do some horrendous loudouts.
"BoltActionHero" Anti-mat rifle, auto-pistol, spitfire, max AT mines, gunslinger+ ( annoy anything from anywhere )
I would leave the AT mines for the barrier - Yes AT mines are more useful to a fight as a whole and give out more certs - but sniping is so much easier if you bring your own cover with you + you can see through it
@@TheBouregard this is my TR main's loadout, I mostly use the mines to kamikaze sundys around a base we're defending or to clog up vehicle spawns if we're attacking. I'm 50% sniping / annoying vehicles and 50% frontline MAX hunting ( plus now that I can 1-shot kill inf all the better )
My loadout is "forward engineer"
Lc2 lynx, amp, hexedge, claymores AND TANK MINES, survivalist and whatever the regen one is
We had full freedom shotguns, and now pure dakka. But what about VS?
I run this exact loadout (minues Athlete, i use Resist Shield and Mobility Mesh) whenever i need some dumb fun. Auraxed 3 chainguns that way (CG, CG AE, CG P).
I keep telling my outfit mates that this is a valid loadout but for some reason they don't believe me :)
9:39 if the max is running zerker and lets face it, if they have it, they should be!) MCG will eat them alive :P
This build really does train you in trigger discipline if you think about it. Just don't let go.
Man the colorful commentary on this video was being shot out about the same firerate as the very same chainguns you fired in the video
2x hs multiplier incase you have a stroke and accidently aim
Great vid. My kinda video.
Got to love all the dakka dakka 🤗
My Terran heart is full.
Technically, you can get even more Terran by deploying as a TR MAX with dual M6 Onslaught with Extended Mag. What's better than having 2 chainguns? Shooting both of them at the same time!
As a TR main, I'm not even that big of a fan of the MCG. It's not... *_terrible_* in that it can't be competitive - it can be if you play your cards right and pre-fire and whatnot.
But god... that sound... the beautiful sound...
Man the NC needs the explosive slug jackhammer back
Who needs a max when you are the max
Ok time to get NC! Double Jackhammer it will be!
There is a flamethrower on the flash and they made it weaker than a gun.
I've auraxiumed 3 MCGs. I don't know how anyone uses MCG without Catlike 5. Jumping over an enemy while BRRRRRRRTing them is peak TR.
Nice thumbnail!
The Obvious, Wet Ware:
[Summer water weapons.]
Prime Hvy balloon launcher
2nd Squirt Gun
Nade, Water balloon.
Class, Hvy with Nano shield, because you won't be getting kills.
Armor: Nade Banodleer, more baloons :P
Implant: Catlike, Sidewinder. It is dodge ball in a balloon war.
Other; Heal sticks, you will need them.
Ult; Canopy shield, so you have a chance.
ORRRRRRRRR
[Pee on them from above]
Light Assault
A.S.P. pistol prime.
Main; Water pistol
2nd: Water pistol
Belt; Flight Suit
Implant; Ariel combatant, Sidewinder or Catlike since sidewinder does not work for you and your Aussie internet
Jump jets; Ambush, or Drifter
Nade; Smoke, because reasons.
Ult; Heal sticks.
dang i'm late to the party but I guess Imma run firestorm whenever I get mcg with extended magazine...
what about...2 secondary and use 2 crossbows. one with explosive and one with fire ammo. other attachements are free to use
Being Really Really Vanu
Heavy Assault with Betelgeuse Primary, Lasher Secondary, and Lancer for Tool.
how use 2 minichaingun
I have over 6k kills with the T7 and I'm proud to say it hahaha
Now dual wield them like that 1 infiltrator holding 2 SMGs
Man, get a platoon of this going on and just charge bases screaming WAAAAAAAAAAAAAAAAGH
me after watching: hmmm, I ll try this! 30 mins later: log out with KD 0.2 T_T