Pretty much, yeah. It has a few elements missing but even without them it still feels more true to Assassin's Creed's core than whatever is going on these days. Embarrassing.
Fun fact: tilting the left stick slightly forward will allow Jin to walk slowly as well; this is cool because it allows you to pretend you're playing AC Valhalla in all of its complexity before its official release.
If they put a Hidden Blade in GoT that'd be a hell of a lawsuit but it'd make me happy. Also! There IS a Perk called Hidden Blade which lets you throw three Kunai instead of one. And yeah haha, of course it was gonna be smoke bomb, people all know the Unity memes and would be expecting it xD
One additional trick I found useful for stealth was whistling. Besides calling your horse, it causes all nearby enemies to investigate without inherently causing detection. I usually used it near tall grass, then hid in said grass until a group gathered for a chain assassinate. You could also whistle near a quickly climbable building to get a vantage point for air assassinates upon enemy investigation, but this is trickier since this can often create a greater risk for detection. Whistling isn't always available (indoors, certain terrain your horse can't reach, some missions), but it can be good for conserving resources or before the player unlocks wind chimes/firecrackers.
Stumbled upon it accidentally and freaked for a second but all was well and I cleared all the guards I needed too before going loud for the bonus objective.
Bro a samurai/ninja game based in Japan, with the most gorgeous visuals I had ever seen, beautifully grotesque and challenging combat, vast open world and stealth mechanics? I fanboy af for ninja/samurai games since tenchu and onimusha (old school playstation 2 gems) I knew it was gonna be one of my favourite games of all time when I saw its gameplay debut in 2018 😂💯❤
Once you get a hang of it, the stealth system really does lend itself well to speedy, efficient clears. Slow and steady absolutely has its place- especially in larger, more heavily populated areas- but it's not something you're at all locked to. I remember clearing through one of the medium-sized camps in Part 2 like a divine wind of death, and all I could think at the end was "Shit, is this how Leo feels in Unity?" On the subject of armor, I love the Ronin set, but I've got to give some serious credit to a certain set that improves standoffs. Standoffs typically don't immediately bring the whole camp on you, so the ability to kill several guys at once means you can often significantly thin their numbers without alerting the others, and you can combine it with some other mechanics to really make yourself dangerous. Also, I know parkour isn't really the focus of the game, but I do hope to see you drop a video on mobility. There's some really cool and useful stuff that the game just leaves you to figure out for yourself, and I think a lot of the community is really sleeping on it.
Yeah, absolutely! That's why I think Ghost of Tsushima will live for years, just like Unity. There's a lot of expressiveness, and if you play your hand right you can carve through locations at _incredibly_ high speed. Regarding Ronin vs That Armor TM, the existence of its specific mechanics might be considered an experiential spoiler by some players so I consciously omitted it from this introductory video, which I anticipate newcomers / beginners will be clicking on. That kind of stuff will be covered in-depth in future parts of this series, I want them to discover the 'oh shit' moments themselves at first. Regarding movement, it's quite simple but it does indeed have some juice. Pretty intrigued to explore it and figure it out. The grappling hook alone adds a lot.
@@LeoKRogue Good point. I've edited my comment to ommit the spoiler while still making the general point. I think just the ability to turn a vault into a jump really opens up a lot of possibilities for both assasination and traversal. It's something I discovered on accident and haven't really seen in another game, and it's been a hugely important tool for me ever since. It doesn't necessarily always get you places you couldn't go without it, but it creates a surprising number of options and can really speed things up.
Yeah, like, normally, vaulting an obstacle just deposits you on the other side. But tapping Jump during the animation lets you springboard off of it and move in wacky, potentially unintended ways across certain architecture.
@@LeoKRogue it's like InFamous Second Son and Uncharted 4. You can just traverse the obstacles or traverse them then use them to have the high ground and perform an air assassination if you want to 😎
I shouted out “oh hell yeah!” when I first heard there were smoke bombs in this game. All great info! Was thrilled when I saw you had made a Rogue’s Academy vid for this game.
Your narrative technique is amazing... when you are talking of bows you go to 9:34.. you cut short an already seen scene you shown in the video previously just hinting to what we had seen before and without actually using the entire time to signify it with the images. I don't think this has been done randomly, it was intentional from you... This is really good path-reuse approach (a design also well adopted in some games that make the player rewalk areas they have already visited)... You got a cool method you should make also Rogue academy for video making and oratory.. sincerely speakin no joke.
Super solid guide to get people started! Tsushima gives the player a lot of tools that can feel overwhelming, so having this to help people make sense of those tools is great.
This video is meant to be an introduction, it's not comprehensive and not a deep-dive. Certain mechanics exist later in the game that offer unique possibilities, these will get their own videos. I stream my First Playthrough, 100% Completion on Hard Mode at twitch.tv/LeoKRogue
you probably dont give a damn but does any of you know a trick to log back into an Instagram account? I was stupid lost the login password. I would love any tricks you can offer me
@Aaron Kamdyn I really appreciate your reply. I got to the site on google and I'm waiting for the hacking stuff now. Seems to take a while so I will get back to you later when my account password hopefully is recovered.
i was afraid that the stealth would be janky and it would focus more on combat.but, after this video, a saw that the stealth is pretty deep and i'm really willing on grabbbing the game up whenever i get the chance ariganto, sensei Leo.
When I looked at gameplay from official demos or in reviews everyone mentioned how GoT's stealth was lackluster. Leo K: I am once again asking you to stop listening to gaming press about game mechanics. This video made me wanna pick up the game after all. Still gonna hold off until the PS5 version / patch but this solidified my purchase decision. Thx dude.
But the stealth really is lackluster. It's pretty bare bone and stuff you've already seen before. It doesn't bring a single new thing. It should've used the Arkham fear system where enemies start been less and less effective as you pick them on one by one. Instead, they randomly get scared and run away while the others act like they have nothing to worry about and still try to fight you.
@@thecommentsuperhero8578 well some will still fight seeing no other option (killed by the ghost or by their leaders) and some will be too scared of the ghost at that moment to care about their leaders punishing them for fleeing
I reckon most reviewers played this game on Normal and didn't attempt to delve into Stealth's creativity and player-expression. Most of the people who come to me after playing in a stealth-heavy way for a few days let me know it's really enjoyable. And I agree with them. Stealth in Ghost of Tsushima is very good. Enemies behave in expected ways, strategies are possible, complexity and depth are possible. You can't no-kill most of the missions in the game, but there are several which let you just ghost through them.
Something I found really helpful (dont know if it works on all difficulties) was to smoke bomb on a leader, then critical strike, then repeat. A quick and efficient way of dealing with high health enemies.
how cherry bombs work in ACU it kind of makes sense to me. cherry bombs they are a pretty contained explosion and something kids used to have fun. Things like firecrackers & cherry also have a distinct visual profile as well as auditory. There's so much visual & auditory noise going on in Paris, so many distractions. Cherry bombs act as more of a visual lure than an audio one because a guard hearing a couple bangs isn't going to sound that out of the ordinary they might not even notice it given all the chaos and commotion they constantly have to take in and process. They'll probably think some kids are messing around or it's nearby gunfire over some dispute, either way not their problem. If you throw it directly in their line of sight they will think someone is trying to mess with them specifically and go to investigate it because it's within line of sight of their post, so they can investigate it while staying somewhat on guard. You can actually see that they often do hear the cherry bombs if you throw out of their line of sight they just don't investigate because they have no reason to. Even if they were under suspicion someone was trying to lure them away, why would they leave their post to investigate that? Better to just stay where they are and wait. If they can see the cherry bomb though, it piques their curiosity enough to check it out or they worry it's something more sinister like maybe it has different mixture of explosive powder and is going to explode violently.
The Sakai armor also gives you an extra kill in standoffs, so you can get up to 4, which also will sometimes terrify opponents. It doesn't look very stealthy, but if you use the first or even second level aesthetic of it, and keep it black it's passable. Also, I've noticed dropping smoke and then hitting triangle to chain assassinate isn't always consistent, sometimes I get a heavy attack instead. Though I may be hitting it before the chain assassinate prompt pops up.
If you run farther away and have the right setup on your character for equipment or maybe not you can break the detection bar and re-engage from behind the enemy because they walk Away from you and can go in any direction which sets you up for a sweet assassination. 2nd tip= you can also bait the enemy into chasing you and going into tall grass and if you go in deep enough that also breaks the detection meter. And easy chain kill. Because they will call their teammates over. Good for random encounters but for missions drawing them away from a spot a secluded one. Also getting them to go another way temporarily works. Like if you need to squeeze through to get to a checkpoint. Always go in with a plan. Play the game in a calm like manner and relax on unnecessary erratic movements. Watched your AC Unity Stuff leo. Good to see you. Been doing well on ghost on no damage fights.
I wasn’t liking the game as much but after watching this I’m enjoying it a lot more. I also pushed my difficulty up to hard and that’s made it a lot more fun
I don‘t know if you know it But there are as far i know three unseful Charms for stealth...One is that you can assassinate Enemy’s when hide in high gras and the other enemy’s won‘t see you even you are close to them...The next is that your wind chime is filled with poisen..That means if the enemy picks it up he will instantly dye because of the poisen...The third thing I didn’t unlock myself but it sounds interesting....When you hit your enemy’s the arrow hit silent there target...that sounds interesting for me...Happy to see for GoT content....Keep it up
The interesting thing about GoT is that all of this stuff just came naturally to me; I never sat there and tested all of these different mechanics, I just went for it and mostly everything I tried actually worked (when it wasn’t cocked up by me being bad, of course). Even with the more advanced stuff, the game just has a way of making so much of this stuff be just a logical conclusion to a train of thought that people who have experience with stealth games will naturally come to. It’s masterful work by Sucker Punch, and I can’t praise them enough for it.
Yup! That's the beauty of it. Many of these elements just click and make sense because they're found in so many other stealth games. They're intuitive and reasonable, you largely just check 'em out and they work.
Hey Leo I was thinking recently you could do this series where you let people send you unity or old ac games with parkour gameplay and you try and tell them what they did wrong and coach them and post it so other people can like Learn for some reason it's entertaing , there's a UA-camr that does this but instead it's overwatch. I will copy a link in the replies if you want to see it
This could be a cool thing I might want to do in the future, definitely something to think about when content dries up from the upcoming games releasing over the next few weeks.
If you fully upgrade the sakai clan armor you will be able to execute two more enemies during a standoff (5 enemies in total). So combining this with two assassinations you'll have enough for the ghost stance and be able to kill another three enemies with a single strike.
Yup, all of that stuff is acquired hours and hours and hours into the game, this video only touches early fundamentals that are (mostly) accessible from the start. I'll be covering those in future vids. >;] Super excited.
The fact that I was more excited for this game, than Valhalla even tho I can't play GOS, just speaks about how low my expectations are for AC at this point
Freaking people out with [REDACTED] and becoming The God Damn Ghost of Tsushima by entering [REDACTED REDACTED] is just daaamnn. The intro to it is absolutely insane as well. Jin Sakai, everybody.
I assume AC and Batman Arkham veterans can just jump into this game and use their knowledge to be the most efficient in stealth. The aggressive combat with a fairly close camera might require a bit of time to master.
After 30ish hours of gameplay, I feel like I understand combat well enough to be confident now. It definitely takes a long time but it's super smooth once it clicks. And you can do a lot of creative and flashy stuff with it.
I did not, since I basically sold my PS4 shortly after. I have a PS5 now though, and will be replaying the game soon. ^_^ Looking forward to talking about Ghost of Tsushima some more.
Im enjoying this game as well. I find it pretty hard to find Predator Hides. It seems like you have to stumble upon them. But im only in Act 1 still. Far Cry you would know which region to hunt for.
Lv1 assassinations are slow but definitely NOT clumsy. If Jin was clumsy, he’d botch the kills just like he did with the first guard he took out quietly. I actually like the lv1 tanto kills. The animations are brutal, satisfying and not boring like the lv3 ones. I can always develop a different play style and keep the tanto the way it is.
Oh, it doesn't mean they're bad at all, just that they're clearly less masterful and confident than his upgraded ones. LV2 is probably the sweet spot for me, personally. Some of the PS5/Director's Cut unique LV3s that get added are also very sick.
Hey Leo, thanks for this vid! I've been wanting to buy this game for a good while now and since the Director's Cut released not long ago, and because my area is pretty heavily quarantined right now, I thought it would be a good time to jump in! I'm a junkie for stealth action adventure so this game looks like a great experience!
@@LeoKRogue Ok update. This game is goddamn AMAZING! I haven't even gotten past Act 1 since I'm simply having too much fun clearing out all the markers! The main story & side quest characters are super interesting and the "checklist" type gameplay that plagues recent Ubi games actually feels necessary and worthwhile considering the context of the story! And oh my god how beautiful is this game right? The stealth is challenging and rewarding, and so damn satisfying in the moment! Same goes for open combat, I LOVE how Sucker Punch did the 'Lethal' difficulty level; you hit hard, but so do your foes - a feature AC Brotherhood could have used (lol). Thank you for pointing me in the direction of this game.
Can this game be played without HUD? Can one learn by heart the speed of detection so to still use it (white to yellow realistic lure is something one would surely like to dig if it's hyper realism bound). What is the difference between difficulties (more enemies? or more health pool - damage sponginess - I hate -? Or higher AI intelligence with flanking etc?) OMG!!! I love this thing of observing the opponents, this is just amazing design! (I see the first question could conflict with the freedom to use succesfully the bow.. unless one has the patience to learn that centering, or puts a sticker on screen LOL, or maybe the game has a quick optional switch to bow first person perspective when using the bow which makes the no HUD use much easier .. like I did with Far Cry Primal.. full no hud gameplay which is just amazing to achieve.. in fact one's arrows can't be always precise and this reinforces the realism feeling). I remember wanting to buy this game but being at full price and having a huge back log I never committed to get it. Thanks for these videos.. you dman! (this video is so easy to follow thanks from how you express yourself, I really find easy to do 2 things at the same time as watching the video consciously is not always easy with all the information that verbally come down on a new topic). (chain assassination reminds me AC Odyssey at least that's one of the things I remember in it, the only thing was that the weapons were glowing and other effects were forced and that ruined the feeling of the entire gameplay for me... where instead ancient greek could have been more respected). Ahahaha the smoke bomb that restores your health is so FUNNY feature! ahahahahahah, special incensus! I really find amazing the adaptability of the game offered by developers here: you can jump and then as in mid air you near a far away target assassinate or even throw a smoke bomb (let's say you don't reach it even after the whole parable of the jump.. so you can still assassinate later without detection.. .this is OUTSTANDING design, and done with simplicity and not damaging the realism and the entire flow... just fantastic!!) That shot at 9:47 ... how tense and epic, wow, now I understand after all I ve seen in this video why this game has been so acclaimed by several players who love quality.
@@LeoKRogue I checked but he seems still to use HUD maybe I haven't catched the full no HUD video ... anyway the thing is: do enemies hear arrows if you miss them? If they fly by them? And what they do if they hit wall or ground near them?
Leo I was wondering if you’d have any recommendations for games similar to this one that give you that rogue fantasy that same feeling those early ac games gave us
The most troubling choice I have when it comes to upgrading my stealth is the Tanto. Level 1 animation is bloody and brutal, Level 2 is basically John Wick, and Level 3 is quick and clean, but boring. I prefer Level 2 for the sake of style over speed, but my OCD is killing me here to see that Tanto just one level away from completing the bar, lol.
I believe they added a few new animations to Level 3 to make it a little more varied, which I appreciate. I think you should just go ahead and finish your tanto. :P It'll be fine.
@@LeoKRogue No, I already did it years ago. Probably should’ve written my comment in past tense. From what I saw, Level 3 focuses on practicality, hitting the fetal points to quickly eliminate your enemy. There’s no style or flair unlike in Level 2 animations. I hope someone make a mod that replace the Level 3 animation with Level 2, at least so that people who want to 100% the game can go back to that animation if they want to. You should check out some videos that show the differences between Level 2 and Level 3.
I've seen them, I stayed on Level 2 for a really long time. I _like_ that the animations are a little more creative and still show Jin struggling a little, but the thing is, I've actually always loved the L3 anims because of what they mean. I don't need it to be super cool looking, I kind of love that it's so clean, fast, and 'boring.' To me, that's what's truly awesome-feeling, that he's so skilled and so good at what he does he simply delivers swift death, without fanfare or embellishment. I empathize with players who wish they could go back to LV2, so that's why I hope a mod does come around that makes reverting possible, it's just never been something I personally get caught up like other people do, because I think the LV3 ones are actually sick, especially after Director's Cut added a few new ones to that tier.
Plot twist: Yuna was an assassin, and she taughts Jin Sakai the ways of an assassin, because she needs to reunite with the brotherhood as fast as she cans.
Indeed. Though, Ghost of Tsushima is about falling as a Samurai and rising as a shadow, becoming a rogue because it's necessary, even though it corrupts you.
@@LeoKRogue i recently found out about your channel and i like how you reply to comments on videos that were made 2 yrs ago.btw What do you think of far cry stealth
Oh and Leo! Should I use the stab move with stone stance as an assassination move to or Square assassination? Which one is faster so I can get away. Because i was thinking that square assassination is faster than triangle assassination because of slow down and multiple targets.
Square Assassination is ultimately faster and stealthier, I've never seen anyone using Stone Stance's charged heavy as a stealth kill. Just upgrade your Tanto and you'll be fine.
The thing is though, the enemies dont even notice you when you kill their friends in front of them. And i think they also dont care about dead bodies, atleast this is what i heard from my friend
In my experience on Hard wearing only Traveler's Robes, that is false. It depends on Distance and whether they're already looking at you. Things you hear second-hand are, of course, not going to be as useful as personal experience but there are moments where, if you play well, you can sneak in a kill and quickly leave before you're exposed. It gets harder to do in the mid and lategame.
It's a shame the highest tanto upgrade has the same three boring kill animations. I wish we could toggle level 2 animations or something. The three basic kill animations instantly is cool but as someone who does every single part of the game using stealth any chance I get. It really gets old. Very old.
Yeah, I get that, since I play the same way. It's a very common complaint so I imagine it's been taken into account if Sucker Punch does anything else with this universe.
Hey leo, im new to ghost of t, i was wandering how is the chain assassination unlocked? is it when u progress thriugh the main story or is it something u need to unlock?
It should be a mix of both if I remember. Definitely do everything you can early on to upgrade Jin as much as possible since he has a lot of really helpful skills.
Hey Leo's there's another use for the firecracker that I picked up after replaying AC Revelations. Basically you toss a firecracker and then you wait until everyone gathers nearby and then you toss a black powder bomb where you tossed that firecracker. The bomb will instantly kill them all! You can probably erase around 5+ enemies with this tactic. Although this strategy only works in the 1st and 2nd regions. After that the Mongols will be too heavily armored for the bomb to instantly kill them, but they will be left with a third of their health.
Did that on stream yesterday. ^__^ This video is not a deep dive, it's just an intro so I omitted several mechanica for simplicity. I don't talk about Fire Arrows, Explosive Arrows, Sticky Bombs, Black Powder Bombs, Ghost Stance, the Blowpipe etc.
@@LeoKRogue Can't wait for you to cover those tools. Btw are smoke bomb drops rare for you? I find myself being overloaded with kunai drops but I always have a smoke bomb drought when clearing out Mongol bases.
Smoke Bomb drop rate fluctuates for me. They're definitely not something you can just spam, since they're so powerful and let you delete people really fast.
In a way, yes. Hard makes being caught by them genuinely punishing, because they are very aggressive in combat, so it makes stealth meaningful by virtue of not wanting to fail it. It doesn't actually change their detection AI. The way it is, is actually just fine. It's predictable and manipulable, which is exactly what guards need to be in a high-quality stealth game. Allows for planning, strategy and intentionality, as per Mark Brown (Game Maker's Toolkit).
Leo K [Rogue] okay thanks for the info, I’m considering picking up the game and I was wondering if the stealth was up to par, I like a challenge so I’m probably gonna be on hard mode.
Hey man. How does this game compare to AC unity? (Ignoring it’s technical problems ofc). I wanna get GoT, but am holding off on it coz I think its just another Witcher 3 clone with more flair...
In many ways, this game feels like a spiritual successor to Unity, I've mentioned a few times that it gives me a "Unity 2" vibe. Combat is similarly animation-heavy (but much faster), it has a very, very similar stealth system, and while movement is very simple, it still has more in common with inFAMOUS and Assassin's Creed than anything else. I would say I love this game a lot more than Unity in almost every way, as a total experience. The only thing I could point to as being similar to Witcher III would be the writing tendencies of some of the side quests. Other than that, they really have nothing to do with each other. Namely, Ghost of Tsushima is not an RPG. It has progression but you can take it or leave it, and you will never be stat-checked on anything important to a stealth player. All Interactions are essentially Binary, it either Works or it Doesn't, there's no need to calculate risk in your head. For example, you can only Critical Strike the Mongol Leaders in the early game, and there is no way you can randomly or luckily get an attack strong enough to instant kill them. HOWEVER, once you GET the Slaughter mechanic, you will ALWAYS instant-kill them from stealth no matter what. Similarly, anyone you sneak up on can be Assassinated, every single time. It's these decisions in how the game handles its gameplay that make me love it so much. There are no Odds and no Chances in terms of this stuff, it either happens, and it will _always_ happen, or it doesn't, and it will _never_ happen. The effect this has is keeping things very simple and readable in the player's head. It's predictable so you can build strategies that are consistently effective. It also means you're not really punished for anything. I finished my Hard playthrough wearing just whatever I thought looked cool and I was fine. If you enjoy Unity, you will probably really like this game.
@@LeoKRogue yeah you were supposed to be able to use it. There was supposed to be a charm called The Charm of Duality so you could use two Katana's. Not sure what happened with it though.
@@LeoKRogue Can’t tell you how long I waited for someone to make an open world game set in feudal Japan. With ninja and samurai. And also one that was pseudo realistic, not totally entrenched in fantasy / mythology - which so many other games set in that era are. My game of this generation.
When I was doing Kuta Farmstead I hid in the grass and headshot people with my bow, then more people would come and I would shoot them in the head with my bow, I did this until the base was completed.j
@@LeoKRogue Ubisoft now has serious competition and needs to make a tough call: To fight hard for their core audience and compete with Sucker Punch or double down on the RPG aspect and compete with CD Project Red (which would be a fool's errand, to be honest).
@@LeoKRogue same. At this point, the only thing still unique to AC identity, ironically, is the Sci-Fi lore with its Modern Day, the only thing they shied away from after AC3. Now their success depends on it. If they focus on their overarching narrative to hook us in like we were hooked during AC1 - AC3, they'll recover. Original and unique story threads can't get stale, unlike secondary gameplay mechanics. And exciting historical settings can end. So, they either tap into their best selves and unleash the full AC potential or perish in the oblivion of mediocrity.
tried the game yesterday, loved that detection meter is fast without perks and armor bonuses, but only way i found stealth enjoyable is to be "underleveled" and even then it can be bare bones and nothing we haven't seen from far cry or newer ghost recon games, ai is hit or miss, ghost skills are extremely unbalanced it kinda caters to casual audience the most, i guess im kinda bored of decade with stealth games being player = god..on that note i actually enjoyed the shit out of combat and the immersion of the world, combat doesn't take itself serious so to say its more flashy then anything and that combined with the beauty of the open world is perfectly done.
Ghost of Tsushima is definitely firmly a predator-stealth game in which the player-character is incredibly powerful. Value is acquired not from innate challenge but from the wide and varied possibility space, IE in player-expression and how creative, fast-paced and flashy you can be when you push the system to its cracking point.
@@LeoKRogue yeah totally agree, but it brings nothing new to the table, fast paced set ups have been there since fc3 and even ghost recon wildlands, i guess i expect something fresh, infiltration missions(they tried this with Kenji but it was bare bones) detailed spy missions etc..it can get repetitive for sure if you just mindlessly clear camps without those "player role play challenges" so to say..but this might subjective of me cause i hate this hollywood style of what shinobi is
Before: Mentor Leo
Now: Sensei Leo
Hai, hai.
@@LeoKRogue why not both? :)
Absolutely both. Ghost of Tsushima in one hand and Assassin's Creed in the other. Let's go.
@@LeoKRogue leo has gone mad over this game no AC for a year
Holy cow the jumping kunai triple kill off the horse is so clean lol
Sooo much fun :3
This game is what us AC old school fans want AC games to be like.
Pretty much, yeah. It has a few elements missing but even without them it still feels more true to Assassin's Creed's core than whatever is going on these days. Embarrassing.
Fun fact: tilting the left stick slightly forward will allow Jin to walk slowly as well; this is cool because it allows you to pretend you're playing AC Valhalla in all of its complexity before its official release.
Phenomenal.
>Chain Kill 3 guard
>4rth guard: *Scared as hell and crawling backwards*
>Walk towards Mongol
>Stab him
I feel so badass
Why the fuck would I want to play Assassins creed when I have ghost of Tsushima
@@cjallenroxs6239 That was my exact reaction. I can't wait to see the microtransactions put into place.
Oof
"First we need to talk about our old friend"
me: hidden blade?
Leo: *smoke bomb*
If they put a Hidden Blade in GoT that'd be a hell of a lawsuit but it'd make me happy. Also! There IS a Perk called Hidden Blade which lets you throw three Kunai instead of one. And yeah haha, of course it was gonna be smoke bomb, people all know the Unity memes and would be expecting it xD
@@LeoKRogue Plot twist:
*Yuna was actually an assassin.*
One additional trick I found useful for stealth was whistling. Besides calling your horse, it causes all nearby enemies to investigate without inherently causing detection. I usually used it near tall grass, then hid in said grass until a group gathered for a chain assassinate. You could also whistle near a quickly climbable building to get a vantage point for air assassinates upon enemy investigation, but this is trickier since this can often create a greater risk for detection. Whistling isn't always available (indoors, certain terrain your horse can't reach, some missions), but it can be good for conserving resources or before the player unlocks wind chimes/firecrackers.
Definitely useful, quite exciting as well due to the risk-factor.
Stumbled upon it accidentally and freaked for a second but all was well and I cleared all the guards I needed too before going loud for the bonus objective.
Good to know, thanks for the tip
This game is honestly becoming one of my all time favorite games. It's so fun, and the combat is challenging and rewarding too.
For sure, many times I've died horribly but I never really felt like it wasn't my fault.
Bro a samurai/ninja game based in Japan, with the most gorgeous visuals I had ever seen, beautifully grotesque and challenging combat, vast open world and stealth mechanics? I fanboy af for ninja/samurai games since tenchu and onimusha (old school playstation 2 gems) I knew it was gonna be one of my favourite games of all time when I saw its gameplay debut in 2018 😂💯❤
Once you get a hang of it, the stealth system really does lend itself well to speedy, efficient clears. Slow and steady absolutely has its place- especially in larger, more heavily populated areas- but it's not something you're at all locked to.
I remember clearing through one of the medium-sized camps in Part 2 like a divine wind of death, and all I could think at the end was "Shit, is this how Leo feels in Unity?"
On the subject of armor, I love the Ronin set, but I've got to give some serious credit to a certain set that improves standoffs. Standoffs typically don't immediately bring the whole camp on you, so the ability to kill several guys at once means you can often significantly thin their numbers without alerting the others, and you can combine it with some other mechanics to really make yourself dangerous.
Also, I know parkour isn't really the focus of the game, but I do hope to see you drop a video on mobility. There's some really cool and useful stuff that the game just leaves you to figure out for yourself, and I think a lot of the community is really sleeping on it.
Yeah, absolutely! That's why I think Ghost of Tsushima will live for years, just like Unity. There's a lot of expressiveness, and if you play your hand right you can carve through locations at _incredibly_ high speed. Regarding Ronin vs That Armor TM, the existence of its specific mechanics might be considered an experiential spoiler by some players so I consciously omitted it from this introductory video, which I anticipate newcomers / beginners will be clicking on. That kind of stuff will be covered in-depth in future parts of this series, I want them to discover the 'oh shit' moments themselves at first.
Regarding movement, it's quite simple but it does indeed have some juice. Pretty intrigued to explore it and figure it out. The grappling hook alone adds a lot.
@@LeoKRogue
Good point. I've edited my comment to ommit the spoiler while still making the general point.
I think just the ability to turn a vault into a jump really opens up a lot of possibilities for both assasination and traversal. It's something I discovered on accident and haven't really seen in another game, and it's been a hugely important tool for me ever since. It doesn't necessarily always get you places you couldn't go without it, but it creates a surprising number of options and can really speed things up.
Yeah, like, normally, vaulting an obstacle just deposits you on the other side. But tapping Jump during the animation lets you springboard off of it and move in wacky, potentially unintended ways across certain architecture.
@@LeoKRogue it's like InFamous Second Son and Uncharted 4.
You can just traverse the obstacles or traverse them then use them to have the high ground and perform an air assassination if you want to 😎
Plus stand off killing 5 enemies feels badass every time
You are probably the most well spoken UA-camr on the platform
Thank you, that's high praise.
"You can also choose to run away"
Did you sound just a little disappointed saying that or am I imagining things? 😛
I definitely sounded a little disappointed, I'm glad you picked that up haha
I shouted out “oh hell yeah!” when I first heard there were smoke bombs in this game.
All great info! Was thrilled when I saw you had made a Rogue’s Academy vid for this game.
Thank you for your support. ^__^
Your narrative technique is amazing... when you are talking of bows you go to 9:34.. you cut short an already seen scene you shown in the video previously just hinting to what we had seen before and without actually using the entire time to signify it with the images. I don't think this has been done randomly, it was intentional from you... This is really good path-reuse approach (a design also well adopted in some games that make the player rewalk areas they have already visited)...
You got a cool method you should make also Rogue academy for video making and oratory.. sincerely speakin no joke.
Super solid guide to get people started! Tsushima gives the player a lot of tools that can feel overwhelming, so having this to help people make sense of those tools is great.
Thanks. :)
This video is meant to be an introduction, it's not comprehensive and not a deep-dive. Certain mechanics exist later in the game that offer unique possibilities, these will get their own videos.
I stream my First Playthrough, 100% Completion on Hard Mode at twitch.tv/LeoKRogue
you probably dont give a damn but does any of you know a trick to log back into an Instagram account?
I was stupid lost the login password. I would love any tricks you can offer me
@Van Martin Instablaster :)
@Aaron Kamdyn I really appreciate your reply. I got to the site on google and I'm waiting for the hacking stuff now.
Seems to take a while so I will get back to you later when my account password hopefully is recovered.
@Aaron Kamdyn it did the trick and I finally got access to my account again. I am so happy!
Thanks so much, you saved my ass !
@Van Martin Happy to help =)
i was afraid that the stealth would be janky and it would focus more on combat.but, after this video, a saw that the stealth is pretty deep and i'm really willing on grabbbing the game up whenever i get the chance
ariganto, sensei Leo.
You're very welcome. :) I hope you enjoy it.
A double upload then a stealth fundamentals video in the same week?! You are spoiling us with content
Ghost of Tsushima is spoiling me with being a good game.
When I looked at gameplay from official demos or in reviews everyone mentioned how GoT's stealth was lackluster.
Leo K: I am once again asking you to stop listening to gaming press about game mechanics.
This video made me wanna pick up the game after all. Still gonna hold off until the PS5 version / patch but this solidified my purchase decision.
Thx dude.
You're welcome! Thanks for actually taking a look at it.
@@LeoKRogue Sure, no problem. Gotta say, this is prolly your second best guide after the big Unity one. Loved those photomode shots in between.
But the stealth really is lackluster. It's pretty bare bone and stuff you've already seen before. It doesn't bring a single new thing. It should've used the Arkham fear system where enemies start been less and less effective as you pick them on one by one. Instead, they randomly get scared and run away while the others act like they have nothing to worry about and still try to fight you.
@@thecommentsuperhero8578 well some will still fight seeing no other option (killed by the ghost or by their leaders) and some will be too scared of the ghost at that moment to care about their leaders punishing them for fleeing
Every review of this game said the stealth was trash but I find it so satisfying, it has a lot of possibilities while being quite simple.
I reckon most reviewers played this game on Normal and didn't attempt to delve into Stealth's creativity and player-expression. Most of the people who come to me after playing in a stealth-heavy way for a few days let me know it's really enjoyable. And I agree with them. Stealth in Ghost of Tsushima is very good. Enemies behave in expected ways, strategies are possible, complexity and depth are possible. You can't no-kill most of the missions in the game, but there are several which let you just ghost through them.
« Watch their feet when they are trying to fake » thanks a lot 🙌🏾 you help my upcoming stand offs
You're welcome. ^__^
Never clicked on a video so fast in my life
For real though 😂
You'll click on the next ones pretty fast too. ;]
Same here😂
Something I found really helpful (dont know if it works on all difficulties) was to smoke bomb on a leader, then critical strike, then repeat. A quick and efficient way of dealing with high health enemies.
Yeah! Should work across difficulties.
So do wind chimes and firecrackers (auditory lures) actually attract guards even if there's no line of sight?
*cough*ac-unity-cherry-bombs*cough*
Yes they do! It even shows you if they will. :D
@@LeoKRogue I never thought I would be sad about being a pc gamer 😭
how cherry bombs work in ACU it kind of makes sense to me. cherry bombs they are a pretty contained explosion and something kids used to have fun.
Things like firecrackers & cherry also have a distinct visual profile as well as auditory. There's so much visual & auditory noise going on in Paris, so many distractions. Cherry bombs act as more of a visual lure than an audio one because a guard hearing a couple bangs isn't going to sound that out of the ordinary they might not even notice it given all the chaos and commotion they constantly have to take in and process.
They'll probably think some kids are messing around or it's nearby gunfire over some dispute, either way not their problem.
If you throw it directly in their line of sight they will think someone is trying to mess with them specifically and go to investigate it because it's within line of sight of their post, so they can investigate it while staying somewhat on guard.
You can actually see that they often do hear the cherry bombs if you throw out of their line of sight they just don't investigate because they have no reason to.
Even if they were under suspicion someone was trying to lure them away, why would they leave their post to investigate that? Better to just stay where they are and wait. If they can see the cherry bomb though, it piques their curiosity enough to check it out or they worry it's something more sinister like maybe it has different mixture of explosive powder and is going to explode violently.
Ghost Of Tsushima: The Assassin's Creed That We Deserved.
Thank you Sucker Punch.
Amen.
The Sakai armor also gives you an extra kill in standoffs, so you can get up to 4, which also will sometimes terrify opponents. It doesn't look very stealthy, but if you use the first or even second level aesthetic of it, and keep it black it's passable.
Also, I've noticed dropping smoke and then hitting triangle to chain assassinate isn't always consistent, sometimes I get a heavy attack instead. Though I may be hitting it before the chain assassinate prompt pops up.
Yeah, more in depth stuff like that will be covered later, this is an introduction, not comprehensive.
I was thinking of buying this game, this video convinced me.
I'm so glad! This game is amazing and I think everyone should give it a try.
If you run farther away and have the right setup on your character for equipment or maybe not you can break the detection bar and re-engage from behind the enemy because they walk Away from you and can go in any direction which sets you up for a sweet assassination. 2nd tip= you can also bait the enemy into chasing you and going into tall grass and if you go in deep enough that also breaks the detection meter. And easy chain kill. Because they will call their teammates over. Good for random encounters but for missions drawing them away from a spot a secluded one. Also getting them to go another way temporarily works. Like if you need to squeeze through to get to a checkpoint. Always go in with a plan. Play the game in a calm like manner and relax on unnecessary erratic movements. Watched your AC Unity Stuff leo. Good to see you. Been doing well on ghost on no damage fights.
Yeah! All of the above haha, nothing more to add.
Love that you're covering this!!!
Thanks! I still have so much to learn and so much I've not yet experienced.
I wasn’t liking the game as much but after watching this I’m enjoying it a lot more. I also pushed my difficulty up to hard and that’s made it a lot more fun
Nice! Yeah, if you can handle hard and can stance-switch appropriately I definitely recommend playing on it.
Imagine Jin having emotional Synesthesia after the Ikki Island. That's all you need to turn it into an Assassin's Creed game.
Brilliant.
Smoke bomb and assassinating a person twice is the same thing I did in ac origins it’s funny to see it works in this aswell
Haha, yeah :P
I don‘t know if you know it But there are as far i know three unseful Charms for stealth...One is that you can assassinate Enemy’s when hide in high gras and the other enemy’s won‘t see you even you are close to them...The next is that your wind chime is filled with poisen..That means if the enemy picks it up he will instantly dye because of the poisen...The third thing I didn’t unlock myself but it sounds interesting....When you hit your enemy’s the arrow hit silent there target...that sounds interesting for me...Happy to see for GoT content....Keep it up
I just unlocked all three of them, yeah! Excited to see what can be done with those.
The interesting thing about GoT is that all of this stuff just came naturally to me; I never sat there and tested all of these different mechanics, I just went for it and mostly everything I tried actually worked (when it wasn’t cocked up by me being bad, of course). Even with the more advanced stuff, the game just has a way of making so much of this stuff be just a logical conclusion to a train of thought that people who have experience with stealth games will naturally come to. It’s masterful work by Sucker Punch, and I can’t praise them enough for it.
Yup! That's the beauty of it. Many of these elements just click and make sense because they're found in so many other stealth games. They're intuitive and reasonable, you largely just check 'em out and they work.
Started the game yesterday and it is amazing. Thank you for the information!!!
You're very welcome! What other kinds of topics would you be interested to know about this game and its mechanics?
I got a charm that made my wind chimes poisonous and they were so OP
Yess, that charm kicks so much ass. ^__^
I wish this game was on xbox
I wish this game was on everything.
yes
yes
the only school where the only rule is
peace was never an option
LOL.
Rogue academy on GoT ? YES
:D We're all very happy about this haha
Really sucks that your content isn't recommended to many because this stuff is awesome
It definitely does suck. Recommend it to more people. :P
So happy this game is on PC now
Yes.
damn. that air assassinate smoke bomb combo looks crazy af. I hope Assassins Creed is taking some notes from this game.
Assassin's Creed needs to be copying the entire book tbh
Hey Leo I was thinking recently you could do this series where you let people send you unity or old ac games with parkour gameplay and you try and tell them what they did wrong and coach them and post it so other people can like Learn for some reason it's entertaing , there's a UA-camr that does this but instead it's overwatch. I will copy a link in the replies if you want to see it
ua-cam.com/video/0kdu7iZOPfA/v-deo.html
This could be a cool thing I might want to do in the future, definitely something to think about when content dries up from the upcoming games releasing over the next few weeks.
Now you can stealth kill 4, with the kunai charm.
That sounds pretty sick. I haven't played Iki Island or the Director's Cut yet. Looking forward to it.
How do you only have 13k subs? You deserve a lot more
I make niche content. :3
Tell your friends about me!
Helpful stealth tactic video, subscribed.
Thank you. :)
Greatest game ever, I already pre-ordered the dlc the other day.
It's so amazing, I'm really looking forward to it.
Jin, or as I like to call him. Altair 2.0.
Game looks awesome, a proper amount of stealth in rpg game.
Too bad I don't have a console
We're all really hoping it gets ported to PC soon.
Beautiful guide
Thank you ^_^
If you fully upgrade the sakai clan armor you will be able to execute two more enemies during a standoff (5 enemies in total). So combining this with two assassinations you'll have enough for the ghost stance and be able to kill another three enemies with a single strike.
Yup, all of that stuff is acquired hours and hours and hours into the game, this video only touches early fundamentals that are (mostly) accessible from the start. I'll be covering those in future vids. >;] Super excited.
Perfect video. Was just looking for this because I am kind of bad at stealth.
Hope it helps. :)
The fact that I was more excited for this game, than Valhalla even tho I can't play GOS, just speaks about how low my expectations are for AC at this point
That is seriously a damning indictment of Assassin's Creed presently. In my heart of hearts I hope Valhalla does something incredible.
*taking notes to be good at a game i don't even have*
great guide, leo!
Thank you! :D I did a really good job on this one, I think.
@@LeoKRogue yeah, the explanations and examples are very clear imo!
Can't wait for a vid on later game tactics so I can rave about some of the cool shit like (redacted) and (redacted)
Freaking people out with [REDACTED] and becoming The God Damn Ghost of Tsushima by entering [REDACTED REDACTED] is just daaamnn. The intro to it is absolutely insane as well. Jin Sakai, everybody.
@@LeoKRogue I'm not even sure I get the redacted parts in this😂😂😂
Play the Yarikawa quests as soon as you can. They unlock a Thing. [breathes heavily]
@@LeoKRogue I definitely will then! Thanks!
@@LeoKRogue Yeah, I got the unlock you were talking about in Yarikawa, oh boy yeah! On my way to continue trying to take Castle Shimura.
If your scared of being in their sight for too long u can also use the flute to bring them to you
Very smart.
Forgot about this but I think calling the horse also works
I assume AC and Batman Arkham veterans can just jump into this game and use their knowledge to be the most efficient in stealth. The aggressive combat with a fairly close camera might require a bit of time to master.
After 30ish hours of gameplay, I feel like I understand combat well enough to be confident now. It definitely takes a long time but it's super smooth once it clicks. And you can do a lot of creative and flashy stuff with it.
Great guide. Couldn't find a follow-up though, did you ever make one?
I did not, since I basically sold my PS4 shortly after. I have a PS5 now though, and will be replaying the game soon. ^_^ Looking forward to talking about Ghost of Tsushima some more.
Leo has replied to all my comments before will he now, we shall find out.
Btw I don't have this game but this is still an enjoyable video
Yeah.
And, thank you.
Im enjoying this game as well. I find it pretty hard to find Predator Hides. It seems like you have to stumble upon them. But im only in Act 1 still. Far Cry you would know which region to hunt for.
Yeah, it's mostly a matter of getting lucky, you can't really go hunting for them deliberately.
thanks Leo, this is super helpful!
I'm so glad! ^_^ I hope I can keep making more stuff on this game you find helpful.
Really good to see that ubisoft brought back stealth tools and isnt focusing too much on combat ;)
Hehehehe ;]
_"I'LL TAKE YOUR ENTIRE STOCK!"_
Looks like I gotta make more stock, then.
I love assassins creed unity. Would you say this game could be enjoyable for me?
Jk I just seen your reddit post looks like I'm buying it hahaha
Yes. Like I said, this is basically Unity 2.
Lv1 assassinations are slow but definitely NOT clumsy. If Jin was clumsy, he’d botch the kills just like he did with the first guard he took out quietly. I actually like the lv1 tanto kills. The animations are brutal, satisfying and not boring like the lv3 ones. I can always develop a different play style and keep the tanto the way it is.
Oh, it doesn't mean they're bad at all, just that they're clearly less masterful and confident than his upgraded ones. LV2 is probably the sweet spot for me, personally. Some of the PS5/Director's Cut unique LV3s that get added are also very sick.
@@LeoKRogue lots of great ways to play 😎 yeah I heard lv2 is pretty good but for now, lv1 is just right for me lol
Awesome vid man! Love your content, so much. Keep doing this!. Greetings from Argentina!
Thank you! We'll keep it up, it's been tough enjoying the game normally while trying to make stuff for it at the same time.
thank you
Tall grass was the downfall of the Mongols.
Should've brought a lawn-mower and started chopping that stuff down.
Hey Leo, thanks for this vid! I've been wanting to buy this game for a good while now and since the Director's Cut released not long ago, and because my area is pretty heavily quarantined right now, I thought it would be a good time to jump in! I'm a junkie for stealth action adventure so this game looks like a great experience!
That's awesome, I'm glad you're trying it out. :D
@@LeoKRogue Ok update. This game is goddamn AMAZING! I haven't even gotten past Act 1 since I'm simply having too much fun clearing out all the markers!
The main story & side quest characters are super interesting and the "checklist" type gameplay that plagues recent Ubi games actually feels necessary and worthwhile considering the context of the story! And oh my god how beautiful is this game right?
The stealth is challenging and rewarding, and so damn satisfying in the moment! Same goes for open combat, I LOVE how Sucker Punch did the 'Lethal' difficulty level; you hit hard, but so do your foes - a feature AC Brotherhood could have used (lol).
Thank you for pointing me in the direction of this game.
Hey leo, this was really useful. Keep up your good work!
Thank you kindly, Dwayne. I look forward to making all kinds of stuff on this lovely game.
YES YES MORE OF THIS YES!!!! I LOVE THIS!!!
AWESOME! I love your enthusiasm! ^__^
I like this game _a lot_ so expect Ghost of Tsushima content on this channel for a long time.
No PS4, but that's okay cause I have these to watch!
Hope I tide you over for a while. :D
@@LeoKRogue At least until it comes to PC, or I put my pirating skills to good use. 😉
*Jin! What are you doing?! Not like that, NEVER like that*
"I am not your son. I am the Ghost."
Can this game be played without HUD? Can one learn by heart the speed of detection so to still use it (white to yellow realistic lure is something one would surely like to dig if it's hyper realism bound). What is the difference between difficulties (more enemies? or more health pool - damage sponginess - I hate -? Or higher AI intelligence with flanking etc?)
OMG!!! I love this thing of observing the opponents, this is just amazing design!
(I see the first question could conflict with the freedom to use succesfully the bow.. unless one has the patience to learn that centering, or puts a sticker on screen LOL, or maybe the game has a quick optional switch to bow first person perspective when using the bow which makes the no HUD use much easier .. like I did with Far Cry Primal.. full no hud gameplay which is just amazing to achieve.. in fact one's arrows can't be always precise and this reinforces the realism feeling).
I remember wanting to buy this game but being at full price and having a huge back log I never committed to get it.
Thanks for these videos.. you dman! (this video is so easy to follow thanks from how you express yourself, I really find easy to do 2 things at the same time as watching the video consciously is not always easy with all the information that verbally come down on a new topic).
(chain assassination reminds me AC Odyssey at least that's one of the things I remember in it, the only thing was that the weapons were glowing and other effects were forced and that ruined the feeling of the entire gameplay for me... where instead ancient greek could have been more respected).
Ahahaha the smoke bomb that restores your health is so FUNNY feature! ahahahahahah, special incensus!
I really find amazing the adaptability of the game offered by developers here: you can jump and then as in mid air you near a far away target assassinate or even throw a smoke bomb (let's say you don't reach it even after the whole parable of the jump.. so you can still assassinate later without detection.. .this is OUTSTANDING design, and done with simplicity and not damaging the realism and the entire flow... just fantastic!!)
That shot at 9:47 ... how tense and epic, wow, now I understand after all I ve seen in this video why this game has been so acclaimed by several players who love quality.
It can be, watch SSJ Lang's videos of Ghost of Tsushima for some good gameplay.
@@LeoKRogue Thank you!
@@LeoKRogue I checked but he seems still to use HUD maybe I haven't catched the full no HUD video ... anyway the thing is: do enemies hear arrows if you miss them? If they fly by them? And what they do if they hit wall or ground near them?
Great video, looking forward to the next one.
Thanks so much Kyle. ^___^
@@LeoKRogue Any idea when the next stealth tips video will drop?
Middle of next week if we all get really lucky and my depression lets me breathe a little haha
I await for this to come to Steam
I would love to see this game at 60fps and with mouse-aim.
@@LeoKRogue Hopefully not as shit as Neir Autoata
Yeah, that fans had to fix that with unofficial patches is just absurd.
@@LeoKRogue It has come.
Now to watch this playlist in earnest 👍
This game is more Assassin's Creed than actual Assassin's Creed
It is! It's great.
Leo I was wondering if you’d have any recommendations for games similar to this one that give you that rogue fantasy that same feeling those early ac games gave us
Rise of the Ronin.
Can we AC fans just all collectively headcanon that someone is reliving Jin's memories in an Animus?
I'm okay with this. :D
@@LeoKRogue Boom. AC: Bushido, done.
Nice one
Thanks. :)
i get vibes from literally all stealth in an assassin's creed game in one
It's quite striking, isn't it?
friendship ended with assassins creed now ghost of tsushima is my best friend.
joking of course great vid
I mean, _pretty much._
The most troubling choice I have when it comes to upgrading my stealth is the Tanto. Level 1 animation is bloody and brutal, Level 2 is basically John Wick, and Level 3 is quick and clean, but boring. I prefer Level 2 for the sake of style over speed, but my OCD is killing me here to see that Tanto just one level away from completing the bar, lol.
I believe they added a few new animations to Level 3 to make it a little more varied, which I appreciate. I think you should just go ahead and finish your tanto. :P It'll be fine.
@@LeoKRogue No, I already did it years ago. Probably should’ve written my comment in past tense. From what I saw, Level 3 focuses on practicality, hitting the fetal points to quickly eliminate your enemy. There’s no style or flair unlike in Level 2 animations.
I hope someone make a mod that replace the Level 3 animation with Level 2, at least so that people who want to 100% the game can go back to that animation if they want to.
You should check out some videos that show the differences between Level 2 and Level 3.
I've seen them, I stayed on Level 2 for a really long time. I _like_ that the animations are a little more creative and still show Jin struggling a little, but the thing is, I've actually always loved the L3 anims because of what they mean. I don't need it to be super cool looking, I kind of love that it's so clean, fast, and 'boring.' To me, that's what's truly awesome-feeling, that he's so skilled and so good at what he does he simply delivers swift death, without fanfare or embellishment.
I empathize with players who wish they could go back to LV2, so that's why I hope a mod does come around that makes reverting possible, it's just never been something I personally get caught up like other people do, because I think the LV3 ones are actually sick, especially after Director's Cut added a few new ones to that tier.
Plot twist: Yuna was an assassin, and she taughts Jin Sakai the ways of an assassin, because she needs to reunite with the brotherhood as fast as she cans.
I could see it! :P
When samurai game is stealthier than new assassin's creed games.
Indeed. Though, Ghost of Tsushima is about falling as a Samurai and rising as a shadow, becoming a rogue because it's necessary, even though it corrupts you.
@@LeoKRogue i recently found out about your channel and i like how you reply to comments on videos that were made 2 yrs ago.btw What do you think of far cry stealth
I think Far Cry stealth is pretty good, honestly. It's simple, but it works very well.
So good, so useful...
Thanks so much! I worked pretty hard on this one and had to stop playing the game for a while to get it edited. :P
It was quite the trial to endure.
Oh and Leo! Should I use the stab move with stone stance as an assassination move to or Square assassination? Which one is faster so I can get away. Because i was thinking that square assassination is faster than triangle assassination because of slow down and multiple targets.
Square Assassination is ultimately faster and stealthier, I've never seen anyone using Stone Stance's charged heavy as a stealth kill. Just upgrade your Tanto and you'll be fine.
The thing is though, the enemies dont even notice you when you kill their friends in front of them. And i think they also dont care about dead bodies, atleast this is what i heard from my friend
In my experience on Hard wearing only Traveler's Robes, that is false. It depends on Distance and whether they're already looking at you. Things you hear second-hand are, of course, not going to be as useful as personal experience but there are moments where, if you play well, you can sneak in a kill and quickly leave before you're exposed. It gets harder to do in the mid and lategame.
I really hope this game gets a PC release
Me too. Everyone deserves to play it.
Yooo when’s the next stream?
I want it to be in a few hours, if all goes well with my Internet.
It's a shame the highest tanto upgrade has the same three boring kill animations. I wish we could toggle level 2 animations or something. The three basic kill animations instantly is cool but as someone who does every single part of the game using stealth any chance I get. It really gets old. Very old.
Yeah, I get that, since I play the same way. It's a very common complaint so I imagine it's been taken into account if Sucker Punch does anything else with this universe.
PC version not coming until next year probably😭😭😭 Oh well, at least I get an early headstart on how I can beat the game.
T___T
I really hope it gets here sooner rather than later.
Hey leo, im new to ghost of t, i was wandering how is the chain assassination unlocked? is it when u progress thriugh the main story or is it something u need to unlock?
It should be a mix of both if I remember. Definitely do everything you can early on to upgrade Jin as much as possible since he has a lot of really helpful skills.
@@LeoKRogue is the chain assasination part of the ghost stance/technique
Cool
cool!
Hey Leo's there's another use for the firecracker that I picked up after replaying AC Revelations. Basically you toss a firecracker and then you wait until everyone gathers nearby and then you toss a black powder bomb where you tossed that firecracker. The bomb will instantly kill them all! You can probably erase around 5+ enemies with this tactic. Although this strategy only works in the 1st and 2nd regions. After that the Mongols will be too heavily armored for the bomb to instantly kill them, but they will be left with a third of their health.
Did that on stream yesterday. ^__^
This video is not a deep dive, it's just an intro so I omitted several mechanica for simplicity. I don't talk about Fire Arrows, Explosive Arrows, Sticky Bombs, Black Powder Bombs, Ghost Stance, the Blowpipe etc.
@@LeoKRogue Can't wait for you to cover those tools.
Btw are smoke bomb drops rare for you? I find myself being overloaded with kunai drops but I always have a smoke bomb drought when clearing out Mongol bases.
Smoke Bomb drop rate fluctuates for me. They're definitely not something you can just spam, since they're so powerful and let you delete people really fast.
I heard some complaints about the a.i being really dumb. Is that remedied by playing on hard?
In a way, yes. Hard makes being caught by them genuinely punishing, because they are very aggressive in combat, so it makes stealth meaningful by virtue of not wanting to fail it. It doesn't actually change their detection AI. The way it is, is actually just fine. It's predictable and manipulable, which is exactly what guards need to be in a high-quality stealth game. Allows for planning, strategy and intentionality, as per Mark Brown (Game Maker's Toolkit).
Leo K [Rogue] okay thanks for the info, I’m considering picking up the game and I was wondering if the stealth was up to par, I like a challenge so I’m probably gonna be on hard mode.
Hey man. How does this game compare to AC unity? (Ignoring it’s technical problems ofc). I wanna get GoT, but am holding off on it coz I think its just another Witcher 3 clone with more flair...
In many ways, this game feels like a spiritual successor to Unity, I've mentioned a few times that it gives me a "Unity 2" vibe. Combat is similarly animation-heavy (but much faster), it has a very, very similar stealth system, and while movement is very simple, it still has more in common with inFAMOUS and Assassin's Creed than anything else.
I would say I love this game a lot more than Unity in almost every way, as a total experience. The only thing I could point to as being similar to Witcher III would be the writing tendencies of some of the side quests. Other than that, they really have nothing to do with each other.
Namely, Ghost of Tsushima is not an RPG. It has progression but you can take it or leave it, and you will never be stat-checked on anything important to a stealth player. All Interactions are essentially Binary, it either Works or it Doesn't, there's no need to calculate risk in your head. For example, you can only Critical Strike the Mongol Leaders in the early game, and there is no way you can randomly or luckily get an attack strong enough to instant kill them. HOWEVER, once you GET the Slaughter mechanic, you will ALWAYS instant-kill them from stealth no matter what. Similarly, anyone you sneak up on can be Assassinated, every single time. It's these decisions in how the game handles its gameplay that make me love it so much. There are no Odds and no Chances in terms of this stuff, it either happens, and it will _always_ happen, or it doesn't, and it will _never_ happen. The effect this has is keeping things very simple and readable in the player's head. It's predictable so you can build strategies that are consistently effective.
It also means you're not really punished for anything. I finished my Hard playthrough wearing just whatever I thought looked cool and I was fine.
If you enjoy Unity, you will probably really like this game.
@@LeoKRogue
Well, off i go to get it then 😁
Thanks for taking the time to reply man.
I really wish they would patch the Ghost armor skin and remove the sword from the back that serves no purpose.
I think there was a story floating around about why that blade exists, I'm forgetting it now though.
@@LeoKRogue yeah you were supposed to be able to use it. There was supposed to be a charm called The Charm of Duality so you could use two Katana's. Not sure what happened with it though.
Oh you have played GoT ! Lol
I have.
@@LeoKRogue
Can’t tell you how long I waited for someone to make an open world game set in feudal Japan. With ninja and samurai. And also one that was pseudo realistic, not totally entrenched in fantasy / mythology - which so many other games set in that era are.
My game of this generation.
When I was doing Kuta Farmstead I hid in the grass and headshot people with my bow, then more people would come and I would shoot them in the head with my bow, I did this until the base was completed.j
Classic.
Why does this sound and look more like Assassin’s Creed more than Assassin’s Creed Valhalla’s new release for Assassin’s Creed as a whole?
Because the game was marketed as a stealth game, when Valhalla was not.
Sucker Punch knew exactly which audience they were poaching. >;]
@@LeoKRogue Ubisoft now has serious competition and needs to make a tough call: To fight hard for their core audience and compete with Sucker Punch or double down on the RPG aspect and compete with CD Project Red (which would be a fool's errand, to be honest).
I will be munching on popcorn eagerly watching what they do hahaha
@@LeoKRogue same. At this point, the only thing still unique to AC identity, ironically, is the Sci-Fi lore with its Modern Day, the only thing they shied away from after AC3. Now their success depends on it. If they focus on their overarching narrative to hook us in like we were hooked during AC1 - AC3, they'll recover. Original and unique story threads can't get stale, unlike secondary gameplay mechanics. And exciting historical settings can end. So, they either tap into their best selves and unleash the full AC potential or perish in the oblivion of mediocrity.
tried the game yesterday, loved that detection meter is fast without perks and armor bonuses, but only way i found stealth enjoyable is to be "underleveled" and even then it can be bare bones and nothing we haven't seen from far cry or newer ghost recon games, ai is hit or miss, ghost skills are extremely unbalanced it kinda caters to casual audience the most, i guess im kinda bored of decade with stealth games being player = god..on that note i actually enjoyed the shit out of combat and the immersion of the world, combat doesn't take itself serious so to say its more flashy then anything and that combined with the beauty of the open world is perfectly done.
Ghost of Tsushima is definitely firmly a predator-stealth game in which the player-character is incredibly powerful. Value is acquired not from innate challenge but from the wide and varied possibility space, IE in player-expression and how creative, fast-paced and flashy you can be when you push the system to its cracking point.
@@LeoKRogue yeah totally agree, but it brings nothing new to the table, fast paced set ups have been there since fc3 and even ghost recon wildlands, i guess i expect something fresh, infiltration missions(they tried this with Kenji but it was bare bones) detailed spy missions etc..it can get repetitive for sure if you just mindlessly clear camps without those "player role play challenges" so to say..but this might subjective of me cause i hate this hollywood style of what shinobi is